To What Extent Has Digital Art Changed the Comic Book Industry? Jack Taylor

Total Page:16

File Type:pdf, Size:1020Kb

To What Extent Has Digital Art Changed the Comic Book Industry? Jack Taylor To What Extent Has Digital Art Changed the Comic Book Industry? Jack Taylor Over time, artists have used a wide variety of techniques and styles to create comic books, they convey and explore the narrative they are illustrating. Traditional Art refers to artwork created using conventional resources and materials. This could include the use of paints, inks or coloured markers which can be found in Killing Girl (Image Comics, Toby Cypress, 2009). This style of comic book making strongly contrasts the style of Digital Art which allows the artist more freedom to create their work. Digital Art directly refers to artwork created using technology such as a tablet or computer, this style of digital art can be found in Justice League (DC Comics, Jorge Jimenez, 2018). Comic books were originally designed by the Japanese during the 18th century in the form of woodblock prints that were aimed at less-literate readers due to the illustrated narrative. These books focused on shorter narratives based around Japanese folk law and historical accounts, the books were created in the Kibyōshi genre which is well known for its influences on modern manga. The creator of the Kibyōshi genre was Koikawa Harumachi who developed ideas about Japanese picture books into a format aimed at everyone rather than just less-literate readers. Harumachi’s thoughts on illustrated narrative became “Master Flashgold's Splendiferous Dream” (Harumachi, 1775) which is regarded as one of the first true comic books. Despite creating this new art form, Harumachi received negative attention from the authorities and later died in 1789 to illness however many believe that Harumachi was ordered to commit suicide. Pages taken from “Master Flashgold's Splendiferous Dream” (Koikawa Harumachi, 1775) The first ideas of western comic books appeared in 1842 with the first printing of “The Adventures of Obadiah Oldbuck” which is widely regarded as the first American prototype comic. These prototype comics appeared more frequently heading into the 19th century, this began the Platinum Age of comic books (1897-1938). This era was mainly formed through full stories, towards the end of the Platinum Age, the comic book format changed once again to focus on individual issues. In 1938 Action Comics #1 was released and became the first comic made by DC Comics and started the Golden Age (1938-1956). Page from ‘Action Comics #1’ Artwork by Joe Shuster (1938) After World War 2, superhero comics began to lose popularity and eventually the industry began to drop. However, with the introduction of the Comic Code Authority, comic book producers continued to make comic books that applied to these terms which led to the Silver Age of comic books (1956- 1972). Towards the 1970’s, comic books became much more complex this changed the initial formula of the Silver Age. This style of comic books became the Bronze Age (1973-1985). These comics were typically longer due to the more advanced storylines and a more detailed structure which became a very common format. At the end of the Bronze Age, computer-based art initially appeared with the release of Shatter (Peter B. Gillis, 1985) that was purely created on a computer using a mouse to create pixelated line art. The industry evolved once more into the Steel Age (1986- 2015), this age was used by creators to redesign and refine their best-selling characters for a new target audience. During the early 1990s digital art continued to grow using 3D models and early photoshop editing, one of the comics produced by this formula was Digital Justice (Pepe Moreno, 1990). The most recent advancement in comics is known as the Diamond Age (2016+) which has opened the industry to new artists and their ideas on comic book creation. There has also been a drastic rise in independent comic book producers with the increased use of digital art in the creative industry. (Left) Cover from ‘Crisis on Infinite Earths’ #7 (George Perez, 1985) (Right) Cover from ‘Flashpoint’ #1 (Andy Kubert, 2011) When thinking about this essay, one of the main artists I wanted to study was Jack Kirby who played a major part in comic book industry from the early 1940’s to the 1990’s. Kirby is often referred to as the ‘king’ of comic books due to his diverse artwork and heavily creative stories. Many comic book artists are known for creating famous characters but Kirby created atmospheric worlds for the reader. Kirby first rose to fame during the Golden Age of comic books when he created Captain America for Timely Comics in 1941. Jack Kirby then went on to work with Stan Lee to