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Kinect in Mac: QC and Processing
Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Roblox Free Bundles
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Online Security for Independent Media and Civil Society Activists
Online Security for Independent Media and Civil Society Activists A white paper for SIDA’s October 2010 “Exile Media” conference Eric S Johnson (updated 13 Oct 2013) For activists who make it a priority to deliver news to citizens of countries which try to control the information to which their citizens have access, the internet has provided massive new opportunities. But those countries’ governments also realise ICTs’ potential and implement countermeasures to impede the delivery of independent news via the internet. This paper covers what exile media can or should do to protect itself, addressing three categories of issues: common computer security precautions, defense against targeted attacks, and circumventing cybercensorship, with a final note about overkill (aka FUD: fear, uncertainty, doubt). For each of the issues mentioned below, specific ex- amples from within the human rights or freedom of expression world can be provided where non-observance was cata- strophic, but most of those who suffered problems would rather not be named. [NB Snowden- gate changed little or nothing about these recommendations.] Common computer security: The best defense is a good … (aka “lock your doors”) The main threats to exile media’s successful use of ICTs—and solutions—are the same as for any other computer user: 1) Ensure all software automatically patches itself regularly against newly-discovered secu- rity flaws (e.g. to maintain up-to-date SSL certificate revocation lists). As with antivirus software, this may cost something; e.g. with Microsoft (Windows and Office), it may re- quire your software be legally purchased (or use the WSUS Offline Update tool, which helps in low-bandwidth environments). -
Mac OS X Technology Overview
Mac OS X Technology Overview 2006-06-28 Finder, Safari, Spotlight, Tiger, and Xserve Apple Inc. are trademarks of Apple Inc. © 2004, 2006 Apple Computer, Inc. Adobe, Acrobat, and PostScript are All rights reserved. trademarks or registered trademarks of Adobe Systems Incorporated in the U.S. No part of this publication may be and/or other countries. reproduced, stored in a retrieval system, or transmitted, in any form or by any means, Intel and Intel Core are registered mechanical, electronic, photocopying, trademarks of Intel Corportation or its recording, or otherwise, without prior subsidiaries in the United States and other written permission of Apple Inc., with the countries. following exceptions: Any person is hereby Java and all Java-based trademarks are authorized to store documentation on a trademarks or registered trademarks of Sun single computer for personal use only and Microsystems, Inc. in the U.S. and other to print copies of documentation for countries. personal use provided that the OpenGL is a registered trademark of Silicon documentation contains Apple’s copyright Graphics, Inc. notice. PowerPC and and the PowerPC logo are The Apple logo is a trademark of Apple Inc. trademarks of International Business Use of the “keyboard” Apple logo Machines Corporation, used under license (Option-Shift-K) for commercial purposes therefrom. without the prior written consent of Apple UNIX is a registered trademark of The Open may constitute trademark infringement and Group unfair competition in violation of federal and state laws. Simultaneously published in the United States and Canada. No licenses, express or implied, are granted with respect to any of the technology Even though Apple has reviewed this document, APPLE MAKES NO WARRANTY OR described in this document. -
Creating Mac Widgets with Dashcode Authors of Apress’S Firstpress Series Is Your Source for Understanding Cutting-Edge Technology
BOOKS FOR PROFESSIONALS BY PROFESSIONALS® Available as a PDF Electronic Book Creating Mac Widgets with Dashcode Mac Creating Authors of Apress’s firstPress series is your source for understanding cutting-edge technology. Short, highly or Print On Demand Assembly Language Magic focused, and written by experts, Apress’s firstPress books save you time and effort. They contain C# Essentials the information you could get based on intensive research yourself or if you were to attend a Debugging C++ conference every other week—if only you had the time. They cover the concepts and techniques that will keep you ahead of the technology curve. Apress’s firstPress books are real books, in your HTML 4.0 User’s Resource choice of electronic or print-on-demand format, with no rough edges even when the technology Data Structures with STL itself is still rough. You can’t afford to be without them. Compact Guide to Visual Basic 4 Visual C++ 6: The Complete Reference Creating plus 30 other titles Creating Mac Widgets with Dashcode Dear Reader, We have taught a lot of programming courses and written a lot of programming books in our careers, but this time we felt that Mac users would benefit the most by know- ing how to develop widgets with Dashcode rather than laboring over programming languages and endless pages of code. Mac Widgets Our first goal in this short book is to introduce you to the major significant compo- nents of the Dashcode product and quickly teach you how to develop some interesting and exciting widgets. The first half of the book concentrates on Dashcode templates and shows you how to use the stock templates, with just a little modification, to create your own unique widgets. -
