Auto-Ethnography, Subversize Discourse, and Fandom

Total Page:16

File Type:pdf, Size:1020Kb

Auto-Ethnography, Subversize Discourse, and Fandom Western Washington University Western CEDAR WWU Honors Program Senior Projects WWU Graduate and Undergraduate Scholarship Spring 2014 A Work in Progress: Auto-Ethnography, Subversize Discourse, and Fandom Sarah Reif Western Washington University Follow this and additional works at: https://cedar.wwu.edu/wwu_honors Part of the Critical and Cultural Studies Commons, and the Higher Education Commons Recommended Citation Reif, Sarah, "A Work in Progress: Auto-Ethnography, Subversize Discourse, and Fandom" (2014). WWU Honors Program Senior Projects. 23. https://cedar.wwu.edu/wwu_honors/23 This Project is brought to you for free and open access by the WWU Graduate and Undergraduate Scholarship at Western CEDAR. It has been accepted for inclusion in WWU Honors Program Senior Projects by an authorized administrator of Western CEDAR. For more information, please contact [email protected]. A Work in Progress: Auto-Ethnography, Subversive Discourse, and Fandom Sarah Reif Senior Honors Thesis Western Washington University June 10, 2014 Reif 2 Media is important. It informs us, constructs us, and is undeniably involved, whether consciously or unconsciously, in delivering and upholding messages about dominant social ideology. Throughout the history of media studies, scholars have accused media content of a range of evils, from dumbing down the masses to mollifying and controlling them. More recent research however, has turned away from content criticism and instead identifies the importance of the audience as active makers of media meaning. Audience scholars posit that the importance of media lies not with its embedded messages, but instead with what audiences choose to do with those messages. Perhaps the most remarkable example of modern audience-media interaction is that of fans who come together to form communities, or fandoms, around a mutual love of media. Media permeates the social lives of these fans, but does not control them. Indeed, their response to the objects of their fanaticism comes in the form of creative works, interior discourse, and sophisticated criticism. Within this writing I situate the study of fandom within my own personal and academic history. I then provide a review and critique of the claims made by existing fan studies theorists. Finally I will examine examples of politically minded fan discourse and share the results of interviews with members of fandom communities. Ultimately my goals for this paper are twofold—first, to use existing fan theory to reveal how participation in fandom culture and activities provides a space where fans can actively explore and subvert hegemonic patriarchal gendered norms in popular media; and second, to establish that this counter-hegemonic politicization is not an inherent aspect of fandom’s reworking of source texts, but is instead a learned product of continued participation within fan discourse communities Reif 3 STUDYING THE SELF So why do I study fans? The short answer is that I am studying myself. My own roots with the topic lie in a piece of fiction I authored in 2001 when I was ten years old. I had just fallen down the rabbit hole of J.R.R. Tolkien’s The Lord of the Rings, and, disappointed that there was no sequel1, decided to take matters into my own hands and write the hobbit Samwise onto a rowboat which would unite the Fellowship in the Undying Lands. It was a masterpiece of modern literature which I surprisingly still possess. Although I had no word for it at the time, my three-page scribbling linked me with many thousands of others asking and answering similar “what ifs” to media of all kinds through the medium of fandom. My own fan fiction writing career never took off but, armed with internet access, I began consuming the fannish works of others in large quantity. Indeed, as I am now in my twenties, fandom has been a central aspect of my identity for the majority of my life. It has ignited friendships, taken up much of my free time, informed my politics, provided a venue to learn new skills, and changed the way I consume media. Most recently, I have begun looking for ways to incorporate this fan identity into my academic identity. For the past three years I have been considering fandom as both a fan and a student of the social sciences by thinking critically of the practices in which I engage on a daily basis. I once had a professor tell me that “all subculture research is really me-search,” meaning that scholars who turn an academic gaze onto a subculture to which they belong are uniquely equipped to provide insight into that community. Therefore I retrospectively look back on the past eleven years as unintentional long-term participant observation. As Busse and Hellekson 1 Many come into fan practices this same way, as I will discuss in my analysis of my interview results. Reif 4 (2006) assert, the only way to be a fan academic is to utilize fannish knowledge and values, specifically “that alternate and competing readings can and must coexist.” and apply an insider’s understandings to academic practices (10). Like other scholars, I have found that previous academic accounts of fandom fail to paint a complete picture of the subculture. Like other fans, I know that it is never possible for a single voice to tell the entire story and acknowledge that I can only hope to add my voice to a growing body of scholastic fan discourse. Thus, I bring the biases of both a fan and an academic to my research. This manifests in an adoration of the topic and the fan community, yet also the critical distance of the academic gaze. In this