A Cause for Animation: Harry Reade and the Cuban Revolution
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Overview of History of Irish Animation
Overview of History of Irish Animation i) The history of animation here and the pattern of its development, ii) ii) The contemporary scene, iii) iii) Funding and support, iv) iv) The technological advancement, which can allow filmmakers do more and do it more excitingly, v) v) The educational background. i) History and Development. The history of animation in Ireland is comparable to the history of live action film in Ireland in that in the early years it offered the promise of much to come and stopped really before it got started; indeed in the final analysis animation has even far less to show for itself than its early live action cousin. One outstanding exception is the pioneering work of James Horgan. Horgan became involved in cinema at the end of the 19th century when he acquired a Lumiere camera and established his own moving picture exhibition company for the south show to his audiences - mostly religious events. However soon his eager mind began to turn to the Munster region. As well as projecting regular international shows, Horgan shot local footage to look into cinematography in a scientific way and in fact he made some money by patenting a cog for film traction in the camera, which was widely used. He also experimented with Polaroid film. He then began to dabble in stop frame work - animation - around the year 1909 and considering that the first animation was made in 1906, this is quite significant. His most famous and most popular piece was his dancing Youghal Clock Tower - where the town's best known landmark has to hop into the frame and "manipulate" itself frame by frame into its rightful place in the main street in Youghal. -
The University of Chicago Looking at Cartoons
THE UNIVERSITY OF CHICAGO LOOKING AT CARTOONS: THE ART, LABOR, AND TECHNOLOGY OF AMERICAN CEL ANIMATION A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF CINEMA AND MEDIA STUDIES BY HANNAH MAITLAND FRANK CHICAGO, ILLINOIS AUGUST 2016 FOR MY FAMILY IN MEMORY OF MY FATHER Apparently he had examined them patiently picture by picture and imagined that they would be screened in the same way, failing at that time to grasp the principle of the cinematograph. —Flann O’Brien CONTENTS LIST OF FIGURES...............................................................................................................................v ABSTRACT.......................................................................................................................................vii ACKNOWLEDGMENTS....................................................................................................................viii INTRODUCTION LOOKING AT LABOR......................................................................................1 CHAPTER 1 ANIMATION AND MONTAGE; or, Photographic Records of Documents...................................................22 CHAPTER 2 A VIEW OF THE WORLD Toward a Photographic Theory of Cel Animation ...................................72 CHAPTER 3 PARS PRO TOTO Character Animation and the Work of the Anonymous Artist................121 CHAPTER 4 THE MULTIPLICATION OF TRACES Xerographic Reproduction and One Hundred and One Dalmatians.......174 -
The Naked Surgeon the Power and Peril of Transparency in Medicine
JULY 2015 POPULAR SCIENCE / HEALTH Giulia Enders Gut translated by the inside story of our body’s most under-rated organ David Shaw The key to living a happier, healthier life is inside us. Our gut is almost as important to us as our brain or our heart, yet we know very little about how it works. In Gut, Giulia Enders shows that rather than the utilitarian and — let’s be honest — somewhat embarrassing body part we imagine it to be, it is one of the most complex, important, and even miraculous parts of our anatomy. And scientists are only just discovering quite how much it has to offer; new research shows that gut bacteria can play a role in everything from obesity and allergies to Alzheimer’s. Beginning with the personal experience of illness that inspired her research, and going on to explain everything from the basics of nutrient absorption to the GIULIA ENDERS is a two-time latest science linking bowel bacteria with depression, scholarship winner of the Enders has written an entertaining, informative health Wilhelm Und Else Heraeus handbook. Gut definitely shows that we can all benefit Foundation, and is doing from getting to know the wondrous world of our inner research for her medical workings. doctorate at the Institute for Microbiology in Frankfurt. In this charming book, young scientist Giulia Enders In 2012, her presentation of takes us on a fascinating tour of our insides. Her Gut won her first prize at the message is simple — if we treat our gut well, it will treat Science Slam in Berlin, and us well in return. -
California Institute of the Arts
