<<

MATT LEACOCK AND ROB DAVIAU STARTING COMPONENTS

JOB NEW YORK 40°45’32’’N 73°59’4’’W SÃO PAULO 23°33’2’’S 46°37’60’’W RATIONED EVENT NAME 1-INCREASE CAIRO Move the Infection Rate marker PHOTO 30°2’40’’N 31°14’9’’E forward 1 space. Team Bravo 2-INFECT Draw the bottom card from the DO NOT DRAW, REVEAL, LOOK AT, JOB Infection deck and remove all the PRODUCE SUPPLIES HANDLE, OR OTHERWISE DISTURB Supply cubes (if any) from that city. For an action, do one of THESE CARDS UNTIL INSTRUCTED. NAME Discard that card. the following: ACTIONS (CONT.) 3-INTENSIFY • Local Production: at a or supply PHOTO RECON Shuffle the cards in the InfectionTake up to 2 Supply cubes center, fill your current location to its Discard cards at an eligible location to explore the world. discard pile and put them on topfrom the population with Supply cubes. The location must contain a supply center.

of the Infection deck. them onto any stockpile and put ACTIONS

23°33’2’’S 46°37’60’’W 23°33’2’’S STOP MAKE SUPPLIES Character card.

SÃO PAULO SÃO Take 1 Supply cube from the stockpile and put it onto your

30°2’40’’N 31°14’9’’E 30°2’40’’N location(s). DRIVE / FERRY DRAW THIS CARD AND

• Move to an adjacent location connected by a line. CAIRO 40°45’32’’N 73°59’4’’W 40°45’32’’N System-Wide Production READ THE OTHER SIDE

AGE NEW YORK NEW or supply center, fill OR HOME EXPOSURE DURING STEP 2 OF THE and supply centers to DELIVER SUPPLIES SETUP OF YOUR FIRST population with Supply cubes. Put any number of Supply cubes from your Character card your current location. SAIL IN JANUARY. • into Discard a card to move to the city named on the card, GAME PLACE OF DEATH Then, check a box below. all : at a haven Play at any time. Not an action. havens provided you can trace a sea route to it. their FREE ACTIONS Do any number of free actions during the “Do Actions” step of your turn. CHARTER BOAT to any location, PICK UP SUPPLIES Discard the card that matches your current city to move When all boxes are checked, destroy this card. Take any number of Supply cubes from yourprovided location youand canput tracethem a sea route to it. onto your Character card.

HOME AGE EXPOSURE SHARE KNOWLEDGE TRANSFER SUPPLIES Either: give a card that matches the city you are in to another player, Give Supply cubes to another player in youror location take that or cardtake fromSupply another cubes player. 01-01a PLACE OF DEATH from that player (with permission). Both of you must be in the city matching the card.

BUILD SUPPLY CENTER center there. Discard 5 cards matching your city’s color to build a supply

10 Character 4 Pawns 53 Player cards 8 Reference 82 Legacy cards 36 City cards, 5 Epidemic cards, cards cards 4 Rationed Event cards, 8 Produce Supplies cards

LAGOS HAVEN WORKER HAVEN WORKER PROLOGUE MANDATORY OBJECTIVE WASHINGTON PLAY USING ALL THE RULES EXCEPT: • Do not open the Legacy deck. • Your character cannot get exposed. Build 3 supply centers. • You cannot do the Recon action. TRIPOLI • You cannot do System-Wide Production when you play Produce Supplies cards. • Do not do Game End steps. Start the game in any haven. Start the game in any haven. • You have no abilities and cannot receive upgrades or scars. WHEN YOU HAVE PLAYED THE PROLOGUE • You have no special abilities and cannot receive upgrades or scars. • If you gain an exposure, discard your hand ENOUGH TIMES TO FEEL COMFORTABLE: and lose any remaining actions. Start your Destroy this card and the Prologue00-02b • If you gain an exposure, discard your hand • next turn in Objective card. and lose any anyremaining haven. actions. Start your any haven. next turn in • Open the Legacy deck. • Start your campaign. 00-01b

27 Infection cards 4 Haven 2 Prologue 6 Dossiers worker cards cards

1 Infection 1 Incident 9 Supply 3 Tracking Rate marker marker centers tokens

GAME END 1. Adjust population 2. Check Legacy deck 3. Resolve Game End cards 4. Spend production units

CITIES ON PRODUCTION THE GRID UNITS 1–10 3 11–16 4 17–24 5 25–33 6 34–42 7 43+ 8 +1 if you won the game

Recon with 4 unique blue cards from a supply center here to open 3 Package 4 3 . London 3 A B C D Recon with any 3 blue cards from a supply center here to open Package 1 . 3 Istanbul 3 2 New York

* * * Washington Recon with 4 unique 3 black cards from a supply center here to open Package 2 . Jacksonville 3 3 Tripoli 3 A B C D Cairo 2

3 8 Plague 36 Supply Lagos Recon with 5 unique yellow 1 3 cards from a supply center here to open Package 7 . Legend A B 2 PORTS C D E Required for the Sail and 1 cubes cubes Charter Boat actions.

3 Recon with any 4 yellow São Paulo cards from a supply center here to open Package 5 .

* 1 * * *

8 Numbered packages 2 Sticker sheets This manual

1 Board 2 You will need a pen. It is not included in this box. THE WORLD ALMOST ENDED 71 YEARS AGO

The plague came out of nowhere and ravaged the world. Fever, cough, sores, and death – once infected, most died within a week. Nothing could stop it. The world did its best. It wasn’t good enough. The last fragments of our people have desperately kept the world from collapsing completely. For three generations we have lived on the seas, on floating stations they called “havens.” Far from the plague, we are able to provide supplies to the mainland – antibiotics, food, medicine, and tools – to keep them (and us) from succumbing completely. We keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid. We don’t know what’s happened to them. We don’t know why the supplies aren’t reaching them. We have only a few cities left on our grid. We are failing. The supplies aren’t keeping the plague away like they used to. What’s more, they’re running out. Our leadership tried to hide this fact from us, but we all knew. Last week, the leaders and thinkers of the havens gathered together as they do every year to discuss the state of the havens and the state of the world. They did not return. What’s worse is that our main security team was with them. Without our soldiers, the Hollow Men – roving bands of savages bent on our elimination – will expand their attacks, tearing down what we build and stealing what we offer. Those of us left met on the havens to discuss what to do next. After hours of debate, we realized that all eyes had turned to a select few to lead. Us. Not because we are able to lead but because we are willing. We are starting this journal to record our attempts to keep the world from ending. We know we can’t save all the cities but we will do what we can to save most of them. If we fail, we hope that someone, somewhere, finds these notes to know that we may not have succeeded but that we tried.

3 WELCOME TO PANDEMIC LEGACY – SEASON 2

PLAYING A LEGACY GAME WHAT STAYS AND WHAT GETS RESET? Unlike most games, which fully reset every time Writing on the components, putting stickers on the you play, Pandemic Legacy carries some elements board or on cards, opening new materials, scratching forward from one game to the next. Decisions you off cards, and tearing up or destroying components are make in game 1 will be there in game 2, 3, and every permanent changes. game played with your copy of the game. Different When the game tells you to destroy a component, it will groups will make different decisions and will have a not be used in that or any future games. Tear it up (or different experience. What results is a game unique do what you like with it). to the group that plays it. In all other ways, the game resets for the start of each You will write on parts of the game. You will put game. The pieces on the board, cards in hand, incidents, stickers on cards, the characters, and the board. etc. all reset. Sometimes you will even destroy (tear up) a card. These changes are permanent. Also, at of each game, your group will make permanent GAME MONTHS improvements to prepare for future games. Pandemic Legacy is broken into 12 months, starting in the 71st year after the end of the world. As you play, you will find other ways the game will change. If your group succeeds in a month, you move on to play the next month. If you fail, you get one more chance to Some elements of play are hidden and sealed off succeed in the current month. Start a new game with before your very first game. As you play, you will the current set of rules and objectives for the month you find instructions that tell you when to open these just . If you lose again, you must move on to the next packages. Do not open the packages in the box until month for your next game. The world can’t wait. you receive instructions to do so. The dossiers also contain hidden information that will be revealed as you play. END OF THE CAMPAIGN The campaign will end after you finish December Some rules are missing throughout the manual. (win or lose!). At that point, you will be scored on your As you play, you will gain these missing rules and final results. Your score will largely be based on how stick them into the manual. From that point on, many months you won (winning in the earlier part of the the rules will be permanently changed. month is better). The population of the grid will have a (lesser) impact on your score. There will be other criteria

DO NOT DRAW, REVEAL, LOOK AT, HANDLE, OR OTHERWISE DISTURB that will also add to or subtract from your score. LEGACY DECK THESE CARDS UNTIL INSTRUCTED. The Legacy deck contains cards that STOP DRAW THIS CARD AND will describe what happens over the READ THE OTHER SIDE DURING STEP 2 OF THE SETUP OF YOUR FIRST course of the game’s 12 months. It is GAME IN JANUARY. arranged in a specific order – do not

look through or shuffle these cards. 01-01a During setup, draw the cards and THE PROLOGUE read them one at a time, until you get to a card that Since this game is different from base Pandemic says PAUSE or STOP on the back. This card will tell (and from Pandemic Legacy – Season 1), there is a you when to continue drawing from the deck, which prologue game. This prologue game has no legacy might be at the end of a game, or during setup of effects – there are no permanent changes. You should the next month. The Legacy deck is a one way trip. play the prologue at least once and as many times Even if you repeat a month, do not put Legacy cards as you want, until you feel comfortable with the new back. If the Legacy deck becomes scattered, have gameplay. After that, you should start your someone who is not playing the game put the cards Legacy campaign. back in order using the in the corner of

each card. PROLOGUE RULES PROLOGUE MANDATORY OBJECTIVE PLAY USING ALL THE RULES EXCEPT: • Do not open the Legacy deck. • Your character cannot get exposed. Build 3 supply centers. • You cannot do the Recon action. • You cannot do System-Wide Production when you play Produce Supplies cards. Use the two Prologue cards (found • Do not do Game End steps. WHEN YOU HAVE PLAYED THE PROLOGUE ENOUGH TIMES TO FEEL COMFORTABLE: • Destroy this card and the Prologue00-02b Objective card. with the Player and Infection decks) • Open the Legacy deck. IF YOU’VE PLAYED SEASON 1 • Start your campaign. 00-01b You will be familiar with a lot of elements in this to walk you through your objectives. game, such as the Legacy deck, rationing levels Read the Journal Entry/Prologue card for background (called funding in Season 1) , game end upgrades, information and to learn what rules are different for the dossiers, and sealed packages. But there is a lot that prologue game. is new. You don’t have to have played Season 1 to play this game; they are independent games linked Use the Prologue Objective card during the game. by their storyline. 4 GAME END UPGRADES Increase the population of a 1 Migration: location on the grid by 1. (Maximum population is 8.) Add a character ability to any created character (even one who was not in the most recent game). 8 8 8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 3 Helmsman: You may do a free Drive/Ferry action 7 7 7 7 7 each turn. Coordinator: As a free action, move a pawn to your location if it is in an adjacent location. Recovering 6 6 6 6 2 6 6 6 6 6 6 6 3 Architect: You may do the Build Supply Center 5 5 5 with 1 fewer card. action Broker: As an action, discard a City card 5 5 5 5 5 5 to take a card 5 5 of the same color from the Player discard pile. 2 5 5 5 5 5 5 5 5 5 5 5 3 4 4 GAME END UPGRADESSupplier: Once on your turn, as an action, 4 4 4 4 4 Migration: Increase movethe population a Supply of cube a from the stockpile to a city Runner: As an action, discard a City card 4 4 4 1 4 matching a card in locationyour hand. on the(Do grid not bydiscard 1. (Maximum it.) populationa haven is 8.) or supply center to move to any while in on the grid. location 1 4 4 4 Add a character ability to any created character (even one who was not in the most recent game). 4 4 4 4 4 4 4 8 4 83 8 8 8 8 8 4 4 Courier: When doing the Deliver Supplies8 action,8 8 8 4 4 4 4 4 4 you may put Supply cubes into one adjacent Record Keeper: Increase your hand limit by 1 card. 4 4 47 7 (instead7 7of your current location). location 3 Helmsman: You may do a free Drive/Ferry action Surviving 7 7 7 7 7 7 7 each turn. 1 Coordinator: As a free action, move a pawn to your 3 3 3 3 3 location if it is in an adjacent location. 3 3 3 3 Recovering 3 36 6 6 6 6 6 2 Add a City Improvement sticker 6to a City6 card6 with an6 empty6 improvement slot. 3 3 3 3 3 3 3 3 3 3 3 3 Architect: You may do the Build Supply Center 5 5 action Broker: As an action, discard a City card 3 3 5 5 5 5 5 with 1 fewer card. to take a 3 3 3 3 3 3 3 2 5 5 5 5 of the same color from the Player discard pile. card 3 3 Infrastructure: 1 2 3 5 5 5This card5 counts5 as 3 cards5 Foundations: 3 3 3 3 3 of 5 5 5 This card5 counts5 as 2 cards Foundations: 1 3 3 3 3 3 its color for the Build Supply 3 of This card counts as 2 cards 4 4 Center action. its color for the Build Supply Supplier: Once on your turn, as an action,of 4 4 4 4 4 Center action. move a Supplyits color cube for fromthe Build the stockpile Supply to a city Runner: As an action, discard a City card 4 4 4 4 matching Centera card inaction. your hand. (Do not discard it.) a haven or supply center to move to any while in 2 2 2 2 2 location 1 2 2 2 2 2 24 4 4 on the grid. 4 4 4 4 4 4 4 2 2 2 2 4 3 2 2 2 2 2 2 24 4 Courier: When doing the Deliver Supplies action, 4 4 4 4 4 4 you may put Supply cubes into one adjacent Record Keeper: Increase your hand limit by 1 card. 2 4 4 4 (instead of your current location). location 2 2 2 2 2 2 Surviving 1 1 2 2 2 23 3 3 3 Foundations: Struggling 3 3 3 3 3 Foundations: 1 If you run out of stickers, track population using a pen instead. pen a using population track stickers, of out run you If This card3 counts3 as 2 cards COMPONENT2 2 2 OVERVIEW of This card counts as 2 cards 2 2 2 2 2 2 2 3 its color for the Build SupplyAdd a City Improvement sticker to a ofCity card with an empty improvement slot. 2 3 3 3 3 3 Center action. its color for the Build Supply 3 3 3 3 3 Center action. 2 2 2 2 2 2 2 2 2 2 23 3 3 3 3 Repopulation: Increase the population of a forsaken city to 1. 3 3 3 3 2 2 3 3 Infrastructure: 1 MANDATORY OBJECTIVE 3 This card counts as 3 cards Foundations: 1 OBJECTIVES CARD3 3 3 STICKERS3 3 3 of This card counts as 2 cards Foundations: 1 Build 3 new Add an Infection Improvement sticker3 to an Infection3 3 card 3with an empty improvementits color for the slot.Build Supply of This card counts as 2 cards 1 1 1 1 1centers. supply Center action. its color for the Build Supply of 1 1 1 1 1 Center action. its color for the Build Supply In each game, you will need to Some cards in the game have Center action. 1 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 : complete one or moreFalling objectives to 2 spaces2 for an improvement. 1 1 1 2 If this2 card is2 in the Infection2 2 discard pile, any player Well Stocked: 1

