Colt Canyon - Fact Sheet
Colt Canyon - Fact Sheet “People love westerns worldwide. There's something fantasy-like about an individual fighting the elements. Or even bad guys and the elements. It's a simpler time. There's no organized laws and stuff.” (Clint Eastwood) DEVELOPER TEAM: • Retrific aka. Jonathan Mannshoven (Concept, code, design, most of the pixel art) Plus Freelancer Support: • Niilo Takalainen (Sound) • Luigi-Maria Rapisarda (Music) • Fabian Donner (Additional art: User interface and some pixel art) JONATHAN MANNSHOVEN: • 24 years old • German solo developer and student, Colt Canyon his magnum opus • Studying Game Design, working on Colt Canyon in his free time • Making games is his passion, already spent many thousands of hours making games ATMOSPHERE, PROGRESSING & STORYTELLING: • Distinguished Western feel by environmental sounds, music and graphics • Focus on great gameplay and game feel, story kept simple • Roguelike progression through unlocking more characters (with varying stats and strengths) and weapons through various challenges – secrets or random encounters and by learning the games mechanics and getting to know the world’s objects and enemies. After a couple of failed runs, you will be able to read the environment more clearly and therefore be able to make decisions faster and easier, helping you to live on longer, until you finally beat the game. • Getting inspiration from games like Hotline Miami, Nuclear Throne, Enter The Gungeon, Hunt: Showdown, Red Dead Redemption and many others • Large, open levels allow for exploration and a unique atmosphere • High replayability FEATURES: • Simple on the surface but with a lot of depth and intertwining features • Easy to learn but hard to master • Polished to perfection • Roguelike gameplay mechanics incl.
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