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Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- and Written Large Enough So We Don’T Beg, Borrow, Or Steal?
D RAGON 1 Letter etiquette Publisher: Mike Cook There was a time when the editor of Editor-in-Chief: Kim Mohan Vol. VII, No. 7 December 1982 this magazine implored readers to write Editorial staff: Marilyn Favaro letters, so that we could be sure of hav- Gali Sanchez ing some stuff to put in “Out on a Limb” SPECIAL ATTRACTION Roger Raupp every month. Those days are long gone; Weather in the Patrick L. Price hundreds of thousands of people now WORLD OF GREYHAWK . 42 Business manager: Debra Chiusano read DRAGON™ Magazine, and even A climate for campaigning though still only a small fraction of our Office staff: Sharon Walton readers write Ietters to the editor, our Contributing editors: Roger Moore “Limb” file is always overflowing. OTHER FEATURES Ed Greenwood How can you give your letter the best Be a two-fisted fighter. 7 possible chance of being printed? There This issue's contributing artists: are some simple, and fairly obvious, Using weapons in both hands Carl Lundgren Dave Trampier Jeff Easley guidelines you should follow. Phil Foglio The most obvious, and most often vio- GEN CON® Miniature Kim Gromoll Daniel Wickstrom Open winners. 11 Jim Holloway L. Blankenship lated, guideline is simply this: Write it so Mike Carroll M. Hanson-Roberts we can read it. We don’t require letter- Up, up and away . 14 Roger Raupp Brian Born perfect typewritten copy, but we do ex- The DAWN PATROL™ game pect legible handwriting, loosely spaced DRAGON Magazine (ISSN 0279-6848) is pub- and written large enough so we don’t Beg, borrow, or steal? . -
Inspirational Reading List 2008 Edition
Old School Dungeons & Dragons™ Inspirational Reading List 2008 Edition Edited by Kellri [email protected] http://kellri.blogspot.com While there are bookcases in the upper studio, elsewhere on the second floor, and on the first floor, the main repository of printed lore (other than that piled here and there) is my basement library which includes thousands of reference works, maps, magazines, and works of fiction. - E. Gary Gygax Some guidelines for future contributors: (1) No Forgotten Realms/Dragonlance/etc. tie-ins. This is not a list of licensed gaming fiction. You’ll thank me later. (2) No campaign journals, fan-written fiction or other unpublished/amateur work. See (1). (3) No gaming sourcebooks, modules, rulebooks or magazines (unless they contain reprinted or original fiction). For a list of old school gaming materials, surf to the Acaeum. (4) Include in-line links to the material. In some cases these books are available online for free, if not, they are available from Amazon. Several gaming-related reader’s lists are already available at Amazon, and can be a decent way to find reviews for many of these books. c.f. http://www.amazon.com/D-Inspirational-Educational-Reading-Appendix/lm/2K4BPQB553DZ1 (5) A descriptive blurb would be great, or optionally a short list of keywords or tags for the DM looking for specific inspiration. Examples might include ELVES, DUNGEON, DRAGON, THIEVES, OGRES, etc. (6) In the case of series or trilogies, please include the titles of the individual books if possible. (7) Several of the authors listed below may need an updated or expanded listing. -
Labyrinth Lord, Revised Edition
Classic Fantasy Roleplaying Game of Labyrinths, Magic, and Monsters By Daniel Proctor Goblinoid Games FOREWORD Labyrinth Lord is not new or innovative. This game exists solely as an attempt to help breathe back life into old-school fantasy gaming, to do some small part in expanding its fan base. Labyrinth Lord follows in the footsteps of other „retro-clone‰ game systems. One might think of it as an emulator, meant to employ game rules (algorithms) from early 1980s games by using new presentation in combination with terms that are open game content, provided under the Open Game License Version 1.0a, by Wizards of the Coast, Inc. Labyrinth Lord is a restatement of a set of rules that are otherwise out of print and no longer commercially supported. This work follows the idea that game rules themselves are not subject to copyright, only the specific