Source Flaw Correction

Author & Design: Steven Trustrum

Product Identity The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a, Section 1(e), and are not Open Content. All trademarks, registered trademarks, proper names (characters, artifacts, places, etc.), artwork and trade dress, with the exception of stock or public domain art used under permission or license.

Declaration of Open Game Content All text pertaining to game mechanics and statistics is declared Open Game Content. The remaining content, including all character, item, organization, etc. names and descriptions, along with all items subject to the definition of Product Identity (see previous), are the property of Misfit Studios™ and cannot be used without written permission, with the exception of stock or public domain art used under permission or license. Super-Powered by M&M and its associated logo are Trademarks of and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details).

Requires the Mutants & Mastermind’s Hero’s Handbook by Green Ronin Publishing for Use.

Other than previously mentioned content, all content is Copyright 2020, Misfit Studios. All Rights Reserved. Better Mousetrap™ and Metahuman Martial Arts™ are Trademarks of Misfit Studios.

The publisher grants permission for one copy of this product to be printed in hard copy for personal use at any given time. No additional copies may be made, nor may the electronic version be copied and/or distributed.

http://www.misfit-studios.com

1 Both Better Mousetrap 3e and Metahuman Martial Source Arts 3e contain a different version of the Source flaw. −1 or –2 cost per rank Better Mousetrap 3e’s account was published first, and the Metahuman Martial Arts 3e was intended to add The power only works when you have exposure or some new details brought up during feedback. Unfor- access to, or contact with, a particular Source to draw tunately, something got lost between the two so that from. Essentially, you are the conduit that controls the the newer version seemed mostly different and missed power, but you do not yourself contain or possess it. Ex- some of the original version’s key points. amples include another person, electricity, scrap metal, sunlight, or being on the ground. Your power doesn’t Here, you’ll find attached the intended, revised ver- work without this Source or the necessary exposure. sion. Mechanically, this is a shorthand variation of the Limited flaw that somewhat crosses over with the Pow- er Loss complication. At the Gamemaster’s discretion, an incredibly rare Source counts as a −2 modifier.

You may apply Area, Reach, or Increased Range to this flaw rather than to the effect itself to determine how close you need to be to your Source to access it. Yes, this means that applying Perception Ranged directly to a Source flaw effectively turns it into a +1 extra.