way, my research as a fan academic is born from the same processes that drive fanwriters and fan artists; the combination of critical distance and emotional proximity to the subject matter that I have as an academic viewing fandom reflects the relationship fans have when viewing the media. The only difference between myself and these authors and artists is that my toolkit for fan participation does not come in the form of creative writing skills or artistic ability; it instead is a result of my education in cultural and media studies. STUDYING THE MEDIA Fandom’s position as a subject fit for academia is a relatively new sub-discipline within a long history of media scholarship and before an accurate understanding of fandom can be reached this history must be understood. Media in all forms has long been the subject of intense scrutiny for its dual role as both the conveyor of information and the enforcer of specific ideology. Media criticism has existed in an official capacity ever since printing presses and the Reif 5 mass populations of Europe’s industrializing cities facilitated the dissemination of information more quickly and freely. Some of the early critics, like Matthew Arnold and F.R. Leavis who were born from the culture and civilization tradition, were elites who warned that popular media, that is to say: media not proliferated by societal elites, would lead to an overall “dumbing down” of society and an undermining of traditional values. The fears of these elites were rooted in widespread social upheaval in the late eighteenth and early nineteenth centuries – increased urbanization resulted in a crowding of urban poor, the industrial revolution brought about mass production which changed the nature of consumption, and democratic uprisings that threatened the existing social structure. Faced with these fundamental changes, early media critics spurned anything that was a product of the “mass” culture, claiming only the aristocracy had the good taste to stave off anarchy. As the nineteenth century gave way to the twentieth, media continued to develop and so too did new concerns about the emergence of technology like radio and television that brought media directly into the homes of consumers. This home invasion prompted the rise of the Frankfurt School and fears of a hypodermic model in which media serves the needs of the powerful and injects ideology into a mass population powerless to resist (Adorno and Horkheimer 1944). Still speaking with the privileged voices of social elitism, Frankfurt theorists, like Adorno and Horkheimer, argued that the media of popular culture are infected with a “sameness” which gives consumers an illusion of choice while in reality functioning as a control mechanism wherein “something is provided for all so that none may escape” (1944: 97). They argued that the so-called “art” or media that makes up modern popular culture is a calculated product of a culture industry which replaces innovation or imagination with a “prearranged Reif 6 harmony [that] is a mockery of what had to be striven after in the great bourgeois works of art.” (99). Early branches of media scholarship were most concerned with what they perceived as a failure of content. The Frankfurt School paints a picture of pop culture as heterogeneous low- brow entertainment meant to mollify the masses under a capitalist dominant ideology. This model of media presumes that the audience has no role in interpreting the media they consume and are merely passive recipients. The alarmist view of the Frankfurt School fell under criticism as new schools of thought emerged in the second half of the twentieth century. Media theorists like Stuart Hall (1973), one of the founders of the Birmingham School, began to consider media in a more social context. Hall himself was a Jamaican immigrant and his contemporaries ushered in a diversification of the field once dominated by elites. This new breed of media scholar turned the focus of the discipline towards power, inequality, and audience reception. Rather than criticizing the content of media, Hall identified media as an ongoing process and a site of hegemonic struggle wherein the process of media production can only be completed by audience interpretation (Hall 1973).
Recommended publications
  • Confronting the Challenges of Participatory Culture: Media Education for the 21St Century
    An occasional paper on digital media and learning Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology with Katie Clinton Ravi Purushotma Alice J. Robison Margaret Weigel Building the new field of digital media and learning The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations. The initiative is both marshaling what it is already known about the field and seeding innovation for continued growth. For more information, visit www.digitallearning.macfound.org.To engage in conversations about these projects and the field of digital learning, visit the Spotlight blog at spotlight.macfound.org. About the MacArthur Foundation The John D. and Catherine T. MacArthur Foundation is a private, independent grantmaking institution dedicated to helping groups and individuals foster lasting improvement in the human condition.With assets of $5.5 billion, the Foundation makes grants totaling approximately $200 million annually. For more information or to sign up for MacArthur’s monthly electronic newsletter, visit www.macfound.org. The MacArthur Foundation 140 South Dearborn Street, Suite 1200 Chicago, Illinois 60603 Tel.(312) 726-8000 www.digitallearning.macfound.org An occasional paper on digital media and learning Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology with Katie Clinton Ravi Purushotma Alice J.