create many iconic characters of Marvel Comics during the 1960’s which saved the company from bankruptcy. As well as working for Marvel Comics, Kirby also worked with DC Comics (Detective Comics) in the 70’s to produce the ‘New Gods’ (1971) and ‘Kamandi’ (1972), it is rumoured that Kirby left Marvel Comics during the 60’s due to the lack of credit that was given for his artwork. Jack Kirby has appeared in the news recently after his grandson released the first ever sketch Kirby did of Black Panther, one of the characters that he created during the 1960s. Picture of Jack Kirby’s first artwork of Black Panther When Jack Kirby was working on comic books during the 1960’s and 1980’s digital artwork was only just emerging in the comic book industry, Kirby didn’t live to see this new technology and died in 1994. Jack Kirby worked purely using traditional methods and followed the standard of creating comic books during the 1960’s to 1980’s which used a range of papers and four main inks to produce the different colours. These inks were cyan, magenta, yellow and black and could be found in older comic books. Before printing, Kirby would work with a writer to produce initial sketch pages and layout ideas; these ideas would then be finalised into a refined issue and inked by hand. With the inked copy produced, a colour sheet was produced which was annotated with colour codes to be used when printing. Unlike other comic book artists at the time, Jack Kirby had a defined style and used a famous technique called the ‘Kirby Krackle’ when creating his work. This ‘Krackle’ used in many superhero and science-fiction comics to produce artwork that uses extensive dots to create an interstellar background that revolves around the specific story or book. The ‘Kirby Krackle’ also features explosions, blasts from ray guns and unspecified energy, this style of dot work could be compared to the work of Roy Lichtenstein whose work feature similar dots and use of bold colour. This became one of Kirby’s defining features as an artist with the majority of his pieces using this fractal imagery, the technique has been used by Kirby frequently and has been traced back to his work on ‘Blue Bolt’ (Jack Kirby, 1945) which features early ideas Kirby had about the ‘Krackle’. The ‘Kirby Krackle’ is also referred to as the ‘Kirby Dot’. The Kirby Krackle in Action – Piece Taken from Jack Kirby’s 1971 Portfolio Jack Kirby might have had a unique style of work through the use of the ‘Kirby Krackle’ but his work didn’t truly shine until the colourists came in to make the artwork dramatic and have heavy influence on the story. One of the most famous comic book colourists was Adrienne Roy who coloured hundreds of DC Comics publications during the 1980’s and 1990’s. Roy is well known for her 189 issue run of ‘Batman’ as well as her work on ‘The New Teen Titans’ (Perez, 1985); she always worked on many other projects and became one of the most iconic colourists of the Bronze Age of comic books. Adrienne Roy uses bold colours when colouring her work, this colour creates the environment for the story and really amerces the reader into the story by conveying it through the artwork. A prime example of this is in ‘Batman #495’ (1993) where we see a barrage of vibrant yellows and reds to indicate to the reader that the panel is taking place in a burning building. The idea to also show the main hero in these tones is executed perfectly and used to show the audience that he is in danger. The typography on the page is also shown in a similar yellow but contrasts the black text making it easy for the audience to read. Roy also uses pure black shadows in her work as a method to create mystery and to outline specific characters. Unfortunately for Adrienne Roy, as computer colouring systems became more popular in comic books she couldn’t match or compare with the quality of colour, this lead towards the end of her career. I decided to look into Adrienne Roy due to her involvement with Bronze Age comic books and her inevitable downfall with the rise of digital colouring in the comic book industry. The First Page of Batman #493 (1993) Coloured by Adrienne Roy Another artist who made his debut through the use of traditional art is Jim Lee who started his career during the 1990’s producing traditional comic based art. Lee is well known for his work on X- Men (1971-1992) which was the work that introduced him into the comic book industry. Jim Lee is currently Chief Creative Officer at DC Comics and mainly produces cover art rather than creating and writing his own books, a notable example of Lee’s work is with the ‘Wildstorm’ (1992) series which Lee founded himself before working with DC Comics to create ‘Batman Hush’ (2002-2003) and much later ‘Batman Europa’ (2016).
