Episode 3X11: “Release”

Total Page:16

File Type:pdf, Size:1020Kb

Episode 3X11: “Release” "Release” Story By Will Sjorensen, James Sampson, and Rob Jelley Teleplay By Rob Jelley Episode #: 3x11 Published March 23, 2004 This teleplay is originally from www.startrekrenaissance.com "Star Trek" and related names are registered trademarks of Paramount Pictures, Inc. This original work of fiction is written solely for non-profit purposes. Copyright 2003 by The Renaissance Group. All Rights Reserved. RENAISSANCE: "Release" - TEASER 1. TEASER SMASH CUT IN: INT. PROMENADE DEEP SPACE NINE Close on the panicked face of LEWIS CARTER as he along with hundreds of other civilians run away from an oncoming herd of JEM’HADAR soldiers. The scene is one of complete chaos and there isn’t a second that goes by without us seeing another life being lost. The Jem’Hadar are doing what it is they do best and enjoying every second of it. No one escapes their grip, no one who gets within one metre of them will live to see another day. The resistance that Starfleet and the Bajoran militia is putting up is admirable, but it is not even making a dent on the Jem’Hadar assault. Carter and his group of civilians begin to approach an FNN reporter who is running through the crowds, working against the odds to get the story of a lifetime. Carter looks at him and recognizes him, he hangs his head down low to avoid eye contact, but the guy sees him anyway and pulls a disgusted face at Carter’s attitude to what is happening. It doesn’t last for long though, as he runs straight into a Jem’Hadar machete, resulting in his head flying off in the direction Carter was running in, camera still attached to his forehead. The crowd screams as the unknown projectile rains down upon them, and there is an audible gasp as they realize what it is. Pull down to see Carter stood in the middle of it all, looking at the head of the reporter, looking at the camera still attached to it, looking back at the Jem’Hadar assault still continuing on the promenade. There isn’t time to stop and ponder what happens next, it is pure instinct, adrenaline that kicks in without him really knowing what has happened, as he disconnects the camera from the decapitated head and attaches it to his own. From the other direction the body of the reporter hurtles towards him, and Carter ducks only to see a Jem’Hadar running towards him, machete in hand. Carter looks down at the body of the reporter and sees a microphone still being clasped in its hand, quickly sets it free and hurtles it around his head before plunging it into the face of the oncoming Jem’Hadar, who is knocked off his feet enough for Carter to escape, only to be knocked down by a Jem’Hadar approaching from the opposite direction. RENAISSANCE: "Release" - TEASER 2. Swing around to see the other side of the Promenade and into Morn’s bar as two Klingons and a Romulan stand back to back on one of the dabo tables, fighting back the oncoming horde of Jem’Hadar soldiers, which continue to amass all around them. As fast as they can kill them more drop down from the floor above them. They fight until the end, when they disappear into the swarm of oncoming Jem’Hadar never to see the light of day again. In the background through one of the windows in Morn’s we see a small child balling his eyes out crying for his mother. Cut to another shot of the child on the other side of the bar as he frantically looks around trying to find where his parent is hiding. It seems like an eternity, but after a while he manages to find her, hiding behind one of the promenade stalls, frantically calling for the child but the noise lost in the all mighty din that is encompassing the place. The child, still crying, runs over to it, but it is too late. From the parent’s point of view we see a Jem’Hadar approaching as it raises its KAR'TAKIN, preparing for the kill before swinging around to see NEIL CROSS firing his phaser and VAPORIZING the Jem’Hadar into oblivion, before picking up the child and indicating for his mother and the people surrounding her to join him wherever he is heading to. Behind him are more Starfleeters, all doing their best to save who they can and forget about those that they can’t. We follow them through the crowds as they continue to fire phasers at the Jem’Hadar before finally reaching their destination. Cross hands the child over to his mother before he and three other Starfleeters force the door to the SECURITY OFFICE open whilst the remaining officers cover them with weapons fire. After a long few beats, but not before the Jem’Hadar have shot down a number of