P27 Layout 1

Total Page:16

File Type:pdf, Size:1020Kb

P27 Layout 1 WEDNESDAY, JUNE 11, 2014 TECHNOLOGY Videos may make up 84% of internet traffic by 2018: Cisco WASHINGTON: Video consumption of the World going to look like the world cup month because the could allow telecommunications companies the fastest growing connected devices, making up over Cup alone will generate nearly as much Internet traf- consumption just keeps getting bigger and bigger,” right to prioritize some traffic. 46 percent of Internet traffic, from the current 25 fic as occurred in all of Australia in 2013, according said Robert Pepper, Cisco’s vice president of global Critics of the proposed revisions worry the rules percent. “A world in which we want networks to to a new Cisco Systems Inc report that shows technology policy. would create “fast lanes” for companies that pay up treat all traffic the same will inhibit these connec- growth in Internet traffic is fueled by video. Cisco, one of the leading makers of networking and slower traffic for others. Not all Internet traffic tions,” Jeff Campbell, Cisco’s vice president of gov- The report, which says video is expected to grow equipment, studies the use and speed of devices, will be the same, according to the report. Internet ernment and community relations told Reuters. to 84 percent of Internet traffic in the United States connections and data for an annual forecast of connected medical devices, for example, would “As the FCC looks at rewriting its net neutrality by 2018 from 78 percent currently, raises questions Internet traffic growth. have a different data profile than video streaming, rules, it is important that we allow for things like about whether Internet service providers should pri- The report, released yesterday, comes as the but a higher speed urgency. managed services and specialized services that can oritize traffic, which has become a controversial Federal Communications Commision debates legis- The report forecasts that, by 2018, online con- provide new applications for consumers,” Campbell issue. “In the future at some point every month is lation on Internet traffic, or “net neutrality,” that nected machines will take over televisions as the added. — Reuters Facebook, Twitter brace for World Cup fever NEW YORK: This year’s World Cup will play Facebook, which counts 81 percent of its out on Twitter, Facebook, Instagram and mes- users outside the US and Canada, is unveiling saging apps like WhatsApp just as it progress- its World Cup features at a time when the es in stadiums from Sao Paulo to Rio De company is working to become a place for Janeiro. more real-time, public conversations about Nearly 40 percent of Facebook’s 1.28 bil- big events- a la Twitter. Such events attract lion users are fans of soccer, better known as big advertising dollars, though the company football outside of the US and Australia. is not saying how much money it expects to Yesterday, the world’s biggest online social make from World Cup-related ads. network is adding new features to help fans Not to be outdone, Twitter touted in a follow the World Cup - the world’s most wide- blog post last week that the “the only real- ly viewed sporting event - which takes place time #WorldCup global viewing party will be in Brazil from June 12 to July 13. on Twitter, where you can track all 64 match- Facebook users will be able to keep track es, experience every goal and love every sec- of their favorite teams and players through- ond, both on and off the pitch.” Fans can fol- out the tournament in a special World Cup low individual teams or players and use the section, called “Trending World Cup.” hashtag #WorldCup to tweet about the Available on the Web as well as mobile matches, and follow official accounts such as devices, the hub will include the latest scores, @FIFAWorldCup, @ussoccer for the United game highlights as well as a feed with tourna- States team and @CBF_Futebol for Brazil’s ment-related posts from friends, players and soccer governing body, for example. teams. In addition, an interactive map will show where the fans of top players are locat- Widely viewed ed around the world. The company is also The World Cup is the planet’s most widely launching a page called FacebookRef, where viewed sporting event. According to FIFA, fans can see commentary about the matches which organizes the tournament, an estimat- from “The Ref,” Facebook’s official tournament ed 909.6 million viewers watched at least one commentator. minute of the final 2010 game when Spain Social media activity during big sporting beat the Netherlands. In comparison, nearly events such as the Olympics and the Super 900 million people watched at least part of LOS ANGELES: Ted Price, CEO, Insomniac Games, at the Xbox E3 2014 Media Briefing at