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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
The 26Th Society for Animation Studies Annual Conference Toronto
Sheridan College SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence The Animator Conferences & Events 6-16-2014 The Animator: The 26th oS ciety for Animation Studies Annual Conference Toronto June 16 to 19, 2014 Society for Animation Studies Paul Ward Society for Animation Studies Tony Tarantini Sheridan College, [email protected] Follow this and additional works at: http://source.sheridancollege.ca/conferences_anim Part of the Film and Media Studies Commons SOURCE Citation Society for Animation Studies; Ward, Paul; and Tarantini, Tony, "The Animator: The 26th ocS iety for Animation Studies Annual Conference Toronto June 16 to 19, 2014" (2014). The Animator. 1. http://source.sheridancollege.ca/conferences_anim/1 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Book is brought to you for free and open access by the Conferences & Events at SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. It has been accepted for inclusion in The Animator by an authorized administrator of SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. For more information, please contact [email protected]. THANK YOU TO OUR SPONSORS THE ANIMATOR THEThe 26th Society forANIMATOR Animation Studies Annual Conference TheToronto 26 Juneth Society 16 to 19, 2014 for www.theAnimation animator2014.com Studies @AnimatorSAS2014 Annual Conference Toronto June 16 to 19, 2014 • www.the animator2014.com • @AnimatorSAS2014 WELCOME Message from the President Animation is both an art and skill; it is a talent that is envied the world over. Having a hand in educating and nurturing some of the finest animators in the world is something for which Sheridan is exceptionally proud. -
The University of Chicago Looking at Cartoons
THE UNIVERSITY OF CHICAGO LOOKING AT CARTOONS: THE ART, LABOR, AND TECHNOLOGY OF AMERICAN CEL ANIMATION A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF CINEMA AND MEDIA STUDIES BY HANNAH MAITLAND FRANK CHICAGO, ILLINOIS AUGUST 2016 FOR MY FAMILY IN MEMORY OF MY FATHER Apparently he had examined them patiently picture by picture and imagined that they would be screened in the same way, failing at that time to grasp the principle of the cinematograph. —Flann O’Brien CONTENTS LIST OF FIGURES...............................................................................................................................v ABSTRACT.......................................................................................................................................vii ACKNOWLEDGMENTS....................................................................................................................viii INTRODUCTION LOOKING AT LABOR......................................................................................1 CHAPTER 1 ANIMATION AND MONTAGE; or, Photographic Records of Documents...................................................22 CHAPTER 2 A VIEW OF THE WORLD Toward a Photographic Theory of Cel Animation ...................................72 CHAPTER 3 PARS PRO TOTO Character Animation and the Work of the Anonymous Artist................121 CHAPTER 4 THE MULTIPLICATION OF TRACES Xerographic Reproduction and One Hundred and One Dalmatians.......174 -
FLEISCHER STUDIOS V. AVELA
FOR PUBLICATION UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT FLEISCHER STUDIOS, INC., Plaintiff-Appellant, v. No. 09-56317 A.V.E.L.A., INC., DBA Art & D.C. No. Vintage Entertainment Licensing 2:06-cv-06229- Agency; ART-NOSTALGIA.COM, INC.; FMC-MAN X ONE X MOVIE ARCHIVE, INC.; OPINION BEVERLY HILLS TEDDY BEAR CO.; LEO VALENCIA, Defendants-Appellees. Appeal from the United States District Court for the Central District of California Florence-Marie Cooper, District Judge, Presiding Argued and Submitted November 2, 2010—Pasadena, California Filed February 23, 2011 Before: J. Clifford Wallace and Susan P. Graber, Circuit Judges, and Richard Mills, Senior District Judge.* Opinion by Judge Wallace; Dissent by Judge Graber *The Honorable Richard Mills, Senior United States District Judge for the Central District of Illinois, sitting by designation. 2765 2768 FLEISCHER STUDIOS v. A.V.E.L.A., INC. COUNSEL Robert P. LoBue (argued), Gloria C. Phares, A. Leah Vickers, Patterson Belknap Webb & Tyler LLP, New York, New York, and Rex S. Heinke, Akin Gump Strauss Hauer & Feld LLP, Los Angeles, California, for appellant Fleischer Studios, Inc. Douglas D. Winter (argued), The Ball Law Firm, LLP, Los Angeles, California, for appellees A.V.E.L.A., Inc., DBA Art & Vintage Entertainment Licensing Agency, et al. OPINION WALLACE, Senior Circuit Judge: This appeal stems from the district court’s summary judg- ment dismissing Fleischer Studios, Inc.’s (Fleischer) copy- right and trademark infringement action. The district court ruled that Fleischer held neither a valid copyright nor a valid trademark in the Betty Boop cartoon character and thus lacked standing to sue. -