Recommended publications
  • Bill Rogers Collection Inventory (Without Notes).Xlsx
    Title Publisher Author(s) Illustrator(s) Year Issue No. Donor No. of copies Box # King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 13 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 14 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 12 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench Alan Kupperberg and 1982 11 Bill Rogers 1 J1 Group Ernie Chan King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 10 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench John Buscema, Ernie 1982 9 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 8 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 6 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar Mike Docherty, Art 1988 33 Bill Rogers 1 J1 Nnicholos King Conan Marvel Comics Roy Thomas John Buscema, Danny 1981 5 Bill Rogers 2 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema, Danny 1980 3 Bill Rogers 1 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1980 2 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar M. Silvestri, Art Nichols 1985 29 Bill Rogers 1 J1 Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 30 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 31 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Vince 1986 32 Bill Rogers
    [Show full text]
  • Copyright 2013 Shawn Patrick Gilmore
    Copyright 2013 Shawn Patrick Gilmore THE INVENTION OF THE GRAPHIC NOVEL: UNDERGROUND COMIX AND CORPORATE AESTHETICS BY SHAWN PATRICK GILMORE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2013 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Cary Nelson Associate Professor James Hansen Associate Professor Stephanie Foote ii Abstract This dissertation explores what I term the invention of the graphic novel, or more specifically, the process by which stories told in comics (or graphic narratives) form became longer, more complex, concerned with deeper themes and symbolism, and formally more coherent, ultimately requiring a new publication format, which came to be known as the graphic novel. This format was invented in fits and starts throughout the twentieth century, and I argue throughout this dissertation that only by examining the nuances of the publishing history of twentieth-century comics can we fully understand the process by which the graphic novel emerged. In particular, I show that previous studies of the history of comics tend to focus on one of two broad genealogies: 1) corporate, commercially-oriented, typically superhero-focused comic books, produced by teams of artists; 2) individually-produced, counter-cultural, typically autobiographical underground comix and their subsequent progeny. In this dissertation, I bring these two genealogies together, demonstrating that we can only truly understand the evolution of comics toward the graphic novel format by considering the movement of artists between these two camps and the works that they produced along the way.
    [Show full text]
  • Captain America and the Struggle of the Superhero This Page Intentionally Left Blank Captain America and the Struggle of the Superhero Critical Essays
    Captain America and the Struggle of the Superhero This page intentionally left blank Captain America and the Struggle of the Superhero Critical Essays Edited by ROBERT G. WEINER Foreword by JOHN SHELTON LAWRENCE Afterword by J.M. DEMATTEIS McFarland & Company, Inc., Publishers Jefferson, North Carolina, and London ALSO BY ROBERT G. WEINER Marvel Graphic Novels and Related Publications: An Annotated Guide to Comics, Prose Novels, Children’s Books, Articles, Criticism and Reference Works, 1965–2005 (McFarland, 2008) LIBRARY OF CONGRESS CATALOGUING-IN-PUBLICATION DATA Captain America and the struggle of the superhero : critical essays / edited by Robert G. Weiner ; foreword by John Shelton Lawrence ; afterword by J.M. DeMatteis. p. cm. Includes bibliographical references and index. ISBN 978-0-7864-3703-0 softcover : 50# alkaline paper ¡. America, Captain (Fictitious character) I. Weiner, Robert G., 1966– PN6728.C35C37 2009 741.5'973—dc22 2009000604 British Library cataloguing data are available ©2009 Robert G. Weiner. All rights reserved No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying or recording, or by any information storage and retrieval system, without permission in writing from the publisher. Cover images ©2009 Shutterstock Manufactured in the United States of America McFarland & Company, Inc., Publishers Box 6¡¡, Je›erson, North Carolina 28640 www.mcfarlandpub.com Dedicated to My parents (thanks for your love, and for putting up with me), and Larry and Vicki Weiner (thanks for your love, and I wish you all the happiness in the world). JLF, TAG, DW, SCD, “Lizzie” F, C Joyce M, and AH (thanks for your friend- ship, and for being there).
