Tardis Creation, Operation and Maintanence
Information about creating Tardises, their operation processes and maintanence requirements.
Creating your Tardis
Tardis Sub-Systems-1.12
Tardis Flight Operations-1.12
Tardis Maintanence
Tardis Troubleshooting
Tardis Console Controls-1.12
Tardis Monitor-1.12 Creating your Tardis
As of 0.0.8A, players are required to grow their own Tardis to create it. This is done by crafting a
Tardis coral and Sub-system components.
Stage 1 - Growing the Tardis Coral Figure 1 - Tardis Coral To grow the Tardis, place down the Tardis coral on any block and wait two Minecraft days. After two days has past, the player will receive a Tardis key and the player’s Tardis will materialize in the place of the coral.
Notes:
Over the period of two Minecraft days, the Tardis Coral will show progressive growth with
four major stages. See the following images in the Gallery.
Breaking a coral that is undergoing growth will reset the growth timer and revert it to its first
growth stage.
The player can only grow one Tardis from a coral block.
If additional coral blocks are placed down after the growth of the first Tardis, they will not
continue to grow. (As of 0.0.9B, this feature is bugged but will be rectified in future versions)
If the player's inventory is full at the time of the key being given, the Tardis key will NOT be
given to the player.
If the player is offline when their Tardis has finished growing (for instance, on a multiplayer
server), the Tardis key will be stored in the game and given to the player upon logging back
in, provided their inventory was not full.
If the player is in a Rift Chunk, the coral growth time is reduced to 1 Minecraft Day
The command /tardis grow can be used to instantly grow the Tardis (provided the player is
looking at the coral’s hitbox and has the right permissions).
Each individual growth stage can be viewed with the command /time set 23999 Stage 2 - Repairing Sub-system components
Upon mature growth, the Tardis will provide all sub-systems, with each sub-system having a random durability value. Thus, the player must gather resources to repair the sub-system components to prolong the life of the Tardis. Tardis Sub-Systems-1.12
A Tardis Sub-system is a set of processes that control a function within the Tardis.
A Sub-system Component is an item that allows for a sub-system to function when installed into the Tardis console.
Types of Sub-systems and their Functions
The following table shows each Sub-system, their function and its required component.
Required Sub-system Sub-System Function Component
Chameleon Circuit Changes exterior shell Chameleon Circuit
Prevents entities (players and mobs) from Temporal Grace Circuits taking damage inside Temporal Grace the interior.(until the Circuits circuit is fully depleted)
Allows for Stabilized Stabilizers flight Stabilizer Circuits
Fluid Links Allows for Flight Fluid Links
Flight Systems Allows for Flight
Dematerialisation Circuit Sustains the interior dimension. Without it, Dimensional Dams the player cannot enter Time Vector the Tardis.
Generator
Allows the Tardis to travel onto the Interstitial Antenna coordinates of a Dalek Invasion via the Interstitial Antenna Communicator.
Prevents the Tardis from being able to materialise inside its Thermocouplings own interior and causing a continuous space-time Thermocouplings loop.
Crafting Recipes
Chameleon Circuit
Name Ingredients Recipe
1 x Exotronic Circuit 2 x Grass Chameleon Circuit 2 x Vines
Temporal Grace Circuit
Name Ingredients Recipe 1 x Exotronic Circuit Temporal Grace Circuit 4 x Shield
Stabilizer Circuit
Name Ingredients Recipe
2 x Diamonds 1 x Exotronic Circuit Stabilizer Circuit 4 x Obsidian 2 x Quartz
Fluid Links
Name Ingredients Recipe
2 x Exotronic Circuit 6 x Iron Ingot Fluid Links 1 x Mercury Bottle
Dematerialisation Circuit
Name Ingredients Recipe
3 x Ender Pearl 1 x Exotronic Circuit Dematerialisation Circuit 2 x Iron Ingot 3 x Redstone Dust Time Vector Generator
Name Ingredients Recipe
1 x Exotronic Circuit Time Vector Generator 1 x Iron Ingot 1 x Gold Ingot
Interstitial Antenna
Name Ingredients Recipe
1 x Artron Capacitor
Interstitial Antenna 1 x Exotronic Circuit 5 x Iron Ingot
Thermocouplings
Name Ingredients Recipe
1 x Exotronic Circuit Thermocouplings 6 x Iron Ingot
Installation and Removal
Right click with the circuit on the Tardis console to install the circuit
To remove a sub-system, use the Tardis Monitor, click on Sub-Systems Readout, then click the subs-system to be removed. The sub-system component will be placed in the player’s inventory.
BUG: As of 0.1.0E, removing the dimensional dams will kick the player out of the exterior
faster than the game can place the item in the player's inventory, which causes the Time
Vector Generator (TVG) to be left behind in the interior. The only way to access the interior
is to craft a new Time Vector Generator and installing it. This is done by right clicking with
the TVG on the Tardis exterior.
