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Take-Two Interactive Software, Inc. Equity Analyst Report
Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents -
Mchenry Colostate 0053N 164
THESIS WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES Submitted by Chelsea McHenry Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Spring 2021 Master’s Committee: Advisor: David Scott Diffrient Nicholas Marx Rosa Mikeal Martey Copyright by Chelsea Rebecca McHenry 2021 All Rights Reserved ABSTRACT WONDER WOMEN IN THE VIRTUAL WORLD: HOW FEMALE SHEPARD REDEFINED THE FEMALE HERO ARCHETYPE IN VIDEO GAMES AAA video game protagonists typically represent the white, heterosexual male. While standards are changing, there remains a considerable discrepancy between the number of male and female protagonists available. This study intends to examine how video game producers can move forward with creating resonant AAA protagonists by examining one of the first protagonists who presented unforeseen equality. This thesis explores the character of female Shepard from BioWare’s video game series Mass Effect (2007-2012) and what elements made her a fan favorite and marketable. Using Jim Bizzochi’s video game narrative framework and Shunsuke Nozawa’s concept of ensoulment related to voice work, this thesis argues that FemShep redefined the video game landscape. She served to create her own space as a character and not merely a gender-flipped construct of her male counterpart. By examining how she is constructed and handled in-game, the conclusion suggests that when the developmental focus is on creating the character, there is a market for strong heroes who are also female. ii TABLE OF CONTENTS ABSTRACT …………………………………………………………………………….………...ii CHAPTER I – INTRODUCTION………………………….………….…………………………1 CHAPTER II – MOLDING THE HERO FROM CODE...………………………………………22 CHAPTER III – THE MOST PERFECT INSTRUMENT…...………………………………….54 CHAPTER IV – AN END OF A JOURNEY IS A BEGINNING OF ANOTHER ………...…...84 BIBLIOGRAPHY………………………………………………………………………………..94 iii CHAPTER I: INTRODUCTION – LEGACIES OF HEROES I will always remember June 9, 2014. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Boisvert-Storey-Sony Case Brief
Storey C204 Summer 2014 Case Study BE MOVED SITUATION Sony Corporation is a 68-year old multinational based in Tokyo. In 2012, the tech giant employed 173,000 people, with corporate headquarters in Japan, Europe, and America. In May 2014, the company was down to 146,300, cutting 26,700 as part of CEO Kaz Hirai’s “One Sony” plan. Recently, the firm eVen sold former office buildings in Tokyo for $156 million (Inagaki). This followed a similar $1.2 billion sale in 2013. After seVeral years of losses, Sony’s situation appears critical. In the last fiscal year, the company lost $1.25 billion. EVen the gaming diVision, where the Playstation console family (PS2, PS3, PS4) is projected to sell 17 million units this year, lost $78 million (Quarterly Results). There are many causes: Sony’s jettisoning of its PC brand Vaio, the poor performance and planned spinoff of Sony’s teleVision diVision, PS4 launch and marketing costs, the struggling PSVita, R&D costs for Sony’s Project Morpheus, and the fluctuation of exchange rate markets. For the current year, Sony is projecting a $489 million loss. How sustainable is Sony’s current business model? Will the success of the PS4 lead to renewed profitability for the games diVision and the company as a whole? Perhaps opportunities in new markets can spark a turn-around. The company’s core businesses are electronic entertainment (Sony Computer Entertainment, Sony Music Entertainment, and Sony Pictures Entertainment) and hardware (Sony Mobile Communications and Sony Electronics). Though it also dabbles in financial serVices, publishing, and medical imaging, electronics represents roughly two-thirds of the corporation’s reVenue (Sony Annual Report 2011, 2013). -
Xbox Free Release Games
Xbox free release games September has arrived, and video game season is officially here. But we don't just have new releases to look forward to. Xbox Live Gold. Xbox Live Games With Gold is going a bit lighter on the scares than I would have expected for October Remember: any games you choose to download during their availability period will remain accessible so long as you have an active Xbox Live Gold membership. And don't forget. A complete list of every Xbox Games with Gold list to date, along with “GWG Release” is the first day the game is free with the Games with. Games with gold has free games every month so you always have something new to play. The first game is free to download from the first of the month until the Future Games with Gold releases for Xbox are made. By releasing it for free, tens of thousands of gamers will be introduced to the game, will love Our upcoming Xbox Games with gold predictions. September starts off with Forza Motorsport 5: Game of the Year Edition, an Xbox One launch game, being free for Gold members. The timing is. Four free games are coming soon for Xbox Live Gold members, including one (Slime Rancher) that will be free on its launch day. August's first free Games with Gold titles are now live, with more still to 1 marks its official release, meaning Gold members will get it for free. So without further ado, here are the free Xbox Live games in North America, This remake of the platformer originally released in adds. -
Video Games and Costume Art -Digitalizing Analogue Methods of Costume Design
