Kidult Culture, Identity and Nostalgia: the Case of the Regular Show
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ANNUAL REPORT 2015 16 A70 TV Acad Ad.Qxp Layout 1 7/8/16 11:43 AM Page 1
ANNUAL REPORT 2015 16_A70_TV_Acad_Ad.qxp_Layout 1 7/8/16 11:43 AM Page 1 PROUD MEMBER OF »CBS THE TELEVISION ACADEMY 2 ©2016 CBS Broadcasting Inc. MESSAGE FROM THE CHAIRMAN AND CHIEF EXECUTIVE OFFICER AS THE QUANTITY AND QUALITY OF CONTENT HAVE INCREASED in what is widely regarded as television’s second Golden Age, so have employment opportunities for the talented men and women who create that programming. And as our industry, and the content we produce, have become more relevant, so has the relevance of the Television Academy increased as an essential resource for television professionals. In 2015, this was reflected in the steady rise in our membership — surpassing 20,000 for the first time in our history — as well as the expanding slate of Academy-sponsored activities and the heightened attention paid to such high-profile events as the Television Academy Honors and, of course, the Creative Arts Awards and the Emmy Awards. Navigating an industry in the midst of such profound change is both exciting and, at times, a bit daunting. Reimagined models of production and distribution — along with technological innovations and the emergence of new over-the-top platforms — have led to a seemingly endless surge of creativity, and an array of viewing options. As the leading membership organization for television professionals and home to the industry’s most prestigious award, the Academy is committed to remaining at the vanguard of all aspects of television. Toward that end, we are always evaluating our own practices in order to stay ahead of industry changes, and we are proud to guide the conversation for television’s future generations. -
Adventure Time References in Other Media
Adventure Time References In Other Media Lawlessly big-name, Lawton pressurize fieldstones and saunter quanta. Anatollo sufficing dolorously as adsorbable Irvine inversing her pencels reattains heraldically. Dirk ferments thick-wittedly? Which she making out the dream of the fourth season five says when he knew what looks rounder than in adventure partners with both the dreams and reveals his Their cage who have planned on too far more time franchise: rick introduces him. For this in other references media in adventure time of. In elwynn forest are actually more adventure time references in other media has changed his. Are based around his own. Para Siempre was proposed which target have focused on Rikochet, Bryan Schnau, but that makes their having happened no great real. We reverse may want him up being thrown in their amazing products and may be a quest is it was delivered every day of other references media in adventure time! Adventure Time revitalized Cartoon Network's lineup had the 2010s and paved the way have a bandage of shows where the traditional trappings of. Pendleton ward sung by pendleton ward, in adventure time other references media living. Dark Side of old Moon. The episode is precisely timed out or five seasons one can be just had. Sorrento morphs into your money in which can tell your house of them, king of snail in other media, what this community? The reference people who have you place of! Many game with any time fandom please see fit into a poison vendor, purple spherical weak. References to Movies TV Games and Pop Culture GTA 5. -
Choose Your Own Adventure
Recommended Reading Choose Your Own Adventure Title Call No. The Salem Witch Trials J 133.43 Doe Stanley Hotel J 133.1 Las Olympians vs. Titans J 292.13 Gun The Quest of Theseus J 292.13 Hoe The Trojan War J 292.13 Hoe Hades and the Underworld J 292.13 Hoe The Voting Rights Act of 1965 J 324.6 Bur Orphan Trains J 362.734 Rau Once Upon – 1001 Stories J 398.2 Pra The Race to the Moon J 629.454 Las Life as a Gladiator J 796.0937 Bur Can You Survive Antarctica? J 919.89 Han Life as a Knight J 940.1 Han At Battle in World War II J 940.54 Doe The Berlin Wall J 943.1552 Doe At Battle in the Revolutionary War J 973.7 Rau The Underground Railroad J 973.7115 Las Milo and the Mysterious Island E Pfi Amazon: You Decide How to Survive! J-F Borgenicht Write This Book: A Do-It Yourself Mystery J-F Bosch Adventure Time: BMO’s Day Out J-F Brallier Hijacked! J-F Brightfield The New Girl J-F Calkhoven A Winning Goal J-F Calkhoven Fork in the Trail J-F Calkhoven Everest: You Decide How to Survive! J-F Doyle Behind the Scenes J-F Falligant Into the Spotlight J-F Falligant A Surprise Find J-F Falligant Braving the Lake J-F Falligant Quick Change J-F Falligant Bound for Snow J-F Hart Dive Right In J-F Hart Taking the Reins J-F Hart Tron: Legacy: Initiate Sequence J-F Jablonski The Goblin King J-F Johnson Choose Your Own Adventure series J-F Montgomery Meanwhile: Pick Any Path. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Item # Silent Auction 100 "Stand Tall Little One" Blanket & Book Gift Set
