Digiplayspace 2017 ARTIST BIOS
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Data-Dating-Galeriecharlot-F6kb87.Pdf
Curator Valentina Peri Data Dating 18.05 - 25.07.2018 Galerie Charlot 47, rue Charlot 75003 Paris, France Curator Valentina Peri Production Valérie Hasson-Benillouche Galerie Charlot - Paris/Tel Aviv galeriecharlot.com Graphic design Valentina Peri Rayane Ferrahi Editor Galerie Charlot Editions Data Dating What does it mean to love in the Internet age? How are digital interfaces reshaping our personal relationships? What do new technologies imply for the future of the romantic sphere? How do screens affect our sexual intimacy? Are the new means of connection shifting the old paradigms of adult life? The advent of the Internet and smartphones has brought about a split in the romantic lives of millions of people, who now inhabit both the real world and their very own “phone world”. In terms of romance and sexual intimacy these phenomena have generated new complexities that we are still trying to figure out. By bringing together the work of several international artists, the exhibition Data Dating attempts to explore new directions in modern romance: new forms of intimate communication, the process of commodification of love through online dating services and hookup applications, unprecedented meeting and mating behaviors, the renegotiation of sexual identities, and changing erotic mores and taboos. Over the past century, the history of dating practices has shown that the acquisition of new freedoms is often accompanied by suspicions and stereotypes: what appears disturbing to one generation often ends up being acceptable for the next. From the early computers algorithms of the 1960s, to the video cameras of the 1970s, the bulletin board systems of the 1980s, the Internet of the 1990s, and the smartphones of the last decade, every new format of electronically mediated matching has faced a stigma of some kind. -
Intersomatic Awareness in Game Design
The London School of Economics and Political Science Intersomatic Awareness in Game Design Siobhán Thomas A thesis submitted to the Department of Management of the London School of Economics for the degree of Doctor of Philosophy. London, June 2015 1 Declaration I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work. The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 66,515 words. 2 Abstract The aim of this qualitative research study was to develop an understanding of the lived experiences of game designers from the particular vantage point of intersomatic awareness. Intersomatic awareness is an interbodily awareness based on the premise that the body of another is always understood through the body of the self. While the term intersomatics is related to intersubjectivity, intercoordination, and intercorporeality it has a specific focus on somatic relationships between lived bodies. This research examined game designers’ body-oriented design practices, finding that within design work the body is a ground of experiential knowledge which is largely untapped. To access this knowledge a hermeneutic methodology was employed. The thesis presents a functional model of intersomatic awareness comprised of four dimensions: sensory ordering, sensory intensification, somatic imprinting, and somatic marking. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Colt Canyon - Fact Sheet
Colt Canyon - Fact Sheet “People love westerns worldwide. There's something fantasy-like about an individual fighting the elements. Or even bad guys and the elements. It's a simpler time. There's no organized laws and stuff.” (Clint Eastwood) DEVELOPER TEAM: • Retrific aka. Jonathan Mannshoven (Concept, code, design, most of the pixel art) Plus Freelancer Support: • Niilo Takalainen (Sound) • Luigi-Maria Rapisarda (Music) • Fabian Donner (Additional art: User interface and some pixel art) JONATHAN MANNSHOVEN: • 24 years old • German solo developer and student, Colt Canyon his magnum opus • Studying Game Design, working on Colt Canyon in his free time • Making games is his passion, already spent many thousands of hours making games ATMOSPHERE, PROGRESSING & STORYTELLING: • Distinguished Western feel by environmental sounds, music and graphics • Focus on great gameplay and game feel, story kept simple • Roguelike progression through unlocking more characters (with varying stats and strengths) and weapons through various challenges – secrets or random encounters and by learning the games mechanics and getting to know the world’s objects and enemies. After a couple of failed runs, you will be able to read the environment more clearly and therefore be able to make decisions faster and easier, helping you to live on longer, until you finally beat the game. • Getting inspiration from games like Hotline Miami, Nuclear Throne, Enter The Gungeon, Hunt: Showdown, Red Dead Redemption and many others • Large, open levels allow for exploration and a unique atmosphere • High replayability FEATURES: • Simple on the surface but with a lot of depth and intertwining features • Easy to learn but hard to master • Polished to perfection • Roguelike gameplay mechanics incl. -
Balasko-Mastersreport-2020
