Project Gotham Racing 2 Review
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
Anuario-Memoria-2005 Old.Pdf
AnuarioaDeSe2005 • CARTA DEL PRESIDENTE ________________________________________ 5 • aDeSe _________________________________________________________ 7 • Objetivos de la Asociación • Organización • Actividades • Relaciones con otras entidades y organismos • Las empresas integradas en aDeSe •GALARDOnes aDeSe 2005 ___________________________11 • DATOS DEL SECTOR ____________________________________________ 15 • Económicos ____________________________________________________15 Situación de la Industria Española Resultados 2005 en España Los 10 títulos más vendidos en 2005 en España Los más vendidos en España por meses Los Top 5 por Compañías Reparto del mercado de videojuegos a nivel mundial Evolución del mercado de videojuegos en Europa Evolución del mercado de videojuegos en Norteamérica Evolución del mercado de videojuegos en el Pacífico y Asia Algunos datos económicos de la Industria del Videojuego • Sociológicos ___________________________________________________ 2 Resultados del estudio “Influencia del Videojuego en la conducta de los usuarios y habilidades que desarrolla en los mismos” de la Universidad Europea de Madrid Sociología del Videojuego en Europa Sociología del Videojuego en EEUU • Los videojuegos: Un fenómeno social _____________________________ 8 El inicio de las consolas Efemérides Efectos positivos de los Videojuegos Curiosidades del mundo del Videojuego Videojuegos en móviles Futuro del Videojuego Formación en videojuegos Videojuegos y mujeres Videojuegos y Cine INFORME SOBRE PIRATERÍA _____________________________________ -
Activision Acquires U.K. Game Developer Bizarre Creations
Activision Acquires U.K. Game Developer Bizarre Creations Activision Enters $1.4 Billion Racing Genre Market, Representing More than 10% of Worldwide Video Game Market SANTA MONICA, Calif., Sep 26, 2007 (BUSINESS WIRE) -- Activision, Inc. (Nasdaq:ATVI) today announced that it has acquired U.K.-based video game developer Bizarre Creations, one of the world's premier video game developers and a leader in the racing category, a $1.4 billion market that is the fourth most popular video game genre and represents more than 10% of the total video game market worldwide. This acquisition represents the latest step in Activision's ongoing strategy to enter new genres. Last year, Activision entered the music rhythm genre through its acquisition of RedOctane's Guitar Hero franchise, which is one of the fastest growing franchises in the video game industry. With more than 10 years' experience in the racing genre, Bizarre Creations is the developer of the innovative multi-million unit franchise Project Gotham Racing, a critically-acclaimed series for the Xbox® and Xbox 360®. The Project Gotham Racing franchise, which is owned by Microsoft, currently has an average game rating of 89%, according to GameRankings.com and has sold more than 4.5 million units in North America and Europe, according to The NPD Group, Charttrack and Gfk. Bizarre Creations is currently finishing development on the highly-anticipated third-person action game, The Club, for SEGA, which is due to be released early 2008. They are also the creators of the top-selling arcade game series Geometry Wars on Xbox Live Arcade®. -
Dp Guide Lite Us
Dreamcast USA Digital Press GB I GB I GB I 102 Dalmatians: Puppies to the Re R1 Dinosaur (Disney's)/Ubi Soft R4 Kao The Kangaroo/Titus R4 18 Wheeler: American Pro Trucker R1 Donald Duck Goin' Quackers (Disn R2 King of Fighters Dream Match, The R3 4 Wheel Thunder/Midway R2 Draconus: Cult of the Wyrm/Crave R2 King of Fighters Evolution, The/Ag R3 4x4 Evolution/GOD R2 Dragon Riders: Chronicles of Pern/ R4 KISS Psycho Circus: The Nightmar R1 AeroWings/Crave R4 Dreamcast Generator Vol. 01/Sega R0 Last Blade 2, The: Heart of the Sa R3 AeroWings 2: Airstrike/Crave R4 Dreamcast Generator Vol. 02/Sega R0 Looney Toons Space Race/Infogra R2 Air Force Delta/Konami R2 Ducati World Racing Challenge/Acc R4 MagForce Racing/Crave R2 Alien Front Online/Sega R2 Dynamite Cop/Sega R1 Magical Racing Tour (Walt Disney R2 Alone In The Dark: The New Night R2 Ecco the Dolphin: Defender of the R2 Maken X/Sega R1 Armada/Metro3D R2 ECW Anarchy Rulez!