Video Games and Costume Art -digitalizing analogue methods of costume design Heli Salomaa MA thesis 30 credits Department of Film, Television and Scenography Master’s Degree Programme in Design for Theatre, Film and Television Major in Costume Design Aalto University School of Arts, Design and Architecture Supervisor: Sofia Pantouvaki Advisors: Petri Lankoski, Maarit Kalmakurki 2018 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract ! Author Heli Salomaa Title of thesis Video Games and Costume Art - digitalizing analogue methods of costume design Department Department of Film, Television and Scenography Year 2018 Number of pages 100 Language English Degree programme Master's Degree Programme in Design for Theatre, Film and Television, Major in Costume Design Abstract This thesis explores ways of integrating a costume professional to the character art team in the game industry. The research suggests, that integrating costume knowledge into the character design pipeline increases the storytelling value of the characters and provides tools for the narrative. The exploration of integrating a costume professional into game character creation as a process is still rare and little information of costume in games and experiences in transferring an analogue character building skillset into a digital one can be found, therefore this research was generated to provide knowledge on the subject. The research's main emphasis is on immersion-driven AAA-games that employ 3D-graphics and human characters and are either photorealistic or represent stylized realism. Technology for depicting reality is advancing and digital industries have become aware of the extensive skills required to depict increasingly realistic worlds. -
Get Free Xbox Live Original Xbox
Get free xbox live original xbox Download Link: ?go=download Now that Phil Spencer has announced that Original. Hi guys i will be showing you how to get X-Box live for Free on the original X-Box only. It will work for. Computers may apply for setup. It's fast and free only if you have wifi (also, wifi IS required!). this video will show you how to get free xbox live for the original xbox. its not exactly xbox live but you can. Think of the sales you will get. WiFi Squad Turn Original Xbox Live back on Microsoft we want to play our old games online again please. With Xbox Live Gold, you get the most advanced multiplayer, free games, exclusive member discounts on games in the Xbox Store, and more. Xbox Live is where your gaming life comes together with the games you love, the Now you'll get a more streamlined gaming experience with quicker access to the on private, cloud-based servers, even when the original world creator is offline. you even can try Minecraft Realms on mobile and Windows 10 free for one. Xbox Live is the free online service for the Xbox console. To sign up for Xbox Live, visit Get more with Xbox Live Gold. gateway, or wireless access point; An Xbox Wireless Networking Adapter (original Xbox console only). Play Together with Xbox Live Gold. Play with friends on the most advanced multiplayer network, get free games, and receive exclusive discounts. JOIN XBOX. Learn how to get Xbox Live and an Xbox Live Gold trial subscription so you can get the most out of your Xbox. -
Nepali Style Guide
Nepali Style Guide Contents What's New? .................................................................................................................................... 4 New Topics ................................................................................................................................... 4 Updated Topics ............................................................................................................................ 5 Introduction ...................................................................................................................................... 6 About This Style Guide ................................................................................................................ 6 Scope of This Document .............................................................................................................. 6 Style Guide Conventions .............................................................................................................. 6 Sample Text ................................................................................................................................. 7 Recommended Reference Material ............................................................................................. 7 Normative References .............................................................................................................. 7 Informative References ............................................................................................................ -
Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C
Before the FEDERAL COMMUNICATIONS COMMISSION Washington, D.C. 20554 In the Matter of Implementation of Sections 716 and 717 of CG Docket No. 10-213 the Communications Act of 1934, as Enacted by the Twenty-First Century Communications and Video Accessibility Act of 2010 Entertainment Software Association Petition for Class Waiver of Sections 716 and 717 of the Communications Act and Part 14 of the Commission’s Rules Requiring Access to Advanced Communications Services (ACS) and Equipment by People with Disabilities MID-YEAR STATUS REPORT OF THE ENTERTAINMENT SOFTWARE ASSOCIATION Stan Pierre-Louis Scott Blake Harris Michael Warnecke S. Roberts Carter Delara Derakhshani HARRIS, WILTSHIRE & GRANNIS LLP ENTERTAINMENT SOFTWARE ASSOCIATION 1919 M Street NW, 8th Floor 601 Massachusetts Ave. NW, #300 Washington, D.C. 20036 Washington, D.C. 20001 (202) 730-1300 Counsel for the Entertainment June 30, 2017 Software Association TABLE OF CONTENTS INTRODUCTION AND SUMMARY ....................................................................................................... 1 I. Video Game Software Continues to be Eligible for Waiver. .............................................. 2 II. The Video Game Industry Has Made Progress on Accessibility. ....................................... 7 Applying Assistive Technologies to Video Game Software ACS Continues to Present Significant Challenges ........................................................................... 8 The Industry Has Made Progress on Accessibility. ............................................. -
