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Welcome to the Tardis Mod Wiki!

Welcome!

Meet the team!

Links

Frequently Asked Questions

Installation

Mod Compatibilities

Addon Mods

Changelogs

Changelog: 1.4-1.4.1-The Renaissance Update

Changelog: 1.3-1.3.1-The Corridor Update

Changelog: 1.2-The Crash Update

Changelog-1.0 to 1.1.1-First Stable 1.14.4 Version

Changelog: 0.0.1-0.0.3 Pre-Alpha (1.14.4)

Changelog: 0.1.4-0.1.4A - The End of 1.12.2 Development

Changelog: 0.1.3-0.1.3A - The Artron Update

Changelog: 0.1.2

Changelog: 0.1.1A - 0.1.1C

Changelog: 0.1.0A-0.1.0E - Further Stabilisation and Bug Fixes

Changelog: 0.0.9A - 0.0.9B - Stabilisation and Quality of Life Updates

Changelog: 0.0.8A - The Exploration Update

Changelog: 0.0.7A

Changelog: 0.0.6A

Changelog: 0.0.5A - The BOTI Update

Changelog: 0.0.1A-0.0.4A - The Early Days Welcome!

The 1.12 Versions of the mod are now deprecated. To view its archived information, please

click here: Deprecated Features

Welcome to the New Tardis Mod Wiki!

In order to navigate the wiki, click "Shelves" or "Books" categories to view different topics or use the search bar at the top of every page.

Popular and useful pages

About the Tardis

Tardis Operation and Maintenance

Commands About

The New TARDIS Mod integrates a fully functional TARDIS time machine into Minecraft, inspired by the television show, .

This mod allows you to find, repair and pilot a living alien Timeship, that can be a good friend and double as a comfortable mobile home. Unlock and upgrade versatile systems, and integrate them with many of your other favourite mods!

This mod was inspired by the original Tardis Mod by ShaneDarkholme but has no relation with the original mod.

Further information:

Team Members

Related Links

Frequently Asked Questions

Downloads and Installation

The mod is available for Minecraft 1.14.4 and Minecraft 1.12.2. The mod requires the installation of the latest Minecraft Forge. Please see the below links for more information.

Installation

Mod Compatibility

I have a suggestion/issue?

Issues

Please submit a report on the Gitlab Issues page. This is the fastest method as it is easily seen and managed by the developers!

When reporting an issue, please be sure to provide specific details such as:

Mod Version (E.g. 1.4):

Minecraft Version (1.14.4/1.12.2) :

Location (Singleplayer/Multiplayer):

List of installed mods:

What you were doing when the issue occurred:

Relevant screenshots/video evidence:

Relevant Crash report and/or the appropriate log files:

Suggestions

Join the Tardis Mod Discord! See below for more information!

Discord

Join our Discord and discuss the mod with others! We can look into your suggestions and help you with any crashes or issues.

Just click the image below to join! Meet the team!

Spectre: Hey, I'm Spectre, I'm the main programmer and owner of the TARDIS Mod. I pretty much handle most of the code / final decisions.

Swirtzly: Hey! I'm Swirtzly! I work on the and Weeping Angels Mod.

I'm slightly insane and am pretty much tired 24/7, I work on the Tardis mod and help out when I can spare some time to do so.

I mostly break things and have Spectre yell at me when I change the registries.

Usually I help out with issues and crash reports, or well, do my best to.

Swirtzly's Youtube, Swirtzly's Twitter, Swirtzly's Github

Lotux: Hey ! I'm Lotux, I work on the mod and on the Handles mod (2 addons of TARDIS mod).

I translate the team's mods into French in my spare time, because we're nice people. I bore Sub and Spectre with questions about Forge very often, but they seem to be holding up.

I've added a lot of commands, interior hums and a few other little things in the "New TARDIS Mod".

Lotux's Twitter, Lotux's Github

DocArcane: Hi, I'm a freelance artist that colors comics and draws monsters for a living. I'm also making models and textures for the Tardis Mod (and others). My speciality is making steampunk stuff.

DocArcane's Website

50ap5ud5: Hi! I'm 50ap5ud5, I do some programming for the mod and maintain its documentation.

50ap5ud5's Github Links

Below are links to the team social media and repositories.

Team

YouTube : https://www.youtube.com/channel/UCEsEmYoj0NXjmFOG-CeWSZQ

Source

1.14.4 Source

Source 1.14.4: https://gitlab.com/Spectre0987/TardisMod-1-14

1.12.2 Source

Source 1.12.2: https://github.com/Spectre0987/TardisMod Issues

1.14.4 Issues Tracker

Issues 1.14.4: https://gitlab.com/Spectre0987/TardisMod-1-14/issues

1.12.2 Issue Tracker

Isssues 1.12.2: https://github.com/Spectre0987/TardisMod/issues Frequently Asked Questions

General

Q: Is this mod a continuation of the original Tardis Mod by ShaneDarkholme?

A: No, while the New Tardis Mod was inspired by the original mod, it has no relation to it.

Q: Who made this mod?

A: The New Tardis Mod was founded by Spectre0987, but is developed by a group of people. The developers are the Tardis Team: https://tardis-mod.com/books/home/page/meet-the-team .

Q: I was told by X that Y was added/implemented this way. Why does it not work this way?

A: Your installed version of the mod may not match with the version the information is referring to, or the information may be inaccurate.

First check if the information provided is accurate by referring to reliable, up-to-date sources such as the FAQ, Tardis Team member responses and the wiki. If you are finding conflicting information, cross reference and analyse the information between different sources.

If you are still unsure, feel free to ask a question on the #mod-discussion channel on the discord server.

Installation

Q: Are core mods required?

A: No. You only need the Tardis mod jar file. Q: Which version of Forge do I need?

A: The recommended version is the latest version of Forge for Minecraft 1.14.4.

Q: Will you add support for cracked versions?

A: No, the developers do not support cracked Minecraft versions.

Releases

Q: When will the mod release its next update?

A: When it’s ready

Q: What’s in the next version of the mod?

A: See the #114-git and #previews-114 channel on the discord server.

Q: Is there a changelog?

A: More or less, see the #114-git channel in the discord server.

Mod Usage

Q: How do I make a TARDIS

A: In the 1.14.4 versions, Tardises are now obtained by finding them and encouraging them to open for you. In 1.12.2, you would craft a Tardis Coral and wait for it to grow.

1.14 information: https://tardis-mod.com/books/tutorials/page/obtaining-a-tardis

1.12 information: https://tardis-mod.com/books/deprecated-features/page/creating-your-

tardis

Q: I can't see the bigger in the inside (BOTI) effect? A: By default BOTI is turned on, you may have turned it off. See the in-game config options - >

BOTI.

Q: How do I fly the TARDIS?

A: You need to insert the required sub systems into the Tardis Engine and refuel the ship. The current required sub systems are the Dematerialisation Circuit and Fluid Links (As of Version 1.1 for Minecraft 1.14.4) . Then, disengage the Handbrake, and right click on the Throttle lever.

Q: Why is the Tardis not taking off/What are Sub-systems?

A: The Tardis requires the installation of special components to make it operational for flight.

Currently, it requires the Dematerialisation Circuit and Fluid Links. Other sub systems such as the

Chameleon Circuit are required for some of the features in the Monitor. (As of Version 1.1 for

Minecraft 1.14.4)

Q: What are the Tardis controls?

A: https://tardis-mod.com/books/controls/page/tardis-console-controls

Q: How do I summon my TARDIS?

A: You will need to obtain a Stattenheim remote. Then, select the remote in your hotbar and right click on a block. The Tardis will take 10 seconds or more to reach its destination, depending on how far it was from your current position.

Q: How do I obtain mercury bottles?

A: See the article: https://tardis-mod.com/books/blocks/page/alembic

Q: How do I generate rooms?

A: You cannot. You must make one.

Q: Can I have more than one Tardis per world save? A: No.

Q: Why can’t I enter my Tardis interior?

A: Try using the command /tardis interior. In the 1.12.2 versions, a probable cause is the

Dimensional Dams Sub-system may be destroyed. To fix this, craft a Time Vector Generator and right click with it on the exterior.

If the issue persists, post an report on the Gitlab issues page.

Q: I heard the Tardis can land inside itself. How?

A: In the 1.12.2 versions, if the Thermal-Couplings sub system is destroyed the Tardis will always land inside itself until the sub-system is repaired and reinstalled.

To resolve this issue,

1. Craft a new thermocoupling and reinstall it into the Tardis console .

2. Check that the flight systems, fluid links, dimensional dams and artron banks are above

20% durability.

3. If they any sub system is not above 20% durability, repair or replace the component.

4. Reinstall the repaired/new component by right clicking with the component on the Tardis

console unit

5. Pull the Time Rotor Handbrake to take off. The Tardis exterior will now slowly

dematerialise from the interior.

Note: If you are on a multiplayer server, use the /tardis interior command to access your interior or ask a server administrator to assist if needed. If you are on a singleplayer world, turn on cheats to access the command.

Suggestions

Q: Will feature X be added into the next update?

A: Please see the #previews-114, #114-git channels in the discord first before asking. They show what is planned for the next update. You can also use the search bar in the discord server to see if your requested feature is being added.

This reduces duplicate questions and allows the developers more time to work on the mod.

Common Issues

Gitlab Issues page: https://gitlab.com/Spectre0987/TardisMod-1-14/issues

Q: My game crashed when the mod was installed. What do I do?

A: Open an issue on the Gitlab page and attach the relevant crash report file.

Q: Do you accept issues from WIP/unreleased builds? Such as compiled .jar files from the github with features have not been released on the Curseforge page?

A: No, the developers don't accept issues from mod builds they are working on. If it was ready, it would be released.

Q: I install another mod that adds more dimensions, now my game crashes!

A: For 1.12.2 versions, this is often caused by other mods adding dimensions with the same ID as this mod, but there is quite a simple fix!

1. Navigate to %appdata%/.minecraft/config

2. Open "Tardis mod.cfg" in any text editor

3. Change setDimension to true

4. Change tardisDimension to any number that doesn't conflict with other mods Q: Why doesn’t the Tardis land on the block I summoned it to?

A: The Tardis is set to always try to land on the exact block. It can miss the landing location by 5-

10 blocks as it checks for sufficient space around the exterior. If this check was not in place, the player will often spawn in blocks upon exiting a Tardis and suffocate to death.

Another factor that could cause is the Tardis Mood system. If the Tardis doesn't like , it can land more inaccurately, up to a 100 block inaccuracy factor.

Q: Why does the Tardis not travel to the specified biome via Telepathic Circuits?

A: It could be because the biome is too far away. The biome has to be within 500 blocks to allow the Tardis to detect it.

Q: Why did a mob/player suddenly appear in my Tardis after landing?

A: The Tardis teleports any entity on its landing position into the Tardis interior. The entity would have been at the coordinates of your destination during landing.

Q: Why does the monitor text disappear? How do I fix it? A: This is a known issue in the 1.12.2 versions. It won't be fixed because the mod developers don't work on that version anymore

If you have modified the world in a certain manner, the world “forgets” you own a Tardis. This can be fixed if the Tardis owner list is loaded again.

Use the /tardis remove command and grow a new Tardis coral. This should link the new exterior to the previous interior you owned.

If the game displays the error, “No Tardis found” after this, then please wait until the patch for this bug is released.

Q: I can see the interior of my Tardis being fully shown incorrectly behind the Tardis?

A: Performance enhancing mods such as Optifine are not compatible with the Bigger On the Inside effect. This is because their source code is closed-source, so we cannot work with or work around their rendering changes.

A fix for the Optifine incompatibility can be done by turning off Fast Render in Optifine. This can allow one to use shaders and Optifine features with the Bigger On the Inside effect, but is not guaranteed for all computers due to differences in graphics hardware or drivers.

Q: I’m trapped in the Tardis dimension. How do I escape?

A: If you are trapped in the Tardis dimension, either use /kill . You can also use

/tardis exterior [Username]to teleport you to the exterior of the Tardis.

