Core Animation for Mac OS X and the Iphone
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Kinect in Mac: QC and Processing
Kinect in Mac: Quartz Composer and Processing A brief tutorial by NIRTeam @ TEI Crete Contents ● Using Quartz Composer with Kinect ● Using Processing programming language with kinect ● 3D scanning using Kinect Quartz Composer (QC) ● Node-based visual programming language used mainly for processing and rendering graphics. ● Included in the Xcode developer tools package by Apple ● Quartz Composer uses OpenGL (including GLSL), OpenCL, Core Image, Core Video, JavaScript, and other technologies to build an API and a developer tool Data types inside QC Boolean - a boolean value, 0 or 1 Index - a positive integer between 0 and 2147483647 Number - a double precision floating point number String - a unicode string Color - an RGBA or CMYK quartet, or a Grayscale value Image - a 2D image of arbitrary (possibly infinite) dimensions Structure - a named or ordered collection of objects, including nested structures Virtual - any of the above Mesh - a collection of vertices, and per-vertex normals, texture coordinates, and colors in 3-space. Interaction - a valueless type used to associate user input with user-interactive elements of the composition. QC Programming QC Programming = connecting different nodes (Patches). QC Patches The patches are divided into three categories: 1. “Providers” 2. “Processors” 3. “Consumers” QC resources - http://kineme.net/ - http://quartzcomposer.com/compositions - http://www.quartzcompositions.com/ - http://guides.macrumors.com/Quartz_Composer Kinect & QC Kineme KinectTools plugin http://kineme.net/KinectTools Synapse plugin http://synapsekinect.tumblr.com/ v002 open Kinect example http://kineme.net/forum/Discussion/Programming/v002OpenKinectBeta Quartz-Composer-Open-Kinect-Plugin https://github.com/stoulouse/Quartz-Composer-Open-Kinect-Plugin UIO Kinect with TUIO client QC Plugin https://code.google.com/p/tuiokinect/ http://prdownloads.sourceforge.net/reactivision/TUIO_Quartz-1.4.zip?download Tryplex Toolkit http://code.google.com/p/tryplex/ Kinect & QC: Kineme KinectTools plugin ● Retrieves color and depth image data from the Kinect. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Animation Handbook (PDF)
Best practices for better design Design Better provides unprecedented access to the insights that power the world’s best design teams. Design Better is brought to you by InVision, the digital customer experience design platform. Learn more at invisionapp.com. Check out the rest of the DesignBetter.co library Design Systems Handbook Design Leadership Handbook Design Thinking Handbook Principles of Product Design Enterprise Design Sprints DesignOps Handbook Animation Handbook The Animation Handbook is the guide to best practices for animation in digital product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human and intuitive ways. By bringing elements from our real world experiences into the virtual space, we can build greater trust in our products and better relationships with the people who use them. This book includes stories and interviews with Google, Lyft, Headspace, and Zova Fitness, that put principles into practice, and show how motion can enable stronger design systems and more expressive brands. The Animation Handbook will prime you not just to animate but to craft exceptional and more intuitive digital product interfaces for your customers. Contents Motion’s purpose The impact of animation Principles of animation Making product magic Animation collaboration Scale solutions Taking animation further Small things matter Chapter—01 Motion’s purpose The impact of animation While the standard flavors of salty, sweet, sour, and bitter are obvious to us and easy to experience, the fifth flavor— umami—is ineffable. It’s the salience of parmesan cheese, anchovies, dried tomatoes, fish sauce, and dashi. -
Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION
DM DM Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Nome Autor do Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING Interactive Music Visualization – Implementation, Interactive Music Visualization Realization and Evaluation Marco Filipe Ganança Vieira September | 2012 Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese de Doutoramento | Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese DIMENSÕES: 45 X 29,7 cm NOTA* PAPEL: COUCHÊ MATE 350 GRAMAS Caso a lombada tenha um tamanho inferior a 2 cm de largura, o logótipo institucional da UMa terá de rodar 90º , para que não perca a sua legibilidade|identidade. IMPRESSÃO: 4 CORES (CMYK) ACABAMENTO: LAMINAÇÃO MATE Caso a lombada tenha menos de 1,5 cm até 0,7 cm de largura o laoyut da mesma passa a ser aquele que consta no lado direito da folha. Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING ORIENTAÇÃO Mon-Chu Chen Abstract This thesis describes all process of the development of music visualization, starting with the implementation, followed by realization and then evaluation. The main goal is to have to knowledge of how the audience live performance experience can be enhanced through music visualization. With music visualization is possible to give a better understanding about the music feelings constructing an intensive atmosphere in the live music performance, which enhances the connection between the live music and the audience through visuals. These visuals have to be related to the live music, furthermore has to quickly respond to live music changes and introduce novelty into the visuals. -
Trine University Information Technology Department Service Level Agreement
TRINE UNIVERSITY INFORMATION TECHNOLOGY DEPARTMENT SERVICE LEVEL AGREEMENT EFFECTIVE DATE: August 6, 2012 SERVICE PROVIDER: Information Technology and Academic Technology Employees CUSTOMER: Trine University Administration and Faculty TYPE OF SERVICE: Technology Service and Support SCOPE: The I.T. Help Desk is the central point of contact for all service requests. Services provided: 1. Equipment (PC’s, printers, phones, etc.) and software moves, adds, or changes.* 2. Service requests such as user ID and password creation, phone and voice mail setup, creation of network folders, report requests, and assistance with Jenzabar, PowerFaids, Moodle, Microsoft Office or any other approved software. 3. Correction of problems or defects associated with any technology or telecommunications service. 4. Consulting and instruction associated with the use of technology. * See Appendix 1 for a list of Trine University standard hardware and software. Technology that competes or conflicts with these standards is not supported. Support Process: 1. A ticket is recorded for all requests with an email confirmation sent to the customer. 2. Tickets are resolved on first contact whenever possible, or assigned to the appropriate specialist. 3. Tickets status is monitored for adherence to service goals. 4. For services that require advance scheduling, customers are contacted to determine a suitable date and time. 5. Problem resolution is documented and communicated to customers verbally and/or via email. 6. Service metric reports are generated and shared with I.T. Sub-Committees. HOURS OF SERVICE: 7:00 a.m. to 7:00 p.m., Monday through Friday during the academic year (8:00 a.m. to 5:00 p.m. -
Using Core Image on Ios and Mac OS X
Using Core Image on iOS and Mac OS X Session 422 David Hayward Advanced Imaging Team These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 What We Will Discuss Today • Introducing Core Image on iOS 5 ■ Key concepts ■ Basic architecture ■ Classes and API ■ Platform specifics • Using Core Image in iOS ■ Initializing a CIImage ■ Filtering a CIImage ■ Rendering through a CIContext • Image analysis 2 Introducing Core Image in iOS 5 3 Basic Concept Filters perform per pixel operations on an image Sepia Filter Original Result The final result is a new image 4 Basic Concept Filters can be chained together Hue Sepia Contrast Adjust Filter Filter Filter Original Result This allows for complex effects 5 Basic Concept Filters chains are concatenated Hue Sepia Contrast Adjust Filter Filter Filter Original Result This eliminates intermediate buffers 6 Basic Concept Filters chains are optimized Color Color Sepia Matrix Matrix Filter Filter Filter Original Result This further improves performance 7 Basic Concept Filters chains are optimized Color Sepia Matrix Filter Filter Original Result This further improves performance 8 Basic Architecture Applications Core Graphics Core Video ImageIO ... Built-in Filters ... Core Image Runtime GPU Rendering CPU Rendering OpenGL ES 2.0 LibDispatch 9 Core Image Classes • CIFilter ■ A mutable object that represents an effect ■ Has image or numeric input parameters ■ Produces one output image based on current inputs • CIImage ■ An immutable object that represents the recipe for an image ■ Can represent a file from disk or the output of a CIFilter • CIContext ■ A object through which Core Image draw results ■ Can be based on on CPU or GPU 10 CIContext CPU vs. -
Session 216 Cortis Clark Software Engineer
