Complete Rules

Total Page:16

File Type:pdf, Size:1020Kb

Complete Rules Complete Rules By Matthew J. Finch Contributors: Dennis Sustare, Bill Webb, Playtesters: Dennis Sustare, Russell Cone, Marv Breig, Jason Cone, Allan T. Grohe, Jr., Christopher “Flambeaux”Cain, Bill Webb, Illés Tamás, and Jerry Mapes Jason Cone, Joe Ross, Stephen Ewing, Brian Lee, Mike Moran, Cover Art: Erol Otus Matthew W. Schmeer, James E. Bobb, Editing: Vicki Potter, Bill Webb, Andrew “The Venomous Pao” Trent, James Maliszewski, Rob Ragas, Jesse Rothacher, Dominik Douville-Bélanger, Greg Backus, Vincent Florio, Aaron Zirkelbach, Guy Fullerton, and James Redmon John January, Colton Jackson, Jens Thuresson, Interior Art: Rowena Aitken, Andrew Bates, Mark Smylie, Andreas Olsson, Jesse Rothacher, Charles A. Wright, Brian LeBlanc, Beth Trott, Tyler Walpole, Michael Shorten, Sean Wills, Paul Fini, Al Krombach, Rico Thomaso, Jeremy McHugh, Eric Lofgren, Curtis Brown, Madison Finch, Erol Otus, Ala Fedorova, Cara Mitten, Talon Dunning, Leif Jones, Steve Ellis, Atticus Finch, Donovan Chaney, Mike Badolato, Stephan Poag, Chris Moreno Thomas Clark, Tessa Finch, James Redmon, Jillian Webb, Layout: Charles A. Wright Tanner Adams, Jesse Rothacher, Eric Norred… and with Additional proofreading and suggestions: profuse apologies to all those who have not been included by Russell Cone, Jim Bobb, Eric Norred, and the dint of the author’s negligence! Swords & Wizardry forum Original System and Rules Authors: Dave Arneson and With special thanks to: The Knights and Gary Gygax, with Rob Kuntz and others, with special thanks to Knaves Alehouse Dennis Sustare (for writing the original Druid class), and Joe Fischer for the Ranger. Dedicated to E. Gary Gygax (1938-2008) and to Jerry Mapes, for his contributions to FroG GOD GAMES IS old-school gaming CEO Bill Webb V. P. of Marketing & Sales Rachel Ventura Creative Director: This book is dedicated to the Swords & Wizardry Art Director Matthew J. Finch Charles A. Wright Gygax Memorial Fund www.gygaxmemorialfund.org Creative Director: Pathfinder Our Man Friday Greg A. Vaughan Skeeter Green MYTHMERE GAMES™ Samplewww.swordsandwizardry.com file Copyright © 2008-2012 Matthew J. Finch. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Swords & Wizardry, S&W, and Mythmere Games, are trademarks of Matthew J. Finch. Frog God Games and the Frog God Games logo are trademarks of Frog God Games. Some artwork copyrighted by Necromancer Games. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters, and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. 2 Sample file 3 TABLE OF CONTENTS Table of Contents Magic........................................... 49 Introduction Magical Research......................................................... 50 Foreword by Tim Kask.................................................. 6 Introduction by Matt Finch............................................ 6 Spell Lists....................................... 51 Getting Started............................................................... 6 Abbreviations................................................................. 6 Spell Descriptions............................. 52 For Players For the Referee Creating a Character.............. 7 Introduction................................... 74 Setting up Your Character Sheet.................................... 7 Roll Attribute Scores...................................................... 7 Choose a Character Class............................................... 9 Designing an Adventure..................... 75 Multi-Classing in Swords & Wizardry......................... 24 Choose a Character Race..............................................25 Dungeon Adventures......................... 75 Choose an Alignment................................................... 28 Buy Equipment.............................................................29 Calculating Armor Class.............................................. 31 Wilderness Adventures...................... 82 Weight and Movement................................................. 32 Special Combat Rules....................... 86 Mass Combat................................................................ 86 How to Play....................... 34 Siege Combat............................................................... 87 Gaining Experience...................................................... 34 Aerial Combat.............................................................. 88 Time..............................................................................35 Ship Combat................................................................. 90 Saving Throws.............................................................. 35 Combat..........................................36 Monsters........................... 92 Reading the Monster Descriptions............................... 92 Initiative and Order of Battle...................................... 36 Monster Descriptions................................................... 92 The Attack Roll........................................................... 36 Monsters by Challenge Level..................................... 116 Attack Tables............................................................... 38 Creating Monsters...................................................... 118 Specific Situations....................................................... 40 Turning the Undead..................................................... 42 Damage and Death...................................................... 