Demon Weapon Archetypes

Total Page:16

File Type:pdf, Size:1020Kb

Demon Weapon Archetypes 1 Changelog Version v1.1 02/07/14 -Removed 'Rock and Roll' because gameplay means that enemies will not often enough seek cover or use poor lighting to their advantage, so ranged characters rarely have to roll over TN 4 or 5 for shooting. Having no penalty on Auto-Fire basically makes it 3 free attacks. -Switched image style from between two columns to top and bottom of page, in SW:XE style. -Added edges to Demon Weapon section to improve (or rather just to add) choices for mid-to-late game play. -Fixed and stretched out formatting for ease of looking through everything. -Due to players maxing out Fighting and Shooting and not caring about other skills, lowered cap so that Skill die cannot exceed governing Ability die. Balanced this by reducing requirements for multiple edges, and currently, a very viable build involves 3 d8 stats, and a d6 and d4. -Added Archetypes to give new players a guide of what to choose. -Remade Special Technique (previously Special Attack) section, added more options and penalties. -Added Chain Resonance, must be tested for difficulty in achieving connection and value of various benefits. -Weakened Wavelength Disruption because if the target is separated + shaken, there is no coming back from that. That was one of the first unique edges I made so of course it was broken as shit. That was back before I made Weapon traits so...high... -Eliminated Wavelength Shield, it's basically just using a Stance but with added rules making Called Shots viable. You don't really need it. 2 Credits and Dedications The authors of this Savage Setting do not own Soul Eater manga, anime, or Savage Worlds, which belong to Square Enix, Studio BONES and Funimation, and Pinnacle Entertainment, respectively. These trademarks belong to their respective owners. Likewise, much of the art in this book is either from the Anime or fan art, neither of which the authors lay claim to and the rights remain with the respective creators. Therefore, this portable document file is to only be distributed for free. This game is a labor of love to Soul Eater and role playing games in general and dedication like that doesn't require monetary compensation. Technology wise, I'd like to thank the free word processor Libreoffice and the websites Zamzar.com for .odt to .pdf conversion and Pdfescape.com for making the fillable .pdf character sheet. Special credit given to Chris, my playtesters, /tg/'s Soul Eater threads, and Savage Worlds for making one of my favorite roleplaying systems ever. 3 4 The Savage World of Soul Eater In the world of Soul Eater, Shinigami wages an eternal war with the forces of magic and madness. The magic employed by the witches can lay waste to entire regions, and their more subtle machinations and inventions are even more dangerous. The forces of madness already exist in the hearts of every man, just getting ready to release the human mind from everything holding it back. Over eight hundred years ago, the first Demon Weapons appeared, and Lord Death used them to form an elite team dedicated to stopping the witches and forces of madness. Now, in the modern times, Lord Death has opened a vocational school called the Demon Weapon Meister Academy, a school dedicated to training Demon Weapons and their users, Meisters. However, Death's old enemies are just as clever as ever, and are always developing new tricks to use against him. Most games of the Savage World of Soul Eater will focus on the young students at the DWMA as they take assignments from Death, worry about homework and exams, and experience all the joys of anime high school. During all this, the characters might become involved in a witch's scheme or have to fight the encroaching madness. Against some of the smartest enemies in the world, they will have to be equally clever. Savage Worlds: Summarized The concept of Savage Worlds can be summarized with a few simple guidelines. Your character's experience in a skill is determined by the size of the dice they roll for that skill. Static bonuses added to the roll are rare and highly sought after. Most rolls simply require the character to roll against a difficulty number of 4, but bonuses and penalties can make this harder to attain. Player characters and special non-player characters gain a bonus dice called a Wild Die they can use to replace certain rolls, giving them a higher chance of success. These special characters also get Bennies (1920's slang for benefits) which allows them to reroll bad rolls, activate special powers, and make themselves more powerful. So remember, high dice and lots of bonuses