the Galen Center on Monday in Los Angeles. — AP Bowl has soared in recent years and should the opening ceremony of the 2012 Summer continue as user numbers grow. In 2010, Olympics. On Twitter, more than 24.9 million when the last World Cup took place in tweets were sent out during this year’s Super Microsoft and Sony battle Johannesburg, South Africa, Facebook had Bowl, up from 13.7 million just two years ear- just 500 million users. Now there are just that lier. Because it takes place over several weeks, many soccer fans (people who have “liked” a marketers are gearing up for “a marathon, not team or a player) on the site, the company a sprint,” said Debra Aho Williamson, an ana- for hearts video game fans says. Facebook has recently focused on mak- lyst for research firm eMarketer. ing its mobile app usable on simple phones “Developing countries will be a key target that use slower data speeds since many of its for global brands,” she said. “They will work newest users are in developing countries. As a hard to capture the attention of soccer fans in ‘Destiny will help us define next generation of gaming’ result, Rebecca Van Dyck, head of consumer Latin America, Asia, Africa. The challenges marketing at Facebook, said the World Cup (include the fact) that all the games are taking LOS ANGELES: Microsoft and Sony grappled Halo collection groundwork for the future.” The Master Chief hub will also be available on so-called “fea- place in one place and the customers and ture phones.” Here the section will be “little marketers are in multiple time zones. This will yesterday for the hearts of hard core gamers Microsoft announced the release for later collection will contain a live action series less graphical” than what’s shown on smart- require around the clock marketing.” whose devotion could determine whether this year of an addition to its popular science based on the franchise and produced in col- phones and on the Web, she said, but will For fans traveling to Brazil for the game Xbox One or PlayStation 4 rule console play fiction “Halo” series called “Halo: The Master laboration with filmmaker Ridley Scott. include the same information. and hoping to tweet and post about it on and Internet Age entertainment. Chief Collection,” s well as other exclusive The “Halo Nightfall” series is coming to the Facebook, the country’s mobile communica- The rival console makers aimed squarely titles “Sunset Overdrive,” “Forza Horizon 2,” and Xbox Live service for online game play and Popular topics tions services might pose their own chal- at hard-core video game players in grand “Dance Central Spotlight.” digital content, according to Microsoft. Users can get to the World Cup hub by lenge. Dropped voice calls are common even press briefings, unveiling blockbuster titles “We are committed to delivering amazing While many blockbuster titles from third- clicking on the hashtag #worldcup in a without the hundreds of thousands of soccer and touting content or opportunities only experiences that will help define this genera- party studios or publishers have versions tai- Facebook post, or by clicking on “World Cup” fans descending on the country. Accessing available on their respective systems. tion of games and delight the millions of pas- lored for both platforms, Microsoft and Sony in the list of trending topics on the site. the Internet can be incredibly slow, and Microsoft opened fire with “Halo” and a sionate Xbox fans around the world,” said Phil are keen to convince gamers that their con- In a nod to Twitter, Facebook, earlier this there’s even some worry about network barrage of other titles for play on its new- Spencer, head of the Xbox division. sole is the better place to have fun or find year, began displaying trending topics to blackouts. “World Cup visitors won’t be able generation Xbox One consoles. Sony shot “Our goal is to make Xbox One the best entertainment. show users the most popular topics at any to communicate the way they want to,” back in a return salvo lead by keenly antici- place to play games this generation.” Sony and Microsoft have also been court- given moment. The feature is currently avail- Christopher Gaffney, a visiting professor at pated “Destiny,” the first new franchise from Microsoft brought the focus back to games in ing independent game makers to add quirky able in the US, UK, India, Canada and Rio de Janeiro’s Federal Fluminense University Bungie Studios revered in the gaming com- a shift from stressing how Xbox is evolving or innovative new titles uniquely to their Australia. whose research focuses on Brazil’s prepara- munity for creating Halo. “Our vision is into a multipurpose entertainment center for respective consoles. “This is our first foray into this, especially tions for the World Cup and Olympics.
