Animation Education in Higher Education Institute of Canada
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PDF) ISBN 978-0-9931996-4-6 (Epub)
POST-CINEMA: THEORIZING 21ST-CENTURY FILM, edited by Shane Denson and Julia Leyda, is published online and in e-book formats by REFRAME Books (a REFRAME imprint): http://reframe.sussex.ac.uk/post- cinema. ISBN 978-0-9931996-2-2 (online) ISBN 978-0-9931996-3-9 (PDF) ISBN 978-0-9931996-4-6 (ePUB) Copyright chapters © 2016 Individual Authors and/or Original Publishers. Copyright collection © 2016 The Editors. Copyright e-formats, layouts & graphic design © 2016 REFRAME Books. The book is shared under a Creative Commons license: Attribution / Noncommercial / No Derivatives, International 4.0 (http://creativecommons.org/licenses/by-nc-nd/4.0/). Suggested citation: Shane Denson & Julia Leyda (eds), Post-Cinema: Theorizing 21st-Century Film (Falmer: REFRAME Books, 2016). REFRAME Books Credits: Managing Editor, editorial work and online book design/production: Catherine Grant Book cover, book design, website header and publicity banner design: Tanya Kant (based on original artwork by Karin and Shane Denson) CONTACT: [email protected] REFRAME is an open access academic digital platform for the online practice, publication and curation of internationally produced research and scholarship. It is supported by the School of Media, Film and Music, University of Sussex, UK. Table of Contents Acknowledgements.......................................................................................vi Notes On Contributors.................................................................................xi Artwork…....................................................................................................xxii -
Bluegriffin Global Equities Carta Mensal #8 - Junho 2021J
BlueGriffin Global Equities Carta Mensal #8 - Junho 2021j Comentários do Gestor 02 de Julho de 2021 Prezado investidor, Nas cartas anteriores, apresentamos nosso processo de investimento e detalhamos cada um dos books que compõem nossa carteira de investimentos, com exceção do book FANMAG+, que será examinado nesta carta. Explicaremos os critérios que definem esse book - consideravelmente diferentes dos demais - e descreveremos uma de nossas posições mais interessantes dentro dele: a Walt Disney Company (NYSE:DIS). Book FANMAG+ O book FANMAG+ representa 16,71% da carteira atualmente e contribuiu em 1,38% para nosso rendimento acumulado. Ao contrário dos outros, não foi definido por uma seleção setorial. Enquanto os books Defensivo, Cíclico, Healthcare, Tecnologia e Outros englobam setores específicos de mercado, esse book é delimitado pelo tamanho e notoriedade das empresas. É composto por “mega caps” com vantagens competitivas consolidadas (incluindo network effects, economias de escala e baixo capex). Nesse sentido, quando avaliamos o universo investível de todas as empresas da NYSE e NASDAQ, selecionamos sob critérios diferentes algumas ações que se destacam por sua magnanimidade e filtramos as melhores via nosso processo de investimento para que passem a integrar o book FANMAG+. As empresas que passaram por nossos filtros e pelos critérios de definição desse book foram: Facebook, Amazon, Netflix, Microsoft, Apple, Google e Disney. Essa composição deixa claro que esse é um book de empresas trilionárias (ou quase trilionárias) que fazem parte do nosso dia a dia; aquelas que são (ou têm potencial de ser) indispensáveis para bilhões de pessoas ao redor do mundo. O caso da Disney, o qual apresentaremos abaixo, se encaixa melhor nessa segunda categoria: daquelas ações que em algum momento serão as maiores do mercado e que farão cada vez mais parte de nosso cotidiano. -
31 Women in Animation Films
Paper-10 Module - 31 Women in Animation Films I. (A) Personal Details Role Name Affiliation Principal Investigator Prof. Sumita Parmar Allahabad University, Allahabad Paper Coordinator Prof. Sisir Basu Banaras Hindu University, Varanasi Content Writer/Author (CW) Ajay Kumar Research Scholar, Banaras Hindu University, Varanasi Content Reviewer (CR) Samarth Shukla St Xavier’s College, Mumbai Prof. Sisir Basu BHU, Varanasi Language Editor (LE) Prof. Sumita Parmar Allahabad University (B) Description of Module Items Description of Module Subject Name Women’s Studies Paper Name Women, Media, and Films Module Name/ Title Women in Animation Films Module ID Paper-10 Module - 31 Pre-requisites Conceptual knowledge about stereotyping Objectives To help the students to critically analyse animation films and identify various gender issues inherent in them Keywords Animation, gender roles, stereotyping, Introduction We see animation everywhere around us – on the television, on internet web pages, in smartphones, in video games, and in films. Over the years, animation has evolved as a powerful tool of visual communication aided by advancement of technologies that help make them ever more realistic and immersive. Starting primarily from Europe and the USA, animation is now a global phenomenon with almost all film producing countries contributing to the wealth of animated films. However, like the live action movies, animated films from the USA, especially Disney, dominate the scene. From trivial entertainment meant for children, animation has come to be recognised as an influential art form having significant cultural implications. We now know that it is capable of affecting the thinking and behaviour of children and adults alike. Figure 1: Creating global childhool culture (screenshot from documentary Mickey Mouse Monopoly) In this module we take a look at the world of animation films and the kind of image it portrays of women through female characters. -
