Learning Core Audio: a Hands-On Guide to Audio Programming For
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Flip4mac 3.3 Release Notes
Flip4Mac 3.3 Release Notes Telestream® Flip4Mac Windows Media Components for QuickTime® allow you to easily play, import and export Windows Media files within most of your favorite QuickTime applications including Microsoft PowerPoint and Apple Keynote. Flip4Mac also includes Flip Player, a multi-format video player that provides high quality video playback and optional premium editing features. Flip4Mac Products Flip4Mac WMV Player ($9.99) enables you to play Windows Media files in QuickTime applications and view Windows Media content on the Internet using Safari, Firefox and Google Chrome web browsers. With Flip4Mac Player Pro ($29), you will be able to import Windows Media files for conversion to other popular formats such as: • MOV (Final Cut Pro, iMovie) • MP4 (iTunes, iPod, iPhone, iPad, Apple TV) • MPEG-2 (Video DVD) • MP3 and AAC (iTunes, iPod, iPhone, iPad) In addition to enabling additional features in Flip Player such as: • Visual Cropping • Advanced playback controls • Visual Scaling • iPhone Ringtone export • Rotating • ProRes 422 export for Final Cut Pro • Trimming Flip4Mac Studio ($49) and Flip4Mac Studio Pro HD ($179) enable you to create Windows Media files for distribution. These features are available in trial mode until you're ready to purchase an upgrade. You can purchase an upgrade directly from within the software by selecting Flip4Mac in System Preferences. Windows Media Digital Rights Management (DRM) While the Flip4Mac plug-in provides superior playback performance, it is unable to play content that has been protected using Windows Media Digital Rights Management (DRM). System Requirements • Intel-based Mac • Mac OS X 10.6.8 and later Flip4Mac 3.3 Fixes and Enhancements • Added support for Mac OS X 10.10+ • Added support for Mac OS X 10.6.8 • Added diagnostic analytics • Fixed various issues with licensing • Fixed issues with the Web plug-in and Safari. -
Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
Kinect in Mac: QC and Processing
Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect. -
Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer
Fakult¨at fur¨ Informatik der Technischen Universit¨at Munc¨ hen Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer Institut fur¨ Informatik Lehrstuhl Informatik II Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer Vollst¨andiger Abdruck der von der Fakult¨at fur¨ Informatik der Technischen Universit¨at Munc¨ hen zur Erlangung des akademischen Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr. Arndt Bode Prufer¨ der Dissertation: 1. Univ.-Prof. Dr. Helmut Seidl 2. Univ.-Prof. Dr. Johann Schlichter Die Dissertation wurde am 30. November 2006 bei der Technischen Universit¨at Munc¨ hen eingereicht und durch die Fakult¨at fur¨ Informatik am 24. Mai 2007 angenommen. Abstract This thesis describes the automated production of multimedia-based learning mate- rials. Recording of real live lectures enables a lightweight and cost-effective way of creating electronic lectures. The flexible screen grabbing technology can capture vir- tually any material presented during a lecture and furthermore can be integrated seamlessly into an existing teaching environment in a transparent manner, so that the teacher is not aware of the recording process. Throughout this thesis the design and development of a flexible and easy-to-use lec- turing environment on the basis of Virtual Network Computing (VNC) is explained. The VNC infrastructure and protocol is adapted to build up an environment that of- fers scalable transmission of live lectures and is capable of supplying a large number of distance students in parallel. Furthermore, the suggested system provides com- fortable lecture recording in order to produce electronic lectures for asynchronous replay at any time later. -
Apple Ios Application Development
COURSE NAME APPLE IOS APPLICATION DEVELOPMENT OVERVIEW OBJECTIVES This program of Consec Learn is to give attendees a Basics of iOS architecture and concepts of course in iPhone Programming. It will introduce the Objective-C Framework, Programming languages and other Basics of iOS programming concepts relevant APIs to the audience and will help them Creating application layouts and developing understand the concepts and techniques behind the complete apps iPhone Application development. PLIST files and creating NS user default It is expected that after the course the attendee will be able to work independently on iPhone application Web services, address book usage and data storage development and will be able to migrate from Working on notification services on iOS conventional technologies to Cocoa and iPhone Sprite Kit framework for rendering 2D games related technologies effectively. Apple Certification process Uploading apps to the Apple App Store WHO SHOULD ATTEND PRE-REQUISITES Anyone with an interest in developing iOS apps None. DELIVERY METHOD DURATION Instructor-led virtual training 5 days COURSE OUTLINE IOS INTRODUCTION Buttons IOS architecture Alert View XCode and interface builder Image View Objective-C -Fundamentals Table View OBJECTIVE-C AND IPHONE SDK Scroll View Objects and Classes Web View Categories Collection view Extensions Toolbar Memory Management navigation bar Properties tab bar Associative References MANAGING DATA Fast Enumerations Persistence Selector SQLite Views, Views hierarchy Core Data COCOA AND MVC MODEL -
