The German Games Industry Insights, Facts and Reports PREFACE BROCHURE ON GERMANY AS A IMPRINT & CONTACTS BUSINESS AND INVESTMENT LOCATION

Dear Readers,

Germany is one of the most important markets for computer and video games worldwide. No European country generates higher sales with games and the associated hardware. Germa- ny's benefits as a business location include its geographical position in the heart of Europe and its excellent infrastructure, as well as its Robinson: The Journey, the new VR game from membership in the EU and the uninhibited ex- change it therefore enjoys with over a half-bil- Crytek (creators of graphics engine CryENGINE­ ), lion people on the continent. all major areas of the games industry. Germa- is a dream come true for fans of dinosaurs: a Germany is distinguished by a very lively ny also plays a special role in the e-sports games industry. A wide range of companies segment: some of the world’s largest tourna- whole world teeming with those beasts to explore. here are strong players on the world market. ments, the ESL One tournaments, take place Truly an adventure like no other. Some of these come from the browser and mo- here. And the ESL itself, one of the most im- bile games segment, including, for example, portant organisers of e-sports tournaments InnoGames, Travian Games and Wooga. In the and leagues in the world, is headquartered in area of PC and console games as well, German Germany. studios such as Deck 13 (''), Mimi- Last but not least, Germany is the home mi Productions ('Shadow Tactics') and of , which last year was opened by Entertainment ('Dreadnought') have recently Federal Chancellor Angela Merkel. The biggest achieved international success. Moreover, Ger- annual event for computer and video games many's studio Blue Byte (' 1800') in the world and the most important business is opening a new branch in this year, platform for games in Europe, it brings to- whose team will be working on one of the gether more than 350,000 people in Cologne, French parent company’s major brands. Crytek where as-yet-unreleased games can be tried INDEX from Frankfurt am Main offers one of the tech- out and business contacts cultivated. nologically most advanced game engines in I can provide but a brief overview of Ger- the world, CryENGINE, which is used in virtu- many's diverse games industry here. This al reality games like 'Robinson: The Journey' publication, however, offers a much more ex- and such elaborate productions as 'Prey' and tensive impression of Germany as a games 'Hunt: Showdown'. In addition, internationally location. I would be pleased if it helps to win successful developers such as Epic Games and you over, or to strengthen your future commit- 4 Germany: A gateway to Europe id Software operate their own studio branches ment as a friend and partner of, and an active 8 German games market and its players in Germany. Many young developers, too, are participant in the German games industry. 12 Gaming studios and companies in Germany currently founding small, creative teams that 18 Strengths, chances and the future of the German games industry are attracting attention with special titles at, Enjoy reading this brochure! 20 Gaming trends in Germany among other venues, the A MAZE. festival for 24 gamescom: celebrate the games independent video games, held annually as Sincerely, 28 Germany’s developer landscape part of the Games Week Berlin. Some 520 com- 32 Job market situation and education opportunities in Germany's games industry panies in Germany are active in the develop- Felix Falk 34 Associations, networks and funding in Germany ment and marketing of games, providing jobs 37 Generation YouTube in Germany for over 11,000 people. Universities in many Managing Director of game 38 Company register of the games industry in Germany large German cities also train new talent for (the German Games Industry Association)

3 • With France, Austria, Switzerland, , Belgium, Gross domestic product and population: the Czech Republic, Denmark, Luxembourg and the Germany compared with the rest of Europe , Germany has a total of nine neighbor- ing countries – more than any other European nation. GDP GDP-Share Population (in Bn EUR) (EU-28) (in M) • The supply in Germany is characterized by an effi- Germany 3.134 21% 82 cient communication and energy network. France 2.229 15% 67 3. HIGH PRODUCTIVITY United Kingdom 2.367 18% 65 The international competitiveness of the German economy is characterized by outstanding quality Italy 1.672 11% 61 and a high performance – despite decreasing Spain 1.114 7% 46 unit wage costs. Hence, Germany boasts an excellent 703 5% 17 price-performance ratio within Europe. Netherlands Poland 424 3% 38 4. GLOBALITY Denmark 277 2% 6 Germany as a business and investment location ben- efits greatly from its traditionally close economic rela- Czech Republic 174 1% 11 tions with Central and Eastern Europe, especially with TEN GOOD REASONS FOR INVESTING IN Note: Currencies converted with the European Central Bank‘s reference exchange rates for 2016 the markets in Poland, the Czech Republic and Hunga- Sources: Eurostat 2017 Federal Statistical Office Germany 2017, US Census Bureau 2017 ry. This long-standing East-West integration ensures GERMAN BUSINESSES a correspondingly good economic expertise and lets Germany play a leading role as a platform for the growing domestic markets in the European region. of excellently trained and highly qualified profes- sionals, setting international standards. The basis for Germany is a business hot spot for foreign investors. Currently, around 70,000 foreign companies 5. OUTSTANDING PROFESSIONALS this is Germany's excellent education system; 82% of are based in Germany, employing approx. three million people. In 2015/2016, the FDI amounted "Made in Germany" is considered a seal of quality the German population have completed some sort of to over 464 billion euros. In their FDI report, the economic development agency of the Federal for exceptionally high product and service quality vocational training or have a university degree, Republic of Germany, Germany Trade & Invest (GTAI), stated a peak value of 1,944 new FDI pro- throughout the world. Germany has a broad range which is well above the OECD average. jects, representing an increase of 2% compared to the previous year. The related prospect of at least 30,000 new jobs is also a record high.

1. STRONG AND STABLE MARKET ECONOMY Thanks to its high density of banking • Germany's economic strength is ranked 4th in the institutions and being an important stock With 500 million consumers, united Europe repre- world. exchange location, Frankfurt/Main ranks on sents the largest market worldwide, with Germany top of Germany's finance industry, making being the largest national economy and thus the • With the European Central Bank located in Frank- Frankfurt one of the most important inter- driving force in the European market. Being the furt a. M., Germany is a powerful financial center. national financial centers in the world. biggest market within the EU, Germany's economy is not only very well developed, but also highly di- 2. CENTRAL LOCATION AND OUTSTANDING versified. INFRASTRUCTURE The central location in the very heart of Europe • Representing 16% of the entire population within makes Germany an attractive location for the gam- the European Union, Germany generates 21% of the ing industry. Conveniently located airports in Berlin, EU's total gross domestic product. Dusseldorf, Frankfurt/Main, Hamburg and Munich allow for short travel times to all European destina- • The large German domestic market as well as the tions on the one hand, and provide a connection to easy access to the growth markets in the member every important city worldwide on the other. In the states of the European Union make Germany a country itself, all important hot spots of the existing profitable and extremely attractive location for in- gaming industry in the cities of Berlin, Frankfurt/ vestors. Main, Hamburg, Munich as well as the Baden-Würt- temberg region and the Rhine-Ruhr area (Dusseldorf, • With 82 million inhabitants (2017), Germany repre- Cologne etc.) are quickly accessible – thanks to the sents the largest state in the EU. well-developed rail network.

4 5 6. INNOVATION AND RESEARCH Germany is regarded as the top research location in Europe, enjoying an excellent reputation worldwide for its innovative and dynamic research and devel- opment landscape. Germany's federal government supports annual research and development projects ABOUT GERMANY TRADE & INVEST with billions of financial funds and hence claims a Germany Trade & Invest (GTAI) is a foreign trade agency of the pioneering role in the high-tech industry. According Federal Republic of Germany. It's a central hub to support Ger- to results of a survey carried out by the American man and foreign companies. Thus, one of the tasks of GTAI is Chamber of Commerce in Germany (AmCham), 75% to inform and accompany foreign investors, from their market of the companies rate the research and development entry all the way to their settlement in Germany. For this, GTAI environment in Germany as "Very good" or "Good". offers a broad spectrum of services, such as market entry, market and industry analyses, funding and financing informati- 7. ATTRACTIVE ­FUNDING OPPORTUNITIES on as well as comprehensive legal information regarding taxes, The large number of funding programs in Germa- employment law, etc. GTAI also offers corresponding consulting ny are of great interest for foreign investors. The services. Besides, GTAI pursues active investor acquisition programs offered cover each phase of a company settlement. Besides direct grants, there is also free at leading trade fairs and conferences in selected German training of skilled workers or research funds. Local key regions in order to promote the international investment business development corporations actively support interest in Germany as an attractive business and investment investors on matters regarding financing, recruit- location. Interested parties can find helpful information and ment and location search. In the gaming industry, in contact opportunities on GTAI's website at: particular, investors can benefit from corresponding www.gtai.de/GTAI/Navigation/EN/welcome.html funding opportunities. For more details, please refer to page 34.

8. COMPETITIVE TAX RATES predictability are important aspects for economic Tax reforms in Germany resulted in a decrease commitment and projects. of incidental wage costs and a reduction of corporate tax- 10. HIGH QUALITY OF LIFE es. Compared to the USA, Development of wage costs Germany is characterized by a high Canada, Japan, Italy and France, in the business economy* quality of life in a safe, open-minded Germany has a decisive lead in this (2007-2016) and modern country. Its landscape respect, which makes it more attrac- Average annual growth rate and culture, the comprehensive tive for investors. The tax revenues healthcare provision as well as the by the state ensure that its various France 1,95% leisure and sports opportunities are tasks within the community, e.g. in just a few of the reasons why seven the areas of education, healthcare, Spain 1,99% million people have made Germany infrastructure and social security Netherlands 2,04% their adopted home. The basis for the are fulfilled. excellent quality of life in Germany is Germany 2,15% the country's social security system. 9. SECURE ENVIRON- United Kingdom 2,27% The social security of every individual MENT FOR INVESTMENT is one of the priorities of the domestic As a modern, democratic consti- EU-28 2,30% agenda. A nationwide social securi- tutional state with a stable and Slovak ty legislation regulates the personal 3,94% peaceful policy, Germany provides Republic financial provision in the event of its companies with the required illness, for retirement and the need "Hunt: Showdown" is a competitive multiplayer bounty Czech Republic 4,0% security. Intellectual property is for care. It also includes payments of hunting game by German developer Crytek that mixes PvP highly valued and strictly protect- Hungary 4,5% child and housing allowances. ed. Also, contractual agreements with PvE elements in a handcrafted sandbox environment. 5,09% are deemed legally binding in Poland The game's release is scheduled for 2018. Germany. Decisive location factors *“Business economy“ incl. NACE Rev. 2, B-N • Sources: Germany Trade & Invest, Source: Eurostat 2017 such as long-term security and gtai.de, businesslocationcenter.de.

6 7 SALE OF DATA MEDIA AND DOWNLOADS The selling of computer and video games – physi- a certain game indefinitely. In 2016, 43.9 million cal or by download – represents the classic busi- games for PC, consoles and mobile devices such as ness model of the games industry. The consumer mobile phones, handhelds or smartphones were acquires a software license that entitles him to use sold in Germany. Games Sold Games sold as Downloads

Figures in million units Share in percent 100100 8080 73.7 70.9 69.5 70 8080 74 62 61 60 58 55 6060 49.8 50 6060 45.5 43.9 4040 4040 30

2020 2020 26 38 39 40 42 45 GERMAN MARKET FOR DIGITAL GAMES: 10 0 00 2011 2012 2013 2014 2015 2016 2011 2012 2013 2014 2015 2016 FACTS AND NUMBERS Downloads © 2017 game/GfK Physical © 2017 game/GfK

The German games industry recorded sales of computer and video games totaling 43.9 million Germany has become a preferred location More than four out of ten games sold in units in 2016 - a decrease of 3 percent on the previous year. The turnover of computer and video for innovative start-ups; offering a winning Germany are purchased by download. games software in 2016 in Germany totaled 2.13 billion euros. These revenues are distributed combination of moderate costs, excellent across four core business fields: infrastructure and a large talent pool.

