Mac OS X Technology Overview
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Kutrace: Where Have All the Nanoseconds Gone?
KUTrace: Where have all the nanoseconds gone? Richard Sites, Invited Professor EPFL 2017.10.27 Tracing Summit 2017, Prague Richard Sites 2017.10.27 Outline Observability problem statement KUTrace solution Tracing design goals Goals drive the design Results Display Design Comparisons Conclusions Richard Sites 2017.10.27 Observability problem statement Richard Sites 2017.10.27 3 Problem statement This talk is about tail latency in real user-facing datacenter transactions. It is not about batch processing throughput, nor about benchmarks. Context: A datacenter of perhaps 20,000 servers running software services that spread work for a user-facing transaction across a few hundred or thousand machines in parallel. Each server handles hundreds of transactions per second. Some transactions are unusually slow, but not repeatably. Slow transactions occur unpredictably, but there are several per minute. We wish to observe where all the time goes in such transactions, and observe why they are slow. Richard Sites 2017.10.27 Problem statement ☞ Some transactions are unusually slow, but not repeatably. ∴ There is some source of interference just before or during a slow transaction. Understanding tail latency requires complete traces of CPU events over a few minutes, with small enough CPU and memory overhead to be usable under busiest-hour live load. Existing tracing tools have much-too-high overhead. Problem: build better tail-latency observation tools Richard Sites 2017.10.27 KUTrace solution Richard Sites 2017.10.27 6 KUTrace solution KUTrace uses minimal Linux kernel patches on a single server to trace every transition between kernel- and user-mode execution, on every CPU core, with small enough overhead to use routinely on live loads. -
Doxydoxygen User Guide Release 0.79.4
DoxyDoxygen User Guide Release 0.79.4 20Tauri Aug 16, 2021 MANUAL 1 Welcome to DoxyDoxygen 1 2 Installation 3 2.1 Software installation with Package Control...............................3 2.2 Manual software installation.......................................3 2.3 License installation............................................4 2.4 EULA (End User License Agreement)..................................4 2.4.1 Licenses.............................................4 2.4.2 Description of other rights and limitations...........................4 2.4.3 No warranties..........................................5 3 Usage 7 3.1 Create a documentation block......................................7 3.2 Update / wrap an existing documentation block.............................8 3.3 Switch between comment styles.....................................9 3.4 Extend a documentation block......................................9 3.4.1 Auto-completion........................................9 3.4.2 Comment continuation..................................... 10 3.5 Navigate in documentation........................................ 10 3.5.1 Move to the right column.................................... 10 3.5.2 Follow references........................................ 10 3.6 Fold / Unfold comments......................................... 11 3.7 Translate................................................. 11 3.8 Generate documentation......................................... 12 4 Customization 13 4.1 Settings.................................................. 13 4.1.1 Understand -
Use of the Protocol Generator
Manual for the protocol generator Table of contents Manual for the protocol generator.....................................................................................................................1 Introduction..................................................................................................................................................3 Acknowledgements.......................................................................................................................................................3 Preparation and installation..........................................................................................................................4 Preparation for Presentation *.log file before acquiring data........................................................................................4 Installation......................................................................................................................................................................5 Using the protocol generator........................................................................................................................6 Activating the plugin......................................................................................................................................................6 Main menu.....................................................................................................................................................................7 Option 1: generating a protocol file..............................................................................................................8 -
Kinect in Mac: QC and Processing
Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect. -
Fi Series Image Scanner Driver for Macos User's Guide