Bringing Your iOS Apps to OS X Session 216 Cortis Clark Software Engineer These are confidential sessions—please refrain from streaming, blogging, or taking pictures At a Glance At a Glance 1. Rethink your design At a Glance 1. Rethink your design 2. Restructure your code At a Glance 1. Rethink your design 2. Restructure your code 3. Get started Rethink Your Design Embrace the Platform Rethink your app for OS X • Displays and windows iOS OS X Embrace the Platform Rethink your app for OS X • Input devices 44 x 44 Much More Precise Embrace the Platform Rethink your app for OS X Embrace the Platform Rethink your app for OS X • Menus and keyboard shortcuts Embrace the Platform Rethink your app for OS X • Menus and keyboard shortcuts • Undo and redo Embrace the Platform Rethink your app for OS X • Menus and keyboard shortcuts • Undo and redo • Drag and drop Embrace the Platform Rethink your app for OS X • Menus and keyboard shortcuts • Undo and redo • Drag and drop • Quick Look Embrace the Platform Rethink your app for OS X • Menus and keyboard shortcuts • Undo and redo • Drag and drop • Quick Look • Spotlight Restructure Your Code Leverage Existing Knowledge Leverage Existing Knowledge • Design patterns Leverage Existing Knowledge • Design patterns • Xcode Leverage Existing Knowledge • Design patterns • Xcode • Languages and frameworks Leverage Existing Knowledge • Design patterns • Xcode • Languages and frameworks • Resources Leverage Existing Knowledge • Design patterns • Xcode • Languages and frameworks • Resources • Localizations Technology -
Mac OS X Technology Overview
Mac OS X Technology Overview 2006-06-28 Finder, Safari, Spotlight, Tiger, and Xserve Apple Inc. are trademarks of Apple Inc. © 2004, 2006 Apple Computer, Inc. Adobe, Acrobat, and PostScript are All rights reserved. trademarks or registered trademarks of Adobe Systems Incorporated in the U.S. No part of this publication may be and/or other countries. reproduced, stored in a retrieval system, or transmitted, in any form or by any means, Intel and Intel Core are registered mechanical, electronic, photocopying, trademarks of Intel Corportation or its recording, or otherwise, without prior subsidiaries in the United States and other written permission of Apple Inc., with the countries. following exceptions: Any person is hereby Java and all Java-based trademarks are authorized to store documentation on a trademarks or registered trademarks of Sun single computer for personal use only and Microsystems, Inc. in the U.S. and other to print copies of documentation for countries. personal use provided that the OpenGL is a registered trademark of Silicon documentation contains Apple’s copyright Graphics, Inc. notice. PowerPC and and the PowerPC logo are The Apple logo is a trademark of Apple Inc. trademarks of International Business Use of the “keyboard” Apple logo Machines Corporation, used under license (Option-Shift-K) for commercial purposes therefrom. without the prior written consent of Apple UNIX is a registered trademark of The Open may constitute trademark infringement and Group unfair competition in violation of federal and state laws. Simultaneously published in the United States and Canada. No licenses, express or implied, are granted with respect to any of the technology Even though Apple has reviewed this document, APPLE MAKES NO WARRANTY OR described in this document. -
Core Animation Programming Guide Contents
Core Animation Programming Guide Contents About Core Animation 9 At a Glance 9 Core Animation Manages Your App’s Content 10 Layer Modifications Trigger Animations 10 Layers Can Be Organized into Hierarchies 10 Actions Let You Change a Layer’s Default Behavior 10 How to Use This Document 11 Prerequisites 11 See Also 11 Core Animation Basics 12 Layers Provide the Basis for Drawing and Animations 12 The Layer-Based Drawing Model 12 Layer-Based Animations 13 Layer Objects Define Their Own Geometry 14 Layers Use Two Types of Coordinate Systems 15 Anchor Points Affect Geometric Manipulations 17 Layers Can Be Manipulated in Three Dimensions 19 Layer Trees Reflect Different Aspects of the Animation State 21 The Relationship Between Layers and Views 24 Setting Up Layer Objects 26 Enabling Core Animation Support in Your App 26 Changing the Layer Object Associated with a View 27 Changing the Layer Class Used by UIView 27 Changing the Layer Class Used By NSView 28 Layer Hosting Lets You Change the Layer Object in OS X 28 Different Layer Classes Provide Specialized Behaviors 29 Providing a Layer’s Contents 30 Using an Image for the Layer’s Content 30 Using a Delegate to Provide the Layer’s Content 30 Providing Layer Content Through Subclassing 32 Tweaking the Content You Provide 33 Working with High-Resolution Images 35 2013-01-28 | Copyright © 2013 Apple Inc. All Rights Reserved. 2 Contents Adjusting a Layer’s Visual Style and Appearance 35 Layers Have Their Own Background and Border 36 Layers Support a Corner Radius 37 Layers Support Built-In Shadows -
Learning Core Audio: a Hands-On Guide to Audio Programming For