and bennies are what you want to ideally have. 5 Starting Out This is where your character begins. Your character will either be a Demon Weapon or Meister. Consider your 'class' now, as it plays a crucial role in creation. When character creation is done, you can re-arrange how you made your character if you realize you do not want certain traits any more, etc. Character Creation; A step by step process: Character creation is the first part of Before you get into the mechanics of any roleplaying game. You design your character creation, you have to consider the character based on rules and in comparison character you want to play. A character is to the other players. But Savage World's more than a bundle of stats written down on character creation is easy as hell. This a character sheet. A character is your following guide is a very brief explanation of contribution to the setting put forward by the the various steps, with the following section Game Master, something you should be being more dedicated to each. To help, we'll proud of and feel a connection to. Consider also stat up a beginning Maka Albarn and what your character likes and dislikes, what Soul Eater Evans, a Meister and Demon kind of goals they have, and how they plan Weapon team from the series. to achieve those goals. Think about how 6 they act around others, how they spend all kinds. Some Demon Weapons are their free time, and how they approach strong and brutish, imbuing their Meister problems. When you get into the crunch of with great Strength and protection. Others character creation, these will help you are more clever and use tricks against their decide what kinds of skills, hindrances, and foes to both make up for their lack of edges to take. With the personality of your Strength or combat skill but to also help character picked out, focus on their physical allies. description. A picture can help you visualize. Think about factors like age, skin With a general character idea settled tone, eye and hair color, height, and weight. on, your first task is to pick your Traits. These are just to help you think and Traits are a measure of your character's visualize your character. With these down, stats, such as intelligence (Smarts), raw it's time to consider your last big decision Strength (Strength), and willpower (Spirit). before you design your character. Will you All of the Traits are important in their own be a warrior Meister or a powerful Demon ways, depending on how your character is Weapon? played. A Meister is both a warrior and a After Traits are selected, skills are conductor of sorts, guiding the demonic assigned. You get 15 skill points and assign power of the Demon Weapon. Meisters them to skills that would match your tend to be very hardy and physically strong. proposed character. You can pick from any Meisters also learn the special attacks. of the skills on the list. For a Meister, However, their actual fighting styles vary combat skills are crucial, but Demon widely. Some go for straight-up combat, Weapons can be more general, making others try to make up for their lack of them good for investigations, persuasion, or Strength with sneak attack damage. Others knowledge rolls. Of course, the Meister can use combat maneuvers to weaken and also be skilled at this. Some Meisters might destabilize their foes. not even be skilled in a stand-up fight. Hindrances are selected now. Gaining On the other hand, Demon Weapons hindrances make characters more fun to are the weapon of choice for their Meister. roleplay and even give you bonus advances They are humans who become weapons of (explained next). You can gain two 7 advances through hindrances. A major one ways to manifest abilities, etc. grants an advance and two minor grant an advance together. Of course, one doesn't At character creation (and every time need to take two advances worth of they gain rank) a Meister gains a free hindrances. They could just take one Special Attack. Use the rules in the special advance's worth or none. attack section to make one. Tier 1 is recommended but the character could even Now, to explain advances. At character choose tier 2 if they and their weapon creation, you have one advance, plus the partner could reach it. ones you might have gotten from hindrances. An advance can improve your Similarly, a Demon Weapon gets character, giving them better Traits, their first weapon trait which helps define increasing skills, or gaining Edges. You may their weapon. There are basic traits that any only boost one Trait by one die at character weapon can get, and also advanced traits creation. After that, you gain an Advance by they can get later.
