Table of Contents Gaming Introducation/Schedule...... 2 Mechcorps at Dragon*Con...... 3 Board Gaming...... 3 Collectible Card Games (CCG)...... 7 Digital Gaming...... 12 Gaming Programiming...... 13 Live Action Role Playing (LARP)...... 14 Miniatures...... 16 MMORPGs...... 21 Role Playing Games (Non-Campaign)...... 23 Role Playing Games (Campaign)...... 37 Campaign RPGs Grid...... 42 Hotel Floor Level Quick Reference...... 43 Maps...... 44 Hilton: Lower Level...... 44 Hilton: Second Floor...... 45 Hilton: Third Floor...... 46 Hilton: Forth Floor...... 47 Downtown Atlanta: Plus Courtesy Buses & Parade Route...... 48

Credits

Senior Director of Gaming...... Dave Cody Director of Gaming Registration...... Shy Aberman [email protected] [email protected] Director of Board Games...... Phil Collins Director of Live Action Role Playing...... Wayne Melnick [email protected] [email protected] Director of Campaign RPG’s...... Brooks Banks Director of Miniatures Games...... Steve McFarland [email protected] [email protected] Director of Collectable Card Games...... Jim Colson Director of Online Gaming...... Kevin Stallard [email protected] [email protected] Director of Digital Gaming...... Don Stauffer Director of Non-Campaign RPG’s...... Mark Liberman [email protected] [email protected] Director of Game Programming...... Rucht Lilavivat Gaming Consigliore...... John Richardson [email protected] She Who Must be Obeyed...... Gail Reese

2 Dragon*Con Tournament Gaming tournament gaming Introduction and Schedule

We remain in the Atlanta Hilton minus the Massively Multiplayer Online Role-Playing Gaming section we call “Online Gaming” or “MMOs.” They are down in the Sheraton again. Really, it’s just one block south and the fresh air and short walk will do you good. We’ve even included maps, detailing which floor and what not various gaming events are being held on. We’ve got signs as well to help direct you to the proper floor and room. Most games, not all, run under our four hour session system. It’s worked for years and years and since we’ve ALL memorized the session times, it is too late to change now. If a given event shows no duration assume it is three and a half or four hours. If there is no cost listed, assume it is free. Session numbers: Friday Saturday Sunday Monday Time 1 5 9 13 9:00 AM–1:00 PM 2 6 10 14 1:00 PM–5:00 PM 3 7 11 Go 6:00 PM–10:00 PM 4 8 12 Home! 10:00 PM–2:00 AM Ideally tournament judges will manage their time so that each game is finished with fifteen minutes left in the session allowing everyone time to get to the next game. Large tournaments in some of the gaming areas do not follow this pattern, and some games run over one and a half or two sessions which is usually noted in the description area for that event. When you are looking at events in the listings, you will see that events are typically referred to by their session numbers and not the day or time. The friendly staff at Gaming Registration should also be able to answer any questions you might have or help you find the answers you need. Gaming Registration will be open Thursday evening for you early birds, we’re thinking eightish, dress is informal, gifts of food and beverage welcome, and at 8:00 AM every morning of the convention. Gaming Registration is located in the Galleria in the Atlanta Hilton. After you descend the stairs into the Galleria level, hang a left and look straight ahead. In order to play in most events you will need an event ticket. Most event tickets cost $3.00, but there are some free demonstration games and a few are more expensive. There are also Collectable Card Games that charge more but that ticket usually includes the cards you will use in your game. You can also purchase generic tickets that are usable at any event. If an event is sold out you can show up for that event with a generic ticket and if anyone with a “real” ticket for that event does not show up you will be able to step in. This is particularly true for the larger events where there is more of a chance of a no show or cancellation. People often ask why Dragon*Con charges for tickets, and we answer this question the same way we have for years and years (it’s kind of a tradition) and there are two major reasons. The first is to fund prizes for the events. We award “Dealer Coins” to the winners of some events that can be used as money in the Exhibition Hall in the Marriott. For some of the major events we have plaques and awards made. The second reason is to insure attendance of events. We’ve learned that players are much more likely to show up for a game if they’ve already spent $3.00 on a ticket. We tried not charging for events and signed up players on registration sheets in the past. However, many players signed up for everything they were remotely interested in, and then only showed up for the games they truly were interested in playing. This was unfair to fellow gamers and judges who would never know if all the names on a given registration sheet would show up. We recommend that gamers arrive at their event 10 minutes before the scheduled start time. At 10 minutes after an events scheduled start time you may lose your spot to someone with a generic ticket. We try to be accommodating to people running late but it’s not always possible. We have the Walk of Fame on the 2nd floor plus other tracks that share common interests with gaming. Remember, the MMO track is just one block south at the Atlanta Sheraton. No, you don’t need to ride the shuttle bus there but you could if you wanted.

2010 Pocket Guidebook 3 MECHCORPS at Dragon*Con MechCorps is place to let off steam by beating on your friends in a virtual arena by driving Giant Robots loaded to the teeth with guns, lasers, missiles and all types of weaponry. Eight players at a time enter the cockpit simulator pods after a short training session. Each player uses seven display screens, over fifty controls, foot pedals, throttle and joystick to take on all others. The game is easy to learn, but hard to master. Adjustable skill levels allow the novice to enjoy the game, but can also give the veterans a challenge. Mechcorps is located on the Galleria level in the northeast corner, just look for the Pods.

Sunmesa Events Sunmesa Events has partnered with Dragon*Con to host more Magic: the Gathering events than you can possibly play. This year’s schedule will include a one of a kind Rochester Draft of all the cards found in Zendikar, Worldwake, and The Rise of the Eldrazi sets. Endless drafts, tournaments for complete sets of foils. Dozens of free, casual and learn to play events, all supported by expert judges and staff.

The Score at Dragon*Con Joining the fun this year is Nashville’s own, The Score. They are bringing over thirty consoles including Xbox, Wii, and Playstation 3. There will be Rock Band, Dance Dance Revolution and other tournaments throughout the weekend.

Settlers of Catan North American Catan Championship Qualifier Mayfair Games is proud to announce The North American Catan Championship What is North American Catan Championship (NACC)? See page 7 for details!

Board Games

Advanced Civilization Horror: Cinema Suicide

System: Advanced This game has a huge System: Arkham Horror It is the roaring 20s, and Civilization, Avalon Hill following and is widely Difficulty: Detailed while there’s electricity in regarded as one of the the air, unnatural storms are Difficulty: Detailed Req. Exp.: None best games about ancient brewing as well. Strange Req. Exp.: Some Sessions: Fri 9 AM civilizations. Each player things are happening in the Sessions: Sat 6 PM Duration: 6 Hr(s) takes on the role of leader small Massachusetts town Duration: 7 Hr(s) of an ancient civilization, Cost: Free of Arkham; people have Cost: $2.00 such as the Illyrians or gone missing, sightings of indescribable creatures grow Babylonians. Your task is to guide your people through more and more frequent. And the very air thickens the ages by expanding your empire and using its with a sense of foreboding that roils like an acrid mist proceeds to finance new technological advances, such through the streets. as Literacy, Metalworking, or Law. This game takes over six hours, but it is one you will enjoy every minute!

4 Dragon*Con Tournament Gaming Arkham Horror: The Compassion of the Master Comb the Catacombs

System: Arkham Horror It is the roaring 20?s, and System: Catacombs Catacombs is a dungeon Difficulty: Detailed while there?s electricity in Difficulty: Basic crawl/dexterity game. The Req. Exp.: Some the air, unnatural storms are Req. Exp.: None heroes and monsters are Sessions: Sat 5 PM brewing as well. Strange Sessions: Fri 6 PM represented by wooden Duration: 5 Hr(s) things are happening in the Duration: 4 Hr(s) disks that are flicked by the small Massachusetts town players. The Mage has a Cost: Free Cost: Free of Arkham; people have powerful spell deck, the Elf GM: Caleb Wynn gone missing, sightings of indescribable creatures grow uses her bow to take down more and more frequent. And the very air thickens enemies from afar, the Barbarian rages, and the Thief with a sense of foreboding that roils like an acrid mist has extra mobility and can gain some extra dough for through the streets. the crew. Do you have what it takes to make it out of The Ancient Ones are stirring... the catacombs alive? Arkham Horror is a cooperative adventure game of survival, horror, and investigation. Players take on : The Warp Is With You the role of an investigator, each with his own unique System: Cosmic Players represent alien races backstory, abilities, and equipment. On their own, Encounter that are seeking to spread it’s likely they won’t make it through the night. But Difficulty: Easy themselves onto five foreign together, these unlikely heroes might stand in the very Req. Exp.: None worlds. To accomplish this, presence of an Ancient One and live to tell the tale...if Sessions: Sat 6 PM they make challenges against they can retain their sanity! Duration: 4 Hr(s) other players and enlist the Cost: $2.00 aid of interested parties. Arkham Horror: The Lonely Publican But alien powers, which are unique to each race, It is the roaring 20s, and give players ways to bend or outright break some rule System: Arkham Horror in the game. Cosmic Encounter is a very dynamic Difficulty: Detailed while there’s electricity in the air, unnatural storms are and social game, with players being encouraged to Req. Exp.: None brewing as well. Strange interact, argue, form alliances, make deals, double- Sessions: Fri 9 AM things are happening in the cross, and occasionally work together to protect the Duration: 6 Hr(s) small Massachusetts town common good. Cost: $3.00 of Arkham; people have gone missing, sightings of indescribable creatures grow Descent Tag Team Marathon more and more frequent. And the very air thickens Descent: Journeys In The with a sense of foreboding that roils like an acrid mist System: Descent: Dark is a board game through the streets. Journeys in the Dark Difficulty: Basic of Dungeon Delving Req. Exp.: None Adventure. With this game Axis and Allies: The Consequence of the Sessions: Fri 7 PM session, we’ll have several Miracle Duration: 8 Hr(s) “Overlords” engage players in a complex quest of epic Axis And Allies depicts Cost: Free System: Axis and Allies proportions. Players are free WWII on a grand scale, WWII Board Game to come and go, as long as they don’t get attached full global level. Up to five Difficulty: Detailed to the character they’re playing—because when they players can play on two Req. Exp.: None leave, someone else is free to pick up the mantle! No different teams. Up to five Sessions: Sun 10 AM experience is necessary to play—this session is for players can play on two Duration: 4 Hr(s) newcomers wanting to learn the game as well as “old different teams. The Axis Cost: Free salts” who want a challenge. which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. It’s ok if you don’t know the Diplomacy rules. System: Various In the game, players Difficulty: Basic represent one of the seven “Great Powers of Europe” Board Games Sticker Req. Exp.: None Dragon*Con gaming’s All (Great Britain, France, System: Board Gaming Sessions: Fri 6 PM access pass to board gaming Austria, Germany, Italy, Ribbon Duration: 6 Hr(s) fun. Buy once play all Russia or Turkey) in the Difficulty: Easy weekend. The Dragon*Con Cost: $2.00 years prior to World War I. Req. Exp.: None Board Games Ribbon allows Play begins in the Spring of 1901, and players make Sessions: Fri 8 AM you to check out games from both Spring and Autumn moves each year. There are Duration: 72 Hr(s) the Dragon*Con board game Cost: $5.00 only two kinds of military units: armies and fleets. library and unlimited play in all non-tournament games.

2010 Pocket Guidebook 5 Dominion Late Night Cosmic Encounter

System: Dominion You are a monarch, like your System: Cosmic Welcome to the late night Difficulty: Easy parents before you, a ruler Encounter Cosmic Encounter! We will Req. Exp.: None of a small pleasant kingdom Difficulty: Basic be playing Cosmic for four Sessions: Fri 4 PM-Fri of rivers and evergreens. Req. Exp.: None hours straight. Stay for as 9 PM, Sat 10 AM-Sat 2 Unlike your parents, Sessions: Fri 10 PM, many games as you’d like. however, you have hopes No experience necessary as PM, Sat 6 PM-Sat 10 Sat 10 PM, Sun 10 PM PM, Sun 10 AM-Sun and dreams! You want a the game is easily learned Duration: 4 Hr(s) 2 PM, Sun 6 PM-Sun bigger and more pleasant and taught. Come and try Cost: Free 10 PM kingdom, with more rivers the game with so much Duration: 1.5 Hr(s) and a wider variety of trees. variation it’s never the same. Prepare to be invaded! Cost: $3.00 You want a Dominion! In all GM: Dragon*Con directions lie fiefs, freeholds, and feodums. All are small Le Havre bits of land, controlled by petty lords and verging on System: Board Games In Le Havre, a player’s turn anarchy. You will bring civilization to these people, Difficulty: Basic consists of two parts: First, uniting them under your banner. Req. Exp.: None distribute newly supplied Sessions: Fri 1 PM goods onto the offer spaces; then take an action. As an Formula De Duration: 4 Hr(s) Cost: $2.00 action, players may choose System: Formula De Try your hand at Formula either to take all goods Difficulty: Easy 1 racing on tracks from of one type from an offer space or to use one of the Req. Exp.: None around the world. Old available buildings. Building actions allow players to Sessions: Fri 6 PM-Fri favorites and new variations upgrade goods, sell them or use them to build their 10 PM, Sat 10 AM-Sat will be available for the own buildings and ships. 2 PM, Sat 6 PM-Sat 10 veteran racer to the newest PM, Sun 1 PM-Sun 5 rookie. Enter in up to 3 PM, Sun 6 PM-Sun 10 qualifiers to make the finals. Middle Earth Quest PM, Mon 10 AM-Mon Elf Lords, Dwarves, No experience necessary! System: Middle Earth 2 PM Rohirrim and Dunedain Quest Duration: 3 Hr(s) wanted!—foil the evil plots Difficulty: Basic Cost: $1.00 of Sauron in Middle Earth. Req. Exp.: None The Eye is searching... Sessions: Fri 9 AM don’t let him find the One Duration: 4 Hr(s) Ring. Board game play is Cost: $2.00 Games Galore set in the time between the System: Gloom Gloom, On the Edge, Hobbit and the Lord of the Rings. Difficulty: Easy Mad Scientist University, Lunch Money, Beer Money, Req. Exp.: None Midnight Cosmic Encounter Sessions: Fri 9 AM, Abduction, SJG’s Car Wars. Fri 1 PM, Sat 9 AM Lots of non-CCGs by Atlas System: Cosmic This is IT! The game that Duration: 4 Hr(s) Games, Steve Jackson Encounter broke it’s own rules— Cost: $2.00 Games, Eden Studios. Difficulty: Easy inspiration to countless other Req. Exp.: None games over the past two Sessions: Fri Midnight, decades. Now, you can play GOA Sat Midnight it late night, when your brain Duration: 1 (Hr) System: Goa Goa is a strategy game is fried and all you want to Cost: Free Difficulty: Basic of auctions and resource do is laugh and have fun. Req. Exp.: None management. Each turn Oh, and colonize other people’s planets and wreak Sessions: Sat 9 AM begins with an auction mayhem on the known universe. Depending on the Duration: 3 Hr(s) phase, where each player stamina of the gamemasters for this event, it could Cost: $2.00 gets to auction one item. go indefinitely. After the auction, players get three actions to improve their plantations. Goa is a game that gives plenty of opportunity for tough decisions, since a player always has at least one action too few.

6 Dragon*Con Tournament Gaming Munchkin Gauntlet Settlers of Catan North American Catan Championship Qualifier System: Munchkin Are you the most munchkinly of all? Difficulty: Easy System: Settlers of Mayfair Games is Req. Exp.: None Then prove your Catan proud to announce The Sessions: Fri 6 PM, Fri munchkinlyness by playing Difficulty: Detailed North American Catan 8 PM, Fri 10 PM, Sat all the versions over the Req. Exp.: Extensive Championship What is Noon, Sat 2 PM, Sat 4 weekend. Sessions: Fri 6 PM–11 North American Catan PM, Sat 8 PM, Sat 10 PM, Sat 11 AM–4 PM, Championship (NACC)? PM, Sun Noon, Sun 2 Accumulate points for Sat 6 PM–11 PM, Sun It is a tournament process PM, Sun 4 PM, Sun 8 each time you play a new 11 AM–4 PM, Sun 6 whereby one skillful and PM, Mon 11 AM version. He or she with the PM–11 PM lucky individual will claim Duration: 2 Hr(s) most points is the most Duration: 5 Hr(s) the title of North American Cost: Free munchkinly. Cost: $10.00 Catan Champion. That GM: Mayfair Games person shall represent North Nuclear War: Will You Build the house? America at the World Wide Catan Championships to be held in the U.S. in 2012, in addition to the two System: Nuc War Close out Sunday Night at seats allocated per nation. Dragon*Con is proud to Difficulty: Easy Dragon*Con 2010 with an sponsor this North American Catan Championship Req. Exp.: None apocalypse ! Nuclear War Qualifier 2011. Winner of tournament to travels to Sessions: Sun 10 PM is a satirical game in which compete in the NACC Finals. Duration: 2 Hr(s) each player represents a Cost: $3.00 “major world power” and attempts to gain global Twilight Imperium Oversized Galaxy domination (or annihilation) through the strategic use of propaganda or nuclear weapons... if you’ve never Twilight Imperium is an System: Twilight played before it is easy to learn! epic board game of galactic Imperium conquest, politics, and Difficulty: Detailed trade. In this version, we Req. Exp.: Some Railroad Tycoon make it EPIC in all caps, Sessions: Sat Noon, with an overd “spiral arm” System: Railroad It’s the early days of the Sun Noon galaxy. Assume one of many Tycoon Age of Steam. Build your Duration: 8 Hr(s) galactic populaces and Difficulty: Basic rail empire! Beat the other Cost: $3.00 players to the goods! fight to make your people Req. Exp.: None the controlling power in the universe. Pax magnifica, Sessions: Sat 9 AM “Gentlemen: You have under- taken to cheat me. I won’t sue bellum gloriosum! Duration: 4 Hr(s) you, for the law is too slow. I’ll Cost: $2.00 ruin you.” —Cornelius Vanderbilt

Collectible Card Games

Abbot: Atlanta Battle Spirits

System: Vampire: The Friday 9/03/10 Session System: Battle Spirits Come out and play for a Eternal Struggle three Difficulty: Easy chance to win a box of Difficulty: Detailed (7 PM–1 AM) Vampire: Req. Exp.: Some Ascension of Dragons for Req. Exp.: Some The Eternal Struggle. Sessions: Fri Sat Sun your collection! Everyone Sessions: Fri 7 PM Sanctioned Standard 2PM entering will get promos and Duration: 4 Hr(s) Constructed Tournament: Duration: 4 Hr(s) at least one entrance pack. Cost: $3.00 two preliminary rounds Cost: $5.00 Top place finishers will be (players play both rounds) getting mats! and a final round for the top five players. The event will be multi-judged and if there are twelve or less players this will be a multi-deck event (may change Battle Spirits decks between each round). Booster packs and System: Battle Spirits Dawn of Ancients Sealed promos for all, additional prizes for the winner. Difficulty: Basic Event Req. Exp.: Some Come out and play in our Sessions: Sat 4 PM sealed event for Battle Duration: 4 Hr(s) Spirits Set 5, Dawn of Cost: $20.00 Ancients a week before it releases. You get six packs to build a 30-card deck from to play in a swiss-style tournament. Prizes dependent on how many show up.