    [Show full text]
  • All Batman References in Teen Titans
    All Batman References In Teen Titans Wingless Judd boo that rubrics breezed ecstatically and swerve slickly. Inconsiderably antirust, Buck sequinedmodernized enough? ruffe and isled personalties. Commie and outlined Bartie civilises: which Winfred is Behind Batman Superman Wonder upon The Flash Teen Titans Green. 7 Reasons Why Teen Titans Go Has Failed Page 7. Use of teen titans in batman all references, rather fitting continuation, red sun gauntlet, and most of breaching high building? With time throw out with Justice League will wrap all if its members and their powers like arrest before. Worlds apart label the bleak portentousness of Batman v. Batman Joker Justice League Wonder whirl Dark Nights Death Metal 7 Justice. 1 Cars 3 Driven to Win 4 Trivia 5 Gallery 6 References 7 External links Jackson Storm is lean sleek. Wait What Happened in his Post-Credits Scene of Teen Titans Go knowing the Movies. Of Batman's television legacy in turn opinion with very due respect to halt late Adam West. To theorize that come show acts as a prequel to Batman The Animated Series. Bonus points for the empire with Wally having all sorts of music-esteembody image. If children put Dick Grayson Jason Todd and Tim Drake in inner room today at their. DUELA DENT duela dent batwoman 0 Duela Dent ideas. Television The 10 Best Batman-Related DC TV Shows Ranked. Say is famous I'm Batman line while he proceeds to make references. Spoilers Ahead for sound you missed in Teen Titans Go. The ones you essential is mainly a reference to Vicki Vale and Selina Kyle Bruce's then-current.
    [Show full text]
  • Alter Ego #78 Trial Cover
    TwoMorrows Publishing. Celebrating The Art & History Of Comics. SAVE 1 NOW ALL WHE5% O N YO BOOKS, MAGS RDE U & DVD s ARE ONL R 15% OFF INE! COVER PRICE EVERY DAY AT www.twomorrows.com! PLUS: New Lower Shipping Rates . s r Online! e n w o e Two Ways To Order: v i t c e • Save us processing costs by ordering ONLINE p s e r at www.twomorrows.com and you get r i e 15% OFF* the cover prices listed here, plus h t 1 exact weight-based postage (the more you 1 0 2 order, the more you save on shipping— © especially overseas customers)! & M T OR: s r e t • Order by MAIL, PHONE, FAX, or E-MAIL c a r at the full prices listed here, and add $1 per a h c l magazine or DVD and $2 per book in the US l A for Media Mail shipping. OUTSIDE THE US , PLEASE CALL, E-MAIL, OR ORDER ONLINE TO CALCULATE YOUR EXACT POSTAGE! *15% Discount does not apply to Mail Orders, Subscriptions, Bundles, Limited Editions, Digital Editions, or items purchased at conventions. We reserve the right to cancel this offer at any time—but we haven’t yet, and it’s been offered, like, forever... AL SEE PAGE 2 DIGITIITONS ED E FOR DETAILS AVAILABL 2011-2012 Catalog To get periodic e-mail updates of what’s new from TwoMorrows Publishing, sign up for our mailing list! ORDER AT: www.twomorrows.com http://groups.yahoo.com/group/twomorrows TwoMorrows Publishing • 10407 Bedfordtown Drive • Raleigh, NC 27614 • 919-449-0344 • FAX: 919-449-0327 • e-mail: [email protected] TwoMorrows Publishing is a division of TwoMorrows, Inc.
