FRIDAY 10 MAY

• BASILICA AEMILIA o Classrooms 1 and 2 h. 10.00| 13.30 and h. 14.30|17.00 Minecraft at school

A workshop to discover the endless educational potential of Minecraft, the most sought-after for children in the world that allows you to build and reconstruct anything in 3D using an infinite number of bricks, which also have specific functions such as electrical conduction, the mechanisms of action and reaction, chemical reactions.

"Minecraft at school" will explain how to use it for the most varied disciplines (geography, history, mathematics, foreign language) and to develop the essential transversal skills in the 21st century through coding, chemistry, augmented reality and 3D printing.

The sessions are designed and conducted by Marco Vigelini, Minecraft Global Educator, and by Maker Camp educators, recognized experts in the field of technological education and STEM disciplines through video games. The School and Family Area and the educational workshops are coordinated by Agnese Addone, primary school teacher, educational designer and expert in STEM and STEAM.

Classes (4th and 5th primary school, 1st and 2nd secondary schools): free admission - registration on eventbrite. Workshops for children (8-13 years) and families: admission € 5 - registration on eventbrite. o Workshop Room h. 10.00 | 13.00 Promoting cultural heritage through video games. Meeting promoted by the Lazio Region.

Greeting speech by Gian Paolo Manzella, Councilor for Economic Development and Productive Activities of the Lazio Region.

First Session

A work session aimed at bringing together companies that have gamification projects with national and international buyers and managers of cultural institutions. During the meeting, the Technological District for cultural assets and activities will present its activities and, more generally, the theme of the potential of

1 applying video game techniques to cultural assets and activities will be addressed. Award Ceremony “Lazio, eternal discovery. For the best video project of the game Treasure Hunt to enhance the Places of Culture of the Lazio Region ”- video projection and proclamation of the winning project.

Second Session. Networking in parallel

Session A: In-depth thematic meetings and matchmaking "Culture meets technology" that will catalyze demand and offer of gamification projects for cultural institutions. a time for dialogue and discussion with business orientation;

Session B: Design thinking meeting. Young videogame developers of the Digilab interdepartmental laboratory of La Sapienza will meet cultural managers of Lazio in a session of generation of gamification ideas to enhance and create engagement in the visitor of cultural heritage. o Classroom 3 and Ancient Rome Area h. 10.00 | 18.00

From flight to stroll, organized by the Italian Air Force (Areonautica Militare).

Flight simulation and visit in virtual reality of digitally reconstructed environments such as teaching aids and effective means for historical dissemination. Historical reconstructions that can be visited with VR viewers.

• T10 h. 10.00 | 18.00

Heroes and superheroes among cinema, comics and video games. Pixel art, concept art and game photography with Italian game artists from Super Mario to Assassin's Creed, curated by Debora Ferrari and Luca Traini.

Neoludica ® Game Art Gallery proposes an exhibition to reflect on the importance of videogame arts in the visual reservoir of contemporary arts. The exhibition at Cinecittà aims to tackle the theme of character creation and how it becomes a popular icon, moving from cinema to video games. Game art is born in and around the videogame. On display more than 40 digital works that include oil paintings and forex or crystal works, to allow the public to appreciate in a static way the dynamic art contained in video games and enjoy all the details that the artists pour into the character and the landscape that the surrounds. Thanks to two monitors the public will also be able to enjoy videos and timelaps of how to create a character and how concept art and pixel art or art videos are created, as in the works of Igor Imhoff, Neotenia and Alen Zero. The digital frescoes created for Origins in Lucca 2017 will be exhibited and the videos of how the artwork were made by the artists will be shown. From digital painting to classical painting, from digital sculpting to photomanipulation, up to videos: the forms of expression of the contemporary era become tools for embarking on an interactive journey through the characters, secrets, charm and history of Ptolemaic Egypt , celebrating the Assassin's Creed myth.

Authors who reinterpreted Assassin's Creed Origins: Samuele Arcangioli, Claudia Gironi, Biancamaria Mori and Carlo Gioventù, Federico Vavalà, Francesco Delrio, Filippo Scaboro, Luca Baggio, Giuditta Sartori, Gia- como Giannella, Mauro Perini, Valeria Favoccia, Christian Scampini and Ivan Porrini.

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Also of great importance is the presence of two Italian game photographers, Cristiano Bonora and Emanuele Bresciani, who are bringing the photomood to a high level by raising Game Photography from a gamer phenomenon to a stand-alone art. And then many Game Art Gallery artists and Italian development team artwork.

h. 10.00 | 18.00 Miltos Manetas Room curated by Valentino Catricalà, curator and art critic, and Delfina Santoro of Gamification Lab Sapienza.

The whole series of Super Mario Sleeping (1997), Not a Pretty Job (1998), Follow Me (1998), I can´t go on (2000), What Happens? (2001) People Against Things (2001) up to King Kong After (2006), for the first time on display in Rome in the Manetas Room: 11 videogame art works to retrace ten years of one of the major precursors of this artistic genre, Miltos Manetas, from 1997 to 2006. Pioneer of videogame art, he explored the complex relationship between man and video game, sensing and anticipating the new contemporary aesthetic. His work also develops through more traditional means, such as painting: the joystick is painted on canvas. Manetas studies the relationship between man and his time in the information society: cables, consoles, joysticks, computer mouse, are represented as the protagonists on the scene, in workplaces or in apartments, intentionally anonymous, in which men , women, children interact with technology.

