Learning Core Audio: a Hands-On Guide to Audio Programming For
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Flip4mac 3.3 Release Notes
Flip4Mac 3.3 Release Notes Telestream® Flip4Mac Windows Media Components for QuickTime® allow you to easily play, import and export Windows Media files within most of your favorite QuickTime applications including Microsoft PowerPoint and Apple Keynote. Flip4Mac also includes Flip Player, a multi-format video player that provides high quality video playback and optional premium editing features. Flip4Mac Products Flip4Mac WMV Player ($9.99) enables you to play Windows Media files in QuickTime applications and view Windows Media content on the Internet using Safari, Firefox and Google Chrome web browsers. With Flip4Mac Player Pro ($29), you will be able to import Windows Media files for conversion to other popular formats such as: • MOV (Final Cut Pro, iMovie) • MP4 (iTunes, iPod, iPhone, iPad, Apple TV) • MPEG-2 (Video DVD) • MP3 and AAC (iTunes, iPod, iPhone, iPad) In addition to enabling additional features in Flip Player such as: • Visual Cropping • Advanced playback controls • Visual Scaling • iPhone Ringtone export • Rotating • ProRes 422 export for Final Cut Pro • Trimming Flip4Mac Studio ($49) and Flip4Mac Studio Pro HD ($179) enable you to create Windows Media files for distribution. These features are available in trial mode until you're ready to purchase an upgrade. You can purchase an upgrade directly from within the software by selecting Flip4Mac in System Preferences. Windows Media Digital Rights Management (DRM) While the Flip4Mac plug-in provides superior playback performance, it is unable to play content that has been protected using Windows Media Digital Rights Management (DRM). System Requirements • Intel-based Mac • Mac OS X 10.6.8 and later Flip4Mac 3.3 Fixes and Enhancements • Added support for Mac OS X 10.10+ • Added support for Mac OS X 10.6.8 • Added diagnostic analytics • Fixed various issues with licensing • Fixed issues with the Web plug-in and Safari. -
Swing: Components for Graphical User Interfaces
Swing: Components for Graphical User Interfaces Computer Science and Engineering College of Engineering The Ohio State University Lecture 22 GUI Computer Science and Engineering The Ohio State University GUI: A Hierarchy of Nested Widgets Computer Science and Engineering The Ohio State University Visual (Containment) Hierarchy Computer Science and Engineering The Ohio State University Top-level widgets: outermost window (a container) Frame, applet, dialog Intermediate widgets: allow nesting (a container) General purpose Panel, scroll pane, tabbed pane, tool bar Special purpose Layered pane Atomic widgets: nothing nested inside Basic controls Button, list, slider, text field Uneditable information displays Label, progress bar, tool tip Interactive displays of highly formatted information Color chooser, file chooser, tree For a visual (“look & feel”) of widgets see: http://java.sun.com/docs/books/tutorial/uiswing/components Vocabulary: Widgets usually referred to as “GUI components” or simply “components” History Computer Science and Engineering The Ohio State University Java 1.0: AWT (Abstract Window Toolkit) Platform-dependent implementations of widgets Java 1.2: Swing Most widgets written entirely in Java More portable Main Swing package: javax.swing Defines various GUI widgets Extensions of classes in AWT Many class names start with “J” Includes 16 nested subpackages javax.swing.event, javax.swing.table, javax.swing.text… Basic GUI widgets include JFrame, JDialog JPanel, JScrollPane, JTabbedPane, -
View of XML Technology
AN APPLICATION OF EXTENSlBLE MARKUP LANGUAGE FOR INTEGRATION OF KNOWLEDGE-BASED SYSTEM WITH JAVA APPLICATIONS A Thesis Presented to The Faculty of the Fritz J. and Dolores H. Russ College of Engineering and Technology Ohio University In Partial Fulfillment of the Requirement for the Degree Master of Science BY Sachin Jain November, 2002 ACKNOWLEDGEMENTS It is a pleasure to thank the many people who made this thesis possible. My sincere gratitude to my thesis advisor, Dr. DuSan Sormaz, who helped and guided me towards implementing the ideas presented in this thesis. His dedication to research and his effort in the development of my thesis was an inspiration throughout this work. The thesis would not be successful without other members of my committee, Dr. David Koonce and Dr. Constantinos Vassiliadis. Special thanks to them for their substantial help and suggestions during the development of this thesis. I would like also to thank Dr. Dale Masel for his class on guidelines for how to write thesis. Thanlts to my fellow colleagues and members of the lMPlanner Group, Sridharan Thiruppalli, Jaikumar Arumugam and Prashant Borse for their excellent cooperation and suggestions. A lot of infom~ation~1sef~11 to the work was found via the World Wide Web; 1 thank those who made their material available on the Web and those who kindly responded back to my questions over the news-groups. Finally, it has been pleasure to pursue graduate studies at IMSE department at Ohio University, an unique place that has provided me with great exposures to intricacies underlying development, prograrn~ningand integration of different industrial systems; thus making this thesis posslbie. -