Figure 1 - The Tardis Monitor GUI as of 0.1.0E
Figure 2 - The Sub-system Gui in the Tardis Monitor as of 0.1.0E
Maintanence and Potential Consequences
After each flight journey, most sub-systems experience wear that can decrease a sub-system's durability by 1%. Hence, all sub-systems that are installed require regular maintenance to ensure the Tardis is operational.
When a sub-system reaches 0% durability, the Tardis will suffer a variety of consequences. The table below explains this in detail.
Sub-system Consequence at 0% Possible solutions component health Exterior shell cannot be Repair or replace Chameleon Circuit changed component
Entities will be able to Repair or replace Temporal Grace Circuits take damage when in component the interior
Players are required to Repair or replace Stabilizers use manual flight mode component when in flight
Mercury leaks occur in Repair or replace Fluid Links interior which damage component the player
Tardis cannot fly If Tardis is still in flight Repair or replace Flight Systems when flight systems are component destroyed, the Tardis crashes.
Interior dimensions Repair or replace Dimensional Dams cannot be entered by component* the player in any way.
Tardis cannot detect and Repair or replace Interstitial Antenna travel to Dalek Invasions. component
Tardis will continously land inside its own interior preventing the Repair or replace Thermocouplings player from escaping the component Tardis dimension without cheat commands.
*Restoring the Dimensional Dams with a Time Vector Generator will restore the interior to the configuration immediately prior to the dams breaking. The interior will not be reset/regenerated. Tardis Flight Operations-1.12
Tardis Flight allows the Tardis to travel through different dimensions and cross large distances.
There are several ways to fly the Tardis and many options to control its abilities. However there are also some limitations and dangers as well.
Understanding Tardis Flight
Tardis Flight can create a variety of experiences for different pilots.
Therefore, a thorough understanding of the Tardis is recommended.
The ability to enable Tardis Flight is dependent on the following factors:
Essential circuits are installed - Dematerialization Circuit, Fluid Links, Time Vector Generator
and Thermo-Couplings
A functional Tardis Monitor placed in the interior.
Artron Energy level
Tardis interior doors being closed.
Installation/Repairing of Essential Flight- related Circuits
The most basic form of Tardis Flight requires the installation of the Fluid Links, a Dematerialization circuit, Time Vector Generator and Thermo-Couplings. Without them, the Tardis cannot take off and land successfully and/or allow the player to enter its interior.
By default, a fully grown Tardis coral will provide all sub-system components. However each sub-system has a random durability value due to the growth process. It is recommended for users to repair all essential flight-related circuits before using their Tardis regularly.
Minimum Requirements:
Dematerialization Circuits: 1% durability
Fluid Links: 1% durability
Time Vector Generator: 1% durability
Thermo-Couplings: 1% durability
Tardis Monitor
A Tardis Monitor allows the player to view their destination, flight progress and other essential properties of their Tardis. It is also important for long term flight-readiness via monitoring and maintenance access to Tardis sub-systems.
Multiple monitors may be placed in the interior. Each monitor will share the same information and have the same functionality.
Minimum Requirements for flight: Placing down A Tardis Monitor in the Tardis interior
Artron Energy Levels
The Tardis uses up Artron Energy during flight.
Each flight journey will use up 4% or more of the Tardis’ total capacity.
If the artron energy level reaches 0%, explosion particles will be emitted from the console,followed by a Tardis Crash and the ringing of the Tardis Cloister Bell.
Further consequences are the Tardis’s exterior position will be 5-10 blocks away from the position of the Tardis at a point in time when its artron energy banks were more than 0%.
Additionally a 5x5 crater will be generated near the crashed exterior. Minimum Requirements for flight: 5% per flight
Average Artron Energy usage in certain scenarios:
Artron Energy Time of Flight Scenario Usage (%) (seconds)
Travelling 1 or more blocks in one axis in the 4 18 same dimension as previous position
Travelling to another dimension 7 34 without change in coordinates
Closed Tardis Doors
The Tardis interior doors must be closed during flight to prevent the player from being left behind at the Tardis’ previous location.
The Tardis is able to take flight if the interior doors are removed. However, the interior doors need to be replaced after the Tardis has landed to allow players to exit the Tardis.
Summary
Before activating flight mode, the following minimum requirements must be met:
Install/fully repair a functional Dematerialization Circuit, Fluid Link, Time Vector
Generator and Thermo-Coupling. They ensure the Tardis has an interior and has the
necessary flight components
A functional Tardis Monitor is placed in the interior. This allows the player to monitor the
Tardis’ destination.
