(Black Hood), Norman Fallon (Shock Gibson
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Copyright 2013. After Ward & Kuntz, as if written in 1976. Hideouts & Hoodlums is a modification of the SWORDS & WIZARDRY: White Box Edition rules, with swords and sorcery elements expunged and replaced with elements of the Golden Age of the superhero genre, circa 1939. Swords & Wizardry, S&W, and Mythmere Games are the trademarks of Matthew J. Finch and this author is not affiliated with Matthew J. Finch, Marv Breig, or Mythmere Games™. This supplement includes material adapted from the core SWORDS & WIZARDRY rules in lieu of White Box Edition. With thanks to the creators of Superman and Dungeons & Dragons, for all the people who have swiped from them. Art by: Al Camy (Black Hood), Norman Fallon (Shock Gibson), Adrian Dingle (Nelvana), Ed Kressy (Sky Wizard), Irwin Hasen (Cat-Man), Jack Binder (Captain Battle), Jack Cole (Claw, Daredevil, Dickie Dean), Fred Guardineer (Lance Hale), Bob Wood (Silver Streak, Target), Irv Novick (Shield), Charles Biro (Steel Sterling), Lou Fine (Black Condor), Will Eisner (Black X, Doll Man, Uncle Sam), Chuck Cuidera (Blackhawk), Dan Zolnerowich (Hercules), Harry Francis Campbell (John Law), Dave Berg (Uncle Sam), Scott Casper (original heroes) Great Scott! Games Publisher: Scott Casper [email protected] 6300 Church Rd SampleHanover Park, IL. 60133 file 2 Table of Contents Harvey Comics………………………………. 5 Black Cat………………………………………. 5 Champ…………………………………………… 5 Dr. Miracle…………………………………. 5 Pat Parker………………………..…….. 6 Phantom Sphinx…………………………… 6 Red Blazer…………………………………. 6 Shock Gibson……………………………………. 7 Sprit of ’76……………………………………….. 10 Zebra…………………………………………… 10 HillboroughStudios……………………………… 11 Nelvana of the Northern Lights……………….. 11 Hillman Periodicals……………………………….. 12 Conqueror…………………………………………. 12 Crusader………………………………………… 13 Dash Dixon……………………………………. 13 Red Roberts………………………………….. 13 Sky Wizard………………………………………. 14 Holyoke…………………………………………… 16 Blue Streak……………………………………. 16 Cat-Man………………………………………. 16 Rag Man……………………………………. 18 Strongman………………………………….. 19 Volton………………………………………. 19 Lev Gleason…………………………………………. 19 13……………………………………………….. 20 Bronze Terror ………………………………… 20 Captain Battle…………………………………….. 20 Claw………………………………………………… 23 Daredevil…………………………………………… 25 Dickie Dean……………………………………….. 27 Lance Hale……………………………………………. 28 London………………………………………………. 30 Nightro…………………………………………….. 31 Pat Patriot………………………………………… 31 Silver Streak………………………………………….. 31 Sky Wolf…………………………………………….. 34 MLJ……………………………………………………. 34 Black Hood…………………………………………… 35 Mister Justice…………………………………….. 39 Shield…………………………………………………. 39 Steel Sterling………………………………….….. 44 Wizard………………………………………….. 50 Novelty Press…………………………………….. 51 Blue Bolt……………………………………… 51 Target…………………………………………….. 51 White Streak…………………………………. 54 Quality Comics………………………………. 55 Black Condor……………………………………. 56 SampleBlack X/Black Ace…………………………………. 58 file Blackhawk……………………………………… 62 3 Blue Tracer……………………………………. 65 Dollman…………………………………………. 65 Hercules……………………………………….. 69 John Law …………………………………….. 71 Miss America……………………………….. 74 Plastic Man…………………………………. 75 Uncle Sam………………………………….. 77 Yankee Doodle………………………………. 81 Timely Comics………………………………….. 82 Captain America………………………………. 83 Human Torch………………………………….. 87 Ka-Zar………………………………………… 91 Sub-Mariner…………………………………… 94 Original Heroes……………………………… 95 Alpha-Woman………………………………… 95 Dice Morgan………………………………… 98 Magica………………………………………. 102 Matthew Kay………………………….. 104 Mountain Man……………………………….. 107 Silver Mantis………………………………. 111 Foreword And we’re back! Unless this is your first experience with HIDEOUTS & HOODLUMS SUPPLEMENT IV, you know that the book was split in two halves because it took one whole year to write Part I and I got impatient to share it. You are now in possession of Part II, or the second half, alphabetically, of the Golden Age publishers up through 1941. Something that’s different this time is that I didn’t do it alone. Frequent H&H collaborator, Steve Lopez, hopped on board, not only to make sure I got this half done in a timely manner, but to make sure that his favorite publishers, Lev Gleason and Quality Comics, did not receive short shrift (and don’t ask him about how I left Hawkman out of Part I – sore subject!). One bonus this part has that Part I lacked is the inclusion of original Heroes. Here you will find a small sampling of Heroes specifically created and played the longest in various H&H games to date. The research for a project like this is a dream job and I’m sad to see it done, though I won’t be completely giving it up. Further write-ups should be trickling into future issues of our zine, THE TROPHY CASE. So read on, gentle readers, and get a blast from the past! Scott Casper May 3, 2013 Sample file 4 HARVEY COMICS According to Wikipedia, “Harvey Comics (also