Lecture 14 Slides
Stanford CS193p Developing Applications for iOS Fall 2011 Stanford CS193p Fall 2011 To d a y Core Data Thread Safety NSManagedObjectContext is not thread-safe. What to do about that. Core Data and Table View Very common way to view data from a Core Data database So it is made very easy with NSFetchedResultsController Big ol’ demo Photomania Browse recent photos by Photographer who took them Stanford CS193p Fall 2011 Core Data Thread Safety NSManagedObjectContext is not thread safe Luckily, Core Data access is usually very fast, so doing it in the main thread is mostly fine. Always safe to access from the thread in which it (or its UIManagedDocument) was created. Feel free to take this approach for your homework (it’s the most straightforward). Another Approach [context performBlock:^{ // o r performBlockAndWait: // do stuff with context }]; This will make sure that the code in the block happens on the context’s safe thread. Note that this might well be the main thread, so you’re not necessarily getting “multithreaded.” Advanced Approach Some contexts (including Core Data ones) have a parentContext (a @property on NSMOC). The parentContext will almost always have its own thread, so you can performBlock: on it. But it is a different context, so you’ll have to save and then refetch to see the changes. Stanford CS193p Fall 2011 Core Data and Table View NSFetchedResultsController Hooks an NSFetchRequest up to a UITableViewController NSFetchedResultsController can answer all of the UITableViewDataSource protocol’s questions! For example ... - (NSUInteger)numberOfSectionsInTableView:(UITableView *)sender { return [[self.fetchedResultsController sections] count]; } - (NSUInteger)tableView:(UITableView *)sender numberOfRowsInSection:(NSUInteger)section { return [[[self.fetchedResultsController sections] objectAtIndex:section] numberOfObjects]; } Stanford CS193p Fall 2011 NSFetchedResultsController Very important method .. -
Learning Core Data for Ios Addison-Wesley Learning Series
Learning Core Data for iOS Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning Core Data for iOS Tim Roadley Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their Editor-in-Chief products are claimed as trademarks. Where those designations appear in this book, Mark Taub and the publisher was aware of a trademark claim, the designations have been printed Senior Acquisitions with initial capital letters or in all capitals. Editor The author and publisher have taken care in the preparation of this book, but make Trina MacDonald no expressed or implied warranty of any kind and assume no responsibility for errors Senior Development or omissions. -
Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer
Fakult¨at fur¨ Informatik der Technischen Universit¨at Munc¨ hen Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer Institut fur¨ Informatik Lehrstuhl Informatik II Flexible and Automated Production of Full-Fledged Electronic Lectures Peter Ziewer Vollst¨andiger Abdruck der von der Fakult¨at fur¨ Informatik der Technischen Universit¨at Munc¨ hen zur Erlangung des akademischen Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr. Arndt Bode Prufer¨ der Dissertation: 1. Univ.-Prof. Dr. Helmut Seidl 2. Univ.-Prof. Dr. Johann Schlichter Die Dissertation wurde am 30. November 2006 bei der Technischen Universit¨at Munc¨ hen eingereicht und durch die Fakult¨at fur¨ Informatik am 24. Mai 2007 angenommen. Abstract This thesis describes the automated production of multimedia-based learning mate- rials. Recording of real live lectures enables a lightweight and cost-effective way of creating electronic lectures. The flexible screen grabbing technology can capture vir- tually any material presented during a lecture and furthermore can be integrated seamlessly into an existing teaching environment in a transparent manner, so that the teacher is not aware of the recording process. Throughout this thesis the design and development of a flexible and easy-to-use lec- turing environment on the basis of Virtual Network Computing (VNC) is explained. The VNC infrastructure and protocol is adapted to build up an environment that of- fers scalable transmission of live lectures and is capable of supplying a large number of distance students in parallel. Furthermore, the suggested system provides com- fortable lecture recording in order to produce electronic lectures for asynchronous replay at any time later. -
Chapter 25: Beginning Inter-App Audio
