Sfa's Winter Break 2018 Recommendation List
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Prusaprinters
Bill Cipher from Gravity Falls 3D MODEL ONLY T TotallyAddicted VIEW IN BROWSER updated 13. 5. 2020 | published 13. 5. 2020 Summary "It's a deal!" Bill Cipher was a triangular dream demon, formerly existent only in the mindscape before succeeding in gaining access to the real world. He had been running amok in Gravity Falls, Oregon since being summoned by Stanford Pines over thirty years ago, and was also known for his mysterious demeanor and sadistic humor. Bill is the main antagonist of Gravity Falls, although he doesn't play a central role in the series until the penultimate Season 1 episode "Dreamscaperers". Print one of each file and then glue together: Body - Yellow Eye - Black and then color swap to white Pupil - Black Hat - Black Feet- Black Arms - Black Tie- Black If you like this design than please leave a like and check out my other designs. Thanks! Toys & Games > Action Figures & Statues cipher yellow triangle pyramid model gravity falls demon bill Printed with standard setting on my Prusa Mk2. Some pieces may be a little tight and you will need to trim them to get a snug fit. Support material is required for the arms and legs. Model Files (.stl, .3mf, .obj, .amf) DOWNLOAD ALL FILES bowtie.stl 1.1 KB updated 13. 5. 2020 eye.stl 184.0 KB updated 13. 5. 2020 body.stl 190.6 KB updated 13. 5. 2020 base.stl 73.7 KB updated 13. 5. 2020 pupil.stl 25.8 KB updated 13. 5. 2020 hat.stl 26.5 KB updated 13. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Revue De Recherche En Civilisation Américaine, 6
Revue de recherche en civilisation américaine 6 | 2016 Les femmes et la bande dessinée: autorialités et représentations Women and Comics, Authorships and Representations Édition électronique URL : http://journals.openedition.org/rrca/723 ISSN : 2101-048X Éditeur David Diallo Référence électronique Revue de recherche en civilisation américaine, 6 | 2016, « Les femmes et la bande dessinée: autorialités et représentations » [En ligne], mis en ligne le 19 décembre 2016, consulté le 16 mars 2020. URL : http://journals.openedition.org/rrca/723 Ce document a été généré automatiquement le 16 mars 2020. © Tous droits réservés 1 SOMMAIRE Editorial Amélie Junqua et Céline Mansanti Women Comics Authors in France and Belgium Before the 1970s: Making Them Invisible Jessica Kohn L’autoreprésentation féminine dans la bande dessinée pornographique Irène Le Roy Ladurie Empowered et le pouvoir du fan service Alexandra Aïn Women W.a.R.P.ing Gender in Comics: Wendy Pini’s Elfquest as mixed power fantasy Isabelle L. Guillaume A 21st Century British Comics Community that Ensures Gender Balance Nicola Streeten Hors thème Book review Sabbagh, Daniel. L’égalité par le droit, les paradoxes de la discrimination positive aux Etats- Unis Paris, Economica, collection « Etudes Politiques », 2003 [2007], 458 p. Laure Gillot-Assayag Revue de recherche en civilisation américaine, 6 | 2016 2 Editorial Amélie Junqua and Céline Mansanti 1 Aux Etats-Unis, les utilisatrices de Facebook représentent aujourd’hui 53% des utilisateurs de Facebook qui lisent de la bande dessinée, 40% de plus qu’il y a trois ans. Pourtant, moins de 30% des personnages et des écrivains de BD sont des femmes, même si ces chiffres progressent également (http://www.ozy.com/acumen/the-rise-of-the- woman-comic-buyer/63314). -
“Why So Serious?” Comics, Film and Politics, Or the Comic Book Film As the Answer to the Question of Identity and Narrative in a Post-9/11 World