P2ZZ-0370-02ENZ0 fi Series Image Scanner Driver for macOS User's Guide Contents Introduction 4 Trademarks......................................................................................................................................................... 4 Manufacturer...................................................................................................................................................... 4 Use in High-Safety Applications ........................................................................................................................ 4 Abbreviations Used in This Manual ................................................................................................................... 4 Screen Examples in This Manual........................................................................................................................ 5 Notice.................................................................................................................................................................. 5 How to Use the macOS Driver 6 macOS Driver Overview ...................................................................................................................................... 6 Supported Scanners............................................................................................................................................ 7 Provided Product Units...................................................................................................................................... -
Debugging Kernel Problems
Debugging Kernel Problems by GregLehey Edition for AsiaBSDCon 2004 Taipei, 13 March 2004 Debugging Kernel Problems by GregLehey([email protected]) Copyright © 1995-2004 GregLehey 3Debugging Kernel Problems Preface Debugging kernel problems is a black art. Not manypeople do it, and documentation is rare, in- accurate and incomplete. This document is no exception: faced with the choice of accuracyand completeness, I chose to attempt the latter.Asusual, time was the limiting factor,and this draft is still in beta status. This is a typical situation for the whole topic of kernel debugging: building debug tools and documentation is expensive,and the people who write them are also the people who use them, so there'satendencytobuild as much of the tool as necessary to do the job at hand. If the tool is well-written, it will be reusable by the next person who looks at a particular area; if not, it might fall into disuse. Consider this book a starting point for your own develop- ment of debugging tools, and remember: more than anywhere else, this is an area with ``some as- sembly required''. Debugging Kernel Problems 4 1 Introduction Operating systems fail. All operating systems contain bugs, and theywill sometimes cause the system to behave incorrectly.The BSD kernels are no exception. Compared to most other oper- ating systems, both free and commercial, the BSD kernels offer a large number of debugging tools. This tutorial examines the options available both to the experienced end user and also to the developer. In this tutorial, we’ll look at the following topics: • Howand whykernels fail. -
Headerdoc Unfettered
HeaderDoc Unfettered May 27, 2004 CDB is a trademark of Third Eye Software, Apple Computer, Inc. Inc. © 1999, 2004 Apple Computer, Inc. Helvetica is a trademark of Heidelberger All rights reserved. Druckmaschinen AG, available from Linotype Library GmbH. No part of this publication may be reproduced, stored in a retrieval system, or Java and all Java-based trademarks are transmitted, in any form or by any means, trademarks or registered trademarks of Sun mechanical, electronic, photocopying, Microsystems, Inc. in the U.S. and other recording, or otherwise, without prior countries. written permission of Apple Computer, Inc., Simultaneously published in the United with the following exceptions: Any person States and Canada. is hereby authorized to store documentation Even though Apple has reviewed this manual, on a single computer for personal use only APPLE MAKES NO WARRANTY OR and to print copies of documentation for REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL, personal use provided that the ITS QUALITY, ACCURACY, documentation contains Apple's copyright MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS notice. MANUAL IS SOLD ªAS IS,º AND YOU, THE PURCHASER, ARE ASSUMING THE ENTIRE The Apple logo is a trademark of Apple RISK AS TO ITS QUALITY AND ACCURACY. Computer, Inc. IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, Use of the ªkeyboardº Apple logo OR CONSEQUENTIAL DAMAGES (Option-Shift-K) for commercial purposes RESULTING FROM ANY DEFECT OR without the prior written consent of Apple INACCURACY IN THIS MANUAL, even if advised of the possibility of such damages. -
Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer
Fakult¨at fur¨ Informatik der Technischen Universit¨at Munc¨ hen Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer Institut fur¨ Informatik Lehrstuhl Informatik II Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer Vollst¨andiger Abdruck der von der Fakult¨at fur¨ Informatik der Technischen Universit¨at Munc¨ hen zur Erlangung des akademischen Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr. Arndt Bode Prufer¨ der Dissertation: 1. Univ.-Prof. Dr. Helmut Seidl 2. Univ.-Prof. Dr. Johann Schlichter Die Dissertation wurde am 30. November 2006 bei der Technischen Universit¨at Munc¨ hen eingereicht und durch die Fakult¨at fur¨ Informatik am 24. Mai 2007 angenommen. Abstract This thesis describes the automated production of multimedia-based learning mate- rials. Recording of real live lectures enables a lightweight and cost-effective way of creating electronic lectures. The flexible screen grabbing technology can capture vir- tually any material presented during a lecture and furthermore can be integrated seamlessly into an existing teaching environment in a transparent manner, so that the teacher is not aware of the recording process. Throughout this thesis the design and development of a flexible and easy-to-use lec- turing environment on the basis of Virtual Network Computing (VNC) is explained. The VNC infrastructure and protocol is adapted to build up an environment that of- fers scalable transmission of live lectures and is capable of supplying a large number of distance students in parallel. Furthermore, the suggested system provides com- fortable lecture recording in order to produce electronic lectures for asynchronous replay at any time later. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Optimization of System's Performance with Kernel Tracing by Cohort Intelligence