• Boxed games and downloads: sale of games for PC and consoles as well as mobile games Sales trend by platforms ONLINE AND BROWSER-GAMES AND • Online and browser games: expenditures for subscriptions and premium accounts (physical and downloads) GAME-APPS – A GLOBAL GAMING HUB • : expenditures for additional items / item selling Thanks to German companies such as Gameforge, • Online networks (e.g. PlayStation Plus, Live Gold): expenditures for subscriptions Figures in million euros InnoGames and Goodgame Studios, Germany has become a global hub for online and 20002.000 production. 15.9 million Germans played online and browser games in 2016, making them an integral part of the 173 15001.500 239 218 215 German games market. This number decreased sig- nificantly from 2014 to 2016, while the revenues from 177 119 MARKET VOLUME 123 online and browser-game fees increased from 139 10001.000 Revenues from computer and video games software million euros in 2014 to a total figure of 173 million 1.183 659 totaled 2.01 billion euros on the German market in 889 819 862 752 798 753 euros in 2016. Browser games refer to internet games 2016. With a share of 1.183 billion euros, the classic that are played directly, using the web browser, or in 500500 sale of physical or downloaded games (games for a social network. Online games are played mainly or mobile consoles, smartphones & tablets included) exclusively on the internet and require a previous 445 464 392 348 291 306 still accounts for the lion’s share of revenues. Newer program installation on the computer. Not included Figures in million euros 00 business models such as fees for subscriptions and 2011 2012 2013 2014 2015 2016 is the turnover from the sales of virtual items. premium accounts (online and browser games) or Physical copies and downloads PC Game apps are one of the greatest drivers of expenditures on game expansions and additional Fees for online and browser games Consoles growth in the computer and video games industry, as Microtransactions / Item selling items (downloadable content) make up about 44 © 2017 game/GfK Mobile devices (including handhelds) © 2017 game/GfK well as in the entire mobile ecosystem consisting of percent of total revenues. smartphones, tablets, app stores and mobile internet.

8 9 34,1 m Germans play games ITEM SELLING Figures in million euros INCREASE IN TURNOVER AND USERS OF ONLINE + 70 % Virtual items include new characters, levels and vir- 600800 AND BROWSER GAMES tual weapons for online and browser games as well While the turnover from subscriptions and premium 700 as additional playing levels for games which were 500 accounts rose by 19 percent to 173 million euros in acquired by data media or download. Against the 600 2016, the number of users increased to 15.9 million. background of the increasing dynamics of digital 400 Turnover from sales and virtual items is not included 500 business models, the statistical methods used in in these statistics. 5.8 m the co-operation between game and GfK (society for 300400 consumer research) to measure turnover of virtual 300 Figures in million users items have been adjusted. Turnover for virtual items 200 2020 amounted to a total of 659 million euros in 2016. 200 17.4 100 209 477 562 659 100 16.3 15.9 28.3 m TURNOVER ON ITEM SELLING 15.5 15.7 1515 14.0 Compared to 2015, the turnover from item selling 00 2013 2014 2015 2016 increased by 17 percent to 659 million euros in 2016. The number includes both game add-ons, for © 2017 game/GfK 183 1010 173 Play occasionally example additional levels or so-called map packs Play regularly (several times a month or more) 146 and virtual items, which are used in online and 139 140 browser games as well as in-app purchases for mo- 5 © 2017 game/GfK bile games. 124

0 Nearly every second German is a gamer: 34.1 mil- 2011 2012 2013 2014 2015 2016 lion people in Germany play computer and video games. That’s 41 per cent of the total population. The average age of German gamers is 35.5 years. In all, more than 34 million people play Users Almost half of them (47 per cent or 16 million) are digital games, a quarter of which is over 50 years old. Turnover © 2017 game/GfK women.

German gamers by age group Buyers of virtual goods and average expediture: In 2016, the number of gamers who bought virtual items for games rose to 3.9 million. Meanwhile, the average annual expendi­ture Education level per person decreased by 2% to 88.6 euros. 1000 Over 50 years old 4,3 % 1,5 m 800 Again, the biggest increase in 10-19 40-49 gamer numbers was in the 50+ GAMING PLATFORM PROSPECTS years old 20-29 30-39 years old 25 % years old years old age group: the number of gam- Today, people play on all kinds of devices. The clas- 2 % 3,2 % 33 % 600 2,3 % 2,9 % ers in this age bracket increased sic computer, be it desktop PC or laptop, is the most 0.7 m 1.1 m by 300,000 to 8.7 million in the popular gaming platform in Germany. Whether 0.8 m 1 m Up to 9 space of 12 months. With this in- browser games, eSports titles or virtual reality 23 % 400 years old crease the over-50s account for games: The PC is a very versatile gaming platform. 1,7 % more than a quarter of all gamers Smartphones attract more and more gamers in Ger- 19 % 0.6 m in Germany. many but are still only ranked second with a total 200 of 17.3 million gamers. Another 11.5 million users play on tablets, and almost 42% of these smart- Comprehensive school (7.4 m) 7,3 % 15,2 % 13,1 % 12,9 % 13,4 % 21,1 % phone and tablet gamers even play on a daily basis. University-educated (7.0 m) 2.5 m 5.2 m 4.5m 4.4 m 4.6 m 7.3 m The number of stationary gaming consoles also in- A levels (5.9 m) 0 Play occasionally creased slightly compared to the previous year, ac- Total Total Total Total Total Total O levels (10.2 m) 3.1 m 5.9 m 5.3 m 5.4 m 5.7 m 8.7 m Play regularly cumulating to 15.8 million devices. In total, almost © 2017 game/GfK one in three people in Germany play on a stationary © 2017 game/GfK and/or mobile gaming console.

10 11 GAMING STUDIOS AND COMPANIES IN GERMANY

LONELY MOUNTAINS

BLUE BYTE . ""

The German games industry features a large number of developers, publishers and service DOWNHILL providers (see company register on page 38). On the following pages, we will present some of the studios and technology developers.

pioneers to deliver AAA quality for the new medium BLUE BYTE VR, with recent titles like "The Climb" and "Robinson: Location: Dusseldorf, Mainz, Berlin The Journey". The studio is also working on the multi- Founding Year: 1988 player shooter "Hunt: Showdown" Number of Employees: over 300

The development studio Blue Byte was already found- ed in 1988, making a name for itself with games like Location: Offenburg "" and, above all, "". In 2001, Ubi- Founding Year: Offenburg soft took over the studio, and from then on the Dussel- Number of Employees: over 60 dorf-team mainly worked on further "Settler" games until Ubisoft acquired the Mainz-based developer Re- Black Forest Games was formed in 2012, recruiting lated Designs in 2014, turning it into the second Blue most people out of the former Spellbound Enter- Byte studio. Since then, the "Anno" series has been part tainment team. Before becoming a part THQ Nordic of the portfolio, with "Anno 1800" being scheduled for in August 2017, Black Forest Games relied mostly end of 2018. The team has also worked also on PC im- on self-published titles and was on track to become plementations of Ubisoft blockbusters like "". a top-notch independent studio. Their greatest achievement was "Giana Sisters: Twisted Dreams", which was funded through a Kickstarter campaign. CRYTEK "Twisted Dreams" was the spiritual successor to the Location: C64 classic "". Frankfurt/Main, Kiew Founding Year: 1999 Number of Employees: over 500

Crytek made a mark on the international market early in the new millennium with visual masterpieces like "" and later the "Crysis" series, and at the same time developed CryENGINE, a competitive game en- gine which today is used by Amazon for their Lum- beryard engine or until recently by Cloud Imperium MEGAGON INDUSTRIES BLACK FOREST GAMES . "FADE TO SILENCE" . "LONELY MOUNTAINS DOWNHILL" Games for "Star Citizen". Crytek is now one of the few

12 13 DEEPSILVER GAMIGO Location: Hamburg, Location: Hamburg Location: Hamburg, Dusseldorf Founding Year: 2004 Berlin, Münster, Darmstadt, Founding Year: 2007 Number of Employees: over 80 Chicago, Seoul Number of Employees: over 80 Founding Year: 2000 DeepSilver Fishlabs have been part of the Koch Number of Employees: 300 Daedalic Entertainment is known for their adventure Media Group since December 2013, standing out games, since the company is acting as both developer in particular for their "Galaxy on Fire" games. The Originally founded as an online magazine for PC and publisher. The "Whispered World" games, the "De- Hamburg-based company is specialized in mobile games, Gamigo today offers free2play online and ponia" series or the implementation of the Ken Follett games, working not only on their own brands, but mobile games, with around 100 million registered novel "The Pillars of the Earth" are just a few examples users. The portfolio includes titles like "Echo of Soul", of the successful and highly anticipated adventure "Last Chaos" or "Dragon's Prophet", and altogether games. Daedalic is also a publisher of titles like "Di- the company's product range consists of more than vinity: Original Sin", "Valhalla Hills" or "Bounty Train". 20 multiplayer titles and over 500 casual games. In In 2016, Daedalic released two games that received a GAMEFORGE 2016, Gamigo acquired Berlin-based publisher Aeria lot of international acclaim: "The Long Journey Home" Location: Karlsruhe Games, also specialized on online games. On top of and "Shadow Tactics: Blades of the Shogun". Founding Year: 2003 its publishing activities, Gamigo also offers a com- Number of Employees: over 300 prehensive IT infrastructure which can be used by both developers and publishers to host their games. In 2002, Alexander Rösner's browser game "OG- ame" laid the foundation for one of the world's most successful companies in the area of free2play online games. Just one year later, he founded Gameforge with his business partner Klaas Kersting. In 2006, Gameforge brought the then most successful MMO in Europe, "Metin2", to Germany. The success of the DEEPSILVER FISHLABS . "GALAXY ON FIRE 3" game resulted both in the growth of player numbers and of the company itself. Over 450 million regis- also developing apps for international customers tered players immerse themselves daily in the fas- like Volkswagen, Barclaycard and The Coca-Cola cinating worlds of more than 20 games, offered by GAMIGO . "IRONSIGHT" Company. Since DeepSilver Fishlabs also manage all Gameforge in over 75 countries. DECK 13 . "" of 's mobile activities, the team acts as a publisher for high-quality indie projects for iOS and Android as well, and has generated more than 120 million cross-platform installations so far. INNOGAMES Location: Frankfurt/Main, Hamburg Location: Hamburg, Dusseldorf | Founding Year: 2007 | Number of employees: 400 Founding Year: 2001 Number of Employees: over 60 EXIT GAMES from Hamburg took over developer Funatics in Location: Hamburg InnoGames 2016, who are now working for InnoGames as their With more than 20 completed projects since their Founding Year: 2003 Dusseldorf office. founding, Deck13 is one of the most successful devel- Number of Employees: over 20 The foundation of InnoGames was laid in 2003 opers in Germany, recently making a name for itself when brothers Eike and Hendrik Klindworth with the role-playing game "". Fans Exit Games is the maker of Photon Engine which is de- developed the browser game "Tribal like to call the game the German equivalent to "Dark signed to facilitate the implementation of multiplayer­ Wars" together with Michael Zillmer. The hobby project ". In 2016, the team released the quasi-sequel features. The SDK is available for major game engines grew so rapidly, that the developers made it their main "The Surge". Deck13 is headquartered in Frankfurt/ like and , but also Cocos2d, Marma- profession in 2005, and in 2007 they eventually founded Main, but also has a small office in Hamburg. Also, lade or Scirra/Contruct 2. Various cloud services, match- InnoGames. "Tribal Wars" is still going strong, since 2014, Deck13 supports indie studios as a pub- making APIs and cross-platform multiplayer are just a with almost 60 million registered players.To- lisher under their label Deck13 Games, with the team few of the services­ offered. More than 255,000 develop- day, the company that's specialized on free2play overseeing areas like production, localization, QA, ers worldwide use Photon for their projects, from Bandai browser and mobile games reaches over 200 mil- marketing and PR. More than 10 games have already Namco, Codemasters, DeepSilver Fishlabs up to lion players worldwide, employs around 400 peo- INNOGAMES . "DIE STÄMME" been published by Deck13 in this setup. Gamevil. ple and operates seven games. On top, the team

