Dmg-Building a City

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Dmg-Building a City If you plan to run an extended adventure—or even a whole campaign—in an urban environment, it’s impor- tant to put some time and effort into describing the details of your city. Chapter 5 of the DUNGEON MASTER’s Guide for D&D v.3.5 provides a basic framework for describing some key features of a city, such as its power centers, assets, and highest-level nonplayer characters. This web enhancement expands that basic system into BUILDING A CITY one that is more complex, but well worth the extra work in terms of the payoff for running a city-based campaign. A Web Enhancement for the The basic unit of this city construction system is the DUNGEON MASTER's Guide v.3.5" district. A district is roughly equivalent to a modern city block or a small neighborhood. On average, a district represents about 500 people, though some districts (such as tenements) have a higher population density than CREDITS others (such as noble estates). Because a district is so Design: David Noonan, James Wyatt large, this system is unsuitable for use with smaller set- Editing: Penny Williams tlements. A district has its own population number, gp Typesetting: Nancy Walker limit, assets, important NPCs, and character, or “feel.” It’s much easier for both the Dungeon Master and Design Manager : Ed Stark the players to think about a metropolis made up of Web Production: Julia Martin eighty districts than to contemplate a teeming popula- Web Development: Mark A. Jindra tion of 39,761 individuals. The city structure becomes Graphic Design: Dawn Murin even easier to deal with if you assume that wards or neighborhoods are just clusters of identical districts. ® Based on the original DUNGEONS & DRAGONS game by E. Thus, a metropolis might have a dozen wards: water- Gary Gygax and Dave Arneson and on the new edition of the front, noble’s villas, shantytowns, merchant’s quarter, DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. temple quarter, and so on. As a starting point, use twenty districts for a small D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned city, forty for a large city, and eighty for a metropolis. If by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses you need to, you can always add more districts, but the thereof are trademarks owned by Wizards of the Coast, Inc. total population number you get by doing that may This material is protected under the copyright laws of the bump your city up a size category. Types of districts are United States of America. Any reproduction or unauthorized use given on Table 1–1: District Types. of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. ©2003 Wizards of the Coast, Inc. All rights reserved. DISTRICT DESCRIPTIONS Made in the U.S.A. Each district’s description includes the following key This product is a work of fiction. Any similarity to actual people, information. organizations, places, or events is purely coincidental. This Wizards of the Coast game product contains Buildings: This entry details what sorts of buildings no Open Game Content. might be found in the district. See Example Buildings No portion of this work may be reproduced in any form sidebar for businesses common to certain building types. without written permission. To learn more about the Open Gaming License and the d20 System License, First Impression: This entry consists of a sen- please visit www.wizards.com/d20. tence or two that describes the flavor or feel of the dis- Visit the DUNGEONS & DRAGONS website at trict—that is, what sorts of sights, sounds, and smells www.wizards.com/dnd. characters are likely to notice while casually passing through it. Social Class: This entry denotes the social class of the residents (upper, middle, or lower). 