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O-Iwa's Curse
O-Iwa’s Curse Apparitions and their After-Effects in the Yotsuya kaidan Saitō Takashi 齋藤 喬 Nanzan Institute for Religion & Culture In traditional Japanese theater, ghosts appear in the shadowlands between the visible and the invisible. They often try to approach those who harmed or abused them in life to seek revenge with the aid of supernatural powers. In such scenes, the dead are visible as a sign of impending doom only to those who are the target of their revenge. An examination of the Yotsuya kaidan, one of the most famous ghost stories in all of Japanese literature, is a case in point. The story is set in the Edo period, where the protagonist, O-Iwa, is reputed to have put a curse on those around her with catastrophic results. Her legend spread with such effect that she was later immortalized in a Shinto shrine bearing her name. In a word, so powerful and awe-inspiring was her curse that she not only came to be venerated as a Shinto deity but was even memorialized in a Buddhist temple. There is no doubt that a real historical person lay behind the story, but the details of her life have long since been swallowed up in the mists of literary and artistic imagination. In this article, I will focus on the rakugo (oral performance) version of the tale (translated into English by James S. de Benneville in 1917) and attempt to lay out the logic of O-Iwa’s apparitions from the viewpoint of the narrative. ho is O-Iwa? This is the name of the lady of Tamiya house, which appeared in the official documents of Tokugawa Shogunate. -
Enmoku (Programm) Yamata-No-Orochi (Story Against
Enmoku (programm) There are more than 60 different stories, episodes or repertoire called Enmoku, each lasting 30 to 60 minutes, but it's adjustable. Most stories come from ancient myths called the Kojiki (Record of Ancient Matters, 712AD) and the Nihonshoki (Chronicles of Japan, 720AD) written in the eighth century. Yamata-no-Orochi (Story against giant evil serpent) 大蛇 30 - 40min. Ancient time in Izumo, an old couple was living. They had 8 daughters but lost 7 of them already because of giant serpents. This old couple was sad because they have to sacrifice thier last daughter this year. The hero "Susa " heart this story from them and decide to save her. Susa found where serpents are, made them drank with Sake, and while they were sleeping, he got rid of them with a sword. (This sword is one of 3 ancient national treasure), and married to this rescued daughter. Jinrin (a story based on the battle in 198) 塵輪 20 - 30min. The battle between the Chuai Tenno (14th emperor in Japan they say) and the powerful demonic king, Jinrin. Jinrin had the ability to fly anywhere in Japan with wings. He and his troops attacked people to death. Chuai decided to defeat Jinrin. Yumi Hachiman (a story based on another battle) 弓八幡 20 - 30min. The battle between the Oujin Tenno (15th emperor in Japan they say) and the another evil foreign king. (Hachiman is enshrined at Usa-Hachiman shrine in Kyushu, had a power to allow to build Todaiji temple in Nara, worshiped by many Shoguns and Samurais throughout history. -
Game Play Mechanics in Old Monster Yarns Sugoroku
LEAPING MONSTERS AND REALMS OF PLAY: GAME PLAY MECHANICS IN OLD MONSTER YARNS SUGOROKU by FAITH KATHERINE KRESKEY A THESIS Presented to the Department of the History of Art and Architecture and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts December 2012 THESIS APPROVAL PAGE Student: Faith Katherine Kreskey Title: Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of the History of Art and Architecture by: Professor Akiko Walley Chairperson Professor Glynne Walley Member Professor Charles Lachman Member and Kimberly Andrews Espy Vice President for Research and Innovation Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded December 2012 ii © 2012 Faith Katherine Kreskey iii THESIS ABSTRACT Faith Katherine Kreskey Master of Arts Department of the History of Art and Architecture December 2012 Title: Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku Taking Utagawa Yoshikazu’s woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. -
Copyright by Maeri Megumi 2014