Recommended publications
  • Program 1..169
    The 92nd Annual Meeting of CSJ Program tein Synthesis Using Peptide Thioesters as Building Blocks(IPR, Osaka Room S1 Univ.)AIMOTO, Saburo(15:20~16:20) 4th Bldg., Section B J11 Room S2 CSJ Award Presentation 4th Bldg., Section B J21 Sunday, March 25, AM Chair: KOBAYASHI, Hayao(11:00~12:00) CSJ Award Presentation 1S1- 01 CSJ Award Presentation Edge State of Nanographene and its Electronic and Magnetic Properties(Tokyo Institute of Technology) Monday, March 26, AM ENOKI, Toshiaki(11:00~12:00) Chair: SHIROTA, Yasuhiko(10:00~11:00) 2S2- 01 CSJ Award Presentation Creation of Functional Supramole- cular Polymers through Molecular Recognition(Grad. Sch. Sci., Osaka Monday, March 26, AM Univ.)HARADA, Akira(10:00~11:00) Chair: TATSUMI, Kazuyuki(10:00~11:00) 2S1- 01 CSJ Award Presentation Pioneering and Developing Studies Chair: HIYAMA, Tamejiro(11:10~12:10) on Structural Chemistry of Fluctuations(Grad. Sch. Adv. Integration Sci., 2S2- 02 CSJ Award Presentation Studies on the Chemistry of Low- Chiba Univ.)NISHIKAWA, Keiko(10:00~11:00) Coordinate Organosilicon and Heavier Group 14 Element Compounds(Grad. Sch. Pure Appl. Sci., Univ. of Tsukuba)SEKIGUCHI, Akira(11:10~ Chair: TANAKA, Kenichiro(11:10~12:10) 12:10) 2S1- 02 CSJ Award Presentation Development of Photocatalysts for Overall Water Splitting(The Univ. of Tokyo)DOMEN, Kazunari(11:10~ 12:10) Frontier of Plasmonic Photochemistry Monday, March 26, PM New Challenges in Bioinorganic Chemistry - Chair: MURAKOSHI, Kei(13:30~14:50) Towards New Development of Bio-Related 2S2- 03 Special Lecture Opening Remarks(RIES, Hokkaido Univ.) Chemistry MISAWA, Hiroaki(13:30~13:40) 2S2- 04 Monday, March 26, PM Special Lecture Tuning of surface plasmon resonance wave- lengths by structural control of inorganic nano particles(ICR, Kyoto Univ.) Chair: ITOH, Shinobu(13:30~14:50) TERANISHI, Toshiharu(13:40~14:15) 2S1- 03 Special Lecture Artificial Photosynthesis for Production of 2S2- 05 Special Lecture Fabrication of Metal-Semiconductor Nano- Chemical Fuels(Grad.
    [Show full text]
  • 葵 上 照日の巫女が登場。 続いて、 廷臣が登場し、 Aoi No Ue (Lady Aoi) Story
    演奏が始まる。照日の巫女は呪文を唱えながら梓弓の弦を鳴らし始める。二 廷臣 占ってもらうと告げる。光源氏の正妻、葵上に物の怪がとりついたため、その正体を調べるため照日の巫女に梓弓で病床の葵上を表す小袖が舞台正面前方に置かれる。 「アズサの囃子」と呼ばれる特殊な一 葵 上 照日の巫女が登場。 続いて、 廷臣が登場し、 Aoi no Ue (Lady Aoi) Story 巫女による梓の法 巫女・延臣の登場 1. Priestess and Courtier Enter ようと思います。を、梓弓にかけて見極めようということになりました。さあ、このことを申し付け女という梓弓の占いの名人を呼んで、取り憑いている悪霊が生霊なのか死霊なのか祈祷や治療を試みているのですが、一向に効き目がありません。そこで、照日の巫は、並外れたたいへんなものなので、最高の祈祷師や僧侶のみを招いて秘伝の加持私は A kosode, which embodies the ill Aoi-no-ue (Lady Aoi), is placed at the 朱すじゃくいん center front of the stage. Priestess Teruhi (tsure) enters the stage and sits at 雀院 the waki-za, followed by the courtier (waki-tsure). He announces that since a phantom is possessing Lady Aoi, the formal wife of Hikaru Genji, they have にお仕えする家臣であります。左大臣の御息女葵上に取り憑いた物の怪 called upon the services of a priestess to identify the phantom by her art of azusa-yumi (a bow made of Japanese cherry birch). Courtier I serve a retired Emperor, Sujaku-in. A daughter of the Sadaijin (the Senior Minister of State) family, Lady Aoi, has been possessed by a phantom and is suffering greatly. Although the best exorcists and monks have been called to perform esoteric prayers and medical treatment, there is no sign of recovery. Hence, we have determined to call upon Priestess Teruhi, who has a reputation as a skilled performer of the art of azusa-yumi, and to identify through the art of bow whether the possessing phantom is a living person’s spirit or the spirit of someone who is deceased. Now, ask her to attract the phantom to come out by the sound of the string of the bow. 2. Priestess Conducts the Art of Azusa Encouraged by the courtier, Priestess Teruhi intones a prayer and starts to twang the string of the bow.