    [Show full text]
  • AL PLASTINOPLASTINO His Era, Plastino Was the Last Surviving Penciler/Inker of Superman Comic Books
    LAST SUPERMAN STANDING: THE STANDING: SUPERMAN LAST LAST SUPERMAN STANDING Alfred John Plastino might not be as famous as the creators of Nancy, Joe Palooka, Batman, and other classic daily and THE STORY Sunday newspaper strips, but he worked on many of them. And of ALAL PLASTINOPLASTINO his era, Plastino was the last surviving penciler/inker of Superman comic books. In these pages, the artist remembers both his struggles and triumphs in the world of cartooning and beyond. A near-century of history and insights shared by Al, his family, and contemporaries Allen Bellman, Nick Cardy, Joe Giella, and Carmine Infantino— along with successors Jon Bogdanove, Jerry Ordway, and Mark Waid —paint a layered portrait of Plastino’s life and career. From the author and designer team of Curt Swan: A Life In Comics. PLASTINO AL Foreword by Paul Levitz. STORY EDDY ZENO EDDY An illustrated biography EDDY ZENO Plastino cover.indd 1 8/19/14 2:26 PM LAST SUPERMAN STANDING THE STORY AL PLASTINO EDDY ZENO Plastino.indd 1 9/3/14 1:52 PM Contents Foreword By Paul Levitz .................................................................................................. 4 Introduction ...................................................................................................................... 6 Globs Of Clay, Flecks Of Paint ...................................................................................... 8 Harry “A” ............................................................................................................................ 16 The War
    [Show full text]
  • Teen Titans Von George Pérez Bruderschaft Des Bösen
    ™ MARV WOLFMAN GEORGE BRUDERSCHAFT PÉREZ ROMEO DES BÖSEN TANGHAL TEEN TITANS VON GEORGE PÉREZ BRUDERSCHAFT DES BÖSEN TEEN TITANS VON GEORGE PÉREZ BRUDERSCHAFT DES BÖSEN Geschrieben von MARV WOLFMAN Gezeichnet von GEORGE PÉREZ und ROMEO TANGHAL Farben von ADRIENNE ROY Original-Cover von GEORGE PÉREZ Übersetzung von JÖRG FASSBENDER Lettering von ASTARTE DESIGN Batman geschaffen von Bob Kane mit Bill Finger. Alle Storys von MARV WOLFMAN, 36 alle Cover und Zeichnungen von ENTFESSELTES PROMETHIUM! GEORGE PÉREZ und Tusche von Promethium Unbound! ROMEO TANGHAL, wenn nicht The New Teen Titans 10 anders vermerkt. August 1981 62 6 TREFFEN DER TITANEN! Vorwort When Titans Clash! von Marv Wolfman The New Teen Titans 11 September 1981 10 WIE MARIONETTEN! 88 Like Puppets on a String! SCHLACHT DER TITANEN! The New Teen Titans 9 Clash of the Titans! Juli 1981 The New Teen Titans 12 Oktober 1981 Tusche von FRANK CHIARAMONTE 116 173 FREUND UND FEIND! DIE BRUDERSCHAFT DES Friends and Foes Alike! BÖSEN KEHRT ZURÜCK! The New Teen Titans 13 The Brotherhood of Evil Lives Again! November 1981 The New Teen Titans 15 Tusche auf Cover von Januar 1982 ROMEO TANGHAL Tusche auf Cover von ROMEO TANGHAL 144 REVOLUTION! 202 Revolution! STARFIRE ENTFESSELT! The New Teen Titans 14 Starfire Unleashed! Dezember 1981 The New Teen Titans 16 Tusche auf Cover von Februar 1982 DICK GIORDANO Tusche auf Cover von ROMEO TANGHAL TEEN TITANS VON GEORGE PÉREZ: BRUDERSCHAFT DES BÖSEN erscheint bei PANINI COMICS, Schloßstraße 76, D-70176 Stuttgart. Geschäftsführer Hermann Paul, Publishing
    [Show full text]
  • The Metacomics of Alan Moore, Neil Gaiman, and Warren Ellis
    University of Alberta Telling Stories About Storytelling: The Metacomics of Alan Moore, Neil Gaiman, and Warren Ellis by Orion Ussner Kidder A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfilment of the requirements for the degree of Doctor of Philosophy in English Department of English and Film Studies ©Orion Ussner Kidder Spring 2010 Edmonton, Alberta Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of this thesis and to lend or sell such copies for private, scholarly or scientific research purposes only. Where the thesis is converted to, or otherwise made available in digital form, the University of Alberta will advise potential users of the thesis of these terms. The author reserves all other publication and other rights in association with the copyright in the thesis and, except as herein before provided, neither the thesis nor any substantial portion thereof may be printed or otherwise reproduced in any material form whatsoever without the author's prior written permission. Library and Archives Bibliothèque et Canada Archives Canada Published Heritage Direction du Branch Patrimoine de l’édition 395 Wellington Street 395, rue Wellington Ottawa ON K1A 0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre référence ISBN: 978-0-494-60022-1 Our file Notre référence ISBN: 978-0-494-60022-1 NOTICE: AVIS: The author has granted a non- L’auteur a accordé une licence non exclusive exclusive license allowing Library and permettant à la Bibliothèque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par télécommunication ou par l’Internet, prêter, telecommunication or on the Internet, distribuer et vendre des thèses partout dans le loan, distribute and sell theses monde, à des fins commerciales ou autres, sur worldwide, for commercial or non- support microforme, papier, électronique et/ou commercial purposes, in microform, autres formats.