2010 Pocket Guidebook 7 Battle Spirits Duffin Draft: Atlanta

System: Battle Spirits Players can enter in Draft Duffin Draft: Atlanta. System: Vampire: The Difficulty: Basic tournaments throughout the Vampire: The Eternal Eternal Struggle Req. Exp.: Some day. Dawn of Ancients— Struggle. Non-Sanctioned Difficulty: Detailed Sessions: Fri Sat Sun Draft Events. All players draft event. five Rounds Req. Exp.: Some at Noon will begin by sitting in a of Duffin Draft (one new Sessions: Mon 10 AM Duration: 8 Hr(s) circle. Each player will be booster pack drafted each Duration: 4 Hr(s) Cost: $15.00 given one pack to begin round, start w/12 pool, Cost: $3.00 with. Each player will open unlimited transfers, four their first pack simultaneously, choose a card from pool for an oust) followed by one round of recursion that pack to keep, place the chosen card face down in format (min. five crypt/twenty-five library/one front of them, and pass the remaining cards to the left. recursion) using cards drafted in preliminary rounds. Players will continue to pickup, choose a card, and $7.00 for five booster packs. then pass the remaining cards they receive from the player to their left until all cards in the pack have been chosen. Then we repeat this so everyone will have M:TG 8 Player for a Box Constructed opened a total of four packs. You will then construct a System: Magic: the Sanctioned single 25-card deck to play in a swiss-style tournament. Gathering elimination constructed Difficulty: Basic format for eight players. Battle Spirits—Core championship Req. Exp.: Some Prizes: 36 Boosters to 1st Sessions: Fri 10 AM place. rd System: Battle Spirits Georgia’s 3 Quarter Core Duration: 3 Hr(s) Difficulty: Basic Championship Play in Cost: $16.00 Req. Exp.: Some the biggest tournament in GM/Judge: Sunmesa Sessions: Fri Sat Sun Georgia to win a lot of prizes. Events 3PM Cost is free to everyone Duration: 4 Hr(s) entering. Everyone will get Cost: Free free promos for entering. M:TG Complete Set Rise of the Eldrazi Rotisserie Draft Dominion Win a Box Game Prizes: Complete Set of System: Magic: the Rise of the Eldrazi including The most popular deck System: Dominion CCG Gathering Mythics, boosters. Yes, you building game comes Difficulty: Basic Difficulty: Easy read that right. We lay out to Dragon*Con in a Req. Exp.: Some Req. Exp.: None a complete set of Rise of tournament format! four Sessions: Sat 3 PM Sessions: Continuous the Eldrazi Block face up person sign up. Winner Duration: 3 Hr(s) Duration: 1 hr. to be drafted. That’s every Cost: $10.00 keeps the game! Choice of Cost: $15.00 one of Rise of the Eldrazi, Dominion, Intrigue, Seaside, GM/Judge: Sunmesa cards. For every player or Alchemy! Collect all four! Multiple formats for Events beyond twelve we open beginners and advanced players. Additional prizes will and add three boosters. Draft 45 cards add lands and be awarded. play. Number of rounds based on players. Not Single Elimination. This event is sanctioned. Dragon’s Breath: SE Regional Qualifier Dragon’s Breath: SE M:TG Dragon*Con Convention League System: Vampire: The Regional Qualifier Get a Random Intro Deck, Eternal Struggle Vampire: The Eternal System: Magic: the Difficulty: Detailed Play any League Player. Struggle. Qualifying Event Gathering Req. Exp.: Some Both players receive random for the North American Difficulty: Basic Sessions: Sun Noon cards to add to their decks. Championships: three Req. Exp.: Some Duration: 8 Hr(s) Play all weekend long for preliminary rounds (players Sessions: Contuouisly Cost: $3.00 starting at Friday Noon, just $10. Non-sanctioned. play all rounds) and a final Sat 9 AM, Sun 9 AM, round for the top five players. Those players finishing Mon 9 AM in the top 25% are qualified to play in the NAC in Duration: 2 Hr(s) New Orleans 9/23-26/10. Booster packs and promos Cost: $10.00 for all, additional prizes for the winner. GM/Judge: Sunmesa Events

8 Dragon*Con Tournament Gaming M:TG Dragon*Con Elder Dragon Highlander M:TG Magic 2011 Sealed Tournament League System: Magic: the Prizes: TBD. Each player receives six Magic 2011 System: Magic: the Prizes: Magic Cards to Gathering Gathering Both Players. Elder Dragon Difficulty: Basic Boosters. Construct a Difficulty: Basic Highlander format, Play any Req. Exp.: Some Minimum 40 card deck. Req. Exp.: Some League Player. Both players Sessions: Mon Noon Number of rounds based Sessions: Fri Noon, Sat receive random cards. Play Duration: 2 Hr(s) on players. Not Single 9 AM, Sun 9 AM, Mon all weekend long for just Cost: $20.00 Elimination. 9 AM $10. Non-sanctioned. GM/Judge: Sunmesa Duration: 2 Hr(s) Events Cost: $10.00 GM/Judge: Sunmesa Events M:TG Magic 2011 Super Friday Night Magic Sealed Prizes: Promo Foils. Each M:TG From the Vault: Dragons Standard System: Magic: the player receives six Magic Gathering Prizes: From the Vault: 2011 Boosters. Construct System: Magic: the Difficulty: Basic Dragons Sanction Standard a Minimum 40 card deck. Gathering Req. Exp.: Some All players each receive Difficulty: Basic Format Constructed Event. Sessions: Sat 7 PM a September FNM promo Req. Exp.: Some Not Single Elimination. Duration: 2 Hr(s) Sessions: Sun 7 PM, Cost: $20.00 card, Prizes based on points Mon 1 PM GM/Judge: Sunmesa after four Swiss rounds. Duration: 2 Hr(s) Events 12pts receives three FNM Cost: $16.00 promo cards (no duplicates) GM/Judge: Sunmesa and four Boosters. 9-11pts receives two FNM promo Events cards (no duplicates) and two Boosters. 6-8pts receives one FNM promo cards (no duplicates) and one Booster. Number of rounds based on players. Not M:TG Grand Melee Tournament Single Elimination. System: Magic: the Prizes: Win a booster for each player you Gathering M:TG Magic 2011 Team Trios Difficulty: Basic eliminate! Standard Format Req. Exp.: Some Constructed Event. Each System: Magic: the Prizes: TBD. Sealed Magic Sessions: Sun Noon Player can only attack Gathering 2011 Team Event 12 packs Duration: 4 Hr(s) to their left. Spells affect Difficulty: Basic per team, construct three Cost: $10.00 players to a limit of two Req. Exp.: Some decks and play matches GM/Judge: Sunmesa player on your left or right. Sessions: Sun 3 PM against your opponents. Events Single Elimination, non- Duration: 2 Hr(s) First team to win two sanctioned, multiplayer. Cost: $15.00 matches wins. Not Single GM/Judge: Sunmesa Elimination. This event is Events sanctioned. M:TG King of The Hill Prizes: Booster Pack to System: Magic: the M:TG Match-maker Gathering Winner. Play any format Difficulty: Basic you and your opponent System: Magic: the Prizes: Booster Pack to Req. Exp.: Some agrees upon. First player Gathering Winner. Play any format you Sessions: Fri Noon, to win two games receives Difficulty: Basic and your opponent agrees Sat 9 AM, Sun 9 AM, one booster. Winner plays Req. Exp.: Some on. First player to win two Mon 9 AM again and doesn’t pay. Any Sessions: Fri Noon, Sat games receives one booster. Duration: 2 Hr(s) winner of ten matches is a 9 AM, Sun 9 AM, Mon Non-sanctioned. Cost: $4.00 King, retired, and awarded 9 AM GM/Judge: Sunmesa a Foil Promo Card. Non- Duration: 2 Hr(s) Events sanctioned. Cost: $2.00 GM/Judge: Sunmesa Events

2010 Pocket Guidebook 9 M:TG Pick Your Prize Standard M:TG Two Headed Giant Sealed

System: Magic: the Prizes: Select from on System: Magic: the Prizes: TBD. Sanctioned Gathering Hand Complete Foil Sets. Gathering Rise of the Eldrazi Sealed Difficulty: Basic Sanction Standard Format Difficulty: Basic format. Each team receives Req. Exp.: Some Constructed Event. Not Req. Exp.: Some eight Boosters (2 each Rise Sessions: Sat 7 PM Single Elimination. Sessions: Fri Noon of the Eldrazi) and builds Duration: 2 Hr(s) Duration: 2 Hr(s) two decks. Number of Cost: $16.00 Cost: $20, $40 per rounds based on players. GM/Judge: Sunmesa team Not Single Elimination, Events GM/Judge: Sunmesa Team Tournament. Events M:TG Rise of the Eldrazi Star Tournament Magic: the Gathering—Learn to Play System: Magic: the Prizes: TBD. Each Player Gathering is seated randomly with System: Magic: the Prizes: None. Players Difficulty: Basic a Rise of the Eldrazi Gathering receive a free demo deck Req. Exp.: Some Theme Deck and other Difficulty: Easy and learn to play Magic: Sessions: Sat Noon players. Your mission is Req. Exp.: None the Gathering. Complete Duration: 2 Hr(s) to kill the two opposite Sessions: Fri Noon, Sat the demo and enter a Cost: $12.00 shard players before dying 9 AM, Sun 9 AM, Mon four player “Learn to Play GM/Judge: Sunmesa yourself. Good Luck! Not 9 AM Event”. Non-sanctioned. Events Single Elimination, Non- Duration: 45 minutes sanctioned, Multiplayer. Cost: Free GM/Judge: Sunmesa Events M:TG Single Elimination Booster Draft st System: Magic: the Prizes: six Boosters to 1 /4 nd rd Marvel Ultimate Battles Gathering Boosters to 2 /1 each 3 th Difficulty: Basic and 4 . Sanctioned single System: Marvel Learn this fun Superhero Req. Exp.: Some elimination drafts for eight Ultimate Battles game featuring Marvel Sessions: Fri 9 AM, Sat players. Difficulty: Easy characters. 9 AM, Sun 9 AM, Mon Req. Exp.: None 9 AM Sessions: Fri 9 AM Duration: 2 Hr(s) Duration: 1 hr. Cost: $16.00 Cost: Free GM/Judge: Sunmesa Events Marvel Ultimate Battles Learn how to play this M:TG Swiss Style Booster Draft System: Marvel Ultimate Battles game featuring Marvel st System: Magic: the Prizes: six Boosters to 1 /4 Difficulty: Easy Superheroes. nd rd Gathering Boosters to 2 /1 each 3 Req. Exp.: None th Difficulty: Basic and 4 . Sanctioned three Sessions: Sat 9 AM Req. Exp.: Some round swiss drafts for eight Duration: 1 hr. Sessions: Fri 9 AM, Sat players. Cost: Free 9 AM, Sun 9 AM, Mon 9 AM Duration: 2 Hr(s) Cost: $16.00 Marvel Ultimate Battles GM/Judge: Sunmesa System: Marvel Play this game featuring Events Ultimate Battles Marvel Superheroes. We’ll Difficulty: Easy teach you everything you need to learn this fun game. M:TG Theme Deck Tournament Req. Exp.: None Sessions: Sun 9 AM System: Magic: the Prizes: TBD. Each player Duration: 1 hr. Gathering receives a random theme Cost: Free Difficulty: Basic deck. Number of rounds Req. Exp.: Some based on players. Not Single Sessions: Fri 3 PM Elimination. Duration: 2 Hr(s) Cost: $12.00 GM/Judge: Sunmesa Events

10 Dragon*Con Tournament Gaming Poke’mon Constructed Wider View: Atlanta

System: Pokemon CCG Constructed Poke’mon play. System: Vampire: The Vampire: The Eternal Difficulty: Easy Eternal Struggle Struggle. Sanctioned Req. Exp.: Some Difficulty: Detailed Standard Constructed Sessions: Sat 9 AM Req. Exp.: Some Tournament: two Duration: 2 Hr(s) Sessions: Sat Noon preliminary rounds (players Cost: $2.00 Duration: 6 Hr(s) play both rounds) and a Cost: $3.00 final round for the top five players. The event will Star Trek CCG 2E Constructed be multi-judged. Booster packs and promos for all, System: Star Trek: CCG Explore the final frontier additional prizes for the winner. Difficulty: Easy with the Star Trek Customizable Card Game Req. Exp.: Some World of Warcraft Sessions: Fri 6 PM, Second Edition. This will Sun 10 AM, Sun 2 PM, be a standard constructed System: World of Saturday: 3 PM–12 PM Sun 7 PM, Mon 10 AM tournament with players Warcraft: TCG Registration starts at 3 PM. Duration: 4 Hr(s) bringing a draw deck and a Difficulty: Basic 4 PM—Classic Constructed Cost: $8.00 dilemma pile. Don’t know Req. Exp.: Some Tournament $5 entry. Packs how to play but love Star Sessions: Sat 3 PM and Extended Arts to top Trek? Come join us anyway and a demo deck can be Duration: 4 Hr(s) finishers. 8 PM—Draft: provided! Cost: $15.00 Scourgewar. Block $15 entry. Prize packs to all participants. SWCCG Dragon*Con Cube

System: Star Wars: Cube format. World of Warcraft CCG System: World of 4 PM—Two Headed Ogre Difficulty: Detailed Warcraft: TCG Tournament—Bring a Req. Exp.: Extensive Difficulty: Basic friend and play against Sessions: Sun 7 PM Req. Exp.: Some other two-man teams! $5 Duration: 8 Hr(s) Sessions: Sun 3 PM per team entry. Teams Cost: $3.00 Duration: 4 Hr(s) must be of the same Cost: $5.00 faction. Prize packs to top SWCCG Dragon*Con Mini Open teams. 8 PM—Raiding Event! Up to four players challenge the Raid Bosses! “Dragon*Con Mini Open” System: Star Wars: Purchase a Raid deck and play as a team to beat it! Saturday at 10 AM. It CCG Raid decks come with rare cards! Difficulty: Detailed will be six games of swiss Req. Exp.: Extensive constructed with a final Sessions: Sat 10 AM confrontation. World of Warcraft All Day Play Duration: 8 Hr(s) World of Warcraft CCG All Cost: $3.00 System: World of Warcraft: TCG Day! Difficulty: Basic 4 PM—Class Starter Deck SWCCG Dragon*Con Sealed Req. Exp.: Some Tournament Entry: $15. Sessions: Fri 3 PM Class decks provided and System: Star Wars: Sealed tournament. Either Duration: 10 Hr(s) packs awarded to top CCG Cube (if we can borrow Cost: $15.00 finishers. 8 PM—two Pack Difficulty: Detailed an extra cube) or Sealed Req. Exp.: Extensive product. Sealed Event $7 entry. Sessions: Sat 9 PM Extended Art to all participants. Duration: 8 Hr(s) Cost: $3.00 Yugioh!

System: Yu-Gi-Oh! Constructed Swiss Difficulty: Detailed tournament. Turbo three Req. Exp.: Extensive packs. Play mats and Sessions: Fri, Sat, Sun additional foils will be 9 AM awarded. Duration: 4 Hr(s) Cost: $5.00

2010 Pocket Guidebook 11 Yugioh! Yugioh!

System: Yu-Gi-Oh! “Duelist Revolution” swiss System: Yu-Gi-Oh! Constructed Swiss Difficulty: Detailed 5-pk booster tournament. Difficulty: Detailed tournament. Turbo three Req. Exp.: Extensive Play mats and additional Req. Exp.: Extensive packs. Additional foils will Sessions: Fri, Sat, Sun packs will be awarded. Sessions: Fri, Sat, Sun be awarded. 3 PM 6 PM Duration: 4 Hr(s) Duration: 4 Hr(s) Cost: $20.00 Cost: $5.00

Digital Games

Digital Gaming will be open for twenty hours a day during the course of the con from 9 AM–5 AM. Featuring sixteen XBOX-360’s, eight PS3’s, two Wii’s, a “retro” console featuring SNES, NES, and Genesis games, dedicated Rock Band two and Dance Dance Revolution Areas.

Battlefield 2: Bad Company 6v6 Conquest Left 4 Dead 2 Versus

System: Battlefield 2: Bring your Battlefield System: Left 4 Dead 2 Join us for a midnight Bad Company experiences to the con in a Difficulty: Basic tournament featuring 4v4 Difficulty: Basic 6v6 conquest tournament. Req. Exp.: Some teams of survivors vs. Req. Exp.: Some Sessions: 4 zombies. Will your team win Sessions: 12 (Midnight–5 AM) or will your opponent? (Midnight–5 AM) Duration: 5 Hr(s) Duration: 5 Hr(s) Cost: $5.00 Cost: $5.00

Bioshock 2 1v1 Metal Gear Solid 4 Deathmatch

System: Bioshock 2 Go head to head in System: Metal Gear Metal Gear Solid four Difficulty: Easy Bioshock two for the PS3. Solid 4 Deathmatch Tournament. Req. Exp.: None Show the world whose the Difficulty: Basic What more needs to be said Sessions: 3 (6 PM– big daddy! Req. Exp.: Some really? Midnight) Sessions: 7 (6 PM– Duration: 6 Hr(s) Midnight) Cost: $5.00 Duration: 6 Hr(s) Cost: $3.00 BlazBlue: Continuum Shift Red Dead Redemption Shootout System: BlazBlue: Bring your A-game to this Continuum Shift double elimination style System: Red Dead Test your shooting skills out Difficulty: Easy tournament and be the Redemption on your fellow players. You Req. Exp.: None winner and earn some Difficulty: Easy get an hour. Rack up the Sessions: 10 (1 PM–6 serious bragging rights. Req. Exp.: None most kills and you’ll be the PM) Sessions: 6 (1 PM–6 shootout king! Duration: 5 Hr(s) PM) Cost: $5.00 Duration: 5 Hr(s) Cost: $5.00 Charity Rock Band Tournament Split Second Racing System: Rock Band 2 Bring out the beast in you Difficulty: Basic and show the world that you System: Split Second Try out Disney’s new racing Req. Exp.: Some can be a rock star! Difficulty: Basic game that is sure to redefine Sessions: 8 (9 PM–It This year’s proceeds will go Req. Exp.: Some the genre. Compete against Ends) to the Dragon*Con official Sessions: 6 (1 PM–6 seven fellow players to Duration: 8 Hr(s) charity, the Georgia Chapter PM) determine who the ultimate Cost: $5.00 of the Lupus Foundation. Duration: 5 Hr(s) race. Come out in costume and Cost: $3.00 prepare to be judged by your peers.

12 Dragon*Con Tournament Gaming Street Fighter 4 Tekken 6 1v1

System: Street Fighter One of our most popular System: Tekken 6 Become the first ever 4 for the XBOX-360 tournaments makes a Console Game Dragon*Con Tekken six Difficulty: Basic comeback this year. Fight Difficulty: Detailed master with this double Req. Exp.: Some to have fun, fight to win. Req. Exp.: None elimination tournament Sessions: 11 (6 PM– FIGHT! Sessions: 3 (6 PM– scheduled over a six hour Midnight) Midnight) period. Duration: 6 Hr(s) Duration: 6 Hr(s) Cost: $5.00 Cost: $5.00

Game Programming

All Game Programming panels are located in the Grand Salon B at the Hilton Atlanta, unless otherwise noted. All panels are one hour in length unless otherwise stated.

Friday, September 3 LARP Character Workshop Saturday 11:30 AM Indie RPG Game Panel-Part 1 LARPs are known for being communal art forms—your Friday, 11:30 AM character’s contribution to the overall story is just as Is there a bigger world out there besides D&D? Join us much a part of the experience as the designer’s. What in discussing the latest developments in pulp gaming! makes a good LARP character? How can you design The Gaming Renaissance is now! a character to work well in a LARP setting? How can you take your character concept and make it live and breathe, using improv techniques and costuming/props. Dungeons and Dragons 4th Edition This panel will cover basic design and techniques and Friday, 1:00 PM will also touch upon more advanced concepts. A panel for all of your 4E questions with Rob Schwalb. Getting into the Gaming Business Horror in Gaming Saturday, 1:00 PM Friday, 2:30 PM A panel on getting into the gaming business-both table top and computer/console. Dr. Michael Capps An exploration of horror games-both table top and computer/console. Indie RPG Game Panel-Part 2 The Geek Shall Inherit the Earth Saturday, 2:30 PM Friday, 4:00 PM Part 2 of our discussion of the Indie RPG market. Featuring discussion of all kinds of revolutionary pulp How gaming is transforming society into a geek- games. The Games Renaissance is now! friendlier place.