Dimensional Dam durability is more than 0%. This ensures the interior dimensions are stable and prevents the player from being kicked out of the interior.
Thermo-Coupling durability is more than 0%. This ensures the Tardis will not attempt to
land inside its interior.
Artron Energy levels are 5% or more. As each flight will use 4% or more of the energy
banks, sufficient Artron energy levels are required to prevent Tardis Crashing.
Tardis interior doors are closed. This prevents players from being sucked out from the
interior and left at the Tardis’ previous location.
Flight Instructions
To activate flight mode, the main steps are as follows:
1. Set the coordinate increment rate using Coordinate Increment Adjustment
1. This allows the coordinates increase/decrease rate to be 1, 10 or 100 with each
button push.
2. Set the destination X, Y and Z Coordinates using X,Y,Z Plotters.
1. Right click to increase the coordinate value, Sneak+right click to decrease the
coordinate value
3. Check the Tardis Monitor's Navicomputer to ensure the destination coordinates are
correct.
4. Pull Time Rotor Handbrake.
5. Wait until the the monitor displays "TARDIS Landed" before opening the interior doors to
prevent being thrown out of the interior prematurely.
6. Open the Tardis interior doors with the door switch control or by hand (right clicking the
doors) to exit the Tardis.
Additional Flight Modifiers
The following methods provide greater flexibility and complexity to Tardis Flight. To use them, use the correct control as detailed below before taking off. Modifier Activation Method
Travel to other Use Dimensional Control dimensions .*
Modify Tardis Exterior door direction. Use Directional Control (N/S/E/W)
Change Landing Spot Use Landing Type Search behaviour. Selector
Travel to saved Use Waypoint Controls locations (waypoints)
Notes:
Using Dimensional Control will revert the destination coordinates to the exterior’s
current coordinates. It is recommended to change the dimension first, then input coordinates.
Types of Flight Modes
In additional to the basic steps of flight, there are a variety of methods to fly the Tardis. This includes Manual Flight, Stabilized Flight and flight options added by external mods, plugins or addons.
Manual Flight
Manual flight (aka non-stabilised flight) is a method of flight which requires the player to manage the Tardis’ controls during flight to prevent course deviations.
Manual flight encourages the user to have more responsibility for a successful flight, but its average flight time is twice as fast compared to stabilized flight mode.
Usage: 1. To start manual flight, the player must either remove stabiliser circuits or turn off
stabilisers (if the circuits are already installed).
2. Then, the Time Rotor Handbrake must be activated.
3. Once the handbrake is activated, the player must respond to a variety of warning
messages that appear above the hotbar.
Course Deviation Warning Messages
During manual flight, a warning message will warn the player of a potential danger and provide a hint on the recommended action.
This message will appear over the hotbar for up to 5 seconds.
The player must press a control that prevents the potential danger. They have a 5 second timeframe to respond, with the time frame starting from the appearance of the warning message.
The following warning messages require the following response:
Warning Message Appropriate Action
Click the corresponding Coordinate Slip - X/Y/Z XYZ coordinate plotter
Dimensional Drift Dimensional Control
Fuel Overpressurised Refueller
Angular Momentum Directional Control Overload Figure 1 - One of many warning messages displayed above the player hotbar during Manual Flight Mode.
Potential Consequences - Tardis Crashes
If the required control is not activated within this time frame, the Tardis will deviate from its destination by 5-10 blocks and receive greater sub-system damage than incident-free journeys.
This is shown by explosion sounds and smoke particles emitting from the console.
Figure 2 - Explosions, course deviation and sub system damage as a result of negligent flying.
Notes:
One warning message is shown at a time above the hotbar. It will last for up to 5 seconds. Unlike the original Tardis Mod, the required control will not light up blue. Instead the player
must determine the required control from the warning message’s hint. E.g. “Fuel
overpressurized”
If stabilizer circuits are not installed when H.A.D.S is triggered, the Tardis will enter manual
flight modeto, increasing risk of crashes and course deviation (as the player is unable to
correct course deviation events)
For a demonstration, please see the following video.
Figure 3 - Manual Flight Demonstration (Course Corrections)
Stabilized Flight Mode
Stabilized Flight is a method of flight which does not require the player to manage the Tardis’ controls during flight.
Usage:
1. Stabilized flight can be activated by first installing a Stabilizer circuit.
2. Then, right click the Stabilizer control to activate Stabilized Flight Mode.
Notes:
Each flight journey wears down 1% of the Stabilizer circuit durability.
Once the stabilizer circuit durability reaches 0, the Tardis flight mode will revert to Manual
Flight mode.
Real World Flight Real World Flight is a method of flight that allows players to control the Tardis' flight path in a graphical interface, similar to that in creative mode.