The Potential of 2D Animation As a Digitally Produced Art Form
2D Animation as a Digitally Produced Art Form | 1 The Potential of 2D Animation as a Digitally Produced Art Form Tyler J. Kupferer www.base14.com December 1, 2008 2D Animation as a Digitally Produced Art Form | 2 The computer graphics imagery revolution of the past decade has brought 3D animation to the forefront in Hollywood cinema, leading to the popular opinion that 2D animation is obsolete. However, digital animation techniques are giving rise to a new incarnation of 2D animation as a digital art form. The quality, accessibility, efficiency and vitality of digital production allows for new styles of 2D animation not possible before the advent of computer graphics. Computers allow for entirely new ways of producing, managing and enjoying animated films. Much of the public sees 3D animation as the product of this digital revolution, and anything else as obsolete. But 3D animation is only half of a larger digital revolution for all forms of animation. The success of 3D has led to a major oversight of the potential for 2D animation in a digital medium. This potential will begin to be realized in the coming years as digital 2D animation processes mature and rising artists push the boundaries of innovation that digital production systems allow. Background While many pioneers of animation were dabbling in film and drawings during the late 1800s, the first true example of American animation is by James Stuart Blackton, who was introduced to filmmaking by Thomas Edison. Blackton produced several pieces combining live action with some stop‐motion animation, and eventually made Humorous Phases of Funny Faces (Fig. -
A History of Computer Animation 3/20/92 1
tea:1 i20SZ bu :J1, Chapter 4 : A HISTORY OF COMPUTER ANIMATION 3/20/92 1 A History of Computer Animation . .. .. .. .. .. .. .. .. .. .1 The Origins of Animation . .. .. ... .. .. .. .. .. .. .. ..1 Animated phase pictures and roll media (1828- 1895) . .. .. .. .. .......... .. .. .. ................. ..........1 The early trickfilmsters and technology (1895- 1909) . .. .. .. .. .. .. .. .. .. .. .. .. ............ .. .. ............. ...2 The animation studio and techniques (1910-1920) . .5 The Classical Period (1920-1960) . .. 1 0 The Origins of the Computer . ............................ .. .. .. .. .. ...... .. ..14 Analog computers.... .. ... .. ... ... .. .. .. .. ... .. .. ..14 Digital computers . .... .. .. .. .. .. .. .. .. .. .............. .. .. .. .. ..16 Analog Computer Animation .... .. .. .. .. ............... ..21 Electronic Analog Computer Animation . .. .. .. ............. .21 Mechanical Analog Computer Animation . .. ..... ...... .. .23 Computerizating the Animation Stand and Optical Printer. .. .... ... .. ..... .. .... ..... .... ... .. .. .. ... .2 7 Benefits of Computer Animation Stand . .2 9 Motion Control . .............. .. .. .. .. .. ........ .. .. ..3 0 Benefits of Computerized Motion Control .............. .. .... .. .32 Synthetic Imagery. .. .. ... .. ... ... .. .. ... .. .. .. .. .. .. .3 3 Computer hardware fusions. .. .. .. .. .. .. ..3 3 The interactive cathode ray tube display. .3 3 The mechanical plotter. .. .. .. .. .. .. .. .. .. .3 5 Film recorder CRT's. .. .. .. .. ... .. .. ... .. .. .. .. .. -
Tarzan and Jane Blue Film Free 58
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What Is Digital Cinema? 2016
Repositorium für die Medienwissenschaft Lev Manovich What is Digital Cinema? 2016 https://doi.org/10.25969/mediarep/13459 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Manovich, Lev: What is Digital Cinema?. In: Shane Denson, Julia Leyda (Hg.): Post-Cinema. Theorizing 21st-Century Film. Falmer: REFRAME Books 2016, S. 20–50. DOI: https://doi.org/10.25969/mediarep/13459. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ 1.1 What is Digital Cinema? BY LEV MANOVICH Cinema, the Art of the Index [1] Thus far, most discussions of cinema in the digital age have focused on the possibilities of interactive narrative. It is not hard to understand why: since the majority of viewers and critics equate cinema with storytelling, digital media is understood as something that will let cinema tell its stories in a new way. Yet as exciting as the ideas of a viewer participating in a story, choosing different paths through the narrative space, and interacting with characters may be, they only address one aspect of cinema which is neither unique nor, as many will argue, essential to it: narrative. The challenge which digital media poses to cinema extends far beyond the issue of narrative. -
How Is Identity Formed in Animated Film, Through Representations of Self, Difference, Culture and Place?