The Future of Electronic Gaming Introduction to DragonCon LARPS Saturday, 4:00 PM Friday 5:00 PM Where is electronic gaming headed? What will the Welcome to LARPing at DragonCon 2010! We next greatest trends be for both console and computer? will take a look at the LARPs presenting games at Dr. Michael Capps DragonCon this year, as well as the LARPs on display. We will review basic LARP concepts and help new players find the best match for them! LARP Rules Systems: Binary Only? Saturday, 7:00 PM Saturday, September 4 Group discussion with noted LARP designers: LARP gameplay often hinges around conflict resolution, The Pathfinder Roleplaying Game which in most systems ultimately comes to a binary success/fail matrix, for ease of play. Is there any Saturday, 10:00 AM alternative? Are there no “shades of grey” or “partial Taking the world by storm, it’s Paizo’s Pathfinder success” results possible in a LARP? How can LARP roleplaying game! Jason Bulmahn, lead designer systems accommodate these elements, or how should they be designed around the limitation?

2010 Pocket Guidebook 13 Fear and LARPing Dungeon Design 101 Saturday, 8:30 PM Sunday, 1:00 PM Most LARPs eventually stage a scene intended to Talk with published game designers about the nature produce a fear or horror response in the participants, of dungeons, what makes them cool, our love affair but can often run afoul of “game mindset,” where with them, and great design techniques. players are detached from the experience by the abstraction layer of the game system and are thus “fearless.” On the other hand, how do you preserve The Future of the Pen and Paper RPG players freedom of action? Are “emotional effect” Sunday, 2:30 PM rules a good compromise? How can LARPs generate Has World of Warcraft slain the pen and paper RPG? the visceral response they crave while balancing What will the pen and paper RPG look like in the next gameplay concerns? ten years?

Sunday, September 5 LARP Costuming and Props Exhibition Sunday, 7:00 PM Storytellers’ Round Table LARP costume designers and players will come Sunday, 10:00 AM forward to show off some of their latest creations! Group discussion with Storytellers from a variety Audience members encouraged to come in costume, of LARPs. Free-form discussion which will include as well. This panel will include a roundtable planned topics and audience Q/A. Our starting topic: discussion about costume and prop design in a LARP LARP size, is there such a thing as too big? Too small? including budget concerns, the differences between What constraints does the player population size put show costumes and game costuming, and suggestions on your stories? for different genre costuming. Bring any design ideas you may be working on and our Boardgaming! panel of experts will be happy to offer advice! Sunday, 11:30 AM Learn everything having to do with board gaming. We cover its history, its evolution, and the hottest board games on the market.

Live-Action Games

Hatboy Studios presents its first live action event, AIR Steampunk, the Maelstrom. Join the crew aboard the airship Harmonia as they explore this dangerous new world. We are also welcoming back some old friends. Sunday night will also see the Georgia-based LARP Legynds return to Dragon*Con with an in-game event that can be played both by veteran players and those looking for their first experience in Legynds’ high-fantasy world. Come join Legynds on Sunday night at 7 PM for A Night at the Lion and Crown. Sunday afternoon from 1 PM–6 PM, Belegarth will once again put on a demonstration of their boffer-combat, shield-bashing LARP system. This is an observation that is something to behold! Xadune and TALAN will be also be returning with display-only tables to provide you information on these Georgia- based, year-round LARPs. We are also pleased to welcome a display table for The Coral Gate. Come by TCG’s table to see what they are all about, and consider this in advance: What is The Coral Gate all about? First, we are new! This is a low level game that is just getting started, which makes this a great time to get involved. We have a nice mixture of veteran LARPers, as well as actors who are brand new to this type of game. We are a very story driven, not just pure hack and slash, with combat that makes sense within the story. We don’t just call our participants players; they are actors and our staff members are producers and directors. There are many creative people involved, but we always have room for more. The game setting is an old shantytown on the outskirts of a bustling city. The city has been recently ravaged by an unnatural plague, casting suspicion everywhere. This has brought out the hero or villain in many of the residents, while others simply fight to survive each day. Our game was created with influences from high fantasy books, tabletop games, and even MMORPG online games. You will see elements of each in the rules, how the combat mechanics are and the general feel of the game. If you are a reader or player of these types of games, then The Coral Gate might be right for you. Come check us out, you won’t be disappointed!

14 Dragon*Con Tournament Gaming Below, you will find all the information you need to know to get you started Live Action Role-Playing (“LARPing”) at Dragon*Con 2010. The registration tables for all games listed below are located in the second floor lobby of The Hilton. Come by any of the registration table for any of the Dragon*Con 2010 LARP games listed below for more information and to sign up for LARPing at Dragon*Con 2010.

Dark ConFrontation The Goblin Market Dreams Do Come True... Date and Time: Sunday, September 5th at 7:00 PM Date and Time: All Convention The Goblin Warrens, a bustling settlement founded by Dark ConFrontation, the only game where the expatriates from the subterranean steampunk realm monsters under your bed mingle with affable androids, of Goblin City, is holding its High Market Day. Part where Men In Black barter with Interstellar Raccoons, festival, part trade show, and dedicated to commerce and where nothing is too silly or too sinister to join in and the emergence of new technology, High Market the fun. Dark ConFrontation is a multi-genre live-action Day is the high point of the year for many Goblins. role-playing game, set at the Convention itself. With Players are guests from other worlds or settlements, Dark ConFrontation you don’t have to pretend you are who have been invited to share in the festivities and in some mystical forest or ancient dungeon; this game present new discoveries of their own. The Warrens can is a convention within the convention. Your character be a dangerous place however, and political scheming, is attending a Dragon*Con just like you. Play as much gang warfare and industrial espionage lurk around or as little as you like; you can even play while doing every corner. Even the most innocent visitor might be other things around the Con. So please join us for our caught up in the struggle. 2010 Scenario “Dreams Do Come True...”. Come by our registration table located on the 2nd floor of the Morely Games Company presents V.I.L.E. Hilton to register to play. Dark ConFrontation... it’s so Date and Time: Friday, September 3rd at 7 PM much better in the dark. V.I.L.E.: The Villainous International League of Evil Forest of Doors So you’ve developed a pretty good death ray. Maybe A multi-genre live action role-playing game, Forest of you’ve used it to stick up a bank or two and humiliate Doors has been running one, two and three-day events one of those dim-witted heroes. You think that you’re in the Atlanta area since 2006. This year marks the ready for the big time. You think you’re ready to join fifth time Forest of Doors will be bringing its particular V.I.L.E.. Come join us for a conference on joining the brand of interactive gaming to Dragon*Con, and we world’s premier organization for super villains in our are running not one, but two demo games set in the secret volcano base Friday night. You can prove that Forest of Doors game world. Each game will take place you are one of the most despicable masterminds in the in a specific setting, independent of the other, and world, because only the best of the worst get to join players may participate in one or both games during the Villainous International League of Evil. the convention. Players may create characters from one of eight different homeworlds: everything from the Because you demanded it! Super Villain LARPing Dickensian, steampunk realm of Goblin City, to the comes to Dragon*Con! Come join the Morley Games fantasy Arabian world of the Desert of Brass, to the Company for an evening of tongue-cheek-evil, whimsical fairies of the Enchanted Glade—and many treachery, pranks and all things dastardly for a one more—and Forest of Doors staff will be there to help shot LARP on Friday evening. Play will be from 7 PM them with every step along the way. Please visit the to 12 Midnight. Forest of Doors booth in the gaming concourse area for We suggest that you bring either a digital camera or more information. a cell phone with a camera, a villainous name and costumes are encouraged, but otherwise no other The Gallery of Forgotten Delights preparation is required. This is an adult only game as a certain amount of crass humor is to be expected. Date and Time: Saturday, September 4th at 7 PM Visit our website at: www.morleygamescompany.com. Ounish civilization once flourished in the Forest of Doors, producing untold wonders of technomagical ingenuity. Ten thousand years after its demise, the Merchant Prince, a survivor of this once great people, has invited the residents of the Forest of Doors to meet in the ruins of an Ounish gallery to celebrate the cultural achievements of the now-extinct nation. This is the Merchant Prince’s first fete in nearly three years, and it promises to be a spectacle of remarkable delights.

2010 Pocket Guidebook 15 The largest eyots boast complex ecosystems and many Hatboy Productions Welcomes You Aboard AIR of them are home to human settlements, whether Steampunk minor towns, great cities or the far-flung colonies of Date and Time: Saturday, September 4th at 7 PM major nations. The Maelstrom Like the empires of old, new nations and factions vie against one another for control of countless eyots On June 30, 1908, the world as we know it ended. spread out over vast tracks of open sky. Petroleum Beginning in the frozen wastes of central Siberia and fuel and the internal combustion engine are unknown radiating outward, a cataclysmic event shattered the in this world, the planet’s oil reserves having been earth’s surface into fragments, evaporated the seas, consumed during the Great Upheaval. Instead, a and collapsed the innermost recesses of the planet into greater refinement of steam engine technology has the vast molten core. With this Great Upheaval, the stepped in to take its place, powered by coal, wood mysterious material known as aether was released back and flammable gas. into reality from millennia of dormancy, bringing with it all manner of fantastic possibilities, gods and monsters. At the Heart of the mysterious source of the Great Upheaval is now a great storm known simply as the What remains of the world are floating islands in the Maelstrom. Brave explorers have gone forth to learn sky, known as eyots. Most eyots are pieces of earth what they can, only to discover that one may fly into that were not consumed by the earth’s core during the the storm but may not leave. Inside the storm the Great Upheaval, although new eyots routinely form as survivors have discovered many dangers and strange fragments of land are thrown up into the sky from the aetheric phenomena—but also inhabited eyots. depths below.

Miniatures Games

Axis & Allies War at Sea—Clash in the BattleTech Clan Grand Melee Mediterranean Sea Players will either be teamed together or pick a separate Clan force to play for themselves. Units will System: Axis & Allies: WWI Naval Game, British Naval Minis vs. Italians. Each side will be premade into Star groups. Each Clan force will Difficulty: Easy have equal 150 pt forces to be able to use the special rules found in Historical: Req. Exp.: None fight their battles. Operation Klondike. Last Clan group standing wins! Sessions: 1 Duration: 4 Hr(s) BattleTech Jaguars in the Swamp Cost: Free GM: Ray Becker System: BattleTech Clan Smoke Jaguar is Difficulty: Detailed advancing through the Req. Exp.: Some Racice River Delta on BattleTech Battle for Luthien Sessions: 10 Tukayyid towards one of their Clan objectives. Will System: BattleTech Clan Nova Cat is making a Duration: 8 Hr(s) Difficulty: Basic drive on Luthien. Can the Cost: $3.00 the Jaguars be slain in the Req. Exp.: Some Draconis Combine troops GM: Roy Carl swamp, or will the Com Sessions: 2 stop them in time? Guards be pushed aside? Duration: 8 Hr(s) Cost: $3.00 Giant Monster Rampage GM: Roy Carl System: Giant Monster CRUSH! STOMP! DESTROY! Rampage Have you ever wondered BattleTech Boot Camp Difficulty: Easy what it would be like to step into one of those System: BattleTech Learn to play the basic level Req. Exp.: None Difficulty: Easy of Battletech. All supplies Sessions: 5-6, 9-10 giant monster suits used in Req. Exp.: None and gaming pieces will be Duration: 4 Hr(s) popular kaiju movies and go Sessions: 2-3, 6-7, provided during the boot Cost: Free on a rampage? Well now’s 10-11 camp. GM: Ken Lewis your chance! Come join in Duration: 1 hr. the destructive fun of the Cost: Free Toy Battle System game Giant Monster Rampage from GM: Roy Carl Radioactive Press! All you need to do is show up and bring your inner monster.

16 Dragon*Con Tournament Gaming HeroClix “Dragon*Con 2010 Golden Age Main HeroClix “The Night Comes ALIVE!” Event” System: WizKids/NECA Cost: $3.00 GM: Charlie Tuna Cates System: WizKids/NECA Cost: $3.00 HeroClix Format: Golden Age HeroClix GM: Charlie Tuna Cates Difficulty: Basic Points: 700 Difficulty: Basic Format: Golden Age Req. Exp.: Some Scenario: “The Night Req. Exp.: Some Points: 300 Sessions: 4 Comes Alive” Sessions: 10 Scenario: “Dragon*Con Duration: 4 Hr(s) Duration: 4 Hr(s) 2010 Golden Age Main Event” No Restrictions. This event will start at midnight. Build a team using only seven figures and using seven different keywords from the keyword list provided. Keywords Available: HeroClix “Dragon*Con 2010 Modern Age Main Brute, Celebrity, Danger Girls, Midnight Sons, Event” Monsters, Nightstalkers, Outlaws Police, Reporters, Runaways, Seven Soldiers, Shadowpact, Spirit. System: WizKids/NECA Cost: $3.00 HeroClix GM: Charlie Tuna Cates Difficulty: Basic Format: Modern Age HeroClix “The Trials of Dragon*Con” Req. Exp.: Some Points: 300 Cost: $3.00 Sessions: 6 Scenario: “Dragon*Con System: WizKids/NECA GM: Charlie Tuna Cates Duration: 4 Hr(s) 2010 Modern Age Main HeroClix Event” No Restrictions. Difficulty: Basic Format: Golden Age Req. Exp.: Some Scenario: “The Trials of Sessions: 13 Dragon*Con” HeroClix “Let the Games Begin!” Duration: 4 Hr(s)

System: WizKids/NECA Cost: $3.00 Bring a six figure team with no point limit. All figures HeroClix GM: Charlie Tuna Cates must have a single or double base. You can only bring Difficulty: Basic Format: Modern Age ONE (1) figure from each of the following point ranges: Req. Exp.: Some Points: 400 Sessions: 3 Scenario: “Let the Games 1. Up to 25 Pts 4. 101-150 Pts Duration: 4 Hr(s) Begin!” 2. 26-50 Pts 5. 151-200 Pts 3. 51-100 Pts 6. 201 Pts or more Build a theme team using only non-generic keywords. You will begin the game with your lowest point figure on the map. When the dial turns for any reason, you HeroClix “Old Skool FTW!” will roll 1D6 and swap out the corresponding figure. If Cost: $3.00 the corresponding figure has been eliminated you will System: WizKids/NECA bring in the next lowest figure. HeroClix GM: Charlie Tuna Cates Difficulty: Basic Format: Golden Age The new figure swapping in must be in a legal square Req. Exp.: Some Points: 500 it can occupy. No feats or BFC’s. Sessions: 5 Scenario: “Old Skool Duration: 4 Hr(s) FTW!” HeroClix—Battle Royales

Build a team using figures that have no Special System: WizKids/NECA Battle Royales, purchase Powers on their dial. HeroClix one Booster and Draft your Difficulty: Basic team. Req. Exp.: None HeroClix “The Color or Powers” Sessions: 3, 5-7, 9-11, 13-14 Cost: $3.00 System: WizKids/NECA Duration: 2 Hr(s) GM: Charlie Tuna Cates HeroClix Cost: Free Format: Modern Age Difficulty: Basic GM: Charlie Tuna Cates Req. Exp.: Some Points: 800 Sessions: 9 Scenario: “The Color of Duration: 4 Hr(s) Powers”

Build a team using figures that have a power matching one of the colors listed below. The power must be on their starting click. Every figure on your team must start with a power that matches one of the colors. Powers and abilities provided by “Special Powers” do not count towards the color match requirements. Color Matches: Purple, Yellow, Orange, Light Blue.

2010 Pocket Guidebook 17 Heroscape Free Play & Demos Invaded by The Clan

System: WotC Come join us for open System: FASA: Our planet has been Heroscape games of Scape and BattleTroops invaded by an unknown, Difficulty: Easy free play. We will also Difficulty: Easy all-destroying enemy of Req. Exp.: None be conducting Demo’s Req. Exp.: None aliens called The Clan. Our Sessions: 3, 5-6, 9-10 throughout the day for any Sessions: 2-4, 5-7, traditional Mech forces have Duration: 1 hr. newcomers who want to 9-11 been ruthlessly slaughtered, Cost: Free learn this easy fast paced Duration: 4 Hr(s) and it is now up to us to GM: Andrew “Auggie” fun game. No materials are Cost: Free defend our beloved city from Vianey required for the Demo and GM: Chris Bicknell these things. We call on all we’ll have a few armies put able bodied persons (bring together if you don’t bring your scape stuff but you are your own Mechwarrior if you like) to join with what encouraged to do so if you have it. few tanks and guns we can scrape together to save our women and children. If we can buy enough time to evacuate them, at least then our sacrifice will not Heroscape Keep What You Kill be for nothing. Yes we know its little people vs the big System: WotC You control the four machine, but enough ants can bring down an elephant Heroscape heroes from the Herscape so best of luck to all, and glory to the little fellow for Difficulty: Easy D&D master set, Erevan once. All gaming materials provided, so stop by and Req. Exp.: None Sunshadow, Ana Karithon, learn how to play. Games will begin when two or more Sessions: 6, 10 Derrak Amershard, and players are ready to go. Duration: 4 Hr(s) Thandros and set forth to Cost: $3.00 explore a dungeon and seek GM: Andrew “Auggie” treasure. How far in will MageKnight Dungeons—Open Gaming Vianey you make it? Each unit you System: WizKids Mage Scenario: “Dragon*Con kill along the way you get Knight 2010 Mageknight Dungeons to keep! There will be some custom rules and units to Difficulty: Easy Gaming” Bring your favorite keep you on your toes and a few cool surprises along Req. Exp.: None Mageknight Dungeons pieces the way as well and this is meant to be light and fun. Sessions: 10 and challenge an opponent! No matter what happens you get to keep the four Duration: 4 Hr(s) heroes as well. You can’t lose! Cost: Free GM: Charlie Tuna Cates Heroscape: 5th Annual Tournament

System: WotC 1 vs 1, 500 Point Army Mechwarrior—Open Gaming Heroscape (no customs, Marvel or Scenario: “Dragon*Con 2010 Difficulty: Easy substitutions) four rounds System: WizKids Mechwarrior Gaming” Bring Req. Exp.: Some with one tie-breaker round if Mechwarrior your favorite Mechwarrior Sessions: 9-10 necessary. Difficulty: Easy pieces and challenge an Duration: 5 Hr(s) Req. Exp.: None opponent! Cost: $3.00 Sessions: 9 GM: Rod Wrenchzo Duration: 4 Hr(s) Cost: Free GM: Charlie Tuna Cates HorrorClix—Open Gaming Scenario: “Dragon*Con 2010 System: WizKids HorrorClix Gaming” Bring your Monsterpocalypse—Monster’s Brawl HorrorClix favorite Horrorclix pieces and Bring your factions Difficulty: Basic challenge an opponent! System: Privateer Req. Exp.: None Press: Monsterpocalypse and get ready for the Sessions: 5 Difficulty: Detailed Monsterpocalypse. Players Duration: 4 Hr(s) Req. Exp.: Some will be allowed to bring two Cost: Free Sessions: 2 lists and choose which one GM: Charlie Tuna Cates Duration: 4 Hr(s) to play after the map has Cost: $3.00 been determined. Forces GM: David Kelley may consist of up to 15 units and 12 buildings per list. There will be a four minute per turn limit with hour long rounds.