Core Animation for Mac OS X and the Iphone
Prepared exclusively for Ki Wan Han What readers are saying about Core Animation for Mac OS X and the iPhone Animation isn’t “eye candy.” It’s about making GUI experiences less arbitrary and more comprehensible. The developers of Apple’s Core Animation get this, and so does Bill Dudney. His book offers a deep, thoughtful guide to the API and the ideas behind it. Chris Adamson Author of QuickTime for Java: A Developer’s Notebook It’s great to see a book for Mac developers that focuses on one topic and does it well. Its pace is excellent and will allow you to have sim- ple animations running in minutes. As the book goes deeper into its subject, it presents you with just the right amount of information to understand what you are doing so you don’t feel like you are just fol- lowing instructions, yet it never turns into a dry reference manual that overloads you with unnecessary detail. Steve (“Scotty”) Scott The Mac Developer Network (http://www.macdevnet.com) Finally! The comprehensive how-to guide we’ve been waiting for on all our Core Animation needs. Eric Wing Developer As an early adopter of Core Animation technology for the creation of Videator, I have but one regret: if only I had had Bill’s book, I would have finished it in half the time! Andrew Stone CEO, stone.com Prepared exclusively for Ki Wan Han Core Animation is an exciting new library for developers on both the iPhone and the Mac. Bill Dudney’s book makes a great companion for Cocoa programmers looking to add it to their bag of developer tricks. -
Aesthetic Programming for Kids of All Ages Dethe Elza
Aesthetic Programming for kids of all ages Dethe Elza http://livingcode.org/ Everyone can learn enough programming to have fun and make pretty pictures, and by learning they can take better control over the computers in their lives. Javascript is the new Basic Basic was available with every computer, and many kids learned to program because they had this widely available, easy to learn language. Now Javascript is available on every web browser, making it the most broadly available programming language on the planet. Javascript is the new Python Much as I love Python, Javascript is very nearly as easy to learn and use as Python, but has the advantages of running in the browser and having standard UI and drawing tools (HTML and the canvas tag). Example: Algorithmic Ink http://www.azarask.in/projects/algorithm-ink/ Aza Raskin has ported the Context Free language to Javascript, bringing beautiful generative graphics to the browser Example: Processing.js http://livingcode.org/project/processing/#sine_wave John Resig has ported the Processing language to run on top of Javascript, bringing generative and algorithmic graphics to the browser and making graphics programming much easier A lot is missing • Filesystem access • 3rd party libraries • 3D • Sound (MIDI, synthesis) • Lots of stuff, really The browser is in some ways defined by its limits. Those limits are changing fast. At one time it was predicted that image processing was one application that would be forever restricted to desktop applications, but basic image processing can be done in the browser now. The benefits are huge • Everywhere • Accessible to anyone, anywhere • Networking built in • GUI built in • Database built in Something lost and something gained. -
Universidade Federal Do Rio De Janeiro Instituto De
UNIVERSIDADE FEDERAL DO RIO DE JANEIRO INSTITUTO DE MATEMÁTICA CURSO DE BACHARELADO EM CIÊNCIA DA COMPUTAÇÃO VITOR MARQUES DE MIRANDA Projeto Porting RIO DE JANEIRO 2019 VITOR MARQUES DE MIRANDA Projeto Porting Trabalho de conclusão de curso de graduação apresentado ao Departamento de Ciência da Computação da Universidade Federal do Rio de Janeiro como parte dos requisitos para obtenção do grau de Bacharel em Ciência da Computação. Orientador: Profa. Valeria Menezes Bastos RIO DE JANEIRO 2019 CIP - Catalogação na Publicação Miranda, Vitor Marques de M672p Projeto Porting / Vitor Marques de Miranda. -- Rio de Janeiro, 2019. 130 f. Orientadora: Valéria Menezes Bastos. Trabalho de conclusão de curso (graduação) - Universidade Federal do Rio de Janeiro, Instituto de Matemática, Bacharel em Ciência da Computação, 2019. 1. Portabilidade de aplicações. 2. Automação. 3. Wine. I. Bastos, Valéria Menezes, orient. II. Título. Elaborado pelo Sistema de Geração Automática da UFRJ com os dados fornecidos pelo(a) autor(a), sob a responsabilidade de Miguel Romeu Amorim Neto - CRB-7/6283. VITOR MARQUES DE MIRANDA Projeto Porting Trabalho de conclusão de curso de graduação apresentado ao Departamento de Ciência da Computação da Universidade Federal do Rio de Janeiro como parte dos requisitos para obtenção do grau de Bacharel em Ciência da Computação. Aprovado em: ___ de _______________ de _______. BANCA EXAMINADORA: _____________________________ Prof. Valeria Menezes Bastos (Presidente) _____________________________ Prof. Miguel Jonathan _____________________________ Prof. Nelson Quilula Vasconcellos RESUMO O foco do Projeto Porting foi a pesquisa ao redor dos diferentes métodos para realizar a execução de aplicações do sistema operacional Windows no ambiente macOS, com o intuito de criar uma aplicação para automatizar o processo de instalação, de forma que o usuário não precise de conhecimentos avançados para realizá-la. -