Keep in mind that using /kill without the keepInventory gamerule enabled deletes all inventory items.

Q: My Tardis crashed and now there's two exteriors. How do I fix this?

A: The duplicate exterior is caused by a bug when the Tardis crashes.

The Tardis crash can be caused by broken flight systems, fluid links, dimensional dams, low artron banks or a known bug in real world flight mode. This wearing down of sub systems can be due to user negligence in maintaining their Tardis circuits, users travelling ridiculously long distances, or pulling the time rotor handbrake during flight which forcefully stops the flight and severely damages all flight related sub systems.

To solve this issue, stand on top of the duplicate exterior and use the command

/setblock ~ ~-1 ~ air .

Then, repair or replace the necessary sub-systems.

Q: My Tardis crashed. Why do I keep taking damage in the interior?

A: In the 1.12.2 versions, it’s likely your Fluid Link sub-systems are destroyed. When they are destroyed it causes mercury leaks in the Tardis which damage the player over a period of time. In

1.14.4 versions, there isn't such a feature. Check if other mods add a feature that does that.

Q: I looked at the coordinates on the Tardis key but the Tardis is not there.

A: The coordinates on the key is for the console's position in the TARDIS's dimension, not where the TARDIS lands. Mouse over a synced Stattenheim remote to view the exterior coordinates.

Q: In the 1.12.2 versions, the Stattenheim Remote states my Tardis exterior as "None"?

What does this mean?

A: Your Tardis exterior no longer exists in the world. Try using the command /tardis interior command to access your interior, then pulling the Time Rotor Handbrake to land the Tardis.

If you are unable to use the command, it's likely the Tardis' Dimensional Dams are destroyed. If you know where your exterior is, right click on the exterior with a Time Vector Generator.

Alternatively, try using the command /tardis restoresys [Username] * to restore all sub-systems.

If the above solutions do not work, you will need to remove the Tardis from your playerdata and grow a new one. Installation

Below are the installation information for the New Tardis Mod

Dependencies

Minecraft 1.14.4 (No cracked versions)

Link: https://minecraft.net/

Latest 1.14.4 Minecraft Forge.

Link: https://files.minecraftforge.net/

New Tardis Mod.

Link: https://minecraft.curseforge.com/projects/new-tardis-mod

No core mods are required for installation of the New Tardis Mod.

Installation

1. Download and install Minecraft 1.14.4

2. Download and install the latest Minecraft Forge version for 1.14.4. See the Minecraft Wiki

for a more in-depth tutorial.

3. Download the New Tardis Mod.

4. Navigate to your minecraft folder. By default this is the .minecraft folder. See the

Minecraft Wiki page for its location.

5. Create a folder in your minecraft folder named mods .

6. Drag the New Tardis Mod jar file to the mods folder.

7. Launch Minecraft

8. Select Forge 1.14.4 profile and press Play. The mod should now be installed. Mod Compatibilities

Compatible Mods

The following mods have built-in integrations with the New Tardis Mod.

K9 Mod (1.12.2 Only)

Handles

Doctor Who - Weeping Angels Mod

Doctor Who - Regeneration

Galacticraft (1.12.2 Only)

Industrial Craft 2 (1.12.2 Only)

BuildCraft (1.12.2 Only)

XNet (1.12.2 Only)

Incompatible Mods

The following mods can cause technical conflicts or detract from the New Tardis Mod's gameplay experience.

Optifine

Details: Rendering issues with BOTI (Bigger on the Inside) feature and some blocks and/or items.

BetterFPS

Details: Rendering issues with certain blocks and/or items. Addon Mods

You can experience additional content via addon mods created by external developers

(unaffiliated with the Tardis Team). Some of these addons include:

The Master's Delight

Author: CommandrMoose

Content: Adds nefarious ways to exploit Tardises (mwhahaha) and tweaks Tardis

mechanics

Link: https://www.curseforge.com/minecraft/mc-mods/the-masters-delight-a-new-tardis-

mod-add-on Changelogs

A list of changes made to the mod Changelogs Changelog: 1.4-1.4.1-The Renaissance Update

1.4.1

Removed

Feedback from snap keybind

Added

Tardis

Method to unlock Panamax Interior

Gain Hero of the Village Advancement and get “hugged” (attacked) by an Iron Golem

Misc

Hard dependency for Forge version 28.2.23 so users will receive a better error message

when they do not use that version of Forge

Updated

Made it where you can right click the TARDIS entity to get it to go back to block mode

Increased the amount of time you have to do to initiate Time Rams ARS Egg GUI

Left clicking a block button will now only give you 1 block at a time

If you hold Left Shift on keyboard and left click, you will get 16 blocks

Bug Fixes

Artron values flickering in some multiplayer servers

You could go over the maximum artron limit when refuelling

Exterior block being deleted when the Exterior Remat Type is set to PULSE

Caused by exterior duplicate removal system logic bug

Plaque Block not showing in any creative tab

Plaque Block and Diagnostic tool now showing username, and always using uuid

Plaque Block not dropping itself

Library room containing an interior door entity inside

Advancements not unlocking their respective interior/exterior

Due to advancement folder structure change, unlock method was not updated to use

new folder structure

Added friction to the TARDIS entity

Tardises will no longer be able to fly into the air forever when moved by explosions

Made the monitor show you the correct dimension when in flight

Reverted change that made people take damage when entering

Made username be shown with Diagnostic tool and Dedication Plaque instead of UUID

1.4 - The Renaissance Update

Overview

This update focuses on many quality of life (QoL) updates, innovative features, bug fixes as well as making many systems data driven. Among these data driven systems, is a new system that allows you to add your own Console

Rooms into the mod without needing to learn how to code.

More information here: Tardis Mod: Data Driven Console Rooms Release Document

An overhaul was made to the flight system which made it possible for users to stay in the Vortex

(flying limbo without materialising the exterior). If the stabilisers are left off, the Tardis will be able to stay in the Vortex after it reaches its destination until you pull the throttle down to 0,or wait until a component or fuel runs out.

Additionally, this flight update allows for the introduction of custom events. One of these is the

Time Ram, a multistep event which involves another player's Tardis. You must collaborate with player to prevent both Tardises falling out of flight.

We are proud to showcase our implementation of the Dynamic Tardis Chameleon Circuit system.

This allows your Tardis exteriors to take on different structures such as cactus, trees or villager huts depending on the biome type and surrounding blocks at the destination point

Some of you may have noticed our previews about adding the moon and space dimensions. This will not be in this update. It was the original focus of this update, but due to the support we’ve received for adding quality of life enhancements, and the fact that the space concepts have not been fully fleshed out yet, we decided to go with the former instead.

Upon release of this update, please UPDATE YOUR FORGE VERSION to 28.2.23. The mod will not load without using this new version as it uses a feature added by this version of Forge.

Important Notes

This version of the mod requires Forge Version 28.2.23 for Minecraft 1.14.4.

Please UPGRADE your FORGE VERSION OR THE MOD WILL NOT LOAD!

Removed /tardis exterior command in favour of /tardis interior.

The /tardis interior command allows for more precise syncing between interior and

exterior.

Previously, it was possible for /tardis exterior command to teleport you to a cached

position and not the real-time position of the exterior.

Added

Commands

/tardis remove_exterior - removes the exterior of the Tardis at specified block position. This

is because /setblock command will no longer work on the exterior

Configuration Options

Client side config to toggle rendering of monitor scanning mode

Client side config to blacklist certain blocks from rendering in the monitor scanner

Client side only config option - allows you to toggle whether the Vortex Manipulator will open

when you right click with an empty hand

Collision range config - determines block radius in which tardis should collide with another

tardis if both Tardises are within this range.

ARS Deletion config - configures number of seconds required between deleting an ARS Room

Datapacks Added the ability to add your own console rooms into the mod.

See the release document for this feature

Tardis Mod: Data Driven Console Rooms Release Document

Added a data pack entity type tag file called “Ignored_alarm_entities”.json. This allows

entities to not trigger the Tardis alarm.

Datapack json file called "tardis_proof". Tardises won't be able to land on any of the blocks

listed in this file

Gameplay

Security Drone Entity

Hostile mob that will become a pet when “tamed”

UNFINISHED

Tardis Mod Dimensions can now have levels, and any players that don't have enough

oxygen will suffocate and take damage

New Clothing - Spacesuit! Protects you from suffocating

Distress Signal Function for Vortex Manipulator - allows you to target specific player Tardises

with distress call

Accessed as a sub function of the teleport function

Blocks

Waypoint Bank

Adds more 5 waypoint slots to the Tardis

Holo Observatory

Adjusts the skybox of the current dimension for your screen

Tardis Plaque

Decorative sign that shows the owner of a Tardis when placed inside the Tardis.

Shows uuid of Tardis owner if the player who looks at it doesn't have the owner's

username stored in their usernamecache.json file in minecraft install folder

Transduction Barrier -

A machine block that stores a landing code which prevents Tardises from landing in a

32 block radius around the block if the Tardis' landing codes don't match the barrier's codes.

It will redirect unauthorised Tardises to land somewhere else.

Requires to modify and view landing codes.

Tardis Landing Pad

Allows a Tardis to home in on the block's position and land there if it is within 16 blocks

on the tardis' destination position.

If a Transduction Barrier is nearby and the Tardis’ landing codes don’t match the

transduction barrier’s ones, the Tardis will not land at the landing pad.

ARS Structure Void Block

Allows any corridor or room to be deleted.

To use this, right click with an ARS tablet on a Corridor Kill block that is located at the

entrance of a room.

A countdown will show on screen showing time to deletion. In Creative mode this

countdown time will be reduced

A cooldown will apply to ARS tablet items when a room has been deleted. The

cooldowns are configurable using the config file. In Creative mode, the cooldown is

removed

If you are inside the deleted room, you will be teleported to the console.

You cannot create a new room whilst deleting an existing room

Oxygen Sealer Block, checks for “non-permeable” and “permeable” blocks in an area. If a room is entirely made of non-permeable blocks, you will be able to survive in the room without a fully enclosed spacesuit.

The Oxygen block itself is permeable, so make sure you place it inside the room

Config defined permeable blocks shown in “tardis_oxygen_config.json” file in the

config folder

Airlock block.

A multiblock door that prevents air from escaping when closed. When opened, allows

for easy access to the exterior of a build

Rotating Monitor

A Tardis monitor that can rotate to face any direction by sneak and right clicking on

the block. Right click to open the monitor gui

Holographic Ladders

Ladders that don’t require a support block Items

Tardis Diagnostic Tool- locates your Tardis and shows its subsystem health

To track your Tardis exterior, look around the world with your mouse whilst holding the

item in your hotbar. If you are looking within 10 degrees on either side of your Tardis

exterior, the item will show a green arrow pointing to the exterior, and play a beeping

sound.

There is a 1 second response delay between syncing updates to improve server

performance

You can also track the console unit block using this item if you are in your Tardis

interior. This can help you navigate when you've created alot of rooms

Shows subsystem health when looking at the console

Shows the owner of any Tardis when you look at an exterior.

Monitor Remote

Changes the view angle of the monitor scanner mode

Adjusts the arm length of the Rotatable Monitor Block.

Sneak and Right click on a Monitor Block to open the GUI

NW (North West), SE (South East), Orbit buttons indicate the direction of view

Waypoint Data Crystal

Transfers waypoints between Tardises

Given via reclamation unit when you change interior which previously contains

Waypoint banks. This helps you restore old waypoints

Artron Capacitor (Medium)

Adds 128 additional Artron Units to total fuel banks

Adds Recharge multiplier of 1

Artron Capacitor (High)

Adds 256 additional Artron Units to total fuel banks

Adds Recharge multiplier of 1

Tardis

New ability to limbo in the Vortex If you turn off stabilisers, you will continue to fly even after you reach your destination,

allowing your exterior to not materialise until you want to.

You can still use the monitor scanner whilst in Vortex Flight

To exit Vortex Flight, pull the throttle down to 0 (sneak and left click).