In the Manetas’s room two large old-fashioned televisions will transmit images that trace the history of the canvases and tell this post-human approach, anticipated by the artist, who in his vision has been able to interpret and read contemporary society. A desk station will also allow you to interact with another work by the artist: "Jackson Pollock by Manetas". This work was defined by Time as one of the top 50 internet sites in the world. By moving the mouse, the visitor can create his personal artistic sketch, accompanied by music tracks. In this work, art and musical composition come together in a powerful mix. h. 10.00 | 18.00

Retrogaming. Seventy interactive stations that trace the history of videogames from the Seventies to the early 2000s. Edited by GamesCollection.

A part of the installation will adopt a chronological approach, reconstructing the evolution of the medium through consoles, computers, the most representative games: the stages that led to the birth and spread of home gaming, the most popular hardware, the big wars between consoles, the lesser known game systems, which to some extent have introduced innovative ideas and laid the foundations for the maturation of the videogame market.

The review also offers thematic insights.

• Video game and food aesthetics: since their first years of life, video games have put food at the center of their imagination: sweets, slices of cake and delicacies of all kinds appear very often; there are games with a gastronomic setting and theme, such as Burger Time, Food Fight, Pierre the Chef is ... Out to Lunch and 3

Kitchen Panic. More recently, authentic cooking games have taken hold (Ore No Ryouri and Yakiniku Bogyo in the 1990s, the successful "Cooking Mama" series in the 2000s). The review focuses on the birth and articulation of the link between video games and cuisine, trying to highlight how food strongly characterizes the aesthetics of two-dimensional action games, from the 1980s to the present day.

The Treccani Institute, in this section, shows Artusi Cooking time: a fun interpretation in a videogame key of the most curious and famous recipes of the Italian gastronomist par excellence, Pellegrino Artusi.

• The evolution of the species told by video games from the 16-bit era to the early 2000s

Regarding the relationship between video game and science, a selection of titles delves into the theme of the evolution of the species and the struggle for survival under different profiles. The retrogaming review will highlight the changing balance between Darwinist influence and the developer's free creativity, which sometimes starts from science to create fantasy or science fiction narrative systems (exemplary in this sense is the case of E.V.O .: Search For Eden).

• Art and video game: the progressive development and refinement of a virtual iconography

The videogame is capable of expressiveness and soon the designers realized it: Lionheart, Agony, Flink, Adventures of Lomax present a western aesthetic research, entirely based on the harmony of the forms. LSD Dream Emulator opens the doors to synaesthetic experiments and to free roaming games, ICO and Shadow of the Colossus are the videogame incarnation of the sublime aesthetic category. Between the 1990s and the early 2000s, other forms of representation emerged at the borders between videogames and art, from the cel-shading of Jet Set Radio to the cyber environments of iS: Internal Section, from the surrealism of ParanoiaScape to the fantasy and kawaii surrealism of PuLiRuLa .

, English developer, was the first game designer to focus on the concept of authorship in the video game field.

The selection includes some of Jeff Minter's most significant games. Claiming his creative independence as an artist and departing from a merely technical conception of development, since the early 1980s, Minter has created a series of videogames with a visionary aesthetic, which combined innovative gameplay with a psychedelic style pervaded by a strong taste for the absurd. In his constant opposition to the mainstream videogame market, Minter was a sort of forerunner of independent development, which has gained the consent of thousands of fans over the years. In a path of extraordinary artistic and intellectual coherence, in the nineties and the year 2000 he produced a series of video games in sharp contrast to the fashions and tastes of the general public, choosing to develop his titles on unlucky platforms such as and Nuon: this allowed him to remain faithful to his idea of development and to deepen his research in the direction of a more complex psychedelia, both from a visual and a musical point of view. h. 10.00 | 18.00

Videogame and Kitchen ... you play and really cook! By Coquis, University of Italian Cuisine.

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Coquis, founded by Michelin-starred chef Angelo Troiani, is a recognized training institution that offers professional and amateur cooking courses; Coquis also deals with catering services with professionalism, quality and attention to detail. On this occasion it will offer the public the chance to see the chefs at work while completing the preparation of the food and to taste the dishes themselves.

And that's not all: small video game tournaments will be organized in the area. Visitors will be able to register and wear the chef's uniform to play Overcooked 2. The winners of the tournament will receive a prize offered by Coquis and RomeVideoGameLab. h. 10.30| 18.30

LEVEL UP Rome Developer Conference. Workshops, Talks, Panels. Specialist speakers in the main areas of video game creation: 3D graphics, programming, game design, production & management, business & marketing.