1 1 1 1 1 may discard a Player card to destroy2 this card2 at 2 2 01-04b 00-00b 1 1 1 If there are 2 or more Supply cubes in this city win. The number needed is shown on 2 Theseany improvements time. are this card is drawn, do not remove any when 1 1 1 2 2 2 2 2 2 Supply cubes. 1 1 1 1 1 1 2 2 2 2 Foundations: 1 1 Struggling 1 Foundations: 1 the board for that month. 2 put on as part of the Game instead. pen a using population track stickers, of out run you If This card counts as 2 cards of 2 2 2 2 2 its color for the Build Supply This card counts as 2 cards of 2 2 2 2 2 its color for the Build Supply 0 0 0 0 0 0 Center action. 0 0 0 0 0 End1 Production step. Each Center action. 2 2 2 2 2 2 2 At least one objective will0 0be 0mandatory. Mandatory Lockdown: 2 2 2 2 0 0 0 0 Repopulation: Increase theIf thispopulation card is of in a the forsaken Infection city to discard 1. pile, any player Well Stocked: 1 0 0 0 2 0 card can may discard have a Player onlycard to destroy 1 improvement, this card at If there and are 2 or youmore Supply can cubes put in this city when

Forsaken any time. this card is drawn, do not remove any objectives must be completed0 0 0 in 0order0 to0 win. You Supply cubes. 0 0 0 0 01 an1 improvement1 only on a card that hasAdd an a Infection space Improvement for sticker to an Infection card with an empty improvement slot. 1 1 1 1 1 1 1 do not need to decide0 which0 0other0 objectives0 you will 1 0 0 0 0 0 01 1 it. Note1 1 that1 Infection1 1 1 card1 improvements1 and City accomplish at the beginning of any game; you may wait 1 1 Lockdown: Falling 1 card1 1 improvements1 1 have a different shapeIf this tocard ishelp in the Infection you discard pile, any2/2 player Well Stocked: 1 1 1 1 1 1 1 may discard a Player card to destroy this card at If there are 2 or more Supply cubes in this city to see how the game unfolds. any time. this card is drawn, do not remove any when 1 1remember1 1 which goes on which card. Supply cubes. 1 1 1 1 1 1 1 Unless you are instructed to destroy an objective, it will 0 0 0 0 0 0 0 0 0 0 0 1 be available to complete month after month (even if you Lockdown: 0 TURNING POINT 0TURNING0 0 0 0POINT0 CARDS If this card is in the Infection discard pile, any player Well Stocked: 1 0 0 0 0 may discard a ThisPlayer is your first card Turning Pointto card.destroy this card at If there are 2 or more Supply cubes in this city completed it in an earlier month). After reading it, place it into the when Forsaken any time. this card is drawn, do not remove any 0 0 0 0 Game End area. Supply cubes. All Turning0 Point0 0cards0 you0 0find0 are taken 27 28 29 300 0 310 0 from the reserve0 0 0and0 placed0 0 in0 the Game THE DOSSIERS End area at the start of each game. These 2/2 As you play, you will find cards that are checked at the end of the game to have dossier numbers or letters on see if their requirement has been met. If 01-06a them. When you do, open up –32 and 33 34 35 so,36 follow the instructions on the card. If tear off using the precut tab – the not, return the card to the reserve until the next game. dossier doors matching the numbers or RIGHT NOW! There are no turning points at the beginning of the letters on the card. 37 Open38 the following door: 39 campaign40 – they are introduced as the year unfolds. 34 THE PACKAGES SUPPLY CUBES The game will instruct you as to when to open these. Supplies (represented by gray cubes) are all that stand between the world and extinction. THE RESERVE Whenever an Infection card is drawn, move The reserve is the area in the game box where you keep 1 Supply cube from that city to the stockpile. cards, stickers, and pieces that aren’t an active part of If there are no Supply cubes in the city when the card is the game but might be needed during or after a game. drawn, place a Plague cube.

00-00b02-07b

UNRATIONED EVENT PLAGUE CUBES RATIONED AND Kit Decontamination RATIONED EVENT There is a plague (represented by green cubes) UNRATIONED EVENTS Dispersal that has brought the world to the brink. There At the beginning of each game, you will from Remove all Plague cubes is no known cure or treatment for this plague. choose and add Rationed Event cards to 1 location on the grid.

DestroyMove this 3 Supply card after cubes use. from one haven into one or more the Player deck equal to your rationing locations on the grid. level. Your rationing level is 4 in the Play at any time. Not an action. P1-02b SUPPLY CENTERS , Play at any time. Not an action. Supply centers are temporary structures you build prologue and at the start of January 01-09b but will go up and down from game to in a game. They are combination of mobile hospital, game. The minimum rationing level is 0 supply depot, and headquarters. Supply centers and the maximum is 10. do not stay from game to game as the Hollow Men tear them down almost as fast as you put them up. There are also Unrationed Event cards that you will discover later. These are always included in the Player Supply centers allow you to play Produce Supplies cards deck, regardless of rationing level, until they are used, in that city, and at the end of a game, the population of at which point they are destroyed. cities with supply centers will increase.

TRACKING TOKENS PRODUCE SUPPLY CARDS PRODUCE SUPPLIES For an action, do one of the following: These cards are always shuffled into the • Local Production: at a haven or supply Use these tokens to track your progress toward center, fill your current location to its Player deck and help players produce a lot population with Supply cubes. completing objectives each game. OR • System-Wide Production or supply center, fill : at a haven all of supplies during one turn if they are at a and supply centers to havens population with Supply cubes.their haven or supply center. See Other Actions • Then, check a box below.

on page 10. When all boxes are checked, destroy this card.

5 GAME END 1. Adjust population 2. Check Legacy deck 3. Resolve Game End cards 4. Spend production units

CITIES ON PRODUCTION THE GRID UNITS 1–10 3 11–16 4 17–24 5 25–33 6 34–42 7 43+ 8 +1 if you won the game

Recon with 4 unique blue cards from a supply center here to open 3 Package 4 . 3 London A B C D THE GAME3 BOARD Recon with any 3 blue cards from a supply center Istanbul 3 . here to open Package 1 3 LOCATIONS New York THE GRID 2 Recon with 4 unique Cities and havens are together referred to as locations. The board is largely empty as theblack world cards from is mostlya Washington 3 supply center here to * * * Any card that specifically talks about a city cannot be unknown to you. “The grid” refersopen to Package any 2 .location that used on a haven, and vice-versa. is connected3 to the starting havens (i.e., a path can be traced along supply lines and/orA seaB ClanesD to the Locations closeJacksonville to water have an anchor symbol on Tripoli 3 3 starting havens). Cairo them; those are port locations. 2

HAVENS EXPANDING THE GRID As you explore the world, you will expand the grid. The white locations with an anchor Whenever3 you open a sticker that expands the world symbol are called havens. At the Lagos Recon with 5 unique yellow 1 map, add thatcards sticker from a supply to center the board, aligning it using the beginning of your campaign, here to open Package 7 . 3 latitude and longitude lines. name the three havens on the board (be cool and come up with A B C D E2 GAME END 1. Adjust population Legend a name together). OBJECTIVES1 SECTION 2. Check Legacy deck 3. Resolve Game End cards PORTS 4. Spend production units In one corner of the board is a section CITIES ON PRODUCTION Required for the Sail and THE GRID UNITS 1–10 3 Charter Boat actions. 11–16 4 where objectives are placed. January 17–24 5 25–33 6 POPULATION RECOVERING 34–42 7 will start with two objectives. 43+ 8 8 7 6 +1 if you won the game Each location has a 3 Other objectives will be added and Recon with 4 unique SURVIVING blue cards from a supply population, which is center here to open São Paulo 5 4 3 3 Package 4 . removed in future months. If you ever have more 3 Recon with any 4 yellow London A B C D used to determinecards from a howsupply center 3 Package 5 . STRUGGLING objectives than you can fit into this section, place someRecon with any 3 blue here to open cards from a supply center Istanbul 3 . 2 here to open Package 1 3 many Supply cubes are New York 2 Recon with 4 unique next to the board. black cards from a Washington 3 supply center here to * * * open Package 2 placed when using a FALLING . 1 3 Jacksonville Tripoli 3 A B C D Produce Supplies* 1 *card.* * 3 Cairo FORSAKEN GAME END AREA 2 The population of a GAME END 0 1. Adjust population During the game, you may be instructed to put cards 2. Check Legacy deck 3 3. Resolve Game End cards Lagos Recon with 5 unique yellow 1 location can be as low cards from a supply center 4. Spend production units 3 here to open Package 7 . into the Game End area. At the game’s end, remove all CITIES ON PRODUCTION GAME END THE GRID UNITS as 0 or as high as 8. A B C D E2 1–10 3 cards from this area and follow the instructions1. Adjust population Legendon each 1 11–16 4 17–24 5 2. Check Legacy deck PORTS Required for the Sail and 25–33 6 Charter Boat actions. 3. Resolve Game End cards 34–42 7 of them. 43+ 8 4. Spend production units 3 +1 if you won the game São Paulo CITIES ON PRODUCTION Recon with any 4 yellow THE GRID UNITS cards from a supply center here to open Package 5 . 1–10 3 Recon with 4 unique blue cards from a supply 11–16 4 center here to open * * Package 4 . INCIDENT TRACK * 1 * 3 17–24 5 3 London 25–33 6 A B C D 3 track lets you track how 34–42many7 Recon with any 3 blue 43+ 8 cards from a supply center Istanbul 3 . here to open Package 1 3 +1 if you won the game New York times a Plague cube has been placed 2 Recon with 4 unique black cards from a Washington 3 supply center here to * * * open Package 2 into a location. Even if a card or ability . 3 Recon with 4 unique Jacksonville Tripoli 3 A B C D blue cards from a supply removes these cubes from the world, the 3 Cairo center here to open 2 3 Package 4 . RULE STICKER A Incident3 marker neverLondon moves backward. A B C D When the Incident marker reaches the end 3 3 Lagos Recon with 5 unique yellow 1 cards from a supply center will go here here to open Package 7 . Recon with any 3 blue 3 cards from a supply center Istanbul 3 here to open Package 1 . of the track, the players immediately lose 3 2 New York A B C D E 2 Legend 1 the game. Recon with 4 unique black cards from a PORTS Required for the Sail and Washington 3 supply center here to Charter Boat actions. * * * open Package 2 . 3 3 São Paulo Recon with any 4 yellow Jacksonville Tripoli 3 A B C D cards from a supply center SUPPLY CUBE STOCKPILE here to open Package 5 . 3 Cairo 2 This is where Supply cubes go so that players can keep * 1 * * * track of how many are left and easily reach them.