18 Dragon*Con Tournament Gaming Spend as much or as little time as you like in the Pirates CSG—Open Gaming game. Prizes, drama and occasionally romance! Join Scenario: “Dragon*Con 2010 the “in crowd” and win your wings! (Please note: System: WizKids Pirates CSG Gaming” Bring Children under 14 will have to have a parent playing Pirates your favorite Pirates pieces with them.) The game can accommodate up to 30 Difficulty: Easy and challenge an opponent! Req. Exp.: None players at any one time. Sessions: 6 Duration: 4 Hr(s) Tour of Duty Cost: Free GM: Charlie Tuna Cates System: RAFM: Charlie You are a Squad Sergeant, Company or Plt Leader, leading small Difficulty: Easy patrols in your sector to Quickfire 2.0 Embers of the Imperium—Redux Req. Exp.: None deny its use to the enemy Free Play Sessions: 2-4, 5-7, and gather the highest body 9-11 count for a two week R&R. System: Quickfire 2: Check your six! I can’t shake him! It is a time of Duration: 4 Hr(s) All you have to do is survive Sci- Miniature Combat Cost: Free 12 months to complete your Difficulty: Basic chaos and conflict. The GM: Asa Thompson Tour of Duty. Req. Exp.: Some dark force of the Emperor Sessions: 2, 3, 5, 6 is no more, yet the entities All gaming materials provided, so stop by and learn Duration: 16 Hr(s) he kept in check are now how to play. Games will begin when two or more Cost: Free free to work their own will. players are ready to go. GM: Jonathan Jett- The former Galactic Empire Parmer has been plunged into civil war. A third Death Star has Victory at Sea—Operation Harpoon been discovered, yet its commander remains neutral System: Victory at Sea WWI Naval Game, British pending the outcome of this next battle. You are a Difficulty: Easy Convoy vs. Italians. Harpoon th critical participant in a battle for civilization. Pilot your Req. Exp.: None left Gibraltar on the 12 Star Fighter well, and live. Join the Quickfire Group Sessions: 3, 5, 11 June 1942, comprising for another gaming extravaganza as you take control Duration: 4 Hr(s) six merchantmen (Troilus, of your craft and pilot it on harrowing missions across Cost: Free Burdwan and Orari from the vast 6’ by 18’ Death Star surface against an GM: Ray Becker Britain; Tanimbar from enemy Star Destroyer. Watch out for those gun towers! Holland and the Chant and No skill necessary. All miniatures and gaming material the tanker Kentucky from the USA) carrying a total of provided! Spend as much or as little time as you like 43,000 tons of cargo and oil. in the game. Prizes, drama and occasionally romance! Join the “in crowd” and win your wings! (Please note: Victory at Sea—Attack on Espero, June 28th, Children under 14 will have to have a parent playing with them.) The game can accommodate up to 30 1940 players at any one time. System: Victory at Sea The British Naval Group has Difficulty: Easy found an Italian Convoy with intent to stop or destroy it. Quickfire 2.0 Embers of the Imperium— Req. Exp.: None Sessions: 2, 7, 10 Can the Italians get there Tournament Duration: 4 Hr(s) supplies to Africa or will System: Quickfire 2: Check your six! I can’t Cost: $3.00 they lose. Sci-fi Miniature Combat shake him! It is a time of GM: Ray Becker Difficulty: Detailed chaos and conflict. The dark force of the Emperor Req. Exp.: Extensive WarEngine—Assault on the Twin Stills of Sessions: 9 is no more, yet the entities Duration: 4 Hr(s) he kept in check are now Redneck Valley Cost: $3.00 free to work their own will. System: The Archnids bugs attack GM: Jonathan Jett- The former Galactic Empire WarEngine a hillbilly outpost on a Parmer has been plunged into civil Difficulty: Easy newly colonized planet. war. A third Death Star has Req. Exp.: None 25mm mini’s and supplies been discovered, yet its commander remains neutral Sessions: 2, 7, 10 provided. pending the outcome of this next battle. You are a Duration: 4 Hr(s) critical participant in a battle for civilization. Pilot Cost: $3.00 your Star Fighter well, and live. Join the Quickfire GM: Ray Becker Group for another gaming extravaganza as you take control of your craft and pilot it on harrowing missions across the vast 6’ by 18’ Death Star surface against an enemy Star Destroyer. Watch out for those gun towers! No skill necessary. All miniatures and gaming material provided!

2010 Pocket Guidebook 19 WarEngine—Mechanized War Warhammer 40K Free Paint A Miniature

System: The It’s Mechanized Warfare in System: Games Work- The Tower Game Center WarEngine the Desert with combined shop Warhammer 40K will have a selection of Difficulty: Easy forces of Mechs, Armor, and Difficulty: Easy prebuilt, primed figures and Req. Exp.: None Infantry. The sands will be Req. Exp.: None every Dragon*Con guest is Sessions: 9 controlled. Sessions: 5-6, 9-10 allowed to paint and keep Duration: 4 Hr(s) Duration: 8 Hr(s) one figure for free! Paint, Cost: Free Cost: Free brushes, and everything GM: Ray Becker GM: Andrew Phillips you’ll need will be supplied for you! WarEngine—Star War’s Rebel Defense Warhammer 40K Warband Tournament System: The Imperials attack a Rebel WarEngine Outpost on a Desert Planet. System: Games Work- Players will construct their Difficulty: Easy shop Warhammer 40K armies using the combat Req. Exp.: None Difficulty: Detailed patrol rules found in the Sessions: 1, 6, 11 Req. Exp.: Extensive Warhammer rulebook. Duration: 4 Hr(s) Sessions: 4 Players will be required to Cost: Free Duration: 4 Hr(s) have four complete lists GM: George Tucker Cost: $3.00 of their armies. Prizes GM: Andrew Phillips will be awarded based on attendance. Warhammer and Warhammer 40K Demos Ever wanted to learn a System: Games Work- Warmachine/Hordes 35 Point Tournament shop Warhammer 40K miniature game but don’t Difficulty: Detailed have a few hours to learn it? System: Privateer Players will construct their Req. Exp.: None Our experienced staff will be Press: Warmachine battlegroups as per the Sessions: 5-12 able to teach you the basics Difficulty: Detailed rules of the army force. Duration: 1 hr. and have you playing within Req. Exp.: Extensive Each player will have two Cost: Free fifteen minutes! Stop by and Sessions: 11 lists and choose one to play GM: Andrew Phillips learn to play some of the top Duration: 4 Hr(s) with. Both players will have miniature games. Cost: $10.00 the opportunity to view their GM: Andrew Phillips opponent’s battlegroup lists and then choose one of their Warhammer 40K 2K Tournament own lists to play against their opponent. Prizes will be System: Games Work- Players will construct awarded based on attendance. shop Warhammer 40K armies up to 2,000 points using the FOC of their Difficulty: Detailed Warmachine Demos Req. Exp.: Extensive respective codex. Each Sessions: 10-11 round will consist of one of System: Privateer Ever wanted to learn a Duration: 8 Hr(s) the missions found in the Press: Warmachine miniature game but don’t Cost: $20.00 rulebook along with the Difficulty: Detailed have a few hours to learn it? GM: Andrew Phillips deployments also found in Req. Exp.: Extensive Our experienced staff will be the rulebook. Players will Sessions: 5-12 able to teach you the basics be required to have four complete lists of their armies Duration: 4 Hr(s) and have you playing within and all models must conform to WYSIWYG Prizes will Cost: Free fifteen minutes! Stop by and be awarded based on attendance. GM: Andrew Phillips learn to play some of the top miniature games. Warhammer 40K 500 point Combat Patrol Tournament Warmachine Mangled Metal/Tooth and Claw Tournament System: Games Work- Players will construct their shop Warhammer 40K armies using the combat System: Privateer The tournament format Difficulty: Detailed patrol rules found in the Press: Warmachine allows only a warcaster/ Req. Exp.: Extensive Warhammer 40,000 Difficulty: Detailed warlock figure and warjacks/ Sessions: 3, 7 rulebook. Players will Req. Exp.: Extensive warbeasts to be used. The Duration: 4 Hr(s) be required to have four Sessions: 3, 6 point limit is 15 pts. Prizes Cost: $3.00 complete lists of their Duration: 4 Hr(s) will be awarded based on GM: Andrew Phillips armies and all models must Cost: $3.00 attendance. conform to WYSIWYG. GM: Andrew Phillips Prizes will be awarded based on attendance.

20 Dragon*Con Tournament Gaming We Are Legion! WoW 3x3 Constructed Tournament

System: FGU: Legion You’re the commander of System: World of Players will construct their Difficulty: Easy either a Roman legion of Warcraft Minis armies (3 on 3) and be Req. Exp.: None 10,000 men or a barbarian Difficulty: Basic paired up using the Swiss Sessions: 2-4, 5-7, horde of countless numbers Req. Exp.: Some Round-style tournament 9-11 out to conquer a new empire Sessions: 2, 6, 10 play. Prizes will be awarded Duration: 4 Hr(s) The enemy lies before Duration: 4 Hr(s) based on attendance. Cost: Free you all you must do is out Cost: $3.00 GM: Chris Gearhart deploy him and let your GM: Dennis Boylan men fight for victory with the utmost confidence for they believe in your ability to lead them to nothing but victory. All gaming materials WoW Demos provided, so stop by and learn how to play. Games will System: World of Come and learn how to play begin when two or more players are ready to go. Warcraft Minis World of Warcraft minis! Difficulty: Easy This is a free option for any Dragon*Con attendee. WoW 5x5 Constructed Tournament Req. Exp.: None Sessions: 2-3, 6-7, System: World of Players will construct their 10-11 Warcraft Minis armies (5 on 5) and be Duration: 1 hr. Difficulty: Basic paired up using the Swiss Cost: Free Req. Exp.: Some Round-style tournament GM: Dennis Boylan Sessions: 3, 7, 11 play. Prizes will be awarded Duration: 4 Hr(s) based on attendance. Cost: $3.00 GM: Dennis Boylan

MMORPG

All MMORPG panels are located in one of the Savannah Ballrooms at the Sheraton Atlanta, unless otherwise noted. All panels are one hour in length unless otherwise stated.

Friday, September 3 Kid-Friendly MMOs Friday, 1:00 PM; Savannah 3, Sheraton Kickoff Gathering & Coffee Roast Krystalle Voecks from Massively.com will present Friday, 10:00 AM; Savannah 1-2, Sheraton trailers and demonstrations for games suitable for youngsters. Grab your coffee and come roast the last year’s MMO shenanigans and find out what new shenanigans are in store for this year. New MMO Showcase Friday, 2:30 PM; Savannah 1-2, Sheraton MMO Roundtable Massively.com’s Krystalle Voecks will present Friday, 11:30 AM; Savannah 1-2, Sheraton trailers and demos of some of the new and exciting MMORPGs slated to hit the shelves soon. Join our panel of industry insiders as we discuss issues important to all MMO gamers. Brian Green Free Realms Star Wars Combine Q&A Friday, 2:30 PM; Savannah 3, Sheraton Friday, 11:30 AM; Savannah 3, Sheraton What other game lets you race cars, fight monsters, and play mini-games all in a kid-friendly setting? 12 This is a browser based MMORPG designed and run million accounts and still growing! by fans. After being around for more than a decade, the game is still attracting new fans and growing. MMO Failures and Flops Funcom 101 Friday, 4:00 PM; Savannah 1-2, Sheraton Friday, 1:00 PM; Savannah 1-2, Sheraton Join our Snarkmeisters are we toast and roast the Not- So-Greatest moments in MMO gaming. Whether it’s past (Anarchy Online), present (Age of Conan), or future (), come and share your stories with your Fellow Funcom Fanatics.

2010 Pocket Guidebook 21 EverQuest Old Timer’s Gathering The Legend of Neil-Q&A with Friday, 4:00 PM; Savannah 3, Sheraton Saturday, 2:30 PM; Capitol Ballroom, Sheraton Our oldest MMO panel at Dragon*Con. SOE is back, The Legend of Neil, written and directed by Sandeep once again, to help us celebrate the 11th year of life Parikh, is a web-based series about a real-life slacker on Norrath. who gets sucked into a video game.

The Guild-Q&A w/Vork and Zaboo World of Warcraft-Addon Kung-Fu Friday, 5:30 PM; Grand Ballroom A-F, Sheraton Saturday, 4:00 PM; Savannah 1-3, Sheraton Want to know what it’s like to star in an Internet We’ll show you which ones to use, how to use them, smash hit? Come and spend an hour with Vork and and why. ckknight Zaboo and find out as they answer your questions. Sandeep Parikh, Jeff Lewis World of Warcraft-It’s All Fun and Games Until... Kingdom of Loathing Q&A Saturday, 5:30 PM; Capitol Ballroom, Sheraton; 2.5 Friday, 5:30 PM; Savannah 1-2, Sheraton Hours An adventurer is you! Join the developers as they Our annual cornucopia of contests, sing-alongs, and discuss their experience taking a home-grown satirical other goings on from the world of Azeroth. Gnomes browser-based MMO from hobby to profession. will fly!

Breaking into the MMO Industry Everquest 2 Friday, 7:00 PM; Savannah 1-2, Sheraton Saturday, 5:30 PM; Savannah 1-3, Sheraton Ever wished you could get a job creating worlds for The SOE Community Relations Team will be on hand people to play in? Meet the folks who can show you to answer your questions and tell you about what’s how it’s done. coming up in EQ2.

Machinima DC Universe Online Friday, 8:30 PM; Savannah 1-2, Sheraton Saturday, 7:00 PM; Savannah 1-3, Sheraton Romily presents popular Machinima from around Talk with SOE representatives and see a preview the world. See what is blazing new trails for future where players can enter the DC Universe and do battle Machinimists! in locations like Gotham City and Metropolis.

Saturday, September 4 Machinima Saturday, 8:30 PM; Savannah 1-3, Sheraton Morning Coffee featuring Live Snarkcast Presenting the lighter side of Machinima. Romily Saturday, 10:00 AM; Savannah 1-3, Sheraton; 2.5 presents the finest comedic films using characters Hours from your favorite MMO games. Join our Professors of Snark as we record a live podcast while refueling for the day ahead. Jeff Lewis MMO Gathering of Heroes Saturday, 10:00 PM; Capitol Ballroom, Sheraton; World of Warcraft-Q&A 5.5 Hours Saturday, 1:00 PM; Capitol Ballroom, Sheraton Come and party with your fellow intrepid adventurers. We have DJ’s spinning dance music, and NPCs who Everything you wanted to know about World of will send you on a quest for the perfect party. Warcraft, but were afraid to ask. (Yes, that includes information on Cataclysm). ckknight Sunday, September 5 AQ Worlds Meet and Greet Saturday, 1:00 PM; Savannah 1-3, Sheraton; 2.5 Morning Refueling Hours Sunday, 10:00 AM; Savannah 1-3, Sheraton Meet the team who make this flash-animation role Refresh your caffeine buff, recap the previous day’s playing game while winning prizes, punting Moglins, shenanigans, and make plans for the shenanigans of watching never-before-seen movies, and more! the day ahead.

22 Dragon*Con Tournament Gaming Watch with Vork and Zaboo All About EVE Online Sunday, 11:30 AM; Capitol Ballroom, Sheraton Sunday, 5:30 PM; Savannah 1-3, Sheraton Watch the latest episodes from Season 4 of the award Whether you’re a solo prospector, or a deep-space winning web series featuring Q&A with Vork and combat vet, come share tips, tricks, and questions Zaboo. Sandeep Parikh, Jeff Lewis about EVE with the guys from CCP Games.

Free (and Freemium) MMOs City of Heroes-Gimme Spandex or Gimme Death Sunday, 11:30 AM; Savannah 1-3, Sheraton Sunday, 7:00 PM; Savannah 1-3, Sheraton Massively.com’s Krystalle Voecks will give you a Come and share your tales of heroism (or villainy) with guided tour of MMO’s that are free to play. D&D Massively.com’s Sera Brennan. Bricks-on-sticks are Online, Lord of the Rings Online, and many more. optional.

Global Agenda Kingdom of Loathing Party Sunday, 1:00 PM; Savannah 1-3, Sheraton Sunday, 10:00 PM; Savannah 1-3, Sheraton; Come and meet the folks at Hi-Rez Studios, creators 5.5 Hours of Global Agenda. Come see what happens when FPS Calling all Accordion Thieves! Show up for the KoL and MMO meet head-to-head. costume contest, stick around for nerdy music, games, and a chance to meet the developers! World of Warcraft-The Story So Far Sunday, 2:30 PM; Savannah 1-3, Sheraton Monday, September 6 Find yourself wondering who Bolvar Fordragon is? We will tell you who’s who, what’s what, and why it Legal Issues in MMO Gaming matters in the World of Warcraft. Monday, 10:00 AM; Savannah 1-3, Sheraton Gold farming, scams, hacked accounts, and just Guildie as Charged who owns all of that virtual bling, anyway? You have Sunday, 4:00 PM; Savannah 1-3, Sheraton questions, we have answers. Want to run a successful raiding guild? Want to squash drama before it starts? Want to learn how to manage Guild Wars/Guild Wars 2 any size guild? We can show you how. Monday, 11:30 AM; Savannah 1-3, Sheraton Massively.com’s Shawn Schuster will answer your MMO Trivia Contest questions about all things Guild Wars. Sunday, 5:30 PM; Capitol Ballroom, Sheraton; 2.5 Hours Post MMOrtem Survivor’s Gathering The Third Annual Quest for the Bling Gnome Trophy. Monday, 1:00 PM; Savannah 1-3, Sheraton; Everyone can play. Teams of up to 10 players will 2.5 Hours compete! Join us as we give 2010 a rousing send-off, and help us start plotting our mayhem for next year.

Role-Playing Games (Non-Campaign)

A Gail Storm A Piece of the Action

System: Savage Worlds On an irregular but all too System: D&D Version It was inevitable. The Difficulty: Basic frequent stormy morning, 3.5 riverfront had grown too Req. Exp.: None there is a knock on the Difficulty: Complex much. The wealth of the Sessions: 6 door of your residence. It is Req. Exp.: Expert Empire now flowed through Duration: 4 Hr(s) King Ellis. With the look of Sessions: 6-7 the harbor. The criminal Cost: $3.00 fear and urgency, King Ellis Duration: 8 Hr(s) element was drawn to it. GM: Tillotson, Jeff reveals the news that his Cost: $3.00 Silks from the Far East, daughter, Princess Gail, is GM: Campbell, J. Kip ambergris plucked from the missing and needs you to find her. Why you? Why the northern seas, rare tropical secrecy? Does the missing Princess have anything to spices; no cargo was too exotic.Even the illicit trades do with the recent weather conditions? in slaves and poisons flourished.