14 15 KALYPSO TEAMSPEAK TRAVIAN GAMES Location: Worms, Gütersloh, Munich Loctation: Krün Location: Munich | Founding Year: 2005 | Number of Employees: over 150 Founding Year: 2006 Founding Year: 1999 Number of Employees: over 100 Number of Employees: unknown The company is specialized on free2play browser games whose focus is on builder and strategy game elements. Some of the most successful , founded in 2006, is one of the few Everyone who competes in fierce multiplayer bat- and popular titles by Travian Games are "Travian" and "goalunited", German publishers. Apart from projects by external tles these days is probably familiar with Team- Travian Games is cooperating with ArtCraft to publish "Crowfall" developers, such as ": Wolves of Midgard" Speak, the useful communication tool which lets and Portalarium to publish Richard Garriott's latest game Shroud which was released in 2017, Kalypso also runs two users chat to each other online. The idea for it of the Avatar: Forsaken Virtues. Both games are client-based TRAVIAN GAMES . "CROWFALL" studios of their own: Gaming Minds in Gütersloh started back in 1999 in Germany when a group of mmorpgs for pc. and Realmforge Studios in Munich. Plus, they have a friends realized that no existing software solutions mobile department in Hamburg as well as offices in were suitable for that purpose. Two years later, the the UK and the US. Kalypso Media is mainly known first version of TeamSpeak was released, and today, TIVOLA WOOGA for the "Tropico" both game developers and business service pro- Location: Hamburg Location: Berlin series, whose IP viders use the communication software for their Founding Year: 1995 Founding Year: 2009 rights they ac- products. Number of Employees: over 10 Number of Employees: 250 quired by now, but also for the "Dun- Wooga is specializing in free- geon Keeper" re- 2play mobile games and boot, "Dungeons". MIMIMI PRODUCTIONS has published a number of The focus of Ka- Location: Munich mega-hits since 2009, like "Jelly lypso Media is on Founding Year: 2011 Splash" (over 50 million players), strategy games for Number of Employees: 20 the "Bubble Island" series (over PC and consoles. KALYPSO . "RAILWAY EMPIRE" 90 million players) or "Diamond Mimimi Productions is a small, young develop- Dash" (over 200 million players). ment studio from Munich, which has been highly successful since as early as 2011. Their first title, the Tivola is a German publisher of apps and games Loctation: Langen mobile game "DaWindci", won the Apple Design with a focus on kids. The portfolio reaches from Founding Year: 2002 Award in 2012, while their next game, "The Last educational programs for school, preschool and kin- Number of Employees: 50 Tinker", won a total of 15 awards. In late 2016, the dergarten to animal simulations up to games which Within seven years, the team published the strategy hit "Shadow Tactics" are all about having fun. Over the years, Tivola has company grew to 250 em- for PC; a console version will follow in 2017. The worked on many popular brands, such as "TKKG", ployees from over 40 na- team has also completed a number of successful "Snoopy", "Käpt’n Blaubär", "Vicky the Viking" or tions and by now has also contract jobs, like the interactive children's book "Maya The Bee" and achieved market leadership worked with high-profile "The Trip to Panama". with programs like "Lernerfolg Grundschule", an licenses like "Futurama". educational software for primary school kids. Be- Wooga serves both iOS sides educational games for mobile and PC, the com- and Android devices as pany has also entered the VR market. well as Smartwatches.

LIMBIC . "" YAGER Limbic Entertainment was founded in 2002 by three Location: Berlin YAGER . "DREADNOUGHT" former employees of Sunflowers, a company where Founding Year: 1999 they worked on games like "", "" Number of Employees: over 120 and "TechnoMage". Limbic Entertainment first spe- cialized in educational games like "Mein Pferdehof", a The team of Yager published its first game of the same name in 2003, client-based horse farm simulation which sold more but is probably known to most gamers for their anti-war shooter than 800,000 units for PC and GameBoy Advance. "Spec Ops: The Line" from 2012, which the Berlin-based studio de- Later, Limbic was working on the strategy se- veloped for and which received widespread critical acclaim. ries "Might & Magic" for Ubisoft. They are In the meantime, Yager worked on " 2" and is now currently working on the 6th installment focusing on the free2play title "Dreadnought" which is still in of the renowned "Tropico" strategy se- open beta and scheduled to be released in 2018. The company's ries for publisher Kalypso. focus is on AAA games for PC and consoles.

16 17 BENEDIKT GRINDEL, JOHANNES ROTH, THAT’S WHAT THEY SAID: STUDIO MANAGER, FOUNDER & MANAGING GERMAN DEVS AND INDUSTRY EXPERTS BLUE BYTE DIRECTOR, MIMIMI PRODUCTIONS

We are celebrating our 30th anniversary this year, It's a sad fact that Germany has been repeatedly ABOUT GERMANY’S GAMING INDUSTRY "and we have big plans. Germany’s developer scene is outpaced" in the past. However, the latest merger of on the upswing and offers a large pool of highly qual- the industry associations BIU and GAME into one ified talent for all areas of game development. We powerful federal association demonstrates that our have opened a new studio in Berlin early this year. industry is standing together and is well set up to We wanted to know what Germany's game developers and industry experts think of Germany The studio will be working on the Far Cry brand, and overcome even the biggest obstacles. The prospects as a business and investment location; what the strengths and benefits are in their opinion, the applications we receive are amazing: top profiles of federal funding, which would also make foreign why international gaming investors should make business there, and what they wish for re- from all around the world. We are also looking for investments more attractive, are better than ever. All garding the future of the German games industry. On this page, you will find a selection of new talent in Düsseldorf and Mainz, where we work of this combined with a large number of developers answers they gave us. on some of the biggest Ubisoft brands. Germany con- who are on the same level as international studios in tinues to benefit from the indie scene and a growing areas like stability, quality and efficiency – be it for number of game-centric university programs. We see AAA blockbusters or artsy indies – there has never huge creative potential now and in the future. Peo- been a better time to cooperate." JAN THEYSEN, JAN KLOSE, ple who join us from abroad are often surprised by CREATIVE DIRECTOR, MANAGING DIRECTOR, the warm welcome and friendliness they experience KING ART DECK 13 here. And we see that Germany is very popular for expatriates because of its overall stability. Luckily, our politicians have realized that games develop- The German developer community is comparably There’s certainly a breath of fresh air in the German ment has huge potential, and that we are a creative "small, but has an excellent network. The exchange games" industry, with more new studios evolving and and high-tech business with an excellent workforce between the developers, the helpfulness and feel- more titles becoming internationally successful. The of digital natives. We expect that this will soon be re- ings of solidarity are very strong. People help each shift to digital distribution seems to enable a lot of flected in an improving infrastructure for our indus- other out in fast and unbureaucratic ways." creative developers to find their niche and develop try, so that we can grow even faster." awesome games, while at the same time interna- tional publishes are becoming more and more aware of good quality coming from Germany. We need to keep this trend alive and I still haven’t lost hope that our government will eventually wake up and give MIMIMI PRODUCTIONS "SHADOW TACTICS" our industry the attention it deserves and the care to help it expand and live up to its true potential."

HENDRIK KLINDWORTH, CHIEF EXECUTIVE OFFICER, INNOGAMES

Being located in the heart of Europe, Germany "offers good access to all European markets. The dif- ferent regions host multiple game studios which are successful on diverse platforms and vary in size, style and strategic approach. Many German devel- opers and publishers have decades of experience in the market and will continue to be successful in the future as they focus on sustainable growth." KING ART. "IRON HARVEST 1920+" "TRANSOCEAN 2: RIVALS" BLUE BYTE. "ANNO 1800"

18 19 in "Star Wars Battlefront II" (Electronic Arts), " + Germany: eSports business revenue* Kingdom Battle" (Ubisoft) and "Super Mario Odyssey" (). With Sony's "PlayLink", friends and family can gather in front of the TV and share a In million euros quick and easy gaming experience via smartphone 150150 and tablet on the gaming console. With their new gaming console Switch, Nintendo provides an oppor- 125125 CAGR tunity to play together even on one device which can +27 % be taken anywhere at any time. Sharing gaming ex- 100100 periences online also moved more into the spotlight. Gamers can, for example, jump right into a friend's 7575 story and continue to play it together such as in "Far Cry 5" (Ubisoft). For online events with special mis- 5050 sions, friends arrange joint gaming sessions to play games like "Destiny 2" (Activision). Even the audi- 2525 ence of a live-stream can be involved interactively 50 70 90 110 130 in the gaming experience, e.g. on the video platform 0 0 TRENDS FOR THE Mixer (Microsoft). Never before have there been so 2016 2017 2018 2019 2020 many ways to play with friends and family. Note: * Includes the following sources of revenue: sponsoring/advertising, premium GERMAN GAMES MARKET content, entrance fees & merchandizing. Source: Deloitte PROFESSIONALIZATION OF ESPORTS The development of eSports is rather unusual: No other sports has ever grown from niche sport into a Germany is one of the most important markets for computer and video games in Europe. In mass phenomenon in such a short amount of time. 2016, it generated a revenue of 2.13 billion euros, with the PC being the dominating platform Millions of people in Germany follow digital sports, According to an analysis by Deloitte, eSports (based on the installed hardware), followed by smartphones and consoles. But another two be it live at a stadium or online via live-stream. The is expected to generate a revenue of areas will become more and more important in the years to come: eSports and Virtual Reality. rapidly growing popularity also entails the increas- 130 million euros by the year 2020. ing professionalization of eSports, which also gains JUST PLAY TOGETHER one device. And yet, playing together has never been more and more impact on the economy and politics. paign: All major parties announced that they would With the motto "Just Play Together", gamescom easier and more versatile than it is today – which was An increasing number of companies like Audi and increase funding for digital sports in the upcoming 2017 put one of the most vital features of games in the focus at gamescom 2017, also due to a particularly Vodafone become involved in digital sports in or- legislative period. The announcement by the Olym- the spotlight: Even the very first digital games like high number of novelties: Friends play together in a der to reach the young, internet-savvy target group pic Council of Asia (OCA) to make eSports a medal "Pong" could be played together with friends on just room and experience stories together, for example, which can no longer be addressed through tradition- event at the 2022 Asian Games in Hangzhou is an- al advertising only. eSports also played a significant other indicator for the increasing professionalization role during the German parliamentary election cam- of eSports and its worldwide recognition as a sport. Four in ten gamers in Germany play together with others