Usage:
1. Please see the Telepathic Circuit/Real World Flight control for more information
2. The player can also be displayed sitting on the edge of the exterior by clicking the Left
mouse button whilst using Real World Flight
Telepathic Circuits
The use of the Telepathic Circuits allow the player to travel to a variety of Minecraft Biome
Types, structures and other players (multiplayer only).
To use the Telepathic Circuits, right click the Telepathic Circuit controls and use the side buttons to cycle through the list of biomes, structures and players.
Notes:
Players with Biodampeners in their inventory cannot be reached via Telepathic Circuits
However, their username will be displayed in the available teleport list.
Stattenheim Remote
The use of the Stattenheim Remote allows the player to summon their Tardis to a specific block position in any dimension.
To use the remote's summoning function, right click a block with the remote and wait for the
Tardis to materialise. The time to destination is displayed in a tooltip on the remote.
Figure 4 - The remote's tooltip, accessed by placing the mouse over the item when the player inventory is open.
Notes:
Each use of the remote decreases the Flight systems sub system by 10%
If the remote counts down the flight time but suddenly stops, either a sub-system, Artron
fuel levels or Tardis Hull may be too low for the Tardis to reach the destination.
The Tardis must fully materialise before the player can use the remote to summon
the Tardis to another location.
Incidents During Tardis Flight Answering the Communicator
If an Interstitial Antenna is installed, a constant phone ringing sound is heard in the interior. The ringing indicates a Village is under attack by Daleks!
If one chooses to travel to the village, the player needs to right click the Communicator. This will set the Tardis’ destination to the Village in distress.
Then, they must right click the Time Rotor Handbrake to take off.
Alternatively, the ringing sound can be ignored and will stop after some time. After the ringing sound stops, the player can no longer travel to the coordinates of the invasion.
To stop the ringing noise immediately, uninstall the Interstitial Antenna via the Sub-systems readout.
Notes:
To view a demonstration video, please see the following link. Keep in mind this
demonstration uses an outdated version of the mod and the feature is subject to change.
Figure 5 - A demonstration of a Dalek Invasion via answering the Communicator. Alternative Flight Methods
ComputerCraft Tweaked and OpenComputers Integration
Alternative methods of flying the Tardis can be achieved without the use of the console. This involves using the Handles Addon for OpenComputers and ComputerCraft.
For more information please see the Handles wiki: https://github.com/LotuxPunk/Handles/wiki. Tardis Maintanence
Sub-System Components
Tardis sub-system components require maintanence by the owner in order to maintain the Tardis' operational status.
This can be done using a Steady-State Microwelding station, a piece of Time Lord technology used to repair individual Tardis components. Players are required to gather certain materials for each circuit in order to repair them with the microwelding station.
An alternative method of Tardis component repair involve using the Tardis Toolkit.
This item restores all components by 15% by using the toolbox on the Tardis console. As of 0.0.8, the Tardis toolkit has no crafting recipe and is therefore more useful for players with cheats enabled (singleplayer) or server operators (multiplayer). The new command /tardis restoresys is also a method to repair a specified sub system. However this requires the player to receive the correct permission(in multiplayer) or enabled cheats (for single player).
Refuelling
After each journey, the Tardis uses Artron Energy. Therefore to maintain good flight status, Tardis operators are recommended to refuel the Tardis after each journey. This is achieved by using the
Refueller button.
Note: In a Rift Chunk, refuelling will occur significantly faster than non-rift chunks.
Tardis Troubleshooting
During one's travels the Tardis can run into many problems. To ensure smooth journeys one must be knowledgeable on how to deal with different situations.
Common Issues
Course Deviation
When a user fails to press the correct control during manual flight course correction events, the
Tardis' landing coordinates will be deviated from its destination.
This can be corrected by pressing the correct control within a 5 second timeframe from the start of the warning message.
Tardis Crashes
Figure 1 - Console Explosion when Figure 2 - A crater created by a Artron banks reach 0%. The Tardis Tardis crashing. crashes soon after.
When a Tardis' Artron banks are at 0%, a sub-system reaches 0% durability or the
Time Rotor Handbrake is pulled during flight, the Tardis will not be able to function properly and will "crash".
This deviates the Tardis from its current destination by 5 or more blocks and can cause explosions around the Tardis exterior. The Cloister Bells will ring as a notification to the user.
Possible Solutions
Repairing destroyed sub-systems
Ensure enough fuel is in the Tardis Artron banks.
Not pulling Time Rotor Handbrake during flight
Retrieving a Tardis after H.A.D.S activates
Figure 3 - The Tardis with H.A.D.S enabled Figure 4 - The Tardis with H.A.D.S enabled before a hostile mob fires a projectile at it. after a hostile mob fires a projectile at it.