2010 Pocket Guidebook 23 Now four rival “families” vie for control. With the latest rounds of assassinations, intercede fighting has And He Built a Crooked House: 2010 turned into open warfare. Gangs roam the streets in System: Spirit of the Ghost Hunters search of each other. All are slowly converging on the Century International™ is filming riverfront. Bloodletting is imminent. One thing is for Difficulty: Easy a pilot for a new reality certain. After today, there will be only one family in Req. Exp.: None show called Haunted House control of the docks. A Piece of the Action is a team Sessions: 12 Academy. Luckily for GHI, a PvP (Player verses Player) event that emphasizes Duration: 3.75 Hr(s) home in Inverness, Scotland cooperative play. Set on the riverfront in the city of Cost: $3.00 has become available—the Tiers, teams of three players will strive to kill other GM: Ditto, Ken and Escher House. Cassell, Arnold teams for control of the riverfront. Whoever controls It has everything an the docks, wins the game. If three players are willing, unscripted, elimination-style, paranormal com-petition a team may be formed in advance. (Remember to by show could hope for—twisting passageways, doors a ticket for each player!) Remaining single players that lead to nowhere, legends of ghosts, a mysterious and partial teams will be grouped together at time of past, affordable rent, and a coincidentally timed game. Awards for the top team. astrological conjunction. Now all they have to do is scare the snot out of the Ain’t Got a CLUE six investigators-in-training, catch it on film, and take it to the bank. Easy, peasy. Too bad you’re one of the System: Pathfinder You are cordially invited to six contestants. This is a paired adventure with “And Difficulty: Basic the glamorous Tudor Castle He Built a Crooked House: 1897”. That’s right—two Req. Exp.: None to attend a ball held by the Sessions: 1 great Duke Boddy. Several tables, two Storytellers, two teams, two time frames Duration: 4 Hr(s) well known personages and only one House. It’ll be twice the mayhem, twice Cost: $3.00 of the land will also be the magic, twice the monsters, and twice the mystery. GM: Coker, Adam in attendance, including Whose Team will leave the scene? General Mustard and Lady Scarlett. The banquet will begin at seven sharp. And, Athas: Blood and Sand please disregard any rumor of a cuse upon the castle. Such hearsay should be looked upon as rubbish. We System: D&D 4.0 Do you have what it look forward to seeing you there. Difficulty: Basic takes to survive the harsh Req. Exp.: Some and unforgiving world of Sessions: 4 Athas? Perhaps glorious And He Built a Crooked House: 1897 Duration: 4 Hr(s) battle in the arena awaits Cost: $3.00 you. Perhaps you choose System: Spirit of the The eccentric Laird Francis GM: Link, Jessie to explore the dangerous Century MacTavish, taking the family wasteland instead. Or Difficulty: Easy motto (“Do Not Forget Me perhaps the only fate you’ll meet is being eaten Req. Exp.: None After Death”) perhaps a Sessions: 12 bit too far, built a rather alive slowly by hungry halflings. This will be a four Duration: 3.75 Hr(s) odd home in Inverness, hour D&D adventure set in the world of Dark Sun. Cost: $3.00 Scotland, to facilitate his Familiarity with 4e rules is a plus, but isn’t required. GM: Ditto, Ken and communication with his This adventure should be a decent mix of role-playing, Cassell, Arnold dearly departed ancestors. skill challenges and exciting battles. Bring paper, a pen Tonight, the Eve of the and a set of dice. Characters will be provided, but you Extra-solar Equinox, Laird MacTavish wishes to contact can bring your own level one character, as long as they someone, or something, that he refers to only as the meet the RPGA standard. Dragon of Clan MacTavish. Thus, he has hired you, the Mysterious Sphinx Society (Séances a Specialty!), Avengers 1871: The Secret Invasion to assist him in his endeavor. What could possibly go wrong? This is a paired adventure with “And He Built a System: Marvel Super It is 1871. The Civil War Crooked House: 2010”. That’s right - two tables, two Heroes RPG (d100) has ended and Manifest Storytellers, two teams, two time frames and only one Difficulty: Easy Destiny is the rule of the House. It’ll be twice the mayhem, twice the magic, Req. Exp.: None age. Young Men have gone twice the monsters, and twice the mystery. Whose Sessions: 2, 5, 11 into the Wild, Wild West. Team will leave the scene? Duration: 4 Hr(s) It would seem that all is Cost: $3.00 well with the United States. GM: Kennedy, David Or is it? Strange things are afoot upon the Rio Grande. Cattle Mutilations! Strange flying discs have been seen in the night sky, Strange insect creatures! Only The Avengers can save the day!

24 Dragon*Con Tournament Gaming Away in the Night Bureau 13: Beach Bunny Bimbos with Blasters—Terror at the Mall System: Fate Not far from the borders of Furauto and Calamedris, Difficulty: Easy System: d20 Modern Bureau 13 the most covert Req. Exp.: None broods Xantacle’s undying Difficulty: Easy supernatural elimination Sessions: 1, 7 capital of the wasteland. Req. Exp.: None agency in world has to get Duration: 4 Hr(s) Doomed beneath a curse Sessions: 10 its agents somewhere. Play Cost: $3.00 of stone, the nation sleeps. Duration: 4 Hr(s) a group of friends (with a GM: Brooks, A. J. Yet rivers still flow amid Cost: $3.00 very special friend) who may the gardens and statues, GM: Sheffer, Bruce save their neighborhood while from rich countries on every side others come from alien takeover in this to barter beneath walls, beneath towers and spires, light-hearted origin adventure. Prizes Provided. and beneath the eyes of all in shadows and caverns, for the city joins not the marches of time and man. A provisional ruler grips a cold throne. The guilds Bureau 13: Urban Decay and their merchants scheme to usurp him now that System: d20 Modern Is the latest outbreak of no army marches toward their home. As these two Difficulty: Easy violence in a poor Tennessee factions bicker with embargoes and riots, witch Req. Exp.: None neighborhood just another hunters find and slay the heralds of the covert threat Sessions: 2 billy-bob blockhead that intends to infiltrate and subordinate the city-state. Duration: 4 Hr(s) party or have these folks Although the ruler and the guilds fear occupation, both Cost: $3.00 finally stopped circling seek any means of advantage—including striking deals GM: Sheffer, Bruce the drain and taken the with this threat. Your group draws close as bidden, plunge. Agents against the ready to beguile, to subvert, and to turn the world supernatural don’t care as long as they didn’t get the upside down without provoking the slightest tremor. wrong sort of help. Prizes will be provided.

Big Damn Heroes Candle Time Want to role play a game in System: Little Fears A local kids show has System: Serenity become quite popular Difficulty: Detailed the Firefly universe? You and Difficulty: Easy among young children. Req. Exp.: None your party will be starting Req. Exp.: None You and your friends glue Sessions: 7, 8 out as Big Damn Heroes for Sessions: 4 Duration: 4 Hr(s) some epic level role-playing. Duration: 4 Hr(s) yourselves to the screen Cost: $3.00 No experience with the Cost: $3.00 every weekday afternoon GM: Scott, Saxony game is required! Character GM: Hubbird, Tobes for the funny characters sheets will be provided for and bright-colored puppets, you, or you can bring your own. There will not be any songs and stories and lessons to be learned. And it’s character creation before the game as this takes too never, ever scary. Watch. Check out Regret Games and much time, so come prepared! There will be a brief www.littlefears.com for more information. introduction to the game rules. Writing utensils are not required, but please bring your own dice! No D20s are Cave of Wanders: Desire Itself used in this system. Prizes will be provided by me, the game master as well as the usual Dragon*Con coin to System: Unending I came most recently from the best role player! There may be general prizes for River remote Eudora, a village everyone if my budget allows. Difficulty: Easy where everything is perfect. Req. Exp.: None Food is plentiful; work is Sessions: 2 had by any who wish it. Not Bulgarian Rhapsody—Necessary Evil Duration: 4 Hr(s) a desire goes unmet. Had I Players will use pre- Cost: $3.00 not a wife waiting at home, System: Savage Worlds GM: Hubbird, Tobes I might never have left. Difficulty: Easy generated super-powered Req. Exp.: None characters created in the But, as the Teachings say, “perfect” is not the same Sessions: 1, 11, 12 Savage Worlds system using as “flawless.” For there is a man in Eudora, and his Duration: 3.75 Hr(s) rules from Necessary Evil. desires are dark indeed. When he leaves the village to Cost: $3.00 No knowledge of Savage visit a nearby cavern, he always emerges taller than GM: Geddings, Tommy Worlds or Necessary Evil is before, and the weak-willed of the village have begun necessary, just a good sense to follow the stooping giant. So I implore you, monks of humor and adventure and a willingness to role play. of the Thousand Lotus Petals. Will you discover what is happening to the people of Eudora? Will you decide if Imbalance lies in the granting of a thousand wishes? If happiness needs a cure? This is part two of a seven- part saga spanning fifteen centuries. Players don’t have to play every game. Learn more at www.regretgames.com.

2010 Pocket Guidebook 25 Cave of Wanders: Field Trips Are Dumb, I Want Cave of Wanders: Pro Volo Vicis a Pizza Party System: Ingenuous Out city is in crisis. The wondrous contraptions System: Little Fears So lame! I keep hearing Difficulty: Easy Difficulty: Easy about the new expansion Req. Exp.: None which make us great rely on Req. Exp.: None to the Usagi CCG, but we Sessions: 6 our ubiquitous public steam Sessions: 7 have to go on an overnight Duration: 4 Hr(s) power—indeed, Steam City Duration: 4 Hr(s) field trip for Natural History. Cost: $3.00 is named for it—but the Cost: $3.00 Blargus! I almost “lost” GM: Hubbird, Tobes coal mines are empty, and GM: Hubbird, Tobes my permission slip just so our reserves are getting I wouldn’t have to go. We dangerously low. We’ve decided to send a crew of... have to go panning for minerals... hey, do you think specialists... into the oldest tunnels of the mountain that means gold? to find us a new source of fuel. This is part four of a seven-part saga spanning fifteen centuries. Players Oh man, if I found gold I would totally buy a million don’t have to play every game. Learn more at www. booster packs. And what if there’s, like, rubies and regretgames.com. rhinestones and jewels and stuff? We have to go on this field trip! C’mon, are you gonna? This is part five of a seven-part saga spanning fifteen centuries. Cave of Wanders: The Riddle of Desire Players don’t have to play every game. Learn more at The children are sick, but www.regretgames.com. System: Dogs in the Vineyard there is always death among Difficulty: Easy the weak when the Bear Cave of Wanders: Isolated Incident Req. Exp.: None comes. The women lament their lot: chained to men of The Man has it coming. Sessions: 3 System: Misspent Duration: 4 Hr(s) the earth, who drive tools Government sent some Youth Cost: $3.00 into the dirt to make it give kind of “special team” to Difficulty: Basic GM: Hubbird, Tobes up the plants it holds so Kana island, on some kind Req. Exp.: None greedily. Men forced always of secret mission, and Sessions: 9 to obey the will of the Lords and Gentry, whose gold Duration: 4 Hr(s) now they’re missing. Our could buy a man’s life a thousand times over. It is Cost: $3.00 contacts have gotten us cold, and there is no hope. GM: Cassell, Arnold picked for the search and rescue. Now’s our chance. This is part three of a seven-part saga spanning fifteen I’m sure what they’ve done to Kana will bring more centuries. Players don’t have to play every game. people to our cause. Fight the power! This is part Learn more at www.regretgames.com. six of a seven-part saga spanning fifteen centuries. Players don’t have to play every game—they can each Cave of Wanders: Unrequited Desire be enjoyed individually. Choices made in earlier games will influence the events of the following sessions, System: My Life With Ah, trusted, precious and players will see how their decisions reverberate Master minion. I see you have throughout the passage of time. Learn more at www. Difficulty: Basic returned from your duties. If regretgames.com. Req. Exp.: None only you had acted sooner, Sessions: 2 perhaps that other incident Duration: 4 Hr(s) could have been... avoided. Cave of Wanders: Netsubou no Shiro Cost: $3.00 And you really are my best GM: Cassell, Arnold minion. Such a shame you System: Usagi Yojimbo Jeremy’s friends have found Difficulty: Detailed a cool new way to play have let me down so. But I Req. Exp.: None their favorite game: Usagi have more to do, so much more. I can count on you, Sessions: 7 Yojimbo. This time it’s in I know. I have divined a most auspicious location for Duration: 4 Hr(s) a super-real virtual world. new operations, and if only you can... continue to Cost: $3.00 But something in the digital provide for us. This is part two of a seven-part saga GM: Cassell, Arnold landscape has changed, and spanning fifteen centuries. Players don’t have to play two new characters have every Learn more at appeared. It can’t be coincidence that things in the www.regretgames.com. real world started getting strange at the same time. This is part five of a seven-part saga spanning fifteen centuries. Players don’t have to play every game. Learn more at www.regretgames.com.

26 Dragon*Con Tournament Gaming Cave of Wanders: Winter’s Desperate Desire CMP01-01 Manhunt

System: Kagematsu Our valley is covered System: Shadowrun 4th Fifteen years ago Seattle Difficulty: Basic with ice. A great evil has Edition was plagued by a number of Req. Exp.: None settled here, and if it is not Difficulty: Basic vicious animal attacks. Sessions: 1 overcome it will spell the Req. Exp.: None These attacks seem to be Duration: 4 Hr(s) end for us all. The elders of Sessions: 2, 11, 12 on the rise again but Knight Cost: $3.00 this village have chosen you Duration: 4 Hr(s) Errant is not taking them GM: Cassell, Arnold to make a plea to a divine Cost: $3.00 seriously, a retired Lone Star oracle. It is said he can GM: Catalyst Demo cop takes matters into his Team grant our desire and drive off this sacred beast of cold. own hands. Is this just a You must win that promise from him, using whatever coincidence or is Seattle about to repeat history? wiles you possess. Other villages have no doubt sent other maidens as well, so you must win his heart quickly. This is part one of a seven-part saga spanning CMP01-02 Copycat Killer? fifteen centuries. Players don’t have to play every th The Mayan Cutter and game. Learn more at www.regretgames.com. System: Shadowrun 4 Edition Tempo were two of the Difficulty: Basic causes that the Star lost Cave of Wanders: You Can’t Always Get What Req. Exp.: None its Seattle contract. Shortly You Want Sessions: 4, 8, 10 after Knight Errant took Duration: 4 Hr(s) over, the killings stopped. System: Garage Band We are, as you know, the Cost: $3.00 Conspiracy theorists Difficulty: Easy makers of the most powerful GM: Catalyst Demo believed the Cutter was a Req. Exp.: None and influential television Team ploy by KE to bring the Star Sessions: 10 shows in the world. Our down but now the killings Duration: 4 Hr(s) network logo is synonymous have started again. Is it a copycat or the real deal? Cost: $3.00 with quality, and we’ve GM: Hubbird, Tobes decided to earn that reputation again with a miniseries on the CMP01-03 Ashes Cave of Wanders. Yes, of course, you know the stories— System: Shadowrun 4th Six decades after the everyone does—but our adaptation will be the seminal Edition Awakening Seattle’s Ork version, I assure you. That’s where you and your friends Difficulty: Basic Underground stands at the come in. An epic like this deserves a worthy soundtrack, Req. Exp.: None very threshold of mainstream and we’ve heard some of your work to date. Not bad, but Sessions: 4, 6, 12 endorsement. But with we believe you can do better—no, that you are better. Duration: 4 Hr(s) Governor Brackhaven’s Better than the small potatoes life you’ve made for Cost: $3.00 election , can this safe haven yourselves on this Mickey Mouse tourist trap island. GM: Catalyst Demo for metahumanity hope to We believe you could be of Our caliber. This is part Team weather the coming political one of a seven-part saga spanning fifteen centuries. storm? Players don’t have to play every game. Learn more at www.regretgames.com. CMP01-04 Humanitarian Aid

System: Shadowrun 4th Horizon’s community clinic Circus Maximus IV Edition was robbed, days before their scheduled outreach System: D&D Version Does high speed driving Difficulty: Basic program. When 3,000 3.5 excite you? Have you ever Req. Exp.: None people are at risk of dying, Difficulty: Basic wished to kill the person Sessions: 8, 13 Req. Exp.: None in front of you? Do you Duration: 4 Hr(s) even the good guys will call Sessions: 2 have utter disregard for the Cost: $3.00 you to go and hurt some Duration: 4 Hr(s) vehicles around you? If the GM: Catalyst Demo bad guys. Cost: $3.00 answers are yes then you Team GM: Campbell, J. Kip might have what it takes to beat your fellow gladiators CMP01-05 Lost Islands Found in a no-holds-barred chariot race. Come journey back to the Rome that never was and participate in the System: Shadowrun 4th When news of ruins spectacle of Roman blood sports. Set in the Circus Edition appearing on an island Maximus, this game offers an unusual Player-versus- Difficulty: Basic comes up, several groups Player opportunity using the D&D v.3.5 rules. Players Req. Exp.: None want to have exclusive will choose the characters that best suit their playing Sessions: 3, 11 rights. Now you need styles from a list of pre-gens. (Most classes are Duration: 4 Hr(s) to remove some of the available.) They will then be pitted against each other Cost: $3.00 competition. in a deadly chariot race. Drive well and you may live GM: Catalyst Demo to be freed; drive poorly and you most surely will die. Team

2010 Pocket Guidebook 27 CMP01-06 Deconstructing Patriots CSI: The Demons of Disneyland

System: Shadowrun 4th The New Revolution came a System: Dresden Files Kids go missing in Edition hair’s breadth from success. RPG theme parks all the time. Difficulty: Basic In the fallout, many of their Difficulty: Easy Something loud, colorful, or Req. Exp.: None supporters went to ground. Req. Exp.: None shiny attracts their attention Sessions: 8, 14 It’s time to bring a few of Sessions: 1, 2 and they wander off. Usually Duration: 4 Hr(s) them into the light. Duration: 3.75 Hr(s) they return to Mom, Dad, Cost: $3.00 Cost: $3.00 and a pair of customized GM: Catalyst Demo GM: Ditto, Ken mouse-ears. So why would Team Anaheim PD call California Supernatural Investigations in to consult on some missing kid in the Magic Kingdom? They just call it the CMP01-07 Congressional Conspiracies Magic Kingdom for marketing purposes, right? System: Shadowrun 4th Unification. That one word could destroy the Edition Curse of Xanathon: Session 1 Difficulty: Basic CAS or start another war. From the guys who ran Chateau Req. Exp.: None With conflicts simmering System: Basic D&D Sessions: 7, 10 throughout the world, d’ Amberville in 09. Something Difficulty: Easy is rotten in Rhoona... Duration: 4 Hr(s) there can be profit in war Req. Exp.: None Cost: $3.00 and even more profit in Sessions: 1 When the grotesque GM: Catalyst Demo rearmament before hand. Duration: 4 Hr(s) god, Cretia, casts his Team Cost: $3.00 ugly shadow over the GM: Hurd, Anthony/ town, strange things start Calloway, James happening. First, Duke CMP01-08 Stormcrow Undone Stephen vanishes. System: Shadowrun 4th If you provide the pictures, Then bizarre proclamations begin coming out of the Edition I’ll provide the war. When Ducal Palace... dwarves are outlawed... taxes must Difficulty: Basic pictures come out that the be paid in beer... horses must be ridden backwards. Req. Exp.: None war is being supported for Soon the entire town is in an uproar and a dwarven Sessions: 4, 11 the wrong reasons, the army is marching on Rhoona. This is the situation Duration: 4 Hr(s) media needs to find a new when you and your party of valiant adventurers arrive Cost: $3.00 way to spin. in the suffering town. Note: This is a Session #1 of a GM: Catalyst Demo two session event. You must sign up for both sessions Team to play.

The Cross World Shadow Curse Of Xanathon: Session 2 In the city of Manifest there From the guys who ran Chateau System: Wu Shu System: Basic D&D Renegades is a planal rift around the d’ Amberville in 09... city and every night, the rift Difficulty: Easy Difficulty: Easy Req. Exp.: None Something is rotten in opens and the citizens find Req. Exp.: None Sessions: 11 Rhoona... themselves in the Shadow Sessions: 10, 11 Duration: 4 Hr(s) Realm. The buildings— When the grotesque Duration: 4 Hr(s) Cost: $3.00 Cost: $3.00 everything is there—all in god, Cretia, casts his GM: Hurd, Anthony/ ugly shadow over the GM: Palmer, Jonathan ghostly form. But what’s Calloway, James even more disturbing is that town, strange things there are creatures on the other side that have been start happening. First, snatching people. Duke Stephen vanishes. Then bizarre proclamations begin coming out of the Ducal Palace... dwarves are They seem to be looking for someone in particular, outlawed... taxes must be paid in beer... horses must but haven’t found him yet. The dimensional creatures be ridden backwards. Soon the entire town is in an have been known to torture citizens trying to find uproar and a dwarven army is marching on Rhoona. the one they are looking for, then blanking out their This is the situation when you and your party of memories so that when they awake the next day, all valiant adventurers arrive in the suffering town. Note: they remember is having a really bad nightmare and This is a Session #2 of a two session event. You must sometimes unexplainable wounds. No one believes sign up for both sessions to play. there’s a problem there, aside from the citizens, and people who ask too many questions vanish.

