Agile Transformation at Nickelodeon Digital
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Cartoon Digital
cartoon digital 6-8 December 2016 Munich (Germany) Creating Entertainment for Connected Screens Top speakers • Market trends • Case studies • Networking www.cartoon-media.eu pitching event for animated transmedia projects cRtOn 3 29 31 May 2017 www.cartoon-media.eu PARTNERS CARTOON DIGITAL IS ORGANISED BY WITH THE SUPPORT OF IN COLLABORATION WITH CARTOON IS SPONSORED BY 3 Ilse Aigner Bavarian State Minister of Economic Affairs and Media, Energy and Technology Deputy Minister-President of Bavaria Dear Cartoon Digital Seminar Attendants, n behalf of the Bavarian Government I warmly welcome you to Cartoon Digital in Munich, Bavaria’s cosmopolitan capital. O It has been a long-standing tradition to host a cartoon program event here in Munich. Munich is just the right venue: the local television stations and producers, special service providers for VFX and animation, the renowned University of Television and Film Munich (HFF) as well as other elite universities and, last but not least, an active and innovative games industry make Munich a first class location for animation film and television productions in Germany. The State of Bavaria with its film funding program run by the FilmFernsehFonds Bayern (FFF Bayern) contributes highly towards maintaining this leading position. The FFF Bayern disburses funding totaling 33 million — 4.7 million € of this funding is specifically allocated to the technically highly demanding and staff-intensive VFX and animation services and to international co-productions. In addition, there is a program that is dedicated to the games industry in Bavaria. This program will be further extended in the following years, and other media innovations will also be funded in future. -
Cartoons & Counterculture
Cartoons & Counterculture Azure Star Glover Introduction Entertainment media is one of the United States’ most lucrative and influential exports, and Hollywood, in Los Angeles County, California, has historically been the locus of such media’s production. While much study has been done on the subject of film and the connection between Hollywood and Los Angeles as a whole, there exists less scholarship on the topic of animated Hollywood productions, even less on the topic of changing rhetoric in animated features, and a dearth of information regarding the rise and influence of independent, so-called “indie” animation. This paper aims to synthesize scholarship on and close reading of the rhetoric of early Disney animated films such as Snow White and more modern cartoon television series such as The Simpsons with that of recently popular independently-created cartoon features such as “Narwhals,” with the goal of tracing the evolution of the rhetoric of cartoons created and produced in Hollywood and their corresponding reflection of Los Angeles culture. Hollywood and Animation In a 2012 report commissioned by the Hollywood Chamber of Commerce, The Los Angeles County Economic Development Corporation acknowledged that “[f]or many people, the words Los Angeles and Hollywood are synonymous with entertainment” (“The Entertainment Industry” 1), and with good reason: Los Angeles’s year-round fair weather first attracted live-action filmmakers in the early 1900s, and filming-friendly Hollywood slowly grew into a Mecca of entertainment media production. In 2011, the entertainment industry accounted for “nearly 5% of the 3.3 million private sector wage and salary professionals and other independent contract workers,” generating over $120 billion in annual revenue (8.4% of Los Angeles County’s 2011 estimated annual Gross County Product), making this “one of the largest industries in the country” (“The 76 Azure Star Glover Entertainment Industry” 2). -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms. -
36Th Annual Music Conference "Kick Off" - Friday September 23Rd at the Hard Rock Cafe, San Francisco Sat
36th Annual Music Conference "Kick Off" - Friday September 23rd at the Hard Rock Cafe, San Francisco Sat. & Sun., Sept. 24th & 25th The General's Residence, Fort Mason, San Francisco 1 Conference Schedule -Saturday Room BALLROOM DINING ROOM 10:00 CONFERENCE WELCOME 10:30 A Conversation With Gary Burr and Georgia Middleman 12:00 LUNCH BREAK on the grass LUNCH BREAK on the grass 1:00 Inspiration vs Perspiration What MusicTech Tips for Songwriters is inspired and what is craft? When are each Learn tech tips from music tech leaders who have their useful, and how to switch between them. Brent fingers on the pulse of that world. Bourgeois Brian Zisk, Patti Silverman & Todd Tate 2:15 Switch It On! Steven Memel When to Sign and When To Walk Away Ned Hearn, Elliot Cahn, Al Evers and Michael Aczon 3:30 You Ought To Be In Pictures Supporting A Creative Life - How to Be an Art- How Music Is Used In A Movie. Bring your song ist without Losing Your Mind, Your Shirt or Your Creative to sync to the screen- Marcus Barone Compass - JoAnneh Nagler 4:45 The Producers: Ken Caillat, Robert Berry, Scott Mathews, Howard Benson, Cookie Marenco. Moderator Kevin Casey Song Screenings Room U1 U2 U3 FUNSTON NOOK U4 11:00 Monica Benson Nancy Peacock Dan Hodges Richard Harris Larry Batiste Brent Bourgeois Film & TV/Art- All Styles Country Artists & Songs Song Eval Song Eval sists 1:00 Marcus Barone Scott Mathews Dan Hodges Ken Caillat Gary Burr Georgia Middleman Film & TV/Art- Artists & Songs Country Artists & Songs Song Eval Song Eval ists 2:15 Monica Benson Jason -
