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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
MTG-Pl Documentation Release 0.10.1B
MTG-pl Documentation Release 0.10.1b Dominik Kozaczko & strefa-gry.pl Nov 12, 2018 Contents 1 Instrukcje 1 2 Tłumaczenie dodatków 3 2.1 Standard...............................................3 2.2 Modern................................................3 2.3 Pozostałe...............................................4 2.4 Specjalne karty............................................4 3 Warto przeczytac´ 5 4 Ostatnie zmiany 7 5 Ekipa 9 5.1 Origins................................................9 5.2 Battle for Zendikar.......................................... 25 5.3 Dragons of Tarkir........................................... 41 5.4 Uzasadnienie tłumaczen´....................................... 57 5.5 Innistrad............................................... 58 5.6 Dark Ascension........................................... 73 5.7 Avacyn Restored........................................... 83 5.8 Magic the Gathering - Basic Rulebook............................... 95 5.9 Return to Ravnica.......................................... 122 5.10 Gatecrash............................................... 136 5.11 Dragon’s Maze............................................ 150 5.12 Magic 2014 Core Set......................................... 159 5.13 Theros................................................ 171 5.14 Heroes of Theros........................................... 185 5.15 Face the Hydra!........................................... 187 5.16 Commander 2013.......................................... 188 5.17 Battle the Horde!.......................................... -
Barbarian Subclass and Theros Quest Foreword on the World Presented in Mythic Odysseys by Christopher M
Contents Foreword.............................................................................. 1 Barbarian ............................................................................2 Path of the Forestmaster ...............................................2 Quest for the Forestmaster .........................................4 Adventure Prompts .........................................................4 Mountain Crossing ..........................................................5 Traxian Forest ....................................................................5 Forest Overview .............................................................5 Unique Creatures ..........................................................5 Traxian Forest Encounter Tables ...........................6 New Monster Stat Blocks ...........................................11 Sidebars Forestmaster Barbarians and Devotion 4................. Path of the Forestmaster Barbarian subclass and Theros Quest Foreword On the world presented in Mythic Odysseys By Christopher M. Cevasco of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a Art Credits mythic being that dwells in the unexplored, ON THE COVER: The Cyclops (1914) by French Symbolist primeval forest beyond Theros's Oraniad painter Odilon Redon (1840 - 1916). Mountains. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster Border pattern around sidebar box adapted from a design becomes a devastating force of destruction by Gordon Johnson from Pixabay. when -
The Lost Kenku
THE LOST KENKU Illustrated and Written By Shawn Wood Note from the Author o say this is a loosely constructed adventure may be an exaggeration of some degree. However, some patron saint of children requested a pdf of my adventure notes. So, here we are. I’ve use one version or another of this adventure to introduce people to the D&D experi- ence as it has all the elements of a good game with very little ramp up time needed. The adventure structure is created in such a way to allow for as much or as little combat is desired. Encounters can be changed to suit a lvl1 cam- paign, and with a little imagination I imagine one could have fun altering it for a party in the high teens. Some nice paintings of Ancient Dragons and Neoliths may be in order. Have fun with it. Change, add, or remove monsters, items, and characters as you see fit. A special thanks to the wonderful donors of the Extra Life Charity and the Dungeons and Dragons Team. Together we can manage to do a little bit of good in this mind-flayer-run world. 2 | THE LOST KENKU | A 2017 EXTRA LIFE ADVENTURE Wizard of Weirding Mind Flayer Alhoon The Wizard Weirding is a mind flayer alhoon in dis- guise. It uses disguise self to appear as a male human wizard named Weirding. Long ago, it left the hive in search of power and immortality through magic. To blend in with the general population of Faerun, the alhoon mar- ried a human woman and adopted her child as his own. -
