Advanced Race Codex HALF-ELVES

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Advanced Race Codex HALF-ELVES An Advanced Rulebook for the d20 System The Advanced Race Codex HALF-ELVES Design: Robert J. Schwalb Editing: Scott Fitzgerald Gray Art Direction and Graphic Design: Hal Mangold & Marc Schmalz Cover Art: Ozan Art Interior Art: Interior Art: Stephanie Pui-Mun Law, Mike Vilardi, Jennifer Meyer, Drew Baker, Jonathan Kirtz, Elizabeth Danforth Proofreading: Evan Sass Executive Producer: Chris Pramas Green Ronin Staff: Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz, & Robert J Schwalb Advanced Race Codex: Elves is © 2006 ‘d20 System’ and the ‘d20 System’ logo are Green Ronin Publishing, LLC. All rights trademarks of Wizards of the Coast, Inc. reserved. Reference to other copyrighted and are used according to the terms of the material in no way constitutes a challenge d20 System License version 5.0. A copy of to the respective copyright holders of that this License can be found at www.wizards. material. Advanced Race Codex, Green Ronin, com/d20. Advanced Rulebooks, and their associated The following text is Open Gaming logos are trademarks of Green Ronin Content: All mechanics. Publishing, LLC. Green Ronin Publishing Dungeons & Dragons® and Wizards of the Coast® are registered trademarks of P.O. Box 1723 Wizards of the Coast, Inc., and are used Renton, WA 98057-1723 with permission. Email: [email protected] Web Site: www.greenronin.com Table of Contents Introduction ...........................................................C Precision Strike [General] ........ 9 4th-Level Sorcerer/Wizard Pure Blood [General] ............... 9 Spell ................................ 24 Advanced Race Codex and the Skirmisher [General] ................9 5th-Level Sorcerer/Wizard Advanced Rulebooks ................C Specialist [General] .................. 9 Spells ............................... 24 Using the Codex ......................... C Unified Magic [General] ..........9 6th-Level Sorcerer/Wizard Epic Prestige Classes................... D Wild Birthright [General] ....... 9 Spell ................................ 24 Actions ........................................D Part IV: Half-Elf Prestige Classes 10 New Spell Descriptions ............. 24 Swift Action ............................D Race Codex Bounty Hunter ...........................10 Alter Type .............................. 24 Immediate Action ................... D The Epic Bounty Hunter ........12 Boon .......................................25 About the Authors ......................D Blood Champion ....................... 12 Chilling Mist ..........................25 Ki Mystic ................................... 14 Contingent Critical Chapter Five: Half-Elves ..............................1 Jack ............................................ 16 Healing ............................... 25 Part I: Playing Master Merchant ....................... 17 Contingent Light Healing ..... 25 The Epic Master Merchant .... 20 Contingent Minor Advanced Half-Elf Characters .................. 2 Character Concepts ..................... 2 Sister of the Sidhe ......................20 Healing ............................... 25 Champion ................................ 2 The Epic Sister of the Sidhe ...22 Contingent Moderate Child of Love ........................... 2 Part V: Spells and Magic ............. 23 Healing ............................... 25 Child of War ............................ 2 New Spells ................................. 23 Contingent Serious Healing ...25 Half-Elf Society ....................... 2 New Bard Spells ..................... 23 Dwarf Soul ............................. 26 Tainted ..................................... 3 1st-Level Bard Spells .......... 23 Elf Soul .................................. 26 Part II: Half-Elf Options ............. 3 2nd-Level Bard Spells ........ 23 Fold ........................................ 26 Modifying Racial Traits ............... 3 3rd-Level Bard Spells ......... 23 Gnome Soul ........................... 26 Inheriting Racial 4th-Level Bard Spells ......... 23 Halfling Soul .......................... 26 Ability Modifiers ......................4 New Cleric Spells ................... 23 Hesitation ...............................27 Half-Drow ................................... 4 1st-Level Cleric Spells ........23 Orc Soul ................................. 27 Half-Drow Racial Traits ...........5 2nd-Level Cleric Spells ...... 23 Psychic Twin ...........................27 Part III: Supplemental Rules ........6 3rd-Level Cleric Spells ....... 23 Remote Spy ............................ 27 New Feats .................................... 6 4th-Level Cleric Spells ....... 23 Skill Boost .............................. 28 Ammunition Threat 5th-Level Cleric Spell .........23 Surge ...................................... 