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An Optimal Solution for Implementing a Specific 3D Web Application
IT 16 060 Examensarbete 30 hp Augusti 2016 An optimal solution for implementing a specific 3D web application Mathias Nordin Institutionen för informationsteknologi Department of Information Technology Abstract An optimal solution for implementing a specific 3D web application Mathias Nordin Teknisk- naturvetenskaplig fakultet UTH-enheten WebGL equips web browsers with the ability to access graphic cards for extra processing Besöksadress: power. WebGL uses GLSL ES to communicate with graphics cards, which uses Ångströmlaboratoriet Lägerhyddsvägen 1 different Hus 4, Plan 0 instructions compared with common web development languages. In order to simplify the development process there are JavaScript libraries handles the Postadress: Box 536 751 21 Uppsala communication with WebGL. On the Khronos website there is a listing of 35 different Telefon: JavaScript libraries that access WebGL. 018 – 471 30 03 It is time consuming for developers to compare the benefits and disadvantages of all Telefax: these 018 – 471 30 00 libraries to find the best WebGL library for their need. This thesis sets up requirements of a Hemsida: specific WebGL application and investigates which libraries that are best for http://www.teknat.uu.se/student implmeneting its requirements. The procedure is done in different steps. Firstly is the requirements for the 3D web application defined. Then are all the libraries analyzed and mapped against these requirements. The two libraries that best fulfilled the requirments is Three.js with Physi.js and Babylon.js. The libraries is used in two seperate implementations of the intitial game. Three.js with Physi.js is the best libraries for implementig the requirements of the game. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Escola Universitària D'enginyeria Tècnica De
ESCOLA UNIVERSITÀRIA D’ENGINYERIA TÈCNICA DE TELECOMUNICACIÓ LA SALLE TREBALL FINAL DE GRAU GRAU EN ENGINYERIA MULTIMÈDIA iOS App: Hi ha vida més enllà de Xcode ALUMNE PROFESSOR PONENT Albert Alvarez Castell Guillem Villa Fernandez ACTA DE L'EXAMEN DEL TREBALL FINAL DE GRAU Reunit el Tribunal qualificador en el dia de la data, l'alumne D. Albert Alvarez Castell va exposar el seu Treball de Final de Grau, el qual va tractar sobre el tema següent: iOS App: Hi ha vida més enllà de Xcode Acabada l'exposició i contestades per part de l'alumne les objeccions formulades pels Srs. membres del tribunal, aquest valorà l'esmentat Treball amb la qualificació de Barcelona, VOCAL DEL TRIBUNAL VOCAL DEL TRIBUNAL PRESIDENT DEL TRIBUNAL IOS APP : HI HA VIDA MÉS ENLLÀ DE XCODE Albert Alvarez Castell ABSTRACT El projecte està dirigit a comparar dues tecnologies diferents amb les que crearem una mateixa aplicació. Així podrem extreure, analitzant diferents aspectes del desenvolupament, quina tecnologia és més adient i eficient per a realitzar un projecte segons les seves necessitats. Com el projecte que buscàvem era una aplicació per iOS , lògicament una de les tecnologies és la nativa, per lo que hem utilitzat Objective-C amb Xcode i com a framework, Cocos2D . Per altre banda, hem escollit el llenguatge AS3 amb Flash i Starling com a framework com a tecnologia amb la que comparar a la nativa per a dispositius amb iOS . I IOS APP : HI HA VIDA MÉS ENLLÀ DE XCODE Albert Alvarez Castell El proyecto está dirigido a comparar dos tecnologías diferentes con las que crearemos una misma aplicación. -
Michał Domański Curriculum Vitae / Portfolio
Michał Domański Curriculum Vitae / Portfolio date of birth: 09-03-1986 e-mail: [email protected] address: ul. Kabacki Dukt 8/141 tel. +48 608 629 046 02-798 Warsaw Skype: rein4ce Poland I am fascinated by the world of science, programming, I love experimenting with the latest technologies, I have a great interest in virtual reality, robotics and military. Most of all I value the pursuit of professionalism, continuous education and expanding one's skill set. Education 2009 - till now Polish Japanese Institute of Information Technology Computer Science - undergraduate studies, currently 4th semester 2004 - 2009 Cracow University of Technology Master of Science in Architecture and Urbanism - graduated 2000 - 2004 Romuald Traugutt High School in Częstochowa mathematics, physics, computer-science profile Skills Advanced level Average level Software C++ (10 years), MFC Java, J2ME Windows 98, XP, Windows 7 C# .NET 3.5 (3 years) DirectX, MDX SketchUP OpenGL BASCOM AutoCAD Actionscript/Flex MS SQL, Oracle Visual Studio 2008, MSVC 6.0 WPF Eclipse