Animation:Then,Now,Next
Fall 2020 FYI, section 093 is a 2nd half of the semester course. If you wish to enroll in the full-semester version please email instructor FILM1600 : Then|Now|Next [email protected] for permission code. (August 17,2020) What you need to know! Designed to be online (asynchronous – anytime during the week) since 2016. It is not a zoom/IVC adaptation because of COVID. The course incorporates extensive visual media that make up the majority of the course content (no required book to purchase). It is now 99% Closed Captioned (spring 2020). Updated each semester with newest advances in the field. This course is 8 weeks long, which means things move a bit faster to fit everything in but is very manageable with good organization. What is different about this course… this is not a history course but reveals the people, processes and future changes in how animation is used in digital media. The content of the course draws directly from the professor’s experience and insights working at Disney Feature Animation and Electronic Arts (games). Weekly Modules are structured to emulate regular in-person classes. The modules contain each week's opening animations, lectures, readings, and quizzes. You can access the material several weeks before due dates. Course Content Animation techniques have evolved from simple cartoon drawings to 3D VFX. Today this evolution continues as it is Link to Sample Lecture Class rapidly being integrated into XR. From Animation's beginnings, (2 lectures per week) each new technological innovation extended the creative possibilities for storytelling (e.g. -
Teachers Guide
Teachers Guide Exhibit partially funded by: and 2006 Cartoon Network. All rights reserved. TEACHERS GUIDE TABLE OF CONTENTS PAGE HOW TO USE THIS GUIDE 3 EXHIBIT OVERVIEW 4 CORRELATION TO EDUCATIONAL STANDARDS 9 EDUCATIONAL STANDARDS CHARTS 11 EXHIBIT EDUCATIONAL OBJECTIVES 13 BACKGROUND INFORMATION FOR TEACHERS 15 FREQUENTLY ASKED QUESTIONS 23 CLASSROOM ACTIVITIES • BUILD YOUR OWN ZOETROPE 26 • PLAN OF ACTION 33 • SEEING SPOTS 36 • FOOLING THE BRAIN 43 ACTIVE LEARNING LOG • WITH ANSWERS 51 • WITHOUT ANSWERS 55 GLOSSARY 58 BIBLIOGRAPHY 59 This guide was developed at OMSI in conjunction with Animation, an OMSI exhibit. 2006 Oregon Museum of Science and Industry Animation was developed by the Oregon Museum of Science and Industry in collaboration with Cartoon Network and partially funded by The Paul G. Allen Family Foundation. and 2006 Cartoon Network. All rights reserved. Animation Teachers Guide 2 © OMSI 2006 HOW TO USE THIS TEACHER’S GUIDE The Teacher’s Guide to Animation has been written for teachers bringing students to see the Animation exhibit. These materials have been developed as a resource for the educator to use in the classroom before and after the museum visit, and to enhance the visit itself. There is background information, several classroom activities, and the Active Learning Log – an open-ended worksheet students can fill out while exploring the exhibit. Animation web site: The exhibit website, www.omsi.edu/visit/featured/animationsite/index.cfm, features the Animation Teacher’s Guide, online activities, and additional resources. Animation Teachers Guide 3 © OMSI 2006 EXHIBIT OVERVIEW Animation is a 6,000 square-foot, highly interactive traveling exhibition that brings together art, math, science and technology by exploring the exciting world of animation. -
The Illusion of Life: Disney Animation Interactive Edition
The Illusion of Life: Disney Animation Interactive Edition By Michelle L. Walsh Submitted to the Faculty of the Information Technology Program in Partial Fulfillment of the Requirements for the Degree of Bachelor of Science in Information Technology University of Cincinnati College of Applied Science June 2006 The Illusion of Life: Disney Animation Interactive Edition by Michelle L. Walsh Submitted to the Faculty of the Information Technology Program in Partial Fulfillment of the Requirements for the Degree of Bachelor of Science in Information Technology © Copyright 2006 Michelle Walsh The author grants to the Information Technology Program permission to reproduce and distribute copies of this document in whole or in part. ___________________________________________________ __________________ Michelle L. Walsh Date ___________________________________________________ __________________ Sam Geonetta, Faculty Advisor Date ___________________________________________________ __________________ Patrick C. Kumpf, Ed.D. Interim Department Head Date Acknowledgements A great many people helped me with support and guidance over the course of this project. I would like to give special thanks to Sam Geonetta and Russ McMahon for working with me to complete this project via distance learning due to an unexpected job transfer at the beginning of my final year before completing my Bachelor’s degree. Additionally, the encouragement of my family, friends and coworkers was instrumental in keeping my motivation levels high. Specific thanks to my uncle, Keith -
