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MAGIC Summoning: Towards Automatic Suggesting and Testing of Gestures with Low Probability of False Positives During Use
JournalofMachineLearningResearch14(2013)209-242 Submitted 10/11; Revised 6/12; Published 1/13 MAGIC Summoning: Towards Automatic Suggesting and Testing of Gestures With Low Probability of False Positives During Use Daniel Kyu Hwa Kohlsdorf [email protected] Thad E. Starner [email protected] GVU & School of Interactive Computing Georgia Institute of Technology Atlanta, GA 30332 Editors: Isabelle Guyon and Vassilis Athitsos Abstract Gestures for interfaces should be short, pleasing, intuitive, and easily recognized by a computer. However, it is a challenge for interface designers to create gestures easily distinguishable from users’ normal movements. Our tool MAGIC Summoning addresses this problem. Given a specific platform and task, we gather a large database of unlabeled sensor data captured in the environments in which the system will be used (an “Everyday Gesture Library” or EGL). The EGL is quantized and indexed via multi-dimensional Symbolic Aggregate approXimation (SAX) to enable quick searching. MAGIC exploits the SAX representation of the EGL to suggest gestures with a low likelihood of false triggering. Suggested gestures are ordered according to brevity and simplicity, freeing the interface designer to focus on the user experience. Once a gesture is selected, MAGIC can output synthetic examples of the gesture to train a chosen classifier (for example, with a hidden Markov model). If the interface designer suggests his own gesture and provides several examples, MAGIC estimates how accurately that gesture can be recognized and estimates its false positive rate by comparing it against the natural movements in the EGL. We demonstrate MAGIC’s effectiveness in gesture selection and helpfulness in creating accurate gesture recognizers. -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Alan Cooper and the Goal Directed Design Process
Alan Cooper and the Goal Directed Design Process By Hugh Dubberly Originally published in Gain AIGA Journal of Design for the Network Economy Volume 1, Number 2, 2001 Dubberly Design Offi ce 2501 Harrison Street, #7 San Francisco, CA 94110 415 648 9799 Alan Cooper is not your typical graphic designer—he’s It is this: software does not reveal itself through external an engineer and a card-carrying member of the AIGA. form—something mechanical devices tend to do. And in He inhabits both worlds and has something important to software, the cost of adding one more new feature is almost say to designers and other engineers. nothing, whereas adding features to mechanical devices almost always increases their cost. Cooper argues that Cooper is not one to say things softly. He’s outgoing, quick software is thus less constrained by negative feedback act- to offer an opinion or an aphorism, and seems to like nothing ing to limit complexity than mechanical devices have been. better than a healthy debate. His favorite topic: what’s wrong The result is pure Rube Goldberg: software with feature piled with the software that increasingly fi lls our lives. upon feature. The trouble is that each incremental feature makes a product more diffi cult to use. That leaves us with Cooper has been designing software since the arrival of products that are increasingly hard to use—and with growing personal computers more than 25 years ago. There are few frustration as we try to use them. people who have thought as long and deeply about what good software design is and about how to produce it. -
Understanding and Mitigating the Security Risks of Apple Zeroconf
2016 IEEE Symposium on Security and Privacy Staying Secure and Unprepared: Understanding and Mitigating the Security Risks of Apple ZeroConf Xiaolong Bai*,1, Luyi Xing*,2, Nan Zhang2, XiaoFeng Wang2, Xiaojing Liao3, Tongxin Li4, Shi-Min Hu1 1TNList, Tsinghua University, Beijing, 2Indiana University Bloomington, 3Georgia Institute of Technology, 4Peking University [email protected], {luyixing, nz3, xw7}@indiana.edu, [email protected], [email protected], [email protected] Abstract—With the popularity of today’s usability-oriented tend to build their systems in a “plug-and-play” fashion, designs, dubbed Zero Configuration or ZeroConf, unclear are using techniques dubbed zero-configuration (ZeroConf ). For the security implications of these automatic service discovery, example, the AirDrop service on iPhone, once activated, “plug-and-play” techniques. In