3 During the game, unlessLagos a cardRecon withor 5 uniqueeffect yellow 1 says otherwise, cards from a supply center Supply cubes3 are taken from hereand to open returned Package 7 . to the stockpile. When an effect instructsA B C aD playerE2 to spend Legend 1 SUPPLY LINES PORTS 1 or more Supply cubes, they take them from their Required for the Sail and Although there are noCharter supply Boat actions. lines at the beginning Character card and return them to the stockpile. of the game, cities will be connected to each other 3 São Paulo Recon with any 4 yellow At the end of the game, return all Supply cubes in the cards from a supply center across land by supply lines. Cities directly connected by . here to open Package 5 stockpile to the reserve – they do not carry over from a supply line are adjacent. game to game. * 1 * * * SEA LANES & SEA ROUTES Locations are connected to each other in the ocean by sea lanes. Locations directly connected by a sea lane are adjacent. A series of connected sea lanes is called a sea route. 6 GAME END 1. Adjust population 2. Check Legacy deck 3. Resolve Game End cards 4. Spend production units

CITIES ON PRODUCTION THE GRID UNITS 1–10 3 11–16 4 17–24 5 25–33 6 34–42 7 43+ 8 +1 if you won the game

Recon with 4 unique blue cards from a supply center here to open 3 Package 4 3 . London 3 A B C D JOBS Recon with any 3 blue cards from a supply center here to open Package 1 . 3 Istanbul 3 Instructor: Once on your turn, as anCHARACTERS action, New York give any 1 Player card to a player in your location. 2 Farmer: Once on your turn, when doing the Make * * * SuppliesWashington action, you may immediately do Administrator: Recon with 4 unique Characters have little experiencethe Deliver Supplies outside action the for free. Once3 on your turn, as an action, black cards from a move a pawn to any other pawn. supply center here to open You teach the history of the world havensso we do –not perhaps forget they’ve never seen the mainland at all. Package 2 . the past. But they will grow into Workingsomething onJacksonville the more. hydroponic Players food plantations,do not you keep 3 the havens’ citizens fed. need to play the same character3 each game. You coordinate efforts amongstTripoli the various3 workers on A B C the havens and outside world. D Laborer: You may do the Build Supply Center Cairo action with 1 fewer card if you spendBefore 2 Supply the prologue, create the five starting characters. Radio Operator: Whenever you do the Transfer 2 from your Character card. cubes Supplies free action, you may give or take Supply As you play the campaign,cubes youfrom maya player find in any new location. characters You do the work that few others volunteer for or are that will use the other five Character cards. ASGARD capable of. You communicate with the mainland and other havens 3 To create a new character: to make sure everyone has current information. Lagos Recon with 5 unique yellow 1 SCARS 3 cards from a supply center If you scratch off a circle on your character’s1. exposureTake a blanktrack and Character reveal a card. here to open Package 7 . If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker. Legend , add a Scar sticker to your character. 2. Choose a job and place the sticker onto the A B 2 PORTS C D E Required for the Sail and Job box on your Character card. 1 Insomniac: ReduceCharter Boat youractions. hand limit by 1 card. Newt NAME JOB 3. Choose an imageRegretful: sticker Discard for your a card character (if you have and one) every PHOTO you leave a city with zero Supply cubes. time place it as your Character card’s photo. Hoarder: When doing the Deliver Supplies action, you may not put your last 2 Supply cubes onto the board. Fastidious: You need 1 extra City card 4. Name the character and give them an age. 3 color) to do the Build Supply Center action.(of the same Recon with any 4 yellow São Paulo Xenophobia:cards You from need a supply 1 extra center City card (of the 5. Choose one of color)the named to do thehere havens Recon to open action.Package as their 5 . home. same Obsessed: You must end your turn with an odd number of Player cards. If you end your turn with an Do not fill in the place of death. That may come to pass even number, discard 1. Overcautious: You may not leave a haven with zero Supply cubes if you have Supply cubesas your on characters gain exposure.* 1As* you* scratch* off the your Character card. Bacillophobic: Lose an action if you start your turn Exposure track on youra location Character with a Plague card, cube. you may reveal in Demoralized: Move all of the Supply cubes from scars or a skull. But not now. Not yet. your Character card to the stockpile every time Epidemic card is revealed. an HOME AGE Asgard 36 EXPOSURE PLACE OF DEATH 1/2

We did not ask to be here. We do not want this responsibility.7 SETUP

1 SET UP THE BOARD 4 INFECT THE GRID Put as many Supply cubes into the stockpile as the Shuffle the Infection cards and flip over 9 of number shown on the supply track for that month them. Move 1 Supply cube from the city (on the board right under objectives). Put any extra matching each flipped card back to the Supply cubes into the reserve, out of play. stockpile. If a card is flipped over and there are no Supply cubes in the city, instead place a Plague cube and move the Incident marker RULE STICKER B forward 1 space on the Incident track. Place flipped cards into the Infection discard pile. RULE STICKER D will replace this rule.

LAGOS WASHINGTON Look through the reserve and collect any cards from ISTANBUL SÃO PAULO previous games that go onto the board. This will LONDON JACKSONVILLE CAIRO include objectives and turning points. Place turning NEW YORK SÃO PAULO points into the Game End area. (There are no turning points in the prologue or at the start of January.) Place Objective cards into the Objectives area. Tracking token

MANDATORY OBJECTIVE Build 3 supply centers. GAME END 1. Adjust population RULE STICKER C 2. Check Legacy deck 3. Resolve Game End cards 4. Spend production units

00-02b CITIES ON PRODUCTION Supply THE GRID UNITS 1–10 3 11–16 4 track 17–24 5 25–33 6 ATLANTIS 34–42 7 Place the Plague cubes onto their location 43+ 8 on the board. Place the Incident marker on +1 if you won the game

Recon with 4 unique blue cards from a supply the “0” space of the Incident track. Place center here to open 3 Package 4 3 . the Infection Rate marker on the left-most ATLANTIS London 3 A B C D Recon with any 3 blue cards from a supply center “2” space of the Infection Rate track. here to open Package 1 . 3 AVALON Istanbul 3 Put a Tracking token on the “0” space of Incident 2 New York * * * Washington Recon with 4 unique 3 black cards from a supply center here to open any tracks on Objective cards. marker Package 2 . Jacksonville 3 3 Tripoli 3 A B C D In future games, there may be other Cairo 2 pieces to place. ASGARD 3 Lagos Recon with 5 unique yellow 1 Place the supply centers nearby. 3 cards from a supply center Incident here to open Package 7 . Legend track A B C D 2 PORTS E Required for the Sail and 1 2 READ THE LEGACY DECK Charter Boat actions. 3 PAUSE Recon with any 4 yellow São Paulo DRAW THIS CARD AND cards from a supply center Read the Legacy deck, one card at READ THE OTHER SIDE here to open Package 5 DURING STEP 2 . AT THE END OF YOUR FIRST GAME a time, until you get to a PAUSE or IN JANUARY. * 1 * * *

STOP card. This will give you your 01-07a STOP DRAW THIS CARD AND READ THE OTHER SIDE DURING STEP 2 OF THE SETUP OF YOUR FIRST priorities for the month and any new GAME IN FEBRUARY. rules or materials. A PAUSE card means to stop drawing until the current game is 00-00a02-01a completed. A STOP card means you don’t draw from the deck until the start of the next game month. Plague cubes Stockpile 3 SUPPLY THE GRID 6 PREPARE THE PLAYER Put all Supply cubes from the stockpile onto DECK AND DEAL CARDS RATIONED EVENT the locations of the grid. You can place any number 6a. As a group, decide which Rationed Resilient Population of Supply cubes (including zero) on each location. Event cards to add to the Player deck.

Move 1 or 2 copies of a specific city in the Infection discard pile The Player deck can have as many Rationed to the Game End area. You may play this card between As the grid grows, there might not be enough step 2 and step 3 of an epidemic.

Event cards as your current rationing level Play at any time. Not an action. supplies in the stockpile to fill all locations. Players will (4 in the prologue and start of January). have to decide which locations are in short supply.  In future games you may find rationed and unrationed events. Unrationed events always go into 8 the deck and don’t count toward rationing. ADD EPIDEMICS TO 5 7 THE PLAYER DECK Divide the remaining Player deck into 5 face down piles, as equal in size as possible. Shuffle 1 Epidemic RULE STICKER E card into each pile. Stack these piles to form the Player will give you step 5 for set up. deck, placing smaller piles at the bottom. Skip this step for now.

1-INCREASE 1-INCREASE 1-INCREASE 1-INCREASE 1-INCREASE Move the Infection Rate marker Move the Infection Rate marker Move the Infection Rate marker Move the Infection Rate marker Move the Infection Rate marker forward 1 space. forward 1 space. forward 1 space. forward 1 space. forward 1 space. 2-INFECT 2-INFECT 2-INFECT 2-INFECT 2-INFECT Draw the bottom card from the Draw the bottom card from the Draw the bottom card from the Draw the bottom card from the Draw the bottom card from the Infection deck and remove all the Infection deck and remove all the Infection deck and remove all the Infection deck and remove all the Infection deck and remove all the Supply cubes (if any) from that city. Supply cubes (if any) from that city. Supply cubes (if any) from that city. Supply cubes (if any) from that city. Supply cubes (if any) from that city. Discard that card. Discard that card. Discard that card. Discard that card. Discard that card. 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY 3-INTENSIFY Shuffle the cards in the Infection Shuffle the cards in the Infection Shuffle the cards in the Infection Shuffle the cards in the Infection Shuffle the cards in the Infection discard pile and put them on top discard pile and put them on top discard pile and put them on top discard pile and put them on top discard pile and put them on top Game End Infection Rate Infection of the Infection deck. of the Infection deck. of the Infection deck. of the Infection deck. of the Infection deck. cards marker Rate track

Infection Infection 8 SELECT CHARACTERS deck discard pile Each player selects a character and player color and takes the corresponding pawn and Reference cards. GAME END 1. Adjust population Place each pawn at their home. If there aren’t enough 2. Check Legacy deck 3. Resolve Game End cards characters for all players, some players must play a 4. Spend production units JOBS

Once on your turn, as an action, Once on your turn, when doing the Once on your turn, as an action, CITIES ON PRODUCTION Instructor: Farmer: Administrator: THE GRID give any 1 Player card to a player in your location. Make Supplies action, you may immediately do move a pawn to any other pawn. UNITS haven worker. the Deliver Supplies action for free. 1–10 3 You teach the history of the world so we do not forget Working on the hydroponic food plantations, you keep You coordinate efforts amongst the various workers on 11–16 4 the past. the havens’ citizens fed. the havens and outside world. ACTIONS (CONT.) 17–24 5 NAME You may do the Build Supply Center Whenever you do the Transfer JOB RECON Laborer: Anna Radio Operator: 25–33 6 Discard cards at an eligible location to explore the world. action with 1 fewer card if you spend 2 Supply cubes Supplies free action, you may give or take Supply The location must contain a supply center. from your Character card. PHOTO cubes from a player in any location. 34–42 7 ACTIONS 43+ MAKE SUPPLIES You do the work that few others volunteer for or are You communicate with the mainland and other havens 8 Take 1 Supply cube from the stockpile and put it onto your Character card. capable of. to make sure everyone has current information. DRIVE / FERRY +1 if you won the game Move to an adjacent location connected by a line. SCARS If you scratch off a circle on your character’s exposure track and reveal a , add a Scar sticker to your character. DELIVER SUPPLIES Put any number of Supply cubes from your Character card If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker. into your current location.SAIL Discard a card to move to the city named on the card, provided you can trace a sea route to it. Insomniac: Reduce your hand limit by 1 card. Regretful: Discard a card (if you have one) every time Hoarder: When doing the Deliver Supplies action, FREE ACTIONS you leave a city with zero Supply cubes. you may not put your last 2 Supply cubes onto Recon with 4 unique Do any number of free actions during the “Do Actions” step of your turn. the board. blue cards from a supply PICK UP SUPPLIESCHARTER BOAT Take any number ofDiscard Supply the cubes card fromthat matches your location your currentand put city them to move to any location, center here to open onto your Characterprovided card. you can trace a sea route to it. Fastidious: You need 1 extra City card (of the same Xenophobia: You need 1 extra City card (of the same Obsessed: You must end your turn with an odd Package 4 color) to do the Build Supply Center action. color) to do the Recon action. number of Player cards. If you end your turn with an 3 . even number, discard 1. 3 TRANSFER SUPPLIESSHARE KNOWLEDGE London Give Supply cubesEither: to another give playera card thatin your matches location the or city take you Supply are in cubesto another player, HOME AGE from that player (withor take permission) that card. from another player. ASGARD 28 EXPOSURE Both of you must be in the city matching the card. Overcautious: You may not leave a haven with Bacillophobic: Lose an action if you start your turn in Demoralized: Move all of the Supply cubes from A B C D zero Supply cubes if you have Supply cubesPLACE on OF DEATH a location with a Plague cube. your Character card to the stockpile every time an 3 your Character card. Epidemic card is revealed. Recon with any 3 blue BUILD SUPPLY CENTER Discard 5 cards matching your city’s color to build a supply center there. cards from a supply center 1/2 here to open Package 1 . 3 Istanbul 3 2 New York

* * * Washington Recon with 4 unique 3 black cards from a supply center here to open Package 2 . Jacksonville 3 BEGIN PLAY 3 Tripoli 3 A B C D 9 Cairo 2 Take all the pawns and randomly select one. That player goes first and play proceeds clockwise. 3 Lagos Recon with 5 unique yellow 1 3 cards from a supply center here to open Package 7 . Legend A B 2 PORTS C D E Required for the Sail and Charter Boat actions. 1

3 ON YOUR TURN Recon with any 4 yellow São Paulo cards from a supply center here to open Package 5 . EACH PLAYER TURN IS DIVIDED INTO 4 STEPS: * 1 * * * 1. Check for exposure. 2. Do 4 actions. 3. Draw 2 Player cards. 4. Infect cities. After a player is done infecting cities, the turn ends and the player on their left goes next. Player deck Player discard pile Players should freely give each other advice. Let everyone offer opinions and ideas. However, 6b. Shuffle these Event cards, all Produce Supplies the player whose turn it is decides what to do. cards, and the City cards together. Deal cards to Your hand can have City, Produce Supplies, and each player according to the number of players: Event cards in it. City cards are used in some NEW YORK # of players Cards 40°45’32’’N 73°59’4’’W PRODUCE SUPPLIES For an action, do one of the following: actions, Produce Supplies cards are used to bring • Local Production: at a haven or supply center, fill your current location to its 2 players 4 population with Supply cubes. supplies from the stockpile to havens and supply OR • System-Wide Production or supply center, fill : at a haven all havens and supply centers to their 3 players 3 population with Supply cubes. • Then, check a box below. centers, and Event cards can be played at any time.

