AA Computer in the Art Room

Total Page:16

File Type:pdf, Size:1020Kb

AA Computer in the Art Room INDEX A 142–144, 151, 153, 157, 168, 179, A Computer in the Art Room: The Origins 283, 291–292 of British Computer Arts, 19, 58, 207, Artificial Intelligence Meets Natural 307 Stupidity, 72, 87 AARON Arts and Humanities Reseach Council, acrobats-and-balls period, 65, 67 45 early 1990s period, 66 As We May Think, 39, 55 jungle period, 65 Ascott, Roy, 24, 38–41, 49, 54, 64, 185, program, 140, 145 211, 221, 227, 230, 239 Adelaide Festival, 302 Ashby, William Ross, 39, 114–115, 123 aesthetic evaluation, 51 Atari, 217–218 AHRC, 23 audience experience, 235, 252, 255, 261 Akam, Yaacov, 226 Audiovisions, 244, 249 Alberro, Alexander, 214, 221 Audiovisual Discourse, 241, 243–244, Aldis, Maddy, 246 248 Alexander, Igor, 29 Australasian CRC for Interaction Design, Algorithmic Poetry, 310, 312 23 ALgorithmically Integrated Composing Australian Government's Research Environment (ALICE), 68 Centres Programme, 23 Amarel, Saul, 80, 82 authorial responsibility, 27, 33, 35, 47, ambient art, 17, 251–252 49–50 American Association for AI (AAAI), 61, auto-destructive, 32, 58 153 Autogena, Lise, 107 An X on America, 280–281 automata theory, 24 And Herein of the True Functions of the Autonomy, 5, 13, 19, 27, 35, 37, 47–48, Workman in Art, 19, 104, 157 50, 55, 104, 304, 306 Apple Macintosh, 218, 350 Autopoiesis, 39, 52 Aristotle, 9, 37, 242, 312 B ARPAnet, 38 Babbage, Charles, 77 Ars Poetica, 312 Bach, Johann Sebastian, 68, 346 Art and Technology Committee, 183 BACON program, 79 Art Appreciation, 7, 40, 44, 91–95, 97, BACON suite, 64, 80 99, 101, 103, 105, 129 Baltic, 348–349 art in software, 15, 215 Bann, Stephen, 201, 205–206, 246, 248 Art Theory, 23, 212 Barbaud, Pierre, 292–293 art-generating program, 36, 45, 92, 141 Barthes, Roland, 280 artificial genomes, 114 Bartlett, Frederic, 69 artificial intelligence (AI), 3–6, 19, 24, Beautiful Phase Violations, 348 34–35, 49–50, 55–64, 68–74, 77–88, Beethoven, Ludwig van, 69–70, 92 97, 102, 104, 107, 122–125, 129, 365 366 INDEX behavior of collectors, 191 C Benjamin, Walter, 4, 139 CA-art examples, 34 Bense, Max, 25, 143, 292–293 Cage, John, 23, 226, 228, 299 Bernstein, Jeremy, 352 Candy, Linda, 17–19, 23, 26, 55–59, Bertalanffy, Ludvig von, 114, 124, 236, 83–84, 105, 151, 179, 223, 227, 234, 239 239, 254–261 Bertrand-Castel, Louis, 243 Cardiomorphologies, 252, 261 Beta_Space, 17, 252, 256 Cariani, Peter, 81 Beyond Modern Sculpture, 55, 306 Carnegie Mellon group, 79 Beyond the Buzz, 45 Carroll/Fletcher, 189–190 Biasi, Alberto, 200 Castelli, Leo, 193 Biccoca, Hanger, 349 Castner, Frederick, 243 Bilda's Engagement Framework cellular automata, 24, 35, 102, 107, Adaptation, 259 120, 231, 357 Anticipation, 259 CG-art, definition of, 33–34 Deeper understanding, 259–260 CG-Artists' Skills, 95–100 Learning, 259 