Marvin Eugene Washington

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Marvin Eugene Washington Marvin Eugene Washington MARVIN EUGENE WASHINGTON See Résumé Online Bellevue, WA 98005 | (508) 733-5934 | [email protected] Online Portfolio www.wdcstudios.com/ www.linkedin.com/in/marvinwashington PROFESSIONAL DIGITAL ARTIST 3D Modeling ▪ Digital Sculpting ▪ Texturing ▪ UV Mapping ▪ Concept Design 8+ years using animation and rendering to promote products, educate users, and support capital investment PROFESSIONAL PROFILE § Produced content and concept designs on a highly renowned Action Shooter Franchise as a 3D artist. § Worked on one of the most recognizable Racing Simulation Franchises as a 3D artist and was part of the production team to ship two AAA games. § Multiple instances of workflows and design process featured on 80.lv. § Produced designs and art assets for video games, simulations, mobile device apps, e-learning tech, automotive accessory visualization, and websites; supported product launches, sales proposals, and capital fundraising. § Created 3D models, animations, and renders to present to clients; built and delivered a game trailer for Hyperspace to pitch the idea and gain financial backing and publisher interest. § Aided ibeatyou.com with a virtual economic initiative using 3D, interactive content designs for purchase on social media platforms; offered a new way to monetize user interactions. § Communicated educational concepts for medical equipment manufacturers and medical procedures to GE, Yale School of Medicine, Roche Diagnostics, and Zimmer Orthopedics. § Operated in quickly changing environments, reporting directly to executives and VPs of development and project management; managed up to three onsite and remote employees. Technical Skills Include: 3ds Max, Photoshop, Substance Designer, Substance Designer, Unity3D, Unreal Engine 4, Zbrush, Mental Ray, V-Ray, Quixel Suite, Xnormal. PROFESSIONAL EXPERIENCE 3D HARD SURFACE ARTIST AT Bungie (Randstad) 06/2017-03/2018 Bellevue, WA Collaborated with art team to assist in production deadlines. Worked with art leads to concept and create hard surface in- game assets. Contributions § Concept creation for vehicle and weapon variations and livery. § Hi poly and game ready mesh creation of hard surface items. § Contributed to look development by exploring color pallets and material options. § Created PBR textures for in game assets. 3D ARTIST II AT TURN 10 STUDIOS (Aditi / Aquent) 04/2015-05/2017 Redmond, WA Sound Transit On-Call Graphic Design Services Proposal Blank Space LLC July 2018 APPENDIX 37 3D vehicle artist on an AAA shipped game title to create varied content to support the Forza 6 franchise. Valued as part of an integral pipeline to integrate multiple core company teams to produce high quality visual assets. Collaborate daily with art leads to formulate new concepts and ideas through all stages to produce a polished finished asset. Select Projects & Contributions § Shipped Forza Motorsport 6: On boarded myself quickly as an effective team member to help complete and ship Forza 6. § Enhanced DLC content: Worked on refining one of the flagship cars for the Hot Wheel Car pack and contributed to various DLC releases. § E3 demo: Helped to create content used in E3 booth for Forza 6. Including porting cars from previous releases and contributing to the creation of new vehicles. TEXTURE ARTIST 11/2014-1/2015 Liquid Development, Portland, OR Creating photo-realistic, PBR vehicle textures for a console project. § Modifying existing normal maps to material definition, wear and damage. § Using Zbrush and Photoshop to create surface detail. § Modifying UVs for texture baking. § Using Photoshop and Quixel Suite to create PBR texture maps. ARTISTIC DIRECTOR 10/2010-4/2014 mySmartSimulations, Inc., Saratoga Springs, NY Oversee 3D modeling, animation, photography, and rendering projects for computer-based, real-time haptic simulations, mobile simulation apps, e-learning courses, and marketing imagery. Manage one junior artist and supervise 1-4 ongoing projects, meeting labor hour budget expectations. § Developed real-time shaders to better describe surface definitions in Unity3d. Select Projects & Contributions § GE Training Simulations: Improved technicians’ skills and reduced instructor led training needs as the Lead Artist creating a 3D simulation for GE Healthcare. Produced models of electronic devices that allowed disassembly down to individual screws and circuit boards. Defined modeling workflow with clear detail and texture mapping. § Myelotec Spine Video: Assembled training for surgeons using a spinal catheter. Created concept art and models to visualize anatomical structures without a reference. Interpreted written descriptions and anatomy illustrations to design models and create an x-ray shader that replicated exact environments. § Zimmer Orthopedic Ipad Training App: Deployed a hip-stem training app that provided users an overview of the Fitmore hip-stem procedure. Adjusted hi poly CAD models to meet first generation Ipad limitations. 2D / 3D ARTIST 2/2009-12/2011 Freelance Consultant, Marlborough, MA Solicited partnerships with clients seeking development support on video games, mobile apps, 3D illustrations, and websites. Conceived project storyboards, photo rendering, and animation to provide customers with real-time visualizations of end products. Estimated and presented job costs to clients. § Used high-end, 3D software to produce images and animations of higher quality. Sound Transit On-Call Graphic Design Services Proposal Blank Space LLC July 2018 APPENDIX 38 .
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