2 Version 1.0a contributing original material as Open Game Content, The following text is the property of Wizards of the You represent that Your Contributions are Your original Coast, Inc. and is Copyright 2000 , creation and/or You have sufficient rights to grant the Inc (“Wizards”). All Rights Reserved. rights conveyed by this License. 1. Definitions: (a)”Contributors” means the copyright 6.Notice of License Copyright: You must update the and/or trademark owners who have contributed Open COPYRIGHT NOTICE portion of this License to include Game Content; (b)”Derivative Material” means copy- the exact text of the COPYRIGHT NOTICE of any Open righted material including derivative works and trans- Game Content You are copying, modifying or distrib- lations (including into other computer languages), po- uting, and You must add the title, the copyright date, tation, modification, correction, addition, extension, and the copyright holder’s name to the COPYRIGHT upgrade, improvement, compilation, abridgment or NOTICE of any original Open Game Content you Dis- other form in which an existing work may be recast, tribute. transformed or adapted; (c) “Distribute” means to re- 7. Use of Product Identity: You agree not to Use any produce, license, rent, lease, sell, broadcast, publicly dis- Product Identity, including as an indication as to com- play, transmit or otherwise distribute; (d)”Open Game patibility, except as expressly licensed in another, inde- Content” means the game mechanic and includes the pendent Agreement with the owner of each element of methods, procedures, processes and routines to the ex- that Product Identity. You agree not to indicate compat- tent such content does not embody the Product Identity ibility or co-adaptability with any Trademark or Regis- and is an enhancement over the prior art and any addi- tered Trademark in conjunction with a work containing tional content clearly identified as Open Game Content Open Game Content except as expressly licensed in an- by the Contributor, and means any work covered by this other, independent Agreement with the owner of such License, including translations and derivative works Trademark or Registered Trademark. The use of any under copyright law, but specifically excludes Prod- Product Identity in Open Game Content does not consti- uct Identity. (e) “Product Identity” means product and tute a challenge to the ownership of that Product Iden- product line names, logos and identifying marks includ- tity. The owner of any Product Identity used in Open ing trade dress; artifacts; creatures characters; stories, Game Content shall retain all rights, title and interest in storylines, plots, thematic elements, dialogue, incidents, and to that Product Identity. language, artwork, symbols, designs, depictions, like- nesses, formats, poses, concepts, themes and graphic, 8. Identification: If you distribute Open Game Content photographic and other visual or audio representations; You must clearly indicate which portions of the work names and descriptions of characters, spells, enchant- that you are distributing are Open Game Content. ments, personalities, teams, personas, likenesses and 9. Updating the License: Wizards or its designated special abilities; places, locations, environments, crea- Agents may publish updated versions of this License. tures, equipment, magical or supernatural abilities or ef- You may use any authorized version of this License to fects, logos, symbols, or graphic designs; and any other copy, modify and distribute any Open Game Content trademark or registered trademark clearly identified as originally distributed under any version of this License. Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Con- 10 Copy of this License: You MUST include a copy of tent; (f) “Trademark” means the logos, names, mark, this License with every copy of the Open Game Content sign, motto, designs that are used by a Contributor to You Distribute. identify itself or its products or the associated products contributed to the Open Game License by the Contribu- 11. Use of Contributor Credits: You may not market or tor (g) “Use”, “Used” or “Using” means to use, Distrib- advertise the Open Game Content using the name of ute, copy, edit, format, modify, translate and otherwise any Contributor unless You have written permission create Derivative Material of Open Game Content. (h) from the Contributor to do so. “You” or “Your” means the licensee in terms of this 12 Inability to Comply: If it is impossible for You to com- agreement. ply with any of the terms of this License with respect to 2. The License: This License applies to any Open Game some or all of the Open Game Content due to statute, ju- Content that contains a notice indicating that the Open dicial order, or governmental regulation then You may Game Content may only be Used under and in terms of not Use any Open Game Material so affected. this License. You must affix such a notice to any Open 13 Termination: This License will terminate automati- Game Content that you Use. No terms may be added to cally if You fail to comply with all terms herein and fail or subtracted from this License except as described by to cure such breach within 30 days of becoming aware of the License itself. No other terms or conditions may be the breach. All sublicenses shall survive the termination applied to any Open Game Content distributed using of this License. this License. 14 Reformation: If any provision of this License is held 3.Offer and Acceptance: By Using the Open Game Con- to be unenforceable, such provision shall be reformed tent You indicate Your acceptance of the terms of this only to the extent necessary to make it enforceable. License. 15 COPYRIGHT NOTICE 4. Grant and Consideration: In consideration for agree- ing to use this License, the Contributors grant You a per- Open Game License v 1.0 Copyright 2000, Wizards of petual, worldwide, royalty-free, non-exclusive license the Coast, Inc. with the exact terms of this License to Use, the Open System Reference Document Copyright 2000-2003, Wiz- Game Content. ards of the Coast, Inc.; Authors , Monte 5.Representation of Authority to Contribute: If You are Cook, , Rich Baker, Andy Collins, David