Chamberlain, John, 315 Bilda, Zafer, 255, 258–260 Chance and Order and Chance, Order, Bill, Max, 14, 199–200, 206 Change, 31 Biological evolution, 9, 49, 81–82, 100, Chopin style, 69 109–116 choreographing, 339, 342 Bird, Jonathan, 28, 54, 59, 116–117, Christov-Bakargiev, Carolyn, 183 121, 124–126 chromatic music, 248 Bishop, Bainbridge, 243 Church-Turing thesis, 33 Black Elk, 309–312 CI-art, definition of, 40–41 Black Shoals Stock Market Planetarium, Clark, Andy, 52 107 Clark, Sean, 15–16, 42 Blow, Joe, 82, 148 Claude Monet's water lily, 37 Boden, Margaret A., 3, 5, 23, 61, 91, Closed system, 224 107, 127, 155, 282, 301 Cohen, Harold, 6–7, 18, 24, 48, 58, Bollo, Alessandro, 251, 260 64–67, 83, 96, 104, 107, 125, 140, Boole, George, 314 152, 167, 187, 205, 216, 265–266, Boreham, Dominic, 204 269, 282–284, 305–306 boundaries of art, 215 Collingwood's theory of art, 10–11 Brecht, George, 315–316 Collingwood, Robin, 7, 10–11, 19, Breton, Andre, 31–32, 55 93–94, 127–153, 176 Briscoe, Chris, 303, 305 ColorField painters, 42, 54, 146 British Computer Society, 143 colorist, 35, 68, 140 Bronte, Charlotte, 156 colour organ/color organ, 243, 249 Bronte, Emily, 155–156 Communications Game, 38 Brown, Andrew, 269, 343–346 computational art, 25, 29, 238, 270 Brown, Paul, 35, 48, 58–59, 119, 163, Computational Intelligence, 23 175, 204–205, 209, 270, 301–302 Computer Art Brown, Richard, 28–29, 101, 168 and Art World, 183–186 Brown, Spencer, 306 and Gothic art, 155 Burnham, Jack, 26, 55, 212–215, 221, definition of, 29 227, 239, 306 Taxonomy of, 27–32 Bush, Vannevar, 39 367 INDEX computer arts (C-art) Copley, Peter, 71 3-D printing (3DP-art), 27, 46 Cornock, Stroud, 15, 19, 46, 56, 98, artwork on the Internet (Net-art), 104, 201–202, 206, 224, 230, 239 27, 45 Correspondence 1, 246–247 computer-assisted art (CA-art), 27 Costello's Pleasure Framework computer-generated art (CG-art), 27, Camaraderie, 258 45 Captivation, 258 computer-generated virtual world Competition, 258 (VR-art), 27, 46 Creation, 257 digital art (D-art), 27, 45 Danger, 258 electronic art (Ele-art), 27, 45 Difficulty, 258 evolutionary art (Evo-art), 27, 45 Discovery, 258 generative art (G-art), 27, 45 Exploration, 257 interactive art (CI-art), 27, 46 Fantasy, 258 interactive art (I-art), 27, 46 Sensation, 258 live coding art (LC-art), 27, 46 Simulation, 258 robotic art (R-art), 27, 45 Subversion, 258 Computer Arts Society (CAS), 63, 171, Sympathy, 258 186, 194, 302, 308, 330 Costello, Brigid, 46, 56, 257–261 Computer Arts, Contexts, Histories, etc. Courbet, Gustave, 11 (CACHe), 303, 307–308 Cramer, Florian, 210–211, 221 computer code, 3, 15, 17, 188, 197, Creative Skills, 91, 93, 95, 97–99, 101, 241, 265, 267–268, 339 103, 105 Computer Graphics, 23, 25, 59, 89, 104, Cronly-Dillon, John R., 115, 125 119, 126, 153, 170, 187, 201, Cybernetic Landscapes, 275–276 217–218, 271–277, 280, 317–318 