43 Treasure........................... 119 Healing ........................................................................ 43 Generating a Random Treasure Hoard....................... 120 Morale.......................................................................... 43 Magic Items................................................................ 120 Quick Method for Ascending AC Combat ........................ 44 Gameplay Example........................... 44 Blank Character Sheet........... 131 SampleLegal Appendix .............................. file 132 High Level Adventuring.................... 46 The Stronghold............................................................. 47 Hiring Followers.......................................................... 48 Index ........................................... 133 4 TABLE OF CONTENTS List of Tables Table 1: Strength....................................................................... 7 Table 54: Encounters in Clear Terrain.................................... 83 Table 2: Dexterity...................................................................... 8 Table 55: Encounters in Desert Terrain.................................. 83 Table 3: Constitution................................................................. 8 Table 56: Encounters in Forest or Woodland Terrain............. 83 Table 4: Intelligence.................................................................. 8 Table 57: Encounters in Hills or Mountain Terrain................ 84 Table 5: Charisma..................................................................... 8 Table 58: Encounters in River Areas...................................... 84 Table 6: Thieving Skills for Assassins...................................... 9 Table 59: Encounters on the High Seas.................................. 84 Table 7: Assassin Advancement Table.................................... 10 Table 60: Encounters in Swamp Terrain................................. 84 Table 8: Cleric Advancement Table........................................ 11 Table 61: Animal Encounters.................................................. 84 Table 9: Druid Advancement Table........................................ 13 Table 62: Draconic Encounters............................................... 84 Table 10: Fighter Parrying Ability.......................................... 14 Table 63: Flying Creature Encounters.................................... 84 Table 11: Fighter Advancement Table.................................... 14 Table 64: Humankind Encounters........................................... 84 Table 12: Magic-User Advancement Table............................. 17 Table 65: Humanoid and Giant Encounters............................ 85 Table 13: Monk Advancement Table...................................... 18 Table 66: Miscellaneous Monster Encounters........................ 85 Table 14: Thieving Skills for Monks...................................... 19 Table 67: Swimming Creature Encounters............................. 85 Table 15: Paladin Advancement Table.................................... 20 Table 68: Terrain-Specific Encounters.................................... 86 Table 16: Ranger Advancement Table..................................... 21 Table 69: Undead Encounters................................................. 86 Table 17: Thieving Skills........................................................ 24 Table 70: Aerial Mobility........................................................ 88 Table 18: Non-human Thief Bonuses Table........................... 24 Table 71: Aerial Missile Fire.................................................. 89 Table 19: Thief Advancement Table....................................... 24 Table 72: Result of Aerial Critical Hits.................................. 89 Table 20: General
Recommended publications
  • Fantasy Adventure Game Expert Rulebook
    TABLE OF CONTENTS Reference Charts from D&D® Basic X2 Character Attacks X26 PART 1: INTRODUCTION X3 Monster Attacks X26 How to Use This Book X3 PART 6: MONSTERS X27 The Scope of the Rules X3 MONSTER LIST: Animals to Wyvern . X28 Standard Terms Used in This Book X3 PART 7: TREASURE X43 Assisting A Novice Player X3 Treasure Types X43 The Wilderness Campaign X3 Magic Items X44 High and Low Level Characters X4 Explanations X45 Using D&D® Expert Rules With an Early Swords X45 Edition of the D&D® Basic Rules X4 Weapons and Armor X48 PART 2: PLAYER CHARACTER INFORMATION X5 Potions X48 Charts and Tables X5 Scrolls X48 Character Classes X7 Rings X49 CLERICS X7 Wands, Staves and Rods X49 DWARVES X7 Miscellaneous Magic Items X50 ELVES X7 PART 8: DUNGEON MASTER INFORMATION X51 FIGHTERS X7 Handling Player Characters X51 HALFLINGS X7 Magical Research and Production X51 MAGIC-USERS X7 Castles, Strongholds and Hideouts X52 THIEVES X8 Designing a Dungeon (recap) X52 Levels Beyond Those Listed X8 Creating an NPC Party X52 Cost of Weapons and Equipment X9 NPC Magic Items X52 Explanation of Equipment X9 Designing a Wilderness X54 PART 3: SPELLS Xll Wandering Monsters X55 CLERICAL SPELLS Xll Travelling In the Wilderness X56 First Level Clerical Spells Xll Becoming Lost X56 Second Level Clerical Spells X12 Wilderness Encounters X57 Third Level Clerical Spells X12 Wilderness Encounter Tables X57 Fourth Level Clerical Spells X13 Castle Encounters X59 Fifth Level Clerical Spells X13 Dungeon Mastering as a Fine Art X59 MAGIC-USER AND ELF SPELLS X14 Sample Wilderness Key and Maps X60 First Level Magic-User and Elf Spells SampleX14 fileHuman Lands X60 Second Level Magic-User and Elf Spells X14 Non-Humans '.
