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OUTSIDE FRONT COVER PLACEHOLDER TRU PS2 final6.qxd:TRU PS2 v 12/11/08 2:03 PM Page ii

CONTENTS WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds GETTING STARTED ...... 2 on a television screen or when playing video games may trigger epileptic seizures or blackouts in MEMORY CARD (8MB)(ffor PllaySttattiion ®2) ...... 2 these individuals. These conditions may trigger previously undetected epileptic symptoms or STARTING UP ...... 3 seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before ...... 4 playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay GAME CONTROLS ...... 5 if you or your child experience any of the following health problems or symptoms: CONTROLLING LARA ...... 5 • dizziness • disorientation OTHER BASIC CONTROLS ...... 5 • altered vision • seizures FLAIR MOVES ...... 5 • eye or muscle twitches • any involuntary movement or convulsion SWIM CONTROLS ...... 6 • loss of awareness PORTABLE OBJECTS ...... 6 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. CHIMNEY JUMP ...... 6 ______THE GRAPPLE ...... 6 Use and handling of video games to reduce the likelihood of a seizure BASIC GRAPPLE ...... 7 • Use in a well-lit area and keep as far away as possible from the television screen. GRAPPLE RAPPEL ...... 7 • Avoid large screen televisions. Use the smallest television screen available. GRAPPLE WALL RUN ...... 7 ® • Avoid prolonged use of the PlayStation 2 system. Take a 15-minute break during COMBAT ...... 7 each hour of play. COMBAT CONTROLS ...... 7 • Avoid playing when you are tired or need sleep. ______DUAL TARGETING ...... 7 COMBAT MOVEMENT CONTROLS ...... 8 Stop using the system immediately if you experience any of the following symptoms: ADRENALINE ...... 8 lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the HEALING LARA ...... 8 eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. FIELD ASSISTANCE ...... 8 WARNING TO OWNERS OF PROJECTION TELEVISIONS: ALL-TERRAIN MOTORBIKE ...... 9 Do not connect your PlayStation®2 system to a projection TV without first consulting the user FAST START ...... 9 manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. PDA ...... 9 AREA INFO ...... 9 ® HANDLING YOUR PLAYSTATION 2 FORMAT DISC: INVENTORY ...... 9 ® • This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation. FIELD ASSISTANCE ...... 9 • Do not bend it, crush it or submerge it in liquids. REVISIT LOCATION ...... 9 • Do not leave it in direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. TREASURES ...... 10 • Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective SAVING & LOADING ...... 10 case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines SAVING THE GAME ...... 10 from center to outer edge. Never use solvents or abrasive cleaners. LOADING THE GAME ...... 10 CREDITS ...... 11 TRU PS2 final6.qxd:TRU PS2 v 12/11/08 2:03 PM Page 2

GETTING STARTED STARTING UP

open button DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS memory card slot 2 disc cover memory card slot 1 on/standby/ reset button L2 button R2 button

IR receiver L1 button R1 button

USB connectors

controller port 1 controller port 2 directional buttons

Set up your PlayStation ®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green). Insert the : UNDERWORLD disc in the system with the label button side facing up. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using left analog stick button (L3 button when pushed down) the software. button SELECT button button MEMORY CARD (8MB) (for PlayStation ®2) ANALOG mode button START button To save game settings and progress, insert a memory card (8MB)(for PlayStation ®2) into MEMORY CARD slot 1 of your PlayStation ®2 system. right analog stick You can load saved game data from the same memory card or from any memory card (R3 button when pushed down) containing previously saved games.

Before starting play, connect the DUALSHOCK ®2 analog controller to controller port 1. You can turn the controller’s vibration function on/off from the Options Menu. When vibration is on, the controller vibrates in response to game events.

NOTES • This title autoloads saved data on boot up. • This title does not support the digital controller.