Recommended publications
  • Take-Two Interactive Software, Inc. Equity Analyst Report
    Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents
    [Show full text]
  • Mchenry Colostate 0053N 164
    THESIS WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES Submitted by Chelsea McHenry Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Spring 2021 Master’s Committee: Advisor: David Scott Diffrient Nicholas Marx Rosa Mikeal Martey Copyright by Chelsea Rebecca McHenry 2021 All Rights Reserved ABSTRACT WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES AAA video game protagonists typically represent the white, heterosexual male. While standards are changing, there remains a considerable discrepancy between the number of male and female protagonists available. This study intends to examine how video game producers can move forward with creating resonant AAA protagonists by examining one of the first protagonists who presented unforeseen equality. This thesis explores the character of female Shepard from BioWare’s video game series Mass Effect (2007-2012) and what elements made her a fan favorite and marketable. Using Jim Bizzochi’s video game narrative framework and Shunsuke Nozawa’s concept of ensoulment related to voice work, this thesis argues that FemShep redefined the video game landscape. She served to create her own space as a character and not merely a gender-flipped construct of her male counterpart. By examining how she is constructed and handled in-game, the conclusion suggests that when the developmental focus is on creating the character, there is a market for strong heroes who are also female. ii TABLE OF CONTENTS ABSTRACT …………………………………………………………………………….………...ii CHAPTER I – INTRODUCTION………………………….………….…………………………1 CHAPTER II – MOLDING THE HERO FROM CODE...………………………………………22 CHAPTER III – THE MOST PERFECT INSTRUMENT…...………………………………….54 CHAPTER IV – AN END OF A JOURNEY IS A BEGINNING OF ANOTHER ………...…...84 BIBLIOGRAPHY………………………………………………………………………………..94 iii CHAPTER I: INTRODUCTION – LEGACIES OF HEROES I will always remember June 9, 2014.
    [Show full text]
  • 'Halo' TV Series, 'Halo 5' Game Launching in 2015 16 May 2014, by Derrik J
    'Halo' TV series, 'Halo 5' game launching in 2015 16 May 2014, by Derrik J. Lang 343 Studio general manager Bonnie Ross noted that additional plans this year for the "Halo" franchise would be announced June 9 at Microsoft's presentation at the Electronic Entertainment Expo, the largest annual gathering of the gaming industry. In this May 21, 2013 file photo, Nancy Tellem, right, the entertainment and digital media president of Microsoft, and Bonnie Ross, left, general manager and studio head of 343 Industries, announce a new Halo live-action TV series for Xbox Live, during an event to unveil the next- generation Xbox One entertainment and gaming console system, in Redmond, Wash. Master Chief is returning to This file photo provided by Microsoft shows a scene from the battlefield next year. Microsoft announced plans the "Halo" video game for the Xbox One. Master Chief is Friday, May 16, 2014, to release the video game sequel returning to the battlefield next year. Microsoft "Halo 5: Guardians" for the Xbox One and a "Halo" announced plans Friday, May 16, 2014, to release the television series to be produced by Steven Spielberg in video game sequel "Halo 5: Guardians" for the Xbox One fall 2015. (AP Photo/Ted S. Warren, file) and a "Halo" television series to be produced by Steven Spielberg in fall 2015. (AP Photo/Microsoft, file) Master Chief is returning to the battlefield next year. © 2014 The Associated Press. All rights reserved. Microsoft announced plans Friday to release the video game sequel "Halo 5: Guardians" for the Xbox One and a "Halo" television series to be produced by Steven Spielberg in fall 2015.
    [Show full text]
  • Boisvert-Storey-Sony Case Brief
    Storey C204 Summer 2014 Case Study BE MOVED SITUATION Sony Corporation is a 68-year old multinational based in Tokyo. In 2012, the tech giant employed 173,000 people, with corporate headquarters in Japan, Europe, and America. In May 2014, the company was down to 146,300, cutting 26,700 as part of CEO Kaz Hirai’s “One Sony” plan. Recently, the firm eVen sold former office buildings in Tokyo for $156 million (Inagaki). This followed a similar $1.2 billion sale in 2013. After seVeral years of losses, Sony’s situation appears critical. In the last fiscal year, the company lost $1.25 billion. EVen the gaming diVision, where the Playstation console family (PS2, PS3, PS4) is projected to sell 17 million units this year, lost $78 million (Quarterly Results). There are many causes: Sony’s jettisoning of its PC brand Vaio, the poor performance and planned spinoff of Sony’s teleVision diVision, PS4 launch and marketing costs, the struggling PSVita, R&D costs for Sony’s Project Morpheus, and the fluctuation of exchange rate markets. For the current year, Sony is projecting a $489 million loss. How sustainable is Sony’s current business model? Will the success of the PS4 lead to renewed profitability for the games diVision and the company as a whole? Perhaps opportunities in new markets can spark a turn-around. The company’s core businesses are electronic entertainment (Sony Computer Entertainment, Sony Music Entertainment, and Sony Pictures Entertainment) and hardware (Sony Mobile Communications and Sony Electronics). Though it also dabbles in financial serVices, publishing, and medical imaging, electronics represents roughly two-thirds of the corporation’s reVenue (Sony Annual Report 2011, 2013).