Ismael Sanz-Pena ismaelsanzpena.com California Institute of the Arts • 2008-11 MFA in Experimental Animation Los Angeles Central Saint Martins School of Arts and Design • 2007-08 Postgraduate Diploma in Character Animation London Thames Valley University • 2004-07 BA(Hons) Digital Animation London • 2018- Maryland Institute College of Art Professor Animation department . • 2016-18 Kansas City Art Institute Assistant Professor Animation department t • 2015/16 Klipp og Lim Media AS Animator Short films, music videos and commercial work . • 2013/14 Promatica AS UX/UI Designer Interface and web design for a marketing and date management software . m • 2011/12 Maryland Institute College of Art University of Maryland, Baltimore County Adjunct Professor Animation and Foundation Departments Visual Arts Department. m • 2008-10 CalArts Arts Partnership Animation Instructor Workshops for High School Students at the Inner City Arts, Los Angeles m • 2008 Lister Community School, London Assistant Teacher at Performing Arts Specialized School m • 2007-08 Chiang Mai University, Thailand Animation Instructor Media Department m • 2016 - Kunstakademiet I Trondheim, guest lecturer, Norway - Høyskolen Kristiania, guest lecturer, Norway. - Norges Kreative Høyskole, guest lecturer, Norway. • 2014 - Norges Kreative Fagskole, guest lecturer, Norway. • 2013 - Lademoen Kunstnerverksteder, workshop, Norway. - Noroff, guest lecturer, Norway. - Diploma, The Visuelt Competition. Oslo, Norway. - Best International Very Short Films Competition: Sommets du Cinema d’Animation, Canada. (2017) - ARTfest Digital, Highly Commended (2017) - Stipend, Norwegian Film Institute (2017) - Stipend, Midtnorsk Film (2017) - British Animation Awards, Public choice (2016) - Film grant, Stipend, Midtnorsk Filmsenter Trondheim (2016) - Artist grant, Tilskudd til Kunstner Trondheim (2015) - Artist grant, Cultiva Ekspress Kristiansand (2013) - Artist grant, Tilskudd til Kunstner Kristiansand (2013) - Full Scholarship to study at the Mahindra United World College of India (02-04). -
The Society for Animation Studies Newsletter
Volume 19, Issue 1 Summer 2006 The Society for Animation Studies Newsletter ISSN: 1930-191X In this Issue: Letter from the Editor Perspectives on Animation Studies Greetings! 2 ● To Animate in a Different Key As a new SAS member, I have found the Jean Detheux Society to be an active, welcoming, and 5 ● Simple Pivot Hinges for Cut-Out stimulating place where experienced and Animations young scholars alike can share their Mareca Guthrie passion for Animation Studies. 9 ● Czech Animation in 2005, An Artist's The SAS Newsletter represents a Journey supportive and convenient forum for our Brian Wells community to contribute to this growing News and Publications academic field and to get to know each other better. It offers an opportunity for 19 • Introductory Issue of Animation: an members to voice our ideas (Perspectives Interdisciplinary Journal on Animation Studies), to promote our Suzanne Buchan recent accomplishments (News and 22 • The Illusion of Life II and New Essays Publications), to learn what the SAS is Alan Cholodenko working to achieve (SAS Announcements), 24 • Between Looking and Gesturing: and to stay in touch with other members Elements Towards a Poetics of the (Membership Information). Animated Image Having no prior editorial experience, I am Marina Estela Graça deeply grateful to SAS president Maureen 25 • Frames of Imagination: Aesthetics of Furniss, webmaster Timo Linsenmaier, Animation Techniques each of this issue’s contributors, and many Nadezhda Marinchevska others for their indispensable help as I SAS Announcements navigated this exciting learning curve. As the Newsletter is only distributed to SAS 27 ● Animation at the Crossroads: 18th members, it can and ought to be tailored to SAS Conference, 7-10 July 2006 fit the needs of its select readership: you. -
Keyframe Or Motion Capture? Reflections on Education of Character Animation
EURASIA Journal of Mathematics, Science and Technology Education, 2018, 14(12), em1649 ISSN:1305-8223 (online) OPEN ACCESS Research Paper https://doi.org/10.29333/ejmste/99174 Keyframe or Motion Capture? Reflections on Education of Character Animation Tsai-Yun Mou 1* 1 National Pingtung University, TAIWAN Received 20 April 2018 ▪ Revised 12 August 2018 ▪ Accepted 13 September 2018 ABSTRACT In character animation education, the training process needs diverse domain knowledge to be covered in order to develop students with good animation ability. However, design of motion also requires digital ability, creativity and motion knowledge. Moreover, there are gaps between animation education and industry production which motion capture is widely applied. Here we try to incorporate motion capture into education and investigate whether motion capture is supportive in character animation, especially in creativity element. By comparing two kinds of motion design method, traditional keyframe and motion capture, we investigated students’ creativity in motion design. The results showed that in originality factor, keyframe method had slightly higher performance support for designing unusual motions. Nevertheless, motion capture had shown more support in creating valid actions in quantity which implied fluency factor of creativity was achieved. However, in flexibility factor, although motion capture created more emotions in amount, keyframe method actually offered higher proportion of sentiment design. Participants indicated that keyframe was helpful to design extreme poses. While motion capture provided intuitive design tool for exploring possibilities. Therefore, we propose to combine motion capture technology with keyframe method in character animation education to increase digital ability, stimulate creativity, and establish solid motion knowledge. Keywords: animation education, character animation, creativity, motion capture, virtual character INTRODUCTION The education of animation is a long-standing and multidisciplinary training. -
Women's Rights Or Wrongs?