Nickelodeon to Debut Nick Jr. App with TV Everywhere, Featuring Characters, Educational Content from Top-Rated Preschool Shows
Nickelodeon to Debut Nick Jr. App with TV Everywhere, Featuring Characters, Educational Content from Top-Rated Preschool Shows Preschool-Focused App Distinguished by Live Streaming of Nick Jr.'s Preschool Schedule and Curriculum-Based Interactivity NEW YORK--(BUSINESS WIRE)-- Drawing from its success with the Emmy Award-winning Nick App, Nickelodeon announced today it will launch this spring, the Nick Jr. App - a new branded platform for preschoolers populated by characters from its top- rated shows on TV: Dora the Explorer; Bubble Guppies; PAW Patrol; and more. Available for iPad devices, the Nick Jr. App is an experience designed for preschoolers that incorporates signature Nick Jr. interactivity, discovery and surprises. The app will feature high-level interactivity and educational entertainment activities; offer short-form video and curriculum-based content; and with authentication, access to full-length on-demand episodes and live-streaming of Nick Jr., the 24-hour network from Nickelodeon dedicated to preschoolers and moms. "Like the Nick App, our Nick Jr. App creates an entirely new platform for our preschool content and is literally designed to put characters like Dora and Peter Rabbit at preschoolers' fingertips," said Cyma Zarghami, President, Nickelodeon Group. "The Nick Jr. App offers a broader content experience unlike anywhere else, along with deep interactivity and educational elements to keep preschoolers engaged and learning." A unique feature of the app, which has been designed specifically for preschoolers, is the high-level interactivity with characters like Dora the Explorer, Molly and Gil from Bubble Guppies and Twist from The Fresh Beat Band, who speak directly to the user upon entering each new content area. -
2012 Guide 56Pp+Cover
cc THE UK’S PREMIER MEETING PLACE FOR THE CHILDREN’S 4,5 &6 JULY 2012SHEFFIELD UK CONTENT INDUSTRIES CONFER- ENCE GUIDE 4_ 5_ & 6 JULY 2012 GUIDE SPONSOR Welcome Welcome to CMC and to Sheffield in the We are delighted to welcome you year of the Olympics both sporting and to Sheffield again for the ninth annual cultural. conference on children’s content. ‘By the industry, for the industry’ is our motto, Our theme this year is getting ‘ahead of which is amply demonstrated by the the game’ something which is essential number of people who join together in our ever faster moving industry. to make the conference happen. As always kids’ content makers are First of all we must thank each and every leading the way in utilising new one of our sponsors; we depend upon technology and seizing opportunities. them, year on year, to help us create an Things are moving so fast that we need, event which continues to benefit the kids’ more than ever, to share knowledge and content community. Without their support experiences – which is what CMC is all the conference would not exist. about – and all of this will be delivered in a record number of very wide-ranging Working with Anna, our Chair, and our sessions. Advisory Committee is a volunteer army of nearly 40 session producers. We are CMC aims to cover all aspects of the sure that over the next few days you will children's media world and this is appreciate as much as we do the work reflected in our broad range of speakers they put into creating the content from Lane Merrifield, the Founder of Club sessions to stretch your imagination Penguin and Patrick Ness winner of the and enhance your understanding. -
Download but Allow In-App Purchases
FINDING CAMELITTLE: CHILDRENS TELEVISION IN A DIGITAL AGE ____________________________________________________ A Thesis Presented to The Honors Tutorial College Ohio University ____________________________________________________ In Partial Fulfillment Of the Requirements for Graduation From the Honors Tutorial College With the degree of Bachelor of Science in Media Arts and Studies ____________________________________________________ By Ryan H. Etter June 2011 FINDING CAMELITTE 2 This thesis is dedicated to all those who have worked in children’s entertainment before me. From the Saturday morning cartoons, to feature length movies, I would like to thank the people who not only gave me a childhood, but also gave me passion and direction as an adult. FINDING CAMELITTE 3 Table of Contents INTRODUCTION……………………………………………………………………4 CHAPTER 1: THE INDUSTRY………….