4 players 2 When all boxes are checked, destroy this card. 40°45’32’’N 73°59’4’’W 40°45’32’’N

YORK NEW Players keep their hands face up at all times. 9 NAME JOB

PHOTO ON YOUR TURN CHECK FOR EXPOSURE If you start your turn in a location with 1 or more Plague RULE STICKER H cubes, gain an exposure (see Exposure, Scars, and Death on page 16). HOME AGE EXPOSURE PLACE OF DEATH OTHER ACTIONS MAKE SUPPLIES Take 1 Supply cube from the stockpile and put it onto your Character card. You can hold any number of Supply cubes. RULE STICKER F PRODUCE SUPPLIES PRODUCE SUPPLIES For an action, do one of Discard a Produce Supplies card while in a the following: • Local Production: at a haven or supply center, fill your current location to its haven or supply center to do the Produce population with Supply cubes.

Supplies action. OR • System-Wide Production: at a haven or supply center, fill all havens and supply centers to their population with Supply cubes. DO 4 ACTIONS If you use its “Local Production” ability, • Then, check a box below. After checking for exposure, you may do up to 4 actions fill your current haven or supply center to and an unlimited number of free actions each turn. its population with Supply cubes. If the When all boxes are checked, destroy this card. location already has Supply cubes equal to Select any combination of the actions listed below. or above its population, do not place more. You may do the same action several times, each time counting as 1 action (unless it’s a free action). Your If you use its “System-Wide Production” ability, fill character’s job and abilities may change how an action is all havens and supply centers on the grid to their done. Some actions involve discarding a card from your population, then check a box on the card (you must still hand; all these discards go to the Player discard pile. be in a haven or supply center). When the last check box is filled on the card, destroy the card. Free actions do not count toward your 4 actions per turn. Free actions must be done during the If there aren’t enough Supply cubes in the stockpile to “Do 4 actions” step of your turn either before, between, fill locations to their populations, put as many as you can or after any other actions that you take. You must in any order you like. complete an action before starting another action. DELIVER SUPPLIES MOVEMENT ACTIONS Put as many Supply cubes as you like from your Character card into your location.

SHARE KNOWLEDGE RULE STICKER G You can do this action in two ways: Give a City card that matches the city you are in to another player, or take a City card that matches the city you are in from another player. DRIVE / FERRY Move to an adjacent location connected The other player must also be in the city with you. Both by a line. of you need to agree to do this. If the player who gets the card now has more than their SAIL hand limit (usually 7 cards), that player must immediately Discard a card to move to the city named on discard a card or play an Event card. the card, provided you can trace a sea route to it. (Both locations will have an anchor symbol.) BUILD SUPPLY CENTER Discard 5 cards matching your current city’s CHARTER BOAT color. Take a supply center and place it into Discard the City card that matches your current that city. It will last for the rest of the game. If there city to move to any location, provided you are no more available, move an existing supply center can trace a sea route to it. (Both locations will have an to your location instead. Each city can have only anchor symbol.) 1 supply center. You cannot do the Sail and Charter Boat actions 10 over land. We hope you understand why. RECON (NOT IN PROLOGUE) When you Recon, you are exploring some of FREE ACTIONS the lost world in an attempt to learn what These actions must be taken during the “Do Actions” happened and how it can help you with your objectives. step but do not count toward your 4 actions for the turn. Free actions cannot be used to GAMEinterrupt END other Each location where you can Recon shows you what 1. Adjust population actions. For example, you cannot do 2.the Check LegacyPick deck Up you must discard in order to recon from there. In most 3. Resolve Game End cards Supplies action on the haven in the Mediterranean cases you need to recon from a supply center. Read each 4. Spend production units CITIES ON PRODUCTION while using the Sail action to get fromTHE London GRID UNITS to Cairo. recon description to see what you need: 1–10 3 11–16 4 • Unless otherwise stated, there must be a supply PICK UP SUPPLIES 17–24 5 25–33 6 center ( ) in GAMEthat city.END Take as many Supply cubes as34–42 you 7like 43+ 8 1. Adjust population from your location and put +1them if you won onto the game your • You need to discard2. Check Legacy City deck cards from your hand 3. Resolve Game End cards Character card. matching those4. Spendon production the route units leaving the city. CITIES ON PRODUCTION Recon with 4 unique THE GRID UNITS blue cards from a supply center here • If the cards on the1–10 route3 have an * symbol (e.g., ), to open * TRANSFER3 Package SUPPLIES 4 . 11–16 4 3 the cards can be17–24 of any5 cities – only the color matters. GiveLondon as many Supply cubes as you like to 25–33 6 A B C D 34–42 7 3 a player in your location or take as many Example: 43+ Recon with8 any 3 blue cards from a supply center Supply cubes as youIstanbul like from3 that player +1 if you won the game . here to open Package 1 3 New York (with their permission). 2 Recon with 4 unique black cards from a Washington 3 supply center here to GAME END Recon with 4 unique * * * open Package 2 . 1. Adjust population blue cards from a supply 2. Check Legacy deck center here to open 3. Resolve Game End cards Package 4 . 3 3 4. Spend production units 3 A B C D CITIES ON PRODUCTION London Jacksonville Tripoli 3 THE GRID UNITS A B C D (e.g.,3 A ) Cairo 1–10 3 • If the cards have letters on them , then each 11–16 4 3 2 17–24 5 25–33 6 Recon with any 3 blue card discarded of that color must be a unique city. cards from a supply center Istanbul 3 34–42 7 here to open Package 1 . 43+ 8 3 +1 if you won the game New York 2 Example: Recon with 4 unique RULE STICKER I black cards from a 3 GAME END Recon with 4 unique GAME END Washington 3 supply center here to 1. Adjust population 1 open Lagos 2. CheckRecon Legacy deck with 5 unique yellow blue cards from a supply1. Adjust population * * * Package 2 3. Resolve Game End cards . center here to open 4. Spendcards production unitsfrom a supply center 3 Package 4 . 2. Check Legacy deck CITIES ON PRODUCTION . THEhere GRID UNITS to open Package 7 3 1–10 3 3 London 3. Resolve Game End cards 3 11–16 4 17–24 5 A B C D 25–33 6 4. Spend production units A B 34–42 7 D 3 43+ 8 Jacksonville Tripoli 3 C CITIES ON PRODUCTION Recon with any 3 blue +1 if youA won the gameB C D E2 THE GRID UNITS 3 Cairo cards from a supply center Istanbul 3 here to open Package 1 . 1–10 3 Recon with 4 unique 3 blue cards from a supply Legend 2 centerNew here to openYork 1 11–16 4 3 Package 4 . 2 Recon with 4 unique 3 London 17–24 5 PORTS A B C D black cards from a 3 Washington 3 25–33 supply6 center here to Required for the Sail and Recon with any 3 blue GAME END cards from a supply center * * * Istanbul 3 open Package 2 . • WhenCharter Boat you actions. successfully do the Recon action, here to open Package 1 . 3 34–42 7 New York 1. Adjust population 2 Recon with 4 unique black cards from a 3 43+ 8 Washington 3 supply center here to 2. Check Legacy deck * * * open Package 2 . A B open number as shown on the route. Jacksonville3 Tripoli 3. Resolve3 +1 Game if you End won cards the game C D A B C D Jacksonville Tripoli 3 Cairo 3 3 3 Cairo 4. Spend production units 3 2 2 Lagos Recon with 5 unique yellow 1 CITIES ON PRODUCTION cards from a supply center São Paulo THE GRID UNITS Recon with any 4 yellow 3 Recon with 4 unique here to open Package 7 . 1 1–10 3 Lagos Recon with 5 unique yellow blue cards from a supply 3 cards from a supply center cards from a supply center here to open Package 7 . here to open Package 5 . 3 center here to open 11–16 4 ATLANTIS Package 4 . It is Anna’s turn and she wishes to play her Produce Supplies card and deliver some supplies. Since AsheB C D Eis2 3 3 17–24 5 Legend 1 25–33 16 PORTS 3 London Lagos Recon with 5 unique yellow 2 Required for the Sail and A B C D E Charter Boat actions. JOBS cards from a supply center A B C D 34–42Package 7 . 7 already in a haven, she can set her plan in motion right away. 3 here to open Instructor: Once on your turn, as an action, 3 give any 1 Player card to a player in your location. 43+ 8 3 Farmer: Once on your turn, when doing the Legend 1 São Paulo Make Recon with any 4 yellow Supplies action, you may immediately do * the Deliver Supplies action for free. Administrator: Once on your turn, as an action, * cards from a supply center * move a pawn to +1any other if pawn. you won the game 1 . * to open Package 5 Recon with any 3 blue here You teach the history of the world so we do not forget PRODUCE SUPPLIES the past. A B D 2 PORTS Working on the hydroponic food plantations, you keep Istanbul C 3 E For an action, do one of cards from a supply center the havens’ citizens fed. the following: You coordinate efforts amongst the various workers on Required for the Sail and here to open Package 1 . Laborer: the havens and outside world. • Local Production: at a haven or supply 1. She first plays a Produce Supplies card for its Local Production ability* 1 * at* * the You may do the Build Supply Center NAME center, fill your current location to its Legend action with 1 fewer card if you spend 2 Supply 1 Charter Boat actions. population with Supply cubes. 3 from your Character card. Anna Radio Operator: Whenever you do the Transfer New York cubes Supplies free action, you may give or take Supply JOB PHOTO OR PORTS cubes from a player in any location. Required for the Sail and 2 You do the work that few others volunteer for or are • System-Wide Production : at a haven capable of. Recon with 4 unique or supply center, fill all havens Charter Boat actions. You communicate with the mainland and other havens and supply centers to their empty haven where she is. Anna takes 3 Supply cubes from the stockpile to make sure everyoneRecon has current with information. 4 unique black cards from a population with Supply cubes. SCARS • Then, check a box below. If you scratch off a circle on your character’s exposure track and reveal a blue cards from a supply supply center here to Washington If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker.3 , add a Scarcenter sticker to your here character. * * * to open open Package 2 . Package 4 When all boxes are checked, destroy this card. (the haven’s population limit) and fills her haven with them. (She does not Insomniac: Reduce your hand limit by 1 card. 3 . 3 Regretful: Discard a card (if you have one) every 3 you leave a city with zero Supply cubes. time Hoarder: When doing the Deliver Supplies action, 3 São Paulo London 3 you may not put your last 2 Supply cubes onto São Paulo Fastidious: You need 1 extra City card the board. Recon with any 4 yellow color) to do the Build Supply Center action.(of the same check a box on the card since she played it for Local Production.) Xenophobia: You need 1 Aextra City card (of the C D Recon with any 4 yellow cards from a supply center color) to do the Recon action. B same A B C D Jacksonville Tripoli Obsessed: You must3 end your turn with an odd to open Package 5 . number of Player cards. If you end your turn with an cards from a supply center here HOME AGE even number, discard 1. Overcautious: You may notATLANTIS leave a haven with 3 zero Supply cubes if you have Supply cubes on 28 EXPOSURE Cairo here to open Package 5 . 3 your Character card. PLACE OF DEATH Bacillophobic: Lose an action if you start your turn a location with a Plague cube. in Demoralized: Move all of the Supply cubes from Recon with any 3 blue your Character card to the stockpile every time 2 Free. She picks up all 3 cubes (she could have picked upcards fewer from a supply cubes) center with IstanbulEpidemic card is revealed.3 an here to open Package 1 . 3 * 1 * * * New York 1/2 the Pick Up Supplies free action and puts them onto her Character2 card. Recon with 4 unique * 1 * * * black cards from a Washington ATLANTIS 3 supply center here to * * * 3 GAME ENDopen Package 2 . Lagos Recon with 5 unique1. Adjust yellow population 1 3 cards from a supply center 3 here to open Package2. Check 7 . LegacyA deckB D 2. Anna does the Drive/Ferry action to move her pawn to Lagos. Jacksonville Tripoli 3 3. Resolve Game End cardsC 3 Cairo 4. Spend production units A B C D E2 2 JOBS CITIES ON PRODUCTION THE GRID UNITS Legend Instructor: Once on your turn, as an action, 1 give any 1 Player card to a player in your location. Farmer: Once on your turn, when doing the 1–10 3 PORTS Make Supplies action, you may immediately do the Administrator: Once on your turn, as an action, Deliver Supplies action for free. move a pawn to any other pawn. 11–16 4 Required for the Sail and You teach the history of the world so we do not forget Charter Boat actions. the past. Working on the hydroponic food plantations, you keep the havens’ citizens fed. 17–24 5 You coordinate efforts amongst the variousATLANTIS workers on Laborer: You may do the Build Supply Center the havens and outside world. action with 1 fewer card if you spend 2 Supply NAME 3 25–33 6 from your Character card. Anna cubes Radio Operator: Whenever you do the Transfer 3. She does the Deliver Supplies action there and puts Supplies free action, you may give or take Supply JOB 34–421 7 PHOTO cubes from a player in any location. Lagos Recon with 5 unique yellow You do the work that few others volunteer for or are cards from a supply center capable of. 3 43+ 8 You communicate with the mainland and other havens here to open Package 7 . to make sure everyone has current information. 3 2 cubes on Lagos (she could have delivered a different SCARS São Paulo +1 if you won the game If you scratch off a circle on your character’s exposure track and reveal a Recon with any 4 yellow If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker. cards, add a fromScar sticker a tosupply your character. center here to open Package 5 . number of cubes instead). Insomniac: Reduce your hand limit by 1 card. A B C D E2 Regretful: Discard a card (if you have one) every you leave a city with zero Supply cubes. time Hoarder: When doing the Deliver Supplies action, Legend you may not put your last 2 Supply cubes onto 1 Fastidious: You need 1 extra City card the board. Recon with 4 unique color) to do the Build Supply Center action.(of the same PORTS Xenophobia: You need 1 extra City card (of the blue cards from a supply color) to do the Recon action. same Required for the Sail and * * * Obsessed: You must end your turn with an odd center here to open * 1 LONDON number of Player cards. If you end your turn with an Charter Boat actions. HOME AGE even number, discard 1. Package 4 Overcautious: You may not leave a haven with 51°30’27’’N 0°7’40’’W . zero Supply cubes if you have Supply cubes on EXPOSURE 3 your Character card. PLACE OF DEATH Bacillophobic: Lose an action if you start your turn a location with a Plague cube. in Demoralized:3 Move all of the Supply cubes from London your Character card toAVALON the stockpile every time 4. Then she does the Sail action, discarding the London card Epidemic card is revealed. an A B C D 3 3 São Paulo 1/2 from her hand to move to London. Recon with any 3 blue Recon with any 4 yellow cards from a supply center cards from a supply center Istanbul 3 . here to open Package 1 3here to open Package 5 . ASGARD JOBS New York