HTML/CSS Flex Builder Photoshop CS2 Addtional skills: Good understanding of design patterns and ability to work with complex projects Strong problem solving skills Excellent work organisation and teamwork coordination Eagerness to learn any new technology Languages: Polish, English (proficiency), German (basic) Ever since I can remember my interests lied in computers. Through many years of self-education and studying many projects I have gained insight and experience in designing and programming professional level software. I did an extensive research in the game programming domain, analyzing game engines such as Quake, Half-Life and Source Engine, through which I have learned how to structure and develop efficient systems while implementing best industry-standard practices. -
Juegos Avanzados En La Nube
INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERA MECANICA Y ELECTRICA UNIDAD CULHUACÁN JUEGOS AVANZADOS EN LA NUBE EVOLUCIÓN DE LAS TELECOMUNICACIONES TESIS QUE PARA OBTENER EL TÍTULO DE INGENIERO EN COMPUTACIÓN PRESENTA: VENANCIO COLÓN ROBERTO ASESORES: DR. GABRIEL SANCHEZ PEREZ DR. GUALBERTO AGUILAR TORRES México, D.F. FEBRERO 2014 INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERÍA MECÁNICA Y ELÉCTRICA UNIDAD CULHUACAN TESIS INDIVIDUAL Que como prueba escrita de su Examen Profesional para obtener el Título de Ingeniero en Computación, deberá desarrollar el C.: ROBERTO VENANCIO COLON “JUEGOS AVANZADOS EN LA NUBE, EVOLUCION DE LAS TELECOMUNICACIONES” La sociedad conectada, es como hoy en día se interactúa con otras personas a través del mundo, a través de muy variadas aplicaciones que demandan mejor calidad de servicio, portabilidad y accesibilidad en donde sea y como sea, en donde la experiencia del usuario requiere que no importando el dispositivo, se tenga el mismo despliegue de datos, video, voz; algo que en conjunto se puede ejemplificar en el entretenimiento, con los juegos, los cuales representan el mayor consumo de datos y requerimientos de sistema, el reto de las telecomunicaciones y de la computación en general hoy en día. En esta tesis se explican las nuevas tecnologías, tendencias en el consumo de datos, la calidad de servicios y evolución de diversos dispositivos para mantener una sociedad conectada, y permitir que la experiencia del usuario sea cada vez mayor y mejor, ejemplificando el uso de los juegos, su impacto mediático en la sociedad, con el ambiente, las nuevas posibilidades que abren a través del cómo de su desarrollo, integración y expectativas a mediano plazo. -
Mixamo Animated 3D Avatars Go Social
Adobe Gaming Success Story Mixamo Animated 3D avatars go social Game developers use Adobe® Flash® Professional and Stage3D APIs to launch animated 3D game on Renren, China’s leading Mixamo social network San Francisco, California www.mixamo.com Bending reality into three dimensions on a two-dimensional surface has transcended Results gaming consoles, saturated desktops and websites, and landed squarely in the land • Reached millions of users on China’s of social media. Now, social media enthusiasts with a penchant for games and a biggest social networking site love of motion graphics can customize and animate their own 3D avatars that play • Enabled 3D gamers to customize and animate avatars in minutes nicely with others on massive social media sites. • Reduced development time by 35% • Created unique workflow by A mass-market 3D social game was built by the game developers at Mixamo, providers of an online seamlessly integrating multiple animation service that allows users to automatically create and apply animations to characters in frameworks minutes. This project took the form of a browser-based, 3D animated game deployed on Renren, one of the biggest social network sites in China. The team at Mixamo took on this ambitious project—leveraging Adobe Flash Professional software and the advanced rendering capabilities that Stage3D APIs brings to Adobe Flash Player 11—and set out to create a unique holiday promotion for a major beverage brand. “Adobe Flash Professional, Adobe Flash Player 11, and Stage3D are without a doubt a great combination of solutions for creating browser-based games that can reach the widest possible audience without the need for a plug-in installer,” says Stefano Corazza, CEO and co-founder at Mixamo. -
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | Senseijames.Com | [email protected] | (858) 568-3605