/Acclaim R2 Mars Matrix/Capcom R3 Army Men: Sarge's Heroes/Midway R2 ECW Hardcore Revolution/Acclaim R1 Marvel vs. Capcom/Capcom R2 Atari Anniversary Edition/Infogram R2 Elemental Gimmick Gear/Vatical R1 Marvel vs. Capcom 2: New Age Of R2 Bang! Gunship Elite/RedStorm R3 ESPN International Track and Field R3 Mat Hoffman's Pro BMX/Activision R4 Bangai-o/Crave R4 ESPN NBA 2 Night/Konami R2 Max Steel/Mattel Interact R2 bleemcast! Gran Turismo 2/bleem R3 Evil Dead: Hail to the King/T*HQ R3 Maximum Pool (Sierra Sports)/Sier R2 bleemcast! Metal Gear Solid/bleem R2 Evolution 2: Far -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
The Godfather, Driver Parallel DTP OG WEBSITE Frederik Røssell Lines, Animal Crossing: Wild World Og Outrun 2006: Coast 2 Coast
GR_marts_DK_cover.qxd 02/03/06 14:33 Side 1 GRATIS MAGASIN Marts 2006 Nummer 68 Game ® rDanmarkes største spilmaagasin ctowww.gamereacrtor.net GODFATHER Bedre end GTA? Læs vores anmeldelse RDeflecRtionsI fjeVrde sEpil eRr på ga4den + GUITAR BENZIN HERO Vi tester spaden og spillet IFraB Out LRunO til GrDan TuErismTo 4 THE ELDER SCROLLS Vi har nordens første anmeld elIseV klar! GHOST RECON3 Et højteknologisk og hæsblæsende brag! ANIMAL CROSSING: WILD WORLD DRAKENGARD 2 24 THE GAME THE BATTLE FOR MIDDLE-EARTHOUTRUN II 2006: COAST 2 COAST PREY ENEMY TERRITORY: QUAKEKEY OF WARS HEAVEN GR_marts_DK_side2_5.qxd 03/03/06 12:56 Side 1 Redaktionen Mere om os! www.gamereactor.net/redaktionen CHEFREDAKTØR Thomas Tanggaard 03-06 ([email protected]) Og de kalder marts for en forårsmåned? ASSISTERENDE REDAKTØR Steen Marquard ([email protected]) Sig mig, sner det nu igen eller hvad...?! ANSVARSHAVENDE Claus Reichel Ja, den er her, købeguiden altså. Hvis du bladrer ned til den bagerste del af magasinet, så finder du med det samme fem tætskrevne sider med spilanbefalinger fra hele holdet. Re-designet, siger du? Øhh... der er GRAFISK FORM Petter Engelin minimale ændringer til den, såsom at vi nu kun anbefaler 15 spil i hver kategori og at Xbox 360 har fået sin SKRIBENTER egen liste, men ellers er det købeguiden, som du kender og forhåbentlig elsker. Købeguiden behøver ikke et Jesper Nielsen re-design, det er hvad vi er kommet frem til. Jannik Tai Mosholt Til gengæld så er der masser af nye og ikke mindst eksklusive ting i selve magasinet. Vi har, som det Thomas Nielsen første spilmagasin i norden, anmeldelsen af det længe ventede The Elder Scrolls IV: Oblivion, og lad mig sige Henrik Bach det med det samme; det har været ventetiden værd. -
Video Game Collection MS 17 00 Game This Collection Includes Early Game Systems and Games As Well As Computer Games
Finding Aid Report Video Game Collection MS 17_00 Game This collection includes early game systems and games as well as computer games. Many of these materials were given to the WPI Archives in 2005 and 2006, around the time Gordon Library hosted a Video Game traveling exhibit from Stanford University. As well as MS 17, which is a general video game collection, there are other game collections in the Archives, with other MS numbers. Container List Container Folder Date Title None Series I - Atari Systems & Games MS 17_01 Game This collection includes video game systems, related equipment, and video games. The following games do not work, per IQP group 2009-2010: Asteroids (1 of 2), Battlezone, Berzerk, Big Bird's Egg Catch, Chopper Command, Frogger, Laser Blast, Maze Craze, Missile Command, RealSports Football, Seaquest, Stampede, Video Olympics Container List Container Folder Date Title Box 1 Atari Video Game Console & Controllers 2 Original Atari Video Game Consoles with 4 of the original joystick controllers Box 2 Atari Electronic Ware This box includes miscellaneous electronic equipment