Unreal Tournament 2004 Bring out the Big Guns PCG133.Cover Nv 2 3 20/1/2004 4:55 PM Page 2

Total Page:16

File Type:pdf, Size:1020Kb

Unreal Tournament 2004 Bring out the Big Guns PCG133.Cover Nv 2 3 20/1/2004 4:55 PM Page 2 PCG133.cover_nv 20/1/04 6:18 pm Page 13 Issue 03 THE WAY It’s Meant To Be Played Ultimate PC gaming with GeForce FX Unreal Tournament 2004 Bring out the big guns PCG133.cover_nv_2_3 20/1/2004 4:55 PM Page 2 Contents 04 06 06 07 07 08 10 10 11 12 15 What’s new in hardware 04. Unreal Tournament 2004 08. Call Of Duty 12. Forceware 15. The Future Network plc is a public company. Produced by Printed in the UK © Future Publishing 2004 All images and materials are property of their respected owners. Future Plus 30 Monmouth Street, Bath, BANES, BA1 2BW All Rights Reserved. Printed by GeForce FX GPU pictures © NVIDIA Cover picture © Unreal Tournament 2004 Cover picture Precision Colour Print, Telford Copyright 2004 Epic Games Inc. All rights reserved.” ➔ 2 PCG133.cover_nv_2_3 20/1/2004 4:55 PM Page 3 In this issue Bring the games to life NVIDIA is committed to delivering blistering performance and visuals, and making PC gaming as easy as possible. This is the way it's meant to be played… elcome to the third issue of NVIDIA’s about the very latest TWIMTBP W The Way It’s Meant To Be Played games, including an exclusive magazine, which is dedicated to showcasing interview with the creators of first- the games participating in the ‘NVIDIA®: The person shooter Unreal Tournament way it's meant to be played™ (TWIMTBP)’ 2004 on page 8, and the eagerly- programme. This collaboration between anticipated World War II epic Call Of Duty NVIDIA, NVIDIA's hardware partners, and the on page 12. world's finest game developers and publishers If you’re looking for information on the is designed to give consumers the ultimate latest NVIDIA hardware, then check out our out-of-the-box experience. feature on page 4 on NVIDIA’s hardware NVIDIA works directly with game creators, partners and the exciting new products providing the hardware and software tools based on NVIDIA’s 5900 XT chipset, which that make it possible to create compelling combine amazing performance with game content, such as realistic life-like unbeatable value for money. characters and breathtaking cinematic On page 14, we tell you how can identify environments. The collaboration also ensures the games that carry the TWIMTBP seal of the compatibility, stability and reliability of approval, so that you can ensure you get that games within the TWIMTBP programme. ultimate 'install-and-play' experience with In this issue of the magazine, you can read each PC game that you buy. NVIDIA TECHNOLOGY DEMO: VULCAN Vulcan, the god of fire, toils at his anvil forging the metals of the earth when one of the sparks of his forge takes flight. Angered, Vulcan attempts to crush the annoyance, but it's too quick. He chases it all around his sanctuary to no avail, as he's too slow to vanquish the pest. Tired and dizzy, Vulcan makes one last attempt to get rid of the pest, but he's overcome with fatigue and shadowing with multiple light he fizzles. sources add extra atmosphere and Vulcan, the NVIDIA technology authenticity to the scene. demo, features realistic fire, smoke, You can experience the heat of and glow that fully utilises volumetric Vulcan's frustration first-hand with a texturing and render-to-texture tech- GeForce FX 5900 GPU powering niques. Next-generation lighting and your PC. ➔ Visit NVIDIA online. UK: www.nvidia.co.uk US: www.nvidia.com 3 PCG133.cover_nv_4_5 21/1/04 10:59 am Page 12 The way it’s meant to be played What’s new in hardware Look for cards produced by a selection of NVIDIA’s partner companies. Gainward ince merging with the TNC ‘Golden Sample’ range. With many S group in 1997, Gainward has hand-selected components, high risen to become the top graphics speed memory chips, and the card manufacturer in its native proprietary tuning techniques to Taiwan. Further reinforcing its maximise 3D performance all strength with branches in the UK, making the most of NVIDIA the USA, Hong Kong and Sweden, it technology, Golden Sample has has also pushed ever onwards in quickly become a firm favourite with research and development. The fruits both dedicated 3D enthusiasts of this labour are to be found in the and serious PC users alike. MSI SI is the world’s leading brand, recognised by the industry M manufacturer of innovative for value, expertise, and amazing graphics card and multimedia software and games bundles. With solutions. The company provides exclusive cooling and power cutting-edge products for commercial management technologies such as and consumer markets, such as the renowned TwinFlow™ and E3 performance or value graphics card, Power Cube™. If you require feature- internal and external TV Tuner cards rich, high performance graphics and combo graphics card (VGA+ TV cards, then you don’t need to look Tuner). MSI is also an award-winning further than MSI. Leadtek