    [Show full text]
  • Poster Sessions Presentation / Discussion P1-Odd No.:11:00~12:00 P1-Even No.:16:00~17:00 Venue:Exhibition Hall B
    Day 1 - Thursday, September 11th Poster Sessions Presentation / Discussion P1-Odd No.:11:00~12:00 P1-Even No.:16:00~17:00 Venue:Exhibition Hall B Hall Program No. Session Title Page No. P1-001~ P1-014 Ion Channels and Excitable Membranes 103 P1-015~ P1-022 Neurotransmitters, Gliotransmitters, and Modulators 104 P1-023~ P1-034 Receptors and Transporters 104~105 P1-035~ P1-047 Synapse 105~106 P1-048~ P1-062 Synaptic Plasticity 106~107 P1-063~ P1-067 Induction and Pattern Formation 107~108 P1-068~ P1-079 Stem Cells, Neuronal and Glial Production/Differentiation 108~109 P1-080~ P1-091 Cell Migration and Layer/Nuclear Formation 109~110 P1-092~ P1-107 Axonal/Dendritic Growth and Circuit Formation 110~111 P1-108~ P1-117 Kinematics and EMG 111~112 P1-118~ P1-126 Spinal cord Motor Neurous and Muscle 112~113 P1-127~ P1-129 Posture and Gait 113 P1-130~ P1-133 Rhythmic Motor Pattern Generation 113 P1-134~ P1-137 Cerebellum 113~114 P1-138~ P1-148 Basal Ganglia 114 P1-149~ P1-157 Voluntary Movements 115 P1-158~ P1-164 Oculomotor System 115~116 P1-165~ P1-182 Visual System 116~117 P1-183~ P1-193 Pain, Itch and Their Disorders 117~118 P1-194~ P1-203 Autonomic Nervous System 118~119 Exhibition Hall B P1-204~ P1-210 Instinctive Behavior 119 P1-211~ P1-220 Sleep and Biological Rhythms 120 P1-221~ P1-229 Motivation and Emotion 120~121 P1-230~ P1-242 Reward and Decision Making 121~122 P1-243~ P1-248 Attention and Perceptual Integration 122~123 P1-249~ P1-259 Spatial and Temporal Cognition 123 P1-260~ P1-282 Learning and Long-term Memory 124~125 P1-283~ P1-294
    [Show full text]
  • Program 1..161
    The 93rd Annual Meeting of CSJ Program Chair: Ishitani, Osamu(15:30~16:20) Room S1 2S1- 06 Special Lecture Photocatalytic hydrogen evolution from water (Tokyo University of Science, Faculty of Science)Kudo, Akihiko(15:30~ 15:55) CO-LEARNING HOUSE I C102 2S1- 07 Special Lecture Development of visible light responsive semi- conductor photocatalysts(School of Engineering, The University of Tokyo) Domen, Kazunari(15:55~16:20) Frontiers of Artificial Photosynthesis JST- Chair: Inoue, Haruo(16:20~17:30) PRESTO Project "Chemical Conversion of 2S1- 08 Special Lecture How to make good use of near infrared light Light Energy" energy?(RIES, Hokkaido Univ.)Misawa, Hiroaki(16:20~16:45) 2S1- 09 Friday, March 22, AM Special Lecture Road Map of artificial photosynthesis to Future Industry(Mitsubishi Chemical Science and Technology Research Center (9:40 ~12:10) Inc.)Setoyama, Tohru(16:45~17:10) 1S1- 02# Watching Chemical Conversion of Light Energy with Picosecond 2S1- 10 Special Lecture Artificial Photosynthesis: Perspective from Time-resolved X-ray Structural Analysis(KEK)ADACHI, Shin-ichi(09:40 Science and Technology Policy and Scientists(School of Engineering, ~10:10) University of Tokyo)Hashimoto, Kazuhito(17:10~17:30) 1S1- 03# Development of Large Photofunctional Porphyrin Arrays(NAIST) ARATANI,Naoki(10:10~10:40) 1S1- 04# Development of energy conversion materials with hierarchical struc- ture using two-dimensional nanocrystals (Kyushu Univ.)IDA, Shintaro Room S2 (10:40~11:10) 1S1- 05# Development of highly-active oxygen evolving catalysts toward CO-LEARNING
    [Show full text]
  • Poster Session Poster Session Day 1 - Wednesday, July 20