Cybernetic Serendipity, 87, 98, 104, computer programming, 3, 15–16, 171, 119–120, 126, 143, 165, 179, 186, 200–206, 209–212, 219, 222, 200, 207, 228–229, 240 265–268, 283, 337 Cybernetic Spatiodynamic 1 (CYSP 1), Computer systems, 9, 17, 209, 251, 304, 228, 304 343 cybernetic vision, 24, 54, 221, 239 computer virus, 185 cybernetics, midcentury, 24 computer-based art, 5, 16, 183–195, Czarnecki, Gina, 225, 239 200, 205, 212, 216, 229, 241, 266–267, 281–282 D computer-generated work, 187 d'Arezzo, Guido, 68 Computer-Human Interaction (CHI), DAM Gallery, 193, 195 15–16, 19, 254, 261 Danto, Arthur, 128, 151 Conceptual art, 10, 18, 57, 97, 104, Darwinian evolution, 110 128–129, 151–152, 163, 214–215, Davies, Char, 252, 261 221–222, 275, 280 Davis, Miles, 347 Concrete Poetry, 280–281 Dawkins, Richard, 37 Constructed Abstract Art in England, 201, DC_Release, 247 207 de Maria, Walter, 10, 134 Constructivism, 9, 14, 198, 201, 207, degeneration, 32 214, 221–222, 305 Demoiselles d'Avignon, 123 Control Magazine, 227, 240 Denes, Peter, 273 Cope, David, 6, 35, 68, 129, 139 Derivation of the Laws, 314 Descartes, Rene, 37 368 INDEX Devcic, Robert, 188–189, 195 Escher, Maurits, 129 Dibbets's oscillating sticks, 39 EURISKO, 78, 86 Dibbets, Jan, 31 Evans, Thomas, 72 Digital Art, 3–4, 17, 25, 29, 186, Evo-art, definition of, 36–37 192–194, 205, 211, 231, 239, 241, Evo-values, 122 248, 252, 270, 280, 292–293, 310, Evolving Gravity, 272, 275 315, 330, 343, 356 Experimental Department, 202 Digital Decomposition, 331 Experiments in Musical Intelligence digital media, 188, 195, 248, 330, 337 (EMI), 68, 70 Dodds, Douglas, 186–188, 194–195 Eye Music, 248 Donovan, Andrew, 183, 195 Eyecon software, 341 Douglas Lenat's program, 77 DRAWBOT Project, 1 F Dreyfus, Herbert, 64 Fanelli, Sara, 187 Dreyfus, Hubert, 52 Feigenbaum, Edward, 64 Duchamp, Marcel, 23, 40, 49, 56, Félibien, André, 243 149–152, 159, 225–226, 239 Fell, Mark, 219, 246–247, 268–270, 348 Dumitriu, Anna, 336 Fels, Sidney, 234 Duplicability, 138–139 Film as Subversive Art, 334 Duprat, Hubert, 32, 147 Fishwick, 215, 221 dynamic equilibrium, 311 Flavin, Dan, 183 Fletcher, Steve, 190–195 E Flowers in Blue Vase, 44 EARLY BIRD, program by Hodgson, 81 Floyd, Pink, 301 Eco, Umberto, 226–227, 239, 279 Fodor, Jerry, 73 Eden and Future Garden, 175 FORTRAN, 217, 222, 271, 292, 295, Edmonds, Ernest, 3, 5, 13–19, 23–26, 304, 310, 317, 319–320 38, 42, 46–47, 54–58, 64, 71, 82–83, Fountain, 37, 159 98, 102–105, 120, 128, 142, 151, Fourier, Charles, 158 165–166, 170, 175, 178, 183, 197, Franco, Francesca, 185–187, 195 199, 202–206, 209–210, 216, Frankenstein, 155 219–224, 227, 238–241, 246, 248, Freeman, Julie, 268, 270, 321–322 251, 255–261, 265, 348 From Typeface to Interface, 275 Em, David, 188 Fry, Roger, 19, 130, 159, 178 embodiment, 24, 49, 51, 114, 119, 212, 255 G Emily Howell, 69 Gage, John, 178, 243, 248 Emmy