Daniel Mai | Design Portfolio
DANIEL MAI [email protected] product designer www.danielmaidesign.com Skills UX & UI Design Adobe Illustrator Quartz Composer Concept Development Adobe InDesign HTML, CSS Product Strategy Adobe After Effects JavaScript, JQuery Information Architecture Sketch Processing, Arduino Interactive Prototyping Principle Python, MATLAB User Research & Testing Origami Studio SolidWorks, Pro/E Adobe Photoshop Framer Cinema 4D Experience Apple 02/2017 - Present Product Designer Currently working on the consumer apps team designing Apple’s iWork productivity suite which includes Keynote, Pages, and Numbers. The design work spans across multiple Apple software platforms including iOS, Mac, and iCloud. Apple 05/2016 - 09/2016 UX and Visual Design Intern Produced visuals for iOS 10 Human Interface Guidelines (HIG) and developed CarPlay HIG for auto OEMs which included app UI concept designs and guidance about platform conventions, app architecture, system and physical controls, and visual design. Facebook 01/2016 - 04/2016 Product Design Intern Worked as a product designer on a project for the creative tools team along with a PM and a team of engineers to research, design, test, and ship iterations of a new content posting experience surrounding personal expression. Nest 05/2015 - 08/2015 UX Design Intern and Kleiner Perkins Design Fellow Developed a design proposal to implement a set of key in-app experiences for Nest products, ideated and prototyped in design sprints of future products, and developed specs and facilitated design fixes for the Nest app across multiple platforms. Nissan 08/2014 - 12/2014 UX and Visual Design Intern Helped establish an in-house HMI (human-machine interface) development team for Nissan and conducted design research, ideation, prototyping, and testing to determine future HMI experiences for the Infiniti luxury brand. -
Getting Started with Scripting & Automation
Introduction Technology Overview Mac OS X supports scripting languages that include AppleScript, JavaScript, Perl, PHP, Ruby, Python, and various shell script dialects. To move beyond the standard features of these languages, Mac OS X provides programming interfaces so that developers can make their applications user scriptable (or OSA compliant). This allows you, for example, to use AppleScript, a native Mac OS X scripting language, to write scripts that combine features from Mac OS X Finder, Apple applications such as Mail, iTunes, and QuickTime Player, and scriptable third-party applications such as web, database, and spreadsheet products. By integrating scripting support with many Apple technologies, Mac OS X can help you automate tasks ranging from system administration, to web content creation, to implementation of complex multiapplication workflows. Scripting environments that are bridged to the Mac OS X Objective-C runtime (including Ruby, through RubyCocoa, Python, through PyObjC, and AppleScript, through AppleScript Studio) can access Objective-C frameworks, including Apple’s Cocoa framework. Through the technology of framework metadata, these bridges can also provide access to functions and data types in most C- language frameworks. Other Apple and open source software bridges make it easier to take advantage of features ofered by scriptable applications. For example, Scripting Bridge—available starting in Mac OS X version 10.5 (Leopard)—allows Cocoa applications or other Objective-C code to efciently access scriptable applications using native Objective-C syntax. Scripting languages such as Ruby and Python can also use Scripting Bridge in Leopard; in addition, they have their own open source bridges (RubyOSA and py-appscript) to scriptable applications running in Leopard or Tiger. -
Thermo-Calc Installation Guides Version 2016A Copyright 2016 Thermo-Calc Software AB
Thermo-Calc Installation Guides Version 2016a Copyright 2016 Thermo-Calc Software AB. All rights reserved. Information in this document is subject to change without notice. The software described in this document is furnished under a license agreement or nondisclosure agreement. The software may be used or copied only in accordance with the terms of those agreements. Thermo-Calc Software AB or Thermo-Calc Software, Inc.. Norra Stationsgatan 93, SE-113 64 Stockholm, Sweden +46 8 545 959 30 [email protected] www.thermocalc.com License Installations on a Server Net- Contents work 10 Preparing for Installation 12 Windows® Standalone Quick Install Guide 1 First Steps of Installation 13 Request a License File 1 Default Directory Locations 13 Install the Software 3 Subnet Information for Network Licenses 16 Step 1: Download and run your Thermo-Calc installation software 3 Mac OS Installation Notes 17 Step 2: Select the installation mode – Restarting After an Installation 17 typical or custom 4 Installing XQuartz 17 Step 3: Customize your installation 4 Enabling the Correct Security Settings 17 Mac OS® Standalone Quick Install Guide 1 Linux Installation Notes 18 Request a License File 1 Installing Libgfortran 18 Install the Software 3 openSUSE Administration (sudo) Users19 Step 1: Download and install XQuartz 3 Opening Thermo-Calc in Linux 19 Step 2: Download and run your Thermo-Calc installation software 3 Standalone Installations 20 Step 3: Select the installation mode 4 Typical Standalone Installations 21 Installation Guide for all Platforms