3 Noonan, Rich Redman, Bruce R. Cordell, based on origi- ment Group, Inc.; Authors Steve Crow Alexander Flagg, nal material by E. Gary Gygax and Dave Arneson. B. D. Flory, Clayton A. Oliver, Steven Peterson. Modern System Reference Document Copyright 2002, Spycraft Battlegrounds, Copyright 2005, Alderac Enter- Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff tainment Group, Inc.; Authors Andy C. David, Alexan- Grubb, Rich Redman, Charles Ryan, based on material der Flagg, Clayton A. Oliver, Jason Olsan, Patrick Parish. by Jonathan Tweet, , Skip Williams, Rich- ard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Spycraft Copyright 2002, Alderac Entertainment Group. Andy Collins, and JD Wiker. Spycraft Espionage Handbook, Copyright 2002, Alderac Mutants & Masterminds, Copyright 2002, Green Ronin Entertainment Group, Inc.; Authors Patrick Kapera and Publishing; Author Kevin Wilson. A Magical Medieval Society: Western Europe Copyright Spycraft Faceman/Snoop Class Guide, Copyright 2003, 2003, Expeditious Retreat Press; authors Suzi Yee and Alderac Entertainment Group, Inc.; Authors Alexander Joseph Browning. Flagg, Clayton A. Oliver. Advanced Gamemaster’s Guide, Copyright 2005, Green Spycraft Fixer/Pointman Class Guide, Copyright 2003, Ronin Publishing, LLC; Author Owen K.C. Stephens. Alderac Entertainment Group, Inc.; Authors Scott Gea- rin. Advanced Player’s Guide, Copyright 2004, , Inc. Spycraft Mastermind Guide, Copyright 2004, Alderac Entertainment Group, Inc.; Steve Crow, Alexander Advanced Player’s Manual, Copyright 2005, Green Flagg, B. D. Flory, Clayton A. Oliver. Ronin Publishing; Author Skip Williams Spycraft Modern Arms Guide, Copyright 2002, Alderac Blue Rose, Copyright 2005 Green Ronin Publishing, Entertainment Group, Inc.; Authors Chad Brunner, Tim LLC; Authors Jeremy Crawford, Dawn Elliot, Steve D’Allard, Rob Drake, Michael Fish, Scott Gearin, Owen Kenson, Alejandro Melchoir, and John Snead. Hershey, Patrick Kapera, Michael Petrovich, - rip, Stephen Wilcoxon. Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackin- Spycraft Soldier/Wheelman Class Guide, Copyright non, Jeff Mackintosh, Jesse Scoble 2003, Alderac Entertainment Group, Inc.; Authors Chad Brunner, Shawn Carman, B. D. Flory, Scott Gearin, Pat- Mutants & Masterminds, Second Edition, Copyright rick Kapera. 2005, Green Ronin Publishing; Author Steve Kenson Spycraft U.S. Militaries Guide, Copyright 2004, Alderac Crooks!, Copyright 2003, Green Ronin Publishing; Au- Entertainment Group, Inc.; Authors Dave McAlister, thors Sean Glenn, Kyle Hunter, and Erik Mona. Clayton A. Oliver, Patrick Kapera. Cry Havoc © 2003 Skip Williams. All rights reserved. Spycraft, Copyright 2005, Alderac Entertainment Group; Grim Tales, Copyright 2004, Benjamin R. Durbin, pub- Authors Alex Flagg, Scott Gearin, Patrick Kapera, Cam- lished by Bad Axe Games, LLC. eron Haigh, Rob Vaux Hot Pursuit, Copyright 2005, Corey Reid, published by Swords of Our Fathers, Copyright 2003, The Game Me- Adamant Entertainment, Inc. chanics. Immortals Handbook, Copyright 2003, Craig Cochrane. Tome of Horrors, Copyright 2002, Necromancer Games., Inc.; Author Scott Greene, based on original material by Modern Player’s Companion, Copyright 2003, The Gary Gygax. Game Mechanics, Inc.; Author: Stan! Ultramodern Firearms d20, Copyright 2002, Charles Monster’s Handbook Copyright 2002, Fantasy Flight McManus Ryan. Publishing, Inc. Unearthed Arcana, Copyright 2003, Wizards of the Monte Cook Presents: Iron Heroes, Copyright 2005, Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Monte J. Cook. All rights reserved. Rich Redman. The Psychic Handbook, Copyright 2004, Green Ronin Adventure Roleplaying, Copyright 2005, Green Publishing, LLC; Author Steve Kenson Ronin Publishing, LLC; Author Steve Kenson Monte Cook’s Arcana Unearthed, Copyright 2003, Mon- Caliphate Knights, Copyright 2006, Paradigm Concepts; te J. Cook. All rights reserved. Author Aaron Infante-Levy Mutants & Masterminds Annual #1, Copyright 2004, Lex Aeternum, Copyright 2006, Blackwyrm Games; Au- Green Ronin Publishing, LLC; Editor Erik Mona. thor Ryan Wolfe, with Dave Mattingly, Aaron Sullivan, Possessors: Children of the Outer Gods Copyright 2003, and Derrick Thomas Philip Reed and Christopher Shy, www.philipjreed.com Mecha Vs. Kaiju, Copyright 2006, Big Finger Games; Au- and www.studioronin.com. thor Johnathan Wright Spycraft 1960s Decade Book, Copyright 2003, Alderac Borrowed Time, Copyright 2006, Golden Elm Media; Entertainment Group, Inc.; Authors Robert J. Defendi, Authors Bruce Baugh and David Bolack B. D. Flory, Scott Gearin, Clayton A. Oliver. Out For Blood, Copyright 2003, Bastion Press; Author Spycraft Agency, Copyright 2004, Alderac Entertain- E.W. Morton