Roberto De Ioris - Software Developer @ Mindesk / Owner @ Unbit / CTO and programming teacher @ AIV Tatiana Delgado - Game designer @ Out of the Blue and Vertical Robot Teddy Florea - Director of Business Development @ Nordic Game Christian Fonnesbech - Consultant @ DDM and Head of Ip Development Jon Kimmich - CEO of Software Illuminati LLC MODERATORE Kamil Klinowski - Economist and private investor. Early investor @ 11BitStudios and @ Starward Industries. PhD Candidate at Polish Academy Sciences Sari Lindberg - Senior Talent Acquisition Specialist @ Remedy Entertainment Giuseppe Mancini - Founder and Lead Game Designer @ Yonder Entertainment Damjan Mravunac - CMO @ Croteam Diego Ricchiuti - Digital Innovator e Direttore Creativo di Affinity Project Federico Righi - FX TD @ MPC Piero Savastano - Data Scientist (AI) Arno Schmitz - Senior Character Artist @ Guerrilla Games Philomena Schwab - Head of Game Design Co-Fawnder @ Stray Fawn LK Shelley - Managing Partner @ Affiniti Ventures | AV(M) Tobias Sjogren - Experienced games executive, CEO @ Video Games Consulting Simone Silvesti - Environment Artist @ Remedy Entertainment Siro Toracchio - App/Games Growth & Analytics Ante Vrdelja - Chief Marketing Officer @ Croteam Tony Zander - VP, Product & Development @ Vectr

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• T11 o Workshop Room 1 h. 10.30 | 12.00 A Night in the Forum. Press Event.

"A night in the forum: trapped for a night in the Forum of Augustus": the environmental 3d narrative game, for Sony Playstation VR, set in Rome, developed by VRTRON and CNR ITABC, with the collaboration of Mercati di Traiano - Museo of the Imperial Forums, and implemented thanks to funding from the European Commission. o Workshop Room 2 h. 15.00| 18.00 The identity of the videogame, information and video game criticism, by the Vigamus Foundation.

An interactive panel with the participants on what the videogame is today and on what are the methods and problems concerning communication and journalism (specialized and generalist) related to Gaming

Daniele Falcone, Publishing Director, VLG Publishing Giacomo Masi, Screenwriter and Game Director, Dry Drowning Vittorio Macioce, editor-in-chief Il Giornale Luca Dalcò, screenwriter and game director, LKA Marzio Zanantoni, publisher, Unicopli

• T12 h. 14.00| 18.00

Meet the developers. B2B event in collaboration with the Lazio Region - LazioInnova.

Business spaces reserved for public and private investors, Italians and foreigners who want to get to know the best Italian developers in the field of applied games.

• LAB AREA o Lab 1 h. 10.00 | 18.00 The Arcade Lab. An immersion in the past.

The Arcade Lab, a company operating in the field of restructuring and recovery of original Arcade machines, is considered among the best in its field. A lot of passion and a lot of time dedicated to arcade retrogaming,

6 never forgetting old home and portable consoles, arcades with cabin cruisers, pinball machines and juke boxes.

The Arcade Lab returns machines to their splendor, giving collectors and enthusiasts the chance to complete private collections or satisfy the desire to own one. The curious will be able to touch these machines and learn how they are made, how they were produced and how they were brought back to life over time.

Some of the machines on display: • Flipper (WORLD CUP 94 - Williams - 1994, RESCUE 911 - Gottlieb - 1994, SURFEN SAFARI - Gottlieb - 1991). • Cabin cruisers: 1988 Minghetti machines for exclusive explanatory use containing 1299 games among the most famous in the world, eg. TETRIS - PACMAN - SUPER MARIO - BUBBLE BOBBLE etc. o Lab 2 h. 15.00 | 17.00 How our brain works through immersive virtual reality: new frontiers for scientific research. Workshop by Gaetano Tieri, PhD. Virtual Reality Lab, Unitelma La Sapienza, IRCCS Santa Lucia Foundation.

Series of scientific dissemination meetings (duration 45 ') which will describe the most recent discoveries in the field of Psychology, Social and Cognitive Neurosciences and Neuro-rehabilitations, obtained through the use of virtual reality. Demonstration of research projects through virtual helmets and how virtual reality is changing the way we do research in psychology and neuroscience, describing its advantages and future applications.

Speakers:

Martina Fusaro, PhD. AgliotiLab, Università La Sapienza. Gabriele Fusco, PhD. AgliotiLab, Università La Sapienza. Vanessa Era, PhD. AgliotiLab, IRCCS Fondazione Santa Lucia. Sarah Boukarras. AgliotiLab, Università La Sapienza. Alessandro Monti. AgliotiLab, Università La Sapienza. Matteo Lisi. AgliotiLab, IRCCS Fondazione Santa Lucia.

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• “CAVALLI” CONFERENCE ROOM h. 12.00 | 14.00

Italian Video Game Awards and RomeVideoGameLab for the new «Best Applied Game» award.

The collaboration between the organizers of these two great events will give visibility to Italian developers who create titles that go beyond the canonical fields of play and entertainment.

On April 11, in the context of the Italian Video Game Awards, the best video games released during 2018 received the Golden Dragon statuette.

During RomeVideoGameLab, the Councilor for Sports, Youth and Major Events Daniele Frongia will award the "Best Applied Game" selected by a jury chaired by Federico Cella with Andrea Dresseno and Luca Melchionna.

h. 14.30 | 18.00

LEVEL UP Rome Developer Conference. Portfolio Review Recruiting.