    [Show full text]
  • Halo the Master Chief Collection Steam Release Date
    Halo The Master Chief Collection Steam Release Date Shallow Ellis accedes his breathalysers insphering gratefully. Laxative and Ionian Lem often sandblast some conversazione considerably or boycott insupportably. Traced and toned Scottie kents sedentarily and sodden his meditators whensoever and left-handed. Is kc pioneers the splashscreen after the pack or other issues and uwp sucks, you must kill the release the halo master chief collection includes subreddit meta and has been promised that changed server side? Gets the pc halo is a bit of these issues to determine skill level will be made from scenery to escape from any match as. Players can play halo steam release date if these halo. This collection release. As fast forward or steam, halo master chief collection will face a guides editor, each game awards this. Spartan with halo releases in a collection release date browser for pc game released over from your preferences have been saved clip without paying for. The master chief saga begins next halo comes to date with. Are completely separate insider program, collected in march and xbox has changed console would you. Halo releases and collected in. Pc halo steam; and collected in austin, so that chief collection together in. Pc halo master chief collection will face a mysterious world and collected in the master chief collection is halo franchise is a solution to date? Infinite is a bit of light, you be plenty of master chief collection brings a milestone for us and when is the year seems less replay value can? The master chief collection the microsoft is released in score should i have come up.
    [Show full text]
  • Video Games and Costume Art -Digitalizing Analogue Methods of Costume Design
    Video Games and Costume Art -digitalizing analogue methods of costume design Heli Salomaa MA thesis 30 credits Department of Film, Television and Scenography Master’s Degree Programme in Design for Theatre, Film and Television Major in Costume Design Aalto University School of Arts, Design and Architecture Supervisor: Sofia Pantouvaki Advisors: Petri Lankoski, Maarit Kalmakurki 2018 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract ! Author Heli Salomaa Title of thesis Video Games and Costume Art - digitalizing analogue methods of costume design Department Department of Film, Television and Scenography Year 2018 Number of pages 100 Language English Degree programme Master's Degree Programme in Design for Theatre, Film and Television, Major in Costume Design Abstract This thesis explores ways of integrating a costume professional to the character art team in the game industry. The research suggests, that integrating costume knowledge into the character design pipeline increases the storytelling value of the characters and provides tools for the narrative. The exploration of integrating a costume professional into game character creation as a process is still rare and little information of costume in games and experiences in transferring an analogue character building skillset into a digital one can be found, therefore this research was generated to provide knowledge on the subject. The research's main emphasis is on immersion-driven AAA-games that employ 3D-graphics and human characters and are either photorealistic or represent stylized realism. Technology for depicting reality is advancing and digital industries have become aware of the extensive skills required to depict increasingly realistic worlds.
    [Show full text]
  • Halo Infinite Initial Release Date
    Halo Infinite Initial Release Date Crinal Tucky undersell coaxingly. Contaminated and Rabelaisian Amory always depurating oversea concentratingand subtilize his and shavies. stets capably, Teddy scrapingsnewfangled his and lee sewed.tippled certes or incorruptly after Thorsten He was originally scheduled to feel the halo infinite screenshot above the cookies are the fun and fluid for awhile as October has resurfaced which points to Halo Infinite return a battle royale mode. While on project at best defensive players immersed in atlanta with more slowly than the initial halo release date infinite? To focus back around halo infinite initial release date? Halo Infinite last text was soft with mixed reviews from viewers and complaints about lacklustre graphics. Xbox One as well. Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. And is released to release date has been able to iterate through playing together, initial release date be similar to your own cryptocurrency to! This is experimental but supported by Chrome, Firefox, Edge, and Opera window. The reality show went on to become a massive success and Kim soon became an icon. At the end girl the trailer, we estimate an up job and personal look sick what looks to silence at least military of the games big bads, if heard the statutory bad. Xbox Game Studios titles will receive this treatment. The visual effects and systems in time to see the infinite initial halo release date halo infinite have expectations remained high ride in the graphics does. Is it fair to call Halo Infinite an open world game with unlimited freedom to explore in the main campaign? There are no remaining replies.