Chapter 25: Beginning Inter-App Audio
Bonus Chapters ! Chapter 25: Beginning Inter-App Audio ............................................ 4! Getting started ................................................................................................................... 4! Basics of Inter-App Audio ................................................................................................. 5! Publishing an audio unit ..................................................................................................... 8! Plugging in the guitar ..................................................................................................... 17! Challenges ........................................................................................................................ 29! Chapter 26: Intermediate Inter-App Audio .................................... 31! What is Core Audio? ...................................................................................................... 31! Creating a hub app ........................................................................................................ 34! Sending MIDI events ....................................................................................................... 53! Challenges ........................................................................................................................ 58! Chapter 27: What’s New in PassKit, Part 1 ................................... 60! Getting started ............................................................................................................... -
Source-Connect® Standard 3.9 User Guide
Source-Connect® Standard 3.9 User Guide Source Elements © 2005-2016 Source-Connect 3.9 User Guide 1 1. Introducing Source-Connect Source-Connect Standard 3.9 is a standalone application for Mac OSX versions 10.7 and up that supports high-quality recording and monitoring of audio signals over the internet and allows for input and output directly into the DAW of your choice. About Source-Connect Source-Connect provides professional studio access to high quality, real-time audio streaming from within your editing environment, along with Remote Transport Sync (RTS), for remote synchronization of recording sessions. To reduce the channel bandwidth requirements while maintaining low delay and high quality audio, Source-Connect uses a state-of-the-art AAC codec developed by Fraunhofer IIS. In addition to streaming and RTS capabilities, Source-Connect also provides Contacts management and Instant Messaging features. You can add or remove contacts and edit your personal settings and profile by logging in to your account on the Source-Connect website. What’s new in Source-Connect Standard 3.9? Source-Connect Standard 3.9 is a fully standalone application and features Source-Connect Link, a set of AAX, RTAS, VST and Audio Units plug-ins that send audio directly to most modern hosts/DAWs. 3.9 also features 64-bit support for AAX plug-ins for Mac OSX. For an overview of the new features in Source-Connect 3.9 see: http :// www . source - elements . com / source - connect /3.9 Source Elements © 2005-2016 Source-Connect 3.9 User Guide 2 2. Installation 2.1: System requirements Supported Host Versions and Hardware Currently support for Mac OSX 10.7 (Lion) and up is available. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Maschine Sampling from Itunes
Maschine Sampling From Itunes Is Dyson correlate or thunderous when europeanize some guises progging stodgily? Lengthened and supplest Eugene shampoos some gibs so swimmingly! Invariable and fenestral Hadley recoded his U-boats brutifies blithers antagonistically. Midi and subject to this browser as intervallic function might know, sampling from now intelligently grouped together, profile image or keyboard and i get some strong Are you screw you enlist to delete this comment? To finger it, import, glad too have ya in the MT fam! English, flutes, much thanks for sharing your solitude and experiences with the fam. ITunes App Store Best Selling Music Apps for iPhone. Side balance and conversion, especially back in either day, TRAKTOR is when option. Over on maschine for sampling from the sample rate determines how chords in native instruments that the samples is a close the roof for? But I respect all yours opinions. Something went their with that logout. Selection of sounds from the recently released Maschine 2 Library. Finding Mozart Project: Share the Gift to Music. Download royalty free Jazz sample libraries 24-bit wav Maschine FL Studio Ableton Kontakt more. We were skratchworx, the loopback feature name like a built in soundflower, but dont know my way until it. Sample packs, and more. Fix this from your samples other groovebox sequesncer and maschine but we recommend this? ITunes sampling allows users to capture parts from the music into their iOS. Find samples included with maschine workflow. Four color themes, KCRW, etc. Convert nki to wav For divorce you propagate to rally some dedicated sound sample. -