• “FELLINI” CONFERENCE ROOM h. 10.00 | 11.30 New professions for the changing world of work, organized by eCampus Università.

Prof. Lorenza Lei - Vice-Chancellor of the eCampus University: welcome and introduction speech Ing. Giorgio Tollis - Tutor of the Faculty of Engineering Presentation of the professional degree "Computer and App Engineering" Presentation of the "Digital Entertainment and Gaming" and "Drones" degrees Dr. Elia Palombi - Disciplinary tutor of the Faculty of Economics: Introduction of CapitalEyes App Arcadio Pasqual - Creator of the App, entrepreneur, expert in financial products: illustration of CapitalEyes App Simone Casciaro - Founder & CEO QOOWEAR and professor of Startup Management Digital Combat Academy h. 12.00 | 13.00 Presentation of degree courses and master's degree in gaming, by Link Campus University / Vigamus Academy.

Carlo Maria Medaglia, Research Vice Rector Marco Accordi Rickards, director of Vigamus Academy and professor of Game Journalism and Game Critics Luca Dalcò Founder, CEO and Art Director of LKA – Game Design Professor

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David Logan Head of Studio V - Sound design & Music Professor Students will intervene to witness their experience

h. 14.30 | 15.30 LEVEL UP Rome Developer Conference. Lectio Magistralis by Maria Rita Mancaniello, Professor of Psychopedagogy and Adolescent Pedagogy, Program coordinator of the UNESCO Transdisciplinary Chair in Human Development and Culture of Peace - University of Florence

The role of video games in the age of growth. Lights and shadows of technological playfulness in childhood and adolescence. h. 15.30-17.00 Digital strategies for culture: current situation and prospects.

What social and economic values can arise from the relationship between digital and material / immaterial cultural heritage? The video game as a new and informal dimension of heritage experience to encourage the digitalisation of art sites in order to enhance their use.

Roberto Cicutto, CEO and President of the Cinecittà - Institute. Gianluca Vacca, Undersecretary MIBAC. Gian Paolo Manzella, Economic Development and Productive Activities Councilor for the Lazio Region. Talitha Vassalli Di Dachenhausen, Director of Valorization of Museums and Cultural Places, DG Museums MIBAC. Gilberto Corbellini, DSU director, "Future research for gaming applied to culture". Marco Saletta, President of AESVI. Moderator Laura Larcan, journalist. h. 17.00 – 18.30 Economic models for heritage in new technological landscapes: from fund raising to marketing.

The theme of economic resources for cultural heritage projects. Further opportunities are offered today in the digital world with the creation of real markets for historical-archaeological data, such as that of video games with high documentary content. This step will make the development of specific strategies and professionalism increasingly inevitable.

Giuseppe Massaro, Creative Europe Desk Italy project officer - Media Office, Istituto Luce Cinecittà. Paolo Orneli, president of Lazioninnova. Thalita Malagò, General Director of AESVI. Laura Leopardi, cultural project manager and fundraiser. Introduced and moderated by Augusto Palombini, archaeologist and researcher CNR ITABC.

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SATURDAY 11 MAY • BASILICA AEMILIA o Classrooms 1 and 2 h. 10.00| 13.30 and h.14.30|17.00 Minecraft at school Workshops to discover the educational potential of Minecraft directed by Marco Vigelini, with Maker Camp educators - coordinated by Agnese Addone.

Classes (4th and 5th primary school, 1st and 2nd secondary schools): free admission - registration on eventbrite. Workshops for children (8-13 years) and families: admission € 5 - registration on eventbrite. o Workshop Room h.11.00 | 12.00 Flight simulation and the virtual reality visit of digitally reconstructed environments such as teaching aids and effective means for historical disclosure. Curated by Paolo Nurcis, Lieutenant Colonel of the italian air force.

During this workshop, some projects carried out by the Italian Air Force will be presented. In particular, the origin of the idea developed within the "Multimedia Historical Dissemination Section" of the Historical Office of the Italian Air Force will be discussed. The result of the school-work alternation project carried out by the students of the technical-commercial institute "Calamandrei" in Rome will also be presented, with the help of the young people involved. o Classroom 3 and Ancient Rome Area h. 10.00 | 18.00 From flight to stroll, organized by the Italian Air Force (Areonautica Militare)

Flight simulation and visit in virtual reality of digitally reconstructed environments.

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• T10 h. 10.00 | 18.00 Heroes and superheroes among cinema, comics and video games. Pixel art, concept art and game photography with Italian game artists from Super Mario to Assassin's Creed, curated by Debora Ferrari and Luca Traini.

An exhibition to reflect on the importance of videogame arts in the visual reservoir of contemporary arts. h. 11.30 / h. 15.30 / h. 17.00 Live painting performance with Valeria Favoccia, cartoonist who works mainly for the American market. His most important works include Doctor Who and Assassin's Creed Reflections, both for Titan Comics. she also worked as a board game designer and, as a big fan of video games, she collaborated as a Concept Artist with the Italian indie studio "Invader Studios". h.16.30 Presentation of the book published by TraRari TIPI "Italian digital artists and game artists, first catalog raisonné". h. 10.00 | 18.00 Miltos Manetas Room curated by Valentino Catricalà, curator and art critic, and Delfina Santoro (La Sapienza Gamification Lab).

