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Sample File 2 1 Sample file 2 Publisher Information Published by Brett Fitzpatrick Credits Game system based on Fate (in turn based on Fudge) - Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird’Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Fuwalda Shawn Garbett, Steven Hammond, Ed Heil, Bernard A Sci-Fi Tabletop RPG Supplement Hsiung, J.M. “Thijs” Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony by Roberson, Andy Skinner, William Stoddard, Stephan Brett Fitzpatrick Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks. Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera Some weapon descriptions are taken from 1001 Science Fiction Weapons by James Thomson Sample Copyrightfile 2003 James Thomson, Plain Brown Wrapper Games. All other material is original to Fuwalda, Copyright 2011, by Brett Fitzpatrick In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity: OPEN GAME CONTENT The contents of this document are declared Open Game Content except for the elements specifically declared as Product Identity below. PRODUCT IDENTITY All art, plus any elements of the proprietary setting, including but not limited to capitalized names, organization names, characters, historic events, and organizations; any and all stories, storylines, plots, thematic elements, documents within the game worlds, quotes from characters or documents, and dialogue are product identity. 3 Salvage ........................................................... 13 Table of Contents Joint Ventures ................................................. 13 Publisher Information .............................................. 2 Used Spaceships ............................................ 13 Introduction ............................................................ 4 Weapons .......................................................... 14 Extreme Future .................................................. 4 Vehicle Weapon Size .................................. 14 This Supplement ............................................... 4 Turret Hardpoints ............................................. 14 The Adjectives ................................................... 4 Turbo Blaster Cannon ................................ 14 Philosophy .......................................................... 4 Antimatter Cannon ..................................... 14 Fuwalda Class Scout ............................................... 7 X-Ray Cannon ............................................. 14 Technical Specifications ..................................... 7 Missiles ...................................................... 14 Scale ....................................................................... 7 Speed ............................................................... 15 Interior Spaces ....................................................... 7 An Unforseen Hazard ............................................ 15 Airlocks ............................................................... 7 Space Dragons ........................................... 15 Cockpit ............................................................... 8 Current Operators ................................................. 16 Engineering Section .......................................... 8 The Old Kingdom ........................................ 16 Passenger Compartment ................................... 8 The Stellar Marshals .................................. 16 Systems .................................................................. 8 Example Fuwaldas ................................................ 16 Auto Repair ........................................................ 8 The Hesperus ................................................... 16 Communications ............................................... 8 The Presence ............................................. 16 Computer/AI ............................................................ 8 Organic Thrall ............................................. 17 Decoys ............................................................... 8 Captain and Crew ....................................... 17 Drives ................................................................. 8 The Moon Flyer ................................................ 17 Manoeuvre Drives ......................................... 8 Mekrion 15a630 .......................................... 17 Warp Drives ................................................... 8 Ferraton ....................................................... 17 Emergency Equipment ....................................... 8 Kanger 70 ......................................................... 17 Gravity Nullification ............................................. 8 Fuwalda Construction ............................................ 18 Jamming Equipment .......................................... 8 About Extreme Future ........................................... 18 Lifepods .............................................................. 9 Lifepod Equipment ............................................. 9 Survival kit ..................................................... 9 Probes ............................................................... 9 Remote Beacons ................................................ 9 Sensors .............................................................. Sample 9 file Warp Coil ........................................................... 9 Hull Features ........................................................... 9 Armour ............................................................... 9 Ablative Plate ............................................. 10 Additional Armour ............................................ 10 Integrator Field ........................................... 10 Energy Screen ................................................. 10 Hardpoints ........................................................ 10 Heat Sinks ........................................................ 10 Manipulator Arms ............................................. 10 Streamlining ..................................................... 10 Damage and Maintenance .................................... 10 Fuwalda Malfunction/Damage Tables ............... 11 Core Systems ................................................... 11 Information Systems ......................................... 11 Drives ............................................................... 11 Hull Systems ..................................................... 11 Life Support ...................................................... 12 Structure ........................................................... 12 The Dominator Variant .......................................... 13 Buying a Fuwalda .................................................. 13 Applying For A Loan ......................................... 13 Subsidies ......................................................... 13 4 described using this ladder — an empire may field a Introduction Superb army or a spaceship may be limping by with a Poor engine. Extreme Future Extreme Future is a story-oriented role-playing Philosophy game, and is a full-fledged standalone system. I first started playing RPGs with Dungeons and It contains all the information needed to play in the Dragons, but I was always just as interested in core rules book, but as the system uses adjectivesSample sciencefile fiction role-playing games like; Mechwarrior to describe characters and equipment, all Extreme (Battletech the RPG), Warhamer 40K, Traveller, Future supplements are easy to integrate into Space Master and even Living Steel. ongoing games, played with other games systems. I started Game Mastering SF RPGs with Space This Supplement Master, but I was an art student, not an engineering student, and I found that the Space Master rules This supplement is the technical specifications of a very complex. Preparing an adventure for play took spaceship, and gives enough detail to allow players me a very long time indeed. to really get to know the craft. It is a great craft to be put at the disposal of a small group of players for Spaceships were another particular bugbear of their own use, and if it is provided to the players, it mine. The spaceship rules were never included in will serve their characters well. the core rules of any game. They were always promised for a future release, that sometimes never The Adjectives came. Extreme Future uses adjectives, which are ranked Science fiction loses a lot of its unique flavour as follows: Abysmal, Terrible, Poor, Mediocre, without starships, especially space opera settings, Average, Fair, Good, Great, Superb, Epic, and and I vowed that my game – I was already planning Legendary, to describe elements of the background. to write a sci-fi RPG – would have spaceships a plenty, and the rules to make more, all in the core So, for example, a bodyguard might be Good with a rule book. blaster, but have Mediocre social skills. He’ll probably win a fight with an artist who’s a Superb When spaceship rules were available, the amount
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