The Report Committee for Alexander Balasko Certifies that this is the approved version of the following report: An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre APPROVED BY SUPERVISING COMMITTEE: Supervisor: _____________________________________ James Buhler _____________________________________ Bryan Parkhurst An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre by Alexander Balasko Report Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Master of Music The University of Texas at Austin May 2020 An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre Alexander Balasko, M.Music The University of Texas at Austin, 2020 Supervisor: James Buhler As the field of ludomusicology has grown increasingly mainstream within music studies, a methodological trend has emerged in discussions of genre that privileges the formal attributes of game sound while giving relatively little attention to aspects of its production. The problems with this methodological bent become apparent when attempting to discuss the independent (“indie”) game genre, since, from 2010-2020 the indie game genre underwent a number of significant changes in aesthetic trends, many of which seem incoherent with one another. As such, the indie genre has received relatively little attention within the ludomusicological literature despite its enormous impact on broader gaming culture. By analyzing the growth of chiptune aesthetics beginning in 2008 and the subsequent fall from popularity towards 2020, this paper considers how a satisfying understanding of the indie game genre can be ascertained through its material cultures, rather than its aesthetics or gameplay. -
Shoot'em up Game “Zenith of Lead” by Cortez Curtis Gray B.S., Emporia
Shoot’em up game “Zenith of Lead” by Cortez Curtis Gray B.S., Emporia State University, 2016 A REPORT submitted in partial fulfillment of the requirements for the degree MASTER OF SCIENCE Department of Computer Science Carl R. Ice College of Engineering KANSAS STATE UNIVERSITY Manhattan, Kansas 2021 Approved by: Major Professor Daniel Andresen Copyright © Cortez Gray 2021. Abstract This paper presents an implementation for an idea within the shoot’em up (SHMUP) genre of games. It was developed to try and present a unique take on the genre. So, this paper provides a solution which is focused on designing gameplay which is as fast paced as possible while implementing some original mechanics. To do so we evaluate other games within the genre and how they could be innovated upon. We also go over the design of the game itself and how its performance metrics were evaluated. The implementation specified uses the game engine Game Maker Studio 2 to deliver on its premise. Table of Contents List of Figures ................................................................................................................................ vi List of Tables ................................................................................................................................ vii Acknowledgements ...................................................................................................................... viii Chapter 1 - Introduction ................................................................................................................. -
Game Developer Magazinedevelopergame Revisiting Android +++ Postmortem: Hundreds +++ Intro to User Analytics May2013
GAME GAME DEVELOPER MAGAZINE REVISITING ANDROID +++ POSTMORTEM: HUNDREDS +++ INTRO TO USER ANALYTICS 2013 MAY MAY 2013 VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE VOLUME VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE GAME DESTINATION: BLACKBERRY 10 It’s where your game belongs. Discover how you can create games that keep them coming back for more. BlackBerry® 10 o ers a powerful and easy platform for game development. It’s integrated with major development tools and leading game engines, including Unity, Marmalade and Shiva 3D. Plus, the leading BlackBerry 10 hardware produces a visually stunning and incredibly immersive gaming experience that really lets your masterpiece shine. Get your game where it needs to be. Fast. Users everywhere are hooked on the simplicity, elegance and blazing-fast performance that BlackBerry 10 delivers. They are enthusiastically snapping up amazing entertainment and apps to make their BlackBerry experience that much richer. All of this demand means that there has never been a better time for you to bring your game to BlackBerry. It’s easy to get started By o ering both native development tools and integration with the major development tools on the market, BlackBerry makes it simple for you to choose an option that works best with your individual skills and preferences. So you can develop your game faster and with the greatest fl exibility. POSIX-based Consistent form Development tools Leading game OS, support factor makes it using Microsoft engine and for openGL ES, easy for Visual Studio and middleware OpenAL developers Eclipse EDT support Shadowgun image courtesy of SHADOWGUN, by MADFINGER. -
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture By