For the first time on display in Rome in the Manetas Room: 11 videogame art works to retrace ten years of one of the major precursors of this artistic genre h. 10.00 | 18.00 Retrogaming. Seventy interactive stations that trace the history of videogames from the Seventies to the early 2000s. by GamesCollection.

Insights on Videogames and food aesthetics with a videogame interpretation of Artusi's recipes proposed by the Treccani Institute; The evolution of the species told by video games starting from the 16 bit era up to the early 2000s; Art and video game: the progressive development and refinement of virtual iconography; installation on Jeff Minter, the first game designer to focus on the concept of authorship on cam. h.15.00 Parents / children tournament: Mario Smash Football.

The passion for retrogaming unites generations: two against two to win the title of champion! h. 10.00 | 18.00 Videogame and Kitchen ... you play and really cook! By Coquis, University of Italian Cuisine.

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Coquis, founded by Michelin-starred chef Angelo Troiani, is a recognized training institution that offers professional and amateur cooking courses; Coquis also deals with catering services with professionalism, quality and attention to detail. On this occasion it will offer the public the chance to see the chefs at work while completing the preparation of the food and to taste the dishes themselves. And that's not all: small video game tournaments will be organized in the area. Visitors will be able to register and wear the chef's uniform to play Overcooked 2. The winners of the tournament will receive a prize offered by Coquis and RomeVideoGameLab.

h. 10.00| 18.00

LEVEL UP Rome Developer Conference Workshop, Talk, Panel. Specialist speakers in the main areas of video game creation: 3D graphics, programming. game design, production & management, business & marketing.

Francesco Abbonizio - Technical Environment Artist @ CD PROJEKT RED Tommaso Bonanni - Fondatore e CEO @ Caracal Games Michele Caini - Senior Software Engineer Katja Centomo - Writer, Ceo Red Whale, Intellectual Properties Manager Ignition Publisher Oskar Edlund - 3D artist @ Machinegames Lara Gianotti - Co-founder, Game Designer @ Antab Studio Patrick Gladys - Senior Environment Artist @ Cloud Imperium Games Mila Irek - Screenwriter and Lead Quest Designer @ MuHa Games Nikola Nikita Jeremic - Music Composer/Music Sound Designer @ Waveform Studio Luca Palmili - Unity3D Teacher @ AIV - Accademia Italiana Videogiochi Stefano Pinna - Founder, CEO @Forge Studios Federico Righi - FX TD @ MPC Sergio Rocco - Production Director @ 3DClouds Pawel Rohleder - Chief Technology Officer @ Techland Emanuele Sciarretta - Lawyer specialized in copyright protection, Legal @ Ignition Publishing Nicola Sirago - 2D Technical Artist @ Social Point - Take-Two Interactive Andrea Tabacco - CEO & Founder @ Antab Studio

• T 11 o Workshop Room 1 h.11.00 | 12.30 Beyond real and imaginary in the narrative.

Architecture, videogames, animation and virtual and augmented reality are narrative tools that are different from one another, but united by the ability to construct realistic or imaginary realities, to the point of confusing the boundaries between real and unreal.

Owen Hopkins, senior curator of exhibitions and education at Sir John Soane's Museum. Domiziana Suprani producer @ Studio Evil. Antonino Cardillo architect. 12

Ivan Cappiello Director, 3D artist. Moderated by Diego Grammatico, consultant for innovation and development policies. h. 15.00 | 16.00 Lectio Magistralis by Francesco Toniolo, professor of Languages and semiotics of media products at the Catholic University of the Sacred Heart in Milan.

Videogame and evolution.

The concept of evolution can be linked to video games in different ways: evolution as a game mechanic, video games that focus on the evolution of a species / civilization, the evolution of the video game as a medium. h. 16.00 | 17.00 Lectio Magistralis by Simone Arcagni, associate professor at the University of Palermo, scholar of cinema, media, new media and new technologies.

Digital sight / digital being: interactivity, immersion, participation.

Let's try to get into digital visual devices ... how do they work, what do they produce, what logics do they propose? It is an adventurous and exciting journey into the digital visual. An immersive, interactive, composite and complex visual, all to be discovered. o Workshop Room 2 h. 10.00 | 13.00 Pixel Art: Graphics and Videogames by the European Design Institute. Diego Sacchetti, creator of Ray Bible and IED teacher, tells us how to create a video game in pixel art between retrogaming and 2D graphics. h.15.00 |16.30 New frontiers of gamification for the management of processes and human capital in complex organizations, by Francesco Lutrario, Gamification Lab La Sapienza, and with the participation of Unindustria Perform and Cicero Digital Innovation Hub of Lazio.

Marcello Bertone, deputy general manager of Unindustria Lazio: The role of Cicero DIH Lazio in the framework of the national company plan 4.0. Bruno Scazzocchio, CEO of Unindustria Perform Training and consultancy by Unindustria Perform for companies in Lazio. Francesco Lutrario, manager and professor of GamificationLab at La Sapienza: Presentation of La Sapienza Gamification Lab and new frontiers of Gamification.