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LARA CROFT GAME CONTROLS

At the age of nine, Lara survived a plane crash CONTROLLING LARA in the Himalayan Mountains that led to her mother’s mysterious disappearance. left analog stick Walk / Jog / Run After miraculously surviving a ten-day solo Climb up / down / left / right trek to Kathmandu, Lara spent the rest of her Shimmy left / right childhood under the close tutelage of her archaeologist father, the late Earl of Abbingdon, right analog stick Rotate camera Richard Croft. R3 button Reset camera behind Lara At 18, following the death of her father, Lara inherited the Croft estates and became S button Jump Countess of Abbingdon. Since then she A button Crouch (walking) / Roll (running) / Drop from ledges has been credited with the discovery (climbing) / Release held object of numerous archaeological sites of international significance in her efforts D button Interact: Pick up object / Safety grab (prevent Lara from to uncover the secrets of the ancient falling off ledges or losing her balance ) / Fast traverse civilization that underlies all officially (speed up Lara’s movement on ledges, ladders, etc.) recorded history. Lara Croft has been hailed as both an archaeological wunderkind and a glorified treasure hunter. Countless OTHER BASIC CONTROLS rumors surround her exploits, invariably involving the unexplained or outright unbelievable. F button Fire grapple Lady Croft herself is rarely available D button Pull grapple line (when connected ) for comment, further adding to the fog of mystery that surrounds her A button Retract grapple (if connected) life and work. Consequently, Lara continues to be the focus of wild START button Pause Menu speculation and intense debate. SELECT button PDA Menu Idealized and vilified in equal measure, she is perhaps one of the most fascinating and enigmatic figures of our time. • Lara’s utility light will turn on/off automatically when necessary.

FLAIR MOVES • Pressing the S button and then quickly pressing the A button causes Lara to perform a swan-dive. • Pressing the S button while Lara is rolling (non-combat) causes her to perform a somersault.

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SWIM CONTROLS BASIC GRAPPLE • Stand facing a suitable ring and press the F button to connect the grapple line. left analog stick * Swim in direction • Press the D button after connecting to pull the grapple line. camera is pointing • Press the A button to detach and retract the grapple line. left analog stick $ / ^ Turn left / right right analog stick Rotate camera GRAPPLE RAPPEL The grapple can also be used to allow Lara to climb up or down walls and cliffs. S button Swim upward Attach the grapple as usual, and then: A button Dive • To rappel down, move Lara off the platform she’s on by walking or jumping her over the edge. • To climb up, position Lara under the grapple point and press the S button to hang • When Lara swims underwater without Diving Gear, she from the grapple line. uses up air and her Breath Meter decreases. If the meter • Hold the D button and move the left analog stick * / @ to move Lara up / down. empties completely, this directly affects her Health level; she must surface for air or risk drowning. GRAPPLE WALL RUN PORTABLE OBJECTS Lara can use the grapple on a wall-mounted ring to run along the wall itself. Lara will find objects that she can pick up and carry in her • Attach the grapple as usual, and then swing her left/right with the left analog stick. hand or arms throughout her adventures. These can be used • To jump away from the wall, move the left analog stick in the direction you want in a variety of ways. to jump, and press the S button. When Lara is close enough, she can pick up objects by pressing the D button. • Press the A button to place the object on the floor. COMBAT • Press the R button to throw the object.

CHIMNEY JUMP Lara can perform an athletic chimney jump when two COMBAT CONTROLS suitable opposing walls are close enough for her to jump from one to the other. Q • Jump toward a wall by pressing the S button. button Draw weapon(s)/Lock camera onto target (enemies and shootable objects) • When Lara connects with the wall, quickly press the S button. Lara will jump back off the wall. E button Fire weapon(s) • Press the S button repeatedly to have Lara bounce upward between the walls. R button Throw grenade NOTE: A single jump off a nearby wall can allow Lara to grab onto ledges or poles she wouldn’t be able to reach directly. DUAL TARGETING THE GRAPPLE When Lara is faced with two or more enemies, E Lara can use her grapple in a number of press the button and move the left different ways: to attach to moveable objects analog stick to have her fire upon two and drag them toward her, to swing across enemies (when it is possible for Lara to do so). gaps, and to climb up and down. Once attached to a grapple point, Lara can either pull on the point that the grapple is attached to, or bend the grapple line around objects and then pull on the object around which the grapple line is bent.