I.J. Information Technology and Computer Science, 2017, 6, 59-66 Published Online June 2017 in MECS (http://www.mecs-press.org/) DOI: 10.5815/ijitcs.2017.06.08 Optimization of System’s Performance with Kernel Tracing by Cohort Intelligence Aniket B. Tate Dept. of Computer Engineering, Vishwakarma Institute of Information Technology, Pune, 411048, India E-mail: [email protected] Laxmi A. Bewoor Dept. of Computer Engineering, Vishwakarma Institute of Information Technology, Pune, 411048, India E-mail: [email protected] Abstract—Linux tracing tools are used to record the execution time etc. which shows better results. While events running in the background on the system. But scheduling a process on one of the cores, the scheduler these tools lack to analyze the log data. In the field of considers the average waiting time, turnaround time, time Artificial Intelligence Cohort Intelligence (CI) is recently quantum for a process, number of context switches, proposed technique, which works on the principle of self- earliness, the tardiness of process etc. But the scheduler learning within a cohort. This paper presents an approach does not take CPU load into consideration. As a result of to optimize the performance of the system by tracing the this, the cores get unevenly loaded and many of the cores system, then extract the information from trace data and will be kept in ideal state. Cohort Intelligence (CI) is pass it to cohort intelligence algorithm. The output of recently introduced meta-heuristics [6][7] it works on cohort intelligence algorithm shows, how the load of the self-supervised learning behavior in a cohort. -
The Capture NX Interface
%N 5SERS-ANUAL Notices © 2006 Nik Software, Inc. All rights reserved. No part of this manual may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language in any form, by any means, without Nik Software, Inc.’s prior written permission. Nikon reserves the right to change the specifications of the hardware and software described in these manuals at any time and without any prior notice. Neither Nik Software, Inc. nor Nikon will be held liable for any damages resulting from the use of this product. Licensed under one or more US Pats. 7,016,549; 6,836,572; 6,728,421; 6,865,300; 7,031,547; and other patents pending. © 2006 NIKON CORPORATION © 2006 Nik Software, Inc. All rights reserved. Trademark Information U Point is a trademark of Nik Software, Inc. Macintosh and Mac OS are trademarks of Apple Computer, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation. Pentium and Celeron are trademarks of Intel Corporation. Adobe and Photoshop are registered trademarks of Adobe Systems Inc. All other trade names mentioned in this manual or in the other documentation provided with your Nikon product are trademarks or registered trade marks of their respec- tive holders. i Ta ble of Contents Table of Contents Chapter 1 of Contents Table Introduction ................................................. 1 Camera Adjustments ........................................45 RAW Adjustments ............................................50 RAW File Format Benefi ts ..................................2 -
Mac OS X and PDF: the Real Story
Mac OS X and PDF The Real Story Leonard Rosenthol Lazerware, Inc. Copyright©1999-2001, Lazerware, Inc. Overview •Mac OS X •PDF • Where’s the overlap? Copyright©1999-2001, Lazerware, Inc. You are here because… • You’re currently working with Mac OS and are interested in what Mac OS X brings to the table. • You’re curious about what Apple’s latest hype is all about. • You’re already awake and had to find something to kill time. • You’re a friend of mine and wanted to heckle Copyright©1999-2001, Lazerware, Inc. How I do things • You should all have copies of the presentation that you received when you walked in. • There is also an electronic copy of this presentation (PDF format, of course!) on my website at http://www.lazerware.com/ • I’ve left time at the end for Q&A, but please feel free to ask questions at any time! Copyright©1999-2001, Lazerware, Inc. Mac OS X Overview Copyright©1999-2001, Lazerware, Inc. Darwin • “Core OS” (Kernel) – Solid Unix foundation • FreeBSD 3.2 & Mach 3.0 • Memory protection, preemptive multitasking, etc. – High performance I/O • Firewire, USB, etc. • Open source Copyright©1999-2001, Lazerware, Inc. Graphics •Quartz – Adobe Imaging Model (PDF) • Includes full anti-aliasing and opacity/transparency • OpenGL – Industry standard 3D engine used by Quake & Maya • QuickTime Copyright©1999-2001, Lazerware, Inc. Graphics Demos - Quartz Copyright©1999-2001, Lazerware, Inc. Graphics Demos – OpenGL Copyright©1999-2001, Lazerware, Inc. Application Frameworks • Classic – Compatibility “box” for existing Mac OS applications. • Carbon – Modern versions of Mac OS applications prepared for Mac OS X.