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• T12 o Workshop Room h. 11.30 | 12.30 Meeting organized by London Games Festival with Michael French, director of London Games Festival and Tim Chaney, founder of Ammocity Games group h. 10.00| 18.00 Meet the developer. B2B event in collaboration with the Lazio Region - LazioInnova.

Business spaces reserved for public and private investors, Italians and foreigners who want to get to know the best Italian developers in the field of applied games. h. 15.30 |17.00

Gaming and Museums: international experiences compared.

How can videogames be used in a museum? Who develops them, how much they cost in terms of time and resources, and what are the most efficient models of relations between technicians and content producers? The panel compares approaches in Europe, from which the centrality of the role of educational professionals will emerge on the one hand, and on the other the need for a non-episodic dialogue between industry and cultural heritage managers.

David O. Lordkipanidz, Director of the Georgian National Museum. Salvador Martin Moya, Educator of the National Thyssen-Bornemisza Museum. Selma Rizvìč, Professor of computer graphics University of Sarajevo - Faculty of Engineering. Eva Degl’Innocenti, Director of MarTA - Archaeological Museum of Taranto. Maria Grazia Mattei, founder and president of MEET, International Center for Digital Culture in Milan. Luca Roncella, interactive Producer and Game Designer - Leonardo da Vinci National Museum of Science and Technology in Milan. Moderator Luca Melchionna Journalist.

• LAB AREA o Lab 1 h. 10.00 | 18.00 The Arcade Lab. An immersion in the past.

The Arcade Lab, a company operating in the field of restructuring and recovery of original Arcade machines, is considered among the best in its field. A lot of passion and a lot of time dedicated to arcade retrogaming, never forgetting old home and portable consoles, arcades with cabin cruisers, pinball machines and juke boxes.

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The Arcade Lab returns machines to their splendor, giving collectors and enthusiasts the chance to complete private collections or satisfy the desire to own one. The curious will be able to touch these machines and learn how they are made, how they were produced and how they were brought back to life over time.

Some of the machines on display: • Flipper (WORLD CUP 94 - Williams - 1994, RESCUE 911 - Gottlieb - 1994, SURFEN SAFARI - Gottlieb - 1991). • Cabin cruisers: 1988 Minghetti machines for exclusive explanatory use containing 1299 games among the most famous in the world, eg. TETRIS - PACMAN - SUPER MARIO - BUBBLE BOBBLE etc. o Lab 2 h. 10.00 | 17.00 How our brain works through immersive virtual reality: new frontiers for scientific research. Workshop by Gaetano Tieri, PhD. Virtual Reality Lab, Unitelma La Sapienza, IRCCS Santa Lucia Foundation.

Series of scientific dissemination meetings (duration 45 ') which will describe the most recent discoveries in the field of Psychology, Social and Cognitive Neurosciences and Neuro-rehabilitations, obtained through the use of virtual reality. Demonstration of research projects through virtual helmets and how virtual reality is changing the way we do research in psychology and neuroscience, describing its advantages and future applications.

• “CAVALLI” CONFERENCE ROOM h.10.00 | 11.00 Narrative in Video Games.

Modern video games are complex products, which offer both a strictly playful part and an important narrative component. The stories they tell, the characters they present and the messages they convey are multi-faceted and this is the result of in-depth studies and great planning.

Samuele Perseo, Product Manager of Forge Studios. Rocco Tartaglia, CTO of Tiny Bull Studios. Roberto Semperbene, General Manager of Storm in a Teacup. Moderator Fabio Guaglione, Director, screenwriter and author. h.11.00 | 12.00 Videogames and Cinema.

Over the years the world of video games and the world of cinema have crossed paths several times, influencing each other. In this panel, exponents of both sectors will tell the public how video games have influenced cinema and, vice versa, how cinematographic works have inspired the videogame ones.

Gerardo Verna, CEO & Programmer di Trinity Team. Luca Dalcò, Founder, CEO & Art Director di LKA. Francesco Lanzo, Tech Lead di Monogrid. Moderator Fabio Guaglione, Director, screenwriter and author.

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h. 12.00 | 13.00 Video Game Contaminations

Today videogames are considered a new form of art, capable of expressing concepts and emotions. For this reason, other media such as cinema, literature and comics have embraced and adopted videogame’s stylistic elements in order to tell their stories through innovative and original narrative forms.

Giorgio Catania Author of Intermundia Genesis Giacomo Masi Screenwriter of “GG - Life is a Videogame” Jacopo Rondinelli Director of the movie “Ride” Moderator Marcello Paolillo, Fox journalist. h. 14.30 | 18.00 LEVEL UP Rome Developer Conference. Portfolio Review Recruiting.

• “FELLINI” CONFERENCE ROOM h. 10.00 | 11.30 Etruscans at stake: video games for the promotion of the Etruscan heritage.

Comparing experiences and promotion strategies: the video game as a new and informal dimension of heritage experience.