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COMBAT MOVEMENT CONTROLS ALL-TERRAIN MOTORBIKE

Hold Q button: + left analog stick + S button Somersault forward / back / left / right Lara can use a powerful high-performance motorcycle that can be adapted for use across + left analog stick + A button Multi-directional roll different terrains. • Press the D button to mount or dismount the vehicle. ADRENALINE • Use the left analog stick to steer. Sudden, dangerous situations automatically trigger Lara’s • Press the Q button to accelerate. Adrenaline. In this mode, time slows down and Lara’s responses are heightened. • Press the R or W button to brake. W • When Adrenaline is activated, use the standard controls • Press the button to reverse. to avoid danger. • Press the R button and use the left analog stick to perform a Quick Turn. E HEALING LARA • Press the button to fire the weapon mounted on the motorbike. Lara’s health will automatically regenerate after she has taken damage from falling or during combat. FAST START To perform a fast start: FIELD ASSISTANCE • Hold the R button to brake. • Press the Q button to rev the engine. • Release the R button. • To perform a stationary quick-turn, repeat the steps and steer hard left or right. If you get stuck in any section of the game and cannot progress in the adventure, you will always have access to Field Assistance: • Press the SELECT button to activate Lara’s PDA. PDA • Select FIELD ASSISTANCE . • Press the S button to see what to focus on (hint). • Press the E button to see what to do (task). Activate Lara’s PDA by pressing the SELECT button.

AREA INFO Area Info reports the number of Treasures you have found in the area you are currently exploring.

INVENTORY View information on the items in Lara’s inventory, including essential equipment, weapons, and key objects currently in her backpack.

FIELD ASSISTANCE If you need help, access FIELD ASSISTANCE , where you can get a hint or a more explicit task that will help you progress.

REVISIT LOCATION Complete the adventure to unlock this option and allow Lara to collect any important items she might have missed on her first visit. 8 9 TRU PS2 final6.qxd:TRU PS2 v 12/11/08 2:03 PM Page 10

TREASURES CREDITS

There are various Treasures in TOMB RAIDER: UNDERWORLD to be discovered and collected. SENIOR PRODUCER ADDITIONAL ANIMATION PRODUCTION TEAM • You can revisit a location you have previously visited Alex Jones Brandon Fernández to search it for any uncollected Treasures. To do this, Jeff Wilcox PRODUCERS CREATIVE DIRECTOR use the REVISIT LOCATION option in Lara’s PDA. Dan Atkins Eric Lindstrom CHARACTER ARTISTS Chris Anderson LEAD PROGRAMMER Kari Hattner Cheryl Austin Rob Pavey Randy Hauser EXTERNAL ART DIRECTOR Juli Logemann ENVIRONMENT ART Murphy Michaels Adam Phillips SAVING & LOADING DIRECTOR Elio Rutigliano Patrick Sirk Benny