for the Atari videogame system. Includes: 2 Original joystick controllers, 2 TAC-2 Totally Accurate controllers, 1 Red Command controller, Atari 5200 Series Controller, 2 Pong Paddle Controllers, a TV/Antenna Converter, and a power converter. Box 3 Atari Video Games This box includes all Atari video games in the WPI collection: Air Sea Battle, Asteroids (2), Backgammon, Battlezone, Berzerk (2), Big Bird's Egg Catch, Breakout, Casino, Cookie Monster Munch, Chopper Command, Combat, Defender, Donkey Kong, E.T., Frogger, Haunted House, Sneak'n Peek, Surround, Street Racer, Video Chess Box 4 AtariVideo Games This box includes the following videogames for Atari: Word Zapper, Towering Inferno, Football, Stampede, Raiders of the Lost Ark, Ms. -
Presented by Cyprus Console Repairs - - [email protected]
007 Legends 1 Disc €10.oo G4TV Video Review Metascore 45 out of 100 Ace Combat – Assault Horizon 1 Disc €10.oo IGN Video Review Metascore 78 out of 100 Anarchy Reigns 1 Disc €10.oo Gamespot Video Review Metascore 72 out of 100 Angry Birds Trilogy (Better with Kinect) 1 Disc €10.oo IGN Video Review Metascore 63 out of 100 Army of Two 1 Disc €10.oo IGN Video Review Metascore 72 out of 100 Army of Two: 40th Day (Recently added) 1 Disc €10.oo IGN Video Review Metascore 73 out of 100 Army of Two: The Devil’s Cartel (NEW) 1 Disc €10.oo Gametrailers Review Metascore 55 out of 100 Presented by Cyprus Console Repairs - http://cyprusconsolerepairs.weebly.com/ - [email protected] Assassins Creed Revelations 1 Disc €10.oo G4TV Video Review Metascore 80 out of 100 Assassins Creed II 1 Disc €10.oo Gamespot Video Review Metascore 90 out of 100 Assassins Creed III 2 Discs €15.oo G4TV Video Review Metascore 85 out of 100 Asura’s Wrath 1 Disc €10.oo Game Trailers Video Review Metascore 71 out of 100 James Cameron's Avatar: The Game 1 Disc €10.oo IGN Video Review Metascore 61 out of 100 Batman Arkham Asylum 1 Disc €10.oo Gamespot Video Review Metascore 92 out of 100 Presented by Cyprus Console Repairs - http://cyprusconsolerepairs.weebly.com/ - [email protected] Batman Arkham City 1 Disc €10.oo G4TV Video Review Metascore 94 out of 100 Battlefield 3 2 Discs €15.oo GTV Video Review Metascore 84 out of 100 Battlefield Bad Company 1 Disc €10.oo IGN Video Review Metascore 83 out of 100 Battlefield Bad Company 2 1 Disc €10.oo IGN -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
The Common Forms of Contemporary Videogames: a Proposed Content Analysis Model
1 The Common Forms of Contemporary Videogames: A Proposed Content Analysis Model STEVEN ALLICK A thesis submitted in partial fulfilment of the requirements of Teesside University for the degree of Doctor of Philosophy Teesside University School of Computing April 2012 2 Contents Acknowledgements 5 Declaration 9 Abstract 10 1. Introduction 11 1.1. Background 11 1.2. Motivation 12 1.3. Understanding Tropes 14 1.4. Thesis Statement 15 1.4.1 Aims 15 1.4.2 Thesis 16 1.5 Approach 17 1.6 Methods Used 19 1.6.1 Analysis and Data Gathering 19 1.6.2 Sampling Criterion 20 1.6.3 Scales and Measures 23 1.7 Thesis Organisation 23 2. Literature Review 28 2.1. Semiotics Literature 28 2.1.1 Semiotic Principles 28 2.1.2 Computing Semiotics 31 2.1.3 Artistic and Media Semiotics 33 2.1.4 General Semiotic Research Critique 33 2.2 Rhetoric and Tropes Literature 34 2.2.1 Principles of Tropes 34 2.2.2 Metaphor and Myth 35 2.2.3 Metonym, Synecdoche and Irony 36 2.2.4 Aporia and Epiphany 37 2.2.5 Tropical Research Critique 38 3 2.3 Genre Theory Literature 39 2.3.1 Background and Origin 39 2.3.2 Videogame Genres 40 2.3.3 Genre Theory Critique 41 2.4 Development Models and Methods 43 2.4.1 Perceptual Opportunities 43 2.4.2 Qualitative Design Models 44 2.4.3 Quantitative Design Models 45 2.4.4 Heuristic / Rule Models 45 2.4.5 Development Model Critique 46 2.5 Emotion, Enjoyment and Immersion Models 47 2.5.1 Emotion and Enjoyment 47 2.5.2 Immersion 49 2.5.3 Frustration 50 2.5.4 Player Centric Model Critique 50 2.6 Time 52 2.7 Representational Dimensions 53 2.8 Observations and Conclusions 55 3. -