civilians, they finally manage to force the doors open and begin forcing people inside. Having got the group he is with in, Cross takes one final look around before something catches his eye amongst the crowd… CROSS If I’m not back within two minutes I want you to seal this door, understood? The officer he is talking to is only a young ensign and nods uneasily. Cross looks over at him and hardens his expression and tone of voice. RENAISSANCE: "Release" - TEASER 3. CROSS (CONT'D) (shouts) Understood? ENSIGN Yes, Sir! Cross slams his hand down on the young ensign’s back before turning around and making his way through the crowd as civilians and Starfleeters still continue to pour into the security office. We stay with Cross as he makes his way towards one of the giant viewing windows, where we see Carter’s body slumped next to it. Cross checks his pulse before pulling his body over his shoulders and making his way back to the Security Office, firing as he goes. A number of Starfleeters are also firing from the Security Office covering his return. He is just about back, before he SLAMS down on to the deck, having fallen over a body of a fallen Jem’Hadar. He quickly recovers and drags himself and the body of Carter back inside the office before pulling himself to his feet and seeing that the door is still unsealed. Though we can still see civilians frantically making their way towards the office, the Jem’Hadar are closing as well… CROSS (shouts) Seal the damn door! The gathered Starfleeters obey and reluctantly pull the two doors together before aiming their phasers and welding the two pieces of metal together. Outside we hear the screams of those who didn’t make it as those inside try to draw their attention elsewhere and forgive themselves for condemning them to death. Whatever it is they attempt to distract themselves with doesn’t last for long however… it can’t, as we begin to hear an erratic, determined pounding from the other side of the door, as the Jem’Hadar try to force their way through the bloodied glass door. Cross swings around to look at them, before turning to survey the crowd… CROSS (CONT'D) This isn’t going to last… The crowd have varying expressions on their faces and we move around them to get a better idea of the type of people inside. RENAISSANCE: "Release" - TEASER 4. Mostly civilians, many who are afraid and are praying for their lives, but just as many who want to get back out there and fight for what they believe in. Someone who can’t do that however is ADMIRAL DELFUNE. She is the last person we see, a Lieutenant leaning over her scanning her with a tricorder, there is a phaser blast right the way along her right side. We cannot tell whether she is injured or dead, either way, she is one of several casualties in the room and no one else other than the Lieutenant is noticing her. Outside, the pounding continues… END OF TEASER RENAISSANCE: "Release" - ACT ONE 5. ACT ONE FADE IN: INT. ENTERPRISE BRIDGE Not all that different to the last time we saw it. TALORA is attempting to regain control of the situation and find out exactly what it is that’s happening on Deep Space Nine. TALORA Do we have transporters yet? CALE Negative. TALORA Do we know what’s causing it? CALE Negative. TALORA Are we getting anything back from the station’s sensors yet? CALE Negative. TALORA Do we have anything yet? CALE Neg- (stops himself) I’m doing the best I can commander. Talora nods and walks over to his station. TALORA Try hailing the Captain again. Cale works at his station before: CALE Nothing. Talora sighs and looks over at the viewscreen, where we can see the small section of Deep Space Nine that the Enterprise is docked to. TALORA What’s happening over there? RENAISSANCE: "Release" - ACT ONE 6. INT. DEEP SPACE NINE SECURITY OFFICE The pounding is still continuing, and we can still hear the screams of the civilians that are still futilely attempting to make their way off the Promenade. Cross sighs and hits his comm. badge, apparently not for the first time. CROSS Cross to Enterprise, come in. Nothing. He sighs, before looking around at the people around him. CROSS (CONT'D) Looks like we’re going to be here for a little longer than I’d hoped. CIVILIAN 1 (panicked) Why are we still here? Why aren’t we beamed out? A murmur amongst the crowd begins to build up into a full drawn out argument, with various shouts and comments like "Why aren’t we being evacuated," "Starfleet doesn’t give a damn about us" and "Pray to the prophets that we’re going to get out of this because it isn’t going to happen any other way" being shouted out by the Bajorans in the crowd.