Gough Whitlam Speaks on the Federal Referendums Great Court. 1pm. August 3rd Women's Rights or Wrongs? Inside... Usual Features Whitlam IF YOU'RE INVESTING IN A GREAT BODY Supports DO IT FEET FIRST Brooks For Women are specially designed to enhance a women's natural movement. Graduate Years of scientific research conducted by Michigan State University proved a women's wider hips, more flexible joints and different center of gravity require a shoe built especially for her. This research led to our exclusive design- Tax! the only design which fits a woman's body as well as her feet. We also add special Comfort Crafted features hke a patented built-in- slipper to hold your foot snugly and eliminate seams that cause blisters. Mrs Enid Whitlam, a Toowong pen sioner, has recently come out publically ATHLETIC SHOES DESIGNED FOR WOMEN ONLY. in support of the Federal governments proposed graduate tax on students. Mrs Wliitlam, a local identity and mud wres tling enthusiast said" All that most stu dents really needed was a damn good thrashing with a cricket bat to strengthen their character and 5 years compulsory military service." Mrs Whitlam believed that beating students about the head viciously with cricket bats was no PERSUASION REVELATION longer an option as bleeding heart, nancy-boy High mileage running shoe A 3/4 cut fitness shoe liberals had a stranglehold on the country. "In my with the Female Support System designed to give maximum view the graduate tax doesn't go far enough. My designed to accommodate cushioning and support to husband Gerald, always said that you only begin medial movement inherent in the female body. -
Animated Spirits: New Animation from Europe 2017 | 3Rd Edition May 9-11, 2017
ANIMATED SPIRITS: NEW ANIMATION FROM EUROPE 2017 | 3RD EDITION MAY 9-11, 2017 19 EUROPEAN COUNTRIES | 44 ANIMATED SHORTS SCREENINGS Tuesday, May 9 | 7.30pm @ The Austrian Cultural Forum NY Wednesday, May 10 | 8pm @ 180 Maiden Lane | Guest Screening @Animation Nights NY Thursday, May 11 | 7pm @ Bohemian National Hall ABOUT THE FESTIVAL Artists from 19 European Union countries illustrate the spirit of experimentation at the Austrian Cultural Forum NY, Animation Nights New York at 180 Maiden Lane and at the Bohemian National Hall on May 9, 10 and 11, 2017. Animated Spirits: New Animation from Europe - Short Film Festival returns for its third year with the most exciting, recent animations from the Old Continent. The third edition includes highlights of the past 2 years from all over the countries of the European Union, fresh student films from leading animation schools in Europe and an expanded selection of Visegrad4 films curated by the Visegrad Animation Forum. Each night is complemented with a panel discussion with gurus of contemporary animation from both sides of the Atlantic. Emphasizing the new, the exciting and the unconventional, while finding the space to reflect on the continuing potential of the traditional techniques, Animated Spirits gives a carefully curated program, selecting from the cream of European animation and illustrating the spirit of experimentation and creativity with discovering the boundaries of the genre. The program was curated by Anna Ida Orosz (HU) animation historian, lecturer at the Moholy-Nagy University of Art and Design Budapest and co- founder of Primanima World Festival of First Animations in Budapest; and Holger Lang (AT) Vienna-based animation artist, filmmaker, producer and teacher, board member of ASIFA Austria. -
Timothy A. Wilbers
TIMOTHY A. WILBERS ADDRESS Office: Department of Art & Design Fitz Hall, RM 238V University of Dayton Dayton, Ohio 45469-1690 (937) 229-2208 EDUCATION 1981 Master of Fine Arts, Southern Illinois University at Carbondale (SIU-C), Major: Photography. 1974 Master of Arts, Ohio State University, Major: Art Education. 1972 Bachelor of Art Education, Ohio State University, Major: Art Education. PRESENT POSITION 2016-- Associate Professor, Department of Art and Design, University of Dayton, OH. PREVIOUS POSITIONS 2007-2016 Assistant Dean, College of Arts and Sciences, University of Dayton, Dayton OH. 1983-2007 Associate Professor, Department of Visual Arts, University of Dayton, OH. COMPUTER GRAPHICS ANIMATION (and video presentations) 2006 “Water” 3D computer animation, Department of Public Affairs, and Water Department, City of Dayton. 2005 "Stole Logo Treatment,” consultant for 3D computer animation. John Carty principal animator (Class ’05, UD), produced for MPG, School of Business Administration, University of Dayton. 2003 "Alumni Awards," revised main title sequences, produced for MPG, School of Business Administration, UD. “Road Trip / Time Travel,” video presentation, approximately 5 minutes. Department, of Visual Arts, UD. “Animation at The University of Dayton,” video presentation. Compilation of student Computer Animation projects, approximately 24 minutes. Department of Visual Arts, UD. 2002 "Alumni Awards," main title sequences, produced for MPG, School of Business Administration, UD. “Media Production Group” Introductory logo treatment and closing tail segment used in the Media Production Group’s production videos and multimedia products. Produced for MPG, School of Business Administration, UD. 2001 "Alumni Awards, School of Business Administration," main title sequences, produced or CBER, School of Business Administration, UD (revised). -