known as Harvey World Famous Comics, Harvey Publications, Harvey Comics Entertainment, Harvey Hits, Harvey Illustrated Humor, and Harvey Picture Magazines) was an American comic book publisher, founded in New York City by Alfred Harvey in 1941, after buying out the small publisher Brookwood Publications.” Harvey also bought out some titles from Holyoke, like Champ Comics. Although Harvey had a semi-big hit on their hands with Brookwood’s biggest hit, Shock Gibson, their biggest coup was landing the license to making Green Hornet comic books. BLACK CAT Armor Class: 8 [11] Level: 2 Move: 60 Class: Fighter Hit Points: 18 Align: Neutral First appearance: Pocket Comics #1 (August 1941) Appearances to date: Pocket Comics #1-3 While working on a new movie, famous actress Linda Turner suspected her director of being a spy due to the film's pro-Nazi propaganda content. She created a masked identity for herself and, working by night as The Black Cat, was able to prove that director Garboil was indeed a German agent. Although she was able to thwart Garboil's plans throughout 1941, Black Cat never turned him over to the police in the hope that he would lead her to the mastermind behind the fifth columnist schemes. Black Cat is a skillful fighter, often using ju-jitsu techniques to overcome larger foes. Her preference was act as a cat burglar (hence her name) to sneak around and gather evidence. She was often aided by newspaperman Rick Horn, who was also Black Cat's on again/off again love interest; Horn was unaware of Black Cat's true identity. CHAMP Armor Class: 7 [12] Class: Fighter Move: 60 Level: 4 Hit Points: 23 Align: Lawful First appearance: Champion Comics #2 (Dec. 1939) Appearances to date: Champion Comics #2-10, Champ Comics #11-16 According to the Public Domain Super Heroes wiki, “The Champ was college football star who fought to prevent foreign spies such as the Yellow Spider from getting their hands on Dr. Marlin's formula. He was known only as the Champ and had no other name. Described on the cover of Champion Comics #2 as ‘a real he-man, an all-around champion, winning fame and fortune by his sheer physical strength, his unusual agility and great courage. Follow his exciting adventures in college sport. Go with him into battle against the dangerous underworld and treacherous foreign spies’.” Dr. Marlin’s formula made Champ the perfect physical specimen he is, long before doping became common in sports. Champ travels around with his nerdy sidekick, Henry. DR. MIRACLE Armor Class: 9 [10] Level: 3 Move: 60 Class: Magic User Hit Points: 20 Align: Lawful First appearance: Champion Comics #9 (July 1940) SampleAppearances to date: Champion Comics #9-10; Champ Comics #11-16 file 5 Although Dr. Miracle was called a “master of magic”, he was billed as a “super-scientific detective” on the splash pages of his tales. Based in the Himalayas, Dr. Miracle used (or developed) a brand of science so advanced that it seemed like magic to others, hence his characterization in H&H as a member of the Magic-User class. Like many other comic book magicians, Dr. Miracle dressed in evening clothes; his attire was accented by an amulet, a red sash, and a matching cape. Aided by his turban-clad manservant Hakim, Dr Miracle captured evildoers and solved cases which were too tough for the police to crack. In addition to his mental abilities and powers of illusion, Dr. Miracle had numerous technological advances available to him, such as a thought detector (with a range of hundreds of miles) and an advanced airplane (which was armed with a high powered “demolition gun”). PAT PARKER, WAR NURSE Armor Class: 9 [10] Level: 2 Move: 60 Class: Fighter Hit Points: 19 Align: Lawful First appearance: Speed Comics #13 (May 1941) Appearances to date: Speed Comics #13-15 When the Nazi Germans bombed Doville, England during the Blitz, nurse Pat Parker was on hand to help the villagers find shelter in nearby caves and to treat their wounds. While getting a breath of air outside the caves, Pat heard a strange sound nearby and discovered enemy agents signaling in morse code that the English Channel had been mined. After a series of hair-raising encounters, Pat successfully warned the British Navy about the mines and thwarted the Nazi plans. Pat continued to fight the fascists as a sort of solitary guerrilla; by the end of 1941 she had adopted a mask and costume, and began to call herself War Nurse when disguised. (Late in 1942 Pat became the leader of a team of female aviators known as the Girl Commandos; the feature was heavily [and obviously] patterned after Quality Comics' popular Blackhawk series, right down to similarities in costume between the two teams.) PHANTOM SPHINX Armor Class: 9 [10] Level: 2 Move: 60 Class: Trickster Hit Points: 19 Align: Neutral First appearance: Pocket Comics #1 (August