PDF) ISBN 978-0-9931996-4-6 (Epub)
POST-CINEMA: THEORIZING 21ST-CENTURY FILM, edited by Shane Denson and Julia Leyda, is published online and in e-book formats by REFRAME Books (a REFRAME imprint): http://reframe.sussex.ac.uk/post- cinema. ISBN 978-0-9931996-2-2 (online) ISBN 978-0-9931996-3-9 (PDF) ISBN 978-0-9931996-4-6 (ePUB) Copyright chapters © 2016 Individual Authors and/or Original Publishers. Copyright collection © 2016 The Editors. Copyright e-formats, layouts & graphic design © 2016 REFRAME Books. The book is shared under a Creative Commons license: Attribution / Noncommercial / No Derivatives, International 4.0 (http://creativecommons.org/licenses/by-nc-nd/4.0/). Suggested citation: Shane Denson & Julia Leyda (eds), Post-Cinema: Theorizing 21st-Century Film (Falmer: REFRAME Books, 2016). REFRAME Books Credits: Managing Editor, editorial work and online book design/production: Catherine Grant Book cover, book design, website header and publicity banner design: Tanya Kant (based on original artwork by Karin and Shane Denson) CONTACT: [email protected] REFRAME is an open access academic digital platform for the online practice, publication and curation of internationally produced research and scholarship. It is supported by the School of Media, Film and Music, University of Sussex, UK. Table of Contents Acknowledgements.......................................................................................vi Notes On Contributors.................................................................................xi Artwork…....................................................................................................xxii -
Animation Education in Higher Education Institute of Canada
2nd International Conference on Economics, Social Science, Arts, Education and Management Engineering (ESSAEME 2016) Animation Education in Higher Education Institute of Canada Xingqi Wang Department of Animation College, Hebei Institute of Fine Art, Shijiazhuang, Hebei, 050700, China Keywords: The resources of animation education, Inspired and explore teaching mode, Expression of ideas, Team spirit Abstract. Canada has global reputation for her excellence in animation education and animation movie industry. Historically Canada starts developing her animation education and industry in just late 20th century; however, it quickly became the home of hundreds and thousands of brilliant animators and artists. This makes us wondering what is the secret to achieve such honor so quickly and so influentially. This article starts introducing the early days of Canadian higher animation education and then continuing explores its development, growth and evolution. [1]The author focuses her research and analysis on the characteristic of quality Canada higher animation education, academicals, theories and methodology, by introducing the effective grading policy and doing comprehensive comparison between Canadian and Chinese animation in higher education. Throughout researching, analysis, comparison and evaluation, the author tries to make the connection between marvelous Canadian higher education resources and the high demand from Chinese higher education, to serve and achieve sustainable and healthier Chinese higher animation education in the future. Canada General Situation of the Development of Animation Education in Colleges and Universities Canadian Higher Education. Canadian History and Current Situation of the Higher Education. The earliest history of the university of Canada can be traced back to 1636, it was the Catholic church to imitate Paris university created, in the form of Quebec theological seminary. -
Animating Race the Production and Ascription of Asian-Ness in the Animation of Avatar: the Last Airbender and the Legend of Korra
