Evolving NPC Behaviours in A-Life with Player Proxies
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Romance Never Changes…Or Does It?: Fallout, Queerness, and Mods
Romance Never Changes…Or Does It?: Fallout, Queerness, and Mods Kenton Taylor Howard University of Central Florida UCF Center for Emerging Media 500 W Livingston St. Orlando, FL 32801 [email protected] ABSTRACT Romance options are common in mainstream games, but since games have been criticized for their heteronormativity, such options are worth examining for their contribution to problematic elements within gaming culture. The Fallout series suffers from many of these issues; however, recent games in the can be modded, offering fans a way to address these problems. In this paper, I examine heteronormative elements of the Fallout series’ portrayal of queerness to demonstrate how these issues impacted the series over time. I also look more specifically at heteronormative mechanics and visuals from Fallout 4, the most recent single-player game in the series. Finally, I discuss three fan-created mods for Fallout 4 that represent diverse approaches to adding queer elements to the game. I argue that one effective response to problematic portrayals of queerness in games is providing modding tools to the fans so that they can address issues in the games directly. Keywords Mods, Modding, Queer Game Studies, Representation, Romance, Fallout INTRODUCTION Romance options are common in videogames: players can interact with non-player characters in flirtatious ways and have sex, form relationships, or even get married to those characters. Since mainstream games have been criticized for their heteronormativity by including elements that suggest “queerness is just a different twist on non-queer heterosexuality” (Lauteria 2012, 2), such options are worth examining for their contribution to problematic elements within gaming culture. -
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola SONY PSP 3004 + Tekken + Gran Turismo 71362 KMICKONXBOX250.1 MICROSOFT XBOX 360 + Kinect 76939 KSONKONPS3320.8 SONY PlayStation 3 320GB Move Fitness 77579 KSONKONPSP1004GT SONY PSP E-1004+2 gry ( GT + LBP ) 79917 KMICKONXBOX250.8 MICROSOFT XBOX Slim 250GB+Kinect+Fz4/W2 79921 KGRYPS3FIFA13 EA FIFA 13 PS3 Gra 79922 KGRYXBOXFIFA13 EA FIFA 13 XBOX Gra 82128 KGRYPS3SPORTCH2 SONY SPORT CHAMPIONS 2 PS3 Gra 83398 KGRYXBOXDANCE3 DANCE CENTRAL 3 XBOX 360 Gra 83403 KGRYXBOXSPORT.U Kinect Sports Ultimate Col. Gra 83404 KGRYXBOXNIKE NIKE FINTESS XBOX Gra 86501 KGRYPCSTARCRAFT2 BLIZZARD Starcraft 2: HotS PC Gra PC 87149 ACCEGRYAIDEM0003 Calineczka PC Gra PC 87169 ACCEGRYPLAY0014 PLAY Czarnobyl Terrorist Attack Gra PC 87172 ACCEGRYYDP0002 YOUNG DIGITAL PLANET Angielski dla nastolatków Gra PC 87176 ACCEGRYYDP000 5 EDUROM Matematyka na wesoło 7-8 lat Fabryka zabawek Gra PC 87310 ACCEPSP00001 Little Big Planet Gra 87313 ACCEPSP00004 God of War: Ghost of Sparta Gra 87390 ACCEGRYTECH002 TECHLAND Salon Piękności Gra PC 87396 ACCEGRYTECH005 Niesamowite Maszyny - Symulator Autobusu Gra PC 87397 ACCEGRYTECH006 Dobra Gra - Call of Juarez The Cartel Shotgun Edition Gra PC 87398 ACCEGRYTECH007 TECHLAND Dobra Gra - Flatout Pack 2 Gra PC 87404 ACCEGRYTECH010 Karaoke Dziecięce Przeboje 2 Gra PC 87603 ACCEGRYBLIZ00001 Starcraft II - Wings of Liberty Gra PC 87604 ACCEGRYBLIZ00002 BLIZZARD Diablo III PC Gra PC 87656 ACCEGRYDISNEY002 Auta 2 PC Gra PC 87657 ACCEGRYDISNEY003 Toy Story 3 PC Gra PC 87669 ACCEPS3SONY00002 EyePet -
The Trojan Gazette Mrs
The Trojan Gazette Mrs. Tovornik’s Creative Writing Class (Fall 2014) September 19, 2014 Volume 1, Issue 2 Highlights: Welcome to the new CHS newspaper. We hope to entertain, inform and expand your horizons with our coverage of school, local and national stories. We want to Front Page: Feature feature and highlight the great students and events here at CHS, as well as what is going on in the world that shapes our lives. Sports Great things happen at Carolina High School and we want everyone to know Celebrity News. about them! We hope your enjoy! Fashion Trojans Elite: Tan Blakely New movies Tan Blakely is a senior high school cheerleader here at CHS. As a two year Trojan cheerleader Biakely says, “I am proud Movie Reviews to be a Trojan cheer