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | senseijames.com | [email protected] | (858) 568-3605 Software craftsman; tech guru; interface designer; overachiever; asset in any work environment. I love working with those who share my vision and passion. AT A GLANCE: Software Engineering – Gaming, Application & Web Development: agile methods, Kaizen, and building scalable, robust systems Languages JavaScript / ES10 | TypeScript | HTML5 / CSS3 | ActionScript 3.0 | C / C++ Java | PHP | MXML | XML | UML Runtimes native, browser, Cordova, Flash platform (browser, AIR for desktop & mobile), Scaleform GFx player, JRE, Apache (WAMP/LAMP stacks), Tomcat Tools & Development IntelliJ, Eclipse IDE, Flash Authoring Environment, Flash Environments Builder, FlashDevelop, Sothink (SWF decompiler), Android Studio, DDMS, command line/terminal emulators, GCC, GDB, make, text editors (x/emacs/vi), Charles, version control (git, SVN, CVS, perforce) Frameworks & Angular (10), AngularJS, Ionic, Node.js, Vue, Flex SDK Libraries 4.8, AIR SDK 3.2, Starling, Nape, Android SDK, J2SE/EE, Java Server Pages, STL, Zend Framework, Jasmine Web Design – integrating function with design and appeal with clarity of vision in building interactive, standards compliant, cross-browser compatible web sites Languages HTML | CSS | JavaScript | ActionScript 3.0 | XML | JSON Tools Browser, Flash, DreamWeaver, Photoshop, Fireworks, FileZilla, text editor Sample work americaspharmacy.com | hohm.life/book | babysenses.me | -
Java Game Developer Interview Questions and Answers Guide
Java Game Developer Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Java Game Developer Interview Questions And Answers Global Guideline . COM Java Game Developer Job Interview Preparation Guide. Question # 1 What is the 'Platform independence 'properties of java? Answer:- The very essence of the platform independence of Java lies in the way the code is stored, parsed and compiled - bytecode. Since these bytecodes run on any system irrespective of the underlying operating system, Java truly is a platform-independent programming language. Read More Answers. Question # 2 Tell us what will you bring to the team? Answer:- I will bring a large amount of support to the team, I endeavour to make sure my team reaches the goal they so desperately need. I feel that adding me to the team will bring our performance up a notch. Read More Answers. Question # 3 Tell us is Game Development Subcontracted? Answer:- I was having a conversation with someone who believed that components of a games code where subcontracted out to programmers in different countries where it would be cheaper, then assembled by the local company. I understand that people often use pre-built engines but I would think that making the actual game would require people to work closely in the same studio. Read More Answers. Question # 4 Tell me is There A Portal Dedicated To Html5 Games? Answer:- Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not required (except the game publishing part, of course), for example, I consider Miniclip to be a flash game portal. -
3D Graphics Technologies for Web Applications an Evaluation from the Perspective of a Real World Application
Institutionen för systemteknik Department of Electrical Engineering Examensarbete 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis performed in information coding by Klara Waern´er LiTH-ISY-EX--12/4562--SE Link¨oping 2012-06-19 Department of Electrical Engineering Linköpings tekniska högskola Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis in information coding at Link¨oping Institute of Technology by Klara Waern´er LiTH-ISY-EX--12/4562--SE Supervisors: Fredrik Bennet SICK IVP AB Jens Ogniewski ISY, Link¨opingUniversity Examiner: Ingemar Ragnemalm ISY, Link¨opingUniversity Link¨oping2012-06-19 Presentation Date Department and Division 2012-05-31 Department of Electrical Engineering Publishing Date (Electronic version) 2012-06-19 Language Type of Publication ISBN (Licentiate thesis) X English Licentiate thesis ISRN: LiTH-ISY-EX--12/4562--SE Other (specify below) X Degree thesis Thesis C-level Title of series (Licentiate thesis) Thesis D-level Report Number of Pages Other (specify below) Series number/ISSN (Licentiate thesis) 90 URL, Electronic Version http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726 Publication Title 3D Graphics Technologies for Web Applications: An Evaluation from the Perspective of a Real World Application Publication Title (Swedish) Tekniker för 3D-grafik i webbapplikationer: En utvärdering sedd utifrån en riktig applikations perspektiv Author(s) Klara Waernér Abstract Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as well. -
Adobe Flash Professional for Ios Game Development a Feasible and Viable Alternative to Xcode?