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture by Robin Lillian Haislett, B.S., M.A. A Dissertation In Media and Communication Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Dr. Robert Moses Peaslee Chair of Committee Dr. Todd Chambers Dr. Megan Condis Dr. Wyatt Philips Mark Sheridan Dean of the Graduate School December, 2019 Copyright 2019, Robin Lillian Haislett Texas Tech University, Robin Lillian Haislett, December 2019 ACKNOWLEDGMENTS This is the result of the supremely knowledgeable Dr. Robert Moses Peaslee who took me to Fantastic Fest Arcade in 2012 as part of a fandom and fan production class during my doctoral work. This is where I met many of the independent game designers I’ve come to know and respect while feeling this renewed sense of vigor about my academic studies. I came alive when I discovered this area of study and I still have that spark every time I talk about it to others or read someone else’s inquiry into independent game development. For this, I thank Dr. Peaslee for being the catalyst in finding a home for my passions. More pertinent to the pages that follow, Dr. Peaslee also carefully combed through each malformed draft I sent his way, narrowed my range of topics, encouraged me to keep my sense of progress and challenged me to overcome challenges I had not previously faced. I feel honored to have worked with him on this as well as previous projects. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Android Pack 2014
Android Pack 2014 DVD 1 Antivirus & Internet Security Apps 360 Mobile Security 1.5.1.1012 Advanced Mobile Care 4.0.2 AirCover Security 1.0.4 ALYac 1.4.3.2 Android Antivirus+ 1.07 Android Firewall 2.3.2 Armor for Android Security 2.1.6.1 avast! Mobile Security 3.0.6978 AVG AntiVirus 3.4.3 Avira Android Security 3.1 CM Security 1.0.4 Comodo Mobile Security 2.4.1 Dr. Web AntiVirus Light 7.00.10 F-Secure Mobile Security 7.6.09823 Kaspersky Mobile Security 9.10.141 LINE Antivirus 1.0.25 Lookout 8.24-59c0ddc Malwarebytes Anti-Malware 1.00.0.0400 Norton Mobile Security 3.3.0.892 NQ Mobile Security 7.0.08.00 Panda Firewall 1.4 TrustGo 1.3.14 WebRoot SecureAnywhere Premier 3.1.0.4547 Zoner Mobile Security 1.1.4 Astronomy & Map Apps City Maps 2Go Pro 3.8.0.16 Clipless 1.2 Deluxe Moon 1.37 Google Earth 7.1.3.1255 Google Maps 7.6.1 Google Maps Engine 51 Google Sky Map 1.6.4 GPS Navigation & Maps 4.0 Hemisphere 1.0.4 Life360 6.0.1 Maps With Me Pro 2.4.6 Maverick Pro 1.91 MeteoEarth Premium 1.4.1 Mobile Observatory 2.10 My Tracks 2.0.5 NASA 1.43 National 1.0.0 Scout 1.6.1.7610003 SkyORB 1.6.6 Solar Explorer 2.5.1 Star Chart 3.0.012 Transit 1.0.3 Waze 3.7.1.0 Yandex.Maps 3.46 Audio Record & Manager Apps AIVC-Pro 2.7 Alarm System 1.2.3 Around Sound Pro 2.62 Audio Control 2.1.2 Bass Booster Pro 2.0.2 Easy Voice Recorder Pro 1.5.5 Google Text-to-speech Engine 2.4.3.864779 Headset Button Controller 7.3 Headset Droid 1.27.2 MAVEN Recorder Pro 1.9.1 Real Tunes HD 1.0 Shazam Encore 4.0.0 Smart Volume Control+ 1.1.5 SoundHound Unlimited 5.7.0 Speakerphone Control -
ROLL Free Download Torrent Full
ROLL! Free Download [torrent Full] Download ->>->>->> DOWNLOAD (Mirror #1) About This Game Roll your way through 20 levels in this fast, minimalistic 3D platform game. Interact with purple cubes to launch various mechanisms at levels, that will test your dexterity and reaction on your way to the finish. Also, your opponents will be gravity and terrible controls. At the end of the journey you will receive a reward... or maybe not. Controls: WASD(Arrows) - Movement Main menu theme: - alimar - Nature Music by Joakim Karud: - Joakim Karud - Canals - Joakim Karud - Piano Sax - Joakim Karud - Vibe With Me - Joakim Karud - Clouds 1 / 11 2 / 11 Title: ROLL! Genre: Action, Adventure, Casual, Indie, Racing, Simulation Developer: SAARSE Publisher: SAARSE Release Date: 3 Oct, 2018 a09c17d780 English,French,German,Russian,Ukrainian,Simplified Chinese,Japanese,Turkish,Czech,Polish,Finnish,Swedish,Greek,Norwegian,Italian,Arabic,Korean,Bulgarian,Vietnamese 3 / 11 4 / 11 5 / 11 6 / 11 free roll satoshi. crunchyroll hacked apk. cottonelle mega roll 6 pack upc. roll pack kft. roll eng villa santina. life hack roll up sleeves. 3d roll top backpack malaysia. roll on the wall english. free roll and draw. roll no 21 rio full movie. ratt and roll 8191 full album. roll eng sv. rick roll download mp3. roll your own tobacco. how to roll pack underwear. toilet roll 9 pack. roll of thunder full movie. roll back to android 6.0. roll up english song. ue roll speaker android. roll a joint v3.0.0 apk. roll for whatsapp apk. roll forming handbook free download. delete camera roll iphone 6. -
U.S. $10.00 Can $12.99 11 Limetm
A A 3 6 5 0 L 12345678901234 R 4 9 8 5 12 U.S. $10.00 Can $12.99 11 LimeTM AD Dream big. ISSUE 01 From the Editor’s Desk What if creators couldn’t create? In the past, there was a major barrier to making creative work your day job: fnancial resources. Only those with the biggest wallets (or the biggest wallet behind them) could follow their dream to build, design, and create. But not anymore. New media has changed how we become part of the creative class. If you want to design a board game and sell it, you don’t have to work at Hasbro or Parker Brothers. You can crowdfund the creation and fnd customers online. Do you want to broadcast your stories to a thousand listeners? You don’t have to work your way up the ranks of a radio station. Take to the web and upload a podcast. Creativity is now as simple as what you can make with your own skill and imagination. There are now fewer and fewer gatekeepers. If you can get online you can fnd an audience. The clack of fngers on a keyboard. The sliding of a stylus on a tablet. The click of plastic pieces in a cardboard box. These are the sounds of a new generation. This is how we play and how we create. But mainstream media still treats this revolution like a fad. We’re here to change that. Today we launch a new era in new media, dedicated to the creative minds at work around us.