………………………………………….8 CHAPTER 2: MAKING AN ANIMATED PROGRAM………………….………...16 CHAPTER 3: DEVELOPING CONTENT IN A DIGITAL AG…………………….24 CHAPTER 4: THE AUDIENCE………………..……………………………………43 CHAPTER 5: CAMELITTLE…………..……………………………………………51 REFERENCES………………….……………………………………………………73 CAMELITTLE PILOT DVD…………………………………………………Appendix FINDING CAMELITTE 4 Finding Camelittle: Children’s Television in a Digital Age Long ago and far away there was a land called Camelot. It was a kingdom ruled by the great king Arthur who was a virtuous and wise monarch. His reign was presented as idyllic and he was considered the model ruler. Many have used the imagery of Arthur’s Camelot to describe prosperous times in history, from the JFK presidency to the “Golden Age of Television.” For young children, the world is shaped by much smaller things than presidents or politics and, for myself; the world existed not only in my home or at school, but in the wonderfully imaginary places created in cartoons. -
Animated Television: the Narrative Cartoon” Was Originally Published in the Third Edition of Jeremy G
“Animated Television: The Narrative Cartoon” was originally published in the third edition of Jeremy G. Butler, Television: Critical Methods and Applications (Mahwah, NJ: Erlbaum, 2007), 325-361. It was not included in subsequent editions of Television and consequently it was placed online, although not in the public domain. All © copyrights are still reserved. If citing this chapter, please use the original publication information (above). Questions? Contact Jeremy Butler at [email protected] or via TVCrit.com. ch11_8050_Butler_LEA 8/11/06 8:46 PM Page 325 CHAPTER 11 Animated Television: The Narrative Cartoon Beginnings The Aesthetics of the 1930s Sound Cartoon: Disney’s Domination UPA Abstraction: The Challenge to Disney Naturalism Television’s Arrival: Economic Realignment TV Cartooning Since the 1980s Summary edition FurtherTELEVISION Readings 3rd nimation has had a rather erratic presence on television. A A mainstay of Saturday morning children’s programming, small snippets of it appear regularly in commercials,TVCrit.com credit sequences, music videos, news and sports, but there have been long stretches when there were no prime-time cartoon shows. After The Flintstones ended its original run in 1966 there wasn’t another successful prime-time show until 23 years later, when The Simpsons debuted. Since 1989 there has been something of a Renaissance in television animation. Numerous prime-time cartoon pro- grams have appeared and at least three cable channels have arisen that fea- ture cartoons—the Cartoon Network, Nickleodeon, and Toon Disney. And, of course, cartoons continue to dominate the TV ghettos of Saturday morn- ing and weekday afternoons. Although numerous new animated programs are now being created, many of the cartoons regularly telecast today were produced fifty, sixty, or even seventy years ago. -
Job Title: Digital Intern Department
Job Title: Digital Intern Department: Digital Manager: Producer The Nickelodeon UK Network is available in 14 million cable and satellite homes and now reaches more than 10 million viewers a month. Launched in 1993, the top-performing Nickelodeon network comprises seven dedicated entertainment channels for kids aged 4-15 and their families: Nickelodeon, Nickelodeon HD, Nickelodeon +1, Nicktoons, Nick Jr., Nick Jr. +1 and Nick Jr. Too. The entertainment company has built a diverse multi-platform business by putting kids first in everything it does – Kids Rule! Content is at the core of the business with critically-acclaimed and hugely-popular television programming from the UK and around the world merging with bespoke content online, as well as consumer product and recreation opportunities such as the UK’s first-ever Nick theme park, Nickelodeon Land. Nickelodeon network shows include: SpongeBob SquarePants, Dora the Explorer, Teenage Mutant Ninja Turtles live action hits Sam & Cat, The Haunted Hathaways, The Thundermans and iCarly. The Department: The Digital team at Nickelodeon UK creates award-winning content for all the interactive services on Nick, Nicktoons, and Nick Jr, for our websites and emerging technologies. The team is made up of a Director, Senior Designer, two Producers, Commercial Producer, Assistant Producer, Associate Producer, and a digital Intern. The successful applicant will report into one of the Producers and will, initially, be responsible for supporting content publishing across channel sites and apps, with particular focus on Nick Jr. Job Description/Responsibilities: The Intern has responsibility: • To provide daily support and maintenance for site homepages and content areas. -
Cartoon Digital