    The 39th Annual Meeting of the Japan Neuroscience Society Wednesday, July 20 Poster Session Poster Session Day 1 - Wednesday, July 20 Neurogenesis and Gliogenesis P1-001 Several transient neuronal populations with extracortical origin crucial for neocortical development TA in mammals are absent from the developing avian dorsal pallium Fernando Garcia-Moreno1,Edward Anderton1,Marta Krolak1,2,Isabel Martinez-Garay3,Jo Begbie1, Zoltan Molnar1 1University of Oxford, Oxford, UK 2University of Warsaw, Warsaw, Poland 3Cardiff University, Cardiff, UK P1-002 Roles of serotonergic system in hippocampal neurogenesis Makoto Kondo,Yukiko Nakamura,Yusuke Ishida,Shoichi Shimada Dept Neurosci & Cell Biol, Osaka Univ Grad Sch Med, Osaka P1-003 Forebrain origin of optic nerve oligodendrocyte in the mouse Katsuhiko Ono1,Hiroyuki Tominaga1,Hitoshi Gotoh1,Tadashi Nomura1,Hirohide Takebayashi1,2, Kazuhiro Ikenaka3 1Dept Biol, Kyoto Pref Univ Med, Kyoto, Japan 2Div Neurobiol Anat, Niigata Univ Grad Sch Med Dent Sci, Niigata, Japan 3Div Neurobiol Bioinfo, Nat Inst Physiol Sci, Okazaki, Japan P1-004 Expression pattern of a novel geneinka2 in nervous system and analysis of its function in cell motility. 1 1 2 Yumi Iwasaki ,Hiroki Akiyama ,Shinichi Sakakibara 1Lab. Molecular Neurobiology Faculty of Human Sciences Waseda University, Saitama, Japan 2Instutute of Applied Brain Science, Waseda University, Saitama, Japan P1-005 Neural progenitor cells in the anterior medullary velum of the adult mouse Mana Nagasawa,Sayaka Kato,Shin-Ichi Sakakibara Department of Molecular Neurobiology, Faculty of Human Sciences, Waseda University P1-006 Proper termination of migration for uppermost part of layers 2/3 neurons requires PlexinA2/A4- Semaphorin6A signaling in the mouse cerebral cortex 1 2 1 2 Yumiko Hatanaka ,Takahiko Kawasaki ,Yasuo Kawaguchi ,Tatsumi Hirata 1Div Cerebral Circuit, NIPS, Aichi, Japan 2Div Brain Function, NIG, Shizuoka, Japan P1-007 Intracellular trafficking of the CXCR4 molecules in the neural progenitors during formation of hippocampal granule cell layer.
    [Show full text]
  • 02 Blacker 1784
    CARMEN BLACKER Carmen Elizabeth Blacker 1924–2009 I CARMEN BLACKER was a distinctive figure in Japanese Studies in the second half of the twentieth century and a leading scholar of Japanese religion and folklore.1 She will be remembered chiefly for her magnum opus on Japanese shamanism, The Catalpa Bow.2 She also published a considerable body of work in the form of papers, lectures, contributions to edited vol- umes and reviews. This supporting work frequently reveals her methods and assumptions more clearly than the longer book. Nor was her research confined to religion; she also produced notable early work in intellectual history, and more broadly in a series of biographical accounts of men and women connected to Japan. She was a member of what she herself recognised proudly as ‘our notable generation’,3 that included a cohort of scholars of Japan who encountered the language during the war such as, in this country, William Beasley, Geoffrey Bownas, Eric Ceadel, Ronald Dore, Charles Dunn, Douglas Mills, Ian Nish and Patrick O’Neill. The group included also scholars who later turned to the study of China, such 1 A detailed account of her life is given by Peter Kornicki in his ‘Carmen Blacker (1924–2009) and the study of Japanese religion’, in Hugh Cortazzi (ed.) Britain and Japan: Biographical Portraits, vol. 7 (Folkstone, 2010), pp. 216–29. 2 The Catalpa Bow: a Study of Shamanistic Practices in Japan (London, 1975 and subsequent editions; Japanese translation, 1979). In the references that follow, works are by Carmen Blacker unless indicated otherwise. 3 ‘Introduction’ to The Collected Writings of Carmen Blacker, reprint of Japan Library and Edition Synapse edition of 2000 (Routledge, 2004), p.