Animating Race The Production and Ascription of Asian-ness in the Animation of Avatar: The Last Airbender and The Legend of Korra Francis M. Agnoli Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies April 2020 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 Abstract How and by what means is race ascribed to an animated body? My thesis addresses this question by reconstructing the production narratives around the Nickelodeon television series Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14). Through original and preexisting interviews, I determine how the ascription of race occurs at every stage of production. To do so, I triangulate theories related to race as a social construct, using a definition composed by sociologists Matthew Desmond and Mustafa Emirbayer; re-presentations of the body in animation, drawing upon art historian Nicholas Mirzoeff’s concept of the bodyscape; and the cinematic voice as described by film scholars Rick Altman, Mary Ann Doane, Michel Chion, and Gianluca Sergi. Even production processes not directly related to character design, animation, or performance contribute to the ascription of race. Therefore, this thesis also references writings on culture, such as those on cultural appropriation, cultural flow/traffic, and transculturation; fantasy, an impulse to break away from mimesis; and realist animation conventions, which relates to Paul Wells’ concept of hyper-realism. -
Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal
Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal Marcos Garcia∗ John Dingliana† Carol O’Sullivan‡ Graphics Vision and Visualisation Group, Trinity College Dublin Abstract deformations to real-time interactive physics simulations e.g. Cel Damage by Pseudo Interactive R and Electronic Arts R . A num- People have been using stylistic methods in classical animation for ber of papers have been published on simulating cartoon physics many years and such methods have also been recently applied in 3D using a range of different approaches from simple geometrical de- Computer Graphics. We have developed a method to apply squash formations to complex physically based models of elasticity. In this and stretch cartoon stylisations to physically based simulations in paper we present the results of a number of experiments that were real-time. In this paper, we present a perceptual evaluation of this performed to address the question of whether and to what degree approach in a series of experiments. Our hypotheses were: that styl- stylisation contributes to the quality of a real-time interactive simu- ised motion would improve user Accuracy (trajectory prediction); lation. that user Attention would be drawn more to objects with cartoon physics; and that animations with cartoon physics would have more 1.1 Contributions Appeal. In a task that required users to accurately predict the tra- jectories of bouncing objects with a range of elasticities and vary- Our main contribution in this paper is to validate some well known ing degrees of information, we found that stylisation significantly assumptions that stylised behaviour has the potential to signifi- improved user accuracy, especially for high elasticities and low in- cantly affect a user’s perception and response to a scene. -
Bluegriffin Global Equities Carta Mensal #8 - Junho 2021J
BlueGriffin Global Equities Carta Mensal #8 - Junho 2021j Comentários do Gestor 02 de Julho de 2021 Prezado investidor, Nas cartas anteriores, apresentamos nosso processo de investimento e detalhamos cada um dos books que compõem nossa carteira de investimentos, com exceção do book FANMAG+, que será examinado nesta carta. Explicaremos os critérios que definem esse book - consideravelmente diferentes dos demais - e descreveremos uma de nossas posições mais interessantes dentro dele: a Walt Disney Company (NYSE:DIS). Book FANMAG+ O book FANMAG+ representa 16,71% da carteira atualmente e contribuiu em 1,38% para nosso rendimento acumulado. Ao contrário dos outros, não foi definido por uma seleção setorial. Enquanto os books Defensivo, Cíclico, Healthcare, Tecnologia e Outros englobam setores específicos de mercado, esse book é delimitado pelo tamanho e notoriedade das empresas. É composto por “mega caps” com vantagens competitivas consolidadas (incluindo network effects, economias de escala e baixo capex). Nesse sentido, quando avaliamos o universo investível de todas as empresas da NYSE e NASDAQ, selecionamos sob critérios diferentes algumas ações que se destacam por sua magnanimidade e filtramos as melhores via nosso processo de investimento para que passem a integrar o book FANMAG+. As empresas que passaram por nossos filtros e pelos critérios de definição desse book foram: Facebook, Amazon, Netflix, Microsoft, Apple, Google e Disney. Essa composição deixa claro que esse é um book de empresas trilionárias (ou quase trilionárias) que fazem parte do nosso dia a dia; aquelas que são (ou têm potencial de ser) indispensáveis para bilhões de pessoas ao redor do mundo. O caso da Disney, o qual apresentaremos abaixo, se encaixa melhor nessa segunda categoria: daquelas ações que em algum momento serão as maiores do mercado e que farão cada vez mais parte de nosso cotidiano.