Galápagos, 232 basic method's description, 70 Galileo's law, 79 music, 69 Gardner, Howard, 174, 178, 216 program, 129, 149 Gartland-Jones, Andrew, 71 Emmy, program by Cope, 71, 129, 139 GAs mimic, 110 Emotion, 131–132, 135, 143, 147 General Problem Solver programs, 31 Eno, Brian, 25, 268 General systems, 24, 114, 124, 236, 239 Environments, Situations & Spaces, 316 generative aesthetics, 25 épater le bourgeois, 137 generative art, 3, 5, 14, 23–26, 30–34, Epigenetic Painting: Software as Genotype, 40, 46, 55, 124, 146, 203, 209–210, 313 214–217, 238, 248, 301, 310, 344, Eroica symphony, 92 354, 356 369 INDEX Generative Computergraphik, 25, 58 human-computer interaction (HCI), Genetic Images and Galapagos, 36 254–255 Gere, Charlie, 205, 307 human-computer interactions, 41 Giuliani, Mayor Rudolph, 137 human-human communication, 41 Goethe, Johann von, 156 Hume, David, 117 GOFAI-based models, 80 Husbands, Phil, 304 Gogh, Van, 44, 146 Goldberg, Ken, 37 I Goldsworthy, Andy, 32, 118 I-art, definition of, 39 good old-fashioned AI (GOFAI), 35,
Recommended publications
  • Siggraph 1986
    ACM SIGGRAPH 86 ART SHOW ART SHOW CHAIR CONFERENCE CO-CHAIRS Patric Prince Ellen Gore California State University, Los Angeles ISSCO Raymond L. Elliott Los Alamos National Laboratory ART SHOW COMMITTEE Maxine D. Brown Maxine Brown Associates SPACE COMMITTEE Donna J. Cox Darcy Gerbarg University of Illinois School of Visual Arts Paul Allen Newell Barbara Mones Abel Image Research Montgomery College Sylvie Rueff John. C. Olvera Jet Propulsion Laboratory North Texas State University Gary Walker Jet Propulsion Laboratory PROFESSIONAL ASSISTANCE Gayle Westrate Independent Deborah Sokolove Colman PHOTOGRAPHS Monochrome Color ESSAYS Herbert W. Franke John Whitney Ken Knowlton Frank Dietrich Patric Prince LISTS OF WORKS Tho-dimensional/Three-dimensional Works Installations Animations FRONT COVER CREDIT ISBN 800-24 7-7004 © 1986 ACM SIGGRAPH © 1985 David Em, Zotz I 1986 ACM SIGGRAPH ART SHOW: A RETROSPECTIVE Since the mid-Sixties, computer art has been seen in museums and galleries world-wide, with several recent major exhibitions. However, the pieces shown were usually the artists' newer works. It is appropriate and pertinent at this year's exhibition to show computer-aided art in the context of that which went before. The 1986 art show traces the development of computer art over the past twenty-five years through the work of artists who have been involved with it from its inception. The 1986 art show is the fifth exhibition of fine art that ACM SIGGRAPH has sponsored in conjunction with its annual SIGGRAPH conference. Patric D. Prince ACKNOWLEDGMENTS I thank Louise Ledeen for her support and advice, the Art Show committee for their billions and billions of donated hours, and the nucleus of dedicated volunteers who have worked diligently to produce this art show.
