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Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Chromatic Dragons BLACK DRAGONS (No Additional Special GREEN DRAGONS (No Additional Special Abilities) Abilities)
Issue Number 21 May 2014 Contents % in lair, by Stuart Marshall 3 New Character Races, by Stuart Marshall 4-16 Combined Combat Chart, by Steve Wachs 17 How Much Experience Did We Get For That Dragon?, by 18-20 Ardano Silverbow Magical Miscellanea, by C. Wesley Clough 21-22 Glarck's Remote Spell Books, by Bryan Fazekas 22-23 Ride the Lightning, by Ian Slater 24-27 Monsters of All Sizes, by R. N. Bailey 28-32 The Wizard's Laboratory, by Marco 33-58 The Conjurer, by Ian Slater 59-65 Lake of Sorrows, by Steve McFadden 66-86 Open OSRIC License 87 Open Game License 87-88 Cover art is copyright © 2012 by Raven Krupnow, used under the CC-BY-NC-SA 3.0 see http://creativecommons.org/licenses/by- n c-sa /3.0/ Raven Krupnow's art can be viewed at http://sky-byte-haiku.deviantart.com/ The Staff Publisher Steve Yates Associate Editor Nicholas Partridge Associate Editor Ron Redmond Submissions Manager Nicholas Partridge Title Graphics Jim Lassiter Graphics Editing Steve McFadden Design & Layout Stuart Marshall Footprints is published by Dragonsfoot. It is available at the Dragonsfoot website for download; visit http://www.dragonsfoot.org/ft/ to download other issues. The rights to all material published herein revert to the author(s) of said work upon release of this issue. Articles may be submitted by email to [email protected] (please, don't submit articles by Private Message in the forums). Don't forget to include your "byline," i.e. how you wish to be credited. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it. -
No Limit 0 150 None None No Limit 0 150 PG-13 None
Min Age Max Age Game/Event Type (board, Max Number required to Experience Needed to Game Name/Title Brief Description Rule System Name of GM/Presenter Day Start time End Time required to Rating Room Table # card, rpg, panel, etc) of participants play (0 min - play play 99 Max) Panel/Seminar 1000 We Are All Oithlings A discussion of all things Low Life None Andy Hopp Friday 1:00 PM 2:00 PM no limit 0 150 none none Fitness Room 1 An open discussion of these two comic titans and where they stand Panel/Seminar 1001 Marvel vs. DC None Kylan Toles & Ken Rose Thursday 11:00 AM 12:00 PM Fitness Room 1 in comics, movies, and television no limit 0 150 PG-13 none An open discussion regarding the treatment, portrayal, and Dawn Toles, Heather Panel/Seminar 1002 Women and Geekdom marketing to women and how everyone can do their part to bring none Thursday 12:00 PM 1:00 PM Fitness Room 1 Hopp, Jessica Cook no limit 0 150 PG-13 none forth equality in our culture. With Episode VII arriving soon, this is a roundtable for all fans of Ken Rose, Kylan Toles, Panel/Seminar 1003 Let's Talk About Star Wars None Friday 12:00 PM 1:00 PM Fitness Room 1 Star Wars to discuss everything in the universe. Greg Dunn no limit 0 150 None none Transformers, GI Joe, TMNT - so many cartoons from the 80s have Ken Rose, Kylan Toles, Panel/Seminar 1004 80s Small Screen to Big Screen been turned into live action films. -
Dungeons & Dragons (1979) Supplement 1 Greyhawk
Supplement I G R E Y H A W K BY GARY GYGAX & ROB KUNTZ With Special Thanks to Alan Lucion, Mike Mornard and Jeff Key for Suggestions ILLUSTRATIONS BY GREG BELL 2003 © 1976 — TSR GAMES 12th Printing, November, 1979 Printed in U.S.A. Index MEN & MAGIC Characters. ........................................ 4 Determination of Abilities ............................. 7 Non-Player Characters. ............................... 9 Levels and Number of Experience Points Necessary to Attain Them ..................... 9 Statistics Regarding Classes. ........................... 10 Guidelines for Awarding Experience Points for Monster Slaying. .........................12 Awarding Experience for Non- Player Characters ................................ 13 Alternate Combat System ............................. 13 Damage — Weapon Type .......................... 15 Damage — Monster Type .......................... 16 Spells T a b le........................................ 19 Explanation of Spells.................................21 MONSTERS & TREASURE The Monsters. ......................................33 Monster Descriptions. ................................34 Magical Maps Determination Table. .....................40 Explanation of Magic Items. ...........................46 THE UNDERWORLD & WILDERNESS ADVENTURES Tricks and Traps ................................. 61 Monsterous Tricks and Combination Monsters ........ ....................63 Monster Level Tables. ................................65 Foreword One cannot properly introduce a supplement to an existing -
Should a Christian Play Dungeons & Dragons?