L eadtek Research Inc is, as the Utilising NVIDIA technology, name suggests, a company Leadtek's Winfast Series 3D cards with a dedication to research and provide a wide range of options for development. A specialist in the video input and output, hardware design and manufacture of video monitoring, and even overclocking. card solutions since 1986, its With a complete set of connection industry-leading ISO9001 standard cables provided with every product, manufacturing facility gives it the Leadtek purchasers are able to start ability to produce graphics solutions appreciating the power of NVIDIA to a wide range of specifications. right away. ➔ 4 PCG133.cover_nv_4_5 21/1/04 11:00 am Page 13 What’s new in hardware Gigabyte Technology ounded in 1986, Gigabyte advanced 3D gaming to digital and F Technology has steadily built itself video cinematography. an unshakable reputation and solid With an enticing games bundle, foundation in the computer industry on this new product packs an amazing the reliability of its motherboards and punch in terms of not only speed, add-on card products. and performance but also The new GV-N595U-GT card based affordability. Gigabyte Technology on the Geforce FX 5950 Ultra chipset has received multiple awards due guarantees maximum performance in a to the innovative features and wide range of applications from specifications of its products. PNY Technologies leading manufacturer of many new systems also boast A memory and graphics PNY’s NVIDIA-based cards. products for almost 20 years, PNY Its Verto range typically Technologies has become a firm reinforces a firm commitment to favourite with buyers at retailers provide solutions for every such as PC World, Dixons, and application and budget, with both Currys, as well as online suppliers AGP and PCI versions of the such as Dabs. Partnerships with Geforce FX 5200, along with companies such as Dell, Epson, Geforce FX 5200 Ultra and Geforce IBM, Sony and Toshiba means FX 5600 models. Point Of View lthough only established in 2000, a significant presence in over A Point Of View enjoys phenomenal 25 countries). success, with an extensive range of Having shipped in excess of graphics cards now available in more 1.3 million graphics cards to date, than 25 countries. the Amsterdam-based Point Of Having built a strong reputation for View continues to grow at an after sales service and technical support, exponential rate, and is fast Point Of View has become a familiar becoming the NVIDIA technology brand in specialist stores, chains and supplier of choice for an ever-increasing hypermarkets right across Europe (with number of PC owners. XFX U niquely catering to the needs standard editions are complemented of gamers is a no-brainer for by Executioner Edition versions and XFX, given its technical team is high-end, uniquely tweaked ‘Extreme composed of die-hard games fans. Gamer’s Edition’ models. XFX also The Extreme Effects range is ‘For produces three Personal Cinema Gamers, By Gamers’, something that editions, of which the FX5900-based informs every one of its 35 different 256Mb Personal Cinema Solution NVIDIA-based retail models. An currently represents the absolute extensive range, it encompasses pinnacle of the videogame graphics both PCI and AGP variants, while card technology. ➔ Visit NVIDIA online. UK: www.nvidia.co.uk US: www.nvidia.com 5 PCG133.cover_nv_6_7 20/1/2004 4:57 PM Page 12 The way it’s meant to be played Case study: Painkiller I Painkiller gives you the modelling, inverse kinematics, and opportunity to shoot at 20 ragdoll animations courtesy of the varieties of undead enemies. Havok 2.0 physics engine, the game is able to generate realistic death animations for enemies. For instance, fire a stakegun into one of the 20 types of undead that populate the game and you’ll see the creature react to the exact area it’s been skewered, dangling helplessly if pinned to a wall. “Partnering with NVIDIA proves how seriously people are taking Painkiller,” says Richard Wah Kan, president and CEO, Dreamcatcher. “Their reputation is second to none, and we're convinced that Painkiller will look and play even better using their hardware.” The excuse for all this gruesome action is a story in which the hero is Publisher: Dreamcatcher effects. It has been designed to deliver sent to purgatory, where he must Developer: People Can Fly 100 times the number of polys found battle hordes of demons. And given Release: March in rival games, and lavishes 8,000 per that developer People Can Fly boasts creature, while the 19 levels are built world Quake champions, it’s no Consider the elements that go into using around half a million apiece. A surprise to discover that Painkiller making a winning first-person shooter ‘real world’ lighting distribution model pulls out all the stops in multiplayer, and you’ll find they’ve been adds atmosphere and visual with five neat twists on the usual incorporated into Painkiller, but not complexity via ambient and per-pixel deathmatch theme.