presentation of those rules are. The goal of Labyrinth Lord and other retro-clone systems is to make rules currently available, using a common reference, for third-party publishers to create gaming material that is not only compatible with the particular retro-clone system, but also with the system which it seeks to emulate. By doing this we hope to help build a market for games that have otherwise been allowed to fade into the past. For further information, please visit our website at www.goblinoidgames.com. This effort is meant to complement, not replace, the fine work that came before it. If Labyrinth Lord succeeds in being a good representative of old-school fantasy roleplaying, it only does so because it lies on a solid foundation. -
Dragon Magazine
November, 1979 elcome to a format change and a new column in beauty of the winning entries, but we wanted to recognize them, THE DRAGON. HI, I’m Jake and this is Cover to nonetheless. Also, in the Dragon’s Augury, you’ll find Short Takes Cover. Now that the introductions are out of the and First Impressions, devoted to a walking tour of the exhibitors at way, you’re probably wondering what happened GenCon XII, and a quick look at the items they had for sale. And to Kindly Editor Tim Kask and Dragon Rumbles. speaking of conventions, we also have a report on NANCON 88-II. Fear not, you’ll find Tim rumbling on the next page, explaining why Those of you interested in space games will find variations on Alpha he’s there. Cover to Cover will be in this spot each month, and will be a Omega and Stellar Conquest this month. Stellar Conquest, by the review/preview of each month’s contents, an eye to the old crystal ball way, has been repackaged in a box, and finally seems to be getting and future plans, and a little general BS (or would that be DS?). some of the attention it so justly deserves. This month’s cover is the work of Alan Burton and is his interpretation of every D&D player’s dream—discovering an entire lost city ripe for Fantasysmith’s Notebook this month asks the musical question, plundering. If that whets your appetite, try our main course, Jungle “How tall is a giant?" It contains some very helpful thoughts on the Fever, where you’ll find out how to set up a jungle campaign. -
Sample File "Contents
Sample file "Contents Table of Contents Introduction ..... .. .................. • ............ ....... 5 Rules Section What Is Role-Playing? .. .... .. .. •. ..................... 5 Chapter 6: Movement ........ ...................... .. .. ... 87 Setting Up ...................................... • . ........ 5 Time ........... ......... ............... .......... 87 Cyclopedia Organization ......... .. ............. • ..... .. 5 Distance: ............. .. ......... ............... ....... 87 Movement .... ...... • . .. ...... ..... .... .. .... 87 Character Creation Section Land Travel ........ • ................ .. ... ..... ..... 88 Chapter 1: Steps in Character Creation ........... .. • .. • ......... 6 Water Travel . ...... ..... .. .. .... .. .. ... • ... ..... 89 Roll for Ability Scores .................... • .. ............... 6 Aerial Travel . ...... ..............•. .. ... ................ 90 Prime Requisites ............................ .. ... ... .. 6 Chapter 7: Encounters and Evasion .. ........ .. .. • .. ..... .. 9 1 Choose a Character Class ....... .. .. .. .... ... .....•. .... 6 Exploration and the Game Turn ... • .. •....... .. .... ... 9 1 Adjust Ability Scores ... ...... ..... .. .. ............... .. 7 Travel and the Game Day ... .... .. ................. .. .... 9 1 Roll for Hit Points ......... .. .. ... .. .. .. .. ...... 7 Encou mers . • . 91 Roll for Money . ............... .. ..................... .. 8 Surprise .................... ..... ..... .... ... ............ 92 Buy Equipment ....... ................ . -
TSR 1021 Master Rules Boxed Set.Pdf