    [Show full text]
  • Mason 2015 02Thesis.Pdf (1.969Mb)
    ‘Page 1, Panel 1…” Creating an Australian Comic Book Series Author Mason, Paul James Published 2015 Thesis Type Thesis (Professional Doctorate) School Queensland College of Art DOI https://doi.org/10.25904/1912/3741 Copyright Statement The author owns the copyright in this thesis, unless stated otherwise. Downloaded from http://hdl.handle.net/10072/367413 Griffith Research Online https://research-repository.griffith.edu.au ‘Page 1, Panel 1…” Creating an Australian Comic Book Series Paul James Mason s2585694 Bachelor of Arts/Fine Art Major Bachelor of Animation with First Class Honours Queensland College of Art Arts, Education and Law Group Griffith University Submitted in fulfillment for the requirements of the degree of Doctor of Visual Arts (DVA) June 2014 Abstract: What methods do writers and illustrators use to visually approach the comic book page in an American Superhero form that can be adapted to create a professional and engaging Australian hero comic? The purpose of this research is to adapt the approaches used by prominent and influential writers and artists in the American superhero/action comic-book field to create an engaging Australian hero comic book. Further, the aim of this thesis is to bridge the gap between the lack of academic writing on the professional practice of the Australian comic industry. In order to achieve this, I explored and learned the methods these prominent and professional US writers and artists use. Compared to the American industry, the creating of comic books in Australia has rarely been documented, particularly in a formal capacity or from a contemporary perspective. The process I used was to navigate through the research and studio practice from the perspective of a solo artist with an interest to learn, and to develop into an artist with a firmer understanding of not only the medium being engaged, but the context in which the medium is being created.
    [Show full text]
  • Tmnt: the Ultimate Collection Teenage Mutant Ninja Turtles
    hether you’re brand-new to IDW, or an IDW connoisseur, you’d probably agree W that it’s hard to say what an “IDW Greatest Hits” checklist would look like, but this Gateway Collection catalog features an overwhelming number of titles that would certainly be considered worthy of that title. This is about more than our “Greatest Hits,” however. What you’ll find here on page after page is diversity. From creators, to stories, to formats, IDW offers a Gateway to comics in more ways than ever. Looking through this catalog you’ll come across what truly makes IDW a unique publisher. Not only do we work with the biggest brands in the industry, but we also bring in some of the biggest names from across industries and beyond. Legendary science-fiction author William Gibson made his comic book debut here with us, in the dystopian Archangel. And of course Congressman John Lewis’ essential graphic memoir, March, which began the year by earning the coveted National Book Award, the first graphic novel to do so, in fact. From our award-winning Artist’s Edition line that features the greatest comic book art throughout history, to the beloved Teenage Mutant Ninja Turtles, down to our newest format you might have seen in comic shops and major retail chains across the country, the Micro-Comic Collector Packs, we truly strive to make this art form more accessible than ever. No matter where your interests lie, I am confident that within these pages you’ll find something that catches your eye. The scope of our output which maintains a fine balance of range and quality is unparalleled, and something we as a company take great pride in.