Plane Shift: Dominaria
Contents The Domains Seven Pillars of Benalia Church of Serra Tolarian Academies Merfolk of Vodalia Belzenlok’s Cabal Warhosts of Keld Elves of Llanowar PLANE SHIFT: DOMINARIA ©2018 Wizards of the Coast LLC. Magic: The Gathering, Wizards of the Coast, Dungeons & Dragons, their respec- tive logos, Magic, Dominaria, D&D, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and characters’ distinctive likenesses are property of Wizards of the Coast LLC in the USA and other countries. All rights reserved. www.MagicTheGathering.com Written by James Wyatt with Ashlie Hope Cover art by Tyler Jacobson Editing by Scott Fitzgerald Gray The stories, characters, and incidents mentioned in this publication are entirely fictional. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. First Printing: July 2018 Contact Us at Wizards.com/CustomerService Wizards of the Coast LLC PO Box 707 Renton, WA 98057-0707 USA USA & Canada: (800) 324-6496 or (425) 204-8069 Europe: +32(0) 70 233 277 Tolarian Scholar Sara Winters Introduction By the time you read this, you’ll have heard news of the forth- coming publication of Guildmaster’s Guide to Ravnica, which I privately refer to as “Plane Shift: Ravnica.” That book is the primary reason that this installment of the Plane Shift series is relatively late, because the D&D part of my brain was occu- pied with working on it. But that book is also the culmination of all the work I’ve done on this series over the last couple of years. -
Modified Reincarnate Table
Modified Reincarnate Table Gender Change: Roll a d100. On 15 or below, you are resurrected in a body of the opposite gender. Race Change: Roll a d200 (i.e. a d20 for the first two digits, where 20 counts as 0, and a d10 for the last digit) and consult the table. Sources: • EE = Elemental Evil Player's Companion • GGR = Guildmasters' Guide to Ravnica • MTOF = Mordenkainen's Tome Of Foes • PHB = Player's Handbook • SCAG = Sword Coast Adventurer's Guide • TOP = The Tortle Package (Tomb of Annihilation Supplement) • VOLO = Volo's Guide To Monsters d200 Race Source Start End 1 4 Aarakocra EE 5 5 Aasimar, Fallen VOLO 6 6 Aasimar, Protector VOLO 7 7 Aasimar, Scourge VOLO 8 11 Bugbear VOLO 12 12 Centaur GGR 13 16 Dragonborn PHB 17 20 Dwarf, Gray (Duergar) SCAG/MTOF 21 29 Dwarf, Hill PHB 30 37 Dwarf, Mountain PHB 38 41 Elf, Dark (Drow) PHB 42 45 Elf, Eladrin MTOF 46 54 Elf, High PHB 55 58 Elf, Sea MTOF 59 62 Elf, Shadar-Kai MTOF 63 70 Elf, Wood PHB 71 74 Firbolg VOLO 75 75 Genasi, Air EE 76 76 Genasi, Earth EE 77 77 Genasi, Fire EE 78 78 Genasi, Water EE 79 80 Gith, Githyanki MTOF 81 82 Gith, Githzerai MTOF 83 86 Gnome, Deep (Svirfneblin) EE/SCAG/MTOF 87 90 Gnome, Forest PHB 91 96 Gnome, Rock PHB 97 100 Goblin VOLO/GGR 101 104 Goliath EE/VOLO 105 108 Half-elf PHB 109 109 Half-elf, Wood Descent SCAG 110 110 Half-elf, Moon/Sun Descent SCAG 111 111 Half-elf, Drow Descent SCAG 112 112 Half-elf, Aquatic Descent SCAG 113 116 Halfling, Ghostwise SCAG 117 124 Halfling, Lightfoot PHB 125 132 Halfling, Stout PHB 133 136 Half-orc PHB 137 140 Hobgoblin VOLO -
The Grand Duchy of Karameikos Players Guide V1.0