leader”. As a Trojan Blakely has made a cheerful impact this year for our football and basketball Music and the players. After high school, Blakely plans to go college; yet Artists not to cheer, but to focus on joining the Army. She plans to attend Costal Carolina. - by Antwan Duckett Gaming Information Sports for the week NFL games coming up In this issue: This weekend Sunday, Sept. 21, 2013 Entertainment FRIDAY NIGHT LIGHTS Chargers 1:00pm Music Artist 2 Bills Raiders 1:00 PM High School Football in Greenville Patriots Ravens 1:00 PM Fashion & Gaming Friday, Sept. 19, 2014 3 Browns Redskins 1:00 PM Eagles Titans 1:00 PM Movies: Premieres Carolina High vs Landrum High 4 Bengals 49ers 4:05 PM and Reviews Southside High vs Berea High Cardinals Wade Hampton High Cowboys 1:00 PM Student Corner -
List of Teen Zone Games
Gaming is Available When the Teen Zone is Staffed Must be Ages 13-19 & Have a Valid Library Card in Good Standing to Play Battlefield 1 Assassin’s Creed IV: Black Flag Battlefield 4 Battlefield 4 Gears of War 4 Call of Duty: Ghosts Halo 5 Call of Duty: Black Ops III Call of Duty: Infinite Warfare Army of Two Battalion Wars 2 Dark Souls III Assassin’s Creed Boom Blox Batman: Arkham Asylum & City Cabela’s Big Game Hunter 2010 Deus Ex Battlefield: 3 & Bad Company Cooking Mama Cookoff Fallout 4 BioShock DDR Hottest Party 2 Mortal Kombat X Burnout Paradise Dancing with the Stars Ace Combat 6 Call of Duty: Modern Warfare 1, 2 & 3 Deca Sports Avatar: The Game Star Wars Battlefront Call of Duty: World at War Geometry Wars Galaxies Batman: Arkham Asylum The Witcher Wild Hunt Call of Duty: Black Ops 1 & 2 Glee Karaoke Crackdown Uncharted 4: A Thief’s End Condemned 2: Bloodshot Just Dance 2, 3 & 4 Dead or Alive 4 Dead Space Legend of Zelda Twilight Princess DeadRising Devil May Cry 4 Lego: Batman 1, 2 & Star Wars Earth Defense Force 2017 Fallout 3 Mario & Sonic at the Olympic Games F.E.A.R. 2 FIFA 08 Mario Party 8 Gears of War: 1, 2 & 3 Fight Night Round 3 Mario Strikers Charged Halo: 3, 4, ODST & Wars Ghost Recon 2 MarioKart Left for Dead: 1 & 2 Dance Dance Revolution Guitar Hero: 3, 5, Aerosmith, Metallica Medal of Honor Heroes 2 Lost Planet God of War II & World Tour Metroid Prime Guitar Hero 2 Madden NFL: 09, 10 & 12 Madden NFL 09 New Carnival Games NBA 2K8 Madden 08 Metal Gear Solid 4 No More Heroes NCAA 08 Football NCAA Football 08 Mortal Kombat vs. -
Universidade Presbiteriana Mackenzie Érika Fernanda
UNIVERSIDADE PRESBITERIANA MACKENZIE ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games São Paulo 2019 1 ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games Tese apresentada ao Programa de Pós-Graduação em Educação, Arte e História da Cultura da Universidade Presbiteriana Mackenzie como requisito parcial à obtenção do título de Doutora em Educação, Arte e História da Cultura. ORIENTADORA: Profa. Dra. Cláudia Coelho Hardagh São Paulo 2019 C259v Caramello, Érika Fernanda. Vida extra: vivendo e aprendendo na indústria brasileira de games / Érika Fernanda Caramello. 230 f.: il. ; 30 cm Tese (Doutorado em Educação, Arte e História da Cultura) – Universidade Presbiteriana Mackenzie, São Paulo, 2019. Orientadora: Cláudia Coelho Hardagh. Referências bibliográficas: f. 154-163. 1. Games. 2. Práxis pedagógica. 3. Formação profissional. 4. Indústria cultural. 5. Indústria criativa. 6. Identidade cultural nacional. I. Hardagh, Cláudia Coelho, orientadora. II. Título. CDD 794.8 Bibliotecária Responsável: Andrea Alves de Andrade - CRB 8/9204 2 3 Dedico a todos os agentes nacionais da indústria de games, especialmente aqueles que estão promovendo a mudança, acreditando que a sua participação para o crescimento e o reconhecimento dela é fundamental. 4 AGRADECIMENTOS À Universidade Presbiteriana Mackenzie, que me ofereceu uma bolsa de estudos integral durante o curso, sem a qual seria inviável a realização deste trabalho. Aos meus mestres Silvana Seabra, Márcia Tiburi, Wilton Azevedo (in memoriam), Elcie Masini, Mírian Celeste e Regina Giora, aos demais professores e a todos os colegas do Programa de Pós-Graduação em Educação, Arte e História da Cultura, pelo acolhimento e bons momentos durante estes anos. -
Off with Their Assists