JOBS

2 0°7’40’’W 51°30’27’’N

Instructor: Once on your turn, as an action, Recon with 4 unique give any 1 Player card to a player in your location. LONDON Farmer: Once on your turn, when doing the Instructor: Once on your turn, as an action, Make Supplies action, you may immediately do give any 1 Player card to a player in your location. black cards from a the Administrator: Once on your turn, as an action, Farmer: Once on your turn, when doing the Deliver Supplies action for free. move a pawn to any other pawn. Make Supplies action, you may immediately do supply center here to You teachWashington the history of the world so we do not forget 3 the Deliver Supplies action for free. Administrator: Once on your turn, as an action, the past. * * move a pawn to any other pawn. * * * * 1 * Working on the hydroponic food plantations, you keep You teach the history of the world so we do not forget open Package 2 . the havens’ citizens fed. the past. You coordinate efforts amongst the various workers on Working on the hydroponic food plantations, you keep Laborer: You may do the Build Supply Center the havens and outside world. the havens’ citizens fed. NAME NAME You coordinate efforts amongst the various workers on action with 1 fewer card if you spend 2 Supply the havens and outside world. from your Character card. Anna Radio Operator: Whenever you do the Transfer Adele Laborer: You may do the Build Supply Center cubes Supplies free action, you may give or take Supply JOB action with 1 fewer card if you spend 2 Supply JOB PHOTO PHOTO 3 Radio Operator: Whenever you do the Transfer cubes from a player in any location. from your Character card. cubes Supplies free action, you may give or take Supply You do the work that few others volunteer for or are cubes from a player in any location. capable of. Free. Anna transfers supplies for free to Adele, who is also in London, You communicate with the mainland and other havens You do the work that few others volunteer for or are A B D Jacksonville to make sure everyone has current information. capable of. Tripoli 3 C SCARS You communicate with the mainland and other havens If you scratch off a circle on your character’s exposure track and reveal a to make sure everyone has current information. If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker. SCARS Cairo 3 , add a Scar sticker to your character. If you scratch off a circle on your character’s exposure track and reveal a If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker. , add a Scar sticker to your character. with the Transfer Supplies free action. Insomniac: Reduce your hand limit by 1 card. 2 Regretful: Discard a card (if you have one) every Insomniac: Reduce your hand limit by 1 card. you leave a city with zero Supply cubes. time Hoarder: When doing the Deliver Supplies action, Regretful: Discard a card (if you have one) every you may not put your last 2 Supply cubes onto you leave a city with zero Supply cubes. time Hoarder: When doing the Deliver Supplies action, Fastidious: You need 1 extra City card the board. you may not put your last 2 Supply cubes onto color) to do the Build Supply Center action.(of the same the board. Xenophobia: You need 1 extra City card (of the Fastidious: You need 1 extra City card color) to do the Recon action. same color) to do the Build Supply Center action.(of the same Obsessed: You must end your turn with an odd Xenophobia: You need 1 extra City card (of the number of Player cards. If you end your turn with an color) to do the Recon action. same Obsessed: You must end your turn with an odd HOME AGE even number, discard 1. HOME AGE Overcautious: You may not leaveATLANTIS a haven with ASGARD number of Player cards. If you end your turn with an zero Supply cubes if you have Supply cubes on 28 EXPOSURE 32 EXPOSURE even number, discard 1. your Character card. PLACE OF DEATH Bacillophobic: Lose an action if you start your turn PLACE OF DEATH Overcautious: You may not leave a haven with a location with a Plague cube. in zero Supply cubes if you have Supply cubes on Demoralized: Move all of the Supply cubes from your Character card. Bacillophobic: Lose an action if you start your turn your Character card to the stockpile every time a location with a Plague cube. in Demoralized: Move all of the Supply cubes from Epidemic card is revealed. an 3 your Character card to the stockpile every time Epidemic card is revealed. an Lagos Recon with 5 unique yellow 1 1/2 cards from a supply center 1/2 3 here to open Package11 7 . A B C D E2 Legend 1 PORTS Required for the Sail and Charter Boat actions.

3 São Paulo Recon with any 4 yellow cards from a supply center here to open Package 5 .

* 1 * * * NEW ACTIONS

RULE STICKER N RULE STICKER J

RULE STICKER O

RULE STICKER K

RULE STICKER P

RULE STICKER L

RULE STICKER Q

RULE STICKER M

12 DRAW CARDS

After doing 4 actions, draw the top 2 cards together EVENT CARDS from the Player deck. Playing an Event card is not an action. The player who If, as you are about to draw, there are fewer plays an Event card decides how it is used. Event cards than 2 cards left in the Player deck, the game can be played at any time, except in between drawing ends and your team has lost! (Do not reshuffle and resolving a card. For example, you cannot draw an the discard pile to form a new deck.) Infection card, see that you don’t like it, and then choose to play One Quiet Night. If you are over your hand limit (usually 7 cards), immediately discard cards or play Event cards until Once played, Rationed Event cards are discarded to you are at your hand limit. the Player discard pile, while Unrationed Event cards are destroyed. EPIDEMIC CARDS If your draws include any HAND LIMIT 1-INCREASE Epidemic cards, do not add Move the Infection Rate marker If you ever have more cards than your hand limit (after forward 1 space. them to your hand (and do not 2-INFECT first resolving any Epidemic cards you may have drawn), Draw the bottom card from the draw replacement cards for Infection deck and remove all the discard cards or play Event cards until you are at your Supply cubes (if any) from that city. them) Discard that card. hand limit. The standard hand limit is 7 cards. . Instead, immediately do 3-INTENSIFY Shuffle the cards in the Infection the following in order: discard pile and put them on top of the Infection deck. 1. Increase: Move the Infection Rate marker forward 1 space on the Infection Rate track (If the marker is already at 5, it remains at 5.)

2. Infect: Draw the bottom card from the Infection deck. Remove all the Supply cubes from that city and put them in the stockpile. (Do not add Plague cubes if the city has no Supply cubes.) Discard this card to the Infection discard pile. RULE STICKER R will replace this rule.

3. Intensify: Shuffle just the cards in the Infection discard pile and place them on top of the Infection deck. Remember to draw from the bottom of the Infection deck and to then shuffle only the Infection discard pile, placing it on top of the existing Infection deck. It is rare but possible to draw 2 Epidemic cards at once. In this case, do all the steps above once and then again. After resolving any Epidemic cards, discard them to the Player discard pile.

13 GAME END INFECTIONS1. Adjust population 2. Check Legacy deck 3. Resolve Game End cards GAME END 4. Spend production units 1. Adjust population 2. Check Legacy deck Flip over as many Infection cardsCITIES from ON PRODUCTION the top of the 3. Resolve Game End cards THE GRID UNITS 4. Spend production units After having drawn her 2 cards, Anna proceeds CITIES ON PRODUCTION 1–10 3 THE GRID UNITS Infection deck as the current infection rate. This number 1–10 3 11–16 4 11–16 4 to the “Infect” step. 17–24 5 is below the space of the Infection17–24 Rate 5track that has GAME END 25–33 6 34–42 7 25–33 6 1. Adjust population 43+ 8 2. Check Legacy deck +1 if you won the game the Infection Rate marker. Flip these34–42 cards7 over one at a 3. Resolve Game End cards 43+ 8 4. Spend production units Recon with 4 unique time, infecting the city named on each card. blue cards from a supply +1 if you won the game CITIES ON PRODUCTION center here to open THE GRID UNITS 3 Package 4 . 3 1–10 3 London A B C D 11–16 4 To infect a city, remove 1 Supply cube from it and return 3 Recon with any 3 blue 17–24 5 cards from a supply center Istanbul 3 Package 1 . 25–33 6 here to open 3 New York Recon with 4 unique 2 34–42 7 it to the stockpile. If the city has no Supply cubes, Recon with 4 unique blue cards from a supply 43+ 8 black cards from a Washington 3 supply center here to center here * * * open Package 2 . to open +1 if you won the game Package 4 (see instead place3 a Plague cube. and record the incident The current infection rate is 3, so Anna flips over3 the top Jacksonville Tripoli 3 A B C D 3 Cairo Incidents,London below) 3 Infection cards:3 Lagos, Lagos, London. . If the city already has 3 Plague cubes, 2 A B C D Recon with 4 unique th blue cards from a supply center here to open 3 do not place a 4 cube. Instead, an outbreak of the Package 4 LAGOS 3 . LAGOS LONDON 3 Recon with any 3 blue 3 London 1 Istanbul Lagos Recon with 5 unique yellow cards from a supply center plague occurs in the city (see Outbreaks,3 next column). A B C D cards from a supply center here to open Package 1 . 3 here to open Package 7 . 3 3 New York Recon with any 3 blue A B C D E2 Discard this card to the Infection discard pile. Istanbul 3 2 cards from a supply center 1 here to open Package 1 . Recon with 4 unique Legend black cards from3 a PORTS New York Required for the Sail and supply center here to Charter Boat actions. Washington 3 2 Recon with 4 unique * * * open Package 2 . black cards from a 3 supply center here to Washington 3 * * * open Package 2 . São Paulo Recon with any 4 yellow 3 cards from a supply center She first removes 3here2 to openSupply Package 5 . cubes from Lagos and Jacksonville Tripoli 3 A B CJacksonvilleD 3 A B C D Tripoli* * 3 Cairo 3 returns them to the* stockpile.1 *Cairo 2 2

GAME END 3 1. Adjust population Lagos Recon with 5 unique yellow 1 2. Check Legacy deck cards from a supply center 3. Resolve Game End cards RULE3 STICKER S 3 here to open Package 7 . 1 4. Spend production units Lagos Recon with 5 unique yellow CITIES ON PRODUCTION cards from a supply center A B C D E2 THE GRID UNITS GAME END here to open Package 7 . 1–10 3 1. Adjust population 3 Legend 1 2. Check Legacy deck 11–16 4 3. Resolve Game End cards PORTS 17–24 5 4. Spend production units Required for the Sail and Since there are no Supply cubes in London, she must CITIES ON PRODUCTION Charter Boat actions. 25–33 6 THE GRID UNITS A B C D E2 34–42 7 1–10 3 11–16 4 add a Plague cube there and move the43+ Incident8 marker 17–24 5 25–33 6 Legend 1 +1 if you won the game 3 34–42 7 São Paulo forward 1 space. She then discards the flipped Infection cards. 43+ 8 PORTS Recon with any 4 yellow +1 if you won the game Required for the Sail and cards from a supply center Charter Boat actions. here to open Package 5 .