28 Dragon*Con Tournament Gaming D-Team—No Good Deed... Deutschland Über Alles

System: Savage Worlds D-Team are non-standard System: Savage Worlds What if Hitler got the Difficulty: Easy adven-turers such as a Difficulty: Easy bomb before the US? It’s Half-Orc Sorcerer, Kobold 1944 and Hitler’s iron Req. Exp.: None Req. Exp.: None Warlock and so on. fist has a firm grip on the Sessions: 5, 13 Sessions: 3, 7, 11 Duration: 4 Hr(s) entirety of Europe. Pearl Duration: 4 Hr(s) Originally in D&D 3.5 but Cost: $3.00 Harbor was never attacked Cost: $3.00 now using Savage Worlds, GM: Bryant, Peter and the US, entered the GM: Geddings, Tommy it should be all the fun but even smoother. D-Team has war far too late. Germany done a lot of good in the last few Dragon*Cons but has developed the atomic bomb and has used it to as we all know, No Good Deed Goes Unpunished! paralyze the world into submission. Nations not under Modified Savage Worlds rules, no experience the direct control of the Third Reich or their lap dogs, necessary and just have a sense of humor and fun Japan and Italy, are powerless to do anything for fear adventure. of another V2 A-Bomb strike. New York, Moscow, and Beijing already lie in radioactive ruins as a sign of what happens to those who oppose the “Master Dawn of the Crusade Race”. All seems lost but a new hope has arisen. The sword, Ashbringer, French resistance spies have uncovered a vital secret. System: World The Germans only have enough plutonium to power of Warcraft d20 has been reforged. The Alliance and Horde march three bombs and they only have one facility that can Roleplaying Game produce more plutonium. Best of all, they have found Difficulty: Easy on Northrend while Arthas, The Lich King marshals his its secret location. Your mission, should you choose to Req. Exp.: None forces to welcome them accept it: Infiltrate the factory, liberate the scientists, Sessions: 2, 3, 6, 7 with open arms. The battle steal the remaining plutonium, and blow the factory. Duration: 4 Hr(s) against the frozen throne is This is a Savage Worlds adventure using the new Cost: $3.00 beginning. But before either Fringeworthy setting. Fast, fun, and furious! Don’t miss GM: Palmer, Jonathan force can marshal its forces your chance to stick it to the Nazis and save the world! the independent army of paladins and heroes named the Argent Crusade have arrived to drive a blinding spear of light into the darkness. Down from the Mountain System: HeroQuest Meeting with the Dragon People is always perilous, Death Comes Knocking Difficulty: Basic Req. Exp.: None but the Lord of Horns has System: Dresden Files A funeral for a friend is Sessions: 5, 10 declared it is time to do RPG never a pleasant thing, but Duration: 3.5 Hr(s) so. Call the ancestors and Difficulty: Basic it’s more annoying when Cost: $3.00 gather the spears! This is Req. Exp.: None it’s crashed by a bunch of GM: Millians, David an introductory Heroquest Sessions: 5, 6, 12 necromancer goons. It’s Glorantha game. Duration: 4 Hr(s) time to teach these guys some manners. This is a Cost: $3.00 Dr. Doom Needs Help?? GM: Chandler, Timothy Dresden RPG game using the Fate dice system and is System: Marvel Super While answering a police intended for people new to the Dresden RPG universe, Heroes RPG (d100) ban radio call... A car with though experienced players are welcomed. Difficulty: Easy diplomatic plates from Characters will be provided. Req. Exp.: None Latvaria is spotted going Sessions: 2 south into a rural area... Duration: 3.5 Hr(s) On the off chance that Demon’s Doom Cost: $3.00 this involves Dr. Doom, You’re a group of adventurers GM: Henderson, Jason you decide to follow the System: D&D Version directions to find the car... 3.5 that have been summoned What do you do next...? This is an advanced rules Difficulty: Easy by the king to find out what’s game. Pre-Gens provided. Req. Exp.: None going on in a town seemingly Sessions: 1, 5, 11, overrun by zombies as you 12, 13 go on you will find a far Duration: 4 Hr(s) more evil character, gain Cost: $3.00 super powers and hopefully GM: Geddings, Will beat him. Pre-generated characters will be provided.

2010 Pocket Guidebook 29 Dr. Horrible: Sing Along Game False Dilemma

System: Original Game Can you make it into the System: Stargate SG1 SG-12 gets trapped in System Evil League of Evil? They d20 the control room during a Difficulty: Basic have asked your team to Difficulty: Basic lockdown when the SGC is Req. Exp.: None prove as a group that you Req. Exp.: Some attacked, but then find that Sessions: 10 are good bad enough to join. Sessions: 8 the alien attack isn’t their only problem. Can a group Duration: 4 Hr(s) It’s all or nothing so you Duration: 3.75 Hr(s) Cost: $3.00 of doctors and nurses save Cost: $3.00 have to work together! GM: Ruocco, Peter the day? GM: Scott, Saxony Better watch out for Captain Hammer though, he’ll be there to foil you at every turn. You have a man inside, Fractured Kingdom: Escape! Dr. Horrible who you can consult for help. Original The world has grown cold gaming system based on several RPGs and dice are System: Open Action under the ashes of the Great required. Character sheets will be provided. No actual System War. Divided across political, singing required, but it wouldn’t hurt. Difficulty: Easy industrial and religious lines, Req. Exp.: None Extra prizes will be provided by me for the best even the fabric of the world Sessions: 2 role-playing. has begun to unravel. Duration: 4 Hr(s) Cost: $3.00 Overpopulation, cramped Enter the Pygmy Dragon IX: It’s Taboo! GM: Silva, Dave quarters, people stacked on top of each other with only System: D&D Version After years of whispers and rumors, the Dread Dragon thin walls separating them. This is where the average 3.5 man has been abandoned. Down below the run off Difficulty: Easy Yuan-Ti Ninjas are back with of the industrial plans, out of sight of those with real Req. Exp.: None a vengeance. Armed with power, this is where you were taken. Abducted in the Sessions: 5, 6, 7, a new Forbidden Word Jut- night masks and shields like the police they snatched 13(F) su, these sinister serpents Duration: 3.75 Hr(s) are raining havoc upon from your home or off the street. Drugged and taken Cost: $3.00 all who dwell in the Great to a fortress of stone they’ve poked, prodded and GM: Ditto, Ken Jungle. Only you, the Pygmy experimented on you. Strange visions, nightmares and Monks of the Five-Fold Way, inhuman sounds echoing through your cell; in the days Masters of the Long-Tailed Hamster Kung-Fu, can that passed you were changed. Clinging to the visions, possibly defeat them. You have done it before, but can hiding in nightmare, the person you were faded reborn you do it again when the mere utterance of a single into something new. When the doors are locked and word can bring down devastation and destruction the scientists look away you can feel them. Others like upon you and those around you? Return to the Great you, trapped. Through dreams or a gateway you have Jungle, the mystical world of the Pygmy Monks, all experienced one of four Outer Realms: the Dark, the Masters of the Long-Tailed Hamster Kung Fu! We’ll Grave, the Slumber or the Verdant. They call you Lucid, be using a slightly modified version of D&D v.3.5, so and keep you sedated. They fear you now, but why? experience with the system is nice but is not required. Trapped within mysteries and hidden truths, you have What is required is a sense of whimsy, a penchant for not stumbled into some plot. You are the conspiracy. high-flying kung fu adventure, the ability to laugh at yourself, other players and the GM, plus a tolerance for Fractured Kingdom: Song of Silence corny jokes and the occasional bad pun. System: Open Action The world has grown cold System under the ashes of the Great Epsilon Terra Overload Difficulty: Easy War. Divided across political, industrial and religious System: All Flesh Must Welcome to Epsilon Terra, Req. Exp.: None the greatest accomplishment Sessions: 3 lines, even the fabric of the Be Eaten world has begun to unravel. of Mankind and its allies. Duration: 4 Hr(s) Difficulty: Easy Through dreams or a gateway Cost: $3.00 Req. Exp.: None The mission for today is you have experienced one of GM: Silva, Dave Sessions: 1, 14 to prevent Epsilon Terra’s four Outer Realms: the Dark, Duration: 4 Hr(s) destruction at the hands of the Grave, the Slumber or the Verdant. Take the reins as Cost: $3.00 a dangerous terrorist group a member of the Outsiders, a coven of Lucids who refuse GM: Billings, Randy that has turned Epsilon to bow to anyone. They have made a home in the city of Terra’s residents against Tiergarten, a post war megalopolis. it! Its a race against time and a horde of the techno- turned. It’s science fiction using the Unisystem, the Struggling not only to survive, they aid others like core system for All Flesh Must Be Eaten, Angel, and themselves, in the unending games of intrigue that the Buffy the Vampire Slayer RPGs. consumes all Lucids. Chaz, Laila, Margaret, Grigori and Nico, each from different paths, thrown together by fate and the forces of the Realms they live in secrecy. Can you survive this night?

30 Dragon*Con Tournament Gaming The game uses the FATE system from the Dresden Free Fall Files RPG, but is not set in the Dresden Files universe. System: Shadowrun 4th Runners are usually most Characters will be pre-generated. All players need is a Edition comfortable with their feet sense of adventure. When trapped on a cursed cruise Difficulty: Basic on the ground. But when liner, who shalt thou summon? Req. Exp.: Extensive the job and the conditions are wrong, and you are Sessions: 6 Head Case Duration: 4 Hr(s) placed out of your element... Cost: $3.00 Free Fall is an advanced System: Dresden Files Everyone knows it’s going GM: Catalyst Demo module recommended for RPG to be a rough week when Team advanced teams, bring your Difficulty: Easy the regulars of the Holy own character. Req. Exp.: None Grounds coffee shop in Sessions: 1, 5, 10 Little Five Points find a box of shrunken heads on their Fringworthy: Escape from Gilligan’s Pocketstop Duration: 3.75 Hr(s) Cost: $3.00 doorstep. With the local System: d20 Modern Interdimensional explorers GM: Thompson, Warden too busy to really do Difficulty: Easy struggle to explain how all Michael his job, the Scooby gang of Req. Exp.: None these people got into this regulars spring into action to Sessions: 6 world? Have they discovered get to the bottom of the mess. Are Atlanta’s hometown Duration: 4 Hr(s) the elusive method of making mystics and do-gooders up to the challenge, or will Cost: $3.00 anyone Fringeworthy? they find themselves in over their heads? This is an GM: Sheffer, Bruce Why does the co-pilot urban fantasy adventure using the Dresden Files RPG. keep breaking things? D20 Characters will be pregenerated, no knowledge of the experience a plus but not required. Prizes provided. rules or the Dresden Files universe is required to play.

Garden of Bone Hunted or Haunted

System: Dresden Files In the mountains south System: Call of The Churchill Estate RPG of Tibet, a remote temple d100 cordially invites you Difficulty: Basic is all that guards one of Difficulty: Easy to a wonderful night’s the outer gates protecting Req. Exp.: None Req. Exp.: None entertainment. There will be mankind from unnamable, a play, boating on the lake, Sessions: 2, 7, 10 Sessions: 4, 7 unknowable, undulating Duration: 4 Hr(s) and fun for all in the hedge Duration: 4 Hr(s) Things slithering beyond Cost: $3.00 maze. And death. Is it the Cost: $3.00 sanity - and the temple’s GM: Billings, Randy ghost of Elwood Churchill? GM: Thompson, guardians are dying. Or is it something more Stephen Your team of modern-day sinister? Can you solve the puzzle before it solves you? wizards, were-creatures, and other super-naturals will For more about me and my games check my blog for attempt to protect the temple in an action-packed descriptions/audio:http://heroiceffort.blogspot.com/ I’ve conflict where you will face the vampire courts, local run Call of Cthulhu for a few years now at Dragon*Con spirits, and all out war at the edge of madness. This and its one of my faves. Hope you’ll sign up and have is one of two stand-alone modules revolving around a good time. a single cast of pre-generated characters in the urban fantasy world of the Dresden Files novels that will be accessible to Dresden fans and newcomers alike. Hysteresis System: Stargate SG1 SG-15 must travel to Pegasus to investigate an Ghostbusters 1885: The Case of the Unquiet d20 Difficulty: Basic Ancient research facility, Seas Req. Exp.: Some but end up questioning everything they know about System: Fate A series of unexplained Sessions: 4 Difficulty: Easy occurrences aboard the Duration: 3.75 Hr(s) the Ancients. Req. Exp.: None Cunard Line’s latest Cost: $3.00 Sessions: 6, 9 acquisition leads to the GM: Ruocco, Peter Duration: 3.75 Hr(s) members of The Society Cost: $3.00 of St. Demetrius being GM: Thompson, invited for an all-expenses- Michael paid voyage across the Atlantic. Will the Society unveil the cause of the trouble, or will they be powerless to halt the dark machinations plaguing the troubled liner? This is a steampunk adventure in a London that could have existed in the universe of the Ghostbusters movie series.

2010 Pocket Guidebook 31 I See A [CLASSIFIED] Door And I Want It Loki’s Wager Painted [CLASSIFIED] System: Stargate SG1 SG-23 is sent on a mission System: Paranoia A Troubleshooter’s life is d20 to rescue some Asgard when Difficulty: Basic fraught with danger. Traitors, Difficulty: Basic sabotage lands them in the Req. Exp.: None mutants, commies... who Req. Exp.: Some southwestern United States Sessions: 2 could want anything more? Sessions: 2 in the summer of 1947. Duration: 4 Hr(s) Your Friend the Computer Duration: 3.75 Hr(s) Cost: $3.00 wishes a simple task to be Cost: $3.00 GM: Coker, Adam performed. GM: Ruocco, Peter There is a door which must be repainted. Simple, eh? There’s no way you could fail in such a simple task. MLG001 Golden Liberation Society Heck, you’ll be done before you finish that first cup Mongoose Living Glorantha. of soy-coffee in the morning. What could possibly go System: Rune Quest II MLG001 Golden Liberation wrong? Difficulty: Easy Req. Exp.: None Society (a Scenario for Sessions: 6, 13 God Learners, Malkionists Ignorance is Bliss Duration: 4 Hr(s) and General Adventurers). Find high adventure in High in the Dead Hills Cost: $3.00 System: HeroQuest the magical rich world of stands a remote fortress. GM: Maxwell, Robert Difficulty: Basic Glorantha with the world Your mission, enter a land Req. Exp.: None famous Golden Liberation Society. This band of of horror and confusion and Sessions: 6, 11 doughty heroes has made it their personal quest to return with the knowledge Duration: 3.5 Hr(s) liberate God Learner souls from the perilous clutches Cost: $3.00 to save the empire. This is of heathen barbarians. GM: Millians, David an introductory Heroquest Glorantha game. MLG002 Summons of the Wyter Into the Nexus System: Rune Quest II Mongoose Living Glorantha game. (A Scenario for Embrace the possibilities Difficulty: Easy System: D&D Version EWF/Draconised Orlanthi This is my game based on Req. Exp.: None 3.5 Sessions: 2, 9 Characters.) Margaret Weis and Tracy Difficulty: Easy Duration: 4 Hr(s) Req. Exp.: Some Hickman’s books The The stead has been Cost: $3.00 destroyed; the carnage is Sessions: 4, 7, 8, Death Gate Cycle. Enter GM: Maxwell, Robert 11, 12 the Air realm and escape terrible. Yet the wyter calls Duration: 4 Hr(s) the slave ship, Plan the to you for aid against those who assailed the stead Cost: $3.00 castle onslaught, and over and injured the spirit of the dragon. Will you, the GM: Conboy, Joshua throw the baroness, who clan’s heroes, be able to exact vengeance and honor? may or may be the most Pre-gen characters will be provided. powerful fire magicka you have ever encountered. Lots of combat and role playing. Games are continual but Myrmidon: Operation Gravedigger anyone can jump in at any time. DnD 3.5 Rules. with some variations. All skill levels welcome. Characters System: d20 Modern When hired by a provided. Level five For more info twitter.com/ Difficulty: Easy government you have to be intothenexu. Req. Exp.: None careful. The upside is they Sessions: 2 pay well. The downside is Duration: 4 Hr(s) they should have people Legendary Missions Cost: $3.00 already on the payrolls that GM: Peck, Ryan can do these kinds of jobs System: Twilight’s River Twilight’s River: Legendary Difficulty: Easy Missions is an introduction but are afraid to use them. Req. Exp.: None to the setting, story, and The British have hired you saying only “You will be Sessions: 1, 2, 4, 6, rules of the Twilight’s in a very unpleasant part of the world dealing with 10, 12 River game system by very unpleasant people.” When you arrive in Cyprus Duration: 3.5 Hr(s) Azure Dragon Press. The to stage they begin to hand you Israeli weapons. This Cost: $3.00 Legendary Missions are the should be interesting. GM: Hillman, Sean most memorable of the play test missions played out during design of the game and now they have been edited to provide a handy introduction to the game. All that is needed is pen, paper, d10 and d6 dice, and imagination.

32 Dragon*Con Tournament Gaming Myrmidon: Operation Snow Cat Post Hoc

System: d20 Modern An accident at Research System: Stargate SG1 SG-3 is sent a bewildering Difficulty: Easy Station Byrd has left several d20 cry for assistance from SG- Req. Exp.: None dead, and more injured and Difficulty: Basic 23. It apparently involves Sessions: 3 all contact with them has Req. Exp.: Some some Asgard and a Goa’uld Duration: 4 Hr(s) been lost. The team has Sessions: 10 infiltrator but quizzically Cost: $3.00 been hired to rescue any Duration: 3.75 Hr(s) the message is dated from GM: Peck, Ryan survivors and extract them Cost: $3.00 July, 1947. back to the submarine. GM: Ruocco, Peter These last minute jobs are always tough to plan for, but so long as you get them out before the pending storm hits it should be a cakewalk. Propter Hoc System: Stargate SG1 SG-28 is sent to scout a planet controlled by the Nevernever Nightmares d20 Difficulty: Basic Lucian Alliance to gain System: Dresden Files Join a team of modern day Req. Exp.: Some some intelligence into their RPG wizards, were-creatures and Sessions: 11 operations. Difficulty: Basic other urban fantasy staples Duration: 3.75 Hr(s) Req. Exp.: None who’ve just stumbled back Cost: $3.00 Sessions: 3, 5, 11 from the Faerie realms and GM: Ruocco, Peter Duration: 4 Hr(s) into a game of Frogger on Cost: $3.00 I-85. You’re on the run, GM: Thompson, exhausted, and in desperate Reification Stephen need of a shower, but the System: Stargate SG1 SG-10 is sent on a routine polite British voice on your d20 exploration mission to a cell doesn’t seem to care. “Sorry sir, you’re the least Difficulty: Basic new world and gets caught engaged Warden we have. The poltergeist started Req. Exp.: Some in a nightmarish conflict killing tonight, and you know what that means. How Sessions: 6 between two societies bent soon can you be there?” Five lanes over, the first of Duration: 3.75 Hr(s) of wiping each other out, at your pursuers materializes. The vampire tests the air, Cost: $3.00 any cost. turns and vaults toward you, barely pausing as she GM: Ruocco, Peter backhands a Honda into the median wall. “We’ll be on our way in 10.” Road Trip You and your friends (both Orc Hunting in the Grey Mountains System: Monsters and Other Childish Things human and monster) are Orcs have been spotted in Difficulty: Easy traveling the USA to save System: D&D Version the Napshoman frontier. The Req. Exp.: None the world! From the farms of 3.5 army is busy to the south, Sessions: 3, 7, 10, 13 New England (where talking Difficulty: Basic Duration: 4 Hr(s) animals plot revolution), to a Req. Exp.: None so the governor of Khar has Cost: $3.00 Las Vegas theme park where Sessions: 2, 10 asked you to track down their GM: Payton, Ross Duration: 4 Hr(s) nest. He hopes that your nothing is as seems, to the Cost: $3.00 unprofessional appearance kingdom of Oz (found via GM: Ciaffone, Charles does not reflect your abilities Kansas twister), to Area 51 itself, you’ll be exploring or your loyalty to the crown. the stranges places America has to offer! Who knows This adventure uses the D&D 3.5 rules with minor where you’ll wind up? modifications. 4th level characters are provided. Secrets of the Golden Palace Pirates of the Asteroid Belt System: HeroQuest The court of the Golden System: FUDGE It’s AD 2125 and you Difficulty: Basic Emperor is a place of power and mystery, none greater Difficulty: Easy are the crew of the space Req. Exp.: None than the emperor himself. Req. Exp.: None freighter SS Upskadaska Sessions: 7, 13 The exarchs and officials Sessions: 5 City. You’ve been hired Duration: 3.5 Hr(s) to escort the daughter of Cost: $3.00 can do little to alter destiny, Duration: 4 Hr(s) the President of the Ceres GM: Millians, David so perhaps a small band Cost: $3.00 Collective to Mars for of noble souls can succeed GM: Skirvin, Ted University. But, will you where others have failed. This is an introductory even make it out of the Belt? All materials provided. Heroquest Glorantha game.