this paper, we report the first systematic study on this issue, focusing on the security features automatically detects another Apple device nearby running of the systems related to Apple, the major proponent of the service to transfer documents. Such ZeroConf services ZeroConf techniques. Our research brings to light a disturb- are characterized by automatic IP selection, host name ing lack of security consideration in these systems’ designs: resolving and target service discovery. Prominent examples major ZeroConf frameworks on the Apple platforms, includ- include Apple’s Bonjour [3], and the Link-Local Multicast ing the Core Bluetooth Framework, Multipeer Connectivity and -
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Efficient Bug Prediction and Fix Suggestions Permalink https://escholarship.org/uc/item/47x1t79s Author Shivaji, Shivkumar Publication Date 2013 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ EFFICIENT BUG PREDICTION AND FIX SUGGESTIONS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Shivkumar Shivaji March 2013 The Dissertation of Shivkumar Shivaji is approved: Professor Jim Whitehead, Chair Professor Jose Renau Professor Cormac Flanagan Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Shivkumar Shivaji 2013 Table of Contents List of Figures vi List of Tables vii Abstract viii Acknowledgments x Dedication xi 1 Introduction 1 1.1 Motivation . .1 1.2 Bug Prediction Workflow . .9 1.3 Bug Prognosticator . 10 1.4 Fix Suggester . 11 1.5 Human Feedback . 11 1.6 Contributions and Research Questions . 12 2 Related Work 15 2.1 Defect Prediction . 15 2.1.1 Totally Ordered Program Units . 16 2.1.2 Partially Ordered Program Units . 18 2.1.3 Prediction on a Given Software Unit . 19 2.2 Predictions of Bug Introducing Activities . 20 2.3 Predictions of Bug Characteristics . 21 2.4 Feature Selection . 24 2.5 Fix Suggestion . 25 2.5.1 Static Analysis Techniques . 25 2.5.2 Fix Content Prediction without Static Analysis . 26 2.6 Human Feedback . 28 iii 3 Change Classification 30 3.1 Workflow . 30 3.2 Finding Buggy and Clean Changes . -
Automatic Program Repair Using Genetic Programming
Automatic Program Repair Using Genetic Programming A Dissertation Presented to the Faculty of the School of Engineering and Applied Science University of Virginia In Partial Fulfillment of the requirements for the Degree Doctor of Philosophy (Computer Science) by Claire Le Goues May 2013 c 2013 Claire Le Goues Abstract Software quality is an urgent problem. There are so many bugs in industrial program source code that mature software projects are known to ship with both known and unknown bugs [1], and the number of outstanding defects typically exceeds the resources available to address them [2]. This has become a pressing economic problem whose costs in the United States can be measured in the billions of dollars annually [3]. A dominant reason that software defects are so expensive is that fixing them remains a manual process. The process of identifying, triaging, reproducing, and localizing a particular bug, coupled with the task of understanding the underlying error, identifying a set of code changes that address it correctly, and then verifying those changes, costs both time [4] and money. Moreover, the cost of repairing a defect can increase by orders of magnitude as development progresses [5]. As a result, many defects, including critical security defects [6], remain unaddressed for long periods of time [7]. Moreover, humans are error-prone, and many human fixes are imperfect, in that they are either incorrect or lead to crashes, hangs, corruption, or security problems [8]. As a result, defect repair has become a major component of software maintenance, which in turn consumes up to 90% of the total lifecycle cost of a given piece of software [9]. -
Intuition As Evidence in Philosophical Analysis: Taking Connectionism Seriously