Valentino Nizzo, director of the National Etruscan Museum. Margherita Eichberg, Superintendent of Fine Arts and Landscape Archeology for the metropolitan area of Rome, the province of Viterbo and southern Etruria. Eva Pietroni, CNR researcher ITABC. Maurizio Amoroso, CEO of Entertainement Games App. Moderator Andrea Dresseno, IVIPRO Project Manager. h. 11.30 | 13.00 Jeff Minter: the long history of Llamasoft

The legendary British game designer Jeff Minter talks about his forty-year career in the video game world, from the beginnings on VIC-20 and Commodore 64 to the recent mobile and VR titles. Attack of The Mutant Camels, Iridis Alpha, Batalyx, Tempest 2000, Space Giraffe, Polybius: characterized by a psychedelic atmosphere, a surreal humor and a strong creative vein, Minter's works affirm the concept of authorship in the videogame field, sometimes moving away from market logic and tracing a path of extraordinary intellectual coherence.

16 h. 14.30 | 18.30 LEVEL UP Rome Developer Conference.

Narration in different media.

Francesco Artibani, Writer of comics and cartoons. Roberto Recchioni, Novelist, screenwriter, cartoonist, illustrator and critic. Mauro Uzzeo, Screenwriter and director active in the field of comics, cinema and television. Moderator Luca Raffaelli journalist, essayist, comic writer and animation expert - La Repubblica h. 15.30 | 17.00

Presentation of the video game “A night in the forum. Trapped for a night in the Forum of Augustus "

Maria Vittoria Marini Clarelli, Superintendent of the Municipality of Rome. Lucrezia Ungaro, Head of Mercati Traiano-Museo dei Fori Imperiali. Raffaele Zeppieri, Marketing Director of Sony Interactive Entertainement. Salvatore Piro, ITABC Director Sofia Pescarin, Researcher at CNR ITABC. Keith Mifsud, VRTON. Alfonsina Russo, Director of the Archaeological Park of the Colosseum. Luca Bergamo, Deputy Mayor of Rome with responsibility for cultural growth. Moderator Roberto Roscani, Journalist and television presenter.

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SUNDAY 12 MAY

• BASILICA AEMILIA o Classrooms 1 and 2 h. 10.00| 13.30 and h.14.30|17.00 Minecraft at school Workshops to discover the educational potential of Minecraft directed by Marco Vigelini, with Maker Camp educators - coordinated by Agnese Addone.

Classes (4th and 5th primary school, 1st and 2nd secondary schools): free admission - registration on eventbrite. Workshops for children (8-13 years) and families: admission € 5 - registration on eventbrite. o Classroom 3 and Ancient Rome Area h. 10.00 | 18.00

From flight to stroll, organized by the Italian Air Force (Areonautica Militare)

Flight simulation and visit in virtual reality of digitally reconstructed environments such as teaching aids and effective means for historical dissemination. Historical reconstructions that can be visited with VR viewers. o Ancient Rome – Outdoor Area h. 14.00 | 17.00 Cosplay Parade organized by Nerd Artist.

Nerd Artist, a social promotion association, promotes cosplayer artists in the context of events. The cosplayers will parade inside the area of Ancient Rome. Suggested theme Video games and cinema. The contest will start at 4pm: on the stage three jurors will identify the winners and deliver the prizes. h. 17.00 – 18.00 Concert by the CdA band - the Cristiani d'Avena, winners of the best band award at Lucca Comics.

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The CdAs played at the Lucca Comics & Games, at the Comicon in Naples, during the Sanremo Festival and recently they were guests on television in a famous talk show, called Vita in Diretta, on Rai Uno channel. They collaborated with Gem Boys and with the king of Cartoons’ Songs in Italy: Giorgio Vanni. Their repertoire ranges from cartoons from the 70s to the present and also to videogame music.

• T10 h. 10.00 | 18.00 Heroes and superheroes among cinema, comics and video games. Pixel art, concept art and game photography with Italian game artists from Super Mario to Assassin's Creed, curated by Debora Ferrari and Luca Traini.

An exhibition to reflect on the importance of videogame arts in the visual reservoir of contemporary arts. h. 10.00 | 18.00 Miltos Manetas Room curated by Valentino Catricalà, curator and art critic, and Delfina Santoro of Gamification Lab Sapienza.

For the first time on display in Rome in the Manetas Room: 11 videogame art works to retrace ten years of one of the major precursors of this artistic genre h. 11:00 | 12.30

Meeting with Miltos Manetas, the Greek artist, founder of the first Internet pavilion of the Venice Biennale and of the digital art movement new pressionism. During the meeting, the artist will perform a perfor- mance involving the public, through the use of an old Blackbarry mobile phone. The event will be attended by the curators of the exhibition, various artists close to art in the video game and development studies in the game world. h. 10.00 | 18.00

Retrogaming. Seventy interactive stations that trace the history of videogames from the Seventies to the early 2000s. by GamesCollection.

Insights on Videogames and food aesthetics with a videogame interpretation of Artusi's recipes proposed by the Treccani Institute; The evolution of the species told by video games starting from the 16 bit era up to the early 2000s; Art and video game: the progressive development and refinement of virtual iconography; installation on Jeff Minter, the first game designer to focus on the concept of authorship on cam. h.15.00 Parents / children tournament: Mario Smash Football.

The passion for retrogaming unites generations: two against two to win the title of champion! h. 10.00 | 18.00 Videogame and Kitchen ... you play and really cook! By Coquis, University of Italian Cuisine.