Recommended publications
  • 25 Jahre Koch Media – Ein Jubiläum (PDF Download)
    25 JAHRE KOCH MEDIA - EIN JUBILÄUM Während Unternehmen in manch anderen Branchen mit 25 Und so ist die Entwicklung von Koch Media in den vergange- Jahren noch zu den Newcomern zählen würden, ist diese nen 25 Jahren auch ein Mutmacher: Sie zeigt, dass man mit Zeitspanne in der Entertainment-Branche kaum zu überbli- der Entwicklung und dem Vertrieb von Games auch in und cken. Zu schnell kommen und gehen Trends und mit ihnen aus Deutschland heraus enorm erfolgreich sein kann. häufig auch ganze Unternehmen. Das gilt ganz besonders für die Games-Branche, die zwar seit vielen Jahren stark Koch Media hat sich in den vergangenen 25 Jahren zu einem wächst, deren dynamische Entwicklung aber selbst Bran- integralen Bestandteil der deutschen Games-Branche ent- chen-Urgesteine von Zeit zu Zeit überfordert. Das 25-jähri- wickelt. Als Gründungsmitglied des BIU – Bundesverband ge Jubiläum von Koch Media ist daher ein Meilenstein, der Interaktive Unterhaltungssoftware und mit Dr. Klemens Kun- gar nicht hoch genug geschätzt werden kann. dratitz als aktivem Vorstand des Verbandes hat sich Koch Media immer für die Themen der Branche und die Weiter- Die Erfolgsgeschichte von Koch Media ist auch mit dem entwicklung der gamescom engagiert. Seit vielen Jahren ist Blick auf ihren Entstehungsort einmalig. Die Geschichte der Koch Media Partner von Spiele-Entwicklern in Deutschland deutschen Games-Branche ist sehr wechselhaft, nur wenige wie aktuell von King Art oder hat eigene Studios wie Deep Unternehmen schaffen es über viele Jahre, hier Games zu Silver Fishlabs. Doch darf man das Unternehmen nicht nur entwickeln und zu verlegen. Das Image von Games hat sich auf seine Rolle in Deutschland beschränken: Mit Niederlas- erst in den vergangenen Jahren verbessert und war zuvor sungen in allen europäischen Kernmärkten, in Nordamerika allzu lange von Klischees bestimmt.