Time Ram Event

if you and another TARDIS’ flight paths cross, a time- ram happens

the TARDIS colliding with the other gets a special event, (complete with custom sound

and alarm) if they fail they fall out of flight, taking massive damage, and the rammed

TARDIS takes damage too

If the pilot who is causing the ramming succeeds in preventing the ram, the TARDIS

being rammed gets a different custom event. If they fail, both TARDISes take massive

damage and crash in the same place

If both Tardises successfully complete their custom events, the two Tardises will

materialise in the interior of the other, which avoids any damage to the subsystems.

Fully dynamically changing Chameleon Circuit Disguise Exteriors.

These exteriors will try to pick a disguise that blends in with the world.

E.g. If in a desert, tries to become a cactus

Added the ability to “snap” open the Tardis doors using a keybind

Tardis Loyalty must be more than 100.

The key is H by default.

You must be within 20 blocks of the exterior to do this.

Rifts - allow users to extract artron energy from it or refuel Tardises quicker.

Has a 0.1% chance to spawn in any chunk within a 3 chunk radius of the player every

20 seconds

All rifts within that 3 chunk radius have the ability to increase their power reserves by

10% every 20 seconds

All exterior blocks are now fully waterlogged.

All Tardis Consoles that contained a “monitor” as part of their model will now display the monitor block’s information on the model!

Tardis Custom names will display on different parts of the exterior instead of always above the exterior. The position is dependent for each exterior.

E.g. A will show the custom name on the Pull to Open Door, whilst the Trunk

Exterior shows the name on the front section of the exterior.

Screen shaking

Your screen will now shake during:

Tardis takeoff

Tardis landing

When using Unstabilised Flight mode

When you are inside an ARS Room that is about to be deleted, screen will shake

If the exterior is hit by a projectile or explosions and you are inside the interior.

Your Tardis will play a sad cloister bell sound when you die

Anti Gravity Monitor Protocol.

If turned on, prevents the exterior from falling when the block beneath the exterior is

broken

Landing Code Monitor Protocol

Sets the Tardis’ Landing Codes.

If the landing codes matches that set in a transduction barrier block, the Tardis will be

able to go through the barrier

Forcefield Protocol

Prevents pilots from being sucked out into space.

Does not prevent pilots from being sucked out during flight, however.

Uses 1 durability of the shield generator subsystem every second

Interdimensional Fluids

Any fluids (modded or waterlogged blocks) outside the exterior door will now flow into

the interior via the interior door.

Currently this only works for exterior to interior.

Known Issue: Flowing fluids will repeatedly appear and reappear at the interior. This

is being looked into for future updates.

Your Tardis will prevent you from being sucked out if the doors are open. This requires a

certain amount of loyalty. (which we won't disclose to keep it a surprise)

Consoles

Xion Console (with texture variants) Neutron Console (with texture variants)

Interiors

Architect Interior

Unlocked by default

Toyota Interior

Unobtainable unless you use /tardis unlock interior command

Using mc functions in datapack advancements is not possible

Coralised Interior

Unobtainable unless you use /tardis unlock interior command

Using mc functions in datapack advancements is not possible

Traveler Interior

Unlocked by entering 6 structures:

Shipwreck

Stronghold

Desert Pyramid

Mineshaft

Woodland Mansion

Jungle Temple

Panamax Interior

Locked by default

Envoy Interior

Unlocked by trading with a villager that holds a good reputation of you (if their prices

are discounted), then right clicking the villager after you traded with them.

Exterior

TT 2000

Clock Exterior

Phased Optic Shell Exterior (Dynamic exteriors depending on surroundings)

Disguises include: 2-3 variants of Jungle, Acacia, Oak, Spruce and Birch trees

Cactus

Stone Pillar

Subsystems and Upgrades

Added Shield Generator subsystem

Prevents other subsystems from being damaged when the exterior is damaged

Gets damaged every second when the Forcefield is in effect

Rooms

Hydroponics agriculture room

Large Hydroponics Room

Archive Library Room

Anti gravity shaft

ARS Tree Room

Miscellaneous

Large Coralised Roundel

Small Coralised Roundel

Metal grate trapdoor

Tech floor dark pattern slab

Tech floor dark pattern stairs

Tech floor dark pipes slab

Tech floor dark pipes stairs

Tech floor plate slab

Tech floor plate stairs

Tech wall dark blank slab

Tech wall dark blank stairs

Regolith Sand

Regolith Packed

Ebony Bookshelf - Decoration

Alabaster Bookshelf - Decoration Tardis Plaque Block - Decoration

Large Coralised Roundels

Small Coralised Roundels

Tech Wall Lamp Roundels

Biodome Glass - Cool looking glass that drops itself when broken, unlike vanilla glass

Updated

Commands

/tardis interior command now works more like a vanilla teleport command. The new syntax

for this is:

/tardis interior - teleport yourself into your interior

/tardis interior [target] [destination_player’s_tardis]

Tardis

Tardises can now travel to the End again, a workaround was implemented to allow the end

portal to not override the exterior.

This will remove 2 pieces of bedrock in the end portal in the End Dimension

This workaround means you can no longer use /setblock on the exterior

Your player will now retain its rotation and yaw when entering/exiting the Tardis.

Tardis refuelling is now slower

Tardis refuelling can take fuel if the Exterior is parked in a rift chunk.

This increases overall recharge fuel intake

Coral Console Model and new texture variants

Coralised Roundels and Coral Dividers now use new textures

Coral console monitor now uses its own gui texture

Model G console now has a monitor on the console with its own gui texture

You can no longer change the dimension, fast return and XYZ controls whilst in flight. Fixes

an exploit where you can change dimensions, etc without using more fuel.

You can no longer use the /setblock command to remove Tardis exteriors, you must use

the /tardis remove exterior command. Tardis Monitor Exterior Facing now gets the cached value of the exterior direction, instead of

the actual direction of the exterior that is updated every tick.

Reduces performance cost when users place down hundreds of monitors to abuse

servers

Tardis Exteriors now have gravity

If you break the block beneath and there is a gap larger than 1 block, it will fall until it

hits a solid block.

Tardis Exterior will now hover if anti-gravs are enabled and the block beneath it is broken

TARDIS Exteriors can now take damage, from both explosions and projectiles

If a Tardis Exterior lands on an entity when it falls, it will damage the entity

Tardis Exterior render distance has been extended to 128 blocks

Tardis will now close its interior doors during flight only if the pilot of the Tardis is the owner,

preventing the player from being sucked out.

For non owners, the Tardis won't shut the door and will let the player be sucked out

If any player is mounting an entity such as a chair during flight, if the door is open they will

also be sucked out

If you were sleeping in a bed when the door sucks you out, you will be woken up and sucked

out

Any hostile mobs that was attacking the player at the exterior will now continue to chase the

player into the interior’s dimension

Any hostile mobs that was attacking the player in the interior will now continue to chase the

player to the exterior’s dimension

Tameable entities such as dogs or cats will now be able to follow the player in and out of the

Tardis if they are not sitting

Fluid links AND Artron Capacitors are now required to refuel

Console will now produce spark particles and sounds if important subsystems

(Dematerialisation Circuit and Fluid Links) are under 30% health

The Exterior block will now support plants

Allows for disguises that involve crop blocks to not easily pop off the crops

Tardis Waypoints now require Waypoint banks.

Blocks

Anti gravity particles updated to show circular pattern instead of enchantment particles Toyota spinny block is now a multiblock, allowing for better block collisions.

You now need a 3x3x3 area to place it

Gameplay

All subsystems and upgrades will have tooltips that can be accessed by hovering the mouse

over the item and holding the Shift key

Dimension names in dimensional control now have the first letter of a word capitalised

Sonics now use up charge when an action is processed successfully. The charge used up

depends on the target, some blocks or entities may take up more charge

Sonics can now be charged via the Charging Panel in the Tardis Engine

Sonic Mode - Tardis Coordinates will now print target position to chat

Sonic will now show warning to player if the target block or entity is not valid

Sonics will now show the landing code of a Transduction Barrier Block

Sonic Screwdrivers will now use a cooldown when action is processed successfully and when

switching modes. This gives time for the server to sync the sonic’s data and prevent abuse

of the sonic functions

Waypoint delete button now shows a confirmation screen. The delete button is also shifted

higher so you don't accidentally click on it if you opened the Waypoints GUI

Feedback for when a map is used on the monitor

Better particle positioning for Quantiscope

Technical

TardisHelper#getConsole method is now a LazyOptional

If any addon mods are targeting this version, please update your compatibility handlers

Flight Logic has been reworked.

Before: Flight time will count down until 0

New: Flight time will count upwards until it reaches the amount of flight time for the

journey

TardisRegistries are now a ConcurrentList. This means there are less chances of addon mods loading before the Tardis Mod and

causing the game to not load.

Added TardisForgeRegistries

An additional registry to TardisRegistries that uses Forge’s native registration system

to add addon features for your mods.

Added an oxygen API for other space mods to hook into.

Checks for any blocks that have the “permeable” block tag (adjusted via datapacks)

and let oxygen escape through it.

Unlike other mods, it will not replace air blocks with modded air blocks, so it won’t

conflict with other oxygen systems.

Tardis damage is now calculated as follows:

Damage to each subsystem = (Damage / No. Installed Subsystems)

If Shield Generators are installed:

Other sub systems won’t take damage

Damage to shield generator = (Damage / No. Installed Subsystems)

WELD RECIPES List moved from net.tardis.mod.recipes.Recipes to

net.tardis.mod.recipes.WeldRecipe

Bug fixes

Fixed Sonics mode desync issue, required users to restart world for it to work again

Fixed Tardis Exteriors and ARS structure tiles having a desync issue on multiplayer,

singleplayer and LAN worlds. The issue caused users to have to relog to make either tile

work again.

(Needs testing, if this is not resolved, report this to our issue tracker, including steps to

reproduce the issue)

Tardis energy capability returning undefined value when trying to add the FE buffer to

Tardises created in older worlds

Tardis Mod blocks not able to transmit redstone signals through them

Trunk Exterior advancement description using mismatched translation key

Daleks could not be killed with the /kill command

Cybergun lasers spawning before they are actually fired, causing a visual issue where it

seemed like a duplicate laser entity appears right before the laser is fired by the gun Possible undefined value server issue when Tardises in old worlds created in v1.2 are converted to v1.3, the new energy buffer in 1.3 would return null and freeze the server

Typo fixes to manual entries

Ship’s Computer not being saved by reclamation unit - didn’t have the item handler capability attached

All Tardis mod slabs not dropping two slab items if the double slab blockstate is broken

Players sucked out the Tardis becoming stuck in blocks after exiting the vortex

Tardis cloister sound could be heard over extremely long distances when it is in range of a bell that was clicked by player, now only rings roughly within 3 chunks (as originally intended)

Patch to Roundel Tap recipe conflict with Artron Convertor, gave Roundel Tap new unique recipe

Stattenheim Remote and Tardis Key owner tooltips crashing the client if the owner of the key is not online, now caches username of the player’s uuid and in the case where username is null for some reason, displays raw uuid

Tardis exterior duplication bug that occurs when someone pilots a Tardis away, but the owner is near death, so the Tardis will still fly away but also spawn a new exterior block on the owner.

Unintended behaviour of Vortex Manipulator blacklist looking for any match, meaning if you typed the ModID of one mod, the entire mod’s dimensions will be blacklisted. You will now need to type individual dimension names for each dimension you want to blacklist

Getting sucked out of the Tardis and into the Vortex would place the player in bedrock when they exit the Vortex. You will now end up at the Tardis exterior position

Quantiscope recipes sometimes not showing on the client unless the user relogs

Unstabilised flight QuickTime events will be less likely to continue to explode more than once after you miss a control

Exploit where right clicking with a map on the monitor would allow you to travel to dimension the map was made in. This allowed people to travel to blacklisted dimensions

Exploit where the Ender dragon can teleport into the console room and destroy the console.

This may not crash servers but it would dupe the exterior and cause syncing issues between the interior and exterior.