How is Identity Formed in Animated Film, through Representations of Self, Difference, Culture and Place? PhD by Published Work A thesis submitted in partial fulfilment of the requirements of the University of Lincoln for the degree of Doctor of Philosophy Jane Batkin Lincoln School of Film and Media College of Arts November 2019 Order of Contents List of Illustrations ……………………………………………………… 3 Details of the Work included in this PhD by Publication………………. 4 Table of Published Work and Themes ……………………………….… 5 Abstract …….………………………..………………………………..... 7 Acknowledgements...…………………………………………………… 8 Introduction ……………………..……………………………….……... 9 The ‘Problem’ with Animation…………………….………………………….….….……….. 14 Origins of the Thesis ………………………………………..……….….. 18 The Theoretical Framework …………..………….……….…..………... 22 Originality and Contribution to Knowledge: The Body of Published Work ……….……….……………………….. 34 Conclusion …………………………..……….………………………… 61 List of References ………...……..…………….……………………….. 67 Appendices ………………..………………….………………………… 72 2 List of Illustrations Fig. 1 - Table of Published Work and Themes of this PhD……............ pg 5 Fig. 2 – Table of Identity Authors and Theories ………………………. pg 21 Fig. 3 - Table of Animation Authors and Theories ……………………. pg 22 3 Details of the work included in this PhD Monograph • Identity in Animation: A journey into Self, Difference, Culture and the Body (Routledge, 2017) Journal Article • ‘Rethinking the Rabbit – Revolution, Identity and Connection in Looney Tunes’, Society of Animation Studies Journal, 2016, Volume 11 -
Weekend Box Office Results… 1/22 – 1/24
Monday, January 25, 2021 | No. 152 Our current COVID-19 crisis is not the first time that Hollywood has survived a pandemic. The Spanish Flu of 1918-1919 killed 50M worldwide, fueled by the conflict of WWI with the mustering and deployment of millions of troops and widespread dislocation of populations. Before the outbreak, Hollywood was ascending as a primary medium for mass entertainment, dazzling audiences with the spectacle of motion pictures played on screens at local Nickelodeons, Gems and Bijous across the country. For a time, the pandemic forced the closure of most theatres and film production in Hollywood. However, after the war had ended, the troops came home and the virus subsided, the movies once again surged in popularity. By the middle of the 20’s, 50M American were going to the movies each week, the equivalent of one half the country’s population. Why? Movies were fun, accessible and affordable, providing a diversion from the cares of daily life. By the late 20s, radio also began to take off, providing Americans with in-home entertainment for the first time. 100 years ago, neither a global pandemic nor the invention of radio managed to upend the movie business, founded on the appeal of a leaving the house to go to the movies with family and friends. RKO Pictures was the smallest of The Big Five studios that emerged in Hollywood during the 1920’s. Controlled by The Princess Theatre in Detroit was a classic Radio Corporation of America (RCA), the studio was Nickelodeon. These small, sustained by its top-grossing Fred Astaire and Ginger simple theatres were often Rogers musicals, its low-budget supernatural thriller King set up in converted Kong (1933) and Orson Welles’ Citizen Kane (1941). -
It's Painful Being a Wisp of Smoke Library
UC Irvine UC Irvine Electronic Theses and Dissertations Title It’s Painful Being A Wisp Of Smoke Permalink https://escholarship.org/uc/item/8j5167zf Author Pfeiffrer, Miranda Publication Date 2018 Supplemental Material https://escholarship.org/uc/item/8j5167zf#supplemental License https://creativecommons.org/licenses/by/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, IRVINE It’s Painful Being A Wisp Of Smoke THESIS submitted in partial satisfaction of the requirements for the degree of MASTER OF FINE ARTS in Art by Miranda Javid Pfeiffer Thesis Committee: Professor Antoinette LaFarge, Chair Professor Daniel Martinez Professor Miles Coolidge 2018 © 2018 Miranda Javid Pfeiffer TABLE OF CONTENTS Page LIST OF FIGURES iv ABSTRACT OF THE THESIS v CHAPTER 1: INTRODUCTION: WHY SMOKE? 