    [Show full text]
  • Embracer Group Acquires Easy Trigger
    Press release Karlstad, Sweden, 5 August 2021 Embracer Group acquires Easy Trigger Embracer Group AB (“Embracer”) through its wholly owned subsidiary Coffee Stain Studios AB ("Coffee Stain"), have entered into an agreement to acquire 100 percent of the shares in Easy Trigger AB ("Easy Trigger"), the studio behind the critically acclaimed title Huntdown. “We have worked with Easy Trigger for a couple of years already on the Huntdown game and are impressed with talent within the studio. We will continue to work closely with the team and are excited welcome them into the Embracer family”, says Anton Westbergh, Co-founder and CEO Coffee Stain. Background and rationale Easy Trigger is a development studio founded in 2016, with headquarters located in Trollhättan, Sweden. The studio consists of 5 employees that have collaborated with Coffee Stain on the development and release of the critically acclaimed indie title Huntdown. Easy Trigger is led by co-founder and CEO Tommy Gustafsson, and co- founder and lead programmer Andreas Renberg. The company was wholly owned by the two co-founders who will remain in their current roles post-transaction. Through the acquisition, Coffee Stain onboards a talented team that will boost the development of 1st party IP within the group. Going forward, Easy Trigger will collaborate with Coffee Stain to continue working on the Huntdown IP as well as creating new original indie titles. “We look forward to continuing our partnership with Coffee Stain and further leverage the knowledge and experience within the entire Embracer Group, to accelerate growth within Easy Trigger and continue to make great games” says Tommy Gustafsson, Co-founder and CEO Easy Trigger.
    [Show full text]
  • November 2008
    >> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements.
    [Show full text]
  • THQ Nordic AB (Publ) Acquires Koch Media
    THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 .
    [Show full text]
  • Playvs Announces $30.5M Series B Led by Elysian Park
    PLAYVS ANNOUNCES $30.5M SERIES B LED BY ELYSIAN PARK VENTURES, INVESTMENT ARM OF THE LA DODGERS, ADDITIONAL GAME TITLES AND STATE EXPANSIONS FOR INAUGURAL SEASON FEBRUARY 2019 High school esports market leader introduces Rocket League and SMITE to game lineup adds associations within Alabama, Mississippi, and Texas to sanctioned states for Season One and closes a historic round of funding from Diddy, Adidas, Samsung and others EMBARGOED FOR NOVEMBER 20TH AT 10AM EST / 7AM PST LOS ANGELES, CA - November 20th - PlayVS – the startup building the infrastructure and official ​ ​ ​ platform for high school esports - today announced its Series B funding of $30.5 million led by Elysian ​ ​ Park Ventures, the private investment arm of the Los Angeles Dodgers ownership group, with five ​ existing investors doubling down, New Enterprise Associates, Science Inc., Crosscut Ventures, ​ Coatue Management and WndrCo, and new groups Adidas (marking the company’s first esports ​ ​ ​ ​ ​ investment), Samsung NEXT, Plexo Capital, along with angels Sean “Diddy” Combs, David ​ ​ ​ Drummond (early employee at Google and now SVP Corp Dev at Alphabet), Rahul Mehta (Partner at ​ ​ ​ DST Global), Rich Dennis (Founder of Shea Moisture), Michael Dubin (Founder and CEO of Dollar ​ ​ ​ ​ ​ ​ Shave Club), Nat Turner (Founder and CEO of Flatiron Health) and Johnny Hou (Founder and CEO of ​ ​ ​ ​ NZXT). This milestone round comes just five months after PlayVS’ historic $15M Series A funding. “We strive to be at the forefront of innovation in sports, and have been carefully
    [Show full text]
  • Epic Games and EA Announce 'Bulletstorm Epic Edition' With
    Epic Games and EA Announce ‘Bulletstorm Epic Edition' With Exclusive Early Access to Gears of War 3 Beta REDWOOD CITY, Calif.--(BUSINESS WIRE)-- People Can Fly, Epic Games, Electronic Arts Inc. (NASDAQ:ERTS) and Microsoft Game Studios today announced the "Epic Edition" of Bulletstorm™, the highly anticipated new action shooter from the makers of the award-winning Unreal Tournament and Gears of War series of games. In this unique promotion, Epic Games and EA are blowing out the launch of Bulletstorm with access to the public beta for Gears of War 3, the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Players that purchase the Epic Edition are guaranteed early access to the Gears of War 3 beta*. Pre-order now to reserve a copy of the Epic Edition which will be available on Feb. 22, 2011 for MSRP $59.99, only for the Xbox 360® video game and entertainment system, while supplies last. "Epic is poised to break new ground in 2011 with Gears of War 3 and Bulletstorm," said Dr. Michael Capps, president of Epic Games. "With these two highly anticipated triple-A experiences comes a unique opportunity to do something to really excite players, and that's what we intend to accomplish with the support of Microsoft Game Studios and EA. This is for the shooter fans." In addition to access to the beta, the Epic Edition gives players bonus in-game Bulletstorm content when playing online, including 25,000 experience points, visual upgrades for their iconic leash, deadly Peace Maker Carbine, boots and armor.