Censorship and the Political Cartoonist
Archived at the Flinders Academic Commons: http://dspace.flinders.edu.au/dspace/ This is the publisher’s copyrighted version of this article. The original can be found at: http://www.adelaide.edu.au/apsa/docs_papers/Others/Manning.pdf © 2004 APSA Published version of the paper reproduced here in accordance with the copyright policy of the publisher. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from APSA. Censorship and the Political Cartoonist Dr Haydon Manning School of Political and International Studies, Flinders University and Dr Robert Phiddian Department of English, Flinders University Refereed paper presented to the Australasian Political Studies Association Conference University of Adelaide 29 September – 1 October 2004 Manning & Phiddian: Censorship and the Political Cartoonist Abstract Cartoonist with the New Zealand Herald, Malcolm Evans, was dismissed from the paper after he refused to follow his editor’s instruction to cease cartooning on the Israeli-Palestinian conflict. Members of the Jewish community were upset by a number of his cartoons, drawn during the first half of 2003. As an award winning editorial cartoonist Evans, observed in his defense, that his cartoons may offend but that their content was not necessarily wrong.1 Much like his brethren cartoonists, he guards fiercely his licence to mock politicians, governments and states. This paper examines the space within which cartoonists examine political subjects, analyses the Evans case, assesses the legal environment and the parameter within which mass circulation newspaper editors operate. -
CHAPTER ONE 1.0 INTRODUCTION 1.1 PROJECT BACKGROUND 1.1.1 Computer Graphics
CHAPTER ONE 1.0 INTRODUCTION 1.1 PROJECT BACKGROUND Computer graphics and animation is a very broad and wide aspect of computer science, and has effects on our everyday living. Dissemination of information with good graphical user interface becomes very important when very important information have to be passed across. This project would be split into the two aspects (graphics and animation) sometimes during the course of discussion. 1.1.1 Computer Graphics Computers have become a powerful tool for the rapid and economical production of pictures. There is virtually no area in which graphical displays cannot be used to some advantage, and so it is not surprising to find the use of computer graphics so widespread. Although early applications in engineering and science had to rely on expensive and cumbersome equipment, advances in computer technology have made interactive computer graphics a practical tool. Today, we find computer graphics used routinely in such diverse areas as science, Engineering, medicine, business, industry, government, art, entertainment, advertising, Education and training. Before we get into the details of how to do computer graphics, we first take a short tour through a gallery of graphics applications. A major use of computer graphics is in design processes, particularly for engineering and architectural systems, but almost all products are now computer designed. Generally referred to as CAD, computer-aided design methods are now routinely used in the design of buildings, automobiles, aircraft, watercraft, spacecraft, computers, textiles, and many, many other products. For some design applications; object are first displayed in a wireframe outline form that shows the overall sham and internal features of objects. -
Student Handbook Page 1
3 D A N I M A T I O N & C O M P U T E R – G E N E R A T E D I M A G E R Y S T U D E N T H A N D B O O K 2 0 1 9 – 20 Contents Introduction 1 Program Description and Goals 1 Employment Opportunities 1 Description of the Profession 2 Department Directory 2 Course Grid 3 Course Descriptions 3 - 6 Program Policies 7 - 10 Admissions Policy 7 Student Obligations / Work Ethics 7 Plagiarism and Cheating Policy 8 Copyrights 8 Transfer of Credits—Substitutions, Equivalencies 8 Attendance Policy 8 Literacy Policy 9 Policy on Observance of Religious Holidays 9 Academic Standing and Advancement Policy 9 Grading Policy 9 - 10 Student Leave of Absence 10 Student Assessment 10 Retaining Student Work; Right to Publish or Exhibit Student Work 11 Presentation of Student Work / Assignments 11 Student Representatives 11 Student Complaints and Grievances 11 Exit Requirements 11 Exit (Graduate) Profile 12 List of Supplies + Art Stores 13 College Services + Troubleshooting | FAQs 13 - 14 INTRODUCTION Welcome to the 3D Animation & CGI Program. The purpose of this handbook is to inform you about the program—its goals, structure, requirements and policies. It includes: the course grid a directory of staff and faculty the Exit Profile the Comprehensive Assessment the list of required supplies + art stores a list of college services PROGRAM DESCRIPTION AND GOALS The 3D Animation and CGI Program is a three-year career program, which prepares students to enter the job market as professional 3D animators, modellers, and computer artists, or to pursue university studies in a field for which they have the pre-requisites.