2010 Pocket Guidebook 33 Sex, Drugs, and Rock and Roll SRM02-03: The Grab

System: Shadowrun 4th “The Horseless Headsmen” System: Shadowrun 4th The shadows can be a dirty Edition are the hottest band to hit Edition place to make a living, Difficulty: Basic the ‘trids in years! Now Difficulty: Easy but a runner’s got to make Req. Exp.: Some that they’ve made it big Req. Exp.: None end’s meet somehow. Sessions: 5 time, they want out of their Sessions: 6 When opportunity calls, you Duration: 4 Hr(s) current record contract. Duration: 4 Hr(s) answer. But when answering Cost: $3.00 That’s where you come in. Cost: $3.00 that call involves extracting GM: Catalyst Demo They’ve got a show in the GM: Russell, Timm an eleven-year-old girl as Team city tonight, so all you have part of an elaborate and to do is get into the show, get past 25,000 crazed bizarre extortion scheme, the shadows can get much fans and get out with the main act. Should be a dirtier... and some stains can never be washed out. breeze... if you can survive the show... SRM02-04: Thrash the Body Electric

Shadowrun Character Workshop System: Shadowrun 4th The fewer strings attached Edition to a job, the better. At System: Shadowrun 4th Have some Missions Difficulty: Easy least that’s what you’ve Edition purchases you want Req. Exp.: None been telling yourself. Now Difficulty: Easy certified? Want some Sessions: 10 you’ll find out if having the Req. Exp.: None advice on where to take Duration: 4 Hr(s) power in your hands will be Sessions: 2, 6, 10 a character? New to Cost: $3.00 everything you expected, Duration: 4 Hr(s) Shadowrun and want to GM: Russell, Timm Cost: $3.00 make a character before or just a shortcut to GM: Catalyst Demo jumping in feet first? Sign electrocution. Team up for a Character Workshop where an experienced GM or SRM02-05: Through a Rose Colored Display two can help you out with character details or specific Link game systems, as well as other players. System: Shadowrun 4th When a ranking hacker of Edition the Mob becomes prime SRM03-09 Something Completely Different Difficulty: Easy suspect in a crime he didn’t commit (this time), putting System: Shadowrun 4th The runners awaken in the Req. Exp.: None heat on the business, you Edition lobby coat closet of the Sessions: 13 are called in to deliver some Difficulty: Basic Guggenheim museum with Duration: 4 Hr(s) Req. Exp.: None no memory of how they Cost: $3.00 family justice against those Sessions: 1, 7 arrived. Outside, they find a GM: Russell, Timm who framed him. Duration: 4 Hr(s) party going in full swing. Cost: $3.00 SRM03-10 Spin Control GM: Catalyst Demo Team System: Shadowrun 4th Mr. Johnson hires the Edition runners to locate a shadow Difficulty: Basic project being conducted in SRM02-01: Parliament of Thieves Req. Exp.: None Manhattan. Sessions: 3, 9 System: Shadowrun 4th A simple smuggling job. Get Duration: 4 Hr(s) Edition the goods from the Koshari. Cost: $3.00 Difficulty: Easy Deliver it to the Mafia. Avoid GM: Catalyst Demo Req. Exp.: None the Yakuza, the Triads, the Team Sessions: 2 UCAS border patrol, and the Duration: 4 Hr(s) Zone Defense Force. Just Cost: $3.00 another day in the Front SRM03-11 Food Poisoning GM: Russell, Timm Range Free Zone. System: Shadowrun 4th Saying, “Business in the City Edition is cutthroat” is like saying SRM02-02: Best Served Cold Difficulty: Basic “Russian roulette can cause headaches.” You get the System: Shadowrun 4th Revenge, corporate Req. Exp.: None point, just not the severity. Edition interference and dealings Sessions: 5, 9 Difficulty: Easy with the mafia, it’s all part Duration: 4 Hr(s) Req. Exp.: None of the day to day life of Cost: $3.00 Sessions: 3 shadowrunners. When a GM: Catalyst Demo Duration: 4 Hr(s) high-ranking executive gets Team Cost: $3.00 involuntarily extracted though, GM: Russell, Timm it’s time for a team of deniable assets to bring him back.

34 Dragon*Con Tournament Gaming SRM03-12 Elevator Ride to Hell The Cheese Grinder 8: Pioneering Pathfinder’s Provolone System: Shadowrun 4th Because a basket isn’t big enough. Edition System: Pathfinder The infamous Cheese th Difficulty: Basic Difficulty: Basic Grinder returns for its 8

Req. Exp.: None Req. Exp.: Some year! Players create their th Sessions: 3, 7 Sessions: 1, 2, 3, 4, 5, biggest cheesiest 11 level

Duration: 4 Hr(s) 6, 7, 8, 11 Pathfinder character using Cost: $3.00 Duration: 4 Hr(s) our rule set and are thrown GM: Catalyst Demo Cost: $1.00 into a dungeon of death Team GM: Lee, Wesley and to see how long they can Company survive. This is a round Star Legends, The Explorer Saga robin style play tournament. Six players sit down and play begins. When one th System: d20 Modern By the dawn of the 26 character is killed, the next player takes that person’s Difficulty: Easy century, humanity has left seat at the table and the game never stops. The party Req. Exp.: None Earth and moved out among will change often. One minute a balanced party, the Sessions: 1, 5, 9 the stars. It is a time where next all bards (but who takes a bard to a Cheese Duration: 4 Hr(s) corporations, nation states, Grinder?). Cost: $3.00 and powerful individuals You may last ten hours you may only last ten seconds. GM: Lester, Brad vie for control of resources The Cheese Grinder starts Friday morning and does contained in the numerous not stop till Sunday morning. That’s right 48 hours star systems where millions of people live. A savvy non-stop. Six (or more) players will be chosen for individual can do well during this time. However, dark the finals Sunday night to fight it out in an arena of forces lurk everywhere, seeking to isolate the weak death to be crowned the King of Cheese. It could be and destroy them. Star Legends, The Explorer’s Saga” you! Prepare yourself to fight creatures of legend, and is a d20 Modern rules based futuristic campaign become a legend yourself. Stumble through traps of that explores this setting. Intrepid adventurers seek true brutality. Wrack your brain on puzzles, riddles and answers in a universe where humanity’s past may questions that would try any hero young and old. So condemn its future. Pre-generated characters provided brush up on your tactics, ready your reflexes, recall if needed. For more information see your Monty Python, and beware of Trogdore. Pregens www.starlegendsonline.com. available.

Streets of Blood II The Dwarven Bridge “Just kill him and take the System: D&D Version The dwarves of Mundburg stone.” your mysterious System: D&D Version 3.5 Cunereich have requested patron had said, “He’ll 3.5 Difficulty: Complex your services to reclaim an never be expecting to be hit Difficulty: Basic Req. Exp.: Expert old outpost. The location Sessions: 10-11 there.” It sounded plausible Req. Exp.: None was once a patrol post Duration: 8 Hr(s) at the time, but you knew Sessions: 6, 11 during the height of the Cost: $3.00 it was a bad idea to hit Duration: 4 Hr(s) southern Ferin thanedom. GM: Campbell, J. Kip your mark in the Square Cost: $3.00 Now the dwarves want it of Saint Cuthbert. It was a GM: Ciaffone, Charles back, but first they want you busy marketplace with ample guards always stationed to clear out any squatters who may have moved in. 5th nearby. To make matters worse, the blessing on Saint level characters provided. Cuthbert’s statue negated any invisibility from magic. This made it very popular with merchants and very dangerous for thieves. Only a fool would attempt an The Lost Levels assassination in this place...but the money was too The Lost Levels is a level good. Now it is obvious that you were double-crossed. System: D&D Version 5 adventure with pre Two of the city guards lie dead, the mark is gone and 3.5 generated characters the other hired assassins have seen your face. You Difficulty: Basic provided. Players will have roughly two minutes to kill the people who can Req. Exp.: Some receive the miniature for identify you before the entire garrison arrives. Can you Sessions: 3 Duration: 4 Hr(s) their character as well as a do it? Streets of Blood is a PVP (Player versus Player) Cost: $3.00 special D20. Please bring event set in the marketplace of the city of Tiers. GM: Beach, Jim your own dice and players Victory is simple. Kill all your fellow players. handbook 3.5.

2010 Pocket Guidebook 35 The Price of Power Trouble on the Docks

System: ICONS RPG When a known super villain System: D&D Version The local constabulary of Difficulty: Basic comes to the PCs with a 3.5 Calsor has requested your Req. Exp.: None revelational confession, Difficulty: Detailed assistance in an ongoing Sessions: 1, 6 what will the heroes do with Req. Exp.: Some investigation. An organized Duration: 4 Hr(s) the startling information? Sessions: 3, 14 crime ring is stealing Cost: $3.00 This adventure is run using Duration: 4 Hr(s) goods from the docks, and GM: Frazier, Ron ICONS Superpowered Cost: $3.00 the Merchant League is Roleplaying, by Steve GM: Ciaffone, Charles demanding action. Since Kenson. ICONS is inspired by the FATE 3.0/Spirit of the city watch fears inside the Century and the Classic Marvel Superheroes RPG. involvement, they have requested your assistance in the investigation. d20 CR one adventure with characters provided The Sorcerer’s Impediments and His Unknown Benefactor Uni is Gone and Dianna is Poisoned System: In Nomine You are a Soldier of God Difficulty: Easy and the angel who is your System: D&D 3d That’s right folks.. D&D 3.0 Req. Exp.: None patron has contacted you. Edition has stats on the old gang Sessions: 13 There is a disturbance in the Difficulty: Easy from the TV series. They are Duration: 4 Hr(s) Symphony at an old house Req. Exp.: None pre- gened so its show up Cost: $3.00 in a run down part of town. Sessions: 4 and play (Bring your favorite GM: Skirvin, Ted You must find out what is Duration: 3.75 Hr(s) dice because Venger is here going on and deal with any Cost: $3.00 too.) Infernal shenanigans you encounter. GM: Henderson, Jason

The Tithonian Error Unnatural Selection SG-17 is sent to explore System: Stargate SG1 SG-14 decides to celebrate System: Stargate SG1 d20 a mission completed in d20 a high technology world Difficulty: Basic Colorado Springs when a Difficulty: Basic but discovers a new and Req. Exp.: Some series of grizzly incidents Req. Exp.: Some terrifying enemy. Sessions: 3 leads them to an interstellar Sessions: 12 Duration: 3.75 Hr(s) conspiracy against Earth. Duration: 3.75 Hr(s) Cost: $3.00 Cost: $3.00 GM: Ruocco, Peter GM: Ruocco, Peter

The Way of the Dragon: God Learners in Unofficial Venture Bros. RPG Kra Lor System: Original Game The writters of the show Make your fortune in the Far System (at last years panel) have System: HeroQuest given me a chance to get Difficulty: Basic East! Discover the secrets Difficulty: Easy this game up and running Req. Exp.: None of an ancient land! Become Req. Exp.: None and here it is with a D20 Sessions: 9, 14 a dragon warrior! What? Sessions: 3 Duration: 3.5 Hr(s) Rebellious natives? This is Duration: 3.5 Hr(s) system... Cost: $3.00 an introductory Heroquest Cost: $3.00 Malitov makes her move... GM: Millians, David Glorantha game. GM: Henderson, Jason She wants Sampson bad... Since he’s no longer with The Wrong Direction OSI she wants him... Any questions...

System: Stargate SG1 SG-26 must deal with an d20 off world medical crisis, Difficulty: Basic but finds a more sinister Req. Exp.: Some problem. Sessions: 7 Duration: 3.75 Hr(s) Cost: $3.00 GM: Ruocco, Peter

36 Dragon*Con Tournament Gaming deep into the fabric of magic. Its primary life form is a Untold CBRPG race of intelligent mystical creatures that understand System: Original Game Untold is a revolutionary and command the ways of magic from birth. System new role-playing game Now imagine an Event so unbelievably destructive Difficulty: Easy (RPG) from Wandering Men that the barriers between these three dimensions are Req. Exp.: None Studios designed to combine and slammed together. Imagine an Event Sessions: 2, 3, 5, 6, 7, all the best elements of that no one of these three races can even begin to 9, 10, 11, 13 Role Playing Games (RPG’s) understand, and yet threatens all of their very lives. Duration: 4 Hr(s) and Collectible Card Games Imagine this as the backdrop for the world into which Cost: $3.00 (CCG’s) and toss the rest. you inject your characters: a shattered universe of GM: Hunsinger, Untold is a CBRPG (™): endless potential, possibility and problems—the Raulston Card-Based Role Playing worlds of Splintered Serenity™! Game. It is exactly the same as any other RPG, but the primary physical “tools” of the game are different. Instead of rulebooks and War Breaks Out character sheets, the only “tools” you need in Untold Battle between the faerie are cards! System: Dresden Files RPG can never be good. Imagine if you will three separate universes: each Difficulty: Basic Someone is stirring the composed of countless galaxies, worlds, stars, and Req. Exp.: None cauldron on this though, suns of their own. Each universe is filled with deep Sessions: 7, 10, 11 as magic runs rampant histories and tales to tell. One universe is much Duration: 4 Hr(s) throughout town, making a like our own: populated with human-like creatures, Cost: $3.00 bad situation even worse. struggling to survive in clashes with one another over GM: Chandler, Timothy Blood will flow, people will resources and ideals. Another dimension is populated die, and why the hell is it so with unusual clockwork beings, striving together to damned hot? This is a Dresden RPG game using the survive and understand their purpose and place in the Fate dice system and is intended for people new to the universe. Still yet another universe has its roots buried Dresden RPG universe. Characters Provided.

Role-Playing Games (Campaign)

Important participation requirements: Pathfinder Society Events participation requires Heroes of Rokugan Events participation requires membership in Paizo’s Pathfinder Society a character created using the Character Creation and a character created using the Character Guidelines available at: Creation Guidelines available at: heroes-of-rokugan.com/index.html. paizo.com/pathfinderSociety. Chronicles of Shattered Empires Events and Witch LFR Events participation requires membership in the Hunter: Dark Providence Events participation requires RPGA/DCI and a character created using the Character a character created using the Character Creation Creation Guidelines available at: Guidelines available at: paradigmconcepts.com. Pre- wizards.com/default.asp?x=rpga. generated characters will be available at Gaming HQ upon request.

Refer to the websites listed for additional information.

ADCP 2-1: “The Paladins’ Plague” offers adventurers the chance to make a name for themselves by braving one of the most dangerous The leaders of Elturel System: Living and least understood threats in all of Faerun: an are concerned about the Forgotten Realms active plagueland. The Paladins’ Plague is a two- plagueland a few miles Difficulty: Basic round continuous-play Living Forgotten Realms Battle outside the city, which has Req. Exp.: Some Interactive set in Elturgard for characters levels 1-17. recently begun spewing Sessions: 6-7 This adventure is combat-intensive. Players who do Duration: 8 Hr(s) out even more twisted not enjoy combat encounters are less likely to enjoy Cost: $6.00 monstrosities than usual. this adventure. All of the characters in the party must GM: Staff The paladins have put be within a single level band (1-4, 4-7, 7-10, 11-14, Written by: M. Sean out a call for adventuring or 14-17). It is recommended that at least three of Molley companies to send their the characters be members of the same Adventuring best and bravest explorers Company. This adventure takes place after the events to venture to the border, if not into the plagueland of the various SPEC2-1 adventures, but playing the itself. The expedition’s charter is to bring back any adventures in order is not required. Not recommended information about the horrors within and what might for new players. LFR participation requirements on be causing the increase in Spellplague activity. This page 37. is a very dangerous assignment, but also one that

2010 Pocket Guidebook 37 ADCP 2-2H1: “Heart of the Desert: Race ADCP 2-2P1: “Heart of the Desert: Clash of Against Time” the Titans”

System: Living A great race has been called System: Living A great race has been called Forgotten Realms in the desert of Calimshan. Forgotten Realms in the desert of Calimshan. Difficulty: Easy The genasi and humans of Difficulty: Detailed The genasi and humans of Memnon, Calimport and Memnon, Calimport and Req. Exp.: None Req. Exp.: Extensive Almraiven are competing Almraiven are competing Sessions: 1, 8, 13 Sessions: 2, 5, 12 to see which one can finish in a race through Calim Duration: 4 Hr(s) Duration: 4 Hr(s) first in a race through the Desert. That race is just one Cost: $3.00 Cost: $3.00 desolate Calim Desert, match; another, much more GM: Staff GM: Staff Written by: Pieter and they’re looking for dangerous, takes place in Sleijpen and Renout adventuring companies to the Elemental Chaos. It is a match that requires truly van Rijn do the racing. Are you and powerful and resourceful champions. Are you and your your companions up to the companions up to the challenge? A Living Forgotten challenge? A Living Forgotten Realms adventure set in Realms adventure set in Calimshan for characters Calimshan for characters levels 1-4. levels 11-14. Not recommended for new players.

ADCP 2-2H2: “Heart of the Desert: Race ADCP 2-2P2: “Heart of the Desert: Clash of Against Time” the Titans”

System: Living A great race has been called System: Living A great race has been called Forgotten Realms in the desert of Calimshan. Forgotten Realms in the desert of Calimshan. Difficulty: Basic The genasi and humans of Difficulty: Detailed The genasi and humans of Req. Exp.: Some Memnon, Calimport and Req. Exp.: Extensive Memnon, Calimport and Sessions: 3, 10, 13 Almraiven are competing Sessions: 1, 8, 14 Almraiven are competing Duration: 4 Hr(s) to see which one can finish Duration: 4 Hr(s) in a race through Calim Cost: $3.00 first in a race through the Cost: $3.00 Desert. That race is just one GM: Staff desolate Calim Desert, GM: Staff match; another, much more Written by: Pieter and they’re looking for dangerous, takes place in Sleijpen and Renout adventuring companies to the Elemental Chaos. It is a match that requires truly van Rijn do the racing. Are you and powerful and resourceful champions. Are you and your your companions up to companions up to the challenge? A Living Forgotten the challenge? A Living Forgotten Realms adventure Realms adventure set in Calimshan for characters set in Calimshan for characters levels 4-7. Not levels 14-17. Can NOT be played by new players. recommended for new players. CSE A1, HP1: “Desperate Measures” ADCP 2-2H3: “Heart of the Desert: Race “Our hearts must be pure; Against Time” System: Campaign of the Shattered Empires our actions unblemished - only then may our noble System: Living A great race has been called Difficulty: Easy Forgotten Realms in the desert of Calimshan. Req. Exp.: None purpose find the grace of Difficulty: Detailed The genasi and humans of Sessions: 2, 6, 10 the Gods”—Primus Sabinus Req. Exp.: Extensive Memnon, Calimport and Duration: 4 Hr(s) val’Assante’, spiritual head Sessions: 5, 11, 13 Almraiven are competing Cost: $3.00 of the Milandic Church Duration: 4 Hr(s) to see which one can finish GM: Staff addressing the first Calling Cost: $3.00 first in a race through the of the 6th Crusade of Light. GM: Staff desolate Calim Desert, The 6th Crusade of Light has been Called by noble King Written by: Pieter and they’re looking for Osric IV of Milandir as rumblings from the infernal Sleijpen and Renout adventuring companies to hordes have the entirety of the Hinterlands in a panic. van Rijn do the racing. Are you and But before they may test their courage against fetid your companions up to demons, the heroes must uncover a plot just as foul the challenge? A Living Forgotten Realms adventure in the staging township of Mil Takara, if they have any set in Calimshan for characters levels 7-10. Not hope in preserving the honor of Milandir and the purity recommended for new players. of the Crusade itself!