ABSTRACT “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD by Kyle Andrew Moody This thesis analyzes a trend in a subgenre of motion pictures that are designed to not only entertain, but also provide a message for the modern world after the terrorist attacks of September 11, 2001. The analysis provides a critical look at three different films as artifacts of post-9/11 culture, showing how the integration of certain elements made them allegorical works regarding the status of the United States in the aftermath of the attacks. Jean Baudrillard‟s postmodern theory of simulation and simulacra was utilized to provide a context for the films that tap into themes reflecting post-9/11 reality. The results were analyzed by critically examining the source material, with a cultural criticism emerging regarding the progression of this subgenre of motion pictures as meaningful work. “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Mass Communications Area by Kyle Andrew Moody Miami University Oxford, Ohio 2009 Advisor ___________________ Dr. Bruce Drushel Reader ___________________ Dr. Ronald Scott Reader ___________________ Dr. David Sholle TABLE OF CONTENTS ACKNOWLEDGMENTS .......................................................................................................................... III CHAPTER ONE: COMIC BOOK MOVIES AND THE REAL WORLD ............................................. 1 PURPOSE OF STUDY ................................................................................................................................... -
A Dark, Uncertain Fate: Homophobia, Graphic Novels, and Queer
A DARK, UNCERTAIN FATE: HOMOPHOBIA, GRAPHIC NOVELS, AND QUEER IDENTITY By Michael Buso A Thesis Submitted to the Faculty of The Dorothy F. Schmidt College of Arts and Letters In Partial Fulfillment of the Requirements for the Degree of Master of Arts Florida Atlantic University Boca Raton, Florida May 2010 ACKNOWLEDGMENTS This thesis would not have been possible without the fundamental assistance of Barclay Barrios, the hours of office discourse with Eric Berlatsky, and the intellectual analysis of Don Adams. The candidate would also like to thank Robert Wertz III and Susan Carter for their patience and support throughout the writing of this thesis. iii ABSTRACT Author: Michael Buso Title: A Dark, Uncertain Fate: Homophobia, Graphic Novels, and Queer Identity Institution: Florida Atlantic University Thesis Advisor: Dr. Barclay Barrios Degree: Master of Arts Year: 2010 This thesis focuses primarily on homophobia and how it plays a role in the construction of queer identities, specifically in graphic novels and comic books. The primary texts being analyzed are Alan Moore’s Lost Girls, Frank Miller’s Batman: The Dark Knight Returns, and Michael Chabon’s prose novel The Amazing Adventures of Kavalier and Clay. Throughout these and many other comics, queer identities reflect homophobic stereotypes rather than resisting them. However, this thesis argues that, despite the homophobic tendencies of these texts, the very nature of comics (their visual aspects, panel structures, and blank gutters) allows for an alternative space for positive queer identities. iv A DARK, UNCERTAIN FATE: HOMOPHOBIA, GRAPHIC NOVELS, AND QUEER IDENTITY TABLE OF FIGURES ....................................................................................................... vi I. INTRODUCTION ................................................................................................... 1 Theoretical Framework .................................................................................................. -
Jamie Anderson V. Taylor Williams