Share of German gamers who play multiplayer games at least occasionally

eSports in Germany today can measure 16-24 25-34 35-44 45-54 55+ up to tradi- years old years old years old years old years old © 2017 game/YouGov tional sports

20 21 INNOVATIONS FOR reductions in the second half of 2017, the user base INFINITE GAMING EXPERIENCES recorded a noticeable increase. Right now, Virtual The games industry has always been a pioneer in us- Reality is becoming an entirely new platform – not ing innovative technologies to improve the gaming only for computer and video games, but also for experience. Many technological innovations aim to various economic sectors. If you want to experience create even more realistic, massive, virtually bound- what the computer platform of the future feels like, less game worlds. gamescom 2017 delivered proof for you can't avoid video games. A series of upcoming this kind of innovation power: More than any other games show off the level of creativity the latest for- media industry, the games industry already provides mats and ideas for Virtual Reality are being tried out content in the so-called 4K resolution as well as the with as, for example, "The Inpatient" for PlayStation use of HDR technology (High Dynamic Range). With VR, "Transference" (Ubisoft) or the VR version of "The Sony's PlayStation 4 Pro and Microsoft's X, Elder Scrolls V: Skyrim" (Bethesda). new models of the current console generation were introduced, which support the latest standards for the considerably higher resolution and impressive contrast the latest TV generation has to offer. This new technology is not only used by new games such as "Assassin's Creed Origins" (Ubisoft), "Forza Mot- orsport 7" (Microsoft) and "Middle-earth: Shadow of War" (Warner Bros.). Some games that have previous- ly been released contain free updates, too, in order to present improved image quality on the latest gam- ing consoles. Virtual Reality is another example for the games industry's strong will to overcome technical hur- dles over and over again in order to be able to pres- ent even more intense gaming experiences: Upon release of the current headset generation and price

The interest in VR headsets is on the rise

Share of German inter- Share of German internet users who already use net users who have heard VR headsets for digital games or can imagine of special VR headsets using VR headsets for digital games in the future

"Anno 1800", the next installment of the renowned strategy series, is being developed in close 16-24 25-34 35-44 45-54 55+ connection with the loyal Anno community. © 2017 game/YouGov years old years old years old years old years old

22 23 GAMESCOM: CELEBRATE THE GAMES

Major innovations from Germany, Europe and the rest of the world are showcased at games- com, the highlight of the interactive entertainment industry’s annual calendar.

gamescom is both a trade fair and a public event, for exhibitors, trade professionals and the media. making it a unique entertainment experience for all The exceptional infrastructure in this area makes visitors. It is hosted by the city of Cologne, where it it an ideal forum for successfully conducting busi- has taken place in August of every year since 2009. ness and holding in-depth discussions. The busi- Koelnmesse GmbH – one of the largest and most ness area is a top meeting spot for the 30,700 trade modern expo centres worldwide, with 284.000 professionals who attend the event. square metres of floor space - is the service provider The gamescom congress is one of the most im- responsible for organising and running the event. portant conferences for digital games in Germany. In 2017, over 350,000 people from 106 countries at- More than 114 speakers discuss the latest trends in tended the event, visiting booths run by 919 exhibi- several key areas of the games industry. This con- tors from 54 countries – more than ever before. ference has been officially accredited as a training programme for teachers and other education pro- GAMESCOM: THE CONCEPT fessionals; upon request, participants will be given The success of gamescom is due in large part to a certificate to that effect at the check-in desk. The the idea behind it. The event brings together rep- conference is organised by Koelnmesse GmbH and resentatives of every link in the industry’s value supported by North Rhine-Westphalia’s Minister chain, from developers and publishers to retailers for Federal Affairs, Europe and the Media, the new and consumers, and creates forums for discussion German Games Industry Association game – and at every level. The entertainment area is aimed at the City of Cologne. games fans from the general public. It comprises In addition to these main pillars, gamescom four modern exhibition halls with a total of about offers a multifaceted programme of other events. 200.000 square metres of floor space and both an The gamescom city festival features concerts and indoor and an outdoor area. Here, gamescom at- entertainment in Cologne’s city centre, which al- tendees can try out the latest gaming software and ways takes on a festive atmosphere for the entire hardware. The business area is an exclusive space duration of the event.

„We are thrilled. gamescom 2017 set new standards and achieved an all- time visitor high, showing more than ever it's exceptional global importance as a 360-degree event experience and lea- ding communication platform for current and upcoming topics in the computer and video games industry." (Gerald Böse, CEO of Koelnmesse GmbH)

24 25 gamescom impressions

GAMESCOM AWARD consideration. Games are eligible if they were not The gamescom award is presented every year to published in Germany before gamescom and are gamescom offers a great variety of having fun honour the best games at the event. All companies available in the entertainment area for attendees to in all aspects of gaming, showing how videgames exhibiting at gamescom can submit their games for view and play. can connect people and bring them together.

Protection of minors and media literacy At gamescom, the games industry also acknowledges its responsibil- ity to help protect minors. The provisions of German youth protection laws are consistently observed throughout the exhibition area, and comprehensive measures are in place to protect young attendees from harmful content, including age verification at exhibitors’ booths.

26 27 HAMBURG AND BERLIN IN DETAIL In the catchment area of Frankfurt/Main, Bethesda Today, Hamburg is home to some of the biggest and its in-house Studio id Software have set up gaming companies in Germany, like, e.g., Goodgame office, and this is also where Chris Roberts is work- GERMANY'S DEVELOPER LANDSCAPE Studios (around 350 employees), Bigpoint (around ing on "Star Citizen" with Foundry 42. Also, Crytek, 500 employees) or InnoGames (around 410 employ- one of the most popular German gaming companies, ees). All three of them are specializing on free2play has its headquarters in the financial metropolis, and and browser and/or mobile games. But internation- there are also development studios like Deck 13 or al companies have their offices here, too, such as Keen Games. The German games industry is typically focused on the big cities, with Hamburg and Berlin , Capcom or Warner Bros., which shows Munich, on the other hand, is home to big in- having become the hot spots in the last few years. Other economic centers for the games in- that Hamburg has become one of the most impor- ternational players like Activision/Blizzard, Take 2 dustry are Munich, the Frankfurt/Main region and the catchment area of Cologne and Dussel- tant locations for the industry in Germany. This is (Rockstar/2K) and Koch Media. Also, there's Travian dorf where most developers and publishers are based (see map below). also emphasized by respective educational offerings Games, another free2play heavyweight from Ger- at various colleges, a large number of indie studios many with around 200 employees, and a number and traditional gaming companies like Daedalic En- of smaller studios like the young, but very success- tertainment or DeepSilver Fishlabs. ful team of Mimimi Productions, or remote control Berlin, too, has gained importance over the last productions whose studio Chimera Entertainment few years, and has become the location of choice has worked on " Epic" for Rovio, among for big players like Wooga (around 250 employees), other things. Gaming Clusters in Germany Gameduell (around 160 employees) or Yager (around Plus, all cities mentioned here offer various net- 130 employees). Besides that, Berlin has a vibrant works for developers, promoting networking and and prosperous indie scene, and also a number of exchange among one another, providing experts Game Publishers 23 colleges and international companies like , where needed, etc. Also, many funding organiza- Game Developers 55 Gamevil, King, Epic Games or Wargaming, who have tions have their offices and contact partners there. Hamburg set up office in the German capital. International conferences, too, are held in Berlin on a regular ba- STUDIOS FAR OFF THE METROPOLITAN CENTERS sis, most notably the QUO VADIS developer confer- But lesser known regions far off the metropolitan 2 57 ence which is now the creative hub of International areas are home to successful gaming companies as 7 118 Games Week Berlin. well. Mobile gaming pioneers HandyGames, e.g., Hanover have their offices in Giebelstadt near Würzburg. ADDITIONAL CITIES IN BRIEF Publisher Kalypso Media, known for the "Tropico" 4 Lower Saxony Berlin Other important companies and events are distrib- series, has its headquarters in Worms, while the 25 15 Hanover included uted across the remaining conurbations: Greater free2play experts of flaregames reside in Karlsruhe Cologne, e.g., is hosting Europe's leading trade show where Gameforge is located, too. The map on the 75 for digital games, gamescom, every year in August, left is therefore only a rough overview of the hot and is also home to companies like Electronic Arts, spots of the German games industry. All compa- Rhine-Ruhr Turtle Entertainment (ESL: Electronic Sports League) nies and their locations are detailed in the company region and Ubisoft (in Dusseldorf). register of this brochure, starting on page 38. 20 30 Frankfurt/Main

35 Bavaria 73 Munich included

9 25 40 43 Baden-Württemberg Munich

Source: Germany Trade & Invest 2018

28 29 "The Surge" by German developer Deck 13 (co-creators of the award-winning Lords of the Fallen) has won a total of three categories at the German Developer Adwards 2017: Best Graphics, Best PC/Console Game and Best German Game. "The Surge 2" was announced recently and is scheduled for release in 2019.