Recon with 4 unique Recon with 4 unique blue cards from a supply blue cards from a supply center here center here to open to open 3 Package 4 . Package 4 . 3 3 London * 1 * * * A B C D 3 London 3 3 A B C D Recon with any 3 blue cards from a supply center Istanbul 3 São Paulo . 3 here to open Package 1 3 Recon with any 4 yellow New York 2 Recon with any 3 blue Recon with 4 unique cards from a supply center black cards from a cards from a supply center Istanbul 3 Washington 3 supply center here to here to open Package 5 . Package 1 . * * * open Package 2 here to open 3 . New York 2 3 Recon with 4 unique Jacksonville Tripoli 3 A B C D black cards from a 3 Cairo RULE STICKER T Washington At the start of her next turn,3 if Anna’s pawn supplyis still center here in to London 2 * * * open Package 2 . * 1 * * * with a Plague cube, she will3 get an exposure. Jacksonville 3 A B C D 3 Tripoli Lagos Recon with 5 unique yellow 1 Cairo cards from a supply center 3 3 here to open Package 7 . 2 A B C D E2 Legend 1 PORTS Required for the Sail and Charter Boat actions.

3 3 Lagos Recon with 5 unique yellow 1 São Paulo Recon with any 4 yellow cards from a supply center cards from a supply center In the rare case you get through the entire Infection 3 here to open Package 7 . here to open Package 5 . GAME END * 1 *1.* Adjust* population deck, reshuffle it and move the Infection Rate marker A B C D E2 OUTBREAKS 2. Check Legacy deck Legend 1 When an outbreak occurs, remove 1 Supply cube from 3. Resolve Game End cards forward 1 space on the InfectionPORTS Rate track. If this 4. Spend production units Required for the Sail and Charter Boat actions. CITIES ON PRODUCTION causes the rate to change during the “Infect” step, use every location adjacent to the city. If the connected THE GRID UNITS 1–10 3 location3 does not have a Supply cube, place 1 Plague 11–16 4 the old rate when determining how many cards to draw. São Paulo 17–24 5 Recon with any 4 yellow 25–33 6 cards from a supply center here to open Package 5 . cube instead. Move the Incident marker forward 1 space 34–42 7 43+ 8 on the Incident track for each Plague cube placed. +1 if you won the game * * * INCIDENTS * 1 If any connecting location already has 3 Plague cubes,Recon with 4 unique An incident happens whenever a Plague blue cards from a supply th center here to open do not place a 4 cube in those cities. Instead, in3 eachPackage of 4 . cube is placed into a location. Move the 3 London them, a chain reaction outbreak occurs after the currentA B C D Incident marker forward 1 space on the 3 Recon with any 3 blue outbreakcards from a supply centeris done. Istanbul 3 . Incident track. here to open Package 1 3 New York 2 Recon with 4 unique When a chain reaction outbreak occurs, remove Supply black cards from a Washington 3 supply center here to If the Incident marker reaches the * * * open Package 2 cubes or place Plague cubes as above, except do not . last space (skull), the game ends 3 A B D add a Plague cubeJacksonville to locations that have already had Tripoli 3 C and the players lose. 3 Cairo an outbreak (or a chain reaction outbreak) as part of 2 Remember that players who start a turn in resolving the current Infection card. Move the Incident a location with Plague cubes get exposed. marker forward 1 space for each Plague cube placed.3 Lagos Recon with 5 unique yellow 1 cards from a supply center (See Exposure, Scars, and Death on Package 7 . 3 here to open page 7.) A B C D E2 Legend 1 PORTS TURN END Required for the Sail and Charter Boat actions. After infecting cities and discarding Infection cards, your

turn is over. The player on your left3 begins their turn. São Paulo Recon with any 4 yellow cards from a supply center here to open Package 5 .

* 1 * * * 14 GAME END

GAME END TRACKING YOUR You win as soon as you complete the necessary number of objectives (which must include all mandatory CAMPAIGN objectives) or you trigger a losing condition. The game Use the game calendar on page 18 to record your ends immediately, even if it is the middle of a player’s progress, wins and losses, players involved, your current turn or a series of outbreaks. You cannot finish out your rationing level, and the size of the grid. Page 19 will help turn after you win or lose, even if you would like to. you track which cities are part of the the grid. There are multiple ways for the game to end in a loss:

Date Cities on • Immediately when the Incident marker reaches Month Rationing Played Players and Characters Win or Lose? the Grid the last space of the Incident track. Prologue 4 Nov. 18 Laura/Anna, Alice/Adele, Ollie/Newt W 9 • If a player cannot draw 2 player cards after Laura and her friends completed their first game (the Prologue) their actions. and filled in the corresponding row of the game calendar.

RULE STICKER U

Win or lose, first return all City and Infection cards in players’ hands and the discard piles to their respective decks. Then, there is a series of Game End steps that must be followed at the end of each game to see how the just-played game changed the world, your characters, and the grid. The Game End steps are covered in detail on the last page of this manual. We recommend reading them after finishing your first prologue game to get an idea of how each game impacts the following games in the campaign.

15 GAME END 1. Adjust population 2. Check Legacy deck 3. Resolve Game End cards 4. Spend production units

CITIES ON PRODUCTION THE GRID UNITS 1–10 3 11–16 4 17–24 5 25–33 6 EXPOSURE, SCARS, AND DEATH 34–42 7 43+ 8 +1 if you won the game EXPOSURE At the beginning of his turn, Newt finds himself in It’s a dangerous world out there and characters will gain New York with 2 Plague cubes. He gains an exposure Recon with 4 unique exposures. (One way is to start a turn in a location with (even though there are 2 Plague cubes). blue cards from a supply center here to open a Plague cube. See page 10.) 3 Package 4 . 3 ATLANTIS London When a character gains an exposure, scratch off the next A B C D box on the character’s exposure track (starting at the 3 Recon with any 3 blue leftmost box). If there is nothing under the cardsbox, from there a supply is center Istanbul 3 . here to open Package 1 3 no immediate effect. New York 2 Recon with 4 unique black cards from a Washington 3 supply center here to * * * He scratches the next box on his Exposure track and open Package 2 . SCARSJOBS If the box that was just scratched off has a , reveals a scar. 3 Jacksonville Tripoli 3 A B C D it means Instructor:the character Once on your has turn, developed as an action, a scar. Choose give any 1 Player card to a player in your location. 3 Cairo any of the available scars and place it onto a slotFarmer: on theOnce on your turn, when doing the NAME Make Supplies action, you may immediatelyNewt do 2 the Deliver Supplies action for free. Administrator: Once on your turn, as an action,JOB Character card. This can be an empty slot, or a slot with PHOTO move a pawn to any other pawn. a job or aYou character teach the history ability. of the world You so we cannot do not forget cover a scar with the past. Working on the hydroponic food plantations, you keep another scar. the havens’ citizens fed. You coordinate efforts amongst the various workers on the havens and outside world. Laborer: You may do the Build Supply Center action with 1 fewer card if you spend 2 Supply 3 Radio Operator: Whenever you do the Transfer 1 from your Character card. cubes Supplies free action, you may give or take Supply Lagos Recon with 5 unique yellow cards from a supply center cubes DEATH from a player in any location. 3 here to open Package 7 . If the boxYou thatdo the workwas that just few othersscratched volunteer for off or arehas a , capable of. You communicate with the mainland and other havens the characterSCARS has died from the plague. Write todown make sure everyone has current information. A B C D E2 the locationIf you scratch of offthe a circle character’s on yourLegend character’s death exposure on track the and sheet. reveal a That 1 If you are out of empty slots on your character, cover up aJOBS job or character ability with the Scar sticker. character cannot be PORTSplayed in this or any future game., add a Scar sticker to your character. Required for the Sail and Charter Boat actions. Insomniac: Reduce your hand limit by 1 card. Instructor: Once on your turn, as an action, HOMEFarmer:AGE Once on your turn, when doing the Administrator: Once on your turn, as an action, If your character dies, discard all cards yougive have anyNAME 1 Player in cardhand to a player in your location.Asgard Make Supplies action, you may immediately do move a pawn to any other pawn. Regretful: Discard a card (if you have one) every the Deliver36 SuppliesEXPOSURE action for free. you leave a city with zero Supply cubes. PLACE OFtime DEATH and return any Supply cubes on the Character card to Hoarder: When doing the Deliver Supplies action, You teach the history of the world so we do not forget Working on the you hydroponic may not foodput yourplantations,3 last 2 Supplyyou keep cubes ontoYou coordinate efforts amongst the various workers on the stockpile. You lose any remaining actions, but must the board. JOB Fastidious: You need 1 extra City card the past. the havens’ citizens fed. São Paulo the havens and outside world. color) to do the Build Supply Center action.(i.e.,(of the do same the “Draw Player Recon with any 4 yellow resolve the rest of your turn Xenophobia:JOBS You need 1 extra City card (ofcards the from a supply center PHOTOcolor) to do the Recon action. tosame open Package 5 . cards” and “Infect” steps as usual) Laborer: You may do the Build Supply Center here Radio Operator:Obsessed: Whenever You you must do the end Transfer your turn with an odd . action with 1 fewer card if you spend 2 Supply cubes Supplies free numberaction, you of mayPlayer give cards. or take If youSupply end your turn with an Instructor: from your Character card. Once on your turn, as an action, cubes from a evenplayer number, in any location. discard 1. Overcautious: You may not leave a haven with give any 1 Player card to a player in your location. Select zeroa different Supply cubes ifcharacter you have Supply from cubes onthose available and Farmer: Once on your turn, when doing the Bacillophobic: Lose an action if you start your turn Make Supplies action, you may immediately do your Character card. You do the work that few others volunteer for or are You* communicate* withthe the mainland and other havens Administrator: place your pawn at that character’s home.capable If athere locationof. arewith a Plague cube. * 1 into make sure everyone* Deliverhas current Supplies information. action for free. Once on your turn, as an action, You teach the history of the world so we do not forget Demoralized: Move all of the Supply cubes from move a pawn to any other pawn. the past. your Character card to the stockpile every time no more characters available, use a havenSCARS worker for EpidemicWorking card on is therevealed. hydroponic food plantations, youan keep If you scratch off a circle on your character’s exposure track and reveal a , add a Scarthe stickerhavens’ to citizens your character. fed. the rest of this game, placing your pawn Ifat you anyare out havenof empty slots on your character, cover up a job or character ability with the Scar sticker. You coordinate efforts amongst the various workers on Laborer: You may do the Build Supply Center the havens and outside world. connected to the grid. action with 1 fewer card if you spend 2 Supply from your Character card. He chooses acubes scar from thoseRadio Operator: available Whenever and youputs do theit onTransfer Insomniac: Reduce your hand limit by 1 card. Regretful: Discard Supplies a card (if free you action, have one) you mayevery give time or take SupplyHoarder: When doing the Deliver Supplies action, 1/2 an availableyou space leave aon city his withcubes Characterzero from Supply a player cubes. card. in any location. you may not put your last 2 Supply cubes onto You do the work that few others volunteer for or are the board. capable of. HAVEN WORKERS You communicate with the mainland and other havens to make sure everyone has current information. Fastidious: YouSCARS need 1 extra City card (of the same Xenophobia: You need 1 extra City card (of the same Obsessed: You must end your turn with an odd The rules for haven workers are on their cards.color) to do the IfBuild you scratchSupply Centeroff a circle action. on your character’s exposurecolor) track to do and the reveal Recon a action. number of Player cards. If you end your turn with an If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker. even number, discard 1. , add a Scar sticker to your character.

Overcautious: YouInsomniac: may not Reduceleave a havenyour hand with limit by 1 card. Bacillophobic: Lose an action if you start your turn in Demoralized: Move all of the Supply cubes from HAVEN WORKER zero Supply cubes if you have Supply cubes on aNAME location with a Plague cube. your Character card to the stockpile every time an your Character card. Newt Regretful: Discard a card (if you have one) everyEpidemic card is revealed. you leave a city with zero Supply cubes. timeJOB HAVEN WORKER Hoarder: When doing the Deliver Supplies action, PHOTO you may not put your last 2 Supply cubes onto 1/2 Fastidious: You need 1 extra City card the board. color) to do the Build Supply Center action.(of the same Xenophobia: You need 1 extra City card (of the color) to do the Recon action. same Obsessed: You must end your turn with an odd number of Player cards. If you end your turn with an Overcautious: You may not leave a haven with even number, discard 1. zero Supply cubes if you have Supply cubes on Bacillophobic: Start the game in any haven. your Character card. Lose an action if you start your turn a location with a Plague cube. in • You have no special abilities and cannot Demoralized: Move all of the Supply cubes from receive upgrades or scars. Start the game in any haven. your Character card to the stockpile every time Epidemic card is revealed. • If you gain an exposure, discard your •hand You have no special abilities and cannot an and lose any remaining actions. Start yourreceive upgrades or scars. next turn in any haven. • If you gain an exposure, discard your hand and lose any remaining actions. Start your next turn in 1/2 any haven.