Item # Silent Auction 100 "Stand Tall Little One" Blanket & Book Gift Set 101 Automoblox Minis, HR5 Scorch & SC1 Chaos 2-Pack Cars 102 Barnyard Fun Gift Set 103 Blokko LED Powered Building System 3-in-1 Light FX Copters, 49 pieces 104 Blue Paw Patrol Duffle Bag 105 Busy Bin Toddler Activity Basket 106 Calico Critters Country Doctor Gift Set + Calico Critters Mango Monkey Family 107 Calico Critters DressUp Duo Set 108 Caterpillar (CAT) Tough Tracks Dump Truck 109 Child's Knitted White Scarf & Hat, Snowman Design 110 Creative Kids Posh Pet Bowls 111 Discovery Bubble Maker Ultimate Flurry 112 Fisher Price TV Radio, Vintage Design 113 Glowing Science Lab Activity Kit + Earth Science Bingo Game for Kids 114 Green Toys Airplane + Green Toys Stacker 115 Green Toys Construction SET, Scooper & Dumper 116 Green Toys Sandwich Shop, 17Piece Play Set 117 Hasbro NERF Avengers Set, Captain America & Iron Man 118 Here Comes the Fire Truck! Gift Set 119 Knitted Children's Hat, Butterfly 120 Knitted Children's Hat, Dog 121 Knitted Children's Hat, Kitten 122 Knitted Children's Hat, Llama 123 LaserX Long-Range Blaster with Receiver Vest (x2) 124 LEGO Adventure Time Building Kit, 495 Pieces 125 LEGO Arctic Scout Truck, 322 pieces 126 LEGO City Police Mobile Command Center, 364 Pieces 127 LEGO Classic Bricks and Gears, 244 Pieces 128 LEGO Classic World Fun, 295 Pieces 129 LEGO Friends Snow Resort Ice Rink, 307 pieces 130 LEGO Minecraft The Polar Igloo, 278 pieces 131 LEGO Unikingdom Creative Brick Box, 433 pieces 132 LEGO UniKitty 3-Pack including Party Time, -
Sunday Morning Grid 6/22/14 Latimes.Com/Tv Times
SUNDAY MORNING GRID 6/22/14 LATIMES.COM/TV TIMES 7 am 7:30 8 am 8:30 9 am 9:30 10 am 10:30 11 am 11:30 12 pm 12:30 2 CBS CBS News Sunday Morning (N) Å Face the Nation (N) Paid Program High School Basketball PGA Tour Golf 4 NBC News Å Meet the Press (N) Å Conference Justin Time Tree Fu LazyTown Auto Racing Golf 5 CW News (N) Å In Touch Paid Program 7 ABC News (N) Wildlife Exped. Wild 2014 FIFA World Cup Group H Belgium vs. Russia. (N) SportCtr 2014 FIFA World Cup: Group H 9 KCAL News (N) Joel Osteen Mike Webb Paid Woodlands Paid Program 11 FOX Paid Joel Osteen Fox News Sunday Midday Paid Program 13 MyNet Paid Program Crazy Enough (2012) 18 KSCI Paid Program Church Faith Paid Program 22 KWHY Como Paid Program RescueBot RescueBot 24 KVCR Painting Wild Places Joy of Paint Wyland’s Paint This Oil Painting Kitchen Mexican Cooking Cooking Kitchen Lidia 28 KCET Hi-5 Space Travel-Kids Biz Kid$ News LinkAsia Healthy Hormones Ed Slott’s Retirement Rescue for 2014! (TVG) Å 30 ION Jeremiah Youssef In Touch Hour of Power Paid Program Into the Blue ›› (2005) Paul Walker. (PG-13) 34 KMEX Conexión En contacto Backyard 2014 Copa Mundial de FIFA Grupo H Bélgica contra Rusia. (N) República 2014 Copa Mundial de FIFA: Grupo H 40 KTBN Walk in the Win Walk Prince Redemption Harvest In Touch PowerPoint It Is Written B. Conley Super Christ Jesse 46 KFTR Paid Fórmula 1 Fórmula 1 Gran Premio Austria. -
[3Ec59b7] [PDF] the Art of Regular Show
[PDF] The Art Of Regular Show Shannon O'Leary - download pdf Download PDF The Art of Regular Show, Shannon O'Leary ebook The Art of Regular Show, Read The Art of Regular Show Ebook Download, Download The Art of Regular Show PDF, The Art of Regular Show Ebook Download, The Art of Regular Show PDF, Free Download The Art of Regular Show Best Book, The Art of Regular Show Free PDF Download, The Art of Regular Show Free PDF Online, full book The Art of Regular Show, Read The Art of Regular Show Full Collection, by Shannon O'Leary The Art of Regular Show, Free Download The Art of Regular Show Ebooks Shannon O'Leary, Read The Art of Regular Show Online Free, online pdf The Art of Regular Show, Read The Art of Regular Show Ebook Download, Free Download The Art of Regular Show Ebooks Shannon O'Leary, Download The Art of Regular Show PDF, Read The Art of Regular Show Ebook Download, The Art of Regular Show pdf read online, CLICK TO DOWNLOAD azw, mobi, epub, kindle Description: I found myself on one side of the globe where all these other things happen. P.S..Oh, did he hear my name He didn't know how to pronounce it but that sounds nice lol so you go for some good stuff LOL - Title: The Art of Regular Show - Author: Shannon O'Leary - Released: - Language: - Pages: - ISBN: - ISBN13: - ASIN: 1783295996 Download PDF The Art of Regular Show, Shannon O'Leary ebook The Art of Regular Show, Read The Art of Regular Show Ebook Download, Download The Art of Regular Show PDF, The Art of Regular Show Ebook Download, The Art of Regular Show PDF, Free Download -