30 31 LIST OF EDUCATION OPPORTUNITIES IN GERMANY PUBLIC COLLEGES College City Website Degree Programs Offered Anhalt University of Applied Sciences Köthen www.hs-anhalt.de • Applied Computer Science – Digital Media and Games Development (B.A.) Augsburg University of Applied Sciences Augsburg www.hs-augsburg.de • Interactive Media (B.A.) • Interactive Media Systems (M.A.) Burg Giebichenstein University of Art and Halle www.burg-halle.de • Design of Playing and Learning (M.A.) Design Halle h_da Darmstadt University of Applied Sciences Darmstadt www.h-da.de • Animation & Game (B.A.) Hamburg University of Applied Sciences Hamburg www.haw-hamburg.de • Time-Dependent Media / Sound - - Games (M.A.) Harz University of Applied Sciences Wernigerode www.hs-harz.de • Media and Games Conception (M.A.) Hochschule der Medien Stuttgart www.hdm-stuttgart.de • Audiovisual Media – focus on Interactive Systems/Games (M.A.) HTW Berlin University of Applied Sciences Berlin www.htw-berlin.de • Game Design (B.A.) Kempten University of Applied Sciences Kempten www.hochschule-kempten.de • Computer Science – Game Engineering (B.Sc.) Mittweida University of Applied Sciences Mittweida www.hs-mittweida.de • Media Informatics and Interactive Entertainment (B.A.) JOB MARKET SITUATION AND EDUCATION Technical University of Munich Munich www.tum.de • Computer Science – Games Engineering (B.A.) TH Köln, Cologne Game Lab Cologne www.colognegamelab.de • Digital Games (B.A.) • Game Development and Research (M.A.) • from 2018: Digital Games (M.A.) OPPORTUNITIES IN GERMANY'S GAMING INDUSTRY Trier University of Applied Sciences Trier www.hochschule-trier.de • Digital Media and Games (B.Sc.) • Intermedia Design (B.A.) • Computer Science (focus on Game Technology) (M.A.) • Design (focus on Intermedia Design) (M.A.) University of Bayreuth Bayreuth www.uni-bayreuth.de • Computer Game Studies (M.A. & M.Sc.) Germany – the land of poets and thinkers, fast but pricey luxury cars and high-quality products "Made University of Paderborn Paderborn www.uni-paderborn.de • Media studies (B.A. & M.A.) in Germany". These are most certainly the first clichés that come to mind when thinking of Germany. University of Würzburg Würzburg www.uni-wuerzburg.de • Games Engineering (B.Sc.) PRIVATE COLLEGES But these days, Germany is also an important market INCREASING NUMBER OF EDUCATION Educational Institutions City Website Degree Programs Offered OPPORTUNITIES for the gaming industry, not only because it has the bib International College Bergisch Gladbach, www.bib.de • Media Informatics – Game Development (B.Sc.) highest sales potential compared to the rest of Europe. This increasing demand of employees and trained Hanover, Paderborn • Game Design – Art & Animation (B.A.) Also, with regard to production, Germany has become staff needs to be met in one way or the other. Hence, BTK - University of Art & Design Berlin www.btk-fh.de • Game Design (B.A.) an important location according to the latest figures. there are numerous studios and companies offer- design akademie berlin - SRH University for Berlin www.design-akademie-berlin. • Communication Design (B.A.) • Illustration (B.A.) In 2017, there were approx. 521 companies specializing ing in-house-training, like, for example, the Dussel- Communication and Design de • Web Development (B.A.) • Film + Motion Design (B.A.) in computer and development and pub- dorf-based Ubisoft studio Blue Byte. Also, in addition • Marketing Communication (B.A. & M.A.) • Institute for Ludology lishing. In detail, there are 337 development studios, to private training facilities, colleges and universities Designhochschule (University of Design) Leipzig, Schwerin www.designschule.de • Game Design (B.Sc.) 61 companies focused on publishing, and 123 compa- have been offering a number of games study pro- Games Academy Berlin, Frankfurt/Main www.games-academy.de • GA Certificate - Approved Game Programmer • GA Certificate - State-Approved Game Designer • GA Certificate - Approved Game nies acting as both developer and publisher (source: grams for a few years now. The potential for innova- Producer • GA Certificate - Approved Digital Artist Projection by game based on the industry database tive content and technologies of the gaming industry Macromedia University of Applied Sciences Berlin, Cologne, www.macromedia.de • Game Design (B.Sc.) (Stuttgart only) "Industriekompass Games" – www.industriekom- is also recognized as high-tech qualifications by oth- Freiburg, Hamburg, • Game Design and Development (Macromedia Certificate, B.Sc. Hons) pass-games.de. Effective date: April 19, 2017). er industries. Whether young talents tend to be ori- Munich, Stuttgart • Media and Communication Design (B.A.) ented towards Computer Science, Game Design, Art, mAHS, media Academy – University Stuttgart Stuttgart www.media-hs.de • Game Design (B.A.) • Animation Design (B.A.) NUMBER OF EMPLOYEES IN GERMANY 3D Animation or lately even Virtual Reality, there are MD.H University of Media Design Berlin, Düsseldorf, www.mediadesign.de • Game Design (B.Sc.) Munich These companies employ a total of 11,140 people who around 15 public colleges and universities (see list on S4G – School for Games Berlin www.school4games.net • Game Development • Game Graphics • Game Engineering work directly in games development. When looking at the right) covering all aspects of game development • Game Production • Game Programming the industry as a whole, including journalists, scientists in various study programs specializing on games. SAE Institute Berlin, Bochum, Cologne, www.sae.edu • Game Art Animation (B.A. / B.Sc.) or specialized retail salespeople linked to the gaming in- Plus, there are some private colleges offering educa- Frankfurt/Main, Hamburg, • Games Programming (B.Sc.) dustry, the number even amounts to 28,460 employees. tional programs for junior developers, too. Hanover, Leipzig, Munich, • Professional Media Creation (M.A.) Hamburg and Berlin in particular are regarded as These private colleges charge tuition fees or offer Stuttgart the hot spots of the German developer scene since scholarship programs to their students. Public uni- School of Games Cologne www.medienberufe.de • Game Artist PLUS Media Designer Digital and Print (IHK - Chamber of Industry and Commerce) the biggest companies are located there. Plus, there versities, on the other hand, can be attended free of • Game Programmer PLUS IT Specialist Application Development are companies like Goodgame Studios, Bigpoint, charge. All interested students should pay attention (IHK - Chamber of Industry and Commerce) InnoGames, Crytek, Gameforge, Blue Byte, Gami- to what kind of degree they can obtain and what • Game Business PLUS Marketing Communication Managers go, Travian Games and Wooga, just to name a few, types of cooperation there are with companies in or- (IHK - Chamber of Industry and Commerce) which were founded in Germany and have each der to have the best chances possible to gain a foot- SRH University Heidelberg Heidelberg www.hochschule-heidelberg.de • Game Development (B.Sc.) • VR & AR (B.Sc.) grown to over 200 employees by now. hold in the industry University of Applied Sciences Europe (UE) Berlin, Hamburg www.ue-germany.com • Game Design (B.A.)

32 33 touch with experts or provide them with guidance with a workplace, especially during the early stages and resources. They are a good first contact to get in of a newly founded studio. Also, there are regular touch with the local scene. Some also offer co-work- meetings, workshops and such within the networks ing spaces, i.e. office spaces which can be rented or where members, but also interested parties can used at a reasonable price to provide smaller teams share their experience and learn from one another. ASSOCIATIONS, NETWORKS & FUNDING ORGANIZATIONS

INDUSTRY ASSOCIATIONS Company Name City Website game – the German Games Industry Association Berlin www.game.de/en FUNDING ORGANIZATIONS Company Name City Website Bavarian Film and Television Funding (FFF) Munich www.fff-bayern.de Film- und Medienstiftung NRW GmbH Dusseldorf www.filmstiftung.de gamecity:Hamburg Hamburg www.gamecity-hamburg.de ASSOCIATIONS, NETWORKS AND Medienboard Berlin-Brandenburg GmbH Potsdam-Babelsberg www.medienboard.de MFG Medien- und Filmgesellschaft Baden-Württemberg mbH Stuttgart www.mfg.de Mitteldeutsche Medienförderung GmbH Leipzig www.mdm-online.de FUNDING IN GERMANY nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen mbH Hanover www.nordmedia.de BUSINESS DEVELOPMENT Company Name City Website Baden-Württemberg International – Gesellschaft für internationale Stuttgart www.bw-i.de On the following two pages, we will introduce the industry associations, business development wirtschaftliche und wissenschaftliche Zusammenarbeit mbH bodies, networks and institutions which fund game projects financially. Berlin Partner Berlin www.berlin-partner.de Berlin Partner for Business and Technology Berlin www.businesslocationcenter.de Creative Hub Frankfurt Frankfurt/Main www.frankfurt-business.net engage-nrw Mühlheim www.engage-nrw.de INDUSTRY ASSOCIATIONS Generally, all those developers and projects are support- GTAI – Germany Trade & Invest Berlin, Bonn www.gtai.de Since the beginning of 2018, a joint association repre- ed which are produced in the region to a certain extent, Hessen Trade & Invest GmbH Wiesbaden www.invest-in-hessen.de sents the German games industry’s interests vis-à-vis don't glorify violence and have a certain cultural value. HWF Hamburg Business Development Corporation Hamburg www.hamburg-economy.de government, society and the media. The members of The level of funding also depends on various factors, IMG Investment and Marketing Corporation Sachsen-Anhalt Magdeburg www.investieren-in-sachsen-anhalt.de Invest in Bavaria Munich www.invest-in-bavaria.com the two previous associations, BIU and GAME, joined e.g. whether a prototype or the actual development of Invest in Mecklenburg-Vorpommern GmbH Schwerin www.invest-in-mv.de forces, merging under the new name ‘game – the a game is to be funded. The type of funding, too, may Investment and Economic Development Bank of Rheinland-Pfalz (ISB) Mainz www.isb.rlp.de German Games Industry Association’. The new associ- vary and is sometimes granted as a loan which is to be Landesentwicklungsgesellschaft Thüringen mbH (LEG Thüringen) Erfurt www.invest-in-thuringia.de ation represents developers, publishers and other actors reimbursed in case the product turns out to be a success. NRW.INVEST GmbH Dusseldorf www.nrwinvest.com – such as e-sports event organizers, institutions of higher Select Niedersachsen Hanover www.nds.de SHS Strukturholding Saar GmbH Saarbrücken www.strukturholding.de education and service providers – and thus the German BUSINESS DEVELOPMENT WFB Wirtschaftsförderung Bremen GmbH (Bremen Invest) Bremen www.wfb-bremen.de games industry in all its diversity. game is a sharehold- Germany is divided into 16 federal states, all of which Wirtschaftsförderung Sachsen GmbH (WFS) Dresden www.standort-sachsen.de er of the Entertainment Software Self-Regulation Body provide business development bodies run by the re- Wirtschaftsförderung und Technologietransfer Schleswig-Holstein GmbH Kiel www.wtsh.de (USK) and the Stiftung Digitale Spielekultur, and hosts spective state governments. They support national, but ZAB Brandenburg Economic Development Board Potsdam www.zab-brandenburg.de the German Computer Games Awards. Through the also international companies in finding the perfect lo- NETWORKS merger, game also becomes the sponsor of gamescom, cation in the respective state. They provide them with Company Name City Website the world’s largest event for computer and video games. information about the market and business environ- gamearea-FRM e.V. Frankfurt/Main www.gamearea-frm.de For further information on game – the German Games ment, offer advice regarding legal or tax issues, assist Games Bavaria Munich e.V. Munich www.gbm.online Industry Association, please visit www.game.de/en them in choosing a location or regarding funding and Games/Bavaria Munich www.games-bavaria.com financing plans, and they are generally able to provide GameUp! Software-/Gamesforum Rheinland-Pfalz Trier www.game-up.de FUNDING ORGANIZATIONS access to a large network of experts in their state. K³ Kultur- und Kreativwirtschaftsbüro Karlsruhe Karlsruhe www.k3-karlsruhe.de media:net berlinbrandenburg e.V. Berlin www.medianet-bb.de In Germany, there are various, mostly regional funding Mediencluster NRW GmbH Dusseldorf medien.nrw.de organizations which support game developers finan- NETWORKS Mediennetzwerk Bayern Munich www.mediennetzwerk-bayern.de cially. The conditions for being granted such a financial In addition to the new association game, there are Netzwerk Kreativwirtschaft Baden-Württemberg Stuttgart kreativnetzwerk.mfg.de boost by the state vary depending on the funding or- also regional networks which connect development nextMedia.Hamburg/gamecity:Hamburg Hamburg www.nextmedia-hamburg.de ganization and are detailed on the respective websites. studios and companies in their region, get them in WERK1.Bayern GmbH Munich www.werk1.com

34 35 Erik "Gronkh" Range (here with two of his fans at gamescom 2016) is regarded as one of the founders of the German Let's Play scene.

YOUR KEy TO THE GENERATION YOUTUBE – GERMAN GERMANY'S LET'S PLAY SCENE

As early as in 2006, the first German creators of web videos laid the foundation for a growing scene GAMES in Germany, which focuses on comedy, lifestyle, beauty and video gaming. What started out as a hobby scene has now turned into an actual industry with a star culture.