Ventura DESIGN TEAM LEAD ENVIRONMENT San Vuong ARTIST LEAD LEVEL DESIGNER Daniel Neuburger Kyle Mannerberg PROGRAMMING TEAM SAVING THE GAME LEAD DESIGNER ASSISTANT LEAD LEAD COMBAT Harley White-Wiedow LEVEL DESIGNER PROGRAMMER Every level in the game has a number of checkpoints Stephen McManus Mark Botta LEAD ANIMATOR to pass. When Lara passes a checkpoint, the word Primo Navidad LEVEL DESIGN LEAD PLAYER PROGRAMMER CHECKPOINT appears on-screen. Jeremy Bredow Matthew Gaston LEAD CHARACTER ARTIST Jesse Johansen To save your progress: Kam Yu Stephen McManus LEAD RENDER PROGRAMMER Jeff Wajcs • Press the START button to open the Pause Menu. EXECUTIVE PRODUCER Sean Skelton Matthew Guzenda Ray Yeomans • Select SAVE GAME . Steve Yoshimura PROGRAMMERS Steve Austin ART TEAM LEAD CAMERA DESIGN • Highlight a slot to save into (or overwrite), and press Ke-Tien Chang Riley Cooper the S button. ENVIRONMENT ARTISTS Bradley “Be-Rad” Johnson Matthew Abbott CAMERA DESIGN Ergin Dervisoglu IMPORTANT: There is no automatic save when you leave Scott Anderson Jim Conrad Tom Fong the game. However, if Lara loses all health and dies, she Matthew Bein Di Pesa Nathan Frost Inna Cherneykina Andrew Hynek will automatically restart at the last checkpoint passed, LEAD SYSTEMS DESIGNER Simon Craghead Jay McKee regardless of whether you have saved the game at that point. Steve Goodale Jeremy French Dave Modiano If you quit a game without saving, you will lose all progress Yu Gu SYSTEMS DESIGN Steve Perez made since the last saved checkpoint. Jeff Johnsrude Daniel Bryner Adam Rogers Brian Keffer Alex Vaughan ADDITIONAL GAME Steve Kody John Hsia PROGRAMMING Justin Lamperski LOADING THE GAME Casey Holtz BY BUZZ MONKEY Edward J. Lee Joe Quadara SOFTWARE If you have a game in progress and data saved, the START Roberto Moreno Jason Weesner Patrick Brott GAME option in the Main Menu will be replaced Eli Robles Daniel Koozer by RESUME GAME . Cassie Sandine PUZZLE TEAM Benjamin Lemer Caleb Strauss Dave Merrill • Select RESUME GAME to resume your latest save Chris Sturgill LEAD TECHNICAL DESIGN Matt Roberts Jon Milnes or LOAD GAME to choose a separate save. Jacob Tai Eldon Rivers Chris Webb TECHNICAL DESIGN Note that the save file most recently made becomes N. Alex Scott TECHNICAL ART William Gahr your current save and will be selected when you choose BUILD ENGINEER Robert Cheng LEAD OBJECT ARTIST RESUME GAME Jason Johnson to , even if this does not represent Rick Gilliland Garin Mazaika the furthest progress you’ve made in the game. David Suroviec BUILD TESTING David Lewis OBJECT ART Matt Trudell You can also load any game from within the Pause Menu David Gustlin Rich Dezinno by choosing a save slot (save details appear on-screen ANIMATORS Shao Wei Liu Suna Kang for each save slot). Marc Senteney Ben Harrison Tai Tang Jake Spence Jesse Warren Nelson Tam James Yamaoka