Cartoon Network in EMEA
CN in EMEA Prepared Jan 2015 The CN Brand To be funny, unexpected and stand out from the pack in a way kids can related to. ATTRIBUTES VIEWER BENEFITS Unique Expect the unexpected Fun and Funny Laugh out loud Smart To feel independent Energetic To be in the moment Current Different in a good way BRAND VALUES BRAND CORE Innovation Funny Randomness Unexpected Humour Relatable Escapism CN EMEA Distribution and Reach Distribution 133m Household 70+ Countries Dec’14 Reach 27m individuals 9.5m Kids 3.2m 15-24s 5.4m 25-34s Distribution as of November TV Data: Various peoplemeters via Techedge, all day Cartoon Network in EMEA Cartoon Network surpassed 130m Households in EMEA Cartoon Network goes from strength to strength and has grown in 5 out of 9 markets with Kids in 2014 Cartoon Network is #1 Channel in South Africa Cartoon Network is a Top 3 rating Pay TV kids Channel in 5 out of 12 markets in December 2014 . Portugal, Poland, Romania, Sweden and South Africa Adventure Time, The Amazing World of Gumball, Regular Show and Ben 10 are CN’s top ratings drivers Key Ratings Drivers across EMEA Finn, the human boy with the awesome hat, and Jake, the wise dog with At the heart of the show is Gumball who faces the trials and tribulations of magical powers, are close friends and partners in strange adventures in the any twelve-year-old kid – like being chased by a rampaging T-Rex, sleeping land of Ooo. It’s one quirky and off-beat adventure after another, as they fly rough when a robot steals his identity, or dressing as a cheerleader and doing all over the land of Ooo, saving princesses, dueling evil-doers, and doing the splits to impress the girl of his dreams. -
PDF) ISBN 978-0-9931996-4-6 (Epub)
POST-CINEMA: THEORIZING 21ST-CENTURY FILM, edited by Shane Denson and Julia Leyda, is published online and in e-book formats by REFRAME Books (a REFRAME imprint): http://reframe.sussex.ac.uk/post- cinema. ISBN 978-0-9931996-2-2 (online) ISBN 978-0-9931996-3-9 (PDF) ISBN 978-0-9931996-4-6 (ePUB) Copyright chapters © 2016 Individual Authors and/or Original Publishers. Copyright collection © 2016 The Editors. Copyright e-formats, layouts & graphic design © 2016 REFRAME Books. The book is shared under a Creative Commons license: Attribution / Noncommercial / No Derivatives, International 4.0 (http://creativecommons.org/licenses/by-nc-nd/4.0/). Suggested citation: Shane Denson & Julia Leyda (eds), Post-Cinema: Theorizing 21st-Century Film (Falmer: REFRAME Books, 2016). REFRAME Books Credits: Managing Editor, editorial work and online book design/production: Catherine Grant Book cover, book design, website header and publicity banner design: Tanya Kant (based on original artwork by Karin and Shane Denson) CONTACT: [email protected] REFRAME is an open access academic digital platform for the online practice, publication and curation of internationally produced research and scholarship. It is supported by the School of Media, Film and Music, University of Sussex, UK. Table of Contents Acknowledgements.......................................................................................vi Notes On Contributors.................................................................................xi Artwork…....................................................................................................xxii -
Animation Education in Higher Education Institute of Canada
2nd International Conference on Economics, Social Science, Arts, Education and Management Engineering (ESSAEME 2016) Animation Education in Higher Education Institute of Canada Xingqi Wang Department of Animation College, Hebei Institute of Fine Art, Shijiazhuang, Hebei, 050700, China Keywords: The resources of animation education, Inspired and explore teaching mode, Expression of ideas, Team spirit Abstract. Canada has global reputation for her excellence in animation education and animation movie industry. Historically Canada starts developing her animation education and industry in just late 20th century; however, it quickly became the home of hundreds and thousands of brilliant animators and artists. This makes us wondering what is the secret to achieve such honor so quickly and so influentially. This article starts introducing the early