Recommended publications
  • First Edition Current Rulings Document (11 June
    First Edition Current Rulings Document (11 June 2010) Current Rulings are periodic updates to the First Edition Rulebook, including changes, clarifications, and situations it does not address. Current Rulings are an official supplement to the Glossary and should be used by tournament directors in making tournament rulings. (The rulebook is intended for beginners and should not be used for rulings.) Answers given by official Continuing Committee representatives are not official until included in an official rules document such as the Current Rulings, Official Clarifications, or Official Rulings. Such answers are highly recommended for use by tournament directors, but the Tournament Director always has the final authority on rulings. This document contains all Current Rulings issued since the Glossary v1.8. Entries that are new, changed, or expanded since the last Current Rulings document are marked with an asterisk (*) before the topic and in red text. These rulings are effective immediately. For additional resources or to find answers to your questions, please visit http://www.trekcc.org. RULINGS – General *22nd century icon – *keywords – This icon marks a card as being from the 22nd century. It has no built in gameplay function and will be Some cards have text in their lore or title that are referenced by other cards. Admiral, General, Cook, Nurse, reference by other cards in the future. and Bodyguard (for personnel), and Murder (for dilemmas) are all examples of Keywords. These words should be considered part of the card’s game text, and are similar to other traits and icons. Keywords are affiliation – referenced by other cards, they have no built in function.
    [Show full text]
  • Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 Pm Tidewater A
    Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 pm Tidewater A, Sadler Center Dean Kate Conley called the meeting to order at 3:37 p.m. Attendance at the start of the meeting: 32 (no quorum, so we can hear reports but we cannot vote on anything – everyone loves reports, yes?) I. The minutes from March 11, 2014 were not approved (they were not even raised for discussion) the Secretary does not blame you, especially those of you who actually read her minutes. In the meantime, please note the following corrigenda. The mysterious Mikes were Michael Deschenes (Kinesiology) and – Mike Tierney (Government); further, Liz was not Liz Francis (Biology – not sure where that name came from) but rather Liz(abeth) Allison (Biology), who is in fact the chair, as the Secretary may have noticed had there been less haste (festina lente, as they say), and Herr Professor‐at‐the‐Back‐of‐the‐Room was none other than our very own award‐ winning Professor Paul Mapp. The secretary also regrets the slip of John for Tom Linneman (again, too much haste), with sincere thanks to Debbie Bebout (Chemistry) and John Gilmour (Government) – in alphabetical order – for the corrigenda. Perhaps the minutes, as corrected here, can be approved next time, or not. Soon enough it shall fall to someone else. http://www.wm.edu/as/facultyresources/fas/minutes/index.php II. Report of Administrative Officers: Vice Provost for Academic Affairs Kate Slevin on behalf of Provost Michael Halleran reported the following: her report would be mercifully short. Provost Halleran is currently in Washington – but desired the following to be conveyed: o Richmond is still locking horns over the Medicaid issue, and there is, as of yet, no resolution on the budget.
    [Show full text]
  • Class, Race, Gender, the Sociology of DS9.)
    Aliens in decline and socially-ascending humans. (Class, race, gender, the sociology of DS9.) Camille Akmut Abstract A theory is put forward according to which Star Trek’s DS9 is the meeting place of at least two major populations : socially-declining aliens who seek a reclassification through Federation institutions (Starfleet and adjacent agencies in particular), and humans on a late stage upward trajectory (culminating in e.g. dilettante / artist offspring). 1 Introduction : a historical detour Star Trek’s 24th century has more in common with 20th century sociology than might be obvious at first, with its representation of an ideal Earth society where poverty, inequality and resulting conflicts have “long” been eliminated, weare told1. Past faulty government forms and economies have either been replaced by benev- olent scientific exploration (guaranteed, in theory, by both the laws of theFed- eration Charter and the principle of the Prime Directive) or luxury communist leisure (offered to tourists of Risa, where the old philosophical fantasy of“shared wives” has been realized, and two suns always shine); nonetheless these societies continue to answer to most of the rules and laws established by sociologists. Here, the television series DS9 is reinterpreted as meeting place of not humans and aliens - a naive albeit correct description of this work of science fiction - but as two demographics situated in different stages of their social trajectories. In particular, we argue that the contrasting fates of the duo Jake and Nog offers a strong case for such an interpretation. The tragic fall of the House of Mogh is another. Dr. Bashir is a barely veiled second-generation immigrant success story.