    [Show full text]
  • Race 1 1 1 2 2 3 2 4 3 5 3 6 4 7 4 8
    TOKYO SUNDAY,JUNE 6TH Post Time 10:05 1 ! Race Dirt 1400m THREE−YEAR−OLDS Course Record:28Jan.18 1:21.5 F&M,WEIGHT FOR AGE,MAIDEN Value of race: 9,680,000 Yen 1st 2nd 3rd 4th 5th Added Money(Yen) 5,100,000 2,000,000 1,300,000 770,000 510,000 Stakes Money(Yen) 0 0 0 Ow. Hiroharu Kurimoto 1,300,000 S 20011 Life40013M 20002 1 1 54.0 Hiroto Mayuzumi(1.9%,3−11−6−140,91st) Turf10001 I 00000 Kurino Vanilla(JPN) Dirt30012L 00000 /Asuka Kurichan(0.70) /Taiki Shuttle F3,ch. Koji Kayano(5.2%,6−10−6−94,108th) Course00000E 00000 Wht. 0Mayano Prem 0Fight Gracias 28Mar.18 Satoshi Yokoi Wet 10001 16May.21 NIIGATA MDN D1200ST 14 14 1:13.4 3rd/15 Hiroto Mayuzumi 54.0 482) Divertir 1:12.6 <1/2> Vie Hommage <4> Kurino Vanilla 6Apr.21 FUNABASHI TOKUBETSU(THREE−YEAR−OLD) D1600SY5669 1:46.913th/14TADANARI KONNO 54.0 482( Toho Mitra 1:43.2 <NK> Straight Dandy <1 1/2> B B Reversal 17Jan.21 CHUKYO MDN D1200ST 13 13 1:15.2 13th/16 Hiroyuki Uchida 54.0 474 ) Eiyu Strong 1:13.4 <1 1/4> Miracle <2> Brilliant King 13Dec.20 NAKAYAMA NWC T1800FM3334 1:54.612th/13TeruoEda 54.0484$ Dios Valiente 1:50.4 <NK> Boden <4> Asamano Itazura Ow. Field Racing 2,310,000 S 40004 Life80008M 40004 1 2 54.0 Hiroyuki Uchida(5.8%,16−10−13−236,32nd) Turf30003 I 00000 Neo Trinity(JPN) Dirt50005L 00000 /Henny Hughes(1.32) /King Halo F3,b.
    [Show full text]
  • The Full Gospel Church and Korean Shamanism in Japan-Resident Korean Society
    The Full Gospel Church and Korean Shamanism in Japan-Resident Korean Society Shamanism as a Universal Foundational Religion Iida Takafumi Religion in Japan-resident Korean society is a complex fusion of interrelated facets. It involves, in addition to traditional Confucian rites and Korean shamanism (Jp. fuzoku 巫俗),1 Korean Buddhism, Christianity, and belief in various Japanese religions including Buddhism, Shinto, folk reli- gions, and new religions. Furthermore, among the Japan-resident Koreans (zainichi korian 在 日コリアン ) there is a considerable difference between the religious faith and practice of the “oldcomers” (the Koreans who came to Japan before World War II and their succeeding generations) and that of the “newcomers” (those who came to Japan from the 1970s and after). If we categorize these groupings into ethnic-culturally oriented (that is, “assimilation” oriented, zainichi oriented, homeland oriented) and organiza- tional/network (voluntary networking, formal organization network) types, * Iida Takafumi is a professor in the Faculty of Letters, Department of Sociology, at Otani University. The English translation is by Jon Morris, Tohoku University. 1. Note on the translation: fuzoku has been translated as “Korean shamanism” through- out. Both the English and Japanese terms are used to imply a broad range of traditions, such as Kuh, and typically Korean modes of shamanic behavior in a broad sense. Personal names are given in the Japanese order, with the addition in some cases of alternative (anglicized or Japanese) names which appear in English-language materials. 122 iida takafumi | 123 we may lay out the various categories as per the table below (from Iida 2002, 58).