INDUSTRY Subscribe The "Let's Play" trend has long established itself as an company YouGov shows just how successful the scene TO OUR independent entertainment format in the German is in Germany: NEWSLETTER "Generation YouTube" and is used by around 16 mil- • A large number of people are willing to stream their NOW! lion people these days. Both the video platform You- own gaming experience: roughly one in five gamers in Tube as well as as a live-streaming provider Germany (19 percent), which is equivalent to 8.5 mil- Making Games Magazine: 10,000 readers are fixed components of today's digital entertain- lion people, can imagine filming their play sessions in central europe’s most relevant ment program for gamers. the future and making the videos publicly accessible. magazin for game developers The operators of successful Let's Play channels in • 1.6 million Germans declared that they make com- Germany earn their living with their gaming videos. pletely voluntary donations to their favorite Let's For example, they use the opportunity to generate Players. This corresponds to 10 percent of the total of advertising revenue and sell merchandizing articles. 16 million Let's Play users in Germany. makinggames.biz: 12,000 unique visitors facebook.com/MakingGames: 18,000 fans Germany’s biggest website about Europe’s largest game Another source of income are fee-based channel sub- • 3 million Germans (18.75 percent of the German Let's game development developer community on Facebook scriptions of the Let's Players. The following results of Play audience) consider it possible to support Let's a data collection carried out by the market research Players financially through donations.

Making Games Mail: Email database Making Games Festival: the new hotspot with more than 10,000 B2B-contacts for computer and videogames in Berlin "Within the space of a few years, Let’s Plays have developed into an interactive media format in their own right for millions of Germans. The foo- Making Games Talents: Germany’s most Key Players: The world’s biggest games successful recruiting event for the industry compendium with more than 60 tage of computer and video games invites viewers games industry company portraits to explore digital worlds together, listen to stories and engage with other members of the group." (Felix Falk, Managing Director of game – the German Games Industry Association) A Product of

www.makinggames.biz 37

Making_Games_Image_148x210_englisch.indd 73 23.02.2018 14:51:31 YouTube-Szene_Germany_2018.indd 37 23.02.2018 12:57:51 Company register Company register

Company City Website Deck13 Interactive Frankfurt am Main www.deck13.de COMPANY REGISTER OF Fishlabs Hamburg www.dsfishlabs.com Destrax Entertainment Bielefeld www.destrax.de Digitalmindsoft Ulm www.digitalmindsoft.eu Doublesmith St. Pölten www.doublesmith.com THE GAMES INDUSTRY IN GERMANY Dutyfarm Berlin www.dutyfarm.com East Forge Entertainment Leipzig www.eastforge.com eelusion Berlin www.eelusion.com Egosoft Würselen www.egosoft.com From 2nd Wave to Z-Software: the names and websites of publishers, developers, service Elements of Art Mönchengladbach www.eoa.de providers, educational institutions and associations of the German games industry. Enter-Brain-Ment Berlin www.enter-brain-ment.com Envision Entertainment Ingelheim www.envision-entertainment.de eos interactive Berlin www.eosinteractive.de Company City Website exDream Hannover www.exdream.com exozet Berlin www.exozet.com DEVELOPMENT Experimental Game Berlin www.gamebook.io 3d-io Wiesbaden www.3d-io.com extra toxic Frankfurt am Main www.extratoxic.com 5d lab Freiburg www.5dlab.com eyefactive Wedel www.eyefactive.com Adrastea Nürnberg www.adrastea.com Fairytale Distillery München www.fairytale-distillery.com Aesir Interactive München www.aesir-interactive.com FAKT Software Leipzig www.fakt-software.de Ahoiii Entertainment Köln www.ahoiii.com Fankhi Tutzing www.fankhi.de Animation Arts Creative Naumburg (Saale) www.animationarts.de Far Away Illustration & Design Gelnhausen www.faraway-illustration.com AntMe! Grafrath www.antme.net FDG Entertainment München www.fdg-entertainment.com Bad Monkee Hamburg www.badmonkee.de flaregames Karlsruhe www.flaregames.com B-Alive Ummendorf www.b-alive.de Fluffy Fairy Games Karlsruhe www.fluffyfairygames.com Beardshaker Games Hamburg www.beardshaker.com Flying Sheep Studios Köln www.flying-sheep.com BIGITEC Bonn www.bigitec.com Fried Bytes Saarbrücken www.friedbytes.de BIGPOINT Hamburg www.bigpoint.com Funatics Software Schermbeck www.funatics.de b-interaktive Schwerte www.binteraktive.com funworld – S&T Lenzing www.funworld.com Bit Barons c/o Wailua Games Starnberg www.bitbarons.com GameArt Studio Berlin www.GameArtStudio.de Black Forest Games Offenburg www.bfgames.biz GameDuell Berlin www.gameduell.de Black Pants Studio Berlin www.blackpants.de Gameforge Karlsruhe www.gameforge.com Blue Byte Düsseldorf www.bluebyte.com Gaming Minds Studios Gütersloh www.gamingmindsstudios.com Blue Byte Mainz Mainz www.bluebyte.com Gbanga Zürich www.gbanga.com Bongfish Graz www.bongfish.com Gentle Troll Entertainment Würzburg www.gentletroll.com Bootsmann Games Berlin www.bootsmann-games.de Gentlymad Studios Wiesbaden www.gentlymad.org Brainseed Factory Bonn www.brainseed-factory.com German Railroads Wedel www.german-railroads.de Bright Future Köln www.brightfuture.de GIANTS Software Zürich-Schlieren www.giants-software.com Brightside Games Berlin www.brightside-games.com Goal Games Celle www.goal-games.de Broken Rules Interactive Media Wien www.brokenrul.es Goodgame Studios Hamburg www.goodgamestudios.com Bronx Studios Entertainment Düsseldorf www.bronxstudios.com Greentube Internet Entertainment Solutions Wien www.greentube.com BSS web consulting Essen www.bss-consulting.de Grimbart Tales Kaiserslautern www.grimbart-tales.com Bumblebee Wiehl Merkausen www.bumblebee-games.com Hammer Labs Tönisvorst www.hammer-labs.com Buntware Games Freiburg www.buntware.com HandyGames Giebelstadt www.handy-games.com ByteRockers Berlin www.byterockers.de Happy Tuesday Berlin www.happy-tuesday.com Bytro Labs Hamburg www.bytro.com id Software Frankfurt www.idsoftware.de Caipirinha Games Altenholz www.caipirinhagames.de iLogos Europe Hamburg www.ilogos.biz Chasing Carrots Stuttgart www.chasing-carrots.com Independent Arts Software Hamm www.independent-arts-software.de Chimera Entertainment München www.chimera-entertainment.com InnoGames Hamburg www.innogames.de CipSoft Regensburg www.cipsoft.com Instance Four Bochum www.instancefour.com Cliffhanger Productions Wien www.cliffhanger-productions.com Island Games Hannover www.islandgames.de ClockStone Studio Innsbruck www.clockstone.com it Matters Games Berlin www.itmattersgames.com Cooee Kaiserslautern www.clubcooee.com Jo-Mei Berlin www.jo-mei.com Crafty Studios Pötsching www.craftystudios.com Kaasa health Düsseldorf www.kaasahealth.com Crazy Bunch Hamburg www.crazybunch.biz keen games Frankfurt am Main www.keengames.com creatale Ludwigsburg www.creatale.de King Art Bremen www.kingart-games.de CreaTeam Software Flensburg www.createam.de KORION Simulation Ludwigsburg www.korion.de Crenetic Mülheim an der Ruhr www.crenetic-publishing.de kr3m. media Karlsruhe www.kr3m.com Crytek Frankfurt am Main www.crytek.com Kritzelkratz 3000 Würzburg www.kritzelkratz.de Cyber Arena Entertainment Group München www.c-arena.com kunst-stoff Berlin www.kunst-stoff.de Daedalic Entertainment Hamburg www.daedalic.de Lemonbomb Entertainment Düsseldorf www.lemonbomb.de Decane Quickborn www.decane.net Limbic Entertainment Langen www.limbic-entertainment.de

38 39 Company register Company register

Company City Website Company City Website Linkops Münster www.linkops.com Sparrow Games Berlin www.sparrowgames.de Looterkings Köln www.looterkings.de Springwald Software Bochum www.springwald.de Lost The Game Studios Hamburg www.lostthegame.de Sproing Interactive Media Wien www.sproing.com Mad About Pandas Berlin www.madaboutpandas.de stillalive studios Innsbruck www.stillalive-studios.com MADE Stuttgart www.made-apps.com Stratosphere Games Berlin www.stratosphere-games.com MaDe Games GbR Neetix – Reichl Nettetal www.madegames.com Studio Fizbin Ludwigsburg www.studio-fizbin.de Maschinen-Mensch Berlin www.maschinen-mensch.com Sunlight Games Köln www.sunlight-games.com McPeppergames Münnerstadt www.mcpeppergames.com symblCrowd Stolberg www.symblcrowd.de Media Seasons Leipzig www.mediaseasons.com Team Vienna Games Leonding www.teamvienna.at MegaDev München www.megadev.info TG Nord Hannover www.tg-nord.com Megagon Industries Berlin www.megagonindustries.com the Good Evil Köln www.thegoodevil.com Mex IT Dortmund www.mex-solutions.com Thera Bytes München www.therabytes.de Mimimi Productions München www.mimimi.games Thoughtfish Berlin www.thoughtfish.de mobivention Köln www.mobivention.com THREAKS Hamburg www.threaks.com Monokel Cologne www.monokel.de Tiny Roar Hamburg www.tinyroar.de Moonbyte Games Neustadt/Weinstraße www.moonbytegames.com Travian Games München www.traviangames.com Mooneye Studios Hamburg www.mooneyestudios.com Ubisoft/Blue Byte Düsseldorf www.bluebyte.com NeoBird Nürnberg www.neobird.de unikat media Schwerin www.unikatmedia.de Neopoly Bochum www.neopoly.de upjers Bamberg www.upjers.com netmin games Mainz www.netmin.de V-Play Wien www.v-play.net northworks Hamburg www.northworks.de Wolpertinger Games München www.wolpertingergames.com Nurogames Köln www.nurogames.com wooga Berlin www.wooga.com OFM – OnlineFussballManager Köln www.onlinefussballmanager.de Xendex Wien www.xendex.com Osmotic Studios Hamburg www.osmotic-studios.de XYRALITY Hamburg www.xyrality.com Outline Development Siegen www.outline-development.de YAGER Development Berlin www.yager.de Pappuga Nürnberg www.pappuga.com YEPS! Köln www.yeps.de Phantom 8 Studio Berlin www.phantom8.studio zeitland media & games Ludwigsburg www.zeitland.com Phobetor Nürnberg www.phobetor.de Z-Software Dortmund www.z-software.net Essen www.pluto13.de PUBLISHING/DISTRIBUTION pixeltamer.net Berlin www.pixeltamer.net Playata Nürnberg www.playata.com 505 Games Burglengenfeld www.505games.com playzo Darmstadt www.playzo.biz Activision Blizzard Deutschland Ismaning www.activision.com Plazz Erfurt www.plazz.ag ad2games Berlin www.ad2games.com Ploonymoon Studios Kissing www.ploonymoon.com Aeria Games Europe Berlin www.aeriagames.com Pop Rocket Labs Hamburg www.poprocket.com Aerosoft Büren www.aerosoft.de Procontis Dieburg www.procontis.de ak tronic Software & Services Saerbeck www.aktronic.de Promotion Software – Studio Berlin Berlin www.promotion-software.de Application Systems Heidelberg Heidelberg www.application-systems.de Promotion Software – Studio Tübingen Tübingen www.promotion-software.de AppLift Berlin www.applift.com Quantumfrog Oldenburg www.quantumfrog.de ASSEMBLE Entertainment Wiesbaden www.assemble-entertainment.com Rat King Entertainment Halle www.ratking.de astragon Software Mönchengladbach www.astragon.de Ravensburger Digital München www.ravensburger.us Bandai Namco Entertainment Germany Frankfurt am Main www.bandainamcoent.eu Reality Solutions Stuttgart www.realitysolutions.de bhv Publishing Bad Münstereifel www.bhv.de Reality Twist München www.reality-twist.com Bigpoint Hamburg www.bigpoint.net Realmforge Studios München www.realmforgestudios.com bitComposer Interactive Eschborn www.bit-composer.com REDOX Game Labs Salzburg www.redox-labs.com Capcom Entertainment Germany Hamburg www.capcom-europe.com remote control productions München www.r-control.de CAPCY Europe Berlin www.capcy.de RetroBrain Hamburg www.memore.de Covus Crobo Berlin www.crobo.com Berlin www.riotgames.com Crimson Cow Hamburg www.crimsoncow.de RockAByte Köln www.rockabyte.com Crytek Frankfurt am Main www.crytek.com ROCKFISH Games Hamburg www.rockfishgames.com Daedalic Entertainment Hamburg www.daedalic.de Rubin-Games Studios Bochum www.rubin-games.de Deck13 Interactive Frankfurt am Main www.deck13.de Sandbox Interactive Berlin www.sandbox-interactive.com dreamfab Regensburg www.dreamfab.com Scorpius Forge Ulm www.scorpius-forge.de Electronic Arts Köln www.ea.com Secret Item Games Lünen www.secret-item-games.com European Games Group München www.gamesgroup.eu Serious Games Solutions Berlin www.serious-games-solutions.de EuroVideo Medien Grünwald www.eurovideo.de Sharkbomb Studios Karlsruhe www.sharkbombs.com flashpoint Hamburg www.flashpoint.de SilentFuture Wuppertal www.silentfuture.de .COM Limited Causeway Bay, Hong Kong www.g2a.com Silver Seed Games Magdeburg www.silverseedgames.com GameDuell Berlin www.gameduell.de Six Foot Europe Berlin www.6ft.com Gameforge Karlsruhe www.gameforge.de Snapjaw Games Pulheim www.snapjawgames.com Berlin www.gameloft.de SOLID WHITE design digital media Stuttgart www.solidwhite.de GamesInFlames München www.gamesinflames.com Solimedia Productions Erfurt www.facebook.com/solimedia.de/ GameTwist Wien www.funstage.com

