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The Crown Commands: Battle Scenes for Four Icons
™ THE CROWN COMMANDS: BATTLE SCENES FOR FOUR ICONS a 13th age adventure Sampleby Cal Moore file 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Pelgrane Press Ltd. Open Content: Except for material designated as Product Identity (see above), under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media, Inc. game product are Open Game Product Identity: The following items are hereby identified as Product Identity, Content, as defined in the Open Gaming License version 1.0a Section 1(d). No as defined in the Open Game License version 1.0a, Section 1(e), and are not Open portion of this work other than the material designated as Open Game Content Content: All trademarks, registered trademarks, proper names (characters, icons, place may be reproduced in any form without written permission. names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, The Crown Commands is published by Pelgrane Press Ltd. under the Open Game comments and banter from Cal and Rob, and trade dress. (Elements that have previously License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age is a been designated as Open Game Content are not included in this declaration.) trademark of Fire Opal Media, Inc. ©2016 Pelgrane Press Ltd. All rights reserved. www.fireopalmedia.com and www.pelgranepress.com CREDITS Publisher Cartographers Playtesters Matt Adelsperger, Kate Irwin, Doug Jacobson, Simon -
Labirinto Da Espiral Do Trovão
CRÉDITOS DA EDIÇÃO ORIGINAL INTRODUÇÃO Richard Baker e Mike Earls Ryan Sansaver Design Diretor de Arte O Labirinto, uma antiga cidade de minotauros em ruínas, Greg Bilsland e ]eremy Crawford Erni Tanji encontra-se sob a Montanha Espiral do Trovão.Por mais Edição DesigneI' Gráfico de duas décadas, uma ordem de conjuradores chamada Bill Slavicsek Williarn O'Connor Magos de Saruun controla os níveis superiores desse La Desenvolvimento e Coordenação de Ilustração da Capa birinto, criando um refúgio relativamente seguro chama Edição Ron Lemen, Lucio Parrillo, do Salão dos Sete Pilares. Os habitantes do subterrâneo Andy Collins ]im Pavelec viajam para o local, onde negociam com os conjuradores Design de Mecânica e Coordenação Ilustrações Internas de Desenvolvimento e um pequeno número de residentes da superficie que Mike Schley, ]ason Engle conhecem o local. Humanos, halflings, anões, duergar, Christopher Perkins Mapas e Diagramas Design de História e Coordenação de goblins, ores, trogloditas e outras raças viajam até o sa Desenvolvimento Angelina Lokotz, Erin Dorries lão para barganhar sob os olhos atentos dos Magos de Especialistas em Produção Editorial Bill Slavicsek Saruun e seus enormes minotauros construtos. Os con Diretor de RPG R&D Cynda Callaway juradores possuem apenas uma regra no Salão dos Sete Gerente de Produção Pilares - a ordem deve ser mantida. Os visitantes que DUNGEONS& DnAGONS, D&D d20, d20 System, WlZARDS 01' THE COAST, Livro do deixam a segurança do salão para se aventurar nos níveis Joaador, Guia do Mestre, Manual dos Monstros, e todos os nomes de produtos da Wi inferiores o fazem por sua própria conta e risco, já que zards of lhe Coast, além de seus respectivos logos são marcas registradas da Wizards oflhe Coast nos EUA e em outros países. -
Monstrous Compendium.Pdf
How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
The Quaglands
PER8-03 Return to the Quaglands A One-Round Dungeons & Dragons® Living Greyhawk™ Perrenland Regional Adventure Version 1.0 by Gary Johnson Reviewed by: Bruce Paris and Britt Frey Playtesters: John Anderson, Ben Flanagan, Bronwyn Johnson, Gary Johnson (DM), Andrew Manners, Rochelle Manners, Brad Snape (player & DM), Michael Szabo, Peter Williams, Tim Woodhams A sudden crisis leaves Schwartzenbruin at risk of a devastating attack by the forces of evil. Heroes are needed to travel to the Quaglands in search of a stop-gap solution – but can they find what they're looking for in time? A one-round Perrenland Regional adventure starting in Schwartzenbruin for APLs 6-12 that may be of particular interest to those familiar with the events of The Voormann’s Daughter regional plot arc. Animal companions may have difficulty participating in parts of this scenario. Resources for this adventure [and the authors of those works] include Complete Divine [David Noonan], D&D v3.5 Accessory Update [Andy Collins, David Noonan, James Wyatt], Manual of the Planes [Bruce Cordell, Jeff Grubb, David Noonan], Monster Manual II [Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter], Monster Manual III [Rich Burlew, Eric Cagle, Jesse Decker, Andrew Finch, Gwendolyn Kestrel, Rich Redman, Mathew Sernett, Chris Thomasson, Nathan Toomey], PER 4-05 Regicide [James Dempsey, Mark Somers, Bruce Paris, Patrick Williamson, with thanks to Adam Cowan]. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Savage Coast Campaign Book
Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Blight on Bright Sands Sourcebook Page 2
BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. -
Hell Beasts: How to Draw Grotesque Fantasy Creatures, 2007, 128 Pages, Jim Pavelec, 144031960X, 9781440319600, IMPACT, 2007
Hell Beasts: How to Draw Grotesque Fantasy Creatures, 2007, 128 pages, Jim Pavelec, 144031960X, 9781440319600, IMPACT, 2007 DOWNLOAD http://bit.ly/1dETkuL http://goo.gl/RCOh2 http://www.amazon.com/s/?url=search-alias=stripbooks&field-keywords=Hell+Beasts%3A+How+to+Draw+Grotesque+Fantasy+Creatures Draw the stuff of which nightmares are made. If you harbor a love of imagery most foul, of demons and monsters and devils of all sorts ... then welcome to the book from hell. Within its pages lurk sadistic orcs, flesh-eating zombies, blood-thirsty dragons, unholy monstrosities and dreaded beasts of legend and lore. If you dare to open this book and unleash such horror, venture forth and learn everything a good monster-maker needs to know: How to spawn a loathsome range of creatures, step by gruesome step: Humanoid Monsters Reptiles and Aquatic Creatures Winged Beasts Quadrupeds and More ... in 29 demonstrations. Masterful techniques for drawing the massive biceps of the Gaki, the jagged tentacles of the Leviathan, the wicked curved claws of the Hellhound, blood-dripping fangs, putrefied decaying wounds and other deadly features and really gross details. Tips for making your creatures even creepier with the skillful use of point-of- view, iconic and action poses, color and shadow. Hell Beasts will empower you to bring forth the sinister beings that lurk in the deepest, darkest shadows of your imagination. Summon them to claw at bedroom windows and wreak havoc in the dreams of your unsuspecting audience for years to come. DOWNLOAD http://t.co/RMs8CXpCVH http://www.jstor.org/stable/21126832205066 http://bit.ly/1oIeCP6 Grave Digger Blues: Twisted Tales & Nasty Endings, Volume 2 Twisted Tales & Nasty Endings, Emmitte Hall, Mar 1, 2007, Fiction, 132 pages. -
Dragon Magazine #103
D RAGON 1 18 SPECIAL ATTRACTION 48 UNEARTHED ARCANA additions and corrections New pieces of type for those who have the book 35 26 Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan 8 The future of the game Gary Gygax Editorial staff How well tackle the task of a Second Edition AD&D® game Patrick Lucien Price Roger Moore 12 Arcana update, part 1 Kim Mohan Art director and graphics Explanations, answers, and some new rules Roger Raupp All about Krynns gnomes Roger E. Moore Subscriptions 18 Finishing our series on the demi-humans of the DRAGONLANCE world Georgia Moore Advertising 26 A dozen domestic dogs Stephen Inniss Mary Parkinson Twelve ways to classify mans best friend Contributing editors The role of books John C. Bunnell Ed Greenwood 31 Reviews of game-related fantasy and SF literature Katharine Kerr This issues contributing artists 35 The Centaur Papers Stephen Inniss and Kelly Adams Robert Pritchard Everything two authors could think of about the horse-folk Larry Elmore Bob Maurus 58 The Wages of Stress Christopher Gilbert Roger Raupp How to handle obnoxious people and make it pay Tom Centola Marvel Bullpen David Trampier Ted Goff Joseph Pillsbury DEPARTMENTS 3 Letters 88 Convention calendar 93 Dragonmirth 4 World Gamers Guide 86 Gamers Guide 94 Snarfquest 6 The forum 89 Wormy COVER Robert Pritchards first contribution to our cover is an interesting piece of artwork and thats always the main factor in deciding whether or not to accept a painting to use. But Roberts choice of a title didnt hurt a bit. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.