cartoon digital 21-23 May 2019, Cagliari (Italy) Creating Entertainment for Connected Screens TOP SPEAKERS ı MARKET TRENDS ı CASE STUD ı ES ı NETWORK ı NG www.cartoon-media.eu ASSOCIATION OF THE ITALIAN ANIMATION PRODUCERS lille • hauts-de-france 2-42-4 DECEMBER 2019 Illustration partiallyIllustration - Studio Redfrog Haye designed with Freepik Nicolas by pitching event for animated transmedia projects www.cartoon-media.eu Partners CARTOON DIGITAL IS ORGANISED BY WITH THE SUPPORT OF ASSOCIATION OF THE ITALIAN ANIMATION PRODUCERS IN COLLABORATION WITH CARTOON IS SPONSORED BY 1 2 Nevina Satta CEO of Sardegna Film Commission “Sardinia is out of time and history. This land resembles no other place. Sardinia is something else. Enchanting spaces and distances to travel nothing finished, nothing definitive. It is like freedom itself.” D.H. Lawrence, Sea and Sardinia (1921) elcome to our special island, here at the very center of the Mediterranean Sea. If you arrive by boat you float in on an Emerald color, if you fly in below you are looking at stunning majestic canyons and the geometries of the Nuragic civilization. WYou enter a variety of untouched natural sites and an incredible human patrimony, one of the planet’s five blue zones, a place where longevity, quality of life and a strong community generate a powerful source of inspiration and well-being. Clean air, precious water, a love for the mother-land that makes you feel in some ancestral world, magically projected out of time, entered even when you taste our Cannonau wine or you discover how our crunchy thin Carasau bread is gently cooked. -
INSTRUCTION MANUAL THQ Customer Services 1
INSTRUCTION MANUAL THQ Customer Services 1 CONTENTS Installation . 2 Starting Barnyard . 2 Game Profiles . 3 Controls . 3 When the Farmer’s away . 4 Main Menu . 4 Missions . 5 Map . 5 Game Screen . 6 Pause Menu . 6 Saving and Sleeping . 7 Items and Enemies . 7 Credits . 10 License Agreement . 12 2 Installation To install the game, insert the CD labeled DISK 1 into your CD ROM drive. If installation does not start automatically, follow the steps: 1. 2 . 3. 1. Click START 2. Click RUN 3. Type D:\SETUP.EXE (Where “D” is the letter of your CD-ROM drive) Follow the on-screen instructions to complete installation. Uninstalling The game can be uninstalled by using the Add/Remove Programs function found in your Control Panel. To uninstall, find the name of the program you want to uninstall in the list, click once to highlight it and then click Add/Remove. Starting Barnyard To start the program, double click on Barnyard icon on your desktop or click Start\Programs\THQ\Nickelodeon\Barnyard. 3 DirectX® During installation you will be prompted to install DirectX® 9.0. Barnyard requires DirectX 9.0 or higher. If you do not already have DirectX 9.0 or higher installed, follow the on-screen prompts to complete DirectX installation. Game Profiles In order to save and/or track your progress through the game, you will need to create or load a Game Profile. Make selections by pressing the Enter key. Use the ESC key to go back. After entering your name with the arrow keys, select “OK” and press the Enter key. -
April 17-19 2016 Welcome
MASSACHUSETTS INSTITUTE OF TECHNOLOGY CAMBRIDGE, MA APRIL 17-19 2016 WELCOME Welcome. In the Sandbox, we take play seriously. The ROI of Play brings together an unparalleled group of media, toy, education, research, technology and non-profit leaders to explore how play affects everything from investment to interactivity to ideas, innovation and impact. Our candid discussions will cover the latest global trends, opportunities and best practices for designing, developing, monetizing and sustaining cross-platform products, programs and experiences for kids, families and educators. In true Sandbox style, the mix of dynamic presentations, workshops and networking events are designed to be interactive. Speak up! Your voice guarantees that this Sandbox@MIT can provide the insights, strategies and connections that will deliver a true return on your investment. Alison | Paul | Wendy | Scot ADVISORY BOARD SANDBOX TEAM team advisory board DR. J. ALISON BRYANT 2015-2016 As Co-CEO and Chief Play Officer of PlayScience, Alison overseas insights efforts and leads innovation around branding, content creation, and development for global companies. Under ALICE CAHN her leadership, PlayScience has partnered with dozens of marquee family brands, including Consultant, Social Responsibility and Media Relations Sesame Workshop, Disney, Girl Scouts, and others. Prior to PlayScience, Alison was Senior DREW DAVIDSON, PH.D. Research Director at Nickelodeon/MTV Networks and Assistant Professor at Indiana University. Director, Entertainment Technology Center, She received her Ph.D. from USC’s Annenberg School of Communication. Alison is the mother of Carnegie Mellon University, and Editor of ETC Press four children. TERRY FITZPATRICK PAUL J. LEVINE Head of Children’s Media and Education, WGBH A media and technology veteran with 20+ years of experience, Paul is Co-CEO and President of ANDY KAPLAN PlayScience, where he leads strategy, product development, and events activities.