If a Tardis' H.A.D.S protocol is activated, it will cause the Tardis to fly away from the Tardis owner when it detects projectiles hitting the Tardis exterior or if hostile entities come into contact with the exterior.
The Tardis' flight behaviour can act as follows:
If Stabilizer circuits are installed and have a durability of more 1% or more, they will
automatically engage when H.A.D.S is activated. The Tardis will materialise a certain
distance away from the danger source.
If Stabilizers circuits are not installed or have a durability of 0%, the Tardis will enter Manual Flight mode. As there is no player to control the Tardis when course-deviation events occur,
the Tardis has a chance of materialising at a random set of coordinates or crash.
If the user does not understand their Tardis' systems and current settings, they will likely lose
it. There are several possible solutions to retrieve it, but ultimately it is up to the users to take
care of their Tardis.
Possible Solutions
Summoning via Stattenheim Remote
Pre-requisites:
Synced Stattenheim Remote
If user does not have a remote, they must have a Synced Tardis Key and the
necessary resources for crafting the remote.
Tardis essential flight-related sub-system are above 1% durability
Tardis Artron energy banks are above 5%
Process:
1. The user can retrieve their Tardis by first crafting and syncing a Tardis remote. As a
newly crafted remote is not synced to the user's Tardis, the player must combine it with a
synced Tardis key in a crafting grid. The user's original Tardis key will remain after
crafting.
2. Right click with the remote on a block. The Tardis will begin travelling to a safe location
near those coordinates (e.g. If the summon location is inside a block, the Tardis will land
somewhere with enough space for the player to enter)
Notes
If the Tardis' artron energy levels are below 5% prior to HADS activation or an essential
flight-related sub-system was at 1% durability, the Tardis cannot be retrieved this way as it
will crash during flight, deviating it further away from the player. Using commands
Pre-requisites:
User has permission for /tardis interior
In multiplayer, requires tardis.command.tardistp
In singleplayer, requires Cheats to be enabled.
Tardis' Dimensional Dams are above 1%
Process
1. Use the command /tardis interior to teleport to your Tardis console room. From there you
can fly the Tardis as usual. Tardis Console Controls-1.12
This page is a reference for the function, location and operation of the Tardis console controls.
To view the function and usage of any control, use the headers on the left hand panel.
To view a control's location on a certain Tardis console unit, see the below images.
Panel Notation
For documentation purposes, the panels on all Tardis console units can be referenced using the layout as shown below.
Console Unit Control Layouts
Human Brachacki/1963 Nature Console Console Unit Unit Control Control Layout Layout Hell Toyota Bent Console Console Unit Unit Control Control Layout Layout
Sharp Sharp SeasonSeason 8 13 ConsoleConsole Unit Unit ControlControl Layout Layout
Controls List (A-Z)
Communicator
About:
This control allows you to detect nearby Dalek invasions of a village. The communicator will automatically play a ringing sound when it detects a Dalek Invasion and will continue to ring until the player interacts with the communicator.
Usage:
1. Right click the button to show the coordinates of the invasion and stop the sound. This
will set your destination coordinates to those of the invasion.
2. [Optional] If one wishes to travel to the location of the invasion, pull the Time Rotor
Handbrake.
Notes: As of 0.0.7A, the communicator can be disabled by removing the Interstitial Antenna from
the console. To do this, right click the Tardis Monitor, Sub-systems, then right clicking the
communicator button.
This will place the antenna in the player's inventory.
The antenna can be replaced by right clicking with it on the Tardis Console
Coordinate Increment Modifier
About:
This control adjusts the increment rate of the XYZ plotters.
The rates are 1, 10 and 100.
By default the increment rate is 10.
Usage:
1. Right click the button to toggle through the increment rates.
Coordinate Randomizer
About:
This control randomizes all of your coordinates within 5,000 blocks in your current dimension.
Usage:
1. Right click the button, then pull the Time Rotor Handbrake.
Dimensional Control
About: This control allows you to select the destination’s dimension. (E.g. The End).
This cycles though all the dimensions in a server, and dimensions from other mods (however this requires a config option to be adjusted, see Notes)
Usage:
1. Right click the button to cycle through all available dimensions.
2. Use Sneak+Right Click to cycle in the opposite direction.
3. When you are satisfied with your settings, pull the Time Rotor Handbrake to take off.
Notes:
The desired dimension must be selected before pulling the Time Rotor Handbrake.
To allow the use of other mod’s dimensions, set the config option “B:USE_WHITELIST” to
false. It is set “TRUE” by default.
Directional Control
About:
This allows you to control the direction that the Tardis exterior door faces.
Usage:
1. Make sure you have specified the destination’s XYZ coordinates and dimension.
2. This cycles the exterior door direction through North, East, South and West.
3. Right click Time Rotor Handbrake. When you land, you will be facing the direction you
selected.