    [Show full text]
  • Podcasting Fandom”
    Podcasts and Convergent Digital Media, pt. 2 “Podcasting Fandom” Paul Booth, College of Communication, DePaul University What does overtly “being a fan” reflect about the contemporary fan experience? What one person considers fannish behavior might not be considered fannish by others. Indeed, fandom is both personal (in that it is something experienced within the self) and public (in that no one will know you are a fan if you don’t display it in some way). In the convergent digital media era, fandom is profoundly mutable. From armchair fan to fan fiction author, from convention-goer to podcast-maker, “being a fan” can mean many things in many different corners of the web. Not only can one be a fan in the quiet of one’s own living room, but one can be a fan—a loud fan— online and with others in a podcast. With the increasingly rapid monetization of fandom throughout the media environment, however, I want to explore the various ways that podcasting fandom can problematize contemporary discourses of fan activity. How does podcasting change our notions of fandom? And how does fandom change our notions of podcasting? For the mainstream media industries, fandom does have a particular identity—one marked with a dollar sign. Fans are big business. Media corporations have harnessed fan work for advertising, have used fans to Tweet news, have enabled online contests to sell fans’ information on mailing lists, have developed platforms for fan interaction, and have made countless millions of dollars on advertising and page views. It is the era of “broadcast yourself” on YouTube and “what’s happening” on Twitter: And while social media platforms are useful for fans’ organization and connection, fans ultimately serve a commercial agenda for these platforms.
    [Show full text]
  • Audiences, Gender and Community in Fan Vidding Katharina M
    University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2011 "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding Katharina M. Freund University of Wollongong, [email protected] Recommended Citation Freund, Katharina M., "Veni, Vidi, Vids!" audiences, gender and community in Fan Vidding, Doctor of Philosophy thesis, School of Social Sciences, Media and Communications, Faculty of Arts, University of Wollongong, 2011. http://ro.uow.edu.au/theses/3447 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] “Veni, Vidi, Vids!”: Audiences, Gender and Community in Fan Vidding A thesis submitted in fulfilment of the requirements for the award of the degree Doctor of Philosophy From University of Wollongong by Katharina Freund (BA Hons) School of Social Sciences, Media and Communications 2011 CERTIFICATION I, Katharina Freund, declare that this thesis, submitted in fulfilment of the requirements for the award of Doctor of Philosophy, in the Arts Faculty, University of Wollongong, is wholly my own work unless otherwise referenced or acknowledged. The document has not been submitted for qualifications at any other academic institution. Katharina Freund 30 September, 2011 i ABSTRACT This thesis documents and analyses the contemporary community of (mostly) female fan video editors, known as vidders, through a triangulated, ethnographic study. It provides historical and contextual background for the development of the vidding community, and explores the role of agency among this specialised audience community. Utilising semiotic theory, it offers a theoretical language for understanding the structure and function of remix videos.
    [Show full text]
  • Expressions in Fan Culture
    Háskóli Íslands Hugvísindasvið Japanskt mál og menning Expressions in Fan Culture Cosplay, Fan Art, Fan Fiction Ritgerð til BA-prófs í japönsku máli og menningu Ragnhildur Björk Jóhannsdóttir Kt.: 210393-2189 Leiðbeinandi: Gunnella Þorgeirsdóttir Maí 2017 Expressions in Fan Culture Abstract This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In this essay, I will give the reader a little insight into the world of fan culture and will be focusing on how fans express themselves. Fans get inspired by books, movies and television programmes to create all kinds of fan work; whether it is fan fiction, fan art, doujinshi, cosplay, or any other creations. Furthermore, the thesis will explore fan culture as it presents itself in Japan and compare it to fan culture in Europe and the USA. I will discuss the effect these creations, although mainly fan fiction, has on authors of popular media and on social media and how the Internet has made it easier for fans all over the world to connect, as well as for fans and creators to connect. 2 Expressions in Fan Culture Contents Abstract ..................................................................................................................... 2 Contents .................................................................................................................... 3 Introduction ............................................................................................................... 4 What is Fan Culture ..................................................................................................