1 CHAPTER 2: LIFE AS CLOUDS 5 CHAPTER 3: TO DO LIST (THERE’S ONE OF THESE FOR EVERY SHOT 7 CHAPTER 4: THE SKIN IS THE LARGEST SACK 9 CHAPTER 5: LIFE AS CLOUDS II 14 CHAPTER 6: CARTOON PHYSICS 19 CHAPTER 7: POLITICS OF BODY 32 CHAPTER 8: A NOTE TO THE READER ABOUT THE PREVIOUS SECTION 57 CHAPTER 9: ALL ABOUT MY GIRLS 58 CHAPTER 10: LO SIENTO 77 CHAPTER 11: LIFE AS CLOUDS III 78 CHAPTER 12: THE CHRONOLOGICAL AMPUTEE 82 CHAPTER 13: TRIANGLE OF CHARACTERS 86 CHAPTER 14: APRIL 8 94 CHAPTER 15: A PHOTO OF ONE OF THE COVINGTON SENIOR CENTER CHOIR REHEARSALS FOR SMOKE OR ONE OF THE MANY WAYS THAT WORKING ON THIS FILM GOT ME OUT OF MY HEAD 95 CHAPTER 16: WHAT I’M NOT TALKING -
Chang-Rae Lee My Year Abroad Is a Wild, Unexpected Ride from This Acclaimed Novelist P
Featuring 308 Industry-First Reviews of Fiction, Nonfiction, Children'sand YA books KIRKUSVOL. LXXXIX, NO. 3 | 1 FEBRUARY 2021 REVIEWS Chang-rae Lee My Year Abroad is a wild, unexpected ride from this acclaimed novelist p. 14 Also in the issue: Kristin Cashore, Victor Wooten, and Cynthia Leitich Smith from the editor’s desk: Small Is Beautiful Chairman BY TOM BEER HERBERT SIMON President & Publisher MARC WINKELMAN John Paraskevas # Big books hog the spotlight, but sometimes a small book—short, sharp, Chief Executive Officer and stealthy—gets the job done more efficiently. This is especially true in MEG LABORDE KUEHN [email protected] the nonfiction category, where long-winded biographies and histories (not Editor-in-Chief to mention memoirs such as former President Barack Obama’s TOM BEER A Prom [email protected] , weighing in at nearly 800 pages) are the norm. But a small book, ised Land Vice President of Marketing whether a primer, an argument, or a short history, can wake up readers SARAH KALINA [email protected] rather than merely exhaust them. Here are five nonfiction books out this Managing/Nonfiction Editor ERIC LIEBETRAU month, all less than 200 pages each, that offer a great return on investment. [email protected] Pure America: Eugenics and the Making of Modern Virginia by Elizabeth Fiction Editor LAURIE MUCHNICK Catte (Belt Publishing, Feb. 2): The author of What You Are Getting Wrong [email protected] Tom Beer About Appalachia here offers a brief, disturbing history of the eugenics move- Young Readers’ Editor VICKY SMITH ment in her home state of Virginia. -
Kidult Culture, Identity and Nostalgia: the Case of the Regular Show
COPYRIGHT AND CITATION CONSIDERATIONS FOR THIS THESIS/ DISSERTATION o Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. o NonCommercial — You may not use the material for commercial purposes. o ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. How to cite this thesis Surname, Initial(s). (2012) Title of the thesis or dissertation. PhD. (Chemistry)/ M.Sc. (Physics)/ M.A. (Philosophy)/M.Com. (Finance) etc. [Unpublished]: University of Johannesburg. Retrieved from: https://ujcontent.uj.ac.za/vital/access/manager/Index?site_name=Research%20Output (Accessed: Date). Kidult Culture, Identity and Nostalgia: The Case of The Regular Show By Litlhare Moteetee Submitted in fulfillment of the requirements for the degree MA Fundamental Communication in the Department of Communication Studies in the Faculty of Humanities at the University of Johannesburg Supervisor: Prof. Nyasha Mboti August 2016 1 Declaration Regarding Plagiarism School of Communication, University of Johannesburg I understand what plagiarism entails and am aware of University’s policy is this regard I declare that this final research script is my own original work. Where someone else’s work was used, due acknowledgement was given and reference made according to the School’s requirements I did not submit someone else’s work as my own I did not allow and will not allow anyone to copy my work with the intention of presenting it as his/her own work.