Innovation in the Video Game Industry: the Role of Nintendo
Department of Business and Management Course of Managerial Decision Making Innovation in the video game industry: the role of Nintendo Prof. Luigi Marengo Prof. Luca De Benedictis SUPERVISOR CO-SUPERVISOR Fulvio Nicolamaria ID No.705511 CANDIDATE Academic Year 2019/2020 To those who belong to my past, that have made me what I am and to those who belong to my present, who give me the strength to advance 2 Foreword Writing a paper with the gaming industry as one of the main themes may seem, in the eyes of the reader that is not properly involved in the subject, as something atypical and far from the academic conception of what should be debated in a thesis. However, in a work that concerns Economics, even an industry dedicated solely to entertainment like that one of video game can be an interesting challenge. Moreover, each thesis should aim to develop researches on new topics and to process the results. What better way to do this if not by exploring overlooked fields of research? The idea of a work involving Nintendo company as the main topic was among the possible research options, and choosing it as the theme to conclude the Master Degree was the goal I had proposed to myself for a long time. The involvement of the subject of innovation comes from the belief of its importance; since these two themes, innovation and Nintendo, could be easily combined, it was natural to create this work in some way dual. Making available to any reader topics so far from usual ones, without sacrificing the academic character of the paper, was both a challenge and a target. -
Microsoft, Sony Battle for Throne at Gaming World's E3 8 June 2014, by Glenn Chapman
Microsoft, Sony battle for throne at gaming world's E3 8 June 2014, by Glenn Chapman Muscular new consoles from Microsoft and Sony "That was a pretty big play," McQuivey said. are girding to battle for the throne of the video game industry at the E3 extravaganza set to kick "Hardcore gamers didn't want to hear that Netflix off in Los Angeles on Tuesday. was anywhere near (the popular game) 'Halo,' even though Microsoft knows viewing Netflix accounts for The two rivals will showcase blockbuster titles to a huge amount of time spent on Xbox." the press Monday with eye-popping graphics, and promote their consoles that are evolving into Gamers targeted multipurpose home entertainment centers. Meanwhile, Sony aimed squarely at gamers while Nintendo, whose new-generation Wii U consoles pitching PS4 even though the consoles also deliver were eclipsed by Microsoft's Xbox One and Sony's films, music, television shows and other digital PlayStation 4, is taking a lower profile approach entertainment, a chunk of it from the Japanese with an online event it will stream before the huge entertainment giant's own studios. industry event officially opens. Games designed exclusive for Xbox One or PS4 "At the end of the day, what sells video game are expected to be scarce at E3, but Microsoft and systems are blockbuster games," said Phoenix Sony will play up whatever content that might Online Studios manager and strategy analyst Scott differentiate their consoles. Steinberg. Sony is also likely to give a deeper look at its "The competing players will trot out major titles and augmented reality headset. -
Steve Baroski
Technical / Level Designer 302-740-6421 [email protected] http://www.stevebaroski.com/ SKILLS Engines/Development Environments: Programming/Scripting Languages & APIs: • UnrealEngine4 (I-GAME 2.0) • C/C++ • Kismet • UnrealEngine3 (Section 8, Section 8: Prejudice, Aliens: Colonial • C# • Lua 5.1 Marines, Transformers, Phantom Dust) • PL/SQL • UnrealScript • Unreal Motion • Javascript • Hammer (Half-Life 2) Graphics • VBScript • Quake IV Radiant • Blueprint • DoomScript • The Elder Scrolls Construction Set (Morrowind, Oblivion) • Creation Kit (Skyrim) Asset Creation & Additional Software: Level Design Skills: • 3DS Max • UI Scripting and Flow Design • Adobe Photoshop • BSP Manipulation & Texturing • Adobe Illustrator • Gameplay & AI Scripting • Adobe Premiere • Design Documentation • Microsoft Office • Level Lighting • Microsoft Visual Studio • Gameplay Balance • Perforce • PC and Xbox 360 Optimization • Low/Medium Poly Modeling PROFESSIONAL EXPERIENCE I-GAME 2.0 - IPKeys August 2015 - Present Game Designer • Used Unreal Motion Graphics and Blueprint to create User Interfaces and all associated scripting for Operations Orders (OPORD), Threat Map, and After Action Review (AAR) systems. • Maintained numerous other User Interface systems including game menus and player heads up display (HUD) • Worked with other Game Designers to fix design-related bugs pertaining to all systems and features, simulation- wide Phantom Dust – Darkside Game Studios July 2014 – February 2015 Technical Designer • Wrote up feature specific design documents for various features (spectator system, player camera controls, pickups) • Created and maintained basic functionality for wide variety of weapons and projectiles using primarily UnrealScript and C++, ranging from melee weapons to remote detonation mines. • Worked with other Technical Designers and Programmers to maintain the code backend to a complex skill system that needed to support over 400 unique skills.