    [Show full text]
  • Back to the Future: Star Trek and the Old French Epic
    Back to the Future: Star Trek and the Old French Epic Kimberlee Campbell Harvard University Recent critics have commented that the science fiction serial Star Trek has evolved into a cyclical corpus of stories resembling traditional epic or saga. This study explores the parameters of that cyclicity in comparison with the chanson de geste. Although Star Trek borrows little content from the Middle Ages, poetic and narrative structures are markedly similar to the Old French epic. The author theorizes a generalized Western storytelling filiation, elaborated in response to similar collective need, through which past and future function equally to validate the present. Introduction In recent years, postmodern relativism, with its insistence on the ultimately untranslatable singularity of voice and experience, has come to dominate much of the way we theorize the agency and representation of our selves and our others in the world. For scholars of the medieval, this ideology, even as it seeks both to reintegrate the historical object into its material and social context and to assess the effect of the researcher’s own ethnically or historically determined agenda, has ironically served to reinforce the perceived alterity of the Middle Ages.1 As Kathleen Biddick cautions in The Shock of Medievalism, even “the new medievalism […] retraces a rigid topography of interiority and exteriority,” separating the presumably scientific study of history from sentimental or political appropriations of the medieval past (p. 2). On the other hand, in popular milieux, there is no such separation, the Middle Ages furnishing, naively, anachronistically or not, archetypal models for a contemporary Western mythos.
    [Show full text]
  • Major Kira of Star Trek: Ds9: Woman of the Future, Creation of the 90S
    MAJOR KIRA OF STAR TREK: DS9: WOMAN OF THE FUTURE, CREATION OF THE 90S Judith Clemens-Smucker A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2020 Committee: Becca Cragin, Advisor Jeffrey Brown Kristen Rudisill © 2020 Judith Clemens-Smucker All Rights Reserved iii ABSTRACT Becca Cragin, Advisor The 1990s were a time of resistance and change for women in the Western world. During this time popular culture offered consumers a few women of strength and power, including Star Trek: Deep Space Nine’s Major Kira Nerys, a character encompassing a complex personality of non-traditional feminine identities. As the first continuing character in the Star Trek franchise to serve as a female second-in-command, Major Kira spoke to women of the 90s through her anger, passion, independence, and willingness to show compassion and love when merited. In this thesis I look at the building blocks of Major Kira to discover how it was possible to create a character in whom viewers could see the future as well as the current and relatable decade of the 90s. By laying out feminisms which surround 90s television and using original interviews with Nana Visitor, who played Major Kira, and Marvin Rush, the Director of Photography on DS9, I examine the creation of Major Kira from her conception to her realization. I finish by using historical and cognitive poetics to analyze both the pilot episode “Emissary” and the season one episode “Duet,” which introduce Major Kira and display character growth.
    [Show full text]
  • Tournament Promos
    DOORWAY EVENT Deep Space 9 ❶ ❶ NOT ENDORSED BY CBS OR PARAMOUNT PICTURES NOT ENDORSED BY CBS OR PARAMOUNT PICTURES NOT ENDORSED BY CBS OR PARAMOUNT Formerly known as Terok Nor. Now a Bajoran trading ❶ THE GUARDIAN OF FOREVER TEMPORAL SHIFTING center and administrative facility run by the Federation. Plays on planet Gateway (limit one). Once per turn, one or Time Travel can afford the user certain abilities that might not be available to those native to the current time. more personnel present may time travel to a time location Seed during dilemma phase at a Bajor Region location. If in this quadrant, or may return here from there (with any of commandeered by any personnel who is not Bajoran or owner’s other personnel present). OR Plays once each turn to Plays on a player. That player must choose to either Federation affiliation, flip card over. (Not duplicatable.) nullify any card that is closing Guardian, or to draw up to four discard three cards from hand or discard one card. cards if your Archaeology or Anthropology personnel just If that player discards a card, he/she may draw up time traveled back to Guardian; place doorway out-of-play. NOT ENDORSED BY CBS OR PARAMOUNT PICTURES NOT ENDORSED BY CBS OR PARAMOUNT to four cards. Discard event. STATION WEAPONS 6 SHIELDS 34 36 VP 37 VP 38 VP Terok Nor OBJECTIVE Agent Garak ❶ ❶ ❶ NOT ENDORSED BY CBS OR PARAMOUNT PICTURES NOT ENDORSED BY CBS OR PARAMOUNT PICTURES NOT ENDORSED BY CBS OR PARAMOUNT NOT ENDORSED BY CBS OR PARAMOUNT PICTURES NOT ENDORSED BY CBS OR PARAMOUNT Mining station built in Bajoran system.