    [Show full text]
  • Rec. Reading 9-12
    Recommended Literature: Grades Nine Through Twelve Property of California Department of Education Copyright 1989, Published 1990 Anderson, Marian. My Lord, What a Morning: An Autobiography. Grade(s): 9-11 Angelou, Maya. I Know Why the Caged Bird Sings. Grade(s): 10-12 Atkinson, Linda. In Kindling Flame: The Story of Hannah Senesh. Grade(s): 9-11 Baker, Russell. Growing Up. Grade(s): 9-12 Beal, Merrill D. I Will Fight No More Forever: Chief Joseph and the Nez Perce War. Grade(s): 9-11 Bennett, Lerone, Jr. What Manner of Man: A Biography of Martin Luther King, Jr. Grade(s): 9-11 Bober, Natalie S. Restless Spirit: The Story of Robert Frost. Grade(s): 9-12 Brown, Claude. Manchild in the Promised Land. Grade(s): 10-12 Buck, Pearl S. My Several Worlds: A Personal Record. Grade(s): 9-12 Bulosan, Carlos. America Is in the Heart: A Personal History. Grade(s): 10-12 Cheever, Susan. Home Before Dark. Grade(s): 10-12 Chu, Louis. Eat a Bowl of Tea. Grade(s): 10-12 Dana, Richard H., Jr. Two Years Before the Mast. Grade(s): 10-12 Debo, Angie. Geronimo: The Man, His Time, His Place. Grade(s): 10-12 Dillard, Annie. An American Childhood. Grade(s): 10-12 Dinesen, Isak. Out of Africa. Grade(s): 10-12 Douglass, Frederick. Narrative of the Life of Frederick Douglass, An American Slave. Grade(s): 9-11 Eaton, Jeanette. Gandhi: Fighter Without a Sword. Grade(s): 9-12 Frank, Anne. Anne Frank: Diary of a Young Girl. Grade(s): 9-11 Franklin, Benjamin.
    [Show full text]
  • Kyudo - STANDING ZEN by Christopher and Katja Triplett (Translation/Editing: S
    Kyudo - STANDING ZEN by Christopher and Katja Triplett (Translation/Editing: S. Albrecht) Kyudo, the way of the bow, is a living tradition of meditative archery, rooted in the old warrior traditions of Japan. The perfect mastery of the bow was considered an art by the Samurai, an art that knew no other goal than the highest experience of the here and now, of the moment as it is, beyond any strategies of thought and concept. Christopher and Katja Triplett on the history of the bow and the way of the bow. Today Kyudo is being practised by thousands of people all over the world for their mental schooling as well as for their spiritual development. The simple elegance of the movements, the beauty of the bow and the arrows and the atmosphere of quietness and dignity predominant in the practice place, have a great fascination for those of us who wish to walk upon the path of self-knowledge. Because to set out on the path of archery means to set out on a journey of understanding where you learn to see with a new set of eyes and to listen with new ears. If you look at it from the outside, Kyudo seems to be archery. Drawing the bow and shooting at the target resembles a test of skill, but Kyudo is no sport. To discover the true nature of Kyudo, through hitting the target one has to look inside and cut through and go beyond any kind of preoccupation, whether it be worry, hope, doubt or fear. Although the actual form of Kyudo has changed over and again and become more sophisticated over the past centuries, and has been subdivided into various teaching schools (Ryu) and those in turn into subgroups (Ha), according to style (Kata) and specific techniques (Waza), the essence of true Kyudo practice always remains the same.