    [Show full text]
  • Dragon Magazine
    May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high.
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • Dragon Magazine #100
    D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it.
    [Show full text]
  • Dragon Magazine #112
    DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience.
    [Show full text]
  • Encounters Reference
    Classic Dungeon Designer’s Netbook #4 OLD SCHOOL ENCOUNTERS REFERENCE This unauthorized reference sourcebook contains everything the Dungeon Master needs for designing encounters for 1st edition Advanced Dungeons & Dragons™ adventures conveniently organized for online and tabletop use. Also compatible with OSRIC. Written & Edited by B. Scot Hoover [email protected] Version 3 Revised (7.28.08) - 0 - TABLE of CONTENTS Prologue 2 Abbreviation Codes 3 Chapter I: Men 4 Chapter II: Demi-humans & Humanoids 50 Chapter III: The Underworld 66 Chapter IV: The Wilderness 81 Chapter V: Settlements & Civilization 103 Chapter VI: Treasures 113 Chapter VII: The Campaign 135 Chapter VIII: Forms & Appendices 144 Index 156 - 1 - PROLOGUE: On Designing Your Own Game Non-player character generation will generally follow the method(s) used to create PCs. However, there are necessary shortcuts and parcels of information included in a carefully done game, or else the poor GM will be forever immersed in the morass of finding out the precise nature of who his players meet, who opposes them, and the like. It should not be necessary for the GM to roll dice to determine all the attribute scores of every non-player character, for instance. The game must include provisions for defining NPCs so that they can be generated quickly, but without causing every such character to be a mirror image of every other one. Although it is a relatively short and minor part of any game, this area is still interesting, for it will show just how well thought out the design is. Opponents are the creatures and things that will generally be adverse, at best non- hostile, to the PCs.
    [Show full text]
  • DRAGON Magazine (ISSN 0279-6848) Is Pub- Advance in Level
    D RAGON 1 as it ever occurred to you how much big-time foot- ball resembles a fantasy adventure game? Players Contents prepare themselves in a dungeon (the locker room), set out for the wilderness (the field) at the appointed time, and then proceed to conduct melee after me- lee until a victor emerges. We’ve taken that line of reasoning SPECIAL ATTRACTION one step further with MONSTERS OF THE MIDWAY, this MONSTERS OF THE MIDWAY — A fantasy football issue’s special inclusion. You can choose and coach a team of game for two players . 35 AD&D™ monsters — and the team that wins isn’t always the one with the biggest players: that little guy with the hairy feet can OTHER FEATURES really kick! Dragon Rumbles: Guest editorial by E. Gary Gygax ...... 4 This month’s article section is chock full of new material for Blastoff! — First look at the STAR FRONTIERS™ game ... 7 D&D® and AD&D campaigns. In Leomund’s Tiny Hut, Len Weapons wear out, skills don’t — Variant system for Lakofka unveils a system for determining the quality of armor AD&D™ rules on weapon proficiency ................ 19 and weapons, which is complemented by Christopher Town- The Missing Dragons — Completing the colors .......... 27 send’s proposal for a new way of defining weapon proficiency. Timelords — A new NPC, any time you’re ready .......... 32 If new monsters are more up your alley, you’ll enjoy the official Tuatha De Danann — Celtic mythos revised ............. 47 descriptions of the baku and the phoenix in Gary Gygax’s Law of the Land — Give your world “personality” .......
    [Show full text]
  • Gary's Clarifications
    Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question.
    [Show full text]
  • The Platinum Appendix
    SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J.