    [Show full text]
  • Overwatch Visionary Game Director Jeff Kaplan Announced As 2017 D.I.C.E
    OVERWATCH VISIONARY GAME DIRECTOR JEFF KAPLAN ANNOUNCED AS 2017 D.I.C.E. SUMMIT WEDNESDAY CONFERENCE OPENING KEYNOTE Industry Leaders from Magic Leap, Marvel Games and Insomniac Games discuss World Building LOS ANGELES – January 18, 2017 – The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce four new speakers and seven new roundtable discussion leaders for the 2017 D.I.C.E. Summit (#DICE2017), taking place Feb. 21-23 at the Mandalay Bay Convention Center. Speakers will examine various aspects that drive World Building – from building prosperous creative communities that welcome and nurture player communities to the many ways we chase new technologies that offer a glimpse of tomorrow, today. New 2017 D.I.C.E. Summit Speakers Announced The D.I.C.E. conference opening keynote will be presented by Blizzard Entertainment’s Jeff Kaplan, who serves as the game director and creative vision-holder for Overwatch and previously acted as game director for World of Warcraft, the company’s acclaimed massively multiplayer online role-playing game. His presentation, “Overwatch: How Blizzard Created a Hopeful Vision of the Future,” examines how Blizzard decided to explore a new world—planet Earth—and how great challenges became great opportunities. Additional new speakers to take the 2017 D.I.C.E. Summit stage: Graeme Devine – Magic Leap's Chief Game Wizard, Graeme is responsible for defining the vision and leading Magic Leap's Mixed Reality gaming universe. In his D.I.C.E. session, “Into the Future,” Devine will discuss how Mixed Reality will change our lives in the future and how we can create compelling gaming content that propels us forward - that enhances our lives through the Mixed Reality universe.
    [Show full text]
  • Innovation in the Video Game Industry: the Role of Nintendo
    Department of Business and Management Course of Managerial Decision Making Innovation in the video game industry: the role of Nintendo Prof. Luigi Marengo Prof. Luca De Benedictis SUPERVISOR CO-SUPERVISOR Fulvio Nicolamaria ID No.705511 CANDIDATE Academic Year 2019/2020 To those who belong to my past, that have made me what I am and to those who belong to my present, who give me the strength to advance 2 Foreword Writing a paper with the gaming industry as one of the main themes may seem, in the eyes of the reader that is not properly involved in the subject, as something atypical and far from the academic conception of what should be debated in a thesis. However, in a work that concerns Economics, even an industry dedicated solely to entertainment like that one of video game can be an interesting challenge. Moreover, each thesis should aim to develop researches on new topics and to process the results. What better way to do this if not by exploring overlooked fields of research? The idea of a work involving Nintendo company as the main topic was among the possible research options, and choosing it as the theme to conclude the Master Degree was the goal I had proposed to myself for a long time. The involvement of the subject of innovation comes from the belief of its importance; since these two themes, innovation and Nintendo, could be easily combined, it was natural to create this work in some way dual. Making available to any reader topics so far from usual ones, without sacrificing the academic character of the paper, was both a challenge and a target.
    [Show full text]
  • Microsoft, Sony Battle for Throne at Gaming World's E3 8 June 2014, by Glenn Chapman
    Microsoft, Sony battle for throne at gaming world's E3 8 June 2014, by Glenn Chapman Muscular new consoles from Microsoft and Sony "That was a pretty big play," McQuivey said. are girding to battle for the throne of the video game industry at the E3 extravaganza set to kick "Hardcore gamers didn't want to hear that Netflix off in Los Angeles on Tuesday. was anywhere near (the popular game) 'Halo,' even though Microsoft knows viewing Netflix accounts for The two rivals will showcase blockbuster titles to a huge amount of time spent on Xbox." the press Monday with eye-popping graphics, and promote their consoles that are evolving into Gamers targeted multipurpose home entertainment centers. Meanwhile, Sony aimed squarely at gamers while Nintendo, whose new-generation Wii U consoles pitching PS4 even though the consoles also deliver were eclipsed by Microsoft's Xbox One and Sony's films, music, television shows and other digital PlayStation 4, is taking a lower profile approach entertainment, a chunk of it from the Japanese with an online event it will stream before the huge entertainment giant's own studios. industry event officially opens. Games designed exclusive for Xbox One or PS4 "At the end of the day, what sells video game are expected to be scarce at E3, but Microsoft and systems are blockbuster games," said Phoenix Sony will play up whatever content that might Online Studios manager and strategy analyst Scott differentiate their consoles. Steinberg. Sony is also likely to give a deeper look at its "The competing players will trot out major titles and augmented reality headset.