Door switch
About: This switch can open or close the main Tardis doors directly from the console, which minimizes the risk of the player being sucked out of the console room during flight.
Usage:
1. Right click the button to close or open the main doors.
Notes:
The interior door must be placed within a 20 block radius of the console unit for the door
switch to function correctly.
Fast Return Switch
About
This allows the user to return to their immediate previous location.
Usage:
1. Right click the button then pull the Time Rotor Handbrake lever.
Landing Type Selector
About:
The button can be toggled to find the highest available or lowest available position at your destination.
This is useful if you are unsure of the potential risks at the destination coordinates. E.g. Large falls, lava pits etc.
Usage:
1. Right click the button to toggle between the two type of searching patterns. This toggles
whether it'll look up or down first. 2. When you are satisfied with the settings, pull the Time Rotor Handbrake to take off.
Refueller
About:
This button allows you toggle the refuelling of the Tardis. It is a necessity if you want to fly
for any length of time.
The amount of fuel used for each trip will vary, therefore it is recommended that you refuel
the Tardis after each flight.
Trips that cross many hundreds of blocks in the same dimension or involve travelling to
another dimension will take more fuel.
Usage:
1. Simply click on the button. A status message will appear near the hotbar informing you if
the Tardis is fueling.
Notes:
The Tardis refuels faster if it is located in a Rift Chunk.
Sonic Charging Slot
About:
This control allows users to recharge their sonic screwdrivers. This control is only present on panel
2 of the Human Nature console unit as of 0.0.9A.
Usage:
1. Right-click the charging slot with a sonic screwdriver to charge it
2. Right click the slot with an empty hand to reclaim the screwdriver. Stabilizers
About:
This control allows for the toggling between Manual Flight Mode and Stabilized Flight Mode
. This requires the installation of a Stabilizer circuit with a durability of at least 1%.
Usage:
1. Install a Stabilizer circuit with a durability of at least 1% into the Tardis console unit.
2. Right-click the Stabilizer to toggle between Manual Flight Mode and Stabilized Flight Mode.
3. A message above the hotbar will notify the user of the flight mode:
1. "Stabilizers: On" - shows that Stabilized Flight Mode has been activated
2. "Stabilizers: Off" - shows that Stabilized Flight Mode has been deactivated.
Telepathic Circuits/Real World Flight Control
About:
This control allows the user to teleport to any online player in the same multiplayer server or travel to any valid structure or biome in the Tardis’ destination dimension within a 5000 block radius, including modded structures and biomes. (E.g. An End City).
This control also allows the player to fly their Tardis using a graphical interface (known as Real
World Flight).
Usage:
Teleportation
1. Right click the control. This will bring up a text box.
2. Enter the name of the online player/structure/biome into the textbox or use the arrow
buttons to cycle through Minecraft structure,biome or online player names. 3. Press the ENTER key.
1. The Tardis will now travel to the object specified.
Real World Flight Mode
Entering Real World Flight
1. Use Sneak + Right Click on the Telepathic Circuits to activate Real World Flight Mode.
Usage
1. Use the WASD keys to move (forward,left,back,right respectively)
2. Use the Sneak key to move down and the Space bar to move up.
Exiting Real World Flight
1. Land the Tardis exterior on a solid block.
2. Wait 3 seconds.
3. Use the Sneak key to complete the process.
Notes:
You cannot teleport to players wearing a Biodampener
The names of the player/structure/biome is case sensitive. As of 0.1.0, if the spelling is not
correct, the game will kick the player from the server (local server if in singleplayer)
Time Rotor Handbrake
About:
This lever allows the Tardis to dematerialize (take off).
It can also perform an emergency landing if right clicked when the Tardis is in flight. (This is not recommended, as it causes major damage to all sub-systems) Usage:
1. When right clicked the TARDIS will begin take off and land after a certain amount of time.
An estimated time to landing will be displayed on the Tardis monitor
Notes:
The Tardis will automatically land, there is no need to pull the lever again
If the Tardis doors are not closed prior to the throttle being pulled, the player will be left
behind at the Tardis’ current location (where it took off). However, the Tardis will continue to
fly to your set destination.
The only way to recall your Tardis is to recall it with a synced Stattenheim Remote or
using the Sonic Screwdriver's "Signal Mode" setting
Waypoint Controls
About:
This control allows you to store your Tardis’ current location (called a waypoint) in a button which you can use to revisit the location.
It is made up of 3 components:
1. Waypoint Selector button: This button will store information about the Tardis’ current
position in a “data slot”
2. “Data slot”: An alias to describe individual waypoints. There are 15 waypoint data slots in
each Tardis console.