    [Show full text]
  • Principles of Game Design
    Principles of Game Design • To improve the chances for success of a game, there are several principles of Game Design Principles good game design to be followed. – Some of this is common sense. – Some of this is uncommon sense … learn from other people’s experiences and mistakes! • Remember: – Players do not know what they want, but they 1 know it when they see it! 2 Principles of Game Design Player Empathy • To start with, we will take a look at some • A good designer always has an idea of what is of the fundamental principles of game going on in a player’s head. design. – Know what they expect and do not expect. – Anticipate their reactions to different game • Later, we will come back and take a look situations. at how we can properly design a game to • Anticipating what a player wants to do next in a make sure these principles are being video game situation is important. properly met. – Let the player try it, and ensure the game responds intelligently. This makes for a better experience. – If necessary, guide the player to a better course of 3 action. 4 Player Empathy Player Empathy Screen shot from Prince of Persia: The Sands of Time. This well designed game Screen shot from Batman Vengeance. The people making Batman games clearly demonstrates player empathy. The prince will miss this early jump5 do not empathize with fans of this classic comic. Otherwise, Batman games6 over a pit, but will not be punished and instead can try again the correct way. would not be so disappointing on average.
    [Show full text]
  • Introduction
    Introduction ○ Make games. ○ Develop strong mutual relationships. ○ Go to conferences with reasons. ○ Why build 1.0, when building 1.x is easier? Why we use Unreal Engine? ○ Easier to stay focused. ○ Avoid the trap of development hell. ○ Building years of experience. ○ A lot of other developers use it and need our help! Build mutual relationships ○ Epic offered early access to Unreal Engine 2. ○ Epic gave me money. ○ Epic sent me all around the world. ○ Meeting Jay Wilbur. Go to conferences ○ What are your extrinsic reasons? ○ What are your intrinsic reasons? ○ PAX Prime 2013. Building 1.x ○ Get experience by working on your own. ○ Know your limitations. ○ What are your end goals? Conclusion ○ Know what you want and do it fast. ○ Build and maintain key relationships. ○ Attend conferences. ○ Build 1.x. Introduction Hello, my name is James Tan. I am the co-founder of a game development studio that is called Digital Confectioners. Before I became a game developer, I was a registered pharmacist with a passion for game development. Roughly five years ago, I embarked on a journey to follow that passion and to reach the dream of becoming a professional game developer. I made four key decisions early on that I still follow to this day. One, I wanted to make games. Two, I need to develop strong mutual relationships. Three, I need to have strong reasons to be at conferences and never for the sake of it. Four, I should always remember that building 1 point x is going to be faster and more cost effective than trying to build 1 point 0.
    [Show full text]
  • 10Th IAA FINALISTS ANNOUNCED
    10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer
    [Show full text]
  • Unreal Tournament for Immersive Interactive Theater
    Jeffrey Jacobson and Zimmy Hwang UNREAL TOURNAMENT FOR IMMERSIVE INTERACTIVE THEATER aveUT is a set of modifications to ater that displays a specially made movie on the Unreal Tournament that allows it inside of a half-sphere-shaped screen. Members of to display in panoramic (wide field the audience experience some degree of immer- of view) theaters. The result is a sion, the feeling of being there in the world useful tool for educational applica- depicted by the movie, because the screen covers Ctions and virtual reality (VR) research. Our mod- such a wide angle of view. ifications are open source and freely available to While film is capable of providing the most the public (see www2.sis.pitt.edu/~jacobson/ut/). detailed imagery, producing the visual effects by CaveUT provides multiple views—left, right, up, computer has some distinct advantages. With the and down—from one point in the virtual envi- right software, scenes could be generated rapidly ronment. It is also capable of off-axis projection, and with no special equipment. Most impor- which supports correct display when used in tantly, computer-generated imagery could the very small one-person theaters researchers respond to input from a performer or the audi- refer to as caves. ence itself. At this point it is more like an interac- An important branch of engineering for VR tive game—a boon for entertainment and applications centers on building an enclosure educational applications, as well as certain areas where imagery is projected onto the walls. An of research. An example of a fully digital display early example of this is a planetarium, which cre- is the Earth Theater at the Carnegie Museum of ates the illusion of a night sky, or an IMAX the- Pittsburgh (see Figure 1).