    [Show full text]
  • Bulletin of the Computer Arts Society Spring 2005
    BULLETIN OF THE COMPUTER ARTS SOCIETY SPRING 2005 STEPHEN WILLATS: An Interview on Art, Cybernetics and Social Intervention George Mallen Background Stephen Willats is an artist whose works have explored new dimensions of the relationship between artist, audience and society. He has pursued the idea that the real function of art is to be a catalyst for changing thinking, the artist preferably anonymous and certainly working outside the conventional galleries framework. His works span a wide range - writings (he started and still publishes Control Magazine, his books include "Art and Social Function"), drawings, constructed electronic and interactive pieces and the important social or community projects. An exhaustive listing of his works is at www.lumentravo.nl/bio/stem.htm His early work did not use computers as such though he built his own special purpose devices to control his electronic pieces and the large-scale interactive works. His social project for the Computer Arts Society's INTERACT exhibition in Edinburgh in 1973 did however use a very early portable teletype terminal for the street interviews carried out in Leith and Edinburgh. This was highly innovative in those days. My interest in Stephen's work stems from his intuitive response to the complex issues linking art, technology and the artist's social roles, and his ability to move these forward through insight, technical capability and a broad social comprehension. I was trying to address such issues through the lens of science and had been impressed by the apparent solidity and confidence of his "way of knowing". The Cybernetic 60s Stephen and I are both uncertain when we first met.
    [Show full text]
  • Creating Continuity Between Computer Art History and Contemporary Art
    CAT 2010 London Conference ~ 3rd February Bruce Wands _____________________________________________________________________ CREATING CONTINUITY BETWEEN COMPUTER ART HISTORY AND CONTEMPORARY ART Bruce Wands Chair, MFA Computer Art Director of Computer Education Director, New York Digital Salon School of Visual Arts 209 East 23 Street New York, NY 10010 USA [email protected] www.mfaca.sva.edu www.nydigitalsalon.org Computer art was started by a small group of pioneering artists who had the vision to see what digital tools and technology could bring to the creative process. The technology at the time was primitive, compared to what we have today, and these artists faced resistance from the traditional art establishment. Several organizations, such as the New York Digital Salon, were started to promote digital creativity through exhibitions, publications and websites. This paper will explore how to create continuity between computer art history and a new generation of artists that does not see making art with computers as unusual and views it as contemporary art. INTRODUCTION The origins of computer art trace back over fifty years as artists began to experiment and create artwork with new technologies. Even before computers were invented, photography, radio, film and television opened up new creative territories. Many people point to the photographs of abstract images taken of an oscilloscope screen that Ben Laposky called Oscillons as some of the first electronic art images, which foreshadowed the development of computer art. While the system he used was essentially analog, the way in which the images were created was through mathematics and electronic circuitry. Another artist working at that time was Herbert Franke, and as the author of Computer Graphics – Computer Art, originally published in 1971, and followed in 1985 by an expanded second edition, he began to document the history of computer art and the artists who were involved.
    [Show full text]
  • British Computer Art 1960-1980
    White Heat Cold Logic British Computer Art 1960–1980 Edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason The MIT Press Cambridge, Massachusetts London, England ( 2008 Birbeck College All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected] .edu. This book was set in Garamond 3 and Bell Gothic on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data White heat cold logic : British computer art 1960–1980 / edited by Paul Brown . [et al.]. p. cm.—(Leonardo books) Includes bibliographical references and indexes. ISBN 978-0-262-02653-6 (hardcover : alk. paper) 1. Computer art—Great Britain. 2. Art, British—20th century. I. Brown, Paul, 1947 Oct. 23– N7433.84.G7W45 2008 776.0941—dc22 2008016997 10987654321 Index 010101: Art in Technological Times, 415 Air Force Office of Scientific Research, 192 2000 AD, 307 Air Loom, 412 2001: A Space Odyssey, 171, 224 AISB. See Society for the Study of Artificial 20th Century Fox, 201, 223 Intelligence and the Simulation of Behavior A&L. See Art & Language Alan Stone Gallery, 422 AA. See Architectural Association Albers, Josef, 265 AARON, 4, 134, 145, 147–150, 276– Aldeburgh Festival, 182 277, 396, 422 Aldermaston March, 164 Abel, Robert, 399 ALGOL, 328 Abstract expressionism, 249–250, 291 Alien, 188–189, 199, 201, 315, 326 Abstraction, 4, 32n18, 122, 124, 248–249, Alife.