    [Show full text]
  • Month Three Overview: Baiting the Romulans
    STAR TREK TM: ATTACK WING The Klingon Civil War Storyline OP Month Three Overview: Baiting the Romulans The Romulans have secretly been involved in the Klingon Civil War, lending aid to the House of Duras in their battle against the forces of Gowron. A plan has been devised to draw them out into the open and a tachyon detection grid has been set up that will reveal any cloaked ships that enter the sector. Can you draw out and defeat the Romulan ships? SET UP The players set up using the Standard 2- Player Rules (see page 6 of the Full Rules of Play) with the following exceptions: 1) If a player has more than one Romulan ship is his/her fleet, all of that player’s Romulan ships must be set up within Range 1 of another Romulan ship. AND 2) All of the player’s non-Romulan ships must be set up on one side or the other (either E or W) of that player’s Romulan ships. NOTE: A player cannot have non- Romulan ships set up on both sides (E and W) of his/her Romulan ships. SPECIAL RULES AND/OR KLINGON FLEET 2) Roll +1 defense die during the Roll Defense Dice step. Each player must include at least 1 Klingon Card (Ship, Captain, Admiral or Upgrade) in his/her Each time one of these ships uses either of these fleet. abilities, place an Auxiliary Power Token beside that ship. Every ship in a player's fleet costs -2 SP if that ship is either: Place a Mission Token beside your Ship Cards when using either of these abilities, with a 1) A Klingon ship maximum of 1 Mission Token per ship, per round.
    [Show full text]
  • Ferengi Business Practices in "Star Trek: Deep Space Nine"
    Lopez, Pletcher, Williams & Zehner – Volume 11, Issue 1 (2017) e-Journal of Business Education & Scholarship of Teaching Vol. 11, No. 1, 2017, pp: 19-56. ”http://www.ejbest.org” Ferengi business practices in Star Trek: Deep Space Nine - to enhance student engagement and teach a wide range of business concepts Katherine J. Lopez The Bill Munday School of Business St. Edward’s University Austin, TX, United States of America [email protected] Gary Pletcher The Bill Munday School of Business St. Edward’s University Craig L. Williams The Bill Munday School of Business St. Edward’s University William Bradley Zehner II The Bill Munday School of Business St. Edward’s University Abstract The purpose of this article is to provide examples of business concepts appearing in science fiction, offering accounting and business educators a means to engage students and allow students to make connections with business concepts outside of the strict business realm, resulting in increased long-term learning. To accomplish this, The Star Trek series Deep Space Nine (Berman, et al., 1993-1999) was examined, and instances of business concepts located in the series were documented and presented in table format. This paper adds value by providing educators with a database of examples to help students learn business concepts. This article identifies specific accounting, business, and economic concepts illustrated by the Ferengi Traders in Star Trek – Deep Space Nine, as well as explores the educational theory behind why students are more likely to engage in learning by relating the new to the familiar. Keywords: science fiction; memory recall; video learning; business education, accounting and business curriculum.
    [Show full text]
  • Star Trek™ Customizable Card Game™ Deep Space Nine™ Rule Booklet
    Star Trek™ Customizable Card Game™ Deep Space Nine™ Rule Booklet INTRODUCTION elcome to a universe with endless possibilities. This starter deck provides a randomized selection of 60 cards for one player to begin the Wadventure. A game requires two players, each with a deck customized from the cards in his or her collection. Cards represent missions, personnel, ships and more from the Star Trek® universe. The Star Trek: Deep Space Nine™ expansion set contains 276 cards which stand alone, yet are fully compatible with existing cards in the Star Trek™ Customizable Card Game™ universe. Keep these few things in mind as you begin: • Allow a few hours to read the rules and play your first few games. What seems complicated in the beginning becomes quite natural in subsequent games. It takes a little practice and patience to master the infinite possibilities of this game. • A term or phrase appearing in bold type indicates that there is more information on the topic in the glossary. The glossary explains topics in detail and addresses special terms which may not be self-explanatory (e.g., downloading). • Some cards mentioned in these rules are from previous expansion sets. THE AFFILIATIONS here are five affiliations in the Star Trek: Deep Space Nine™ expansion set: Federation, Bajoran, Cardassian, Romulan and Klingon. Other cards Tare Non-Aligned, meaning that they can work with any affiliation. Each affiliation (as well as Non-Aligned) has a distinct border color and a unique icon in the upper left corner of each card. A few special cards, such as Tora Ziyal and the Cha’Joh, are multi-affiliation; they have two different affiliations for you to choose from.