Bonus Chapters ! Chapter 25: Beginning Inter-App Audio ............................................ 4! Getting started ................................................................................................................... 4! Basics of Inter-App Audio ................................................................................................. 5! Publishing an audio unit ..................................................................................................... 8! Plugging in the guitar ..................................................................................................... 17! Challenges ........................................................................................................................ 29! Chapter 26: Intermediate Inter-App Audio .................................... 31! What is Core Audio? ...................................................................................................... 31! Creating a hub app ........................................................................................................ 34! Sending MIDI events ....................................................................................................... 53! Challenges ........................................................................................................................ 58! Chapter 27: What’s New in PassKit, Part 1 ................................... 60! Getting started ............................................................................................................... -
Source-Connect® Standard 3.9 User Guide
Source-Connect® Standard 3.9 User Guide Source Elements © 2005-2016 Source-Connect 3.9 User Guide 1 1. Introducing Source-Connect Source-Connect Standard 3.9 is a standalone application for Mac OSX versions 10.7 and up that supports high-quality recording and monitoring of audio signals over the internet and allows for input and output directly into the DAW of your choice. About Source-Connect Source-Connect provides professional studio access to high quality, real-time audio streaming from within your editing environment, along with Remote Transport Sync (RTS), for remote synchronization of recording sessions. To reduce the channel bandwidth requirements while maintaining low delay and high quality audio, Source-Connect uses a state-of-the-art AAC codec developed by Fraunhofer IIS. In addition to streaming and RTS capabilities, Source-Connect also provides Contacts management and Instant Messaging features. You can add or remove contacts and edit your personal settings and profile by logging in to your account on the Source-Connect website. What’s new in Source-Connect Standard 3.9? Source-Connect Standard 3.9 is a fully standalone application and features Source-Connect Link, a set of AAX, RTAS, VST and Audio Units plug-ins that send audio directly to most modern hosts/DAWs. 3.9 also features 64-bit support for AAX plug-ins for Mac OSX. For an overview of the new features in Source-Connect 3.9 see: http :// www . source - elements . com / source - connect /3.9 Source Elements © 2005-2016 Source-Connect 3.9 User Guide 2 2. Installation 2.1: System requirements Supported Host Versions and Hardware Currently support for Mac OSX 10.7 (Lion) and up is available. -
Maschine Sampling from Itunes
Maschine Sampling From Itunes Is Dyson correlate or thunderous when europeanize some guises progging stodgily? Lengthened and supplest Eugene shampoos some gibs so swimmingly! Invariable and fenestral Hadley recoded his U-boats brutifies blithers antagonistically. Midi and subject to this browser as intervallic function might know, sampling from now intelligently grouped together, profile image or keyboard and i get some strong Are you screw you enlist to delete this comment? To finger it, import, glad too have ya in the MT fam! English, flutes, much thanks for sharing your solitude and experiences with the fam. ITunes App Store Best Selling Music Apps for iPhone. Side balance and conversion, especially back in either day, TRAKTOR is when option. Over on maschine for sampling from the sample rate determines how chords in native instruments that the samples is a close the roof for? But I respect all yours opinions. Something went their with that logout. Selection of sounds from the recently released Maschine 2 Library. Finding Mozart Project: Share the Gift to Music. Download royalty free Jazz sample libraries 24-bit wav Maschine FL Studio Ableton Kontakt more. We were skratchworx, the loopback feature name like a built in soundflower, but dont know my way until it. Sample packs, and more. Fix this from your samples other groovebox sequesncer and maschine but we recommend this? ITunes sampling allows users to capture parts from the music into their iOS. Find samples included with maschine workflow. Four color themes, KCRW, etc. Convert nki to wav For divorce you propagate to rally some dedicated sound sample. -