Jamie Anderson v. Taylor Williams Michigan High School Mock Trial Tournament 2011 Materials 2011 Michigan High School Mock Trial Tournament CASE MATERIALS Page 1 Introduction This Mock Trial case was developed for the 2011Michigan High School Mock Trial Tournament. For information about the MHSMTT Rules or information about Mock Trial in general, contact the Michigan Center for Civic Education at [email protected]. The 2011 mock trial case was initially drafted by the Illinois State Bar Association as a criminal case. It was substantially re-written to be a civil case for use in Pennsylvania by Jonathan A. Grode, a third year student at Temple University James Beasley School of Law and Jane Meyer, Esq., of the Pennsylvania State Bar Young Lawyers’ Division Mock Trial Committee and the National High School Mock Trial Championship Board of Directors. The case problem was again substantially re-written for use in New Mexico by Shannon L. Donahue, Esq., of Shannon L. Donahue, PC, Michelle Giger, President and CEO of Center for Civic Values, and Karl Johnson, Esq., of Luebben, Johnson & Barnhouse, LLP. Next, the case was adapted for use in Arizona by Dewain D. Fox, Esq., Fennemore Craig, PC; Lance R. Broberg, Esq., Tiffany & Bosco, PA; and Tiffany F. Broberg, Esq., Ridenour, Hienton, Kelhoffer & Lewis, PLLC. We extend sincere thanks to the Arizona, New Mexico, Pennsylvania, and Illinois mock trial programs for granting permission to adapt this case for use in Michigan. Summary: The plaintiff is Jamie Anderson, a high school senior, who used the school’s chat room as a means to stay on top of her/his academic pursuit of the highly coveted valedictorian scholarship. -
May 13, 2020 FAN-FAVORITE MUPPET TWINS, SKEETER AND
May 13, 2020 FAN-FAVORITE MUPPET TWINS, SKEETER AND SCOOTER, WILL MAKE THEIR PLAYROOM DEBUT IN A NEW EPISODE OF DISNEY JUNIOR'S 'MUPPET BABIES,' PREMIERING FRIDAY, MAY 22 ♪♪♪♪♪♪♪ Muppet Babies They Make Their Dreams Come True! ♪♪♪♪♪♪♪ Beloved twin Muppets Skeeter and Scooter visit Miss Nanny's playroom in a special episode of Disney Junior's hit Emmy® Award-nominated series "Muppet Babies," premiering FRIDAY, MAY 22 (8:30 a.m. EDT/PDT) on Disney Channel and DisneyNOW. Photo credit: Disney Junior* Photos are available here. Both 11-minute stories in the all-new episode will feature Skeeter and Scooter: "Win a Twin" – When Skeeter volunteers to help Miss Nanny bake, her twin, Scooter, isn't sure he can have fun playing without her. "Skeeter and the Super Girls" – Skeeter is so excited to save the day with Super Fabulous and Captain Ice Cube, but she doesn't think she can be a superhero if she wears her glasses. Based on the original Emmy Award-winning series, "Muppet Babies" chronicles the hilarious playroom antics of a young Kermit the Frog, Piggy, Fozzie Bear, Gonzo, Animal and Summer Penguin. Tom Warburton ("Codename: Kids Next Door") is executive producer, Matt Danner ("Gravity Falls") is co-executive producer and supervising director, Chris Moreno ("Xiaolin Chronicles") is co-producer and art director, and Robyn Brown ("WellieWishers") is story editor. Danner also voices the role of Kermit. In addition to Danner, the series voice cast includes Jenny Slate (Disney's Academy Award®-winning "Zootopia") as Miss Nanny, Melanie Harrison ("Fish Hooks") as Piggy, Dee Bradley Baker ("Milo Murphy's Law") as Animal, Eric Bauza ("The Adventures of Puss in Boots") as Fozzie, Jessica DiCicco ("Puppy Dog Pals") as Summer and 2019 Emmy Award winner for Outstanding Performer in a Preschool Animated Program Ben Diskin ("The Spectacular Spider-Man") as Gonzo. -
Gravity Falls, Títulos De Crédito Como Carta De Presentación
8 Gravity Falls, títulos de crédito como carta de presentación GRAVITY FALLS, TÍTULOS DE CRÉDITO COMO CARTA DE PRESENTACIÓN Carolina Delamorclaz Ruiz Universidad de Castilla - La Mancha (UCLM) Éste es un viaje a través de los títulos de cré- This is a journey through the opening credits dito de Gravity Falls. En menos de 40 segun- of Gravity Falls. In less than 40 seconds we get dos podemos hacernos una idea del concepto a rough idea about the story of the series, cha- de la serie, personajes y de referencias varias a racters and many references about American la cultura y folclore americano, pasado y pre- culture and folklore, its past and present. Alex sente. Alex Hirsch, fuertemente influido en su Hirsch, strongly