HOME AGE Asgard 36 EXPOSURE PLACE OF DEATH HOME AGE EXPOSURE PLACE OF DEATH 16 CLARIFICATIONS

USING ABILITIES TAKING NOTES AND You must be able to use all of an ability in order to activate it. This is true whether it is on a card or a LOOKING AT CARDS character. For example, if you had a card that let you There is an element of discovery in this game – players add supplies to the board and there were no supplies will explore the world and find new information that in the stockpile, you couldn’t play that card to put they may want to track. It is perfectly acceptable to take 0 supplies on to the board just to be able to discard notes as you go. that card. Also, all cards in the reserve, the Infection discard pile, and the Player discard pile may be looked at by players at any time. Cards in the Player deck and Infection deck COMMONLY cannot be looked at unless an ability allows it. OVERLOOKED RULES • You do not draw a replacement card after drawing an Epidemic card. WHAT HAPPENS IF WE • On your turn, with the Share Knowledge action, you MESS UP A RULE SINCE may take a card from another player if you are both in the city that matches the card. WE CAN’T GO BACK? In most cases, it won’t matter. A little rule confusion • Your hand limit applies at all times. here or there, or a card left out of a deck, or something forgotten will not greatly affect your game. Just note it • Locations can contain any number of Supply cubes (The population of a location does affect how many and move on. Supply cubes can be added with the Produce Supplies In some cases a missing or confused rule will have action, however.) resulted in a whole game being too easy or too hard. In this case, the group should decide whether to increase their rationing level for the next game (if you accidentally made a game too hard) or reduce their rationing for the next game (if you made a game too easy).

CREDITS Game design: Matt Leacock and Rob Daviau Illustrations: Chris Quilliams and Atha Kanaani Graphic design: Philippe Guérin, Karla Ron, Marie-Elaine Bérubé, and Marie-Eve Joly Editing: Jean-François Gagné and Steven Kimball

Playtesters: Martha Amezcua, Chris Aylott, Katherine Aylott, Alan Tun-Wei Bach, Cory Banks, Mike Bretzlaff, Jasmine Butler-Davis, Pete Butler-Davis, Danny Calderon, Kasey Cargill, Ryan Corder, Lindsay Daviau, Melissa DeMorris, Court Dimon, Jeroen Doumen, Bianca van Duijl, Sarah Edwards, Daniel Egnor, Michelle Ell, Robert Ell, Kim Farrell, Nathan Fluegel, Jonathan Fromm, Rachel Gay, Mark Goetz, Vincent Grasso, Sarah Graybill, Chris Grim, Beth Heile, David Helber, Shelby Hemker, Patrick Hillier, Amanda Houts, Nicole Hoye, Trisha Huang, Wei-Hwa Huang, Aeos James, Richard Jeffers, Brian Jewkes, Sasha Johnson-Freyd, Nicholas Kent, David Kloba, Grace Kloba, John Knoerzer, Eva Ko, Donna Leacock, Martin Lieser, David Lipman, Dan Luxenberg, Paul Madden, Matt Manis, Joshua Martin, Christina Martins, Chris Matthew, Tony McRee, Chris Mitsinikos, Owen Mitsinikos, Nora Montaño, Mabelene Ng, David Nolin, Kevin O’Hare, Erik Oliver, Sacha-Mikhail Roberts, Ben Rosset, Colby Sellers, Hannah Shen, David Short, Bill Shube, Sarah Shube, Jenn Skahan, John Shulters, Paul Stefko, Mark Swanson, Colin Thom, David Tome, Ana Ulin, Nickolaus Wing, Chris Kit Yona, Lola Yona, Rob Zacny, Ian Zang, Michelle Zentis. Special thanks: John Knoerzer, Beth Heile, Wei-Hwa Huang, and Colin Thom.

Z-Man Games Follow Pandemic The Board game on 1995 West County Road B2 Roseville MN 55113 USA (651)-639-1905 © 2017 Z-Man Games, All Rights Reserved. Pandemic, Z-Man Games, and the [email protected] Z-Man logo are TM of Z-Man Games. Z-Man Games is a division of Asmodee North www.zmangames.com America, Inc. Actual components may vary from those shown. Made in China. NOT INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER. 17 GAME CALENDAR If you win, advance to the next month and decrease your rationing by 2. If you lose the first half of the month, play the second half of the month andincrease your rationing by 2. If you lose in the second half of the month, increase your rationing by 2, then proceed to the next month. Rationing cannot go over 10 or below 0.

Date Cities on Month Rationing Played Players and Characters Win or Lose? the Grid Prologue 4

Early 4 January Late

Early February Late

Early March Late

Early April Late

Early May Late

Early June Late

Early July Late

Early August Late

Early September Late

Early October Late

Early November Late

Early December Late 18 CITIES OF THE KNOWN WORLD

City Name On the Grid? City Name On the Grid?

1. New York 27.

2. Washington 28.

3. Jacksonville 29.

4. São Paulo 30.

5. London 31.

6. Istanbul 32.

7. Tripoli 33.

8. Cairo 34.

9. Lagos 35.

10. 36.

11. 37.

12. 38.

13. 39.

14. 40.

15. 41.

16. 42.

17. 43.

18. 44.

19. 45.

20. 46.

21. 47.

22. 48.

23. 49.

24. 50.

25. 51.

26. 52. 19

2/2

0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 Forsaken

time. any

0 0 0 0 0 0 0 0 0 0 0 Supply cubes. Supply any remove not do drawn, is card this may discard a Player card to destroy this card at at card this destroy to card Player a discard may

when when city this in cubes Supply more or 2 are there If player any pile, discard Infection the in is card this If

Well Stocked: Well Lockdown:

*

1

0 0 0 0 0 0 0 * 0 0 0 0 1 1

* *

1 1 1 1 1 1 1 1 1 1 1

time. any

1 1 1 1 1 1 1 1 1 1 1

Supply cubes. Supply any remove not do drawn, is card this

may discard a Player card to destroy this card at at card this destroy to card Player a discard may Falling

when when city this in cubes Supply more or 2 are there If

If this card is in the Infection discard pile, any player player any pile, discard Infection the in is card this If

Well Stocked: Well

1 1 1 1 1 1 1 1 1 1 1 Lockdown:

1 1

1 1 1 1 1 1 1 1 1 1 1

Add an Infection Improvement sticker to an Infection card with an empty improvement slot. improvement empty an with card Infection an to sticker Improvement Infection an Add

2 Repopulation: Increase the population of a forsaken city to 1. to city forsaken a of population the Increase

have only 1 sticker. sticker. 1 only have can slot each and

2 2 2 2 2 2 2 2 2 2

LONDON 2

51°30’27’’N 0°7’40’’W

2 2 2 2 2 2 2 2 2 2 2

action. Center action. Center

That city must be connected to the grid grid the to connected be must city That Struggling here

to open open to

Package 5 Package

.

its color for the Build Supply Supply Build the for color its its color for the Build Supply Supply Build the for color its If you run out of stickers, track population using a pen instead.

2 2 2 2 2 2 2 2 2 2 2

of of cards 2 as counts card This of cards 2 as counts card This

Foundations: Foundations:

1 1

cards from a supply center center supply a from cards

slot. available an with card City a 2 2 2 2 2 2 2 2 2 2 2

2 2 2 2 2 2 2 2 2 2 2 Recon with any 4 yellow yellow 4 any with Recon

improvement sticker to add it to to it add to sticker improvement

2/2

0 0 0 0 0 0 0 0 0 0 0

São Paulo São

action. Center action. Center action. Center 3 3 3 3 3 3 3 3 3 3 3

its color for the Build Supply Supply Build the for color its Supply Build the for color its Supply Build the for color its

1/2

0 0 0 0 0 0 0 0 0 0 0

Spend the cost next to a City City a to next cost the Spend of of cards 2 as counts card This of cards 2 as counts card This of This card counts as 3 cards cards 3 as counts card This Forsaken

Foundations: Foundations: Infrastructure: 3 3 3 3 3 3 3 3 3 3 3

time. any

1 1 2

Epidemic card is revealed. is card Epidemic Character card. Character your

0 0 0 0 0 0 0 0 0 0 0

Supply cubes. Supply any remove not do drawn, is card this may discard a Player card to destroy this card at at card this destroy to card Player a discard may

an an time every stockpile the to card Character your cube. Plague a with location a on cubes Supply have you if cubes Supply zero

when when city this in cubes Supply more or 2 are there If player any pile, discard Infection the in is card this If 3

Demoralized: Demoralized: Bacillophobic: Overcautious: 3 3 3 3 3 3 3 3 3 3 3

Move all of the Supply cubes from from cubes Supply the of all Move in turn your start you if action an Lose with haven a leave not may You Well Stocked: Well Lockdown:

CITY CARD IMPROVEMENTS IMPROVEMENTS CARD CITY

0 0 0 0 0 0 0 0 0 0 0

1 1 51°30’27’’N 0°7’40’’W 51°30’27’’N

Set up future games as described on pages 8 and 9. and 8 pages on described as games future up Set

Add a City Improvement sticker to a City card with an empty improvement slot. improvement empty an with card City a to sticker Improvement City a Add LONDON

3 3 3 3 3 3 3 3 3 3 3

number, discard 1. discard number, even 1 1 1 1 1 1 1 1 1 1 1 Surviving

number of Player cards. If you end your turn with an an with turn your end you If cards. Player of number action. Recon the do to color) action. Center Supply Build the do to color)

Obsessed: Obsessed: Xenophobia: Fastidious:

4 4 4 4 4 4 4 4 4 4 4

You must end your turn with an odd odd an with turn your end must You same the (of card City extra 1 need You same the (of card City extra 1 need You time. any

. location) current your of (instead 1 1 1 1 1 1 1 1 1 1 1

Supply cubes. Supply any remove not do drawn, is card this

may discard a Player card to destroy this card at at card this destroy to card Player a discard may

Falling

location location adjacent one into cubes Supply put may you

1

when when city this in cubes Supply more or 2 are there If

If this card is in the Infection discard pile, any player player any pile, discard Infection the in is card this If

Courier: Courier: Record Keeper: Keeper: Record

the next game. next the

Well Stocked: Well

3 Increase your hand limit by 1 card. 1 by limit hand your Increase action, Supplies Deliver the doing When 1 1 1 1 1 1 1 1 1 1 1

Lockdown:

4 4 4 4 4 4 4 4 4 4 4

1

1 board. the

onto cubes Supply 2 last your put not may you cubes. Supply zero with city a leave you

ability over a scar, a job, or another ability. another or job, a scar, a over ability

1 1 1 1 1 1 1 1 1 1 1

Insomniac: Insomniac: Hoarder: Hoarder: Regretful:

Reduce your hand limit by 1 card. 1 by limit hand your Reduce When doing the Deliver Supplies action, action, Supplies Deliver the doing When time every one) have you (if card a Discard

4 4 4 4 4 4 4 4 4 4 4 PLACE OF DEATH OF PLACE

the grid. the on (Do not discard it.) discard not (Do hand. your in card a matching

Add an Infection Improvement sticker to an Infection card with an empty improvement slot. improvement empty an with card Infection an to sticker Improvement Infection an Add

. These all reset for the start of of start the for reset all These .

EXPOSURE

location location any to move to center supply or haven a city a to stockpile the from cube Supply a move

those are permanent) are those

2 1

Repopulation:

Increase the population of a forsaken city to 1. to city forsaken a of population the Increase

Runner: Runner: Supplier:

while in in while card City a discard action, an As action, an as turn, your on Once AGE HOME

3

5 5 5 5 5 5 5 5 5 5 5

If you are out of empty slots on your character, cover up a job or character ability with the Scar sticker. Scar the with ability character or job a up cover character, your on slots empty of out are you If

empty slot on the Character card. You cannot place an an place cannot You card. Character the on slot empty 2 2 2 2 2 2 2 2 2 2 2

, add a Scar sticker to your character. your to sticker Scar a add , If you scratch off a circle on your character’s exposure track and reveal a a reveal and track exposure character’s your on circle a off scratch you If

SCARS

Clear the board of all game pieces pieces game all of board the Clear

5 5 5 5 5 5 5 5 5 5 5

(but not stickers, stickers, not (but

2 2 2 2 2 2 2 2 2 2 2

action. Center action.

Center Struggling

with 1 fewer card. fewer 1 with

of the same color from the Player discard pile. discard Player the from color same the of

2

its color for the Build Supply Supply Build the for color its Supply Build the for color its capable of. capable to make sure everyone has current information. current has everyone sure make to If you run out of stickers, track population using a pen instead.