38 Dragon*Con Tournament Gaming CSE A1, HP2: “Desperate Times” PFS #51: “The Shadow Gambit” , Part I: The Shadow Gambit System: Campaign of Having discovered and defeated the person the Shattered Empires System: Paizo’s The Pathfinder Society responsible for the bloody Difficulty: Easy Pathfinder Society sends you to Kaer Maga, murder in the rebuilding Req. Exp.: None Campaign the City of Strangers, where Sessions: 3, 7, 11 Mil Takara, the Heroes Difficulty: Easy you are ordered to find a Duration: 4 Hr(s) are beginning to learn that Req. Exp.: None local Pathfinder associate Cost: $3.00 there may be more to this who sent a strange letter Sessions: 1, 3, 6, 8, GM: Staff than a simple “madman” to Venture-Captain Drandle 10, 13 on a rampage. “Everything Dreng in Absalom. When Duration: 4 Hr(s) Wicked May Come From Canceri” as the saying the local associate turns Cost: $3.00 goes, but something very foul is brewing here in the up dead and you find GM: Staff Milandisian staging grounds for the Crusade. evidence linking his death Written by: Joshua to a mysterious organization J. Frost Mini 2-1H1: “A Mourning of Ravens” called The Shadow Lodge, it’s up to you to track them down and solve the man’s System: Living Ravens Bluff has long murder. The Shadow Gambit is the first scenario Forgotten Realms been known as the City of in the two-part The City of Strangers campaign Difficulty: Easy Adventurers. In spite of the arc. Pathfinder Society Scenario #52: The City of Req. Exp.: None changes to the city wrought Strangers—Part II: The Twofold Demise is the sequel. Sessions: 2, 5, 9 by the Spellplague, Ravens Designed for 1st to 7th level characters (Tiers: 1–2, Duration: 4 Hr(s) Bluff still offers untold 3–4, and 6–7). opportunities for adventurers Cost: $3.00 hoping to make a name for GM: Staff themselves. A new group PFS #52: “The Twofold Demise” Part II: The Written by: Keith and of heroes are about to get Twofold Demise Claire Hoffman their chance, when dangers A powerful local gang in from the city’s past collide with the intrigue, greed, System: Paizo’s Pathfinder Society Kaer Maga demands that and pride of the present. A Living Forgotten Realms Campaign you end the threat of the adventure set in Ravens Bluff for character levels 1-4. Difficulty: Easy Shadow Lodge at once as Req. Exp.: None the Lodge’s very existence Mini 2-2H1: “Ravens Under the Midday Sun” Sessions: 2, 4, 7, 9, upsets the delicate local 11, 14 balance of power. Refusal System: Living The tale of Ravens Bluff Duration: 4 Hr(s) means both the expulsion of Forgotten Realms continues as a new generation Cost: $3.00 the Pathfinder Society from Difficulty: Easy of heroes find themselves GM: Staff Kaer Maga forever and your Req. Exp.: None caught in the whirl of intrigue Written by: Joshua untimely deaths. The choice Sessions: 3, 6, 10 and menace that only the City J. Frost is yours. Duration: 4 Hr(s) of Adventurers can provide. Cost: $3.00 A Living Forgotten Realms The Twofold Demise is the second and final scenario GM: Staff adventure set in Ravens Bluff in the The City of Strangers campaign arc and is the Written by: Gary Affeldt for characters levels 1-4. sequel to Pathfinder Society Scenario #51: The City of This is the second part of the Strangers—Part I: The Shadow Gambit. Designed for st th three-part “Return to Ravens Bluff” mini-campaign. It is 1 to 7 level characters (Tiers: 1–2, 3–4, and 6–7). recommended (but not required) that you play the mini- campaign adventures in order, using the same character. PFS #57: “The Bloodcove Disguise”, Part I: The Bloodcove Disguise Mini 2-3H1: “Raven Knights” System: Paizo’s You are sent to Aspis Consortium-infested System: Living An ancient threat has Pathfinder Society Bloodcove to gather supplies Forgotten Realms returned, and the fate of Campaign for a nearly doomed Difficulty: Easy Ravens Bluff hangs in the Difficulty: Easy Pathfinder mission nearby. Req. Exp.: None balance. Only a handful of Req. Exp.: None heroes know the truth and Disguised as ordinary Sessions: 4, 7, 11 Sessions: 2, 4, 6, 7, they have the opportunity to merchants, you have little Duration: 4 Hr(s) 10, 12 save the city. But are they time to gather what you Cost: $3.00 Duration: 4 Hr(s) up to the challenge? A LFR need and get out before the GM: Staff Cost: $3.00 adventure for character levels Consortium discovers and Written by: Sean GM: Staff 1-4. This is the third and final destroys you. Designed for Merwin st th part of the three-part “Return 1 to 7 level characters (Tiers: 1–2, 3–4, and 6–7). to Ravens Bluff” mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.

2010 Pocket Guidebook 39 PFS #58: “Rescue at Azlant Ridge”, Part II: Spec 2-1H3: “The Morninglord’s Laughter” Rescue at Azlant Ridge System: Living Three years ago the outpost of Fort Morninglord System: Paizo’s With supplies in hand, you Forgotten Realms Pathfinder Society rush from Bloodcove to the Difficulty: Detailed underwent a terrible Campaign Pathfinder expedition site at Req. Exp.: Extensive catastrophe, and the leaders Difficulty: Easy Azlant Ridge only to find it Sessions: 4, 9, 14 of Elturgard proclaimed that Req. Exp.: None under siege. You must brave Duration: 4 Hr(s) any who even approached Sessions: 3, 5, 6, 8, the newly discovered halls Cost: $3.00 the haunted place would 11, 13 beneath the ridge in order to GM: Staff be arrested. Now it appears Duration: 4 Hr(s) find the key that might save that something locked inside Cost: $3.00 everyone. Designed for 1st the sealed fortress might be needed for an upcoming GM: Staff to 7th level characters (Tiers: battle. A Living Forgotten Realmsadventure set in 1–2, 3–4, and 6–7). Elturgard for character levels 7-10. Not recommended for new players. PFS #59: “The Rebel’s Ransom” Spec 2-2P1: “Tyranny’s Bleak Depths” System: Paizo’s The Ruby Prince of Osirion Rumors of an alliance Pathfinder Society sends you to the Parched System: Living between the Council of Campaign Dunes to find what became Forgotten Realms of a secret Pathfinder Blades in Mulmaster and Difficulty: Detailed Difficulty: Detailed expedition sent there to a group of Banite Warlock Req. Exp.: Some Req. Exp.: Extensive recover artifacts for the Knights of Vaasa portend Sessions: 3, 5, 7, 9, Sessions: 3, 8, 11 Ruby Prince himself. What evil for the entire Moonsea 12, 14 Duration: 4 Hr(s) you find there may very well region. Duration: n/a Cost: $3.00 end the Pathfinder Society Your patron has asked you Cost: $3.00 GM: Staff as you know it. Designed for to join an expedition to the GM: Staff 5th to 9th level characters Delhalls, a mine rich in gems and copper where a Written by: Jason (Tiers: 5-6, 8-9). This recent earthquake has revealed new passages. The Bulmahn scenario can not be played miners say that strange, haunting melodies resound by new characters. in the depths, luring men to their deaths. A LFR Special adventure for character levels 11-14. Not PFS #60: “Shadows Fall on Absalom” recommended for new players.

System: Paizo’s One of the Pathfinder Spec 2-2P2: “Tyranny’s Bitter Frost” Pathfinder Society Society’s most beloved venture-captains, Drandle Campaign System: Living Rumors of an alliance Dreng, is nearly killed in a Difficulty: Detailed Forgotten Realms between the Council of failed assassination attempt Req. Exp.: Extensive Difficulty: Complex Blades in Mulmaster and Sessions: 4, 6, 8, 10, on the grounds of the Grand a group of Banite Warlock Lodge itself. Your mission Req. Exp.: Expert 11, 13 Sessions: 3, 5, 10 Knights of Vaasa portend to catch the assassin is evil for the entire region. Duration: n/a Duration: 4 Hr(s) Cost: $3.00 complicated when you Your patron has learned Cost: $3.00 GM: Staff learn he is the son of an that a weapon of power, lost GM: Staff influential Pathfinder. Can since the long-ago death you catch the assassin before his blade strikes again of the Ice Queen Iyraclea, may be up for grabs, and while avoiding the outrage of your peers? Designed for the Warlock Knights have dispatched an expedition to 7th to 11th level characters (Tiers: 7-8, 10-11). This retrieve it. A LFR Special adventure for character levels scenario can not be played by new characters. 14-17. Can NOT be played by new players.

Spec 2-1H2: “Dogs of War”

System: Living The paladins of Elturgard Forgotten Realms cannot tolerate a threat Difficulty: Basic from the gnolls of the Req. Exp.: Some Reaching Woods at this Sessions: 5, 9, 12 time. Will heroes step Duration: 4 Hr(s) forward to undertake a risky Cost: $3.00 mission to foil the gnolls GM: Staff and their demon allies? A Living Forgotten Realms adventure set in Elturgard for characters levels 4-7. Not recommended for new players.

40 Dragon*Con Tournament Gaming Spec 2-2P3: “Tyranny’s Perilous Bastion” WHDP 3-4: “Green Seas and Grey Skies”

System: Living Rumors of an alliance System: Witch Hunter: A roman shipwreck off the Forgotten Realms between the Council of Dark Providence shores of Crete raises more Difficulty: Complex Blades in Mulmaster and Difficulty: Easy questions than questions. Req. Exp.: Expert a group of Banite Warlock Req. Exp.: None The Seekers of Emet and Sessions: 4, 9, 11 Knights of Vaasa portend Sessions: 1, 4, 7, 8, the Lightbringers seek the Duration: 4 Hr(s) evil for the entire Moonsea 10, 11 Witch Hunters’ assistance Cost: $3.00 region. Two years ago, a Duration: 4 Hr(s) defending this mysterious GM: Staff great earthquake rattled Cost: $3.00 discovery. northern Vaasa and Damara. GM: Staff The ruined Castle Perilous sloughed off crumbling stone and the marks of age, revealing a sleek and dark edifice beneath, covered with shimmering black runes WHDP 3-5: “Faith Lost is a Dangerous of unknown purpose. sWeapon” A LFR Special adventure for character levels 17-20. System: Witch Hunter: Omens of death draw the Can NOT be played by new players. Dark Providence Witch Hunters to Egypt after Difficulty: Easy the ancient book of Isis falls Req. Exp.: None into the nefarious hands ST71: “Fate of the Assassin” Sessions: 2, 5, 6, 9, of a wicked Voodoo priest. 12, 14 Can the heroes prevent the System: Heroes of A letter from a long- Duration: 4 Hr(s) birth of a new menace even Rokugan forgotten ally may hold the Cost: $3.00 more frightful than the Grey Difficulty: Easy key to the Empire’s future. GM: Staff Req. Exp.: None An all-Ranks adventure Pilgrim? Sessions: 1, 9 for the Heroes of Rokugan Duration: 4 Hr(s) campaign. Cost: $3.00 GM: Staff Written by: Rob Hobart

ST72: “March Unto Death”

System: Heroes of The Steel Lion marches to Rokugan save the Empire from the Difficulty: Easy Shadowlands, and calls Req. Exp.: None on all true samurai to join Sessions: 2, 10 him. A low-Rank adventure Duration: n/a for the Heroes of Rokugan Cost: $3.00 campaign. Characters who GM: Staff play this adventure cannot Written by: Rob Hobart play “Celestial Journey.”

ST73: “Celestial Journey”

System: Heroes of Under a blood-soaked Rokugan darkness, as armies of Difficulty: Detailed terror converge on the Req. Exp.: Extensive Imperial City, the voice of Sessions: 3, 11 Sin calls you to a quest Duration: n/a which may have no hope Cost: $3.00 and no ending. A high-Rank GM: Staff adventure for the Heroes Written by: Rob Hobart of Rokugan campaign. Characters who play this adventure cannot play “March Unto Death.” This event can not be played by new characters.

2010 Pocket Guidebook 41 Campaign RPGs–Grid Key: Mon., September 6 Scheduled Event Time-- Sunday, September 5 Saturday, September 4 inimum level required for playing the event. her events designed for those with plenty of experience the CampaignRPG in question. Friday, September 3 1234567891011121314 1234567891011121314 1234567891011121314 1234567891011121314 1234567891011121314 9:00 AM 1:00 PM 6:00 PM 10:00 PM 9:00 AM 1:00 PM 6:00 PM 10:00 PM 9:00 AM 1:00 PM 6:00 PM 10:00 PM 9:00 AM 1:00 PM ** These events can NOT be played by new players because characters for this CampaignRPG are not allowed to created at the m Pathfinder Society (Level Requirements) PFS #51: "The Shadow Gambit" , Part I of The City Strangers (Lvl 1-7) PFS #52: "The Twofold Demise", Part II of The City Strangers (Lvl 1-7) PFS #2-01: "The Bloodcove Disguise", Part I of Before the Dawn (Lvl 1-7) PFS #2-02: "Rescue at Azlant Ridge", Part II of Before the Dawn (Lvl 1-7) PFS #2-03: "The Rebel's Ransom" (Lvl 5-9*) PFS #2-04: "Shadows Fall on Absalom" (Lvl 7-11*) Heroes of Rokugan (Rank Requirements) ST71: "Fate of the Assassin" (All Ranks) ST72: "March Unto Death" (Low Rank) ST73: "Celestial Journey" (High Rank**) Chronicles of Shattered Empires (Tier Requirements) CSE A1,HP1: "Desperate Measures" (All Tiers) CSE A1,HP2: "Desperate Times" (All Tiers) Witch Hunter: Dark Providence (Tier Requirements) WHDP 3-4: "Green Seas and Grey Skies" (All Tiers) WHDP 3-5: "Faith Lost is a Dangerous Weapon" (All Tiers) Living Forgotten Realms (Level Requirements) ADCP 2-2H1: "Heart of the Desert: Race Against Time" (Lvl 1-4) ADCP 2-2H2: "Heart of the Desert: Race Against Time" (Lvl 4-7*) ADCP 2-2H3: "Heart of the Desert: Race Against Time" (Lvl 7-10*) ADCP 2-2P1: "Heart of the Desert: Clash Titans" (Lvl 11-14*) ADCP 2-2P2: "Heart of the Desert: Clash Titans"s (Lvl 14-17**) ADCP 2-1: "The Paladins' Plague" (Lvl 1-17*) Mini 2-1: "A Mourning of Ravens" (Lvl 1-4) Mini 2-2: "Ravens Under the Midday Sun" (Lvl 1-4) Mini 2-3: "Raven Knights" (Lvl 1-4) Spec 2-1H2: "Dogs of War" (Lvl 4-7*) Spec 2-1H3: "The Morninglord's Laughter" (Lvl 7-10*) Spec 2-2P1: "Tyranny's Bleak Depths" (Lvl 11-14*) Spec 2-2P2: "Tyranny's Bitter Frost" (Lvl 14-17**) Spec 2-2P3: "Tyranny's Perilous Bastion" (Lvl 17-20**) * These events are not recommended for new players (either because starting levels above 1st, or they much toug

42 Dragon*Con Tournament Gaming Hotel floor level reference

Note: page numbers indicate the location of the map for that floor in this booklet. Page numbers in [brackets], indicate location in the Pocket Program-pullout section.

Hyatt Regency Atlanta Hyatt, Ballroom Level: CONC, FILM, LIVE, MAIN ...... [31] Hyatt, International Level: Dealer Room, MAIN...... [32] Hyatt, Exhibit Level: ART, COMX, WWS...... [33] Hyatt, Conference Level: Armory, Video Rooms, ANIME, FILK, READ, SILK, SFLIT, TOON, WEYR, WOT, WWS...... [34] Hyatt, Embassy Hall: DFH, WRIT...... [35] Hyatt, Second Floor: Security, ConSuite...... map not available

Marriott Marquis Marriott, Marquis Level: D*C Store, Exhibit Halls, AUTO, CSTM, X...... [37] Marriott, Lobby Level: AR, SW, TOLK...... [37] Marriott, Atrium Level: Blood Drive, AMSF, CLSF, MAIN, SGW, YA...... [39]

Hilton Atlanta Hilton Lower Level: Gaming Registration, Mechcorps, Board Gaming, CCGs, Miniatures, Open Gaming...... [41] Hilton, Second Floor: Computer Gaming, Walk of Fame, EFF, GAME, POD, ROBOT, RPGs, SCI, SKEP, SPACE...... [43] Hilton, Third Floor: RPGs...... [44] Hilton, Fourth Floor: LARPs...... [45]

Sheraton Atlanta Sheraton, First Floor: Convention Registration...... [47] Sheraton, Second Floor: Childcare, BRIT, PN, MMO, TREK...... [48] Sheraton, Third Floor: MAIN...... [49]

Westin Peachtree Westin, Sixth Floor: ALT, WU...... [50] Westin, Eighth Floor: MAIN...... [51]

2010 Pocket Guidebook 43 Hilton: Lower Level

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Harris Street Harris ramp loading dock m iniatures c ollectible c ard Games b oard Games GALLERIA EXHIBIT HALL Open Gaming

m E c H OR p S

Registration

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44 Hilton Atlanta: Lower Level Dragon*Con Tournament Gaming Program Special Pull-out Section Dragon*Con 2010 Pocket Hilton: Second Floor PullOut-43 Campaign Role-Playing (GAME) Skeptics (SKEP) Walk of Fame Walk Game Programming Electronic Frontiers Electronic Frontiers (EFF) Forum Science (SCI) Space (SPACE) (POD) Podcasting 201 202 203 204 205-206 WING ON C ON D SAL SAL 203 SOUTH N ON B LO SAL 202 WEST ON EAST 204 ON SAL 201 205 ON E ON A SAL SAL SAL 206 GRAND SA 207 alk TION AREA quis

yw Mar Sk Marriott PRE-FUNC 208 209 210 214 211 EXIT 213 BALLROOM A BALLROOM D 212 WING NORTH EXIT BALLROOM EAST WEST BALLROOM GRAND BALLROOM BALLROOM C BALLROOM B Floor nd Digital Gaming (ROBOT) Robotics 212-214 208-209 Walk of Fame Walk Hilton Atlanta: 2 Program Special Pull-out Section Dragon*Con 2010 Pocket 2010 Pocket Guidebook 45 Hilton: Third Floor p hotography a rea (available times may vary) Dragon*Con 2010 Pocket Program Special Pull-out Section Dragon*Con 2010 Pocket 306 307 308 wm 305 304 303 302 301 309 310 315 311 312 314 313 c ampaign Role- p laying (301-305) n on- (313-314) Floor c raig Damon p hotos rd

46 Dragon*Con Tournament Gaming Hilton Atlanta: 3 PullOut-44 Hilton: Forth Floor PullOut-45 a R p S (401-407) L 408 409 404 405 406 407 403 402 401 410 Floor th

2010Hilton Atlanta: 4 Pocket Guidebook 47 Program Special Pull-out Section Dragon*Con 2010 Pocket Downtown Atlanta Map: Plus Courtesy Bus Stops & Parade Route Dragon*Con 2010 Pocket Program Special Pull-out Section Dragon*Con 2010 Pocket arade Route Include arade Route

eachtree Hotel nn arade Route c ourtsey b us Stops Event b uses Wheelchair Only b us Stop p

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48 Dragon*Con Tournament Gaming