El Tratamiento Del Videojuego: De La Prensa Generalista a Las Revistas
UNIVERSIDAD DE SEVILLA Facultad de Comunicación Departamento de Periodismo II Tesis Doctoral EL TRATAMIENTO DEL VIDEOJUEGO: DE LA PRENSA GENERALISTA A LAS REVISTAS ESPECIALIZADAS Análisis comparativo de las ediciones impresas y digitales de El País, El Mundo, Público y 20 Minutos Sevilla, julio de 2012 Tesis Doctoral realizada por: Isaac López Redondo Director: Dr. Antonio López Hidalgo A Ana, indudablemente, por todo el tiempo que le robé. Sin su apoyo, comprensión y cariño, este trabajo nunca habría sido una realidad. 0. Índice 1. Introducción………………………………………………………………… 8 1.1. Objetivos de la investigación………………………………………… 9 1.2. Justificación del estudio……………………………………………… 10 1.3. Acotación del objeto de estudio……………………………………… 12 1.4. Hipótesis de partida………………………………………………..… 14 1.5. Metodología de la investigación……………………………………... 15 1.5.1. Análisis de contenido……………………………………... 17 1.5.2. Entrevistas en profundidad………………………………... 24 1.6. Estructura del trabajo de investigación……………………………..... 27 2. Una primera aproximación al mundo del videojuego…………………..... 29 2.1. En busca de una definición………………………………………….. 30 2.2. Antecedentes del videojuego………………………………………… 33 2.3. La interactividad: un elemento distintivo…………………………..... 36 2.4. Las claves del éxito…………………………………………………... 38 2.5. Dentro del videojuego. Estructura y elementos que lo componen…... 40 2.6. ¿Quién juega a los videojuegos?.......................................................... 46 2.7. Géneros y tipos de videojuegos…………………………………….... 49 2.7.1. Clasificación de Diego Levis……………………………... 50 2.7.2. Clasificación de Michael Scholand……………………….. 54 2.7.3. Clasificación de Juan Alberto Estallo…………………….. 57 2.7.4. Clasificación de James Newman…………………………. 61 2.7.5. La propuesta de la prensa especializada………………….. 62 2.7.6. La dificultad de establecer una clasificación única………. -
000NAG Xbox Insider November 2006
Free NAG supplement (not to be sold separately) THE ONLY RESOURCE YOU’LL NEED FOR EVERYTHING XBOX 360 November 2006 Issue 2 THE SPIRIT OF SYSTEM SHOCK THE NEW ERA VENUS RISES OVER GAMING INSIDE! 360 SOUTH AFRICA RAGE LAUNCH EVERYTHING X06 TONY HAWK’S PROJECT 8 DASHBOARD WHAT’S IN THE BOX? 8 THE BUZZ: News and 360 views from around the planet 10 FEATURE: Local Launch We went, we stood in line, we watched people pick up their preorders. South Africa just got a little greener 12 FEATURE: The New Era As graphics improve, as gameplay evolves, naturally it is only a matter of time before seperation between male and female gamers dissolves 20 PREVIEW: Bioshock It is System Shock 3 in everything but the name. And it lacks Shodan. But it is still very System Shock, so much so that we call it BioSystemShock 28 FEATURE: Project 8 Mr. Hawk returns and this time he’s left the zany hijinks of Bam Magera behind. Project 8 is all about the motion, expression and momentum 29 HARDWARE: Madcatz offers up some gamepad and HD VGA cable love, and the gamepad can be used on the PC too! 36 OPINION: The Class of 360 This month James Francis reminds us why we bought a PlayStation 2 in the first place, and then calls us fanboys 4 11.2006 EDITOR SPEAK AND HE SAID, “LET THERE BE RING OF LIGHT” publisher tide media managing editor michael james [email protected] +27 83 409 8220 editor miktar dracon [email protected] assistant editor lauren das neves [email protected] copy editor nati de jager contributors matt handrahan james francis ryan king jon denton group sales and marketing manager len nery | [email protected] +27 84 594 9909 advertising sales jacqui jacobs | [email protected] +27 82 778 8439 t was nothing short of incredible to see so dave gore | [email protected] +27 82 829 1392 cheryl bassett | [email protected] much enthusiasm and support for the Xbox +27 72 322 9875 art director 360, as was seen at both rAge and at the BT chris bistline I designer Games Xbox 360 launch party.