    [Show full text]
  • Hiroshi Kawano (1925–2012) (Fig
    pioneers and pathbreakers Pioneers and Pathbreakers Hiroshi Kawano (1925–2012) Japan’s Pioneer of Computer Arts S i m o n e G R i st w o o d Hiroshi Kawano was one of the earliest pioneers of the use of computers in the arts in Japan, and indeed the world, publishing his first ideas about aesthetics and computing in 1962 and computer-generated images in 1964. This paper provides an introductory overview to ABSTRACT Kawano’s work and influences from his earliest studies in aesthetics and his interest in the work of Max Bense in the 1950s, to his change of approach in the 1970s through his developing interest in artificial intelligence, until his final exhibition, a retrospective of his work held at the ZKM | Zentrum für Kunst und Medientechnologie in 2011. This paper utilizes previously unused sources including interviews conducted by the author with Kawano in 2009 and subsequent correspondence, as well as Kawano’s rich archive that was donated to ZKM in 2010. Hiroshi Kawano (1925–2012) (Fig. 1) was one of Japan’s fore- most pioneers in computer arts. He was the first in Japan to begin investigations into the possibilities of using computing technology in the arts in the early 1960s, and took a unique position as a philosopher and aesthetician who approached Fig. 1. Hiroshi Kawano (at left) with designs for Simulated Colour Mosaic. computing technologies with a view to experimenting with (Photo © Simone Gristwood.) aesthetic theory, rather than as an artist or engineer. His work in this area spanned five decades, covering visual arts, music, poetry, theory and philosophy relating to computing.
    [Show full text]
  • Tape Leaders Tape Leaders Ian Helliwell a Compendium of Early British Electronic Music Composers
    Tape Leaders Tape Tape Leaders Ian Helliwell A Compendium of Early British Electronic Music Composers In the form of a richly illustrated compendium, Tape Leaders is an indispensable reference guide for anyone interested in electronic sound and its origins in Great Britain. For the first time a book sets out information on practically everyone active with experimental electronics and tape recording across the country, to reveal the untold stories and hidden history of early British electronic music. With an individual entry for each composer, starting with Daevid Allen and going through to Peter Zinovieff, it covers everyone from the Early British A Compendium of famous names of William Burroughs, Brian Eno and Joe Meek, to the ultra-obscure Roy Music Composers Electronic Cooper, Donald Henshilwood and Edgar Vetter. There are sections for EMS and the BBC Radiophonic Workshop, as well as amateurs, groups and ensembles that experimented with electronics, including the Beatles, Hawkwind and White Noise. Author Ian Helliwell draws on his experience and research into electronic music, and after six years and dozens of interviews, has amassed information never before brought to light in this fascinating subject. With a specially compiled 15 track CD of mainly unreleased early British tape and synthesizer works, this is an essential volume for anyone with an interest in the history of electronic music during the 1950s and 60s. Collages and cover design by Ian Helliwell Published by www.tapeleaders.co.uk Images from Project Alpha by Cyril Clouts 36 synthesizer seen in Australia, and remained for six years as a senior Hugh Davies (1943-2005) lecturer in electro-acoustic composition and music technology.
    [Show full text]
  • Computer Art at the V&A
    V&A Online Journal Issue No. 2 Autumn 2009 ISSN 2043-667X Computer art at the V&A Honor Beddard Curator, Word and Image Department, V&A The arrival of the computer into both the creative process and the creative industries is perhaps one of the most culturally significant developments of the last century. Yet until recently, few, if any, UK museums have collected material that comprehensively illustrates and charts this change. The donation of two substantial collections of computer-generated art and design to the Word and Image Department of the Victoria and Albert Museum offers the opportunity to redress this. The donations have considerably strengthened our holdings in this area and the museum is now home to the national collection of computer-generated art Figure 1 - Frieder Nake, 'Hommage à Paul Klee, 13/9/65 Nr.2', 1965. Screenprint after a plotter and design. These acquisitions will allow the drawing. Museum no. E.951-2008. Given by the museum to re-assess the impact of the American Friends of the V&A through the generosity of Patric Prince. computer's arrival and to attempt to position these works within an art historical context for the first time. The importance of such an endeavour has been recognised by the awarding of a substantial Arts and Humanities Research Council (AHRC) grant to the V&A and Birkbeck College, University of London. Since 2007, research has focused on investigating the origins of computer-generated art from the 1950s, and its development through subsequent decades. As well as full documentation and cataloguing of the collections, the V&A is organising a temporary display entitled 'Digital Pioneers', opening in December 2009, which will draw almost entirely from the newly acquired collections and recent acquisitions.