Should a Christian Play Dungeons & Dragons? by William Schnoebelen ©2001 Reproduced by permission Believe it or not, it has been nearly 12 years since I wrote the original Straight Talk on Dungeons and Dragons. In that time, I have received hundreds of letters and at least a thousand emails about it. This subject is surprisingly controversial, even among Christians. This astonishes me! The posting of my article on the web and the arrival of email as a means of mass communication have facilitated the process wherein I can engage in dialog with those who defend D&D and Fantasy Role Playing Games (FRPG) in general. In this context, I am amazed at how many so-proclaimed Christians who defend the game, do so with foul and abusive language. This, I think, speaks volumes about the spiritual impact of the game. Just a quick survey shows the cultural impact of D&D and its offspring. Just recently, a spectacular movie called Dungeons and Dragons was released. Additionally, the pop culture is virtually drowning in sorcery and occult related topics. Today shelves in major bookstores literally groan under the weight of various of books on Wicca, for example. Some of these books, like TEEN WITCH, are written for young readers. There is even a DUMMIES GUIDE TO WICCA AND WITCHCRAFT!! When D&D started, you could perhaps find four or five books on Wicca in print. Now, obviously not all of this can be laid at the door of D&D. But in the 1970's, it was one of the major cultural phenomena that planted the seeds that have sprouted into Harry Potter and all the occult books and movies. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
1401882258184.Pdf
The Witch A New Class for Basic Era Games by Timothy S. Brannan Copyright © 2012 Proofreading and editing by and Jeffrey Allen and James G Holloway, DBA Dark Spire. Artists: Daniel Brannan Brian Brinlee Gary Dupuis Larry Elmore Toby Gregory Aitor Gonzalez William McAusland Bradley K McDevitt Bree Orlock and Stardust Publications Howard Pyle Artwork copyright by the original artist and used with permission. Some artwork is in the public domain. Cover art by John William Waterhouse 1 Table of Contents Table of Contents ................................................................. 2 Athamé .................................................................................78 Forward ................................................................................ 3 Broom ..................................................................................78 PART 1: INTRODUCTION ................................................... 5 Cauldron ...............................................................................78 PART 2: THE WITCH CLASS ............................................ 7 Censer ..................................................................................79 Special Restrictions (Optional) ............................................. 8 Chalice .................................................................................79 Witch ................................................................................. 9 Pentacle ................................................................................79 PART 3: TRADITIONS -
Acting up in Lankhmar Is an Adventure for DCC Lankhmar De- Signed for Four 2Nd-Level Characters
By Michael Curtis • Cover artist: William McAusland Cartography: Stefan Poag • Editor: Jen Brinkman Interior artists: Tom Galambos, Doug Kovacs, Brad McDevitt Art direction: Joseph Goodman • Layout: Matt Hildebrand Playtesters: Michael Bolam, Alana Davis, Sam Dester, Nick Mizer, Jim K. A LEVEL 32 ADVENTURE Weaver (NTRPG Con 2015); Tim Deschene, Mathew Gray, Jeff Jeppesen, Connor Skach, Matt Sturm, Aaron Talley, Sean Talley, Jim Tinklenberg, Brent Tomlonovic, Jenn Tomlonovic, Troy Wilhelmson (Gen Con 2015); Timothy Deschene, Kerry Dolan, James Laham, John LeBlanc, Kostas Nikolaidis, Edwin Stahlnecker, Michael Webster (Total Con 2018); Michael Bolam, Bob Brinkman, Jen Brinkman, “Weird” Dave Coulson, Tim Deschene, David Hoskins, Haley Skach (Gary Con 2018) DCC RPG is copyright © 2012 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. www.goodman-games.com Page 1 INTRODUCTION BACKGROUND elcome to the fantastic world of Nehwon, home to the allo of Ratskitter Court is the leader of one of crime-ridden metropolis of Lankhmar, the City of the Lankhmar’s troupes of actors, mummers, dancers, WBlack Toga, and residence of its questionable heroes, Jand street performers, a band of troubadours known Fafhrd and the Gray Mouser! Based on the legendary works as the Dungsweep Players. Jallo and his fellow Dungsweeps of Fritz Leiber, DCC Lankhmar allows judges and players to eke out a meager living entertaining Lankhmar’s lower class, experience their own adventures in Nehwon, ones to rival the providing an afternoon’s diversion from the harsh realities of tales of Fafhrd and Gray Mouser. -
The Lost City Campaign Sourcebook
Dungeon Module B4 T h e L o st C ity by Tom Moldvay The Lost City AN ADVENTURE FOR CHARACTER LEVELS Campaign1-3 Sourcebook a collection of original work and material gathered from the pages of Dragonsfoot and elsewhere on the internet with contributions by: Andy Campbell, Jason Cone, Lowell Francis, Geoff Gander, Jim Holloway, Zach Howard, Michael Kaluta, Bob Kindel, Luc Le Quiniat, James Maliszewski, Mike Monaco, M.W. Poort (Fingolwyn), Scott Rogers, Demos Sachlas, and Tom edited by Demos Sachlas March, 2018 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TS R Ho bbie s. Inc All Rights Re ser ve d IS B N 0 -93 56 96 -55-5 P R I N TED I N U.S.A . 9049 Table of Contents Retrospective: The Lost City 3 Expanding the Adventure 21 by James Maliszewski by