Coquis, founded by Michelin-starred chef Angelo Troiani, is a recognized training institution that offers professional and amateur cooking courses; Coquis also deals with catering services with professionalism, 19 quality and attention to detail. On this occasion it will offer the public the chance to see the chefs at work while completing the preparation of the food and to taste the dishes themselves. And that's not all: small video game tournaments will be organized in the area. Visitors will be able to register and wear the chef's uniform to play Overcooked 2. The winners of the tournament will receive a prize offered by Coquis and RomeVideoGameLab.

h. 10.30 | 18.30 LEVEL UP Rome Developer Conference. Workshop, Talk, Panel. Specialist speakers in the main areas of video game creation: 3D graphics, programming. game design, production & management, business & marketing.

Kim Aava - Lead 3D Artist Francesco Abbonizio - Technical Environment Artist @ CD PROJEKT RED Daniele “Danko” Angelozzi - 3d artist zbrush evangelist Gabriele Capasso - Co-founder e CTO @ Hologriffe Stefano Cozzi - Publishing Manager @ Ignition Publishing (da Activision Blizzard e Riot Games) Chris Filip Chirita - Product Manager, Co-founder @ Game Anglia Daniele Dionisi - Game Programmer @ Caracal Games Giuseppe Enrico Franchi - Co-founder and Lead Game designer @ 34BigThings Fawzi Mesmar - Game Design Director @ King Games Mario Palmero Pavòn - Technical Evangelist @ Epic Games Giorgio Pomettini - Game Programmer and Teacher @ AIV Giuseppe Spezzano - Agile coach @ Tiny Bull Studio Tommaso Valentini - PR & Community Manager @ 3D Clouds Ellen Vandenbruwaene - Producer @ Bohemia Interactive Anne Toole - Game Writer, Narrative Designer, Writers Guild Award

• LAB AREA

• Lab 1 h. 10.00 | 18.00 The Arcade Lab. An immersion in the past.

The Arcade Lab, a company operating in the field of restructuring and recovery of original Arcade machines, is considered among the best in its field. A lot of passion and a lot of time dedicated to arcade retrogaming, never forgetting old home and portable consoles, arcades with cabin cruisers, pinball machines and juke boxes.

The Arcade Lab returns machines to their splendor, giving collectors and enthusiasts the chance to complete private collections or satisfy the desire to own one. The curious will be able to touch these machines and learn how they are made, how they were produced and how they were brought back to life over time.

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Some of the machines on display: • Flipper (WORLD CUP 94 - Williams - 1994, RESCUE 911 - Gottlieb - 1994, SURFEN SAFARI - Gottlieb - 1991). • Cabin cruisers: 1988 Minghetti machines for exclusive explanatory use containing 1299 games among the most famous in the world, eg. TETRIS - PACMAN - SUPER MARIO - BUBBLE BOBBLE etc. o Lab 2 h. 10.00 | 17.00 How our brain works through immersive virtual reality: new frontiers for scientific research. Workshop by Gaetano Tieri, PhD. Virtual Reality Lab, Unitelma La Sapienza, IRCCS Santa Lucia Foundation.

Series of scientific dissemination meetings (duration 45 ') which will describe the most recent discoveries in the field of Psychology, Social and Cognitive Neurosciences and Neuro-rehabilitations, obtained through the use of virtual reality. Demonstration of research projects through virtual helmets and how virtual reality is changing the way we do research in psychology and neuroscience, describing its advantages and future applications.

• “CAVALLI” CONFERENCE ROOM h.11.30 | 13.00 A girl's game. From storytelling to applied games, testimonials by Women in Games Italia.

Gaming is a constantly growing sector that offers numerous employment opportunities in Italy. The panel will present different job profiles and skills, thanks to the contributions of women professionals of the Women in Games Italia network.

Micaela Romanini, Founder of Women in Games - Italia Angela Paoletti, Board Member of Woman in Games - Italia, Local Transit Founder Lara Oliveti, CEO and Co-Founder of Melazeta s.r.l.

14.30 |18.00 LEVEL UP Rome Developer Conference. Portfolio Review Recruiting.

• “FELLINI” CONFERENCE ROOM h. 11.00|11.30 Presentation of the three-year courses in Media Design and CG Animation of the European Institute of Design in Rome. With reel of games made by students in collaboration with RAI Cinema, Play Entertainement and Forge Studios. Edited by Max Giovagnoli, IED Rome Visual Arts Director.

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11.30|12.30 Cinema and Videogames: different twins. Forms of exchange between the two industries are at the center of virtuous and effective production processes. Films that recall the aesthetics and dynamics of the video game and games that focus on narrative construction. Are video games a natural evolution of cinema?

Adrian Wootton, CEO of London Film and the British Film Comission. Roberto Cicutto, CEO of Cinecittà – ISTITUTO LUCE Chris Darril, Darril Arts, Italian artist, videogame author. Gabriele Mainetti, Film director, actor, composer and film producer. Moderator Simone Arcagni Journalist, New Media expert

14.30-15.30 LEVEL UP Rome Developer Conference. Lectio Magistralis curated by SKY Arte HD Video games and art. ------www.romevideogamelab.it FB: Rome VideoGame Lab - Instagram: rome_videogame_lab

For information [email protected] [email protected]

@Istituto Luce - Cinecittà. All rights reserved.

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