    [Show full text]
  • Art in Flux at Event Two
    http://dx.doi.org/10.14236/ewic/EVA2019.33 Art in Flux at Event Two Aphra Shemza Maria Almena Oliver Mag Gingrich FLUX Events FLUX Events FLUX Events Fountayne Road, 5 Fountayne Road, 2, Oliver House, N15 London, UK N15 London, UK W11 London, UK [email protected] [email protected] [email protected] 1. INTRODUCTION John Lansdown decided to mark the beginnings of the UK’s pre-eminent artist run organisation for Founded in 2016 at Light of Soho by the artists computer-generated art. Presenting some of the Maria Almena, Oliver Gingrich and Aphra Shemza, most radical media artists of their time, Event One FLUX Events is a charitable organization can be seen as a landmark exhibition for the media committed to furthering the development of the arts in the UK, assembling some of its most radical media arts community in the UK. As an artist-led artists in a single space. forum, FLUX was created out of a perceived necessity to bring artists together to discuss prevalent topics in the Media Arts in the UK. 3. EVENT TWO FLUX offers a space for collaboration and FLUX has been invited to take part in the Event exchange as key artists and organizations come Two exhibition at the Royal Academy in July 2019, together to profile their work. Through talks events, in collaboration with EVA, the Computer Arts performance evenings, workshops, demonstrations Society and the Lumen Prize. It is an important and exhibitions, FLUX offers a space for opportunity for FLUX to curate and provide a contemplation, consideration and discussion, but platform for contemporary media artists.
    [Show full text]
  • Alan Sutcliffe - a Memoir
    From EMS synthesizers to ‘Alien’: Alan Sutcliffe - A Memoir March 2014 George Mallen remembers his friend and colleague Alan Sutcliffe and his contributions to the computer arts. The news of Alan's death was a shock and stirred many memories. He was such an important influence on my life and work and his presence is stamped all over the diverse activities of our careers in computing. I first met Alan around 1966 when he was head of a software development unit in ICL. He was originally a mathematician and had a keen interest in music. Our meeting came about through developments for the Cybernetic Serendipity exhibition in 1967. Alan was working with composer Peter Zinovieff who was developing electronic music and had created a company called EMS (Electronic Music Studios) which built and sold synthesisers. The electronics engineer who helped Peter and Alan, Mark Dowson, also worked for me at System Research Ltd where he created the electronics for an exhibit called Colloquy of Mobiles designed by Gordon Pask. Peter's studio / lab was in Putney close to the ICL office on Putney Bridge and System Research was in Richmond so moving between EMS and System Research was relatively straightforward and it was during one of the project meetings in Putney that I met Alan. We shared interests in the wider applications of computing and software and a year or so later, after Cybernetic Serendipity, we both attended the IFIP Congress in Edinburgh in 1968 and lobbied the BCS to create a Specialist Group to encourage artists to get access to computers and use them for creative purposes.
