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Torin's Passage Manual
An Adventure Game by A1 Lowe Copyright 1995 by Sierra On-Line, Inc I Table of Contents First Time Installation ........................................3 How To Play The Game ...................................... 4 The Table of Contents Screen ...............................4 The Game Controls ......................................6 TheMenuBar .......................................... 9 Game Strategy ......................................... 11 Credits .................................................. 12 TheTeam ............................................ 12 . An~mat~on............................................ 14 Special Thanks To ...................................... 15 TheCast ............................................. 16 How To Contact Sierra ......................................17 Technical Support ...................................... 17 Direct Sales ........................................... 19 Hints ................................................ 20 International Support Services ..............................22 The Sierra No-Risk Guarantee .................................24 Warranty ................................................ 24 The Torin: Panage Team ...............................Back Cover First Time Installation Windowsm95 Installation 1. Start Windows'" 95. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. Follow the on-screen instructions. Windowsm3.1 + 1. Start Windows'"'. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. From the [File] menu, select [Run]. 4. Type "D:\SETUPEXEn -
Copyright 2012 Guys from Andromeda, LCC Space Quest Creators Mark Crowe and Scott Murphy Launch Guys from Andromeda Game Studio
Copyright 2012 Guys From Andromeda, LCC Space Quest Creators Mark Crowe and Scott Murphy Launch Guys From Andromeda Game Studio Independent studio to focus on sci-fi parody games for PC, Tablet and Mobile Celebrated Sierra adventure game authors Mark Crowe and Scott Murphy, both long time veterans of the PC and video games business , have teamed up again to form Guys from Andromeda LLC - a new studio devoted to returning a sense of wonder, sci-fi adventure and some much needed laughs to gaming. The independent studio will utilize a “fan-funded” model to launch its first few titles with the goal of building a successful, self-sustaining studio to produce original games and sequels tailored towards a loyal and ever-expanding fan base. SpaceVenture is the working title of their first fan-funded project- a point-n-click adventure game in the spirit of the wildly successful and beloved Space Quest series. The new game will feature the same style of sci-fi comedy, wonder and excellence fans have come to expect from a Two Guys Adventure. To raise funds for their initial offering, The Two Guys have launched a Kickstarter campaign with a $500,000 funding goal: SpaceVenture Kickstarter Mark and Scott have also enlisted the services of, and have joined forces with social media professional Chris Pope of Social Stars Web as their publicist and business partner. Copyright 2012 Guys From Andromeda, LCC About SPACEVENTURE™ SpaceVenture is a sci-fi comedy adventure game that combines interplanetary MEET exploration, puzzle-solving, and space travel- not to mention “pant loads” of pop culture satire and some good, clean “potty” humor. -
Table of Contents
© 2014, Justin Gerard, www.gallerygerard.com Table of Contents Welcome to Dragon Con! ........................................................3 Fantasy Literature (FL) ....................................................23 XTrack (X) ......................................................................102 Convention Policies .................................................................4 Filking (FILK) ....................................................................24 Young Adult Literature (YA) ...........................................103 Vital Information .....................................................................4 Film Festival and Film Track (FILM) .................................25 Guests Alphabetical Listing ..................................................104 Courtesy Buses and MARTA Schedules ....................................5 High Fantasy ...................................................................26 Pull-out Section, page 39–95: Hours of Operation ..................................................................6 Horror (HT) .....................................................................26 Special Events ..........................................................................7 Kaleidoscope (KT) ...........................................................27 Quick References ...................................................................39 Hotel Floor Level Reference ....................................................7 Live Performances (LIVE) ................................................28 -
The History of Educational Computer Games
Beyond Edutainment Exploring the Educational Potential of Computer Games By Simon Egenfeldt-nielsen Submitted to the IT-University of Copenhagen as partial fulfilment of the requirements for the PhD degree February, 2005 Candidate: Simon Egenfeldt-Nielsen Købmagergade 11A, 4. floor 1150 Copenhagen +45 40107969 [email protected] Supervisors: Anker Helms Jørgensen and Carsten Jessen Abstract Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. This dissertation aims to be a modest contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. A framework that goes beyond the limitations of edutainment, not relying on a narrow perception of computer games in education. The first part of the dissertation outlines the background for building an inclusive and solid framework for educational use of computer games. Such a foundation includes a variety of quite different perspectives for example educational media and non-electronic games. It is concluded that educational use of computer games remains strongly influenced by educational media leading to the domination of edutainment. The second part takes up the challenges posed in part 1 looking to especially educational theory and computer games research to present alternatives. By drawing on previous research three generations of educational computer games are identified. The first generation is edutainment that perceives the use of computer games as a direct way to change behaviours through repeated action. The second generation puts the spotlight on the relation between computer game and player. -
