White Dwarf; It Would Be Another Year Before I Even Knew of the Magazine’S Existence, Much Less Things Such As the Warhammer Game
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Chaos Space Marine Kill Teams
CHAOS SPACE MARINE KILL TEAMS Stalking through the smog-wreathed ASPIRING CHAMPION Kill Team Leader Cost to recruit: 225 points gloom, bands of Chaos Space Marines M WS BS S T W I A Ld come seeking glorious reward from Aspiring Champion 4" 4 4 4 4 1 4 2 9 the Dark Gods. Murderers and madmen gifted with superhuman Masterful killers who walk the path to glory or damnation, Aspiring Champions strength, resilience and speed, they butcher their enemies in the name of the Dark Gods. are monsters clad in baroque power armour who slaughter all in their Wargear: An Aspiring Champion has a combat blade and power armour. In path. Zealous cultists accompany addition, an Aspiring Champion can be armed with items chosen from their masters to battle, motivated by a the Chaos Space Marines Hand-to-Hand Weapons, Pistols, Basic Weapons, mixture of terror, hate and desperate Ammunition, Grenades and Miscellaneous Equipment lists. ambition. As the servants of Chaos accrue wealth, they funnel it into their Champion of Chaos: If an Aspiring Champion takes an enemy leader out of preparations for abhorrent summoning action in hand-to-hand combat, you can make a roll on the Advance table and rituals, fuelling monstrous braziers apply its effects immediately. and sacrificial pyres in the hopes of conjuring Daemons into reality, and CHAOS SPACE MARINE Trooper Cost to recruit: 120 points thus overrunning their foes for good. M WS BS S T W I A Ld Chaos Space Marine 4" 4 4 4 4 1 4 1 8 CHAOS SPACE MARINES SPECIAL RULES The following special rule applies to all Whether ancient traitor or more recently rebelled renegade, every Chaos Space members of a Chaos Space Marines kill Marine is a powerful warrior who kills without mercy or hesitation. -
White Dwarf; It Would Be Another Year Before I Even Knew of the Magazine’S Existence, Much Less Things Such As the Warhammer Game
ISSUE 15 10th May 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] We’ve got a packed issue for you this week, continuing our coverage of the new Wood Elves with more superb painting guides, and we also celebrate the release of the new Apocalypse War Zone book, Valedor, with interviews and a look at one of the best datasheets inside its covers. It’s a cracking chronicle of a mighty conflict between the Eldar and the Tyranid Hive Fleets Kraken and Leviathan, and is supported by a Valedor novel by Black Library author ace Guy Haley. We’re also very fortunate in that Jervis Johnson has penned us an exclusive new datasheet for Valedor, which you can’t get anywhere else. Dark Eldar fans should have cause to be very pleased indeed! In fact, if you’re a fan of Warhammer 40,000, we’ve got a very special sneak peek at some very big news indeed – a new edition of Warhammer 40,000 stuffed with thrilling rules additions. -
Dungeon Bowl LRB5
Over 10 years ago Jervis Being wizards though they brought a whole load of crazy Johnson designed a game called ideas about how the teams should be made up, teleporter Dungeonbowl. The game was a pads, exploding chests, etc. However the recent withdrawal supplement for a previous edition by high profile teams from key games citing “unacceptable of Blood Bowl, and it proved risks” (and the collapse of the spin off broadcaster “ICU highly popular – so much so that Digital”) has meant the Colleges of Magic has had to rethink people still ask him about it at its approach to the game in order to try to bring the revenue conventions and in letters to this back in. They have therefore laid down some new day. What makes this especially guidelines for organisers wishing to hold their own surprising is that the game was Dungeonbowl games which are more acceptable to the designed over the course of modern day, risk adverse, Blood Bowl teams. about a week, when they decided at the very last minute to include a game with two new plastic Blood Bowl teams GW DUNGEON SET-UP were releasing at the time. In spite of the rather limited amount of time available to develop the game (or maybe In order to play a game of because of it!), the game played surprisingly well. Since Dungeonbowl you first need a then the main set of rules for Blood Bowl has been through dungeon. There are several different several changes, most recently to LRB 5.0, and so I felt that ways to set up a dungeon; you can use this superb idea needed freshening up to make it compatible dungeon floor plans, such as with the main rules. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
Warhammer 40K: Orks by Aehriman
Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up. -
Warhammer 40K Roleplay Adventures Home : Adventures by A
Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation. -
Extract from Giantslayer, by William King
AGGotrekI A& NFelix T novel S L by AYWilliam ERKing A DARKNESS IS gathering over the storm- w racked isle of Albion. Foul cre a t u res stalk the lands once more and the omens fo re t e l l the coming of a great evil. G o t rek and Felix are compelled to fight the malignant evil that terrorises the pop- ulace befo re it can grow to threaten the whole world. With the aid of the mighty high elf mage, Te c l i s, they must decipher and utilise the secrets of the Old Ones. Only then can they hope to save the innocent and vanquish the dark master. WILLIAM KING’s popular Gotrek &Felix saga now stretches to seven books. He is also the author of the ongoing Space Wolf series, and the eldar novel Farseer. Giantslayer can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed inUK and US by Games Workshop. UKmail order: 0115-91 40 000 USmail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.co.uk/store or www.games-workshop.com PUBLISHED BY THE BLACKLIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 2003 Games Workshop Ltd.All rights reserved. Reproduction prohibited, in any form, including on the internet. -