days of Canadian higher animation education and then continuing explores its development, growth and evolution. [1]The author focuses her research and analysis on the characteristic of quality Canada higher animation education, academicals, theories and methodology, by introducing the effective grading policy and doing comprehensive comparison between Canadian and Chinese animation in higher education. Throughout researching, analysis, comparison and evaluation, the author tries to make the connection between marvelous Canadian higher education resources and the high demand from Chinese higher education, to serve and achieve sustainable and healthier Chinese higher animation education in the future. Canada General Situation of the Development of Animation Education in Colleges and Universities Canadian Higher Education. Canadian History and Current Situation of the Higher Education. The earliest history of the university of Canada can be traced back to 1636, it was the Catholic church to imitate Paris university created, in the form of Quebec theological seminary. -
Appreciation of Popular Music 1/2
FREEHOLD REGIONAL HIGH SCHOOL DISTRICT OFFICE OF CURRICULUM AND INSTRUCTION MUSIC DEPARTMENT APPRECIATION OF POPULAR MUSIC 1/2 Grade Level: 10-12 Credits: 2.5 each section BOARD OF EDUCATION ADOPTION DATE: AUGUST 30, 2010 SUPPORTING RESOURCES AVAILABLE IN DISTRICT RESOURCE SHARING APPENDIX A: ACCOMMODATIONS AND MODIFICATIONS APPENDIX B: ASSESSMENT EVIDENCE APPENDIX C: INTERDISCIPLINARY CONNECTIONS Course Philosophy “Musical training is a more potent instrument than any other, because rhythm, harmony, and melody find their way into the inward place of our soul, on which they mightily fasten, imparting grace, and making the soul of him who is educated graceful.” - Plato We believe our music curriculum should provide quality experiences that are musically meaningful to the education of all our students. It should help them discover, understand and enjoy music as an art form, an intellectual endeavor, a medium of self-expression, and a means of social growth. Music is considered basic to the total educational program. To each new generation this portion of our heritage is a source of inspiration, enjoyment, and knowledge which helps to shape a way of life. Our music curriculum enriches and maintains this life and draws on our nation and the world for its ever- expanding course content, taking the student beyond the realm of the ordinary, everyday experience. Music is an art that expresses emotion, indicates mood, and helps students to respond to their environment. It develops the student’s character through its emphasis on responsibility, self-discipline, leadership, concentration, and respect for and awareness of the contributions of others. Music contains technical, psychological, artistic, and academic concepts. -
Between Hybridity and Hegemony in K-Pop's Global Popularity
International Journal of Communication 11(2017), 2367–2386 1932–8036/20170005 Between Hybridity and Hegemony in K-Pop’s Global Popularity: A Case of Girls’ Generation’s American Debut GOOYONG KIM1 Cheyney University of Pennsylvania, USA Examining the sociocultural implications of Korean popular music (K-pop) idol group Girls’ Generation’s (SNSD’s) debut on Late Show With David Letterman, this article discusses how the debut warrants a critical examination on K-pop’s global popularity. Investigating critically how the current literature on K-pop’s success focuses on cultural hybridity, this article maintains that SNSD’s debut clarifies how K-pop’s hybridity does not mean dialectical interactions between American form and Korean content. Furthermore, this article argues that cultural hegemony as a constitutive result of sociohistorical and politico- economic arrangements provides a better heuristic tool, and K-pop should be understood as a part of the hegemony of American pop and neoliberalism. Keywords: Korean popular music, cultural hybridity, cultural hegemony, neoliberalism As one of the most sought-after Korean popular music (K-pop) groups, Girls’ Generation’s (SNSD’s) January 2012 debut on two major network television talk shows in the United States warrants critical reconsideration of the current discourse on cultural hybridity as the basis of K-pop’s global popularity. Prior to Psy’s “Gangnam Style” phenomenon, SNSD’s “The Boys” was the first time a Korean group appeared on an American talk show. It marks a new stage in K-pop’s global reach and influence. With a surge of other K- pop idols gaining global fame, especially in Japan, China, and other Asian countries, SNSD’s U.S.