IT 14 028 Examensarbete 15 hp Juni 2014 Adobe Flash Professional for iOS Game Development A Feasible and Viable Alternative to Xcode? Leila Svantro Institutionen för informationsteknologi Department of Information Technology Abstract Adobe Flash Professional for iOS Game Development - a Feasible and Viable Alternative to Xcode? Leila Svantro Teknisk- naturvetenskaplig fakultet UTH-enheten The smartphone operating system iOS is the second highest ranked after Android. The apps in App Store and Google Play combined consist of 70-80 % games, which Besöksadress: are the primary entertainment applications. Many developers are learning game Ångströmlaboratoriet Lägerhyddsvägen 1 development or refreshing their skills to profit on this trend. The problem statements Hus 4, Plan 0 are: is it viable and feasible to use Adobe Flash Professional (AFP) for the iOS game development compared to Xcode and could AFP be used exclusively for iOS game Postadress: development? Information on both IDEs has been analyzed. Furthermore, Box 536 751 21 Uppsala implementations and code comparisons have been made. The results and analysis shows differences regarding expenses while possibilities for developing the same kind Telefon: of games essentially are equivalent. The conclusions are that AFP is a viable IDE for 018 – 471 30 03 iOS game development in the aspect of possibilities. It is not feasible on a long-term Telefax: basis when considering the expenses however it could be feasible on a short-term 018 – 471 30 00 basis depending on the developer’s requirements of extension and Mac OS for App Store publishing. AFP is not able to be used exclusively for the iOS game development Hemsida: if publishing to the App Store is a requirement however it is if publishing is restricted http://www.teknat.uu.se/student to single devices. -
FLASH® PROFESSIONAL CS5 & CS5.5 Legal Notices
Using ADOBE® FLASH® PROFESSIONAL CS5 & CS5.5 Legal notices Legal notices For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html. Last updated 1/16/2012 iii Contents Chapter 1: What’s new What’s New (CS5.5) . 1 What’s new (CS5) . 3 Chapter 2: Workspace Flash workflow and workspace . 6 Using the Stage and Tools panel . 15 The Timeline . 19 Using Flash authoring panels . 22 Undo, redo, and the History panel . 26 Automating tasks with the Commands menu . 28 Accessibility in the Flash workspace . 29 Set preferences in Flash . 32 Keyboard shortcuts . 35 Working with ConnectNow . 38 Chapter 3: Managing documents Working with Flash documents . 39 Working with Flash projects . 49 Find and Replace in Flash . 56 Templates . 59 Chapter 4: Using imported artwork Placing artwork into Flash . 61 Imported bitmaps and Flash . 65 Working with Fireworks files in Flash . 69 Working with Illustrator AI files in Flash . 71 Working with InDesign files in Flash . 80 Working with Photoshop PSD files in Flash . 81 Chapter 5: Creating and Editing Artwork Drawing in Flash . 89 Drawing preferences . 95 Draw simple lines and shapes . 96 Drawing with the Pen tool . 102 Apply patterns with the Spray Brush tool . 107 Drawing patterns with the Decorative drawing tool . 108 Reshape lines and shapes . 115 Transforming and combining graphic objects . 118 Selecting objects . 123 Arranging objects . 126 Snapping art into position . 127 Moving and copying objects . 129 Color . 131 Last updated 1/16/2012 USING FLASH PROFESSIONAL iv Contents Strokes, fills, and gradients . 135 3D graphics . 142 Chapter 6: Symbols, instances, and library assets Working with symbols . -
Accelerate HD Workflows with Native 64-Bit Support in CS5 Production Premium
Adobe CS5 Production Premium 64-bit Whitepaper Accelerate HD workflows with native 64-bit support in CS5 Production Premium Today’s video production workflows benefit tremendously from the additional RAM access 64-bit operating systems offer. Taking advantage of this technological advance, native 64-bit OS support in Adobe Premiere Pro CS5, After Effects CS5, and Photoshop CS5 makes working on HD content more fluid—so you can deliver completed projects faster or gain more time to be creative with CS5 Production Premium. Speed your production workflow with native 64-bit support Adobe Creative Suite 5 Production Craft video productions, motion graphics, visual effects, and interactive experiences with high- Premium combines: performance, industry-leading 64-bit tools in Adobe CS5 Production Premium. Finish HD projects faster • Adobe Premiere Pro CS5 thanks to native 64-bit support in Adobe Premiere Pro, After Effects, and Photoshop Extended and the • Adobe After Effects® CS5 new Mercury Playback Engine in Adobe Premiere Pro. • Adobe Photoshop® CS5 Extended In Adobe Premiere® Pro CS5, the revolutionary native 64-bit, CPU- and GPU-accelerated Mercury • Adobe Illustrator® CS5 Playback Engine provides rock-solid performance and stability so you can edit complex, high resolution • Adobe Flash Catalyst™ CS5 projects fluidly. Native 64-bit support in After Effects® CS5 lets you take advantage of all available RAM • Adobe Flash® CS5 Professional • Adobe Soundbooth® CS5 on any number of processor cores to work on large frames, preview deeply-layered floating-point color • Adobe OnLocation® CS5 composites, and quickly craft complex 3D scenes and camera moves. Photoshop CS5, Adobe Media • Adobe Encore® CS5 Encoder CS5, and Lightroom also offer native 64-bit OS support, and other CS5 applications are tested Additional components: on 64-bit operating systems.