Copyright by Maeri Megumi 2014 The Dissertation Committee for Maeri Megumi Certifies that this is the approved version of the following dissertation: Religion, Nation, Art: Christianity and Modern Japanese Literature Committee: Kirsten C. Fischer, Supervisor Sung-Sheng Yvonne Chang Anne M. Martinez Nancy K. Stalker John W. Traphagan Susan J. Napier Religion, Nation, Art: Christianity and Modern Japanese Literature by Maeri Megumi, B.HOME ECONOMICS; M.A.; M.A.; M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin May 2014 Acknowledgements I would like to express the deepest gratitude to my advisor and mentor, Dr. Kirsten Cather (Fischer). Without her guidance and encouragement throughout the long graduate student life in Austin, Texas, this dissertation would not have been possible. Her insight and timely advice have always been the source of my inspiration, and her positive energy and patience helped me tremendously in many ways. I am also indebted to my other committee members: Dr. Nancy Stalker, Dr. John Traphagan, Dr. Yvonne Chang, Dr. Anne Martinez, and Dr. Susan Napier. They nourished my academic development throughout the course of my graduate career both directly and indirectly, and I am particularly thankful for their invaluable input and advice in shaping this dissertation. I would like to thank the Department of Asian Studies for providing a friendly environment, and to the University of Texas for offering me generous fellowships to make my graduate study, and this dissertation, possible. -
Shaping Darkness in Hyakki Yagyō Emaki
Asian Studies III (XIX), 1 (2015), pp.9–27 Shaping Darkness in hyakki yagyō emaki Raluca NICOLAE* Abstract In Japanese culture, the yōkai, the numinous creatures inhabiting the other world and, sometimes, the boundary between our world and the other, are obvious manifestations of the feeling of fear, “translated” into text and image. Among the numerous emaki in which the yōkai appear, there is a specific type, called hyakki yagyō (the night parade of one hundred demons), where all sorts and sizes of monsters flock together to enjoy themselves at night, but, in the end, are scattered away by the first beams of light or by the mysterious darani no hi, the fire produced by a powerful magical invocation, used in the Buddhist sect Shingon. The nexus of this emakimono is their great number, hyakki, (one hundred demons being a generic term which encompasses a large variety of yōkai and oni) as well as the night––the very time when darkness becomes flesh and blood and starts marching on the streets. Keywords: yōkai, night, parade, painted scrolls, fear Izvleček Yōkai (prikazni, demoni) so v japonski kulturi nadnaravna bitja, ki naseljuje drug svet in včasih tudi mejo med našim in drugim svetom ter so očitno manifestacija občutka strahu “prevedena” v besedila in podobe. Med številnimi slikami na zvitkih (emaki), kjer se prikazni pojavljajo, obstaja poseben tip, ki se imenuje hyakki yagyō (nočna parade stotih demonov), kjer se zberejo pošasti različne vrste in velikosti, da bi uživali v noči, vendar jih na koncu preženejo prvi žarki svetlobe ali skrivnosten darani no hi, ogenj, ki se pojavi z močnim magičnim zaklinjanje in se uporablja pri budistični sekti Shingon. -
Supernatural Elements in No Drama Setsuico
SUPERNATURAL ELEMENTS IN NO DRAMA \ SETSUICO ITO ProQuest Number: 10731611 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest ProQuest 10731611 Published by ProQuest LLC(2017). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 4 8 1 0 6 - 1346 Supernatural Elements in No Drama Abstract One of the most neglected areas of research in the field of NS drama is its use of supernatural elements, in particular the calling up of the spirit or ghost of a dead person which is found in a large number (more than half) of the No plays at present performed* In these 'spirit plays', the summoning of the spirit is typically done by a travelling priest (the waki)* He meets a local person (the mae-shite) who tells him the story for which the place is famous and then reappears in the second half of the.play.as the main person in the story( the nochi-shite ), now long since dead. This thesis sets out to show something of the circumstances from which this unique form of drama v/as developed. -
Macdonald 4310.Pdf
Macdonald, Alastair Ewan (2016) Reimagining the vernacular story : textual roles, didacticism, and entertainment in Erpai. PhD Thesis. SOAS, University of London. http://eprints.soas.ac.uk/id/eprint/23804 Copyright © and Moral Rights for this PhD Thesis are retained by the author and/or other copyright owners. A copy can be downloaded for personal non‐commercial research or study, without prior permission or charge. This PhD Thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder/s. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders. When referring to this PhD Thesis, full bibliographic details including the author, title, awarding institution and date of the PhD Thesis must be given e.g. AUTHOR (year of submission) "Full PhD Thesis title", name of the School or Department, PhD PhD Thesis, pagination. Reimagining the Vernacular Story: Textual Roles, Didacticism, and Entertainment in Erpai Alastair Ewan Macdonald 548934 Thesis submitted for the degree of PhD 2016 Department of China and Inner Asia SOAS, University of London 1 Declaration for SOAS PhD thesis I have read and understood regulation 17.9 of the Regulations for students of the SOAS, University of London concerning plagiarism. I undertake that all the material presented for examination is my own work and has not been written for me, in whole or in part, by any other person. I also undertake that any quotation or paraphrase from the published or unpublished work of another person has been duly acknowledged in the work which I present for examination. -
Iwasaka, Michiko and Barre Toelken. Ghosts and the Japanese: Cultural Experience in Japanese Death Legends
BOOK REVIEWS 411 Iwasaka, Michiko and Barre Toelken. Ghosts and the Japanese: Cultural Experience in Japanese Death Legends. Logan, Utah: Utah State University Press, 1994. xx + 138 pages. Plates (color and b/w),bibliogra phy, index. Paper US$22.95; ISBN 0-87421-179-4. This small book introduces the reader to an understanding of Japanese culture by focusing on customs related to death and the ghost legends of Japan. As David Bufford states in his forward to this book, the merit of this endeavor lies in its description of Japanese death cus toms, translation of various ghost legends, and introduction of many illustrations of ghosts in Japanese art. He goes on to say that in this way the road is opened to an understanding of Japanese culture in a cross-cultural approach because the important conception of death lying in the background of Japanese everyday life is brought to the surface. The approach taken by the authors, that of relating ghost legends to death customs and from there going on to offer an interpretation of contemporary Japanese and their culture, may be baffling for Europeans and Americans alike. It could be seen negatively as nothing more than the quaint introductions to Japanese culture presented during a bygone era. For Japanese, however, this point of view is proper and for the most part very persuasive. If the book were translated into Japanese, the majority of Japanese readers would not find anything surprising or out of the ordinary. Its pages contain motifs that are familiar to them, things they have grown accustomed to seeing and hearing from their childhood. -
Tres Cuentos En El Inicio Del Intercambio España - Japón
MONOGRÁFICO Mirai. Estudios Japoneses ISSN-e: 2531-145X https://dx.doi.org/10.5209/mira.63248 Tres cuentos en el inicio del intercambio España - Japón. Kayoko Takagi Takanashi1 Recibido: 15 de febrero de 2019 / Aceptado: 15 de abril de 2019 Resumen. Juan Valera, uno de los escritores más destacados de la literatura española del siglo XIX, tradujo y publicó dos cuentos japoneses en 1887: El Pescadorcito Urashima (浦島太郎) y El espejo de Matsuyama (松山鏡), dos cuentos sobradamente conocidos en Japón. Si Urashima Tarō tiene su antecedente ya en Nihonshoki, Matsuyama kagami es de origen budista y pasó a Japón convirtién- dose en un cuento popular de la región de Echigo (actual prefectura de Niigata). Del último, existen versiones en el teatro noh, kyōgen, y rakugo. Por otro lado, el cuento del Ratón Pérez del que ningún niño español podría ser ignorante, se publicó en 1911 en España y se tradujo al japonés en 1953 por la editorial Iwanami. El desfase temporal que separa estas publicaciones indica varios factores históricos que atravesaron los dos países durante este período. Aunque se trata de un campo poco reconocido hasta ahora, hemos de admitir el hecho de que el poder de comunicación de la literatura infantil es altamente significativo cuando hablamos de la cognición temprana de imágenes del mundo. Este trabajo estudiará los elementos que han inspirado a Valera para realizar la traducción de dichos cuentos al español al igual que el caso del cuento español en el terreno japonés. Al mismo tiempo observaremos la recepción y la valoración de estas publicaciones en ambos países. -
Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan
University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations 2014 Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan Laura Nuffer University of Pennsylvania, [email protected] Follow this and additional works at: https://repository.upenn.edu/edissertations Part of the Asian Studies Commons, and the Medieval Studies Commons Recommended Citation Nuffer, Laura, "Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan" (2014). Publicly Accessible Penn Dissertations. 1389. https://repository.upenn.edu/edissertations/1389 This paper is posted at ScholarlyCommons. https://repository.upenn.edu/edissertations/1389 For more information, please contact [email protected]. Of Mice and Maidens: Ideologies of Interspecies Romance in Late Medieval and Early Modern Japan Abstract Interspecies marriage (irui kon'in) has long been a central theme in Japanese literature and folklore. Frequently dismissed as fairytales, stories of interspecies marriage illuminate contemporaneous conceptions of the animal-human boundary and the anxieties surrounding it. This dissertation contributes to the emerging field of animal studies yb examining otogizoshi (Muromachi/early Edo illustrated narrative fiction) concerning elationshipsr between human women and male mice. The earliest of these is Nezumi no soshi ("The Tale of the Mouse"), a fifteenth century ko-e ("small scroll") attributed to court painter Tosa Mitsunobu. Nezumi no soshi was followed roughly a century later by a group of tales collectively named after their protagonist, the mouse Gon no Kami. Unlike Nezumi no soshi, which focuses on the grief of the woman who has unwittingly married a mouse, the Gon no Kami tales contain pronounced comic elements and devote attention to the mouse-groom's perspective. -
Chapter One Introduction
CHAPTER ONE INTRODUCTION 1.1.Background of Study Japan has so many traditions of folklore that had inherited for generation whether in story form or in tradition form. With some creativity and existing technology that they had, some Japanese filmmaker has succeeded by making some Japanese folklore into more interesting form and well known by people whether inside Japan or outside Japan. According to Kitayama “Folklore is a stories shared by folk people from the past and these stories are similar to myths, except that they are related more to human matters than to supernatural beings” (Kitayama 2005: 85) By this quotation the writer argue that folklore is cultural product which is produced by people in the past and it is contained of myth and usually, the society will connect the folklore to supernatural even more to human matters. As emphasized by Lindahl, Although many people regard a “folktale” as a fictional form, I use the term here to apply to any traditional tale, whether its tellers consider it true, or false, or both. Thus, the scope of the tale extends far beyond fiction to encompass belief tales, personal experience stories, and accounts of major historical events (Lindahl, 2004: 200). Based on the quotation above, the writer argues that folklore acknowledges the practice of labeling narratives based on the element of belief, he also realizes the inherent story within each and the tendency of storytellers to use a little fiction and a little nonfiction in crafting their stories. Lindahl uses this terminology to put the focus on the storytellers themselves and help the reader to recognize the relationship between tale and teller. -
Types of Japanese Folktales
Types of Japanese Folktales By K e ig o Se k i CONTENTS Preface ............................................................................ 2 Bibliography ................................... ................................ 8 I. Origin of Animals. No. 1-30 .....................................15 II. A nim al Tales. No. 31-74............................................... 24 III. Man and A n im a l............................................................ 45 A. Escape from Ogre. No. 75-88 ....................... 43 B. Stupid Animals. No. 87-118 ........................... 4& C. Grateful Animals. No. 119-132 ..................... 63 IV. Supernatural Wifes and Husbands ............................. 69 A. Supernatural Husbands. No. 133-140 .............. 69 B. Supernatural Wifes. No. 141-150 .................. 74 V. Supernatural Birth. No. 151-165 ............................. 80 VI. Man and Waterspirit. No. 166-170 ......................... 87 VII. Magic Objects. No. 171-182 ......................................... 90 V III. Tales of Fate. No. 183-188 ............................... :.… 95 IX. Human Marriage. No. 189-200 ................................. 100 X. Acquisition of Riches. No. 201-209 ........................ 105 X I. Conflicts ............................................................................I l l A. Parent and Child. No. 210-223 ..................... I l l B. Brothers (or Sisters). No. 224-233 ..............11? C. Neighbors. No. 234-253 .....................................123 X II. The Clever Man. No. 254-262