4 True20 Companion, Copyright 2007, Green Ronin Pub- Metahuman Mystics & Supernatural Supers Copyright lishing, LLC; Authors Erica Balsley (Horror Adven- 2005, Misfit Studios; Author Steven Trustrum tures), Dave Jarvis (Modern Adventures), Matthew Kai- ser (Fantasy and Space Adventures), Steve Kenson (Role Metahuman Mystics & Supernatural Supers 2 Copy- Creation), Sean Preston (Horror Adventures) right 2006, Misfit Studios; Author Steven Trustrum Ultimate Equipment Guide, Copyright 2002, Mongoose Metahuman Mystics & Supernatural Supers 3 Copy- Publishing right 2007, Misfit Studios; Author Steven Trustrum The Heartlands: Land of Reverie, Copyright 2007, Expe- DC Adventures Hero’s Handbook, Copyright 2010, ditious Retreat Press; Author Joseph Miller Green Ronin Publishing; Author Steve Kenson. True20 Expert’s Handbook, Copyright 2007, Green Mutants & Masterminds Hero’s Handbook, Copyright Ronin Publishing, LLC; Author Joseph Miller 2011, Green Ronin Publishing; Author Steve Kenson. The Mastermind’s Manual, Copyright 2006, Green Mutants & Masterminds Deluxe Hero’s Handbook, Ronin Publishing; Author Steve Kenson. Copyright 2013, Green Ronin Publishing; Authors Leon Chang, Seth Johnson, Jon Leitheusser, Prof. Christopher Power Corrupts, Power Corrupts 2, Power Corrupts 3, McGlothlin, M.Ed., Steve Kenson Power Corrupted Copyright 2005 Louis Porter Jr. De- sign, Inc. Power Profiles, Copyright 2013, Green Ronin Publish- ing, LLC; Author Steve Kenson. The Algernon Files, Copyright 2004, BlackWyrm Games; Authors Aaron Sullivan and Dave Mattingly. Gadget Guides, copyright 2013, Green Ronin Publish- ing, LLC; Author Steve Kenson Power Assaulting Copyright 2002, Louis Porter Jr. De- sign, Inc. Misfits and Menaces: Mixed Villains, Copyright 2008, Misfit Studios; Author Steven Trustrum Blood and Fists Copyright 2003, RPGObjects; Author Charles Rice Misfits and Menaces: DOOM, Copyright 2008, Misfit Studios; Author Steven Trustrum Above and Beyond, Copyright 2003, Colin Fredericks Do-Gooders and Daredevils: Mixed Heroes, Copyright Superline #4: Hell’s Belles copyright 2005 Michael 2008, Misfit Studios; Author Steven Trustrum Hammes and Philip Reed, published by Ronin Arts. Do-Gooders and Daredevils: Good I$ Capitali$m, Copy- Headquarters and Hideouts, Headquarters and Hide- right 2008, Misfit Studios; Author Steven Trustrum outs 2 and Power Corrupted Copyright 2004, Louis Por- ter Jr. Designs, Inc. Do-Gooders and Daredevils: Champions, Copyright 2009, Misfit Studios; Author Steven Trustrum Gimmick’s Guide to Gadgets ©2005 Green Ronin Pub- lishing; Design Mike Mearls Misfits and Menaces: Cosmic Threats, Copyright 2009, Misfit Studios; Author Steven Trustrum Golden Age, Copyright 2006, Green Ronin Publishing; Author Christopher McGlothlin. Better Mousetrap Copyright 2007, Misfit Studios; Au- thor Steven Trustrum Iron Heroes Revised, Copyright 2007 Adam Windsor. All rights reserved. Better Mousetrap 3e Copyright 2014, Misfit Studios; Au- thor Steven Trustrum Warriors & Warlocks, Copyright 2009, Green Ronin Publishing; Developer Steve Kenson. Metahuman Martial Arts Copyright 2009, Misfit Stu- dios; Author Steven Trustrum Blood and Fists Copyright 2003, RPGObjects; Author Charles Rice Metahuman Martial Arts 3e Copyright 2016, Misfit Stu- dios; Author Steven Trustrum Ultimate Power, Copyright 2006, Green Ronin Publish- ing; Author Steve Kenson. Source Flaw Correction Copyright 2020, Misfit Studios; Author Steven Trustrum Mecha & Manga, Copyright 2009, Green Ronin Publish- ing, LLC.; Author Alejandro Melchor.

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