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4 player LCD - Stern 2018 - Design: Keith Elwin - Code: Rick Naegele - Art: Zombie Yeti ​ ​ ​ ​

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Strategy - Modes, MBs, Power JPs/Cyborg MB, Loop JPs ● Modes - shoot lit white shots to spell on LCD to light mode at Center Ramp (premium/LE) or Bullseye (pro) ​ ○ Play all 5 modes & spell EDDIE again to light at Center Ramp. This collects Level 1 Eddie Card. ● Mummy MB - During MB, shoot yellow shots for AAB. Switch hits light JP at Captive Ball (MUMMY letter will be flashing). 1st JP ​ requires 10 switch hits, 20 switches for 2nd JP, then 30, 40 and 50 to light the 5th JP. Make that and the SJP lights at Bullseye. Outer Ring (pink) scores 1x, Inner Ring (blue) scores 2x and a center Bullseye shot scores a 3x SJP. Get the SJP to collect the Level 1 Eddie card. Mummy MB progress is saved ball-to-ball. ● Trooper MB - Shoot 3 JPs to light SJP at SJP Target (shot with upper left flipper). Getting the SJP will collect the Level 1 Eddie ​ card and relight JPs with +1x values. During the MB you can clear the drop targets which lights the Bullseye for a Cannon shot. You’ll hear “Fire the Cannon!” Shooting the Bullseye will collect multiple JPs and AAB (the first time used). Clearing all JPs will also re-light shots at +1x values. ● Power Pyramid / Cyborg MB - The left column of the LCD will show how many you hits you need to pop bumpers, spinners, ​ ramps, targets and orbits to light (flashing) its insert in the Pyramid. You then need x-number of hits to build that feature’s power JP which is multiplied by the number of JPs ready at the Power JP Captive Ball (premium/LE) or stand-up target (pro). Insert will stay solidly lit when completed. Score all 5 JPs to qualify Cyborg MB (started at Center Ramp) & collect the Level 1 Eddie card. ○ Cyborg MB - Base value starts at 4M. Shoot each of the 5 features then the Power JP target to score a SJP and receive ​ an AAB for the first two SJP scored. Each SJP increases value of next SJP. ● Loop Jackpots - 4 shots to inner left loop to light Loop Jackpot which starts at 2.5M. You can light the 2x Loop JP insert by ​ shooting the Mini-Loop. The Loop JP insert will stay lit until you shoot the inner loop or drain. Once you hit the inner loop and 12 second timer starts and each consecutive loop made will score 1x, 2x, 3x, etc. So with the 2x loop insert on, 2 or 3x PF running these values really add up!! Also, you can raise the upper left flipper to make the entrance to the loop wider but if you leave it down, the shots score 2x value….so loads of points in the Loop Jackpots!!

Skill Shots (there are many, here are 4) ● Regular Skill Shot: plunge into ‘x’ target beneath upper left flipper. It will award 1M, 1 EDDIE letter & 5 sec. ball save ​ ● Super Skill Shot: hold left flipper & plunge hard to feed upper left flipper. Shoot SJP Target for 5M, adv PFx & 10 sec ball save ​ ● Secret Skill Shot: plunge into left outlane just like in Congo ​ ● Super Secret Skill Shot: plunge so that you feed ball to lower flipper without hitting a switch, then hit Bullseye target. ​

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