    [Show full text]
  • Kyudowörterbuch Zusammengetragen Von Hans Geissberger, Kyudo Stille Bewegung, Bern
    Kyudowörterbuch Zusammengetragen von Hans Geissberger, Kyudo Stille Bewegung, Bern Ashibumi ㊂㊻ࡲ㻃 Setzen der Füsse (1. Koordination) Atari ᙔࡽ Treffer Azuchi Ꮽᅰ Zielbereich mit Sandaufschüttung Azusa Yumi ᱳᘢ Der Azusa –Yumi ist aus dem Holz der Katalpe oder der Kirsche hergestellt und mit Urushi gefärbt, mit Blattgold und Seidenkordeln dekoriert. Boya Ფ▦ Pfeil ohne Federn (Makiwara-Praxis) Chu ୯ Mitte / Grösse M Chu Ἰ Achtsamkeit (Grundprinzip Kyudo) Dai ኬ Gross / Grösse L Do 㐠 der Weg Dogi 㐠⾨㻃 weisses Hemd Doho 㐠᐀ᮄ 2 Hölzchen zum Rundreiben des Nakashikake Dojo 㐠ሔ Übungsraum (Weg-Raum) Dozo ࡜࠹ࡑ Bitte Dozukuri ⬏㏸ࡽ Festigen des Körpers (2. Koordination) Enteki 㐪Ⓩ Langdistanzschiessen 60m E sha jou ri ఌ⩽ᏽ㞫㻃 E und Kai sind Synonyme wie auch Ri und Hanare. e = Begegnung sha = Person jo = entscheiden ri = sich lösen/trennen Fu 㢴 Wind: 1. Chin. Strategie beim Schiessen: schnell wie der Wind Furoshiki 㢴࿁ᩔ Kleidertuch Fushi ⟿ Knoten beim Bambus. In Kombination mit einem Zusatzwort „bushi“ ausgesprochen Gassho ྙᤰ Die traditionelle Verbeugung mit zusammengelegten Handflächen. Giriko ࡁࡽ⢂ Harz für den Handschuh Girikoire ࡁࡽ⢂ථࡿ Harzdose Go ju ju mon ji ஫㔔༎ᩝᏊ fünf Kreuze: Yumi und Ya, Kakedaumen und Tsuru, Yumi und Te no uchi, Körper und Schulter/Hüfte, Hals und Ya. Gomuyumi ࢥ࣑ᘢ Übungsgerät mit Griff und Gummiseil Ha /kyuha ᘢᢍ Abstand zwischen Bogen und Sehne 14 – 16cm Ha Ὤ Schule, Lehrrichtung Hajimemasu ࡢࡋࡴࡱࡌ Wir fangen an (z.B. am Anfang der Kyudopraxis) Hakama ⿑ Hosenrock Hama Yumi ◒㨩ᘢ Das Böse vernichtender Bogen (für Zeremonien) Hanare 㞫ࡿ㻃 Lösen vom Pfeil (7. Koordination) Hane ⩒ (Pfeil)federn Han mato ༖Ⓩ Zielscheibe Ø 79 cm für das Entekischiessen Hara ⭙ Region unterhalb des Nabels, Sitz der vitalen Energie Haya ⏝▦ 1.
    [Show full text]
  • Shamanism in Japan
    SHAMANISM IN JAPAN INTRODUCTION 1. Purpose. This study is an effort to determine the basis for shamanism in Japan, and to present the concepts which crystaliz- ed various elements into shamanism. It also aims at determining the nature and forms of shamanism in Japan. 2. Western Scholars and Japanese Shamanism. M. Eliade's article "Recent Works on Shamanism"l deals mainly with M. Eder. Eliade, however, does not mention J. M. Martin, who tried to prove the existence of shamanism in old Shintoism, and tried to connect it with Asiatic continent shamani~m.~C. Haguenauer did not write on shamanism, but he pointed out a number of facts which, according to him, show similarities with Altaic shaman- ism.3 There is little else written on Japanese shamanism by western scholars. 3. Terins and Concepts used in this Study. This paper fol- lows the definitions and concepts as explained by Dom. Schroder." a. Shamanism is an institutionalized, fixed-ritual bound ecstatic contact with transcendental beings in order to perform a social function. It is not a religion, but is a religious pheno- menon which fits in different religions. b. The shaman is not a priest, but may perform priestly functions. There are shamans who are not priests, and priests do not need ecstasy, guardian spirits, etc. The shaman is not a prophet. A prophet may act in ecstasy, but need not. Neither is he bound to a fixed form, and his profession differs from that of a shaman. A shaman is not a magician. By his very nature (1) Recent Works on Shamanism, Eliade, History of Religions, Vol.
    [Show full text]