All Exteriors and consoles will now be immune to Wither and Ender Dragon block breaking actions

Server crash when Tardis materialises below y level 0 Addressed monitor scanner mode bug being “locked up”. https://gitlab.com/Spectre0987/TardisMod-1-14/-/issues/76

Monitor scanner image not being saved when the world is reloaded

Control animations always showing default state when world is reloaded, now shows last state of the control

Fixed Exterior to interior animations and sounds being out of sync with each other

Fixed Vortex Manipulator Scanner Function not scanning from the player’s position

Fixed Alembic causing a Compatibility crash with Botania ItemFinderItem

Fixed a bug where opening the inventory of a Storyteller Villager would crash the client if you’ve already bought a map from it before.

Fixed Minecraft shields causing the Tardis Monitor to unable to show its scanner feature until you relog

Attempted to address a critical server issue where Tardis landing can cause a world to stop responding and lock up.

If this issue has not been addressed please reply to:

https://gitlab.com/Spectre0987/TardisMod-1-14/-/issues/95

Fixed entities with the fish inside interiors that have the Tardis-entities_to_kill tag not actually being killed when the interior changes

Made a patch to help address Tardis exterior duplications - if the Tardis thinks it is in flight but it is not actually dematting or rematting for more than 2 seconds, it will remove the exterior.

If duplications continue to occur be sure to find out how to reproduce the issue, then

report it to Gitlab issue tracker Changelogs Changelog: 1.3-1.3.1-The Corridor Update

1.3.1

Bug Fixes

Tardis interior lighting always shows sad lighting for old worlds upgraded to 1.3, even when

its mood is ecstatic. Caused by an unfinished rgb lighting feature not having a valid default

value. This has been removed

Better foliage compatibility crash

Check for reclamation unit to not be placed if there are no items to put in it, fixes demat

sound being heard when changing interiors

Missing Localisation for Trunk Exterior advancement, and console texture variants

Blank Upgrade item using the filled upgrade item texture instead of the blank upgrade one

Missing manual entries about the new flight events, ars room generation system and the

Temporal grace circuits

Vortex Manipulator Functions not working on the server

Anti Gravity Block TE not saving its range values on chunk reload

ARS Tablet not showing all structures in the gui, all pages should now show up.

1.3 - The Corridor Update

Removed Stattenheim Remote Recipe, it will return later and is intended to be difficult to obtain

Added

Gameplay

Room Generation System

ARS Tablet - used for generating corridors and rooms!

ARS Structure Block - Used to allow corridors and rooms to be created at the block’s position

ARS Structure Void

User generated rooms/corridors!

Tardis owners can create new rooms or corridors by selecting a room type with the

ARS Tablet, then right clicking with the tablet on an ARS Structure Start block

Corridors

Straight corridor (short and long)

T junction

Left turn

Right turn

Rooms

Library

Laboratory

Storage Room

3 Workspaces

Consoles

Coral Console

Type 40 Mk1 Console

Art Deco Console

Model G Console (Toyota Console, used by 12th/11th Doctor)

Exteriors

Modern Police box exterior. Safe Exterior (Safe as in shape of a security locker, not that you will be any safer

mwhahahaha)

TT capsule exterior

Interiors

Abandoned Steam Interior - this is now the default interior for newly created Tardises

Updated Steam, Nautilus, Jade, interiors to work with the corridor system

Controls, Protocols

Monitor Control - allows you to open monitor gui for some Consoles that have a monitor part

in the model

Monitor sub menu - Timeship Flight Information - allows you to view information normally

rendered on the monitor block, except for the External Scanner monitor mode

Texture Variants protocol, allows you to change exterior/console textures. Accessed via

Interior Submenu Properties menu in the monitor gui

Texture variants for Steampunk, Trunk and Fortune Teller exteriors

Texture variants for Trunk Exterior, Steam Exterior, Nemo Console, Steam Console,

Toyota Console, Galvanic console

Subsystems and Upgrades

Electrolytic Convertor Upgrade - allows living entities in water around a 16x16 block radius

around the exterior to be able to breathe, requires fluid link system to function

Structure Locator upgrade (Creative Only for now) - locates modded and vanilla structures

Temporal Grace Circuits - new optional subsystem that allows players to not take damage

when in the Tardis interior

Emotional systems

You can now perceive your Tardis' mood by sneak right clicking the telepathic circuit control,

then sleeping in a bed that is placed in the Tardis interior dimension

Energy Systems Tardises now have a Forge Energy Buffer. This allows Forge energy capable objects to

interact with the Tardis. See this diagram for a visual interpretation:

https://imgur.com/a/sgXP9Q4

Tardis Exterior now takes energy from the Tardis' artron banks via other mod cables.

Connect a power source to output into a Roundel Tap, then connect cables up to the Tardis

exterior to take out energy.

Artron Capacitor - allows the Tardis to gain and use fuel - without it, you cannot fly the

Tardis. Artron capacitors are placed in the “Artron” panel of the Tardis Engine

Leaky capacitor - default artron capacitor that spawns in the engine when you first unlock a

Tardis - it has low capacity and very low recharge rate

Artron batteries are now functional, and use Artron energy. Can be charged by using the

charging panel in Tardis Engine

Roundel Tap, allows you to push or pull FE from / to the Tardis’ FE Buffer when inside the

interior

Artron Converter block - allows you to convert Artron Units (AU) to Forge Energy (FE). Right

click on it to turn it into an Artron Emitter, which allows for Forge Energy to be converted to

Artron Units

Blocks and Items

RCA Monitor - monitor variant

Psychic Cube - a one time use block that allows nearby Tardises with Interstitial Antennas

installed to pick up the signal and load the beacon’s coordinates to the navcom. Place it

down and right click it to activate it.

Toyota Spinning Rotor - animated decoration block that plays sounds and animations during

flight. Only plays animations and sounds when placed in the Tardis interior dimension.

Blinking light decoration block

3 new chair blocks!

Pirate style Tardis key - decorative

Iron Quantiscope - texture variant

Port of the Super Structure Block Mod by Spectre0987 - a custom structure block that allows

for unlimited sized structures. Used for creating new interiors Misc

Unique sounds when opening certain monitor GUIs

Vortex Manipulator battery function - opens a container that allows you to insert artron

batteries. This container is unique to one instance of a Vortex Manipulator itemstack

Vortex Manipulator Scanner sub function - reads out number of hostiles and other players

near you. This is a sub function of the battery function

You now use up and down arrow keys to cycle through the Vortex Manipulator Sub functions

when the Vortex Manipulator gui is open

Plains variant of Observatory, Observatories now spawn in Plains biomes

New unstabilised flight events

Exterior bulkhead - requires door switch

Dimension Drift - this should be obvious

Commands and Permissions

Command feedback when /tardis commands are executed

Added “Tardis Administrator Permissions System” - certain protocols can now only be

executed if the user is the Tardis’ owner and the loyalty is greater than 50. These protocols

include:

Change Interior

Change Console

Generating rooms/corridors with ARS Tablet

Command: /tardis unlock [interior/exterior] [*] - unlocks all exteriors/interiors if you use * as

the fourth argument

/tardis setup command. Makes your existing Tardis ready for flight and gives you a Tardis key

Configuration Options

Config option for interior change cooldown time and interior change fuel usage

Config options for Vortex Manipulator Teleport Range, Side effects, cooldown, fuel

consumption Updated

Technical

TardisHelper#getConsoleFromWorld now expects a Lazy Optional, update your addon mods

if they used this method

Added a system for Vortex Manipulator to have hierarchical, parent and child functions

E.g You can sync an unlimited list of child functions to a parent function

Quantiscope recipes are now Json based and can be adjusted by datapacks

Tardis interiors that allow corridors to connect to it must have an ARS Structure Block placed

exactly 30 blocks horizontally away and 1 block above the Console Unit, facing north from

the console. This allows for the interiors to seamlessly connect with existing corridors when

you change the interior

Tardis Interiors now have a 60x60x60 size limit via saving structures using the Super

Structure Block. (If the size were larger there will be potential large performance issue, as

the interior structure needs to clear a radius the size of the largest interior, which can be

extremely large)

Content

Tardis Related

Tardis doors now suck you out into the Vortex if you open them during flight, you won't get

sucked out if you are behind a block. When you exit the vortex you may be teleported into

blocks, so be prepared to take suffocation damage!

Tardis doors no longer automatically close when you start flight. Be careful of intruders

entering the Tardis when you take off and don’t get sucked out of the interior!

Missing a control in unstabilised flight now has more severe consequences, which are related

to the control. E.g. Missing the Dimensional Controls makes you teleport to random

dimension, missing refuel control makes your Tardis lose more fuel

Change Console, Change Exterior indexes now start from the last one you selected. so you

don’t have to keep cycling from the beginning of the list TARDISes can no longer travel to the End dimension AT ALL (including waypoints previously

set in the End). This eliminates a conflict with vanilla MC behaviour where if the end was not

unlocked via end portals, end portals at 0,0 of the end will delete the Tardis Exterior block

after the Tardis lands because the portal structure is always placed last.

Tardises will now teleport any entity it lands on into the interior!

Tardises will now try to save its owner if it has a loyalty of over 100 towards the owner, and

the owner’s health is below 3 hearts by landing on the position from when the owner was

last damaged

Tardis loyalty can only be increased/decreased by the owner of the Tardis, this means it can

slow down malicious attempts by users to change the interior of another user’s Tardis

Tardis loyalty gain rates are now changed

Tardis refuel rate significantly slower

Tardis refuelling now requires an Artron capacitor to be placed in the Artron panel of the

Tardis Engine

Steam, Nautilus, Alabaster, Jade, Omega Interiors updated to support corridors/rooms

Tardis mood lighting is now brighter to better indicate the Tardis’ mood

Broken Exteriors now play a sparking sound whenever sparks fly out from it

Telepathic circuits search results are no longer required to be case sensitive

Gameplay

Recipes for Tardis Keys, uses Ender Pearl instead of Ender Eye, and each variant has an

identifier item to make the variant recipes more easy to remember and craft

Anti Grav blocks now requires to be toggled on and off with redstone signals, can no longer

be activated/deactivated by hand

Sonic Screwdrivers can now display the Forge Energy reading of blocks that are capable of

using Forge Energy. This requires the sonic mode to be set to Block Interactions mode and

the player must hold the sonic when looking at the Forge Energy capable block

Tardis Mod blocks with the TARDIS_LIGHT blockstate property (E.g. Roundels) will now emit a

redstone signal, with the signal strength depending on how bright the interior lighting is set

to

ARS Egg block GUI - ARS Corridor Start block, monitors, blinking lights and other blocks

added

The Broken Exterior now plays a spark sound when displaying the lava particles. Quantiscopes now play a spark sound when repairing or crafting items

Tardis owner tooltips now show entity display names instead of UUID

Tardis interior change cooldown will be instant if you use it in creative mode

Crashed ship computers can now use loot tables, meaning randomised loot can generate

Crashed Ship computers have a random chance of containing a schematic of a police box or

modern police box

Crashed ship generation tweaked

Vortex Manipulator Item model fix - hinge parts on the open variant are now more smooth

Vortex Manipulator item model now changes to open state when gui is open, and changes to

closed state when gui is closed

Vortex Manipulator can now be used even if you aren’t holding the item, it just has to be in

your inventory. If you have more than one Vortex Manipulator in the inventory, the itemstack

closest to slot 0 will be selected. If you are holding a Vortex Manipulator itemstack, it will still

behave as before.