TSR LIBRARY meridan SPRINGS ROAD YE GENEVA, WI 53147 Preface I sit back and happily sigh for a fourth and structure, but I cannot play alone. Holmes. His work was continued, a few time. My work on D&D@Set 4 is now The many people who have contributed years later, by Tom Moldvay, editor of the complete-and as I stretch, I remember. to this game’s publication and develop- 1981 edition. The 1983 revision of the While I relax, many people start their ment should not be forgotten. This set is Basic rules, as well as the Expert and Com- long and hard work turning my manu- dedicated to everyone who has helped in panion sets, were edited by Anne C. Gray. script into a published product. They the development of the DUNGEONS & Anne was joined by Mike Breault and Bar- plan, edit, set type, illustrate, lay out Dragons game during the last dec- bara Deer in editing this Master set. pages, photograph, print, sell .... The ade. They are credited hereafter in fairly Others who contributed ideas and tasks are many, and the time is late. chronological order. material to the game system over the My ending is their beginning, and Two groups of gamers of the early years include Brian Blume, Dave Cook, yours -and your characters’. In Basic 1970’s, the Lake Geneva Tactical Studies Allen Hammack, Kevin Hendryx, play, your young adventurers began Association and the Castle & Crusade Harold Johnson, Jon Pickens, Brian Pit- their careers, intent on the pursuit of Society, contributed greatly to the rise of zer, Michael Price, Patrick Price, Paul fame and fortune. -
The Dragon Rises
Sample file 2 | P a g e Sample file HAWK & MOOR — BOOK I KENT DAVID KELLY P a g e | 3 HAWK & MOOR THE UNOFFICIAL HISTORY OF DUNGEONS & DRAGONS ® BY KENT DAVID KELLY (DARKSERAPHIM) ® DUNGEONS & DRAGONS IS A TRADEMARK OF WIZARDS OF THE COAST, LLC. THIS EDUCATIONAL WORK IS NEITHER AFFILIATED WITH NOR ENDORSED BY WIZARDS OF THE COAST OR BY HASBRO, INC. THIS INDEPENDENT WORK HAS NOT BEEN PREPARED, AUTHORIZED, OR LICENSED BY EITHER WIZARDS OF THE COAST OR BY HASBRO, INC. AND IS NOT AN OFFICIAL GAME GUIDE. Sample file HAWK & MOOR — BOOK I KENT DAVID KELLY 4 | P a g e DEDICATED TO THE MEMORIES OF DAVID LANCE ARNESON & ERNEST GARY GYGAX WONDERLAND IMPRINTS 2014 – 2017 O S R Sample file HAWK & MOOR — BOOK I KENT DAVID KELLY P a g e | 5 ILLUSTRATED BY WILLIAM HENRY BARTLETT, JOHN D. BATTEN, JOHN BAUER, JAN CHRISTIAN BIERPFAFF, IVAN BILIBIN, WILLIAM BLAKE, GEORGE CATTERMOLE, ADOLF IOSIFOVICH CHARLEMAGNE, PAUL DELAROCHE, M. ZENO DIEMER, GUSTAVE DORÉ, ADOLF EHRHARDT, HENRY J. FORD, WARWICK GOBLE, DOROTHY HARDY, LOUIS HOUARD, LUDVIG SANDOE IPSEN, TONY JOHANNOT, WALTER MCDOUGALL, KAY NIELSEN, MAXFIELD PARRISH, ARTHUR RACKHAM, EDOUARD RIOU, MARCEL ROUX, SIDNEY SIME, EDUARD VON STEINLE, SIR JOHN TENNIEL, HUGH THOMSON, WILLIAM TURNER, VASILY VERESHCHAGIN, VASNETSOV VIKTOR MIKHAILOVICH, JOHN WILLIAM WATERHOUSE, N. C. WYETH ET ALII Sample file HAWK & MOOR — BOOK I KENT DAVID KELLY 6 | P a g e Copyright © 2014-2017 by Kent David Kelly. All rights reserved. No part of this book may be used or reproduced without the written permission of the copyright holder, Kent David Kelly. -
Dragon Magazine
The Premier Magazine of Games and Gaming It is fun to be unique. It is fun to be part of something unique. Sometimes, though, some of us forget just how strange all of this stuff is to the unitiated. In the eyes of the mainstream of contemporary culture, what we do — play “games” — is decidedly different. Some would even call it strange . Some of us seem to revel in this strangeness, using it as a shield for other flaky behavior. Sometimes this is good, but more often, it is not so good. A good friend of mine looks forward to the newest magazines each time I visit home. He doesn’t play games, but he always reads each issue from cover to cover. When I asked him why he did it, he replied that he FEATURES liked to try to figure out what was going on from the context of the The Politics of Hell . 2 article, and often did. (I later learned that TD is also his preferred A Short Course in D&D . 7 “throne” reading material because it is so engrossing.) Simulating the Cavalry Plain . 9 He was of the opinion, as an “outsider” that some of us might just be Sorcerer’s Scroll . 10 a little freaky, and his appraisal is not uncommon. Our hobby suffers Six Guns and Sorcery . 12 from some bad impressions and bad press. To many people, the Fantasysmith’s Notebook . 14 appelation “wargamer” conjures up visions of a budding group of Elvish Tactics . 17 warmongers, intent on world destruction, or some sort of blood and The Awful Green Things from Outer Space .