Learning Core Audio "EEJTPO8FTMFZ -FBSOJOH 4FSJFT 7JTJU LQIRUPLWFRPOHDUQLQJVHULHV GPS B DPNQMFUF MJTU PG BWBJMBCMF QVCMJDBUJPOT 5IF $GGLVRQ:HVOH\ /HDUQLQJ 6HULHV JTBDPMMFDUJPOPGIBOETPOQSPHSBNNJOH HVJEFT UIBU IFMQ ZPV RVJDLMZ MFBSO B OFX UFDIOPMPHZ PS MBOHVBHF TP ZPV DBO BQQMZXIBUZPVWFMFBSOFESJHIUBXBZ &BDI UJUMF DPNFT XJUI TBNQMF DPEF GPS UIF BQQMJDBUJPO PS BQQMJDBUJPOT CVJMUJO UIF UFYU 5IJT DPEF JT GVMMZ BOOPUBUFE BOE DBO CF SFVTFE JO ZPVS PXO QSPKFDUT XJUIOPTUSJOHTBUUBDIFE.BOZDIBQUFSTFOEXJUIBTFSJFTPGFYFSDJTFTUP FODPVSBHFZPVUPSFFYBNJOFXIBUZPVIBWFKVTUMFBSOFE BOEUPUXFBLPS BEKVTUUIFDPEFBTBXBZPGMFBSOJOH 5JUMFTJOUIJTTFSJFTUBLFBTJNQMFBQQSPBDIUIFZHFUZPVHPJOHSJHIUBXBZBOE MFBWF ZPV XJUI UIF BCJMJUZ UP XBML PGG BOE CVJME ZPVS PXO BQQMJDBUJPO BOE BQQMZ UIFMBOHVBHFPSUFDIOPMPHZUPXIBUFWFSZPVBSFXPSLJOHPO Learning Core Audio A Hands-On Guide to Audio Programming for Mac and iOS Chris Adamson Kevin Avila Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products Editor-in-Chief are claimed as trademarks. Where those designations appear in this book, and the publish- Mark Taub er was aware of a trademark claim, the designations have been printed with initial capital Senior Acquisitions letters or in all capitals. Editor The authors and publisher have taken care in the preparation of this book, but make no Trina MacDonald expressed or implied warranty -
App Frameworks #WWDC16
App Frameworks #WWDC16 What’s New in tvOS Session 206 Hans Kim tvOS Engineer © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Welcome Welcome First WWDC for tvOS Agenda Agenda tvOS Overview Agenda tvOS Overview New in tvOS 10 Agenda tvOS Overview New in tvOS 10 Diving in tvOS Overview Asset storage Asset storage Public and private database Asset storage Public and private database iCloud authentication Asset storage Public and private database iCloud authentication CloudKit JS Faster initial launch Faster initial launch Minimize wait time Faster initial launch Minimize wait time Larger apps .app • Executable • Resources .app • Executable • Resources ≤ 200 MB .app • Executable • Resources ≤ 200 MB .app • Executable Asset Asset Asset • Resources Pack Pack Pack ≤ 200 MB .app Initial Install Tags • Executable Asset Asset Asset • Resources Pack Pack Pack ≤ 200 MB .app Initial Install Tags • Executable Asset Asset Asset • Resources Pack Pack Pack ≤ 200 MB ≤ 2 GB .app Initial Install Tags • Executable Asset Asset Asset • Resources Pack Pack Pack ≤ 200 MB ≤ 2 GB .app Initial Install Tags • Executable Asset Asset Asset Asset Asset Asset • Resources Pack Pack Pack Pack Pack Pack ≤ 200 MB ≤ 2 GB .app Initial Install Tags Prefetch Tags • Executable Asset Asset Asset Asset Asset Asset • Resources Pack Pack Pack Pack Pack Pack ≤ 200 MB ≤ 2 GB .app Initial Install Tags Prefetch Tags • Executable Asset Asset Asset Asset Asset Asset • Resources Pack Pack Pack Pack Pack Pack ≤ 200 -
Creating Mac Widgets with Dashcode Authors of Apress’S Firstpress Series Is Your Source for Understanding Cutting-Edge Technology
BOOKS FOR PROFESSIONALS BY PROFESSIONALS® Available as a PDF Electronic Book Creating Mac Widgets with Dashcode Mac Creating Authors of Apress’s firstPress series is your source for understanding cutting-edge technology. Short, highly or Print On Demand Assembly Language Magic focused, and written by experts, Apress’s firstPress books save you time and effort. They contain C# Essentials the information you could get based on intensive research yourself or if you were to attend a Debugging C++ conference every other week—if only you had the time. They cover the concepts and techniques that will keep you ahead of the technology curve. Apress’s firstPress books are real books, in your HTML 4.0 User’s Resource choice of electronic or print-on-demand format, with no rough edges even when the technology Data Structures with STL itself is still rough. You can’t afford to be without them. Compact Guide to Visual Basic 4 Visual C++ 6: The Complete Reference Creating plus 30 other titles Creating Mac Widgets with Dashcode Dear Reader, We have taught a lot of programming courses and written a lot of programming books in our careers, but this time we felt that Mac users would benefit the most by know- ing how to develop widgets with Dashcode rather than laboring over programming languages and endless pages of code. Mac Widgets Our first goal in this short book is to introduce you to the major significant compo- nents of the Dashcode product and quickly teach you how to develop some interesting and exciting widgets. The first half of the book concentrates on Dashcode templates and shows you how to use the stock templates, with just a little modification, to create your own unique widgets.