Charter Boat actions. Boat Charter

one who did not play in the most recent game. Use any any Use game. recent most the in play not did who one

Architect: Architect:

Broker: Broker:

action action Center Supply Build the do may You

3

card card a take to card City a discard action, an As

2 2 2 2 2 2 2 2 2 2 2 of of cards 2 as counts card This of cards 2 as counts card This

are or for volunteer others few that work the do You You communicate with the mainland and other havens havens other and mainland the with communicate You

Foundations: Foundations:

6 6 6 6 6 6 6 6 6 6 6

1 1 Recovering

and Sail the for Required 2 2 2 2 2 2 2 2 2 2 2

from your Character card. Character your from from a player in any location. any in player a from cubes

add it to a created character, even even character, created a to it add 7 7 7 7 7 7 7 7 7 7 7

Supplies free action, you may give or take Supply Supply take or give may you action, free Supplies cubes Supply 2 spend you if card fewer 1 with action

location. adjacent an in is it if location turn. each

2 2 2 2 2 2 2 2 2 2 2

2

Radio Operator: Operator: Radio Laborer: Coordinator: Coordinator: Helmsman:

Record your new rationing level on the calendar. the on level rationing new your  Record • 3 Whenever you do the Transfer Transfer the do you Whenever Center Supply Build the do may You PORTS a pawn to your your to pawn a move action, free a As action Drive/Ferry free a do may You

8 8 8 8 8 8 8 8 8 8 8

action. Center action. Center action. Center

3 3 3 3 3 3 3 3 3 3 3

Spend the cost next to an ability to to ability an to next cost the Spend

its color for the Build Supply Supply Build the for color its Supply Build the for color its Supply Build the for color its

the past. the the havens’ citizens fed. citizens havens’ the the havens and outside world. outside and havens the

. character created any to ability character a Add

of of cards 2 as counts card This of cards 2 as counts card This of cards 3 as counts card This (even one who was not in the most recent game) recent most the in not was who one (even

You teach the history of the world so we do not forget forget not do we so world the of history the teach You Working on the hydroponic food plantations, you keep keep you plantations, food hydroponic the on Working You coordinate efforts amongst the various workers on on workers various the amongst efforts coordinate You

1

Foundations: Foundations: Infrastructure: 3 3 3 3 3 3 3 3 3 3 3 Migration: (Maximum population is 8.) is population (Maximum 1. by grid the on location a of population the Increase

1 1 2

as you realize you need to dig a little deeper. little a dig to need you realize you as

GAME END UPGRADES END GAME

Legend 10) of

1

3 3 3 3 3 3 3 3 3 3 3

CHARACTER ABILITIES CHARACTER

Deliver Supplies action for free. for action Supplies Deliver the PHOTO

a pawn to any other pawn. other any to pawn a move do immediately may you action, Supplies Make location. your in player a to card Player 1 any give

Add a City Improvement sticker to a City card with an empty improvement slot. improvement empty an with card City a to sticker Improvement City a Add

Administrator: Administrator: Farmer: Instructor:

3 3 3 3 3 3 3 3 3 3 3 Once on your turn, as an action, action, an as turn, your on Once the doing when turn, your on Once action, an as turn, your on Once

JOB

NAME Surviving Your rationing level is increased by 2 2 by increased is level rationing  Your •

(maximum (maximum

4 4 4 4 4 4 4 4 4 4 4

. location) current your of (instead

JOBS

location location adjacent one into cubes Supply put may you

1

Record Keeper: Keeper: Record Courier: 3 Increase your hand limit by 1 card. 1 by limit hand your Increase action, Supplies Deliver the doing When 4 4 4 4 4 4 4 4 4 4 4

E C

D

A B

2

for your next game. next your for

4 4 4 4 4 4 4 4 4 4 4 the grid. the on (Do not discard it.) discard not (Do hand. your in card a matching

game. to game from over them

location location any to move to center supply or haven a city a to stockpile the from cube Supply a move

1

Runner: Runner: Supplier: while in in while card City a discard action, an As action, an as turn, your on Once 3

5 5 5 5 5 5 5 5 5 5 5

attempt at the month, move on to the next month month next the to on move month, the at attempt 5 5 5 5 5 5 5 5 5 5 5

won the game. Any unused units are lost; do not carry carry not do lost; are units unused Any game. the won

with 1 fewer card. fewer 1 with

of the same color from the Player discard pile. discard Player the from color same the of

2

Architect: Architect: Broker: Broker: action action Center Supply Build the do may You 3

card card a take to card City a discard action, an As

6 6 6 6 6 6 6 6 6 6 6 Recovering

you must try the month again. If it was your second second your was it If again. month the try must you

+1

you get to spend. You get an additional additional an get You spend. to get you unit if you you if unit

7 7 7 7 7 7 7 7 7 7 7

location. adjacent an in is it if location turn. each

2

Coordinator: Coordinator: Helmsman: 3

a pawn to your your to pawn a move action, free a As action Drive/Ferry free a do may You

8 8 8 8 8 8 8 8 8 8 8 3

If this is the first time the month has been played, played, been has month the time first the is this  If •

the table in the Game End area to see how many units units many how see to area End Game the in table the

. character created any to ability character a Add

(even one who was not in the most recent game) recent most the in not was who one (even

1 here

to open open to Migration:

Package 7 Package (Maximum population is 8.) is population (Maximum 1. by grid the on location a of population the Increase .

GAME END UPGRADES END GAME IF YOU LOST THE GAME THE LOST YOU IF

Calculate the number of cities on the grid and look at at look and grid the on cities of number the Calculate cards from a supply center center supply a from cards

Lagos

Recon with 5 unique yellow yellow unique 5 with Recon

1

game based on the number of cities on the grid. grid. the on cities of number the on based game

Record your new rationing level on the calendar. the on level rationing new your  Record •

3 Win or lose, you choose upgrades at the end of each each of end the at upgrades choose you lose, or Win

as you save more resources for future troubles. future for resources more save you as SPEND PRODUCTION UNITS PRODUCTION  SPEND 4.

2 by dropped is level rationing  Your • (minimum of 0) of (minimum

numerical order from low to high. to low from order numerical month. next

area to see if they triggered. Resolve these cards in in cards these Resolve triggered. they if see to area Start your next game at the beginning of the the of beginning the at game next your  Start •

b. IF YOU WON THE GAME THE WON YOU IF Review all Turning Point cards in the Game End End Game the in cards Point Turning all  Review

them to the Infection deck. Infection the to them add 2

above 8. above a. If there are any Infection cards in this area, area, this in cards Infection any are there  If

3

Cairo

THE GAME END AREA END GAME THE

or pencil, but remember the population cannot go go cannot population the remember but pencil, or

Tripoli

3 Jacksonville

stickers, record the population near the city with a pen pen a with city the near population the record stickers, C D A B IN CARDS  RESOLVE 3.

and the new one. If you ever run out of population population of out run ever you If one. new the and 01-07a

3 do not place all the stickers in between the old level level old the between in stickers the all place not do

there is a PAUSE card at the top of the deck. the of top the at card PAUSE a is there

JANUARY. IN

GAME GAME FIRST YOUR so, apply the final population sticker to the location; location; the to sticker population final the apply so,

END OF OF END THE AT

2 2 STEP DURING

You may be instructed to draw more cards if if cards more draw to instructed be may You

SIDE SIDE OTHER THE READ

AND CARD THIS DRAW

to increase the population by more than one. If you do do you If one. than more by population the increase to . * PAUSE * *

Package 2 Package open open

CHECK THE LEGACY DECK DECK LEGACY THE  CHECK 2.

Washington

3 population. You can spend multiple production units units production multiple spend can You population. supply center here to to here center supply

black cards from a a from cards black Take the sticker and place it over the location’s current current location’s the over it place and sticker the Take

1, its population stays the same. the stays population its 1, by Recon with 4 unique unique 4 with Recon

2

production units. units. production 2

If a location’s population would decrease and increase increase and decrease would population location’s a If

New York New

costs costs 1 to back it increasing then city 3

city’s population by 1. by population city’s

here to open to Package 1 Package

. location by 1. If the location is a forsaken forsaken a is location the If 1. by location

d. For each city that has a supply center, increase that that increase center, supply a has that city each  For cards from a supply center center supply a from cards 3

Istanbul

population of any non-forsaken non-forsaken any of population the

Recon with any 3 blue blue 3 any with Recon

4 Spend 1 production unit to increase increase to unit production 1 Spend

3 POPULATION

give you step c. Skip it for now. for it Skip c. step you give

B A

C D

RULE STICKER W will will W STICKER RULE

• The Infect step at the end of every player turn player every of end the at step Infect The •

London

3

• The Infect step during an Epidemic Epidemic an during step Infect The •

3

.

Package 4 Package • Game set up set Game •

in it. in cubes Plague 3

open to

center here here center

during: effect in are improvements Infection

or 2 are there if even 1, by down goes ever

blue cards from a supply supply a from cards blue

only It 1. by population location’s that decrease

have only 1 sticker. 1 only have can slot each and grid the Recon with 4 unique unique 4 with Recon

b. For each location that has at least 1 Plague cube, cube, Plague 1 least at has that location each  For

slot. That city must be connected to to connected be must city That slot.

2/2

0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

0 Forsaken Infection card with an available available an with card Infection an

time. any

0 0 0 0 0 0 0 0 0 0 0

Supply cubes. Supply any remove not do drawn, is card this may discard a Player card to destroy this card at at card this destroy to card Player a discard may

when when city this in cubes Supply more or 2 are there If player any pile, discard Infection the in is card this If

Well Stocked: Well Lockdown:

give you step a. Skip it for now. for it Skip a. step you give

0 0 0 0 0 0 0 0 0 0 0 1 1 improvement sticker to add it to to it add to sticker improvement

1 1 1 1 1 1 1 1 1 1 1

time. any Infection an to next cost the Spend

1 1 1 1 1 1 1 1 1 1 1 RULE STICKER V will will V STICKER RULE

Supply cubes. Supply any remove not do drawn, is card this

may discard a Player card to destroy this card at at card this destroy to card Player a discard may Falling

when when city this in cubes Supply more or 2 are there If

If this card is in the Infection discard pile, any player player any pile, discard Infection the in is card this If

Well Stocked: Well

1 1 1 1 1 1 1 1 1 1 1 Lockdown:

1 1

IMPROVEMENTS

1 1 1 1 1 1 1 1 1 1 1

if you won the game the won you if +1

Add an Infection Improvement sticker to an Infection card with an empty improvement slot. improvement empty an with card Infection an to sticker Improvement Infection an Add

2

Repopulation: Increase the population of a forsaken city to 1. to city forsaken a of population the Increase

ADJUST POPULATION ADJUST 1. 2 2 2 2 2 2 2 2 2 2 2

CARD INFECTION

LONDON 2 2 2 2 2 2 2 2 2 2 2

action. Center action. Center

43+ 8 Struggling

its color for the Build Supply Supply Build the for color its its color for the Build Supply Supply Build the for color its If you run out of stickers, track population using a pen instead.

2 2 2 2 2 2 2 2 2 2 2

of of cards 2 as counts card This of cards 2 as counts card This

Foundations: Foundations:

1 1

2 2 2 2 2 2 2 2 2 2 2

34–42 7 2 2 2 2 2 2 2 2 2 2 2

action. Center action. Center action. Center 3 3 3 3 3 3 3 3 3 3 3 STEPS END GAME

its color for the Build Supply Supply Build the for color its Supply Build the for color its Supply Build the for color its

of of cards 2 as counts card This of cards 2 as counts card This of cards 3 as counts card This

Foundations: Foundations: Infrastructure: 3 3 3 3 3 3 3 3 3 3 3

1 2 1 25–33 6

3 3 3 3 3 3 3 3 3 3 3

Add a City Improvement sticker to a City card with an empty improvement slot. improvement empty an with card City a to sticker Improvement City a Add

3 3 3 3 3 3 3 3 3 3 3

Surviving

17–24 5

4 4 4 4 4 4 4 4 4 4 4 . location) current your of (instead

adjacent one into cubes Supply put may you location location

1

Record Keeper: Keeper: Record Courier: 3 Increase your hand limit by 1 card. 1 by limit hand your Increase action, Supplies Deliver the doing When 4 4 4 4 4 4 4 4 4 4 4

4 4 4 4 4 4 4 4 4 4 4

the grid. the on (Do not discard it.) discard not (Do hand. your in card a matching

any to move to center supply or haven a city a to stockpile the from cube Supply a move location location

11–16 4

1

Runner: Runner: Supplier: card City a discard action, an As action, an as turn, your on Once while in in while 3 5 5 5 5 5 5 5 5 5 5 5

5 5 5 5 5 5 5 5 5 5 5

with 1 fewer card. fewer 1 with

of the same color from the Player discard pile. discard Player the from color same the of

2

Architect: Architect: Broker: Broker:

Center Supply Build the do may You action action 3

card City a discard action, an As card card a take to

1–10 3 6 6 6 6 6 6 6 6 6 6

6 Recovering

7 7 7 7 7 7 7 7 7 7 7

location. adjacent an in is it if location turn. each

2

Coordinator: Coordinator: Helmsman:

3 a pawn to your your to pawn a move action, free a As action Drive/Ferry free a do may You

8 8 8 8 8 8 8 8 8 8 8

THE GRID THE UNITS

. character created any to ability character a Add (even one who was not in the most recent game) recent most the in not was who one (even

1

Migration:

a of population the Increase (Maximum population is 8.) is population (Maximum 1. by grid the on location GAME END UPGRADES END GAME

CITIES ON ON CITIES PRODUCTION

4. Spend production units production Spend 4.

3. Resolve Game End cards End Game Resolve 3.

2. Check Legacy deck Legacy Check 2.

1. Adjust population Adjust 1. GAME END GAME