influenced in his childhood by infancia por series como Expediente X o Los shows like The X-Files or The Simpsons, delivers Simpson, nos presenta su particular propuesta his particular approach to the essence of the con espíritu ochentero; una obra de misterio y Eighties; a work of mystery and comedy with a comedia con una importante dosis de elemen- large dose of autobiographical elements. tos autobiográficos. Palabras clave: Animación, comedias, folclore, sublime, series DOI: http://dx.doi.org/10.4995/caa.2016.4784 Carolina Delamorclaz Ruiz 9 En la mayoría de las series, los títulos de apertura sirven para seducir al espectador; lo primordial no es ofrecer el máximo de informa- ción posible, sino crear determinadas expecta- tivas apelando a las emociones, valiéndose de recursos como una melodía pegadiza o gags y situaciones dinámicas, a veces absurdas, para captar la atención de un potencial público. -
Book 3: Big Book of Brew 0 Table of Contents
Table of Contents Book 3: Big Book of Brew 0 Table of Contents TABLE OF CONTENTS Races 2 Arachne 3 Catfolk 5 Fairy 7 Geth 9 Githyanki 11 Githzerai 13 Goblin 15 Goliath 17 Ikthys 19 Kython 21 Lizardman 23 Minotaur 25 Ophidian 27 Riven 29 Sphinx 31 Vanara 33 Exaltations 35 Demiurge 36 Font 38 Force Sensitive 40 Kryptonian 42 Nephilim 44 Para-Psyker 45 Phoenix 47 Sage 48 Symbiote 50 Classes 52 Feats 88 General Feats 89 Racial Feats 99 Exalted Assets 109 Sword Schools 118 Aphonic Wind 119 Dark Messiah 120 Eldritch Advent 121 Infernal Monster 122 Infinite Choir 123 Killer Doll 124 Equipment 125 Ranged 126 Melee 131 Adamantine 134 Munchausen Drive 136 Vehicles 137 Ship Hulls 141 Ship Weapons 145 Ship Components 146 Credits 150 1 Races 2 Arachne Arachne are beings that look much like humans from the waist up, but are composed of an arachnid (NOT an insectoid) body. Called Driders by some, especially Eldar and Elves, the Arachne are a proud people composed of beings with strong passions that they keep under close wraps. Arachne are superb combatants, adaptable and very much capable of acts of great virtue or cruelty, as much as any race. Until recently – that is, about 3,000 years ago – Arachne were considered primitives because they were believed to have no discernible language or engineering skills. In fact, their language consists mostly of clicks, pheromones and sub-sonic communication, while their technology level depends mostly on what they have available to combine with their webs. As Racial Statistics was proven, when given access to anything Characteristic Bonus: +1 to Wisdom or mechanical, Arachne are quickly able to discern +1 to Dexterity how and why it works, break it down, recreate Skill Bonus: +1 to Crafts and and improve it. -
Stupidman 64
issue 1. – January 2015 stupidman 64. By popo. Oh wait. The game is called Superman 64. I’m sorry. Sorry I ever played this piece of garbage. It’s the kind that makes you wonder if game testers were used. After about 15 minutes it occurs to me that in order to fly, you press B+Z and then fly around with the control stick. But that It would at least not give me a doesn’t really help much if you time limit. No wonder Superman don’t know where to fly to. looks angry in the packaging. Luthor’s message isn’t much help. He’s trapped inside this hideous game. Not only that, I think Titus ripped off the Virtual Boy font. And so Superman never saw his friends again because Luthor’s plot worked too well. Too bad he doesn’t kill Superman. Too bad Gee, I can’t solve your maze. It Titus released this POS game. I’d ends abruptly in front of a rather play Penny Racers. building that I can’t go into. And Review: not only that, you have 90 seconds + cartridge makes a nice coaster to solve it. Then Luthor “wins” - game doesn’t work even if you and you press A to start level plug it in and start playing it. ONE over again. I know what Ratings (out of 10) Luthor wins. A wipe from my Graphics – 4 | Play control – 1 butt. If I felt like flying around pointlessly, I’d get Pilotwings 64. total=1 what’s this? I know what you’re thinking. -