Off With Their Assists: An Empirical Study of Driving Skill in Forza Motorsport 4 Thomas Debeauvais Thomas Zimmermann Kevin Carter, Ryan Cooper, Department of Informatics Nachiappan Nagappan Dan Greenawalt, Tyson Solberg University of California, Irvine Microsoft Research, WA Turn 10 Studios, WA [email protected] {tzimmer, nachin}@microsoft.com {v-kecart, ryanc, dangre, tysonsol}@microsoft.com ABSTRACT improve game design, and also towards recommender and This paper describes patterns of skill progression in Forza AI systems assisting players to challenge themselves and Motorsport 4, an Xbox 360 racing game. Using in-game have more fun. telemetry data from more than 200,000 players and 24 million races, we characterize how players use and More specifically, we study in this paper how players of customize driving assists such as the trajectory line, Forza Motorsport 4 (FM4) improve in skill and change the automatic gear shifting, or assisted braking over time. We game’s difficulty. FM4 lets players customize the game’s find that some of the assists are never disabled by difficulty by providing several assists. Assists are game significant player segments. Some “yoyo” players mechanisms such as the trajectory line or automatic gear repeatedly enable and disable assists. We also present a shifting that help a player race. Not all players have the model to predict when a player is ready to successfully same skill, so players can enable or disable assists to fit disable an assist with a precision ranging from 60 to 90 their needs with some level of granularity. While disabling percent. some assists may not always increase the game’s difficulty, disabling others can make it impossible to drive at all for a Author Keywords player. -
Forza Motorsport 3
Fact Sheet June 2009 Title: “Forza Motorsport 3” Availability: October 2009 Publisher: Microsoft Game Studios Developer: Turn 10 Studios Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE- enabled PEGI Rating: 3+ Pricing: $59.99 U.S. (ERP) $79.99 U.S. for Limited Collector’s Edition Product Overview: Whether it’s an exotic sports car like the new Audi R8 V10, a classic American muscle car like the Ford GT or a hot Asian import like the Nissan 370Z, everyone has a dream car. Now you can drive that dream with Turn 10’s latest racing epic. Launching this October exclusively for Xbox 360, “Forza Motorsport 3” unites the racing game genre, making it possible for everyone to experience the thrill of the world’s most exotic and exquisite cars. Live the most realistic racing experience ever as you take the wheel of more than 400 of the most-beloved cars on over 100 renowned real-world tracks and exotic road courses from around the globe. With breathtaking high-definition graphics and the most advanced vehicle performance modeling in a video game, “Forza Motorsport 3” includes a host of driving assists and adjustable skill levels to make the game a gripping pick-up-and- play experience for audiences of all ages and skill levels. Your escape into the world of car culture in “Forza Motorsport 3” doesn’t stop at the track. Turn 10 is a proven leader in user-generated content creation in games. “Forza Motorsport 3” further fuels the imaginations of its already thriving community of painters, tuners and photographers with improved customization tools and brand-new ways to share creations with the world via Xbox LIVE.* Xbox LIVE makes your journey into the “Forza Motorsport” community and the world of user-generated content easy and fun. -
“Forza Horizon” Fact Sheet May 2012
“Forza Horizon” Fact Sheet May 2012 Title: “Forza Horizon” Availability: Oct. 23, 2012, in North America, South America and Asia Oct. 26, 2012, in Europe Publisher: Turn 10 Studios-Microsoft Studios Developer: Playground Games Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE- enabled*; better with Kinect PEGI Rating: Pending Pricing: Standard Edition: 69.99 euros estimated retail price** Product Overview: “Forza Horizon” combines legendary “Forza Motorsport” authenticity with a festival atmosphere and the freedom of the open road. Launching this October on Xbox 360, “Forza Horizon” offers an immersive pick-up-and-play open-road racing experience and features the unrivaled realism, diversity and innovation that are hallmarks of the “Forza Motorsport” franchise. Features: Top features include the following: Expansive open road. Take your dream car off the track and onto the open road to race and explore the epic driving landscape of Colorado. Experience a 24-hour dynamic lighting cycle that includes night racing, a first for the “Forza Motorsport” franchise on Xbox 360. “Forza Horizon” brings another first to “Forza Motorsport” with the debut of mixed surface and dirt racing. From stunning mountain highways to dusty back roads, the world of “Forza Motorsport” is bigger and more diverse than ever. This is action racing. “Forza Horizon” combines the legendary “Forza Motorsport” authenticity you know and love with new action-based driving gameplay, rewarding you for your speed, skill and style behind the wheel. Drive the world’s most iconic cars as you compete in festival events, race for pink slips in white-knuckle street races, or just show off your skills to increase your popularity rank. -
MEADES Phd Thesis
PLAYING AGAINST THE GRAIN RHETORICS OF COUNTERPLAY IN CONSOLE BASED FIRST-PERSON SHOOTER VIDEOGAMES A thesis submitted for the degree of Doctor of Philosophy By Alan Frederick Meades School of Arts, Brunel University February 2013 1 ABSTRACT Counterplay is a way of playing digital games that opposes the encoded algorithms that define their appropriate use and interaction. Counterplay is often manifested within the social arena as practices such as the creation of incendiary user generated content, grief-play, cheating, glitching, modding, and hacking. It is deemed damaging to normative play values, to the experience of play, and detrimental to the viability of videogames as mainstream entertainment products. Counterplay is often framed through the rhetoric of transgression as pathogen, as a hostile, infectious, threatening act. Those found conducting it are subject to a range of punishments ranging from expulsion from videogames to criminal conviction. Despite the steps taken to manage counterplay, it occurs frequently within contemporary videogames causing significant disruption to play and necessitating costly remedy. This thesis argues that counterplay should be understood as a practice with its own pleasures and justifying rhetorics that problematise the rhetoric of pathogen and attenuate the threat of penalty. Despite the social and economic significance of counterplay upon contemporary videogames, relatively little is known of the practices conducted by counterplayers, their motivations, or the rhetorics that they deploy to justify and contextualise their actions. Through the use of ethnographic approaches, including interview and participant observation, alongside the identification and application of five popular rhetorics of transgression, this study aims to expose the meanings and complexities of contemporary counterplay. -
Kuzey Işıklarının Altında Norveç English Summary of Contents İkinci 10 Yıla Hazırız
01 02 03 2018 Söyleşi Şevval Sam Billur, özlü ve çok yönlü Tarihten Hayat İskender, Hanibal ve Okinawa’lıların Sezar’dan liderlik dersleri yaşama sanatı Kitap dünyası Nobel’in yalın kalemi Kazuo Ishiguro Kuzey ışıklarının altında Norveç English Summary of Contents İkinci 10 yıla hazırız... 2017, TÜVTÜRK açısından başarılar ve kutlamalarla dolu bir yıl oldu. Bundan tam 10 yıl önce 2007’de çıktığımız yolda, Türkiye’nin en büyük kamu-özel sektör iş birliği projesi olarak hayalimiz- deki iş modelini gerçekleştirmek için azmederek, sürekli öğrenerek ve kendimizi yenileyerek yol aldık. Geçen yıl TÜVTÜRK’ün 10’uncu yaşını kutlamak, bize 10 yılın envanterini çıkarma fırsatı sundu. 86 milyondan fazla aracın periyodik muayenesini gerçekleştirdik, yaklaşık 22 milyon aracın trafikte risk oluşturabilecek kusurlarını giderdik. Ayrıca Türkiye’nin en büyük trafik güvenliği konulu kurumsal sosyal sorumluluk projesi olan Trafikte Sorumluluk Hareketi’ni, Ulaştırma Denizcilik ve Haberleş- me Bakanlığı’nın koordinasyonunda ve trafik güvenliği konusunda çalışan resmi ve özel kurumlarla iş birliği içinde hayata geçirdik. Kurulduğumuzdan bu yana Türkiye’de karayollarının güvenliği konusunda itici güç olmayı sürdür- düğümüzü görmek, bizi bugün her zamankinden daha fazla motive ediyor. Hedeflerimize birer bi- rer ulaşmanın haklı gururunu taşıyarak girdiğimiz 