Path-Of-The-Incubus.Pdf
By the same author • THE DARK ELDAR SERIES • Book 1: PATH OF THE RENEGADE Book 2: PATH OF THE INCUBUS Book 3: PATH OF THE ARCHON (Coming 2014) THE MASQUE OF VYLE (Available exclusively from blacklibrary.com and Games Workshop Hobby Centres) MIDNIGHT ON THE STREET OF KNIVES A dark eldar short story (Available exclusively from blacklibrary.com) BELLATHONIS AND THE SHADOW KING A dark eldar short story (Available exclusively from blacklibrary.com) THE TREASURES OF BIEL-TANIGH A dark eldar short story (Available exclusively from blacklibrary.com) More tales of the eldar from Black Library • PATH OF THE ELDAR • Gav Thorpe Book 1: PATH OF THE WARRIOR Book 2: PATH OF THE SEER Book 3: PATH OF THE OUTCAST THE CURSE OF SHAA-DOM An eldar short story by Gav Thorpe (Available exclusively from blacklibrary.com) FARSEER William King (Available exclusively from blacklibrary.com) PATH OF THE INCUBUS Andy Chambers The eternal city of Commorragh has been cast into turmoil by the Dysjunction, a cataclysmic disturbance in the very fabric of its existence. As the streets are inundated with horrors from beyond the veil, Supreme Overlord Asdrubael Vect battles to keep his enemies in check and maintain his stranglehold over the riven city. Kabal turns upon kabal, archon against archon as the fires of hell are unleashed. Redemption for Commorragh rests in the hands of a disgraced incubus warrior wrongly accused of triggering the Dysjunction itself. His efforts to reclaim his lost honour could save the city or damn it forever – assuming it can survive the daemonic invasion and the archons’ deadly battles for supremacy. -
White Dwarf Editor
ISSUE 29 16th August 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] With the advent of the new Warhammer 40,000, the threat of Chaos Daemons is greater than ever. The Dark Powers press against the walls of reality without cease, and who will stand against their eternal predations? There are none so strong in this fight as the Grey Knights, the Imperium’s first and final line of defence against the terrors of the Warp. They stand ever-vigilant and ready to exterminate all the horrors that tempt humanity, and they return to tabletops everywhere this week with a brand-new Codex and the psychic might to smite all creatures spawned from the immaterium. Adam tests their mettle against his own Daemonic force in this issue’s Battle Report, with Andy Keddie fighting for the Emperor. It’s an epic affair and no mistake. The concluding chapter of Sanctus Reach also appears this week, in Hour of the Wolf. -
Planetfall Rules
PLANETFALL ‘99 Tournament Rules and General Information General Information At this stage it looks as though the Tournament will be held in August 1999. The date is as yet unannounced, but more information will be coming soon. There will be a fee to enter the tournament, which will go towards things like venue hire and prizes. At this stage it looks as though this will be about $15-20. It shouldn’t go higher than $20. There will be more information on this, and how to pay at a later stage. The tournament is currently very much in the planning stage, and so most of the ideas here are just that - ideas. If you've got any hints or tips, or just something that you think would make the tournament better, email me at - '[email protected]'. In the meantime here is what I've come up with. At any time up to July 24th, a 1500 point 3rd Edition army list from either the rulebook or a codex if it has been released should be mailed or emailed to me. My email address is above, and the tournament has a P.O. Box. If you click join and join the mailing list below you will recieve regular (I hope) updates on the state of the tournament. I have both PCs and Macs, so lists can be sent to me on either system. I also have Army Builder (hail the demo) and Roll Call. If you have either of these systems then you should e-mail the saved army file directly to me. -
White Dwarf Index
NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed. -
WARHAMMER 40,000 in the DARKER MILLENNIUM by the Anonymous Screamer-Killer, Aka “Screaming ‘Nid Anon”
WARHAMMER 40,000 IN THE DARKER MILLENNIUM By the Anonymous Screamer-Killer, aka “Screaming ‘Nid Anon” Send all questions, comments, and playtest data via email “When the people forget their duty they are no longer to [email protected] . If you are sending human and become something less than beasts. They have playtest results, the more thorough you are, the more no place in the bosom of humanity nor in the heart of the useful they will be. Include the complete army lists, terrain Emperor. Let them die and be forgotten.” layout, and as much of a turn-by-turn breakdown as you — from Prime Edicts of the Holy Synod of the can manage. Photos would be excellent if you can provide Adeptus Ministorum them, but aren’t required! Welcome to the core rules playtest document for the Future changes to this document will be in red text , and Warhammer 40k remake project, Darker Millennium. What will be summarized here: began as a simple concept, to port newer factions and model lines back to the second edition, evolved into CHANGELOG something much greater. In the inal version of these rules, v1.00—Launch. I will include a full introduction here, but for now, let me summarize the goals I set out to accomplish: First, create a new Warhammer 40k that recaptures the deep lavour and immersive feel of the second edition, with support for newer models and factions that don’t have oficial rules from that era. Secondly, and this is where I must have gone insane, update the game’s mechanics to modern tabletop wargame design standards in terms of turn structure, activation and morale rules.