Vortex Manipulator now renders on the opposite arm of your player’s main arm if the player

is not holding the item and the item is in the inventory (Rendering animations are a Work in

Progress)

Vortex Manipulator will now take fuel when in the Vortex dimension, if you don't have

enough fuel you cannot start another journey

If a player teleports over half of the teleport limit with the Vortex Manipulator, the player will

now receive potion effects

The height at which you teleport to in the Vortex dimension via the Vortex Manipulator will

now scale depending on how far you set the coordinates. Larger coordinates means you take

more time to teleport and use more fuel

Reclamation Unit usage enhancements - taking items out is now smoother’

Texture update for Grate blocks

Commands

/tardis create command has an optional parameter for player name, allowing you to create a

Tardis for another player

Advancements

New advancement to unlock the Safe Exterior, enter an End Stronghold Advancement required to unlock trunk exterior - enter a shipwreck

Bug Fixes

Client null value crash where if you already bought a map from a storyteller villager, clicking

on the same villager causes the client to crash

Monitor scanner mode being able to change its field of view if you sprint towards the block

whilst looking at it

Fixed Tardis light blocks range not being able to be modified by interior light properties after

a certain range

Tardis mood draining too quickly if left alone

Telepathic Circuit client crash when searching in search bar

Sleeping in the Tardis dimension not starting the sleep timer like vanilla beds, caused vanilla

phantoms to keep spawning even after sleeping

Vortex Manipulator getting players stuck in a loop in the Vortex dimension if they spam the

teleport function (blocked users from opening the Teleport gui whilst in the Vortex

Dimension and added a method to change the player’s destination to overworld if they

somehow set their destination to the Vortex)

Metal grate stairs dropping the incorrect block item

Metal grate block dropping the incorrect block item

Fixed Alembic item duplication bug

Reclamation Unit not saving items from previous interior change event if you didn’t take

items from the previous event out of the container

Ship Computer not dropping inventory Items

Stattenheim Remote tooltips not updating properly

NullPointer Server crash involving the Tardis attempting to teleport entities without an entity

type. Fixes fishing rods used on the Tardis doors causing servers to crash.

Player experience not being saved on the client when teleporting through the Tardis doors

Life Scan Protocol no longer includes armor stands

Fixed player potion effects being lost when teleporting through the Tardis doors

Fixed Quantiscope recipes sometimes not being synced between the client and server

Fixed a server crash involving the Anti Grav block unable to be rendered on the Scanner

mode of the Tardis Monitor Telepathic Circuit search radius being bit shifted by 4, causing the centre of the search radius to start close to world spawn and not from the exterior as originally intended

Sonic casing not syncing properly Changelogs Changelog: 1.2-The Crash Update

1.2

Added

New villager trades - ancient artefact map will lead to crashed ships and maybe timeships too

Story Teller Villager, maybe they have heard of legends of old crash sites based on sights

they saw on their telescope :)

Telescope Block, decorative, used as a workbench block for StoryTeller Villagers

Crashed ship structures generated randomly in the world

Observatory village structures spawn near desert or savanna plateau type villages, houses

the Story Teller Villager

Police Box Exterior and Interior Door model!

Tardis Monitor Scanner Mode - allows you to see a live preview of the chunk around the

Exterior, including blocks, tile entities and fluids!

Hold Sneak then right click the monitor to switch between Scanner Mode and the

standard Information mode

Ships Computers - can extract exterior schematics from it using a sonic

Sonic Slot Control - placing sonic in it will download any schematics the sonic has in it to the

Tardis

Communicator Control - allows you to find distress calls! Requires interstitial antenna sub

system to be installed

Door Control - toggle opening, closing, unlocking and locking of Tardis door

Stabiliser control - toggles unstabilised flight

Unstabilised Flight! Quicktime events turned on by default

Has a certain timeframe in which to press the correct control, the time you have

depends on the throttle setting. Minimum throttle is 10 seconds, maximum throttle

means 5 seconds

May require multiple controls to be pressed

Failing to press a control can damage sub systems

Is twice as fast as stabilised flight, but uses double the fuel

Item Reclamation Unit Block - saves all items placed in containers, item frames or armor

stands and any used leashes within a 20 block radius of the console, spawns beside the

console after you change interior

Fortune Teller Exterior and Interior Door

Galvanic Console

Alabaster Interior

Interstitial Antenna subsyem, required for communicator to pick up distress signals

Updated

Tardis Manual now is data driven, uses jsons that can be replaced using data packs

Some exteriors are now locked behind "ship schematics" that found in crash ship computers,

download them with your sonic and plug it into your console

Fortune Teller Exterior now requires an advancement to unlock - find and enter a witch hut

Nautilus interior now requires an advancement to unlock - hold a Nautilus shell

Tardis Manual entries - new information on sub systems, controls and a start on flight modes

Sub system damage values changed

Dematerialisation Circuit durability increased from 250 to 1000,takes 1 damage per 1-5

seconds of flight

Fluid links take 1 damage on takeoff, 1 damage on land

Chameleon Circuit takes 1 damage on land, and a random chance to taking more damage as

well

Vortex Manipulator GUI - now prevents teleport if a non-integer character is inputted, tells

you which textbox the issues is occuring in and shows the current player’s coordinates in its

corresponding textboxes

Vortex Manipulator now plays a sound at its start point and a different sound at its

destination Waypoint GUIs - reordered to be more user friendly, Waypoint Creation GUI now has textbox

and positioning enhancements to clarify user interactions

Sonics can now make dispensers dispense items!

Chameleon Circuit item model update

Control Nametag Displays now render lower

Stattenheim remote is now functional, tool tips still need work

Tardis Emotional changes:

Gain 1 loyalty every 4 seconds during unstabilized flight

5 loyalty and 20 mood penalty for flight event fucked up

Can't gain more than 1.5x Estatic by flying

A TARDIS can get all the way to sad by being abandonment

Bug Fixes

Vortex Manipulator will no longer teleport you into bedrock if you use the top block setting,

original search logic from v1.0 has been restored

Vortex Manipulator GUIs not scaling with different GUI scales

Fixed a bug where you can still give gifts to Tardises if that Tardis is owned by someone else

or you already own a Tardis, the client was previously desynced from the Server

Alembic not saving its progress on the client when the world reloads

Server crash issue involving client classes trying to load on servers

Dimension helper crash

Fixed TARDISes being able to travel past the world border

Sonics always interacting twice

Sonics not rendering when in search creative tab, they will now display the mk2 casing by

default

External Scanner crash involving mob heads

Tardises spawning infinite armor stands

Tardis Exteriors not unloading the chunk they were in once they have dematted, caused

severe server lag and prevented mobs from spawning Changelogs Changelog-1.0 to 1.1.1-First Stable 1.14.4 Version

1.1.1 Hotfix

Added

Improved commands

/tardis refuel command

/tardis refuel [Player] [Amount]

Requires Operators status to work

Time Vortex Dimension - You will teleport to the top of this dimension when you use the

Vortex Manipulator and when you reach the bottom, you will teleport to the coordinates you

entered

Bug Fixes

Server crash involving the Tardis setting the facing of its exterior which shouldn’t exist

1.1

Added

Players can now respawn in the Tardis if they sleep in a bed there. If the spawn position is

overwritten or the bed in the Tardis broken, you will spawn at the updated location Waypoints monitor protocol - Save, Load and Delete specific locations. Can save a name of

waypoints, position, dimension and exterior facing direction. Up to 15 waypoints can be

saved

Change Exterior protocol

Trunk exterior

K2 Booth Exterior

Anti Gravity Block, look up or down to travel in respective directions, right click to toggle on

or off, sneak and right click to set the detection range. Available in ARS Egg

Fast return control - returns you to the immediate previous position, dimension and exterior

facing

Telepathic Circuit control - allows you to search for biomes only.

Updated

Interiors are now unlocked via advancements

Chameleon Circuit item is now required for Change Exterior protocol to function, but is not

required for flight

Reduced generation chance of Xion crystals

Daleks have a hover sound when they move

Bug Fixes

Guis opening on all player screens on LAN servers

Interior change image not scaling with different gui scales

All monitor guis should now scale with gui scales

Atrium circuit upgrade landing the player at 0,0,0

Exteriors will now be waterlogged if you change exteriors

Ambient Tardis sounds are now less frequent

Entity sounds no longer loop infinitely

1.0 (MC 1.14.4) Removed

Chalkboard

Change Exterior monitor protocol - it was a test feature and will return when it's fully

functional

Sonic Cane

Copper interior (may return in the future)

Toyota interior (may return in the future)

Added

Tardis Manual with in game documentation about everything in the mod, right click to open.

Also shows console control names if you hold it and hover over a control

Added way to blacklist dimensions

Config file

Config option to blacklist or whitelist dimensions for the Tardis

Config option to toggle sonic features

Added landing system

JEI integrations for recipes, ARS system and more

Code hooks to allow other mods to have integrations with this mod

Added Alarm toggle

Makes console room flash red and plays a Cloister bell sound

Added Lifeform Scan protocol

Interior and exterior light level adjustment - makes all nearby light emitting tardis mod

blocks change light level

Added Wall Eye monitor

Added Change Interior protocol

You MUST take any items out from containers placed in the interior because changing

interior will delete the container and its items.

There will be a future feature that will store the items to a storage capability

Has 1 minute cooldown between uses

Requires 100 Artron Units in fuel banks in order to use Kills all non living entities, so items etc won't just lie on the ground. This also means all

armor stands and item frames will be deleted

Places player 1 block north of the console, to prevent player from falling into the void if

the new interior doesn't have blocks at the player's position

Added Jade, Omega, Nautilus interiors

Added Nemo console

Added Console Changing system

Added Tech Struts block

Cybergun (Work in Progress, unobtainable in )

Stattenheim Remote (Work in Progress)

Alabaster Roundels, blocks, slabs, Stairs and walls (original decoration block)

Metal Grate Block, slabs and stairs

TARDIS exteriors (Broken and otherwise) will respond with a cloister bell if you ring a bell within 3 chunks of them

Added Tardis Engine (WIP) - Allows you to insert sub systems, upgrades and charge items with artron energy

Added support for Interior-specific ambient noises

Added Nautilus interior Ambient sounds

Added Artron system

Added refueler controls to Nemo and Steam console

Added the ability to crash the Tardis.

Added stutter noise when fuel is out

Added creaking ambient sounds in the TARDIS

Added system to make each Tardis interior have its own ambient sounds

Added Tardis hum sounds

Made exterior and interior doors sync states

Metal Grate Block, Slab, Stairs

Comfy Chair and its recipe

Green Comfy Chair and it's recipe

Sonic Screwdriver

Sonic Modes Block, Entity Interaction and Tardis Coordinates Modes

Shift Left click to switch modes

Right click to use

Sonic Part mixing

Allows user to mix and match different sonic parts for customisation

Sonic Charges

Made Sonics able to be charged using the Tardis Engine

ARS Block - gives user defined blocks for the cost of Artron units

Custom collision shapes for Alembic, ARS Egg, Monitors and comfy chair

Tardis create command - creates a broken exterior at the player's position

Depressant pill - Creative only item that decreases the Tardis' mood. Lower mood means the

Tardis more likely to land inaccurately

Antidepressant pill- Creative only item to increase the Tardis' mood.

Tardis emotional system expansion

Low mood will have cooler coloured lighting in the interior (for best effect, don't use

optifine,)

Good moods will make interior lighting a warmer colour

TARDISes that have a poor mood will land more inaccurately

Upgrade system in Tardis Engine

Atrium Upgrade circuit - if places in upgrades panel of Tardis Engine allows the Tardis to take any blocks that are above Atrium frame blocks with it when it dematerialises

Atrium Frame blocks - allows blocks in a 11 block radius above the block to be taken with the

Tardis when it dematerialises

Tardis landing position will now consider if it can fit inside the landing spot - if it has blocks attached to it from the Atrium system it will take that into account

Tardis console will emit particles that show its mood

Time Vortex renderer (WIP)

Artron battery (WIP)

Will be used to charge items by collecting artron energy from the Tardis

Workbench renamed to Quanitscope with new model

Quantiscope can be used to mix and match sonics

Quantiscope can used to craft custom recipes or repair components

Pocket watch - tells the time of the dimension you are in and malfunctions if near a 25 block radius of a broken tardis exterior, could be a useful Tardis tracking tool ;) Ability to play a knocking sound in the Tardis interior if you left click on the exterior block

whilst it's locked

Crafting recipes for:

Exotronic Circuit

Blank Upgrade Circuit

Atrium Upgrade Circuit

Atrium Frame block

Wall Eye Monitor

Quantiscope

Sonic Screwdriver

Sonic Emitter

Sonic Activator

Sonic Handle

Sonic Endcap

Comfy Chair Red

Comfy Chair Green

Interior door

ARS block

Alternate Tardis key

Fluid Link (Quanitscope recipe)

Updated

Steam interior structure - now has updated blocks and includes a Tardis Engine

Exterior now shows Demat and remat animations

Steampunk exterior now has a second block below the main tile

Monitor gui system

Support for sub-menus

Support for different monitor gui background textures

Emotional system

Broken TARDIS is cheered up with gifts

TARDISes feeling ‘Apathetic’ or worse gain +100 block inaccuracy when landing

TARDISes feeling sad make the lighting in the dimension turn more blue

Interior Editing System Can select light level

Changes exterior light as well

Monitor now shows the percentage of journey traveled instead of time left

Tardis now has a fuel system, this is required for flight

Artron Energy

Units: AU (Artron Units)

Exterior doors and interior doors now have opening, closing locking and unlocking sounds!