2018’de de bu hızlı, kendinden emin, tüm paydaş- ları için verimli ve Türkiye’yi gözeten büyüme trendini sürdürmeye ve daha ileri taşımaya kararlıyız. “TÜRKIYE’DE KARAYOLLARININ Teknolojik gelişmeleri küresel bakış açısıyla takip ederek yeni iş fikirlerini geliştirmeye devam eder- GÜVENLIĞI KONUSUNDA ITICI ken, yatırımlarımızda da hız kesmeyeceğiz. Verimlilik ve gelişim odaklı çalışmayı, iş modellerimizi Türkiye’nin ihtiyaçlarına uyumlu halde sürdürmeyi ihmal etmeyeceğiz. GÜÇ OLMAYI SÜRDÜRDÜĞÜMÜZÜ 2017’nin Aralık ayında İstanbul-Hadımköy ve Hakkari-Yüksekova’da aynı gün faaliyete başlayan GÖRMEK, BIZI HER ZAMANKINDEN iki yeni istasyonumuz, bu niyetimizin en önemli göstergeleri. -
Marvin Eugene Washington
Marvin Eugene Washington MARVIN EUGENE WASHINGTON See Résumé Online Bellevue, WA 98005 | (508) 733-5934 | [email protected] Online Portfolio www.wdcstudios.com/ www.linkedin.com/in/marvinwashington PROFESSIONAL DIGITAL ARTIST 3D Modeling ▪ Digital Sculpting ▪ Texturing ▪ UV Mapping ▪ Concept Design 8+ years using animation and rendering to promote products, educate users, and support capital investment PROFESSIONAL PROFILE § Produced content and concept designs on a highly renowned Action Shooter Franchise as a 3D artist. § Worked on one of the most recognizable Racing Simulation Franchises as a 3D artist and was part of the production team to ship two AAA games. § Multiple instances of workflows and design process featured on 80.lv. § Produced designs and art assets for video games, simulations, mobile device apps, e-learning tech, automotive accessory visualization, and websites; supported product launches, sales proposals, and capital fundraising. § Created 3D models, animations, and renders to present to clients; built and delivered a game trailer for Hyperspace to pitch the idea and gain financial backing and publisher interest. § Aided ibeatyou.com with a virtual economic initiative using 3D, interactive content designs for purchase on social media platforms; offered a new way to monetize user interactions. § Communicated educational concepts for medical equipment manufacturers and medical procedures to GE, Yale School of Medicine, Roche Diagnostics, and Zimmer Orthopedics. § Operated in quickly changing environments, reporting directly to executives and VPs of development and project management; managed up to three onsite and remote employees. Technical Skills Include: 3ds Max, Photoshop, Substance Designer, Substance Designer, Unity3D, Unreal Engine 4, Zbrush, Mental Ray, V-Ray, Quixel Suite, Xnormal. -
Fallout 4 CYOA V.03
Fallout 4 CYOA V.03 War. War Never Changes. In the year 2077 the world would be forever changed, as atomic hellfire rained from the skies all over the world; a short-sighted attack that would send humanity to the brink of destruction. But this would not be the end of humanities’ struggles, as life would adapt, mutate, reemerge, and reinvent itself. You will start out on October 23rd, 2286; one year before the awakening of Vault 111’s Sole Survivor. From there, you will lead your own life, making your way in the Commonwealth. You have +1000 Choice Points to spend- good luck, wanderer. Location: Pay 50 CP to Choose 1: Sanctuary Hills- The pre-War home of the Sole Survivor, this once idyllic neighborhood is all but abandoned, home now only to a crazy old robot and a few Radroaches. The homes are mostly intact, though a few have collapsed, and there might still be something valuable in them- though, the robot insists that you stay outside of its master’s house. 2: Diamond City- Diamond City is one of the safest settlements in the Commonwealth, its massive, green wall giving it the nickname “The Great Green Jewel”. Arguably the wealthiest city in the Commonwealth, Diamond City is home to many shops and services, including a detective agency owned by a Synth named Nick Valentine. The mayor is notoriously xenophobic, and with very few exceptions non-human humanoids are barred from entering the city. 3: Goodneighbor- Goodneighbor could be considered Diamond City’s counterpart, in more ways than one; the two settlements are fairly close to each other, for example, and many of the people who have taken up residence in Goodneighbor have done so after being exiled from Diamond City.