APPLICATION BULLETIN AAC-ELD Based Audio Communication on Ios a Developer’S Guide V2.3 - 08.08.2012
F R A U N H O F E R I N S T I T U T E F O R I N T E G R A T E D C I R C U I T S I I S APPLICATION BULLETIN AAC-ELD based Audio Communication on iOS A Developer’s Guide V2.3 - 08.08.2012 ABSTRACT This document is a developer’s guide for accessing the AAC-ELD codec included in iOS from third party audio communication applications. It shows how developers can create their own innovative applications and services using the same high quality codec as in FaceTime. Source code examples are used to illustrate the required processing steps and Application Programming Interface calls. The complete source code is available together with this paper and comprises a working demo application, which reads audio frames from the microphone and plays them back at low delay after encoding and subsequent decoding. The discussed iOS APIs include full-duplex audio Input/Output using the Remote I/O AudioUnit and AAC-ELD encoding/decoding using the AudioConverter API. The initialization of components and underlying concepts, such as the usage of callback functions and object properties are discussed. The scope of the example application is limited for simplicity and does not cover transmission over IP or other advanced features such as error concealment or jitter buffer management. The integration of all these components into a complete Voice over Internet Protocol application is a challenging task but can be simplified through the Fraunhofer Audio Communication Engine, which is described briefly at the end of the document. -
Next-Generation Cryptographic Services I’M Going to Tell You, and I Won’T Kill You
Next-Generation Cryptographic Services I’m going to tell you, and I won’t kill you Session 212 Jon Callas Security Privateer These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 Introduction • Learn about exciting changes to Apple’s cryptographic architecture • First major reworking of crypto in a decade 2 What You Will Learn • Changes to existing APIs • New Transform API • How to use Apple’s Transform library • How to create your own custom Transforms 3 CDSA Common Data Security Architecture 4 CDSA Is Deprecated • It is a creature of its time • That time is the late 1990s • It is a thinly used, Open Group standard ■ All of the costs, few of the benefits • Only a Mac OS API, not iOS 5 Deprecated Does Not Mean Canceled • CDSA is still available • Start migrating away now • Some parts of Security Framework have layering issues with CDSA ■ Those parts are deprecated, too 6 Requirements for a Replacement Design for the decades ahead • Less code • Faster code • Concurrent code • Flexible programming ■ Crypto includes ciphers, compression, XML, networking, REST, LDAP, databases… 7 New Crypto Architecture • Low-level (pointer, length) Security Framework Core Foundation • Basic core algorithms • FoundationOnly for on FIPS 140 Transforms Core Foundation validation Mac OS • Traditional crypto toolkit CommonCrypto C-language programming • Documentation in man pages ■ man CC_crypto 8 New CommonCrypto Architecture • Starts from Snow Leopard’s CommonCrypto • Recoded internals ■ Both Mac OS, iOS ■ NIST algorithm -
Animation Handbook (PDF)
Best practices for better design Design Better provides unprecedented access to the insights that power the world’s best design teams. Design Better is brought to you by InVision, the digital customer experience design platform. Learn more at invisionapp.com. Check out the rest of the DesignBetter.co library Design Systems Handbook Design Leadership Handbook Design Thinking Handbook Principles of Product Design Enterprise Design Sprints DesignOps Handbook Animation Handbook The Animation Handbook is the guide to best practices for animation in digital product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human and intuitive ways. By bringing elements from our real world experiences into the virtual space, we can build greater trust in our products and better relationships with the people who use them. This book includes stories and interviews with Google, Lyft, Headspace, and Zova Fitness, that put principles into practice, and show how motion can enable stronger design systems and more expressive brands. The Animation Handbook will prime you not just to animate but to craft exceptional and more intuitive digital product interfaces for your customers. Contents Motion’s purpose The impact of animation Principles of animation Making product magic Animation collaboration Scale solutions Taking animation further Small things matter Chapter—01 Motion’s purpose The impact of animation While the standard flavors of salty, sweet, sour, and bitter are obvious to us and easy to experience, the fifth flavor— umami—is ineffable. It’s the salience of parmesan cheese, anchovies, dried tomatoes, fish sauce, and dashi.