Flight time is now calculated

Flight journeys can be stopped at any time by setting the throttle to 0, and won't cause

damage to the Tardis

Using the throttle to stop a journey mid flight will not damage the Tardis, while using the

handbrake will, like a car

Tardis exterior doors will now shut closed and will be locked when taking off

Exterior door cannot no longer be opened if the Tardis is dematting or rematting

Interior and Exterior Doors now have open and closed sounds!

TARDIS spawns particles when mood changes

Tardis key now shows the player's uuid the key is bound to

Tardis keys can now lock and unlock the Tardis Exterior.

You can lock or unlock a Tardis from the inside by sneak and right clicking the interior door

Starting flight will now increase Tardis' mood by 10 and loyalty by 1 value.

Alembic - now has a gui

Alembic now requires coal, water, Cinnabar and a glass bottle to make bottle of mercury

Dematerialisation Circuit and Fluid Links are now required for flight

Dematerialisation Circuit recipe replaced with custom quanitscope recipe

Hid debug items from creative tab, was only there for dev testing

Vortex Manipulator Teleport GUI now warns player about potential danger if they choose to

use the precise teleport type

Daleks are now immune to fire, suffocation, lightning, anvil, sweet Berry Bush and fall

damage.

Bug Fixes

Exteriors and console can no longer be broken in survival mode, can no longer be destroyed

by explosions Exteriors and console are now chunk loaded, fixes exteriors not removing themself after dematting and fixes players always appearing at the console unit instead of the interior door

Fixed Vortex Manipulator Gui not working for servers (was not opening on the client, only on the server)

Steampunk interior door model not being scaled properly.

Steampunk exterior not being scaled properly

Consoles spawn their controls everytime the console block changes

Entities face the correct direction when entering / exiting the TARDIS

Control entities disappearing on the client, requiring the user to relog

Monitor showing 0,0,0 after relogging

Laser entity crashing server when trying to spawn a client side particle

Controls desyncing their state when reloading world

Controls spawning extra ones if you change the console blockstate

Patched an exploit involving Vortex Manipulator where you could travel beyond the world border, go above the Nether roof and below the world

Alembic losing its data on dimension reload

Broken exterior floating above ground

Control Entity duplication when you enter or exit the world Changelogs Changelog: 0.0.1-0.0.3 Pre- Alpha (1.14.4)

The following versions are very early in development and contain alot of bugs. If you

encounter any bugs, please report them to our issue tracker.

These versions of the mod are completely new versions built from the ground up for Minecraft

Forge 1.14.4.

None of the features in the 1.14.4 versions will be ported down to 1.12.2.

Pre-Alpha 0.0.3 (1.14.4 Forge) - 2nd March 2020

Added

Steam Console Room

Tardis Commands

/tardis interior

/tardis exterior

Dalek

Dalek Variants + Spawner items

Supreme (Red)

Classic

Time War

Special Weapons Fires explosive lasers

Sec

Imperial

Dalek Flight

Dalek formations

Allows them to concentrate firepower

Target is selected by a commander unit

When current commander is killed, another Daleks is promoted to commander position

Steampunk Monitor GUI (WIP)

Tardis Protocols (WIP)

Tardis Components - need to be installed in console unit (Wip)

Chameleon Circuit

Dematerialisation Circuit

Fluid Links

Thermocouplings

Sounds and status messages to controls when right clicked or punched

Coordinates Increment Modifier control

Landing Type control

Technology blocks - Decoration

Copper Console unit

Tardis Workbench (WIP)

Used to construct some items

Technology blocks - decoration blocks

Mercury Bottle - used for crafting fluid links

Obtained through Alembic

Experimental BOTI (WIP)

Broken down Tardis Exterior

Will generate underground in the world

Can be opened by giving it items it likes

Ender pearls

Filled map

Clock

Crafting recipes

Blue Concrete slab Chalkboard

Chameleon Circuit

Clutter Books

Clutter Paper

Dematerialisation Circuit

Fluid Link

Interior door

Sonic Cane

Steampunk Monitor

Tardis Key

Tardis Key Alternate

Thermocoupling

Tardis Workbench

Vortex Manipulator

Alembic

Cybergun -

WIP

Cinnabar Ore

In veins of 1-5, two veins per chunk, generates between y level 0 and 24

Gives Crushed Cinnabar when mined with Pickaxe

More Cinnabar received if Pickaxe is enchanted with Fortune

Drops Ore block if pickaxe has Silk Touch enchantment

Alembic

Requires Crushed Cinnabar and Water to distill

To distill mercury enough for one mercury bottle, requires 1 Crushed Cinnabar

and 1 water level

Water Bucket increases water level by 8

Potions increased water level by 4

Can hold 64 mercury bottle’s worth of mercury

Requires user to hold Glass Bottles when getting mercury

Automatically distills mercury if there is enough Cinnabar and Water and if chunk is

loaded Updated

Forge Version - now uses 1.14.4-28.1.76

Clutter Paper now has break sound

Clutter Books now turn into clutter paper when broken

Vortex Manipulator Module recipe

Now requires Dematerialisation Circuit and Blaze rod instead of ender pearls

Loyalty system

Tardis loyalty value determines if the broken down Tardis will open for you

Increased by certain percentage when you give the broken Tardis items it likes

Filled maps

Clocks

Ender pearls

Decreases if you use a lead with a horse or fence to force the door open

Low loyalty can lead to Tardis feeling angry at you, may change course

At 100 loyalty, door will open

You can now use key inputs in Vortex Manipulator main GUI

Left and right arrow key: cycle through functions

Enter key: Select function

Escape key: Close GUI

Bug Fixes/Enhancement

Vortex Manipulator Server crash

Chalkboard null check (temporary fix)

Vortex Manipulator GUI not scaling with window size

All blocks now drop their respective items

Tardis exterior rendering invisible on load

Exiting interior displaces player to 0,0,0 if the Tardis has not been flown before

Tardis consoles rendering full bright when scaled

Tardis console render bounds

Tardis exterior render bounds Tardis interior lightmap not loading when entering for the first time (interior would be black

even with light sources)

Improved interior door teleportation

Pre-Alpha 0.0.2 (1.14.4 Forge) - 3rd October 2019

Updated

Disabled Vortex Manipulator

Stopped Server Crash (At least this one)

Made it where when you enter the TARDIS you are put at the interior door

Pre-Alpha 0.0.1 (1.14.4 Forge) - 28th September 2019

Requires the latest 1.14.4 Forge version for Minecraft 1.14.4

Added

Tardis Exterior

Steampunk variant

Clock variant

Tardis Interior

One dimension for each player’s Tardis (infinite space)

Each dimension is saved in the following file path:

.minecraft/saves/WORLD_SAVE_NAME/tardis/PLAYER_UUID

Emotional System Likes taking flight

Doesn’t like being alone

Tardis key

Brass Console unit

Console Flight controls

Adjusts speed of flight

Toggles flight

X

Y

Z

Animated

Dimensional Control

Throttle

Handbrake

Randomiser

Direction Facing

Coordinate flight

Working basic flight system

Tardis interior door

Sonic Cane

Opens Iron doors, iron trapdoors, temporarily lights up Redstone lamp, detonates TNT

Has 5 second cooldown per successful use

Roundels

Concrete palette

Wood palette

Whittaker Tardis blocks

Vortex Manipulator

Iterable list of functions

Working teleport function

Chalkboard

Displays text Changelogs Changelog: 0.1.4-0.1.4A - The End of 1.12.2 Development

0.1.4A - 17th March, 2020 (MC 1.12.2)

The final update for Minecraft 1.12.2! We’ll be focusing on developing the 1.14.4 version of the mod after this. The 1.12.2 version has also been made open source. We will no longer be updating the 1.12.2 version, in terms of both new features and bug fixes.

Please see our updated license for more information on future contributions and distribution of the mod.

Fixes a bug where respawning in the TARDIS dimension would put the player in an infinite

death loop.

Fixes a bug where old Tardises have a negative Artron value and cannot update to the new

Artron Units system.

0.1.4 - The 2 year Anniversary Update (MC 1.12.2)

Released: 17th March, 2020

Added Tardis Diagnostic Tool, allows you to see Tardis sub systems outside of the Tardis and help in

deducting the reason for Tardis remotes not working

Special 2 year Anniversary Interior - ‘Explorer’ interior (Exclusive to 1.12)

Bug Fixes

Mysterious Suitcase not dropping clothes unless you use a pickaxe

Forcefield not deflecting throwable entities

Toyota Spinnymajig should no longer break surrounding unbreakable blocks such as Bedrock

Telepathic Circuit now shows if the requested Structure/Biome is out of Tardis range Changelogs Changelog: 0.1.3-0.1.3A - The Artron Update

Alpha 0.1.3A (MC 1.12.2) - 12th March 2020

Fixed a bug with old Tardises having 0 artron when converted to the new artron unit system

Alpha 0.1.3 (MC 1.12.2) - The Artron Update

Released: 12th March 2020

This update brings some major updates to the Artron fueling system and fixes a number of bugs.

BOTI

Fixed SOTO being mis-aligned by about 12 blocks

Made interior door update BOTI info instantly after opening

Artron

Completely rewrote fuel, now has actual units instead of just a percentage

Added a recharge config open, being in a rift will double it

Costs 1AU/S in flight, 0.5 if unstabilised flight

Artron capacitor now fills 100AU

Food machine cost 5AU per food

Added Artron Banks - Machines you can place in the TARDIS to add capacity to

max Artron

Added functionality to VoidSpecs

They now spawn particles in nearby rift chunks

Are not obtainable by placing wool in a sonic workbench

Protocols - to balance the Artron re-write, you can use the escape protocol with any fuel amount (including zero), but It will always drain the banks completely

Bugs Fixed

Entities can now enter the TARDIS

The Player no longer can get thrown into the void when exiting RWF

One of the interiors not being centred inside the room Changelogs Changelog: 0.1.2

Alpha 0.1.2 (MC 1.12.2) - 3rd February 2020

Added

Added Forcefield

Will kill projectiles if they hit the forcefield

Will repulse hostile mobs

Will stop water from flowing into the interior (but doesn’t displace water on the

exterior)

Uses 1% fuel over 6 seconds

Updated Tweaked TARDIS landing parameters

TARDIS will overwrite:

Water

Plants

Material can be replaced by other blocks when placed - E.g. Snow, Vines and Tall

Grass.