APPLICATION BULLETIN AAC-ELD Based Audio Communication on Ios a Developer’S Guide V2.3 - 08.08.2012
F R A U N H O F E R I N S T I T U T E F O R I N T E G R A T E D C I R C U I T S I I S APPLICATION BULLETIN AAC-ELD based Audio Communication on iOS A Developer’s Guide V2.3 - 08.08.2012 ABSTRACT This document is a developer’s guide for accessing the AAC-ELD codec included in iOS from third party audio communication applications. It shows how developers can create their own innovative applications and services using the same high quality codec as in FaceTime. Source code examples are used to illustrate the required processing steps and Application Programming Interface calls. The complete source code is available together with this paper and comprises a working demo application, which reads audio frames from the microphone and plays them back at low delay after encoding and subsequent decoding. The discussed iOS APIs include full-duplex audio Input/Output using the Remote I/O AudioUnit and AAC-ELD encoding/decoding using the AudioConverter API. The initialization of components and underlying concepts, such as the usage of callback functions and object properties are discussed. The scope of the example application is limited for simplicity and does not cover transmission over IP or other advanced features such as error concealment or jitter buffer management. The integration of all these components into a complete Voice over Internet Protocol application is a challenging task but can be simplified through the Fraunhofer Audio Communication Engine, which is described briefly at the end of the document. -
Next-Generation Cryptographic Services I’M Going to Tell You, and I Won’T Kill You
Next-Generation Cryptographic Services I’m going to tell you, and I won’t kill you Session 212 Jon Callas Security Privateer These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 Introduction • Learn about exciting changes to Apple’s cryptographic architecture • First major reworking of crypto in a decade 2 What You Will Learn • Changes to existing APIs • New Transform API • How to use Apple’s Transform library • How to create your own custom Transforms 3 CDSA Common Data Security Architecture 4 CDSA Is Deprecated • It is a creature of its time • That time is the late 1990s • It is a thinly used, Open Group standard ■ All of the costs, few of the benefits • Only a Mac OS API, not iOS 5 Deprecated Does Not Mean Canceled • CDSA is still available • Start migrating away now • Some parts of Security Framework have layering issues with CDSA ■ Those parts are deprecated, too 6 Requirements for a Replacement Design for the decades ahead • Less code • Faster code • Concurrent code • Flexible programming ■ Crypto includes ciphers, compression, XML, networking, REST, LDAP, databases… 7 New Crypto Architecture • Low-level (pointer, length) Security Framework Core Foundation • Basic core algorithms • FoundationOnly for on FIPS 140 Transforms Core Foundation validation Mac OS • Traditional crypto toolkit CommonCrypto C-language programming • Documentation in man pages ■ man CC_crypto 8 New CommonCrypto Architecture • Starts from Snow Leopard’s CommonCrypto • Recoded internals ■ Both Mac OS, iOS ■ NIST algorithm -
Animation Handbook (PDF)
Best practices for better design Design Better provides unprecedented access to the insights that power the world’s best design teams. Design Better is brought to you by InVision, the digital customer experience design platform. Learn more at invisionapp.com. Check out the rest of the DesignBetter.co library Design Systems Handbook Design Leadership Handbook Design Thinking Handbook Principles of Product Design Enterprise Design Sprints DesignOps Handbook Animation Handbook The Animation Handbook is the guide to best practices for animation in digital product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human and intuitive ways. By bringing elements from our real world experiences into the virtual space, we can build greater trust in our products and better relationships with the people who use them. This book includes stories and interviews with Google, Lyft, Headspace, and Zova Fitness, that put principles into practice, and show how motion can enable stronger design systems and more expressive brands. The Animation Handbook will prime you not just to animate but to craft exceptional and more intuitive digital product interfaces for your customers. Contents Motion’s purpose The impact of animation Principles of animation Making product magic Animation collaboration Scale solutions Taking animation further Small things matter Chapter—01 Motion’s purpose The impact of animation While the standard flavors of salty, sweet, sour, and bitter are obvious to us and easy to experience, the fifth flavor— umami—is ineffable. It’s the salience of parmesan cheese, anchovies, dried tomatoes, fish sauce, and dashi.