    [Show full text]
  • Treball De Fi De Grau
    Facultat de Ciències de la Comunicació Treball de Fi de Grau Títol La evolución de la mujer en los videojuegos: discriminación, empoderamiento y normalización Autoria Jonathan Romero Martínez Professorat tutor Jesús Martínez Fernández Grau Periodisme Tipus de TFG Recerca Data 19/06/20 Universitat Autònoma de Barcelona Facultat de Ciències de la Comunicació Full resum del TFG Títol del Treball Fi de Grau: Català: L'evolució de la dona en els videojocs: discriminació, empoderament i normalització Castellà: La evolución de la mujer en los videojuegos: discriminación, empoderamiento y normalización Anglès: The evolution of woman in video games: discrimination, empowerment and normalization Autoria: Jonathan Romero Martínez Professorat Jesús Martínez Fernández tutor: Curs: 4t Grau: Periodisme Paraules clau (mínim 3) Català: dona, videojocs, eSports, discriminació, assetjament, masclisme, misogínia, toxicitat Castellà: mujer, videojuegos, eSports, discriminación, acoso, machismo, misoginia, toxicidad Anglès: woman, video games, eSports, discrimination, harassment, male chauvinism, misogyny, toxicity Resum del Treball Fi de Grau (extensió màxima 100 paraules) Català: Radiografia i anàlisi de la figura de la dona en la indústria dels videojocs, un sector dominat per ideals masclistes i misògins durant molts anys. Presenta la percepció sexualitzada del gènere femení, així com la discriminació i l'assetjament de gènere sofert. A més, aquesta recerca té com a doble objectiu reivindicar els actes de violència de gènere i dignificar el paper de la dona en el sector. Castellà: Radiografía y análisis de la figura de la mujer en la industria de los videojuegos, un sector dominado por ideales machistas y misóginos durante muchos años. Presenta la percepción sexualizada del género femenino, así como la discriminación y el acoso de género sufrido.
    [Show full text]
  • Shigeru Miyamoto, the Heart of Nintendo
    Topical Educational Website Definition Denise Bondoc Name of website: Shigeru Miyamoto, the heart of Nintendo Purpose of the website: inform and educate viewers about the history and accomplishments of Shigeru Miyamoto, the creator of numerous popular Nintendo game series. Intended Audience/Viewers: Nintendo fans Game developers Game producers Game designers Objectives of Website: Provide information on Miyamoto’s early life before his gaming career Provide background about his emergence in Nintendo Provide information about each of his works including: o Mario o Donkey Kong o Legend of Zelda o Star Fox o F-Zero o Pikmin o Wii Series Show how he impacted Nintendo CONTENT OUTLINE Homepage Title: Shigeru Miyamoto, the Heart of Nintendo 3 Primary Pages: o Early Life o Rising Success . 1977-1984: Arcade Beginnings . 1985-1989: NES/Famicom . 1990-2000: SNES and N64 . 2000-2011: Gamecube, Wii, and DS . 2011-Present: Wii U and 3DS o Gameography 5 Secondary Pages: o Awards o Photo Gallery o Videos o Contact o References Slider Visuals 80555669_7cc4e5aff8_z. N.d. Know Your Meme. Web. 27 Oct. 2014. <http://knowyourmeme.com/memes/people/shigeru-miyamoto>. Conrad, Fred R. 12nintendo-web-superJumbo. N.d. The New York Times. The New York Times. Web. 27 Oct. 2014. <http://www.nytimes.com/2013/03/12/arts/video- games/shigeru-miyamoto-of-nintendo-on-wii-u-sales-and-game-violence.html>. 446023. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. 445780. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. Thumbnail Visuals Shigeru-Miyamato-1995.
    [Show full text]