The Grand Duchy of Karameikos Players Guide v1.0 Overview This player guide is intended to give you, the player, an overview of the new world you will be exploring – Mystara and more specifically the Grand Duchy of Karameikos, the country that will be your starting area. It will give you some background for your characters and some modifications and limitations to the choices you can make at character creation based upon this campaign starting in the Grand Duchy of Karameikos. As you explore the lands of Karameikos & the rest of Mystara, discover its secrets and meet new races and cultures more options will open for you as players. History This is the land's history as known to the peoples of Karameikos. The first part of the history is recorded in an epic work of poetry of the Traldar (Traladara) people, "The Song of King Halav." This is an ancient work maintained by generations of bards before finally being committed to writing about six centuries ago. The Song of King Halav In ancient times, the land now called Karameikos was the forest homeland of the Traldar, men and women so favoured by the Immortals and allowed to live in these beautiful lands. The Immortals let the Traldar live happy, simple lives. The Traldar fished and hunted; the men spent most of their time sporting with one another and offering praise to the Immortals. But the Immortals knew that the happiness of the Traldar was to end. Far to the west, a race of evil beast-men was preparing to march through the easterly lands in search of booty, prisoners and more hospitable homelands. -
128 Map & Handout Supplement Produced by Paizo Publishing, Llc
#128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Advanced Dungeons & Dragons 5Th Edition (AD&D5E) the Kenku
Advanced Dungeons & Dragons 5th edition (AD&D5E) The Kenku This product contains optional variant rules for the Kenku race in the Dungeons & Dragons 5th Edition game, and is considered official for use in the Advanced Dungeons and Dragons 5th Edition game. Sample file AD&D5E Game Terms The following are some terms and acronyms used and what they mean. Ability Score Adjustment (ASA). Raises the maximum an ability score can be increased to. Ability Score Improvement (ASI). Increases an ability score by the stated amount, but does not raise the maximum the ability score can be increased to. Ability Score Maximum (ASM). The maximum an ability score can be increased naturally. All player character's ability scores have a natural maximum of 20. Racial Ability Score Adjustment (RASA). The ability score adjustment your character receives for being a member of a certain race, subrace, and/or variant options. Racial Ability Score Improvement (RASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Racial Ability Score Maximum (RASM). The maximum an ability score can be increased naturally beyond 20 as a result of your race, subrace, and/or variant options. Customizing Your Race You can use your RASI's to customize your ability scores outside of your race's norm, but your RASM does not deviate from your RASA. Alternative Game Terms While some players may have particular sensitivities or triggers in regards to the term "race" and "subrace", the following alternatives can be used to mean the same thing: Origin = Race, and Lineage = Subrace. -
Noble Houses of Waterdeep P R Ovides a T H O R Ough and up -T O -Date Bre a K D Own of Wa T E R- NOBLE HOUSES D E E P’S Most Import a N T Nobility
City of Splendors: Waterdeep p rovides the most in- depth description to date of the famed city of Wa t e r- deep in the FORGOTTEN REALMS Campaign Setting. The book also offers four new prestige classes appro p r i a t e for re s i d e nts of Wa t e rd e e p, plus a variety of new feats, monsters, and magic items. Noble Houses of Waterdeep p r ovides a t h o r ough and up -t o -date bre a k d own of Wa t e r- NOBLE HOUSES d e e p’s most import a n t nobility. T he nobles OF WATERDEEP detailed he re do not rule the Wa t e rdeep re g i o n, but they do own much of the surrounding coun- A Web Enhancement for t r yside. For more information on these noble houses and their influence on the city, see City of City of Splendors: Waterdeep S p l e n d o r s: W a t e r d e e p. As always, feel free to adapt the material pre- s e nted he re as you see fit to make it work with yo u r CREDITS c a m p a i g n . Design: Eric L. Boyd Editing: Penny Williams PREPARATION Typesetting: Nancy Walker You (the DM) need the D&D core ru l e b o o k s —t he Design Manager: Christopher Perkins Player’s Handbook, t he Dungeon Master’s Guide, Web Production Bart Carroll and the Monster Manual—as well as City of Web Development: Mark A.