40 41 Company register Company register

Company City Website Company City Website gamigo Hamburg www.gamigo.com Hochschule Harz – Standort Wernigerode Wernigerode www.hs-harz.de Halycon Media Reinfeld www.halycon.de Hochschule Mittweida (FH) Mittweida www.hs-mittweida.de Headup Games Düren www.headupgames.com Hochschule Trier Trier www.hochschule-trier.de HitFox Group Berlin www.hitfoxgroup.com HTW Berlin Berlin www.htw-berlin.de IME – Interactive Media & Entertainment Hamburg www.ime.de Macromedia Akademie Berlin Berlin www.macromedia.de InnoGames Hamburg www.innogames.de Macromedia Akademie Hamburg Hamburg www.macromedia.de Kalypso Media Group Worms www.kalypsomedia.com Macromedia Akademie Köln Köln www.macromedia.de King Berlin www.king.com Macromedia Akademie München München www.macromedia.de Koch Media Planegg/München www.kochmedia.de Macromedia Akademie Stuttgart Stuttgart www.macromedia.de Konami Frankfurt am Main www.konami.com mAHS, media Akademie – Hochschule Stuttgart Stuttgart www.media-hs.de McGame.com Halle (Saale) www.mcgame.com Mediadesign Hochschule Berlin Berlin www.mediadesign.de mediaTest digital Hannover www.mediatest-digital.com Mediadesign Hochschule Düsseldorf Düsseldorf www.mediadesign.de Microsoft München www.microsoft.com Mediadesign Hochschule München München www.mediadesign.de mixtvision Digital München www.mixtvision.de S4G School for Games Berlin www.school4games.net morphicon media München www.mamorgames.com SAE Institute Berlin Berlin www.sae.edu NBG Burglengenfeld www.nbg-online.de SAE Institute Bochum Bochum www.sae.edu Nintendo of Europe Frankfurt am Main www.nintendo.de SAE Institute Frankfurt Frankfurt am Main www.sae.edu Playa Games Hamburg www.playa-games.com SAE Institute Hamburg Hamburg www.sae.edu Ravensburger Digital München www.ravensburger-digital.com SAE Institute Köln Köln www.sae.edu Reality Twist München www.reality-twist.com SAE Institute Leipzig Leipzig www.sae.edu Rumble Media Karlsruhe www.rumblemedia.de SAE Institute München München www.sae.edu S.A.D. Neu-Ulm www.s-a-d.de SAE Institute Stuttgart Stuttgart www.sae.edu Serious Brothers Braunschweig www.imagineearth.info SRH Hochschule für Kommunikation und Design Berlin www.design-akademie-berlin.de SERU Nortorf www.seru.de SRH Hochschule Heidelberg Heidelberg www.hochschule-heidelberg.de Simplaex Berlin www.simplaex.com Technische Hochschule Brandenburg Brandenburg an der Havel www.th-brandenburg.de Smilegate Games Berlin www.smilegate-global.com Universität Paderborn - Prof. Dr. Jörg Müller-Lietzkow Paderborn www.kw.uni-paderborn.de SOFTGAMES – Mobile Entertainment Services Berlin www.softgames.de University of Applied Sciences Europe Berlin www.ue-germany.com Sony Computer Entertainment Neu-Isenburg www.scee.net Zürcher Hochschule der Künste Zürich www.zhdk.ch Square Enix Hamburg www.eu.square-enix.com BUSINESS SERVICE Take-Two Interactive München www.take2.de Tencent Games Berlin www.tencent.com 2nd Wave (Marketing) Berlin www.2ndwave.rocks THQ Nordic Wien www.thqnordic.com/de 4-REAL INTERMEDIA (Localization) Offenbach www.4-real.com Tivola Publishing Hamburg www.tivola-mobile.com/de A MAZE. (Events) Berlin www.amaze-berlin.de TopWare Interactive Karlsruhe www.topware.com/de ad hoc gaming (Consulting) Gera www.adhoc-gaming.de Travian Games München www.traviangames.com adjust (Marketing) Berlin www.adjust.com Ubisoft Düsseldorf www.ubisoft.de adspree Media (Marketing) Berlin www.adspreemedia.com United Soft Media Verlag München www.usm.de Anakan (Localization) Berlin www.anakan.de upjers Bamberg www.upjers.com Anderie Management (Consulting) Liederbach www.anderie-management.com Valve Hamburg www.valvesoftware.com Aruba Events (Events) Köln www.aruba-events.de Wargaming Berlin www.wargaming.com arvato Bertelsmann (IT Services) Gütersloh www.bertelsmann.de Warner Bros. Entertainment Hamburg www.warnerbros.de Baker & McKenzie Partnerschaft von Rechtsanwälten, München www.bakermckenzie.com YEPS! Köln www.yeps.de Wirtschaftsprüfern und Steuerberatern (Legal Services) ZeniMax Germany Frankfurt am Main www.zenimax.com beepkultur (Audio Design) Brühl www.beepkultur.de Beiten Burkhardt Rechtsanwaltsgesellschaft (Legal Services) München www.beiten-burkhardt.com EDUCATION BOEHMERT & BOEHMERT Anwaltspartnerschaft (Legal Services) Berlin www.boehmert.de Acagamics e.V. Magdeburg www.acagamics.de Booster Space (Events) Berlin www.booster-space.com BTK – Hochschule für Gestaltung Berlin www.btk-fh.de Brehm & v. Moers (Legal Services) Berlin www.bvm-law.de Cologne Game Lab / TH Köln Köln www.colognegamelab.de Buschbaum Media & PR (Marketing) Duisburg www.buschbaum-media.com Designschule Leipzig Leipzig www.designschule.de Computec Media (Media Company) Fürth www.computec.de Designschule Schwerin Schwerin www.designschule.de Conflutainment (Consulting) Berlin www.conflutainment.com Europa Campus Frankfurt/Main Frankfurt am Main www.ec-europa-campus.com CULTURETRANSLATE (Localization) Eschborn www.culturetranslate.com Europa Campus Karlsruhe Karlsruhe www.ec-europa-campus.com DACS Laboratories (IT Services) Erkrath www.dacs-labs.com Europa Campus Mannheim Mannheim www.ec-europa-campus.com DELASOCIAL Berlin (Marketing) Berlin www.delasocial.com FH OÖ Studienbetriebs Wels www.fh-ooe.at DELASOCIAL Hamburg (Marketing) Hamburg www.delasocial.com FH Salzburg Puch/Salzburg www.fh-salzburg.ac.at Die Hobrechts (Game Development) Berlin www.diehobrechts.de FH Technikum Wien Wien www.technikum-wien.at Digital River (IT Services) Köln www.digitalriver.com Games Academy Berlin Berlin www.games-academy.de eco — Verband der Internetwirtschaft e.V. (Industry Association) Köln www.eco.de Games Academy Frankfurt Frankfurt www.games-academy.de Effective Media (Localization) Bochum www.effective-media.de Gesellschaft für Personalentwicklung und Bildung Berlin www.gpb.de Frankfurter Buchmesse (Book Fair) Frankfurt am Main www.book-fair.de Hochschule Darmstadt – Fachbereich Media Darmstadt www.h-da.de Freaks 4U Gaming (Marketing) Berlin www.freaks4u.de Hochschule der Medien Stuttgart www.hdm-stuttgart.de Friedmann Kommunikation (Public Relations/IT Services) Köln www.friedmann-kommunikation.de Hochschule Harz – Standort Halberstadt Halberstadt www.hs-harz.de Game Farm (Consulting) Berlin www.game-farm.de