    [Show full text]
  • The CAS50 Exhibition and Collection
    http://dx.doi.org/10.14236/ewic/EVA2019.17 The CAS50 Exhibition and Collection Sean Clark Interact Digital Arts Ltd Leicester, UK [email protected] The Computer Arts Society was established in the UK in 1968 and pioneered the development of digital arts in the UK and worldwide. In this paper I present some background to the formation of the Society and document the exhibition organised to help celebrate 50 years since the founding of the Society. Suggestions for the on-going development of what is now being referred to as the “CAS50 Collection” are also presented. Computer Arts Society. Computer art. Digital art. Art exhibition. 1. THE COMPUTER ARTS SOCIETY outside their own team before. Sutcliffe collated the names of interested individuals and the group In 1968 the three founder members of the formed out of this, with the first meetings in London Computer Arts Society – Alan Sutcliffe, George held in a room belonging to University College Mallen and John Lansdown – had been involved London, in or near Gower Street in September with computing and its related topics for some time. 1968. Subsequent meetings were often held at the They knew Jasia Reichardt, the curator the of offices of Lansdown’s architectural practice (he Cybernetic Serendipity exhibition in 1968 became the Secretary with Sutcliffe the Chairman (Reichardt 1968) and had participated in, or and Mallen, Treasurer). advised, on various aspects of the show. The Computer Arts Society was founded with the Sutcliffe was involved with the Cybernetic aim of encouraging the creative use of computers Serendipity exhibition through his collaboration with and to allow the exchange of information in this composer Peter Zinovieff and Electronic Music area.
    [Show full text]
  • Bulletin of the Computer Arts Society Spring 2005
    BULLETIN OF THE COMPUTER ARTS SOCIETY SPRING 2005 STEPHEN WILLATS: An Interview on Art, Cybernetics and Social Intervention George Mallen Background Stephen Willats is an artist whose works have explored new dimensions of the relationship between artist, audience and society. He has pursued the idea that the real function of art is to be a catalyst for changing thinking, the artist preferably anonymous and certainly working outside the conventional galleries framework. His works span a wide range - writings (he started and still publishes Control Magazine, his books include "Art and Social Function"), drawings, constructed electronic and interactive pieces and the important social or community projects. An exhaustive listing of his works is at www.lum entravo.nl/bio/stem.htm His early work did not use computers as such though he built his own special purpose devices to control his electronic pieces and the large-scale interactive works. His social project for the Computer Arts Society's INTERACT exhibition in Edinburgh in 1973 did however use a very early portable teletype terminal for the street interviews carried out in Leith and Edinburgh. This was highly innovative in those days. My interest in Stephen's work stems from his intuitive response to the complex issues linking art, technology and the artist's social roles, and his ability to move these forward through insight, technical capability and a broad social comprehension. I was trying to address such issues through the lens of science and had been impressed by the apparent solidity and confidence of his "way of knowing". The Cybernetic 60s Stephen and I are both uncertain when we first met.
    [Show full text]
  • Computer Scientists As Early Digital Artists
    Solvita Zariņa Computer Scientists as Early Digital Artists SCIENTIFIC PAPERS, UNIVERSITY OF Latvia, 2011. Vol. 770 COMPUTER SCIENCE AND INFOrmatiON TECHNOLOGIES 112–123 P. Computer Scientists as Early Digital Artists Solvita Zariņa Institute of Mathematics and Computer Science, University of Latvia 29 Raina blvd., Riga, LV-1459, Latvia [email protected] Computer graphics and early computer art are practically of the same age as computers. Since the moment when graphical output devices became available people started to use them for experiments in art. This paper attempts to analyze the early computer art in context of its authors’ opinions. There are outstanding examples of collaboration between computer scientists, software programmers and 20th century artists. Some recent media art events in Latvia are mentioned from this viewpoint. Keywords: computer graphics, computer art, digital art. 1 Introduction The first visual examples created by using an analogue computer appeared in the mid-1950s in the United States and Germany. We can find some experiments with oscilloscope images even before the stage of electronic graphics. The point of interest is why anybody dares to call these pieces the art. We can prove it from the viewpoint of the history of art of the 20th century. Art forms, such as cubism, Dada, futurism, naïve art, primitivism, constructivism, suprematism and kinetic art, had already emerged before and were widely considered to be the art forms in the middle of the century. Abstract expressionism was one of the major stylistic approaches in the US at that time. Therefore, three things characterising the first examples of computer art are: art as a process not only as a result (Dada), non-professional artists (naïve and primitive art) and abstract, non-representative art forms (suprematism, constructivism, abstractionism) have been already accepted by art theoreticians, gallery and museum curators, as well as by general public in the Western world.
    [Show full text]