Generic Hentai World Version 1.11 by Smuthunter with Support and Ideas from the Wonderful Deviants on QQ
Generic Hentai World Version 1.11 By Smuthunter With support and ideas from the wonderful deviants on QQ. Thanks guys! In case the title didn’t make it clear this is a porn jump. Lewd things lie within, mostly a lot of different ways to make your jumpchain a lot more NSFW than even most of the existing harem and fanservice jumps will allow for. We’re going to do things a little differently this time. First, take these +1000 CP. Next, choose any jump you can legally take that you want to make a lot sexier. We’re going to call this the Base Jump. Any perks you purchase through this document will now apply to the Base Jump, like a supplement. Your CP pools have to remain separate and can only be spent on bonuses from their respective jumps. Or you can just use this doc as its own generic jump, in which case you’ll use the setting options below. Note: Most of the wording of this document assumes a male jumper pursuing female partners purely for simplicity’s sake. This should not be taken to be some kind of exclusion: all perks and mechanics presented in this document will function the same regardless of you or your partner’s gender, age, or sexual orientation. Age Age is as per the Base Jump. Gender Choose whatever fits your fancy. Male, female, futa, trap, doesn’t matter. No charge. This overrides the Base Jump. Setting If you intend to use this document as a generic jump roll 1d8 to determine what kind of setting you’ll be making or pay 50 CP to choose. -
Copyrighted Material
Index Ace Combat, 11 audience achievements, 368–369 age of, 29 Action Cartooning (Caldwell), 84n1 control needs of, 158–159 actuators, 166–167 pitch presentation and, 417–421 Advance Wars series, 11 Auto Race, 7 aerial combat, 270 autosave, 192, 363–364 Aero the Acrobat, 52 “ah-ha!” experience, 349 background music, 397–398 “aim assist,” 173 backtracking, 228 aiming, 263–264 badass character, 86–88, 86n2 Aliens (movie), 206 bad video games, 25, 429 “alley” level design, 218–219 Band Hero, 403 Alone in the Dark, 122 Banjo-Kazooie, 190 Alphabetical Bestiary of Choices, 304–313 Batman: Arkham Asylum, 46, 50, 110, 150, 173, 177, alternate endings, 376 184, 250, 251, 277, 278, 351, 374 American Physical Therapy Association exercises/ Batman comic book, 54 advice, 159–161, 159n3 Batman TV program, 86, 146 ammunition gauge, 174 Battle of the Bands, 404 amnesia, 47, 76, 76n9 BattleTech Centers, 5–6 Animal Crossing, 117n10, 385 Battletoads, 338 animated cutscenes, 408 Battlezone, 5, 14 animatics, 74 beat chart, 74, 77–79, 214–216 anthropomorphic characters/themes, 92, 459 Beetlejuice (movie), 18 anti-hero, 86n2 beginning/middle/end (stories), 41, 50–51, 50n9, 435 anti-power-ups, 361 behavior (enemies), 284–289 appendixes (GDD), 458 Bejeweled, 41, 350, 368 armor, 259–261, 361 bi-dimensional gameplay, 127 Army of Two, 112, 113 Bilson, Danny, 3 Arnenson, Dave, 217n13, 223–229 Bioshock, 46, 46n9, 118, 208n9, 212, 214, 372 artifi cial intelligence, 13,COPYRIGHTED 42, 71, 112, 113, 293 “bite-size” MATERIAL play sessions, 46, 79 artist positions (video game industry), 13–14 Blade Runner, 397 Art of Star Wars series (Del Rey), 84n1 Blazing Angels series, 11 The Art of Game Design (Schell), 15n14 Blinx: the Time Sweeper, 26 Ashcraft, Andy, 50 blocks/parries, 258–259, 287, 300–301 Assassin’s Creed series, 21, 172 Bluth, Don, 13 Asteroids, 5 bombs, 47–48, 247, 272, 358, 381 attack matrix, 248, 267, 279 bonus materials, 373–376 Attack of the Clones (movie), 202n6 bonus materials screen, 195 attack patterns (boss attack patterns), 323 rewards and, 373–376 attacks.