42 43 Company register Company register

Company City Website Company City Website Games Foundation (Consulting) Kiel www.gamesfoundation.com FREELANCER BUSINESS SERVICE Games Markt (Media Company) München www.gamesmarkt.de Games Quality (IT Services) Erkner www.games-quality.com Ahmet Iscitürk (Editorial Services) Nürnberg www.texteatme.com gamescom (Events) Köln www.gamescom.de Anja Weiligmann (Translation Services) Telgte www.spielworte.de Gamify Now! (Consulting) München www.gamify-now.de Anne-Petra Lellwitz (Market Research) Dreieich www.apl-mafo.de GAMINSIDE (IT Services) Allhartsberg www.gaminside.com bedenk.de/sign – Thomas Bedenk (Consulting/Design) Berlin bedenk.de/sign Ganz & Stock (Consulting) Büdingen www.ganz-stock.de Christiane Gehrke (Consulting) Berlin www.tom-putzki-consulting.com Gärtner PR (Public Relastions) Grafing bei München www.gaertner-pr.de Elisabetta Corapi (Translation Services) Karlsruhe www.corapi-translations.com GlobaLoc (Localization) Berlin www.globaloc.de Falko Löffler (Editorial Services) Ilbeshausen www.falkoloeffler.de GRAEF Rechtsanwälte Berlin/Hamburg (Legal Services) Berlin www.graef.eu Kerstin Fricke (Translations) Berlin www.kf-uebersetzungen.de HoneyTracks (Game Analytics) München www.honeytracks.com Marc Huppke (Project Management) Gross-Gerau www.make-projects.com IEM Consulting (Business Development) Roedermark www.iem-consulting.com Marc Oberhäuser (Consulting) Düren www.freelancer-games.com IHDE & Partner (Legal Services) Berlin www.ihde.de Prof. Dr. Malte Behrmann (Legal Services) Berlin www.malte-behrmann.de INPROMO (Marketing) Hamburg www.inpromo.de Stefan Köhler (Editorial Services) Salzgitter - iVentureGroup (Business Development) Hamburg www.iventuregroup.com TECHNICAL SERVICE Joindots (Business Development) Krefeld www.joindots.de Koelnmesse (Events) Köln www.koelnmesse.de Akamai Technologies (IT Services) Garching www.akamai.com LaterPay (IT Services) München www.laterpay.net Augenpulver (Graphic Design) Wiesbaden www.augenpulver-design.de loots / fishwoodco (Marketing) Berlin www.loots.com Augmented Minds, Ambrus & Lonau (IT Services) München www.augmented-minds.com M.I.T. – Media Info Transfer (IT Services) Hamburg www.mediainfotransfer.de B.TON Medien (Sound Design) Starnberg www.bton.de Making Games (Media Company) Fürth www.makinggames.biz BiteTheBytes (Tools/Middleware) Fulda www.bitethebytes.net Marchsreiter Communications (Public Relations) München www.marchsreiter.com Creature Factory (Graphic Design) Bremen www.creature-factory.com maxupport GmbH (IT Services) Gütersloh www.maxupport.com Crytek (Game Engines) Frankfurt am Main www.crytek.com Mediakraft Networks (Marketing) Köln www.mediakraft.de DICO Deutschland (Localization/IT Services) Köln www.dico4u.com Medienachse (Business Development) München www.medienachse.de Doublesmith (Graphic Design) St. Pölten www.doublesmith.com Messe Husum & Congress (Events) Husum www.messehusum.de Dutyfarm (IT Service) Berlin www.dutyfarm.com MOTHERSHIP – free2play Agency (IT Services) Köln www.mothersh1p.de eurosimtec (IT Service) Düsseldorf www.eurosimtec.de MOTION AREA (IT Services) Wiesbaden www.motionarea.de Exit Games (Tools/Middleware) Hamburg www.exitgames.com MSM Communications (Public Relations/IT Services) Hamburg www.msm.digital Games Quality (Software QA) Erkner www.games-quality.com Nimrod Rechtsanwälte (Legal Services) Berlin www.nimrod-rechtsanwaelte.de Glare Productions (IT Services) Herten www.glare-productions.com Osborne Clarke (Legal Services) Köln www.osborneclarke.com GreenMamba-Studios (Graphic Design) Dülmen www.greenmamba-studios.de Partnertrans (Localization) Voerde www.partnertrans.com Hans HiScore (Sound Design) Frankfurt www.hanshiscore.com paysafecard.com Deutschland (IT Services) Düsseldorf www.paysafecard.com Havok (Game Engines) Eningen www.havok.com Phénix Noir Productions / Patrick Nevian (Sound Design) Oberhausen www.phenix-noir.de Intulo (Graphic Design) Hildesheim www.intulo.de Pixel Vienna / IG Computergrafik (Events) Wien www.pixelvienna.com Keuthen (IT Services) Mainz www.keuthen.net planetlan (IT Services/Events) Bochum www.planetlan.de Konsole Labs (IT Services) Berlin www.konsole-labs.com Poppe Rechtsanwälte (Legal Services) Pinneberg www.kanzlei-poppe.de Lingoona (Localization) Plankstadt www.lingoona.com Quinke Networks (Public Relations/Marketing) Hamburg www.quinke.com Living Liquid Software (IT Services) Innsbruck www.livingliquid.com Ratgeberspiel (Media Company/Events) Magdeburg www.ratgeberspiel.de Master Solution AG (IT Services) Plauen www.mastersolution.ag Rechtsanwalt Marian Härtel (Legal Services) Berlin www.rahaertel.com metricminds (Graphic Design) Frankfurt am Main www.metricminds.com remote control productions (Producing) München www.r-control.de MobileBits (Game Engines) Hannover www.mobilebits.de Rocket Beans Entertainment (Media Company) Hamburg www.rocketbeans.de morro images (Graphic Design) Potsdam www.morroimages.com ROESSLER PR (Marketing, Public Relations) Frankfurt am Main www.roesslerpr.de Nevigo (Tools/Middleware) Bochum www.nevigo.com S&H Entertainment Localization (Localization) Hong Kong www.shentloc.com Nitrado (IT Services) Karlsruhe www.nitrado.net Schulte Riesenkampff (Legal Services) Frankfurt am Main www.schulte-lawyers.de NVIDIA (Hardware) Würselen www.nvidia.de Selected Minds (Consulting) Groß-Gerau www.selected-minds.de Periscope Studio (Sound Design) Hamburg www.periscopestudio.de Serious Games Conference (Events) Hannover www.nordmedia.de Phenomatics (IT Services) Leonding www.phenomatics.com Sputnic Consulting (Consulting) München www.sputnic.consulting Master Solution AG (IT Services) Plauen www.mastersolution.ag STOMT (IT Services) Potsdam www.stomt.com Polygonfabrik (Graphic Design) Bremen www.polygonfabrik.de Susan Tackenberg Media & Communications Consultant (Consulting) Frankfurt am Main www.stmedia-consultant.com Priori Data (IT Services) Berlin www.prioridata.com swordfish PR (Marketing/Public Relations) München www.swordfish-pr.de Project-C (IT Services) Nienhagen www.project-c.eu Taylor Wessing Deutschland (Legal Services) Düsseldorf www.taylorwessing.com Rabcat Computer Graphics (Graphic Design) Wien www.rabcat.com TCI Rechtsanwälte Partnerschaft Schmidt (Legal Services) Mainz www.tcilaw.de Razer (Hardware) Hamburg www.razerzone.com TigerTeam Productions (Consulting) Hagenbach www.tigerteam-productions.com Sennheiser Communications A/S (Hardware) Wedemark www.sennheiser.de ToLL Relations (Public Relations) Frankfurt am Main www.toll-r.com Spinor (Game Engines) München www.spinor.com Trusted Events (Events) Unterschleißheim www.trusted-events.de TeamSpeak Systems (Tools/Middleware) Krün www.teamspeak.com Turtle Entertainment (Marketing) Köln www.turtle-entertainment.com The Light Works (Graphic Design) Köln www.thelightworks.com Two Pi Team (IT Services) Hilden www.two-pi-team.de ToBringAlive (Graphic Design) Münster www.tobringalive.com Visibility Communications (Public Relations) Berlin www.visi.bi TON & SPOT (Sound Design) Berlin www.ton-und-spot.de waza! (Consulting) Berlin www.wazagames.com toneworx (IT Services) Hamburg www.toneworx.com Webedia Gaming (Media Company) München www.webedia-group.de Toygardens Media (Graphic Design) Hannover www.toygardens.com Yantami (IT Services) Berlin www.yantami.de Twitch Interactive Germany (IT Services) München www.twitch.tv

44 45 Company register

Company City Website ToBringAlive Münster www.tobringalive.com TON & SPOT audiodesign Berlin www.ton-und-spot.de toneworx Hamburg www.toneworx.com Toygardens Media Hannover www.toygardens.com IMPRINT & CONTACTS Twitch Interactive Germany München www.twitch.tv Virgin Lands Würzburg www.virgin-lands.com Virtual Reality e.V. Berlin Brandenburg Potsdam www.virtualrealitybb.org Z-Ground Illustration Mainz www.z-ground.com FREELANCER TECHNICAL SERVICE

Alexander N. Ostermann Berlin www.nico-ostermann.com PUBLISHER Andreas Adler Hannover www.adler-audiopictures.de Arne Lanzelot Meier Ritterhude www.meierdesigns.de game – Verband der deutschen Games-Branche e.V. Calined Hagen www.calined.itcho.io Charlottenstraße 62, D-10117 Berlin Daniel Pharos Haag www.knightsofsoundtrack.com Phone.: +49 30 240 87 79 - 0 Johan Weigel Berlin www.sonic-gallery.com Kai Rosenkranz Herne www.kairosenkranz.com Fax: +49 30 240 87 79 - 11 Max Schulz Hamburg www.xoco1.com www.game.de Olaf Bartsch Berlin www.olafbartsch.com Sabrina Heuer Hamburg www.froschtatze.de PROJECT IMPLEMENTATION Sound42 / Lukas Hasitschka Wien www.sound42.com Computec Media GmbH PUBLIC SECTOR Dr.-Mack-Straße 83, D-90762 Fürth eSport-Bund Deutschland e.V. (ESBD) Frankfurt am Main www.esportbund.de Film- und Medienstiftung NRW Düsseldorf www.filmstiftung.de FilmFernsehFonds Bayern München www.fff-bayern.de EDITOR IN CHIEF game Berlin www.game.de Wolfgang Fischer gamearea-FRM e.V. Frankfurt am Main www.gamearea-frm.de gamecity:Hamburg Hamburg www.gamecity-hamburg.de GAMEplaces Frankfurt am Main www.frankfurt-business.net PROJECT MANAGEMENT Games Factory Ruhr Mülheim an der Ruhr www.muelheim-business.de Gregory Wintgens, Uwe Hönig games.net berlinbrandenburg Berlin www.medianet-bb.de GameUp! Rheinland-Pfalz Trier www.game-up.de EDITORS Gaming-Aid e.V. Berlin www.gaming-aid.de Hessen-IT Wiesbaden www.hessen-it.de Felix Falk, Martin Puppe, Sabine Saeidy-Nory, Holocafe Düsseldorf www.holocafe.de Thorsten Hamdorf httc e.V. Darmstadt www.httc.de Leipzig eSports e.V. Leipzig www.leipzigesports.de Mediatrust Flensburg www.mediatrust.de GUEST COMMENTS medienboard berlin-brandenburg Potsdam-Babelsberg www.medienboard.de Benedikt Grindel, Hendkrik Klindworth, Jan Klose, MFG Medien- und Filmgesellschaft Baden-Württemberg Stuttgart www.mfg.de Johannes Roth, Jan Theysen Mitteldeutsche Medienförderung Leipzig www.mdm-online.de nordmedia Hannover www.nordmedia.de ÖVUS Wien www.ovus.at TRANSLATION Stiftung Digitale Spielekultur Berlin www.stiftung-digitale-spielekultur.de Bettina Wilding USK Berlin www.usk.de WERK1 München München www.werk1.com LAYOUT Jan Weingarten, Albert Kraus, Simon Schmid

The adventure game "The Pillars of the Earth", based on the book by PRODUCTION best-selling author Ken Follett and published by Daedalic Entertainment, Martin Closmann won the award for Best Sound at the German Developers Awards 2017. PRINT creo Druck & Medienservice GmbH Gutenbergstraße 1 96050 Bamberg Germany

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Charlottenstraße 62 10117 Berlin

T +49 30 2408779 0 F +49 30 2408779 11 [email protected] www.game.de

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