Kender in the Forgotten Realms

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Kender in the Forgotten Realms KENDER IN THE FORGOTTEN REALMS Sample file A playable race for 5th Edition Dungeons and Dragons 1 Parchment images from Arcana Games Art from Nietjuh on Pixabay (page 1) and Tom Iszatt (page 3) DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. Not for resale. Permission granted to print or photocopy this document for personal use only. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Kender Kender are childlike humanoids, originally the monetary rewards at the end of it. They native to Krynn, with presences elsewhere. will often pick up any items they come They are known for their bravery and across which spark their curiosity, and store playful teasing, as well as their obsessive them in their pouches. Whilst done curiosity. innocently, this often earns them the title of “thief”, a label they abhor. They are also playful, and often rude, always ready with a Born of the Greygem witty remark or scathing insult. The exact origins of the kender race are disputed – there are three popular accounts, which all in some way trace back to the Moot Culture Greygem of Gargath, Reorx’s vessel of Kender culture is focused on strong family Chaos. The dwarven myth states that when relationships, through which the young the gem entered Krynn, it worked its magic learn the stories and skills which will allow on a donsy of gnomes, turning them into the them to flourish in the community. By their first dwarves and kender. However, the Irda teenage years, kender are considered old would add that those transformed into enough to take part in Moots – gatherings dwarves encountered this fate because of where the adolescents play games and show their greed for the gem, whereas those who off any new skills. After this, most kender became kender wanted it out of curiosity.Sample A willfile leave home, experiencing wanderlust, third story states that in the final battle for and will spent most of their adult life the gem, some of the elven combatants were adventuring. turned into kender. The Forgotten Realms Children of the World Being non-native, kender are few and far The most obvious aspect of the kender is between in the Forgotten Realms. However, their childish appearance and character. some great adventurers, such as Emilo They are reasonably short, small-boned, Haversack, have been able to cross the and slender. However, by around middle boundaries between the planes, and pass age, they begin to develop wrinkle-like into the Realms. Most kender who have facial features, and this, paired with their settled in the Realms can trace their lineage pointed ears, gives them a rather elven look. back to one of these heroes, and do so with They have a pale complexion, and hair immense pride. (usually tied in a topknot) and eye colours Kender live amongst the common similar to those of humans. people, who are generally accepting of them Kender are known for their due to their friendly exterior. Whilst their youthfully adventurous nature. They are tendency to ‘borrow’ is frowned upon, they courageous and inquisitive, and much more are not treated with as much suspicion as a interested in the experience of a quest than tiefling or drow might be. In terms of breeding, kender will often marry halflings, 2 .
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