3. Waypoints Protocol (via Tardis Monitor Interface): An array of protocols that allow the
Tardis position data to be saved in a selected waypoint. This is accessed via the Tardis
monitor GUI.
As of 0.1.0E, a total of 15 waypoints can be stored per Tardis.
Usage: Setting a new waypoint
1. Right click the Tardis Monitor
2. Select “Waypoints”
3. Select “Save a new waypoint”. A blank textbox will display onscreen.
4. Create a name for the waypoint by typing in the provided textbox.
5. Press the Enter key to save the waypoint.
6. Repeat Steps 1-5 to create multiple waypoints.
Travelling to a waypoint
1. Right click the “Waypoint Selector” to cycle through all waypoints until the desired
waypoint name is displayed on screen.
1. Right click increments the cycle number. (E.g. 1,2,3 etc.)
2. Sneak + Right click decrements the cycle number. (E.g. 3,2,1 etc.)
2. Each waypoint will be displayed in a message above the hotbar, in the format “Waypoint
[Number]: [Name]”
3. Right click the Tardis Monitor
4. Select “Waypoints”
5. Select “Load current waypoint”. The waypoint data is now uploaded to the Tardis’
navigation.
6. Right click Time Rotor Handbrake
Deleting a waypoint
1. Right click “Waypoint Selector” to cycle through all waypoints until the desired waypoint
name is displayed on screen.
2. Right click the Tardis Monitor
3. Select “Waypoints”
4. Select “Delete current waypoint”. The waypoint is now deleted
Renaming waypoints
1. Right click “Waypoint Selector” to cycle through all waypoints until the desired waypoint name is displayed on screen.
2. Delete the selected waypoint using the previous steps
3. Create a new waypoint using previous steps
X, Y, and Z Plotters
About:
These controls alter the Tardis' position in space by adjusting the X, Y Z coordinates.
The coordinate values can be increased or decreased. The increment rate is controlled by the
Increment Modifier.
Usage:
1. To increase the coordinate value, right click the button for the corresponding coordinate
value.
2. To decrease the coordinate value, Sneak + right click the button.
3. The changes to your destination location can be viewed via the Tardis monitor. Tardis Monitor-1.12
The Tardis Monitor is a block that displays information about the user's Tardis. It is also used to activate a variety of Tardis protocols along with providing maintenance access to the user's Tardis.
The Monitor contains a graphical interface which allows users to interact with it. Currently, the monitor can be accessed via the Hell Bent Monitor Block or an in-built control on the Toyota
Console and Sharp Season 13 consoles.
Figure 1 - Hell Bent Tardis Monitor
Crafting Recipe
Name Ingredients Crafting Recipe
3x Glass Pane 2x Artron
Capacitor Hell Bent 1x Extrotronic Monitor Circuit 1x Redstone Dust 1x Iron Block Features
Navicomputer
When placed, the monitor will display the following properties of your Tardis:
Figure 3 - Tardis Monitor display Figure 2 - Tardis Monitor display when in flight when landed
1. Location: The current X,Y and Z coordinates of your Tardis exterior
2. Dimension: The current dimension of your Tardis exterior
3. Destination: X,Y,Z coordinates of the destination
4. Target Dimension: The destinations’ dimension
5. Artron Banks: Amount of fuel the Tardis currently has, displayed as a percentage of full
capacity. Refuelling the Tardis via the Refueller increases the artron energy in the Artron
banks.
6. Time Left: Amount of times (in seconds) until Tardis lands.
1. When the Tardis is Landed, this is shown as "TARDIS Landed"
7. TARDIS Facing: The direction of which the exterior is facing when landed (North, South,
East or West)
Maintenance Access and Tardis Protocols
Right clicking the Tardis Monitor will display a GUI. This allows the owner to view the Tardis’ health and activate certain commands called protocols.
Figure 4 - The Tardis Monitor GUI, as of 0.1.0E
Protocols
Stealth Mode
This protocol allows the player's Tardis exterior to become invisible. Players cannot locate the a
Tardis with Stealth Mode enabled unless they are able to be obstructed by the exterior.
The protocol can be toggled on and off
For every 5 seconds, the protocol uses 1% of the Chameleon Circuit sub-system
Maximum stealth mode time can be achieved with using the default exterior shell (TT Capsule) and installing a Chameleon circuit with full durability. This provides 500 seconds of Stealth Mode, or 8.33 minutes. When turned on, the message "Stealth Mode Engaged" will appear above the hotbar.
When turned off, the message, "Stealth Mode Disengaged" will appear above the hotbar.
Change Interior
This protocol allows the user to change the console room of the Tardis. This does not use any artron energy. The change is instantaneous.
There following console rooms available:
Hell Bent (default)
"Generic Custom" (temp name)
Aquatic
Builder
Grey Matter
Helian
Industrial
Lodge
Magmatic
Study
Toggle Hum This protocol toggles the Tardis Hum noise and can be cycled through to disable the hum as well.