1 Table 1–1: District Types Low Population Total District Type Pop. Bbn Brd Clr Drd Ftr Mnk Pal Rgr Rog Sor Wiz Adp Ari Com Exp War Civic district 350 — 3 3 — 8 — 1 — 8 2 3 2 10 232 30 48 Civic district, ruined 350 — 2 4 — 8 — — — 8 2 4 4 4 249 25 40 Elf neighborhood 350 — 2 2 2 8 — — 2 7 1 4 2 4 241 30 45 Embassy district 350 — 3 4 — 9 1 1 1 9 2 4 2 50 230 14 20 Finance district 350 — 2 3 — 5 — 1 — 10 2 3 — 10 249 50 15 Fine shops 350 — — — 6 — — — 12 4 6 3 6 243 50 20 Lord’s keep 350 — 3 5 — 20 — — — — — — 20 197 30 75 Lord’s keep, vacant 350 — 3 3 — 10 — — — 8 — — — 4 257 25 40 Magic district 350 — 4 5 2 6 — — — 7 6 8 8 6 208 35 55 Noble estates 350 — 3 — — 17 — 3 — 5 — — — 40 207 30 45 Park district 350 — 2 3 2 6 1 1 2 7 1 3 4 5 258 25 30 University 350 — 5 6 1 6 2 1 — 6 3 6 5 10 239 30 30 Wealthy residential 350 — 2 3 — 8 — 1 — 7 2 4 2 15 226 30 50 Average Population Total District Type Pop. Bbn Brd Clr Drd Ftr Mnk Pal Rgr Rog Sor Wiz Adp Ari Com Exp War Average residential 450 1 3 4 1 9 1 1 1 9 2 4 4 4 341 25 40 Dwarf neighborhood 450 3 1 4 — 18 — 1 — 7 1 1 2 4 318 30 60 Garrison 450 1 2 4 — 14 1 2 1 6 2 3 1 8 230 25 150 Gnome neighborhood 450 — 2 3 1 10 — — 1 10 2 6 4 2 344 25 40 Guildhall district 450 — 3 — — 6 — — — 12 2 3 — 5 329 50 40 Guildhall district, former 450 — 5 — — 12 — — — 12 2 3 — 2 324 50 40 Halfling encampment 450 — 2 4 1 12 — — 1 16 2 1 4 2 340 25 40 Marketplace 450 1 4 3 — 9 1 1 1 12 1 3 6 — 338 30 40 Professionals 450 — 2 3 1 8 — 1 — 11 3 7 5 6 323 50 30 Shops 450 — 3 5 1 9 1 — — 11 2 4 5 — 359 35 15 Temple district 450 — 3 16 5 9 4 3 2 5 3 5 10 5 290 35 55 High Population Total District Type Pop. Bbn Brd Clr Drd Ftr Mnk Pal Rgr Rog Sor Wiz Adp Ari Com Exp War Adventurer’s quarter 550 5 9 12 5 25 2 2 3 25 4 8 10 2 338 40 60 Anglers’ wharf 550 — — 2 — 8 — — — 8 — — 6 — 490 16 20 Apartment homes 550 2 3 4 1 11 1 1 1 13 2 5 5 — 446 20 35 Caravan district 550 4 5 3 1 12 2 — 2 15 3 5 4 4 405 25 60 Goblinoid ghetto 550 5 — 3 — 10 — — — 8 — — 4 — 425 15 80 Inn district 550 2 8 3 1 9 1 1 2 16 2 6 5 5 439 30 20 Red light district 550 4 8 2 — 9 — — — 16 2 3 5 — 426 25 50 Shantytown 550 — — — — — — — — 4 — — 2 — 542 — 2 Slave quarter 550 2 — — — 12 — — — 8 — — — — 483 25 20 Slum 550 2 1 1 — 8 — — — 12 1 — 8 — 480 5 32 Tannery district 550 2 2 1 1 10 — — — 15 2 1 6 — 455 25 30 Tavern district 550 2 8 3 — 9 — — 1 16 2 3 4 — 437 25 40 Tenement district 550 3 3 4 1 11 — — 1 16 2 3 5 — 471 10 20 Theater district 550 — 7 — — 12 — — — 15 — — 4 — 442 30 40 Undercity 550 4 2 5 — 16 1 — 1 24 3 6 8 2 403 25 50 Warehouse district 550 — 2 — — 12 — — — 24 — — 5 — 437 20 50 Waterfront district 550 2 5 3 1 12 1 1 — 16 1 2 5 — 436 25 40 Special Total District Type Pop. Bbn Brd Clr Drd Ftr Mnk Pal Rgr Rog Sor Wiz Adp Ari Com Exp War Remnant neighborhood 45 — — 2 — 4 — — — 4 — 1 — — 15 4 15 Immigrant enclave 70 — — 7 — 6 — — 1 2 — 20 — — 15 4 15 Necropolis 100 — — 5 — 5 1 — — 5 1 2 2 — 66 8 5 Boat town 350 — — 1 1 8 — — — 8 — — 4 — 314 8 6 Coliseum/Arena 350 4 3 2 — 24 2 — 2 8 2 1 4 — 208 10 80 2 Prison district 350 3 1 1 — 18 — — — 12 — — 4 — 216 15 80 District Type: Some districts, such as a water- Civic District, Ruined front or shop district, represent neighborhoods that This district is like the one above, except that the rulers have many similar types of buildings. Others, such as a of the city have abandoned the massive structure that lord’s keep or a garrison, may feature single buildings once dominated the area. or complexes that occupy an entire district and house Buildings: Council hall (vacant), bureaucratic large numbers of residents and staff. offices (possibly vacant), monument/memorial, guard- Total Pop.: This figure represents the total popula- post, temple (Heironeous, Pelor, or St. Cuthbert), upscale tion of the district. The remaining columns (Bbn, Brd, lodging (4), upscale food (6), exotic trades (10), upscale Clr, and so forth) show how many single-class charac- trades (15), average trades (15), upscale services (15). ters of each character class (both PC and NPC classes) First Impression: The crumbling edifice that dwell in the district. Temple districts have many cler- dominates the streetscape once housed the power ics, obviously, while most aristocrats are found in center in this city.
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