The Last Two Decades Have Witnessed the Growth of Video and Computer Gaming from a Small Hobbyist Pastime to a Major Form of Entertainment
Chris Lynskey STS 145 Case History Leisure Suit Larry The last two decades have witnessed the growth of video and computer gaming from a small hobbyist pastime to a major form of entertainment. During its integration into modern culture, gaming has necessarily adopted certain traits that are inherent in human existence, namely violence and sex. Violence has actually been an integral part of games from the very beginning, whether it was the destruction of enemy tanks or missions against invading aliens. The integration of sex into gaming though, has taken a considerably different course. Although there were several small niches of games devoted to that topic in the early 1980s, it wasn’t until the late 1980s and early 1990s that sex began to gain acceptance as a part of mainstream gaming. Perhaps the most significant catalyst to that process was the highly popular Leisure Suit Larry series produced by Sierra and developed in large by Al Lowe. The history of Leisure Suit Larry begins with that of its publishing company, Sierra On-Line. It was incorporated in 1979 by Ken and Roberta Williams in a small town near Yosemite. They decided to direct their focus to a then unexplored genre, adventure games. Although their first big success was the King’s Quest series, in the company’s early days they received national attention due to a small game written by Chuck Benton. This game was certainly a unique element of Sierra’s catalog at the time: it was the company’s only non-graphic work and their sole adult-oriented game. -
Sierra-88Catalog3
.SIERRA: "A miracle from the kitchen. " Mystery House, eventually sold over 10,000 copies. It was a hundred times more successful oday, I don 't work out of the spare ierra didn't start in a bedroom anymore (our first house garage like other software burned down in late 1982). 1 had to vendors. We weren 't born begin designing my adventures at the officeT in downtown Coarsegold. We hired some out of a marketing plan or staffed and funded by a major extra hands to help us out (about 77 pair at last corporation. My husband and I count) and now our little software company takes started Sierra on a rickety table, in up most of the town 's biggest office building. It 's the kitchen of our small family home. very different from working at home, but the office Our first software product began as an still has a very "homey" feel to it. We're all very evening project. Ken (my husband) and I Mystery House, casual (no neckties or shoes) and everyone gets our first adventure game, along. It sounds a little trite, but we really do try to worked on it together. It was kind of like when from 1980. we hung the pictures in the den or assembled the be one happy family. Every time 1 visit the Sierra family photo albums - I supplied the creative than we ever thought it would be! From that Before we knew it, we had occupied three otber offices, I think of a little line my mom used to say when she brought dinner to the table, ''Here comes design and Ken did the technical work. -
Finding Aid to Ken and Roberta Williams' Sierra On-Line Collection
Brian Sutton-Smith Library and Archives of Play Ken and Roberta Williams’ Sierra On-Line Collection Finding Aid to Ken and Roberta Williams’ Sierra On-Line Collection, 1979-1999 Summary Information Title: Ken and Roberta Williams’ Sierra On-Line collection Creator: Ken and Roberta Williams (primary) ID: 111.4936 Date: 1979-1999 (inclusive); 1989-1995 (bulk) Extent: 3 linear feet Language: All materials in this collection are in English, unless otherwise specified. Abstract: Ken and Roberta Williams’ Sierra On-Line collection is a compilation of corporate records, publicity, financial reports, game catalogs, newsletters, magazines, published books, and other materials from Sierra On-Line. Additionally, the materials on loan to The Strong supplement this collection with original script ideas, notes, planning information, sketches, and other game design-related papers. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Though the donors have not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, they have given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: Ken and Roberta Williams’ Sierra On-Line collection was donated to The Strong in April 2011 as a gift from Ken and Roberta Williams. The papers were accessioned by The Strong under Activity ID 11068, Object ID 111.4936. -
Intro by the Admin
The Sierra Chest Newsletter: Issue 4, August 2009 Intro by the admin Dear Sierra fans, The Sierra Chest got some structural upgrades last month. We started running a bit out of space, so it’s been upgraded to 150MB now, though it looks like we’ll have to double it again soon. Although the videos are outsourced to the Sierra Chest’s Youtube channel, an increasing number of images have been uploaded. With the increased space, we’ve been uploading a whole bunch of box arts. The box arts for all 250 games in the database should be uploaded by the end of this month. We have also received some emails, asking why certain games are not covered in the Sierra Chest. No worries, we are well aware of that. In fact, not even half of all Sierra games are in it yet. Those guys made a LOT. We just prefer to first fill up the pages of the games that are inserted at this point. Takes a while to fill it up, but we have received an increasing number of contributors, mostly from people offering to have their videos embedded on the site, which we of course gladly do. Aside from the increased space, we have also made some changes on the “general” page of each game. Instead of now having just 1 page, we inserted a filter where the user can chose between “general description”, “making of”, “box art”, “trailers”, “credits” and more, depending on what is available for each game. That makes the “general“page more user-friendly since you can immediately see what is available without having to scroll down all the time. -