    [Show full text]
  • 2News Summer 05 Catalog
    TwoMorrows 2015 Catalog SAVE 15 ALL BOOKS, MAGS WHEN YOU% & DVDs ARE 15% OFF ORDER EVERY DAY AT ONLINE! www.twomorrows.com *15% Discount does not apply to Mail Orders, Subscriptions, Bundles, Limited Editions, Digital Editions, or items purchased at conventions. Four Ways To Order: • Save us processing costs by ordering Print or Digital Editions ONLINE at www.twomorrows.com and you get at least 15% OFF cover price, plus exact weight-based postage (the more you order, the more you save on shipping—especially overseas customers)! Plus you’ll get a FREE PDF DIGITAL EDITION of each PRINT item you order, where available. OR: • Order by MAIL, PHONE, FAX, or E-MAIL DIGITALEDITIONS and add $1 per magazine or DVD and $2 per book in the US for Media Mail shipping. AVAILABLE OUTSIDE THE US, PLEASE CALL, E-MAIL, OR ORDER ONLINE TO CALCULATE YOUR EXACT POSTAGE! OR: • Download our new Apps on the Apple and Android App Stores! OR: • Use the Diamond Order Code to order at your local comic book shop! CONTENTS DIGITAL ONLY BOOKS . 2 AMERICAN COMIC BOOK CHRONICLES . .3 MODERN MASTERS SERIES . 4-5 COMPANION BOOKS . 6-7 ARTIST BIOGRAPHIES . 8-9 COMICS & POP CULTURE BOOKS . 10 ROUGH STUFF & WRITE NOW . 11 DRAW! MAGAZINE . 12 HOW-TO BOOKS . 13 COMIC BOOK CREATOR MAGAZINE . 14 COMIC BOOK ARTIST MAGAZINE . 15 JACK KIRBY COLLECTOR . 16-19 ALTER EGO MAGAZINE . 20-27 BACK ISSUE! MAGAZINE . 28-32 To be notified of exclusive sales, limited editions, and new releases, sign up for our mailing list! All characters TM & ©2015 their respective owners.
    [Show full text]
  • The JACK KIRBY COLLECTOR #69
    1 82658 00098 1 The JACK KIRBY COLLECTOR FALL 2016 FALL $10.95 #69 All characters TM & © Simon & Kirby Estates. THE Contents PARTNERS! OPENING SHOT . .2 (watch the company you keep) FOUNDATIONS . .3 (Mr. Scarlet, frankly) ISSUE #69, FALL 2016 C o l l e c t o r START-UPS . .10 (who was Jack’s first partner?) 2016 EISNER AWARDS NOMINEE: BEST COMICS-RELATED PERIODICAL PROSPEAK . .12 (Steve Sherman, Mike Royer, Joe Sinnott, & Lisa Kirby discuss Jack) KIRBY KINETICS . .18 (Kirby + Wood = Evolution) FANSPEAK . .22 (a select group of Kirby fans parse the Marvel settlement) JACK KIRBY MUSEUM PAGE . .29 (visit & join www.kirbymuseum.org) KIRBY OBSCURA . .30 (Kirby sees all!) CLASSICS . .32 (a Timely pair of editors are interviewed) RE-PAIRINGS . .36 (Marvel-ous cover recreations) GALLERY . .39 (some Kirby odd couplings) INPRINT . .49 (packaging Jack) INNERVIEW . .52 (Jack & Roz—partners for life) INCIDENTAL ICONOGRAPHY . .60 (Sandman & Sandy revamped) OPTIKS . .62 (Jack in 3-D Land) SCULPTED . .72 (the Glenn Kolleda incident) JACK F.A.Q.s . .74 (Mark Evanier moderates the 2016 Comic-Con Tribute Panel, with Kevin Eastman, Ray Wyman Jr., Scott Dunbier, and Paul Levine) COLLECTOR COMMENTS . .92 (as a former jazz bass player, the editor of this mag was blown away by the Sonny Rollins letter...) PARTING SHOT . .94 (never trust a dwarf with a cannon) Cover inks: JOE SINNOTT from Kirby Unleashed Cover color: TOM ZIUKO If you’re viewing a Digital Edition of this publication, PLEASE READ THIS: This is copyrighted material, NOT intended Direct from Roz Kirby’s sketchbook, here’s a team of partners that holds a for downloading anywhere except our website or Apps.
    [Show full text]