Intuition as Evidence in Philosophical Analysis: Taking Connectionism Seriously by Tom Rand A thesis submitted in conformity with the requirements for the degree of Ph.D. Graduate Department of Philosophy University of Toronto (c) Copyright by Tom Rand 2008 Intuition as Evidence in Philosophical Analysis: Taking Connectionism Seriously Ph.D. Degree, 2008, by Tom Rand, Graduate Department of Philosophy, University of Toronto ABSTRACT 1. Intuitions are often treated in philosophy as a basic evidential source to confirm/discredit a proposed definition or theory; e.g. intuitions about Gettier cases are taken to deny a justified-true-belief analysis of ‘knowledge’. Recently, Weinberg, Nichols & Stitch (WN&S) provided evidence that epistemic intuitions vary across persons and cultures. In- so-far as philosophy of this type (Standard Philosophical Methodology – SPM) is committed to provide conceptual analyses, the use of intuition is suspect – it does not exhibit the requisite normativity. I provide an analysis of intuition, with an emphasis on its neural – or connectionist – cognitive backbone; the analysis provides insight into its epistemic status and proper role within SPM. Intuition is initially characterized as the recognition of a pattern. 2. The metaphysics of ‘pattern’ is analyzed for the purpose of denying that traditional symbolic computation is capable of differentiating the patterns of interest. 3. The epistemology of ‘recognition’ is analyzed, again, to deny that traditional computation is capable of capturing human acts of recognition. 4. Fodor’s informational semantics, his Language of Thought and his Representational Theory of Mind are analyzed and his arguments denied. Again, the purpose is to deny traditional computational theories of mind. -
The Impact of Code Review Coverage and Code Review Participation on Software Quality
The Impact of Code Review Coverage and Code Review Participation on Software Quality A Case Study of the Qt, VTK, and ITK Projects Shane McIntosh1, Yasutaka Kamei2, Bram Adams3, and Ahmed E. Hassan1 1Queen’s University, Canada 2Kyushu University, Japan 3Polytechnique Montréal, Canada 1{mcintosh, ahmed}@cs.queensu.ca [email protected] [email protected] ABSTRACT 1. INTRODUCTION Software code review, i.e., the practice of having third-party Software code reviews are a well-documented best practice team members critique changes to a software system, is a for software projects. In Fagan's seminal work, formal design well-established best practice in both open source and pro- and code inspections with in-person meetings were found prietary software domains. Prior work has shown that the to reduce the number of errors detected during the testing formal code inspections of the past tend to improve the qual- phase in small development teams [8]. Rigby and Bird find ity of software delivered by students and small teams. How- that the modern code review processes that are adopted in a ever, the formal code inspection process mandates strict re- variety of reviewing environments (e.g., mailing lists or the view criteria (e.g., in-person meetings and reviewer check- Gerrit web application1) tend to converge on a lightweight lists) to ensure a base level of review quality, while the mod- variant of the formal code inspections of the past, where ern, lightweight code reviewing process does not. Although the focus has shifted from defect-hunting to group problem- recent work explores the modern code review process qual- solving [34]. -
About Face 3: the Essentials of Interaction Design, Third Edition
01_084113 ffirs.qxp 4/3/07 5:59 PM Page iii About Face 3 The Essentials of Interaction Design Alan Cooper, Robert Reimann, and Dave Cronin 01_084113 ffirs.qxp 4/3/07 5:59 PM Page ii 01_084113 ffirs.qxp 4/3/07 5:59 PM Page i About Face 3 01_084113 ffirs.qxp 4/3/07 5:59 PM Page ii 01_084113 ffirs.qxp 4/3/07 5:59 PM Page iii About Face 3 The Essentials of Interaction Design Alan Cooper, Robert Reimann, and Dave Cronin 01_084113 ffirs.qxp 4/3/07 5:59 PM Page iv About Face 3: The Essentials of Interaction Design Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2007 Alan Cooper Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-08411-3 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sec- tions 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Pub- lisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permis- sion should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions. -
Johnny Bock Andersen CV for Software Consultancy 1 Summary