Sierra-95-96Catalog
TRBL E Dear Customer, OF CONTENTS ~ p3 ADVENTUAE Welcome to the '95-'96 Sierra games cataloguel p 10 ADVENTUAE/ACTION The products in this catalogue are the result p 11 SIMULATION of thousands of hours of design and programming by a dedicated and p 15 STAATEGY passionate team of professionals. You will find all the latest p19 SPOATS multimedia games Including new releases expected for 1996. p20 AACADE Each game is presented under its own category (adventure, simulation, strategy etc.) with a detailed description in order p22 CUSTOMEA SUPPOAT to let you discover your favourite games in the p23 INDEX BY PLATFOAM simplest way possible. p23 INDEX BY GENAE A E rfASMABD The terrifying story of a woman fighting for her life against the forces of «A sinister game in the style of Edgar evll comes to life In the most Allen Poe, Alfred Hitchcock, and advanced multimedia suspense • Stephen King» ·., PC GAMER thrlller ever: Phantasmagoria. Unfolding In novel-like .. chapters, this game estab production, digital •~ ~ · · · " lishes on unprecedented .. .. ·' ..• effects, computer .• . blend of Hollywood film • ... rendered worlds, .: ·•. and Interactivity. • In Phantasmagoria, master designer Roberto Wlllloms creates a frighteningly believable nightmare from which you may never awoken. Vl UJ a: • Developed using sophisticated Hollywood film techniques and digital effects .....:::> a: • Features and ultra-realistic 3-D rendered world in which characters have free movement UJ ... • Unfolds in novel-like chapters UJ :::> 0 • Ava ilable on 7 CD 's z • Written by master game designer Roberta Williams :::> e A E GABRIEL KNIGHT II THE BE AST WITHIN Sierra once again brings its Inimitable touch of quality to adventure games! Ludwig of Bavaria, Wagner's This new Gabriel Knight last opera, and the mysterious mysterv plunges "Slack Wolf". -
1-800-326-6654 to Order Outsi De the U.S
New Role-Playing Adventures Freddy Pharkas: Frontier Pharmacist From Al Lowe, creator of Leisure Suit Larry, come thi wild and wooly western comedy, ser in (of al l places) oar egold, CA. Help Freddy, a gunslinger turned pharmaci r, track down the ornery galoot that's ruining the good life in thi cenic ierra homestead. Inca Set out on a my tic mis ion across space and time in this ground breaking action/adventure game from Coktel. Out tanding simula hedd1e Phurkas 1s gomg to save the town tion technology lets you cruise through space, fighting I 6th century from '"'tl,111•s. Yem 1111g/Jt die laughing. Spanish galleons in the far-reaches of the cosmos. Advanced video capture sequences bring your adversaries ro life a you battle con quistadors with swords and phaser . This i an epic adventure that challenges you to unravel ancient ridd le so legends may live again. The Prophecy Embark on an adventure of magical my tery to save the Kingdom of the Blue Rocks from the evi l wizard Kraal. Your journey takes you through a fantastic, medieval universe of art, romance, mys tery, murder and wizardry. You'll battle your way through danger ou mazes and fighr heinous creatures. Features sweeping 3-D ani .\1r,1p 111 for fas/ ac/1011 arcade l>attle 111 mation, brilliant VGA graphics, and a mystic soundtrack. 1111/er spolce <11ul f11/f1/I the In a prophecy. Sierra Discovery Series Alphabet Blocks Now any child who can use a mouse can learn to read! Alphabet Blocks is a revolutiona ry educational program rhar reaches your child all the letters and sounds of rhe alphabet u ing .1ccurate, syn chronous facial expre ion and digitized peech. -
King's Quest III (Jones
CIS 587 – Assignment 2 – Game Evaluation Title: Kings Quest 3 - To Heir is Human Written by Roberta Williams Programmed by Al Lowe, Bob Kernaghan, Robert E. Heitman Graphics by Doug MacNeill, Mark Crowe Published by: Sierra On-Line Type of Game: Graphical Text Adventure Price: $7-$15 on ebay.com. $25 for the collection. $49.99 originally. Minimum stated hardware requirements: 256K RAM, compatible operating system Actual hardware required: The independent interpreter Sarien (http://sarien.sourceforge.net/) runs on MS-DOS, Win32, BeOS, QNX and several Unix flavours (including Linux, Solaris, IRIX and *BSD), AmigaOS, MacOS X and WinCE for PocketPC. So any hardware that runs a processor comparable to the minimum stated should run this game perfectly. The default sierra interpreter may only works well under MS-DOS, but did execute in Windows 2000. Game Summary • Quick overview King’s Quest 3: To Heir is Human (KQ3) was third adventure in Sierra’s long running King’s Quest adventure line. It had a number of positive advancements made both in terms of story and graphics over any other adventure games available at the time. KQ3, for it’s time, had the most superior graphic adventure engine available (Sierra’s AGI [Adventure Game Interpreter] engine) and improved greatly on the first two games by having a story driven quest and constant suspense. Also notable, the designer of this game, Roberta Williams, is the only well known female game designer, and also still the highest selling ever female designer. She authored most of my favorite childhood and teenage gaming adventures. • Story line KQ3 was a tale of a young boy who was kidnapped as a child and enslaved by the evil Wizard Manannan. -
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