    [Show full text]
  • For Fans by Fans: Early Science Fiction Fandom and the Fanzines
    FOR FANS BY FANS: EARLY SCIENCE FICTION FANDOM AND THE FANZINES by Rachel Anne Johnson B.A., The University of West Florida, 2012 B.A., Auburn University, 2009 A thesis submitted to the Department of English and World Languages College of Arts, Social Sciences, and Humanities The University of West Florida In partial fulfillment of the requirements for the degree of Master of Arts 2015 © 2015 Rachel Anne Johnson The thesis of Rachel Anne Johnson is approved: ____________________________________________ _________________ David M. Baulch, Ph.D., Committee Member Date ____________________________________________ _________________ David M. Earle, Ph.D., Committee Chair Date Accepted for the Department/Division: ____________________________________________ _________________ Gregory Tomso, Ph.D., Chair Date Accepted for the University: ____________________________________________ _________________ Richard S. Podemski, Ph.D., Dean, Graduate School Date ACKNOWLEDGMENTS First, I would like to thank Dr. David Earle for all of his help and guidance during this process. Without his feedback on countless revisions, this thesis would never have been possible. I would also like to thank Dr. David Baulch for his revisions and suggestions. His support helped keep the overwhelming process in perspective. Without the support of my family, I would never have been able to return to school. I thank you all for your unwavering assistance. Thank you for putting up with the stressful weeks when working near deadlines and thank you for understanding when delays
    [Show full text]
  • Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation
    Intellectual Property Brief Volume 8 Issue 2 Article 1 2016 Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation Mynda Rae Krato George Washington University Follow this and additional works at: https://digitalcommons.wcl.american.edu/ipbrief Part of the Intellectual Property Law Commons Recommended Citation Krato, Mynda Rae (2016) "Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation," Intellectual Property Brief: Vol. 8 : Iss. 2 , Article 1. Available at: https://digitalcommons.wcl.american.edu/ipbrief/vol8/iss2/1 This Article is brought to you for free and open access by the Washington College of Law Journals & Law Reviews at Digital Commons @ American University Washington College of Law. It has been accepted for inclusion in Intellectual Property Brief by an authorized editor of Digital Commons @ American University Washington College of Law. For more information, please contact [email protected]. Fictious Flattery: Fair Use, Fan Fiction, and the Business of Imitation This article is available in Intellectual Property Brief: https://digitalcommons.wcl.american.edu/ipbrief/vol8/iss2/1 FICTITIOUS FLATTERY: FAIR USE, FANFICTION, AND THE BUSINESS OF IMITATION Mynda Rae Krato INTRODUCTION ............. 92 L Background............................................................. 94 A. Foundational Statutory and Case Law..................................94 B. Fanfiction Case Law..............................................96 C. Popular Culture and the Power of Fandoms .............................
    [Show full text]
  • Alternate Universe Fan Videos and the Reinterpretation of the Media
    Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby.
    [Show full text]
  • Henry Jenkins Convergence Culture Where Old and New Media
    Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands.
    [Show full text]
  • Theorizing the Anti-Fan
    Beyond the H8R: Theorizing the Anti-Fan “Where‟s the „Dislike‟ Button?” From the benign to the vitriolic, haters are everywhere. One TV critic recently asked, ―Whatever happened to ‗I don‘t like‘?‖(Weeks 2011) Let us consider ―hateration,‖ that is hate as anti-fan activity, on a continuum. On the passive end, if you do not like something on a Facebook friend‘s wall your options are to either comment with your dislike or ignore the posting. Somewhere in the middle of the continuum, celebrity news blogs such as dlisted, mix equal parts adoration and hate in posting, such as acknowledging celebrity birthdays under the heading ―Birthday Sluts.‖ And, at a gathering of friends, a lull in conversation can be enlivened by a round of the party game, ―Kill, Fuck, Marry‖ or naming six celebrities you would like to put on an airplane that is sure to have engine failure and crash. (Those last two are on the vitriolic end, in case that was not clear.) Hate for genre texts, people, events, and objects in popular culture is all around us, yet it continues to be an overlooked sentiment in fan studies. Anti-fans hang about the periphery of fandom, but they are nonetheless part of the fan world. It is not that web 2.0 – the mix of interactivity and online communities – is blind to the existence of dislike nor completely ignores the sentiment. The 2012 Adobe Digital Index Report finds that a little more than half (53%) of consumers surveyed ―said they would very much like to have a ‗dislike‘ button‖ on the social media site Facebook (Lomas 2012).