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CRYSTAL DYNAMICS (continued) CRYSTAL DYNAMICS (continued)

ENGINE TEAM BRAND TEAM ART CRYSTAL DYNAMICS PAYROLL & BENEFITS SINCEREST THANKS PRODUCTION STUDIO ADMINISTRATOR William Beacham SENIOR BRAND MANAGER CONCEPT ARTISTS Dee Edwards John Chowanec SENIOR PRODUCER GENERAL MANAGER Kathryn Clements Joel Boucquemont Nick Ferguson Sam Newman Seamas Gallagher Sean Vesce FACILITIES Claire Laike Morgan Gray PRODUCERS CREATIVE SERVICES TEAM Jens Holdener DIRECTOR OF ART Lulu LaMer Angie Lai Tilo Ortega Corinne Crowley CREATIVE SERVICES Darrell Gallagher Tim Longo Steve Gonzalez Christian Piccolo RECEPTIONIST Lucas Machado MANAGER DIRECTOR OF DESIGN Jarrett Jamili Liz Adelman Anna Marsh Troels Folmann ADDITIONAL CONCEPT ART Noah Hughes Eric Chung Tak Tam Brenoch Adams PRODUCTION BABIES Sarah Van Rompaey PRODUCERS DIRECTOR OF TECHNOLOGY Andrew Wood UI DESIGNED BY Chloe Jane Austin LEAD PROGRAMMERS Forest Swartout Large John Pursey Rosaura Sandoval Pat Guarino Dylan Cole Austin SPECIAL THANKS TEAM LEAD SENIOR HR MANAGER Eliza Irene Bell John Bautista AV SUPPORTED BY Michael Wharton Jonas William Bell Jason Bell CINEMATICS Gabriel Betancourt Estuardo Sandoval Amelia Rose Fernández Javier Burgos HR REPRESENTATIVE AUDIO LEAD CINEMATICS DIRECTOR Jae Shin Miriam Cecelia Folmann Nick Cooper Joveth Gonzalez Sean Gugler Toby Gard DIGITAL ASSETS LIBRARIAN Oisin Gallagher Phil Defreitas EXECUTIVE ASSISTANT Jin Apollo Gard Leif Estes WORLD LEAD CINEMATIC ANIMATORS Heather Polubinski Victoria Vitalie Kian William Goldsberry Mike Fudge Scott Krotz Shaun Budhram Millie Belle Goldsberry Omar Jamal Catherine Feraday Miller SHARED DESIGN TEAM FINANCE ANIMATION & PHYSICS Martin Guzenda Ben Shafer Ryan Goldsberry Luis Banson LEAD PRODUCER Dylan David Keffer Logan Starkenburg Phil Kauffold William Qin Gary Snethen Daniel Kim Gemma Maria Krotz William Stoneham NIXXES LEAD TECHNICAL ANIMATOR LEAD EXTERNAL DESIGNER LEGAL & BUSINESS Troy Isaac McKee Paul Sullivan AFFAIRS MANAGER Jurjen Katsman Kelvin Chu Vance Wallace Maxton Aaron Newman Jake Wenadler Clint Waasted Gabriella Perez David Witters CORE TOOLS LEAD DESIGNER Dashiell Keith Pickrell VISUAL EFFECTS IT DIRECTOR David Yoon Patrick Den Bekker Bryan Enriquez Alexia Anne Snethen EFFECTS LEAD Brian Venturi RENDERING LEAD Gary Elliot Snethen Gavin Wood Tim Van Klooster QUALITY ASSURANCE TEAM IT DEPARTMENT Jack Duggan Spence EFFECTS ARTISTS Richard Campbell Grayson Benicio Ventura TECH ART LEAD QA MANAGER Joe Allen Robert Fitzpatrick Lila Mei Vesce Joe Stinchcomb Christopher Bruno Brandon Bickford Barnaby Go Brennen Vuong PROGRAMMING Mike Oliver QA LEADS Robert Hernandez Lucy Bea White-Wiedow Ian Clarke David Pogan Patrick Laciste Jessica Hui Chen Yu Andre Rodriguez Villads Bønding Einfeldt AUDIO Ian Johnson Darrell Dennies Joseph Greer Travis Rogers Mike Gonzales AUDIO LEAD Josh Hicks Thomas Hagen Karl Gallagher Ken Chua The TOMB RAIDER: UNDERWORLD development team would like Komei Harada SOUND DESIGNER Christopher "C-Bug" Morgan to thank our families, husbands, wives, children, significant others Sylvester Hesp Mike Peaslee QA ASSISTANT LEADS David Hof and everyone else who helped us during the making of TOMB RAIDER: AUDIO ENGINEERS Audrey Spoor UNDERWORLD . We could not have made it without you! Sjors Jansen Edgar Landeros Ted Johnson Brian Sharp Gregg Stephens Mandy Draeger Parashar Krishnamachari Mitch Doran David Lewis ADDITIONAL SOUND Brian Randall Andy Lorino DESIGN Jim Offerman Burke Trieschmann QA TECHNICIANS Tim Pease Johnny “Crash” Allen Brian Pickrell MUSIC COMPOSED BY Michael R. Murray Carsten Sørensen Colin O’Malley Phaedren Lee Larry Reed Troels Folmann Joseph Njoku Obi III Anthony Thibault David Gordillo Andrew West Horton SUPPORT Jon Brown Norman Morse Ben Stoddard Philip Bloom Alice Grunstra James Hui John-Paul Lungaro Katie Bieringer Jason Randall Neal Kaplan

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BUZZ MONKEY SOFTWARE EIDOS MONTREAL