Johnny Bock Andersen CV for Software Consultancy 1 Summary and Introduction The consultant specializes in development and design of advanced and high- performance software. In the areas of compiler, programming language and computer vision and graphics technologies, he has particularly strong skills that he uses in his company, Hardcore Processing, to turn cutting edge technologies into real-life applications. In doing this, he has also gained considerable experience in implementing numerical algorithms where nu- merical stability is often a challenge. He has worked both as an employee and even more so as a consultant for several companies over the years us- ing a very broad spectrum of platforms, tools and languages with many of which he has thorough in-depth experience, which he often gains relatively quickly. He is usually in a good mood, well-liked among colleagues and gladly answers questions. He performs best when focusing on larger tasks alone. From his 32 years of experience, out of which 22 are professional, he has a very strong intuition about what the best, or at least near-optimal, solution is to many complex problems, even when it would be very hard and time-consuming to find the optimal solution by thorough analysis. He has worked more than full time over many of the years, which is hard to reflect with this style of CV where the workload is not fully specified. YearofBirth : 1975 Citizenship: Danish(Denmark) Current residence : Copenhagen, Denmark Education Year Education Place 2004-2010 M.Sc.ComputerScience UniversityofCopenhagen, Denmark The last 102.5 ECTS points were passed in 1.5 years, i.e. -
Multi-Parameter Databases Remote-Access and Automatic Layout and Conjunct Analysis by Means of QT Cross-Platform Application Framework
Multi-Parameter Databases Remote-access and Automatic Layout and Conjunct Analysis by means of QT Cross-platform Application Framework Wei Wu Weiwu Info, Portugal Abstract Nokia's Qt Development Frameworks division, which came into being after Nokia's acquisition of Norwegian Data acquirement and signal processing at Multi- company, Trolltech, the original producer of Qt. parameter records such as PhysioNet database records There are many powerful functions QT included and require accessing records remotely, laying out uncertain among those, the most interesting ones for our application number of parameters, and doing conjunct analysis. This mentioned above, are their layouts-manage mechanism paper proposes developing software by QT graphical and SIGNAL/SLOT communication mechanism. C++ toolkit can meet the requirements described above in less developing time and higher efficiency. Practical 2.1. Layout-manage mechanism works at a software tool development are introduced to show advantages of QT toolkit at software tool In QT, an object, such as a displayed signal, is defined development, particularly the advantages of as a widget. QT gives every widget that is placed on a SIGNAL/SLOT and Layout-manage mechanisms that are form an appropriate size and position by layout-manage fundamental for implement of conjunct analysisms of the mechanism. Qt provides several classes that lay out abstract before continuing with the next heading. widgets on a form: QHBoxLayout, QVBoxLayout, QGridLayout, and QStackedLayout. These classes can 1. Introduction implement the signals automatic layout by assigning each signal a frame at a multi-frame layout, and ensure that Some databases such as PhysioNet databases (WFDB) frames adapt automatically to different fonts, languages, include the record with uncertain number of parameters, and platforms. -
Developing a Framework for a New Visual-Based
DEVELOPING A FRAMEWORK FOR A NEW VISUAL-BASED INTERFACE DESIGN IN AUTODESK MAYA A Thesis by TIMOTHY CLAYTON WITHERS Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE August 2012 Major Subject: Visualization DEVELOPING A FRAMEWORK FOR A NEW VISUAL-BASED INTERFACE DESIGN IN AUTODESK MAYA A Thesis by TIMOTHY CLAYTON WITHERS Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Approved by: Co-Chairs of Committee, Joshua Bienko Philip Galanter Committee Members, Tracy Hammond Justin Israel Head of Department, Tim McLaughlin August 2012 Major Subject: Visualization iii ABSTRACT Developing a Framework for a New Visual-Based Interface Design in Autodesk Maya. (August 2012) Timothy Clayton Withers, B.S., Texas A&M University Co{Chairs of Advisory Committee: Joshua Bienko Philip Galanter In this thesis, I develop an efficient and user-friendly node-based interface to be used in the creation of a particle system in Autodesk Maya. Maya's interface inconsis- tencies were identified and solutions were designed based on research in a number of fields related to human-computer interaction (HCI) as well as taking design queues from other highly successful 3D programs that employ a node-based interface. This research was used to guide the design of the interface in terms of organizing the data into logical chunks of information, using color to help the user develop working mental models of the system, and also using simple, easy to identify, graphical representa- tions of a particle system.