    [Show full text]
  • Investor Presentation Q2 2014 August 14, 2014
    Investor Presentation Q2 2014 August 14, 2014 NEXON Co., Ltd. © 2014 NEXON Co., Ltd. All Rights Reserved. Owen Mahoney President and Chief Executive Officer 2 © 2014 NEXON Co., Ltd. All Rights Reserved. 1H 2014 Financial Results (Unit: ¥ billions) Revenue Operating Income Net Income1 84.4 81.0 34.1 31.1 26.5 20.2 1H 2013 1H 2014 1H 2013 1H 2014 1H 2013 1H 2014 1 Net Income refers to net income attributable to owners of the parent company, as stated in Nexon’s consolidated financial results. 3 © 2014 NEXON Co., Ltd. All Rights Reserved. Core Strategic Theme: Focus Products: . New games: Laser-like focus on quality. Pare down development and pipeline to games that really matter – those that are fun and differentiated . Live games: Focus on long-term growth and player retention People: . Demand a commitment to highest standard of game development and operations. Set and adhere to a clear mission and goals Partners: . Be highly selective and work only with the best. Partner with developers who are as dedicated to online game quality as we are 4 © 2014 NEXON Co., Ltd. All Rights Reserved. Legion of Heroes: Trailer 5 © 2014 NEXON Co., Ltd. All Rights Reserved. Legion of Heroes: Strong and Consistent Metrics DAU Trend Since Launch 014/02/14 2014/03/14 2014/04/14 2014/05/14 2014/06/14 2014/07/14 1 Above graph illustrates DAU trend excluding impact from Kakao version launched at the end of July 6 © 2014 NEXON Co., Ltd. All Rights Reserved. EA SPORTS™ FIFA Online 3 : Trailer 7 © 2014 NEXON Co., Ltd.
    [Show full text]
  • ROUTE GENERATION ALGORITHM in UT2004 Gregg T
    ROUTE GENERATION FOR A SYNTHETIC CHARACTER (BOT) USING A PARTIAL OR INCOMPLETE KNOWLEDGE ROUTE GENERATION ALGORITHM IN UT2004 Gregg T. Hanold, Technical Manager Oracle National Security Group gregg. [email protected] David T. Hanold, Animator DavidHanoldCG [email protected] Abstract. This paper presents a new Route Generation Algorithm that accurately and realistically represents human route planning and navigation for Military Operations in Urban Terrain (MOUT). The accuracy of this algorithm in representing human behavior is measured using the Unreal TournamenFM 2004 (UT2004) Game Engine to provide the simulation environment in which the differences between the routes taken by the human player and those of a Synthetic Agent (BOT) executing the A-star algorithm and the new Route Generation Algorithm can be compared. The new Route Generation Algorithm computes the BOT route based on partial or incomplete knowledge received from the UT2004 game engine during game play. To allow BOT navigation to occur continuously throughout the game play with incomplete knowledge of the terrain, a spatial network model of the UT2004 MOUT terrain is captured and stored in an Oracle 11 9 Spatial Data Object (SOO). The SOO allows a partial data query to be executed to generate continuous route updates based on the terrain knowledge, and stored dynamic BOT, Player and environmental parameters returned by the query. The partial data query permits the dynamic adjustment of the planned routes by the Route Generation Algorithm based on the current state of the environment during a simulation. The dynamic nature of this algorithm more accurately allows the BOT to mimic the routes taken by the human executing under the same conditions thereby improving the realism of the BOT in a MOUT simulation environment.
    [Show full text]