DESIGN DEPARTMENT ENGINEERING INTERN AUDIO DEPARTMENT QA MANAGER QA TESTERS Joey Di Zazzo Sean Sanders Ian Rowsell Alexandre Garneau Joseph Serrao DESIGN DIRECTOR AUDIO DESIGNER Alexandre Leblanc Justin Bulman QA SUPERVISOR Marshall Gause ADDITIONAL ENGINEERING Ken Rogers Alexandre Zenga Marc-André Chérilus Emmanuel-Yvan Ofoé Daniel Koozer Basil M. Pesin Martin Frappier LEAD DESIGNER Derick Wiant Duncan McPherson PRODUCTION DEPARTMENT QA LEAD TESTERS Blaise Boileau-Fournier Mathieu Fairfield EXECUTIVE PRODUCERS Anne-Marie Pelletier Blake Marsh Michael St-Denis LEAD LEVEL DESIGNER VISUAL ARTS DEPARTMENT Jonathan Larouche Brent Tighe Paul Gordon Ted Brown Randy Thompson STUDIO ART DIRECTOR Mike Wallis Fabien Morisson Philip Grohe DESIGNERS Barry Drew Frédéric Comtois Philippe Cadieux Troy Jacobson PRODUCER Guillaume Fortin-Debigaré Simon Laverdière Derek Manning ART DIRECTOR Jared W. Eden Jacob Young Stefan Horvath Brian Schmitt Jake Martin ADDITIONAL PRODUCTION James O'Neill Walter Herrera Stan Patton ART PRODUCTION Nels Bruckner Jean-François Gauthier Yan Chayer Greg Reinmuth MANAGERS Kevin Wienecke Mike Jahnke QUALITY ASSURANCE Damon Mitchell . . . TECHNICAL DESIGNERS DEPARTMENT Joseph Cannon LEAD CHARACTER ARTIST TEST LEAD Miranda Smith Eric Blondin Garrett Turner EIDOS U.S. DESIGN INTERNS ENVIRONMENT ARTISTS TESTERS Elijah Hamovitz Doug Brashear Ed Alexander Robert Hrouda Anna Brunoe Scott Woolley EXECUTIVE VICE PRESIDENT SENIOR GRAPHIC DESIGNER U.S. MASTERING & Anthony Brunoe OF SALES & MARKETING Mike Cala SUBMISSIONS SUPERVISOR ENGINEERING Howard Day STUDIO MANAGEMENT Robert Lindsey Jordan Romaidis GRAPHIC DESIGNER DEPARTMENT Chad Doriguzzi Steve Cordon CHIEF FINANCIAL OFFICER Connie Cheung EVENT SPECIALIST Justin Gerbracht Barry Drew TECHNICAL DIRECTOR Malcolm Dunne Rudy Geronimo Derek Jenson Jon Milnes ASSOCIATE WEB PRODUCER Brian Apgar John King Randy Thompson SENIOR DIRECTOR John Lerma U.S. MANUAL LEAD ENGINEERS Matthew Morgaine HUMAN RESOURCES Hanshaw Ink & Image IT SUPPORT WEB DESIGNER Mike Krazanowski Masashi Otake Lisa Dennis Ryan Skaar Kelly Xu SPECIAL THANKS Jody Sol Benjamin Lemer Dave Stambaugh MARKETING DIRECTOR David Bamberger Josh Sturgis REGIONAL SALES MANAGER ENGINEERS Karl Stewart Matt Dahlgren Marek Vymazal Holly Robinson Patrick Brott SENIOR MARKETING Diane Eng ADMINISTRATIVE SUPPORT Joseph Cannon CHARACTER ARTISTS MANAGER SALES & MARKETING Rob Fitzpatrick Cari Poissant Steve Cordon Aaron Gaines Matt Knoles SERVICES MANAGER Bill Gardner Alex Harper Bonnie O’Clair Ilana Budanitsky Matt Gorman Jon Rush SENIOR PR MANAGER Danny Jiang Michael Mack CHANNEL MARKETING Dave McClurg Oonagh Morgan Tom Nguyen TECHNICAL ARTISTS SPECIALIST Rick Reynolds Dave Merrill Chris Birke PR SPECIALIST Rafal Dudziec James Song Eldon Rivers Jason Ford Stanley Phan OPERATIONS MANAGER Mikael Tran N. Alex Scott Marek Vymazal Miranda Smith CREATIVE SERVICES Gregory Wu Roderick Van Gelder Tim Stair ANIMATION PROJECT ADMINISTRATOR Julie Morett i OPERATIONS ANALYST Joel Van Eenwyk Derrik McGinnis Lisa Sakurai Jacob Voll Don Wells

. . .