Carpet

Liquids

Snow

Food machine will now spawn 16 food when you Sneak and Right Click on it

Fixes

Food machine no longer spawns stacks behind it Changelogs Changelog: 0.1.1A - 0.1.1C

0.1.1C - 20th January 2020

Removed

Temporarily removed the Tardis exterior gravity feature

Bug fixes/Enhancement

Various client and server crashes and bugs fixed

0.1.1B - 28th October 2019

Removed

Spacesuit

Ruby

Ruby ore

Marker

Fob watch

Monitor Protocol: Stealth mode

Tardis Manual GUI (Users will be able to more easily understand the usage of the manual,

which is to reveal console control names) Added

Tractor beam - pulls entities upwards or downwards depending on setting

Dalek Spaceship Hull block and slab

Updated

Tardis Items Creative Tab icon now rotates its 3D model passively

Bug Fixes/Enhancement

RWF

Player was able to use /tardis exterior and /tardis interior commands during flight but

Tardis would still be in flight

Fixed being able to ride a TARDIS without being inside

Creative tab Tardis model not rendering doors

Spacesuit performance issues (removed item entirely)

Rendering fixes to BOTI

Fixed desync between worlds

Water showing no texture when viewed from the interior

Player not being sucked out of the interior during flight if doors are left open

Tardis exterior duping when crashing

Added Dalek Tractor beam + Dalek Ship Hull blocks

Fixed BOTI having issues if the model checks sides (If you still crash make sure BOTI >

checkSides=false)

0.1.1A - 13th August 2019 Removed

Vortex Manipulator

Added

Real World Flight

Updated

Food machine can now produce bread in rift chunks in other dimensions

Tardis toolkit now takes durability damage when used

Tardis hum sound now at lower volume

Tardis now automatically dematerialisation if Thermocouplings are repaired

Bug Fixes/Enhancement

Tardis coral stages now actually show growth stage

Significant BOTI performance improvements

BOTI now displays rotations correctly for stairs and fences

Invasion Cybermen now has correct model

Being unable to turn the player's head when riding Bessie

Fix for OTG incompatibility

Added null checks to hellbent monitor

Fixed client crash when adjusting Tardis hum Changelogs Changelog: 0.1.0A-0.1.0E - Further Stabilisation and Bug Fixes

0.1.0E Hotfix 1 - 10th July 2019

Added

Gallifrey dimension

Bug fixes/Enhancement

Server crash with ClassNotFound error

Missing mcmod.info file

Being unable to edit configuration file in-game

0.1.0E - 8th July 2019

Removed

Real World Flight

Mob - Adipose Mob - Raiders

Kerblam Box

Added

Repair Capsule

Allows users to repair Tardis sub-systems without needing to access the console unit

Handy for users who are trapped in their Tardis due to Thermocoupling breakage

Monitor Protocol: Escape Protocol

Teleports all players in the TARDIS to overworld spawn at the cost of 10% of Artron

banks

TARDIS now falls if there is no block beneath it

Updated

Symbiotic Nuclei Model - now 3D!

Companions now path through and open doors

Bug fixes/Enhancement Tardis exterior duplication bug

Occurs when Tardis crashes due to depleted fuel and/or sub-system, which forces the

Tardis exterior to materialise

Caused by chunk not unloading fully before Tardis exterior demats fully

Each Tardis door now handles its own chunk loading instead of the console unit

handling it

Being unable to add modded blocks to ARS GUI

Toyota Spinnymajig crash

Tardis commands rework

Performance enhancements

BOTI

Interior door now instantly updates when flight ends or if client loads it.

0.1.0D - 3rd May 2019

Updated

ARS Tree egg

Can now be obtained in survival mode by right clicking with a Minecraft Egg on a

Tardis console unit

Improved rendering

Commands

Can now be run from server console

Bug fixes/Enhancement

Possible solution to Tardis duplication error

Occurs after exiting Real World Flight mode

Disabled Ice shrine interior

Exploitable resource blocks present

Cybermen not rendering - causing them to be invisible to players Moon dimension gravity

Space dimension gravity

Food Machine

Can now face all directions

Cannot be spammed

Now takes time to break in survival

0.1.0C - 24th April 2019

Added

Basic HTML and image support for TARDIS manual (support for custom content)

Protocol Stealth mode

Maximum stealth mode time can be achieved with using the default exterior shell and

a chameleon circuit at full durability. This gives 500 sec=8.33 minutes of stealth mode

Renders the exterior invisible

Activated via TARDIS monitor

Uses chameleon circuit durability - 1% durability per 5 seconds.

Tardis demat/remat configurable keybind

Default key: J

ARS Egg

Opens a gui that contains a list of decorative blocks

Upon clicking on a block icon, the player is given a stack of decorative blocks in

exchange for 0.5% of the TARDIS's Artron Energy banks (i.e. 0.5% artron per stack of

blocks)

Json file in config folder allows for custom blocks to be added to the list

Wardrobe TARDIS exterior

Updated

Real World Flight Activated using configurable keybind (J by default)

Flight noise loop

When TARDIS has fuel

Cloister bell

When TARDIS is collided horizontally with a block and TARDIS out of fuel

Fuel Depleted sound

If TARDIS is out of fuel and is not on ground

TARDIS now tips in direction of motion

Demat and remat animations

Sounds

TARDIS no longer takes knock back when hit by a damage source

Companion GUI

Buttons are now interfaces

Artron capacitors can now refuel TARDIS when right clicking with it on the console unit. Each use decreases the capacitor’s charge capacity (maximum: 100)

Adds 10% of total Tardis artron bank capacity

Adding fuel to the TARDIS decreases charge capacity of artron capacitor instead of its

durability.

Artron capacitors are now rechargable if it is in the player's inventory and the player is standing in a rift chunk.

The charge value can be seen in the item’s tooltip

Recharges 0.5% of total capacity per second

No longer repairable with microwelding station

Food machine logic

Now takes 5 seconds to make food instead of 7 seconds

Sonic screwdriver block interaction

Now turns on redstone lamps and dispensers

Sonic screwdriver entity interaction

Added interaction for parrots

Food machine Model updated

Monitor GUI updated

All protocols now use command prompt style interface

Food machine model updated, displays are fixed

Dalek Ray gun Right click action uses bow animation

Ammo left now displayed as a percentage of its total capacity

Now has 10 second cool down per use

Tooltip with loading instructions

Sonic screwdriver tooltip

Now displays tooltip if player mouse's over item and holds sneak key (default: Shift)

Bug fixes/Enhancement

Reduced performance issues with BOTI when door is closed

BOTI

Smooth lighting rendering is non functional, still a work in progress

Fixed a bug with transparent block

No longer renders everything as full bright

Fixed blocks that are unable to see the sky(e.g. a block under a solid block) rendering

black

Fixed bug where some tiles were rendered as always facing north

Companions now display the item they were given

Fixed flight time not recalculating when destination coordinates are changed whilst in flight

Fixed stattenheim remote being able to summon TARDIS whilst it is in flight

Real world flight bug - Y position is now shifted up by 1

Fixed bug where Client sends a message of "None" when server has a waypoint that

overlaps with client waypoint

Fixed missing blockstates

Lang file fixes

Brachacki doors closed now named TARDIS Ancillary doors

Flight mode

Fixed player being able to damage entities

Render fixes

TARDISes in real world flight being able to enter another TARDIS’ interior via open

doors

Issue with stealth mode

Missing left hand display for TARDIS keys Sonic screwdriver block interactions

Opens if player uses sonic on top of iron doors - no need to interact with bottom of iron

door

0.1.0B - 2nd April 2019

Download Link: https://minecraft.curseforge.com/projects/new-tardis-mod/files/2694663

Bug fixes/Enhancement

Fixed BOTI Lighting code using clientside only code on the server side

Caused multiplayer server crash while ticking console control

0.1.0A - 2nd April 2019

Download Link: https://minecraft.curseforge.com/projects/new-tardis-mod/files/2694621

Removed

Holoprojector

Added

Console Rooms - accessed via “Change interior” monitor protocol

Aquatic

Builder

Grey Matter

Helian Ice Shrine

Industrial

Lodge

Study

Magmatic

Console units

Sharp Original

Sharp Season 13

Command /tardis exterior

Restricted version

Requires permission command.exterior

Teleports player to the exterior position of their Tardis

Administrator version

Requires permission command.exterior.other

Teleports the command executor to the exterior location of a specified player’s

TARDIS.

/tardis exterior [Username]

Real World Flight (Very WIP)

Activate by Sneak+Right click Telepathic Circuits

Uses fuel

Wears down flight circuits

Allows doors to be opened during flight

If Tardis entity is hit by any damage source during flight, sub systems will take

damage

Mob: Raiders

Hostile to players and companions

Will run from arrows, TNT and Daleks

Updated

Replaced TARDIS monitor UI with command prompt style

Monitor protocol Toggle Hum has GUI based interface, renamed to Hum Selection Monitor protocol Change Console has graphical based interface, renamed to “Console

Selection”

More Tardis console sounds

Daleks cannot be hurt by arrows - arrows will bounce off Daleks

Daleks AI behaviour - will now fly above the target when attacking a target, if player is higher than the Dalek, it will fly up to meet the player’s Y position

Daleks are now immune to fire damage

Dalek Lasers now ignite TNT

Command /tardis restoresys autocomplete message

tardis restoresys [system2] [system3]... to /tardis restoresys

Companion AI behaviour- will now avoid TNT, Daleks and Raiders - has same priority as entering the player's Tardis

Telepathic circuits now travels to biomes from modded biomes (previously viewable, but could not travel to the biome)

Interior change monitor protocol now has confirmation prompt

Interior change GUI will now close itself when the player presses the confirm button

Command /tardis restoresys can now restore all sub systems with one parameter - a [ * ] symbol

Usage: /tardis restoresys *

Players can no longer travel to other console rooms within the Tardis Interior dimension - they will be confined to the interior they entered.

The confine radius is 8 chunks around the console unit

Tardis interior doors can now be placed on any block - slabs,snow layers, flowers, anvils etc.)

Tardis interior door positions will now change based on the top hitbox of the block

below it

Players can now use multiple doors in the Tardis interior dimension.

Any interior door within a 16x16 radius to the console unit can be used to exit the

interior dimension.

Punching (left click) a console control now activates it much like a right click action

Stattenheim remote model

TARDIS key 0 and TARDIS key 1 model

Has different displays for main hand and off hand.

Master’s Clock exterior door now opens with a wider angle Sonic Screwdrivers will now have 100% charge when taken from Creative menu

Sonic screwdrivers now have infinite charge and can no longer be charged by the Sonic

Charging Slot

Sonic Workbench

Can now change models for Tardis keys in addition to Sonic Screwdrivers

Companions

Can now take items given to them by the player

Fixed pathing (less likely to kill themselves)

Bug fixes/Enhancement

Significantly reduced performance impact of BOTI rendering when viewing the interior from

the exterior

BOTI packets now only send if requested, reduces huge network traffic on servers with

multiple Tardises in concentrated area.

Better lighting when viewing BOTI window!

Interior door tile entities from the previous console room are now killed when changing

console rooms

Solution to duplicate Tardis exteriors when Tardis crashes

Dalek Laser crash

Fixed Dalek ray rendering

Default console room not generating correct room

Cyberman Crash

Tardis Interior Changing Protocol - Preview image size and aesthetics

Orange fog appearing in Overworld - due to unintentional release of unreleased features

Command /tardis restoresys - didn’t have correct permission check

Brachaki Secondary Doors were unable to be destroyed - can now be broken by punching -

has 50 health

Solution to incompatibility issue with BetweenLands and Open Terrain Generator Mod

Thermocouplings are now more durable

Increased size of BOTI window, shows more of TARDIS interior

TARDIS repair kit decreased TARDIS hull health Default console room () did not generate when a new TARDIS was created, instead an alternative console room was generated

Fixed demat circuit and vortex manipulator recipe - spelling mistake - circut to circuit

Fixed TARDIS coral still being present after the TARDIS has fully grown

Added IRenderBox to TARDIS top block and chair block

Fixed TARDIS monitor box render being shown

Blocked Ender dragons from entering the interior and destroying the console room

Remapped sounds - prevents game from backing up the world due to a missing registry

(useful to servers with large world size)

Sonic cooldown check - cooldown animation played but cooldown did not prevent player from using the sonic during the cooldown period

Fixed bug where setting gamerule daylight cycle to false will result in all Tardis sub systems being instantly destroyed when taking off without stabilisers enabled

Increased block hardness of TM blocks, makes them less likely to be broken by accident

Alembic

Microwelding station

Fixed server crash

https://github.com/Spectre0987/TardisMod/issues/242 Changelogs Changelog: 0.0.9A - 0.0.9B - Stabilisation and Quality of Life Updates

0.0.9B - February 22 2019

Removed

Monitor protocol: Regenerate Console Room

Replaced by using Change Interior protocol to reload your selected console room

Added

Gallifrey Grass, Dirt, Stone

New Creative mode tab

Brachaki Secondary Interior Door

Sonic Workbench Crafting Recipe (was added previously, but not registered)

Thermocouplings Crafting Recipe

Thermocouplings microwelding station repair recipe - iron ingot

Updated

Dalek flight behaviour

TARDIS Coral acts more like a Sapling. Players can walk through it and the hitbox has been

altered to fit the size of model - no longer a full block

Permission is now required for command /tardis grow Tardis.command.grow

Toyota Lights now required to be powered by redstone to light up

Bug fixes/Enhancement

Logging into a server when in front of an open Tardis door kicks the player

BOTI improvements

Not rendering Player’s hand when in first person

Fixed chat spam when restoring all sub systems with command /tardis restoresys

Desync issue when removing dimensional dams

https://github.com/Spectre0987/TardisMod/issues/183#issuecomment-462086734

Blocks no longer drop themselves when broken in creative mode.