    [Show full text]
  • First Edition Current Rulings Document
    First Edition Current Rulings Document (6 December 2010) Current Rulings are periodic updates to the First Edition Rulebook, including changes, clarifications, and situations it does not address. Current Rulings are an official supplement to the Glossary and should be used by tournament directors in making tournament rulings. (The rulebook is intended for beginners and should not be used for rulings.) Answers given by official Continuing Committee representatives are not official until included in an official rules document such as the Current Rulings, Official Clarifications, or Official Rulings. Such answers are highly recommended for use by tournament directors, but the Tournament Director always has the final authority on rulings. This document contains all Current Rulings issued since the Glossary v1.8. Entries that are new, changed, or expanded since the last Current Rulings document are marked with an asterisk (*) before the topic and in red text. These rulings are effective immediately. For additional resources or to find answers to your questions, please visit http://www.trekcc.org. RULINGS – General 22nd century icon – Delta Quadrant Spatial Scission – Erratum: This icon marks a card as being from the 22nd century. It has no built in gameplay function and will be Erratum to the last ling of game text: “…turn, and you may play a personnel or draw a card.” reference by other cards in the future. Distortion Field – Erratum: affiliation – Add (unique) to this event’s gametext. There are fifteen (15) affiliations: Bajoran, Borg, Cardassian, Dominion, Federation, Ferengi, Hirogen, Kazon, Klingon, Neutral, Non-Aligned, Romulan, Starfleet, Vidiian, and Vulcan. *downloading – special download – This entry is deleted: Special downloads may not be used during the seed phase.
    [Show full text]
  • American Archivist Reviews Date Posted: May 23, 2019
    American Archivist Reviews Date posted: May 23, 2019 http://reviews.americanarchivist.org “Still So Much to Learn”: Star Trek and the Archives Reviewed by Samantha Cross, CallisonRTKL, Inc. The Star Trek franchise is not an easy topic to pare down considering its more than 50 years worth of canonical television, movies, comics, novels, and supplemental material to sift through. Academically speaking, there’s no shortage of scholarly papers addressing issues of race, gender, sexuality, technology, ethics, and morality as depicted in all these mediums.1 And that’s just the tip of the iceberg when it comes to how Star Trek has been and will continue to be examined as each generation comes to understand the franchise within the context of their reality. The impact and influence of Gene Rodenberry’s creation are vast, and its place in popular culture endures. What started as a hopeful idea of a diverse and prosperous future has become a bold statement of equality across all aspects of identity even if it fumbles the message from time to time. Viewers, for the most part, tune in to get a glimpse of an aspirational future where humans have managed not to destroy one another; where the voyages of starships like the Enterprise, Voyager, and Discovery bring a sense of curiosity, empathy, and adventure as their crews journey into the unknown. So, where do archives fit into the final frontier? Should you endeavor to do an online search for anything related to Star Trek, I’d advise you to hunker down and settle in especially if your interest lies in a niche topic within the Trek universe.
    [Show full text]
  • 2009 EDITION STARFLEET MARINE CORPS Xenostudies Cardassian Manual
    2009 EDITION STARFLEET MARINE CORPS Xenostudies Cardassian Manual 2009 Edition This manual is published by the STARFLEET Marine Corps, a component of STARFLEET, the International Star Trek Fan Association, Inc., and released under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License (http://creativecommons. org/licenses/by-nc-nd/3.0/). You may freely copy, distribute, display, and perform this manual, but all other uses are strictly prohibited unless written permission is received from the Commandant or Deputy Commandant, STARFLEET Marine Corps. The STARFLEET Marine Corps holds no claims to any trademarks, copyrights, or other properties held by Paramount, other such companies or individuals. Published: October 2008 XC Manual Contents Part 1 - Introduction ��������������������������������������������������������1 Copyright and Disclaimer ��������������������������������������������������������������������������������������� 1 Pronoun Disclaimer ����������������������������������������������������������������������������������������������� 1 Acknowledgements ������������������������������������������������������������������������������������������������ 1 Reporting Authority ����������������������������������������������������������������������������������������������� 1 Part 2 - The Cardassian Union ������������������������������������������2 Cardassia Prime ����������������������������������������������������������������������������������������������������� 2 Cardassian Solar System ���������������������������������������������������������������������������������������
    [Show full text]