BABELFLUX LLC

PROGRAMMING David Miles Frank Hickman

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STUDIOS EIDOS LIMITED WARRANTY The medium (i.e., disc/cartridge) on which an Eidos game This limited warranty is in lieu of all other warranties, STUDIO STUNT COORDINATORS VOICE TALENT software product is recorded (“Game Disc”) is warranted whether oral or written, express or implied, including, Noon Orsatti GIANT STUDIOS Lara to the original purchaser of the product to be free from without limitation, any warranty of merchantability Dan Lemieux defects in materials and workmanship for a period of or fitness for a particular purpose, and no other Greg Philyaw ninety (90) days from the original date of purchase. If the representation of any nature shall be binding on or HEAD STUNT RIGGER Game Disc is found to be defective in materials and obligate Eidos. If any such warranties are incapable of MOTION CAPTURE ACTORS Dan Flannigan Amanda Lara Kath Soucie workmanship within 90 days from the date of purchase, exclusion, then such warranties applicable to an Eidos Heidi Moneymaker STUNT RIGGER Eidos agrees to replace the Game Disc to the original software product are limited to the 90-day period Natla Dana Reed Jon Arthur purchaser thereof, free of charge, upon receipt of the described above. In no event will Eidos be liable for any Grey DeLisle Chrissy Weathersby Game Disc and required proof of purchase. The foregoing special, incidental or consequential damages resulting SET AND PROP DESIGNER replacement remedy is the sole and exclusive remedy for from possession, use or malfunction of an Eidos software Zip Amanda/Amelia Ryan Adams breach of the foregoing limited warranty, and Eidos shall product, including damage to property, and to the extent Alex Désert Helena Barrett have no obligation to provide such remedy (i.e., free Game permitted by law, damages for personal injury, even when Alister & Mercenary Disc replacement) with respect to (i) any recording Eidos has been advised of the possibility of such damages. Natla VOICE OVER STUDIOS Greg Ellis medium damaged by abuse, mistreatment or neglect (e.g., Some jurisdictions do not allow limitation as to how long Tate Hanyok SALAMI STUDIOS cracks, scratches, damage from application of chemicals), an implied warranty lasts and/or exclusions or limitation Winston Doppelganger SIDE UK (ii) any defect arising after ninety (90) days from the of incidental or consequential damages so the above Alan Sherman original date of purchase of the corresponding product or limitation and/or exclusion of liability may not apply to Stacey Carino VOICE OVER DIRECTOR (iii) in instances where the original purchaser cannot you. In such jurisdictions, Eidos’ liability shall be limited Zip Kris Zimmerman produce a copy of the original sales receipt dated no to the fullest extent permitted by law. Jai Cortland earlier than 90 days preceding the date of return. Alister Crispin Freeman WARRANTY CLAIMS & PRODUCT SUPPORT Winston For warranty claims and product support, please In the event the Recording Medium or Manual is confirmed Adam Clark contact us at support.eidosinteractive.com (or to be defective and replacement is subject to the foregoing www.eidosinteractive.com) or (650) 421-7670. Our limited warranty, you will need to return, postage prepaid, Customer Services Department personnel are available the Recording Medium/Manual (along with its packaging, . . . between the hours of 9:00 a.m. and 4:00 p.m. (Pacific unless advised to the contrary by Eidos Customer Service time) Monday through Friday (except holidays). You are Department personnel) together with a copy of your responsible for all toll charges. Customer Support original sales receipt (dated no earlier than 90 days Representatives will not provide game hints, strategies, preceding the date of your return), and a statement STORY or codes. containing a brief description of the difficulty you are To initiate a warranty return, you will need an RMA# experiencing, the applicable RMA# you have been issued, Eric Lindstrom (“Return Merchandise Authorization”) from our Customer your first and last name, return address, email address and Toby Gard Services Department. (Any materials not containing an phone number to Eidos Customer Service at the following RMA# sent to Eidos may be returned unprocessed.) In address to receive warranty replacement: many cases, return and replacement of a Recording Eidos, Inc. SCREENPLAY Medium or Manual isn’t the best solution for the RMA# (state your authorization number here) problem(s) you may be experiencing or replacement may 1300 Seaport Boulevard, Suite 100 Eric Lindstrom not be covered under the foregoing limited warranty. Redwood City, CA 94063 Our Customer Services Department personnel can help you determine if replacement is necessary and covered under warranty. ADDITIONAL STORY

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Tomb Raider: Underworld © Eidos Interactive Limited 2008. Developed by Crystal Dynamics Inc. Co-published by Eidos, Inc. and Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc. Tomb Raider, Tomb Raider: Underworld, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo are trademarks of Eidos Interactive Limited. Buzz Monkey® is a registered trademark of Buzz Monkey Software, LLC. Uses Bink Video. Copyright © 1991-2008 by RAD Game Tools, Inc. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. All rights reserved.

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OUTSIDE BACK COVER PLACEHOLDER