    [Show full text]
  • The Cultural Logic of Media Convergence
    76T 04 040603 (ds) 1/3/04 9:37 am Page 33 ARTICLE INTERNATIONAL journal of CULTURAL studies Copyright © 2004 SAGE Publications London, Thousand Oaks, CA and New Delhi www.sagepublications.com Volume 7(1): 33–43 DOI: 10.1177/1367877904040603 The cultural logic of media convergence ● Henry Jenkins Massachusetts Institute of Technology, USA ABSTRACT ● Responding to the contradictory nature of our current moment of media change, this article will sketch a theory of media convergence that allows us to identify major sites of tension and transition shaping the media environment for the coming decade. Media convergence is more than simply a technological shift. Convergence alters the relationship between existing technologies, industries, markets, genres and audiences. ● KEYWORDS ● collective intelligence ● creative industries The American media environment is now being shaped by two seemingly contradictory trends: on the one hand, new media technologies have lowered production and distribution costs, expanded the range of available delivery channels and enabled consumers to archive, annotate, appropriate and recirculate media content in powerful new ways;1 on the other hand, there has been an alarming concentration of the ownership of mainstream commercial media, with a small handful of multinational media conglom- erates dominating all sectors of the entertainment industry. Few media critics seem capable of keeping both sides of this equation in mind at the same time. Robert McChesney (2000) warns that the range of voices in policy debates will become constrained as media ownership concentrates. Cass Sunstein (2002) worries that fragmentation of the web is apt to result in the loss of shared values and common culture.
    [Show full text]
  • Making European Cult Cinema European Making
    TRANSMEDIA Carter Making European Cinema Cult Oliver Carter Making European Cult Cinema Fan Enterprise in an Alternative Economy Making European Cult Cinema Transmedia: Participatory Culture and Media Convergence The book series Transmedia: Participatory Culture and Media Convergence provides a platform for cutting-edge research in the field of media studies, with a strong focus on the impact of digitization, globalization, and fan culture. The series is dedicated to publishing the highest-quality monographs (and exceptional edited collections) on the developing social, cultural, and economic practices surrounding media convergence and audience participation. The term ‘media convergence’ relates to the complex ways in which the production, distribution, and consumption of contemporary media are affected by digitization, while ‘participatory culture’ refers to the changing relationship between media producers and their audiences. Interdisciplinary by its very definition, the series will provide a publishing platform for international scholars doing new and critical research in relevant fields. While the main focus will be on contemporary media culture, the series is also open to research that focuses on the historical forebears of digital convergence culture, including histories of fandom, cross- and transmedia franchises, reception studies and audience ethnographies, and critical approaches to the culture industry and commodity culture. Series editors Dan Hassler-Forest, Utrecht University, the Netherlands Matt Hills, University of Aberystwyth,
    [Show full text]
  • In Your Dreams
    Core Apprenticeship Library Apprenticeship Sector: Arts & Culture Unit Guide: In Your Dreams In Your Dreams The In Your Dreams unit is a series of inquiry-driven lessons designed to boost students’ sophistication as nonfiction readers. The culminating zine project requires students to integrate information from multiple sources, selecting details to support a central idea. Students will also gain vocabulary skills, including the use of word roots and affixes and an awareness of words’ connotations. Students will learn to “read like writers,” which requires thinking about the choices authors have made in terms of content, format, and word choice. Unit Standards and Objectives Standard #1: Citizen Schools students will prepare a clear written communication. Standard #2: CCSS.RI.6.1: Cite textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text. Standard #3: CCSS.RI.6.2: Determine a central idea of a text and how it is conveyed through details. Standard #4: CCSS.RI.6.4: Determine the meaning of words and phrases as they are used in a text, including figurative, connotative, and technical meanings Standard #5: CCSS.RI.6.6: Determine an author’s point of view or purpose in a text and explain how it is conveyed in the text. Lesson Objectives: ● SWBAT identify the big idea of a text. ● SWBAT identify two details that support the big idea of a text. ● SWBAT provide a brief summary of the text. ● SWBAT read like a writer by thinking about why the author made the choices s/he did, and what the author is trying to get the reader to think, feel, or understand while they are reading.
    [Show full text]