The available hum sounds are:
Toyota interior
Coral interior
Copper interior
Sharp
Brachacki
Kelt
Hum Disabled
The name of the hum sounds correspond to the names given for certain Tardis interiors.
Waypoints This protocol allows the player to save,delete or load waypoint information for the destination.
Please see the Waypoint Controls for more information on its usage.
Repair the Tardis
This protocol toggles the repairing of the Tardis Hull which is damaged during flight. The repair process requires no resources
When turned on, the message "Tardis is now repairing" will appear above the hotbar.
When turned off, the message, "Tardis is no longer repairing" will appear above the hotbar.
Change Console
Allows the user to change the Tardis console.
NOTE: The Tardis console controls are located in different positions on each console, be sure to use a Tardis Manual to familiarize yourself with each control.
Current list of consoles:
Hell Bent
Hartnell
Human Nature
Toyota
Sharp Season 8
Sharp Season 13
Sub-system Readout This maintenance option allows the owner to view the health of the Tardis’ sub-systems.
Each system requires the installation of a certain Tardis sub-system component.
The health(durability) of each system is shown by a percentage of full health.
Sub-systems at 0% shows that the specified sub-system is destroyed and requires installation of a new circuit.
The player can remove a sub-system by left-clicking on the desired sub-system. The user will receive a confirmation prompt and cancel the operation if they so wish.
Toggle H.A.D.S
This protocol toggles the Hostile Actions Displacement System (aka HADS). Whenever a projectile hits the Tardis, the Tardis will automatically dematerialize and rematerialize in a nearby location to prevent sustaining hull damage.
H.A.D.S behaviour changes depending on the installation of Stabilizer Circuits
If Stabilizer circuits are installed, when HADS is activated it will activate Stabilized flight and
is less likely to land at a far-away location.
If Stabilizer circuits are not installed/destroyed, when HADS is activated it will enter Manual
Flight mode and will likely deviate from its intended landing spot as the player is not there to control the course deviations.
It is also prone to crashing as course deviations also damages sub-systems or drains
more artron fuel than necessary, due to the unpredictable degree of the course
deviation.
Chameleon Circuit
The Chameleon Circuit protocol changes the Tardis exterior. The owner can choose an exterior from a range of ready-made exterior shells.
This requires the installation of the Chameleon Circuit.
As of 0.1.0D, the available shells are:
Exterior Shell Image
1963 – Brachaki 1966 – Altered Brachaki
1976 - Newberry
1980 – Yardley Jones
1996- Hudolin
Master’s Clock
TT Capsule Spruce Door (Bugged, has no name or model in GUI)
Disguised*
Oak tree Cactus
*The leaves change colour according to the biome. Note that the leave colour change has some rendering issues and is still a work in progress as of 0.1.0E.
Emergency Escape
This protocol teleports the player to the world's spawn position in exchange for 10% of the Artron bank capacity. This allows players to exit their Tardis if their Tardis exterior lands in the console room. (In past versions, destroyed Thermocouplings prevented the player from exiting their Tardis interior)
Removed Protocols
Regenerate Console Room
This feature has been replaced with Change Interior protocol in 0.0.9A Patch 1. Switch
between different console rooms to 'regenerate' the console room.
This restores the Tardis interior to the default Hell bent interior.
Notes:
This deletes any block placed or broken by the player.
Any item stored in chests placed in the interior will be deleted
Any block placed within a 10-13 block radius from the edges of the interior will be deleted. This includes any blocks inside the console room.
Any blocks below or above interior will be deleted.
See the below image for more information.
Figure 6 - The area of effect of the Tardis console room regeneration. The red blocks indicate affected areas, while green blocks indicate blocks unaffected by the protocol. The measurements are taken from the furthest point on each side of the interior.
Double Lock Doors
This feature has been removed from versions 0.0.9A+
This activates the double lock, which prevents any entities or players from opening or closing the police box door and therefore entry to the Tardis. To make full use of this, close the police box doors first before activating the Double Lock.
When turned on, the police box doors cannot be opened. No message is shown above the hotbar.
When turned off, the message, "Double lock lifted" will appear above the hotbar and the doors are able to be opened. NOTE: If the police box doors can be opened and the player cannot exit the Tardis, it is likely that the exterior of the Tardis is facing a solid wall and not the result of an activated double lock.
In this case, the player must land the Tardis in another location or change the direction of the
Tardis via the Directional Control.
Trivia
Right clicking with a filled map on the Tardis monitor will allow the player to travel to the
coordinates of the map's centre.
Notes:
Any container blocks with items stored inside a console room will be deleted when the
interior is changed.