    [Show full text]
  • GREYHAWK Adventures Wouldn't Be Complete Without Some Mention of the Magical Items Unique to Oerth
    Official James M. Ward Sample file A compendium of GREYHAWK® campaign ideas for the AD&D® role playing system. TSR, Inc. P.O. Box 756 TSR CIK Ltd. Lake Geneva, The Mill, Rathmore Road WI 53147 U.S.A. Cambridge CB1 4AD United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, GREYHAWK, WORLD OF GREYHAWK, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Det)icatioN I would like to dedicate this work to those uncounted numbers of people who have liked my material and were kind enough to tell me so. Thank you, very much. JMW Introduction Warning: This book is designed for experienced campaigners! I preface my introduction with the above statement because I want you to realize that this isn't a role-playing aid for newcomers. When the AD&D® game was first published, the GRE YHAWK® campaign system had been up and running for several years. Since then, I hope I have helped, in my own small way, to make that campaign and the AD&D game system grow a little larger and run a little better. Now, others have taken up the gauntlet and quite probably hundreds of thousands of player characters have walked down the dirt roads of the City of Greyhawk and roamed the lands of Oerth. This book was created out of the demand by those GREYHAWK game lovers for more information. The oldest, running fantasy campaign has a very vocal following. Each section of this book came out of a direct request for more information about a particular aspect of Oerth and Greyhawk.
    [Show full text]
  • Dragon Magazine Dragon Vol
    February 1981 1 Tell them you saw it in Dragon magazine Dragon Vol. V, No. 8 Vol. V, No. 8 February 1981 Publisher . E. Gary Gygax Editor . Jake Jaquet Assistant editor . Kim Mohan February. The only good thing about listing. Now, the RPGA will be providing Editorial staff . Bryce Knorr February (if you’re not a fan of cold that service and much more. Marilyn Mays weather, as I am not) is that it only has 28 There’s an ad elsewhere in this magazine Sales & Circulation . Debbie Chiusano days. Brrrr.... that gives you all the details, but basical- Corey Koebernick Office staff . Dawn Pekul This February marks the two-year anni- ly it’s going to be an international asso- ciation of role-playing gamers on a scope Cherie Knull versary of Dragon Publishing (or TSR Roger Raupp Periodicals, as we used to be known) never before attempted. Imagine a game club with 100,000 or more members and Contributing editors . Roger Moore existing as a separate division of TSR you’ll get the idea. With the sanctioned Ed Greenwood Hobbies, Inc. If you’ve been with us that tournaments that are planned, at last long, Happy Anniversary; if not, glad to there will be a real way for Player A in have you with us now. This month’s contributing artists: New York to be compared against Player This issue of Dragon™ magazine starts B in Los Angeles. Steve Swenston Ed Greenwood Jim Roslof Susan Collins part of the facelift of the magazine I re- *** ferred to last month.
    [Show full text]
  • Adventurer Conqueror King System © 2011–2012 Autarch
    TM Game Design by ALEXANDER MACRIS with TAVIS ALLISON and GREG TITO RULES FOR ROLEPLAYING IN A WORLD OF SWORDS, SORCERY, AND STRONGHOLDS FIRST EDITION Adventurer Conqueror King System © 2011–2012 Autarch. The Auran Empire™ and all proper names, dialogue, plots, storylines, locations, and characters relating thereto are copyright 2011 by Alexander Macris and used by Autarch™ under license. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the written permission of the copyright owners. Autarch™, Adventure Conqueror King™, Adventurer Conqueror King System™, and ACKS™ are trademarks of Autarch™. Auran Empire™ is a trademark of Alexander Macris and used by Autarch™ under license. Adventurer Conqueror King System is distributed to the hobby, toy, and comic trade in the United States by Game Salute LLC. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the USA. ISBN 978-0-9849832-0-9 AUT1003.20120131.431 www.autarch.co CREDITS Lead Designer: Alexander Macris Graphic Design: Carrie Keymel Greg Lincoln Additional Design: Tavis Allison Greg Tito Intern: Chris Newman Development: Alexander Macris Kickstarter Support: Chris Hagerty Tavis Allison Timothy Hutchings Greg Tito Event Support: Tavis Allison Editing: Tshilaba Verite Ryan Browning Jonathan Steinhauer Ezra Claverie Paul Vermeren Chris Hagerty Paul Hughes Art: Ryan Browning
    [Show full text]