28 [General] .............................. 6 New Druid Spells ...................23 Temporary Resurrection ......... 28 Artiste [General] ...................... 6 1st-Level Druid Spells ........23 Trollskin ................................. 28 Blood of Elves [General] ..........6 2nd-Level Druid Spells ...... 23 Vermin Growth ...................... 28 Bull Rush Strike [General] ...... 6 4th-Level Druid Spell......... 23 Vermin Shapes........................ 29 Cast on the Run [General] .......6 5th-Level Druid Spells ....... 24 Wall of Shields ....................... 29 Cloak and Dagger Fighting 6th-Level Druid Spells ....... 24 Watery Membrane ................. 29 [General] .............................. 6 9th-Level Druid Spells ....... 24 Word of Balance .....................29 Contacts [General] ...................7 New Paladin Spells .................24 Part VI: Half-Elf Equipment ...... 30 Elf Kith - Aquatic [General] ....8 3rd-Level Paladin Spell ...... 24 Charms ...................................... 30 Elf Kith - Drow [General] ....... 8 4th-Level Paladin Spell ...... 24 Charm of Cantrips ................. 30 Emulate Feat [General] ............8 New Ranger Spells ................. 24 Charm of Defense .................. 30 Emulate Skill [General] ........... 8 2nd-Level Ranger Spell ...... 24 Charm of Mastery .................. 30 Fey Progeny [General] ............. 8 4th-Level Ranger Spells ..... 24 Charm of Reaction ................. 30 Fey Soul [General] ................... 8 New Sorcerer/Wizard Spells . 24 Charm of Resistance .............. 30 Healing Hand [General] .......... 8 1st-Level Sorcerer/Wizard Charm of Sorcery ................... 30 Improved Combat Reflexes Spells ............................... 24 Special Items and Substances .....30 [General] .............................. 8 2nd-Level Sorcerer/Wizard Drowsy Gas ............................30 Magic Body [General] ............. 9 Spells ............................... 24 Garrote ................................... 31 Miracle Worker [General] ........9 3rd-Level Sorcerer/Wizard Skulking Suit ..........................31 Opportunistic Escape Spells ............................... 24 Vermin Ward ..........................31 [General] .............................. 9 Weapon Dark ......................... 31 B Introduction Welcome to the Advanced Race Codex PDF series! you can sample the cool new rules and features as they apply Advanced to your character, easily printing off feats, spells, and prestige Ever notice how after your first few levels, the choice you class notes you can bring to the table without lugging made for your character’s race no longer seems to matter? around an extra book. Beyond a few bonus skill points, perhaps an additional feat, and a handful of modifiers for special situations, het benefits Some of the material found in these PDFs originated of racial selection don’t amount to all that much. Sure, your in Green Ronin’s popular Races of Renown series. The dwarf has darkvision, but so does anyone else touched by a Advanced Race Codex PDF series collects this wealth Race Codex 3rd-level wizard who can cast the spell of the same name. of older material and updates it to the v3.5 rules. The Like the +2 bonus to Constitution your gnome got? You can Advanced Race Codex series is more than just a reprint bet your party’s spellcasters like the +4 bonus they get from and revision product, though. Here you will also find all- bear’s endurance. Think your elf is good at getting a fast shot new information presented for humans, gnomes, half-elves, off with a longbow? So is anyone else withgloves of Dexterity. halflings, and more. So rest assured, no matter what kind When you really think about it, a feat, spell, or prestige class of character you want to play, the Advanced Race Codex can eventually replicate just about any bonus or edge you get series has something just for you. from your race choice. So should you care about what race Each volume is organized into six parts. Part I details useful you pick? Does it really matter in the long run? information for playing a member of a particular race, Absolutely. offering quick roleplaying tips and suggestions, minor rules modifications or expansions, and other useful material. Part This is where theAdvanced Race Codex PDFs come in. The II goes beyond the character to look at how the race as a primary purpose of these electronic books is to bring back whole fits into the game, with both sections complementing the appeal of playing elves and half-elves, gnomes and each other to fully define each race in roleplaying terms— halflings, half-orcs and other humanoid races. Each PDF from standard subraces to variant core races and new expands the scope of a race beyond the simplest terms
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