Blocks not making the right noises. (Coral sounding like stone, now sounds like a plant)

You will no longer suffocate next to a Zero Room Slab.

Telos Sand now sounds like Sand.

Stattenheim remote plays a noise on successful summoning (No more guessing if it worked)

Game crash when opening the doors of a newly created Tardis

Glitched texture UV for Tardis coral state 1 and 4 (named tardis_coral0 and 3 in files)

Protocol: Interior change fixes

Added a check to allow interior changing if not in flight

Fixed crash when interacting with Toyota Spinnymajig block

Lang file updates

Fixed “Sonics workbench” to “Sonic Workbench”

Grammar, spelling, duped entries

0.0.9A - February 9th 2019

Notes:

Major stabilization of mod features - bug fixes Removed

Command /tardis summon

Replaced by using ./tardis restoresys on a tardis, then ./tardis interior [username] to

sync a remote to the target tardis,

Monitor protocol: Double Lock doors

Artron Capacitor abilities - Rift Detection, refuelling Tardis Artron banks, no longer able to be

repaired with Microwelding station

Sonic Shades (uncraftable) are still able to detect rift chunks

Finger Snap

Opens Tardis doors within a 30 block radius

Moved to Handles Mod

Added

Toggleable and Customizable Tardis Hum sounds via toggling Tardis Hum protocol

Copper Hum

Coral Hum

1963 Hartnell Hum

1980’s Hum

1970’s Hum

Toyota Hum

New sonics

2nd Doctor

3rd Doctor

4th Doctor

5th Doctor

7th Doctor

War Doctor

9th/10th Doctor

Sonic Lance

Sonic Lipstick Sonic Trowel

Sonic Pen

Sonic Workbench

Confirmation message when removing subsystems

Sub-system: Thermal Coupling.

(Addons) Code event to help addon makers

Able to be cancelled

TardisCrashEvent

TardisTakeOffEvent

TardisLandEvent

TardisSubsystemBrokeEvent

Warning message on startup of mod for Optifine users :)

New sounds

Brachaki Table (Mel needs to fix the displays...)

Tardis Monitor protocol: Interior changing system

New Tardis interior

Updated

Tardis Monitor GUI

Tardises now spawn with all sub-systems. Each sub-system has a random durability value

TARDIS now land more precisely

Command /tardis restoresys improved

/tardis restoresys … (type the sub systems you want to

repair)

/tardis restorsys

E.g.

/tardis restoresys flight dimensional antenna …

NOTE: command does not restore an offline player’s Tardis sub systems when on

multiplayer server.

Command /tardis interior improved

New optional parameter: /tardis interior [Username]

Only with a specific permission

Command /tardis remove improved Now removes the console unit

Tardis growing process now has different coral model for different growth stages.

Sonic Shades model

Sonic Pen model

Bug Fixes/Enhancement

BOTI improvement

BOTI now syncs with different interior door rotations and positions (North, South, East, West)

Various bug fixes

Dalek raygun improvement

Aiming is improved

Lasers shoot out of the gun again

Offline support for few commands

/tardis remove

/tardis interior

Offline support mean you can autocomplete the player username when it’s offline, that use

the usernamecache.json on server.

E.g. autocomplete command parameters

Tardis entry and exit points now sync with interior door position changes

Tardis exterior to interior teleportation only occurs when player steps into the door and not

the block in front of it.

Entity teleportation between Tardis exterior and interior

Fixed Cinnabar Ore not dropping Cinnabar dust

Fixed bug where interior door state does not sync with exterior door state. (E.g. If closed

from inside, does not close on the outside)

Breaking Tardis monitor in survival mode drops 2 monitors instead of 1.

Cinnabar dust does not drop from Cinnabar ore when mined by a non-silk touch pickaxe

Cinnabar ore obtained via Silk Touch enchanted pickaxe does not smelt in furnace

When removing Dimensional Dams from Sub-System, the Tardis kicks the player from the

interior without giving back the Time Vector Generator

Changelogs Changelog: 0.0.8A - The Exploration Update

0.0.8A Patch 3 -19th December, 2018

Major bug fixes

Removed Sonic charging port on select consoles

Hell Bent

Adds Toyota Spinny Thingamajig

Fixes multiple crashes and bugs

Made the Toyota controls glow

The monitor now takes a while to break and always drops itself.

Fixed inaccuracy in TARDIS landing position

0.0.8A Patch 2 - 20th November, 2018

Fixed all reported crashes, and most bugs reported prior to November 20, 2018

Added Toyota console.

0.0.8A Hotfix 1 - 10th November, 2018

Fixed a client crash

0.0.8A - “The Exploration Update”

Released: 7th November, 2018 “Don’t know, don’t care” - Spectre0987 - November 7th, 2018

Bessie headlights now glows in low level lighting

Added Moon dimension - with gravity Changelogs Changelog: 0.0.7A

0.0.7A Hotfix 2 -11th September, 2018

Fixed Sonic Screwdriver crashing the game.

Fixed Monitors only working within 8 blocks of the console

Added French Localization

0.0.7A Hotfix 1 -10th September, 2018

Added Telos dimension

Write pending keys to json if player is offline

Added sonic screwdriver port on consoles

Hell Bent

Human Nature

Added Bessie

Added Adipose

Added Signal Mode on sonic screwdriver

Sets the player’s current position to the Tardis’ destination coordinates.

This does not summon the Tardis - only Stattenheim Remote does so

Fixed BOTI

Fixed Cinnabar ore from not being destroyed by explosions

TARDIS can consume rifts from Dimensional Doors Mod - refuels artron banks

Added new console sounds

Added Camo exterior

Oak tree with leaf colour changes depending on biome

Cactus when in desert biome

Added living animations to Cybermen

Made gold weapons do more damage to Cybermen Made BOTI render the sky

Made Telepathic Circuits use the target dimension (destination dimension)

Added confirmation screen when regenerating the console room

Added Companions

Friendly mobs that can befriend player if rescued (right click on companion to do so)

Has following abilities

Follow/wait for player

Return to the player’s Tardis

Has “Companion XP” that increases when the companion watches the player fly the

Tardis using manual flight mode (“console dancing”)

After companions xp exceeds 0.03XP, the companion gains a new ability - fly

Tardis to player’s current position.

Added Electric Panel recipe

Added Chameleon Circuit recipe Changelogs Changelog: 0.0.6A

0.0.6A - 25th August, 2018

Tardis Coral Block

Tardises are now obtained by growing a Tardis coral

Place down coral to start growth process

Takes 4 Minecraft days, 2 Minecraft days if coral is placed in a rift chunk

Can be sped up using the /time set 23999 command

Removed original interior

Roundel blocks can no longer be exposed by Sonic Screwdriver

Tardis rooms/corridors can no longer be generated - build your own

Added Hellbent interior

Added Communications system

Added Thirteen's Sonic

Stopped Beds from exploding in the TARDIS dimension

Made monitors a block instead of an entity

Made the interior door moveable

Added camera shake on takeoff and landing (Configurable)

Added Suggestions to the Telepathic Circuits interface - now has buttons which input all

available biomes/players. Removes need to type biome name

Added Commands:

grow - Grows the TARDIS Coral you're looking at

transfer - Transfers ownership of your TARDIS to the specified player

tp - Teleports you to your TARDIS interior

summon - Summons your TARDIS

remove - removes your TARDIS from list of owned ones

Added ability to remove components of your TARDIS

Added knocking when a player left clicks your TARDIS exterior

Fixed cybermen spawning too much If a filled map is right clicked on the Tardis monitor, the Tardis will travel to the coordinates of the map’s centre

Updated open Tardis door behaviour - nows sucks all entities out and deposits them at start of Tardis flight path (i.e. Where it took off) - does not kill entities. Changelogs Changelog: 0.0.5A - The BOTI Update

0.0.5A - “The BOTI Update” - 10th August, 2018

This version is the first version of the mod with a functional Bigger On the Inside feature.

Added new exteriors + Chameleon Circuit

Added interior doors which change depending on the exterior

Added new console unit (interior yet to come)

Hell Bent

Added Cybermen and Daleks

Tomb Cybermen

Invasion Cybermen

Time War Daleks

Skaro Daleks

Added TARDIS systems which get damaged in flight

Added Bigger On The Inside (experimental)

DOES NOT WORK WITH OPTIFINE

Added a Stattenheim Remote to summon the TARDIS

Needs to be synced to Tardis using 1 of two methods:

Right click console with remote

Combine remote with a synced Tardis key in a crafting grid. This gives the player

a synced remote and the original key

Can be desyned from a Tardis by placing synced remote in a crafting grid. This gives

back an empty remote

Added Fluid link system Essential for flight

Added TARDIS Coral which is used to grow a TARDIS

Added Rift chunks which speed up the growth and fuel time of a TARDIS

Updated some textures and models

Space suit lets you breathe underwater

Added clothing

4th doctor’s hat

13th Coat

Added rematerialization and dematerialization animations for exterior

Added randomly occurring dalek invasions of villages

Added a holoprojector to display your TARDIS' surroundings - one chunk area around Tardis exterior

Added symbiotic nuclei to grant the player regenerations (WIP)

Prevents player from dying 12 times, no animation etc.

Added TARDIS sub systems

Added bio-dampener

Bug fixes

Tardis in a Tardis - (Let Tardis A be one Tardis and Tardis B be another Tardis)

Tardis A can land in Tardis B’s interior if Tardis A lands on the exact position of Tardis

B’s exterior block

https://www.youtube.com/watch?v=J_TY2Ir3AJw

Leaving Tardis doors open when in flight will suck player towards door and instantly kill player (as they are exposed to time vortex)

Tardis exterior block now emits Tardis hum if doors are left open Changelogs Changelog: 0.0.1A-0.0.4A - The Early Days

0.0.4A - 23rd June, 2018

Added a Manual (Acquire by Right Clicking a Console With A Book)

Added Fast Return Switch

Added Telepathic Circuits

Allows you to teleport to any biome (must type in exact name) within 5000 blocks of

the exterior

Figure can be adjusted in config

Teleport to any online player in the same multiplayer server.

Player cannot be teleported to if they have a Biodampener in their inventory

Added Door Switch - opens doors from the interior

Added a travel timer to The TARDIS's Screen

Displays remaining time left in flight time

Added Sonic Pen - variant of base Sonic Screwdriver

Added full set of Space Suit

Helmet

Chestpiece

Leggings

(Boots not needed)

Added a way to reset the Controls (Shift - Right Click on Console)

Change the way players enter the TARDIS (Walk In)

Entities can now enter / exit TARDIS

Compatibility with Sub's Weeping Angels

(Sub's) Weeping Angels will steal the TARDIS key from player's inventory

Made Space Suit Compatible with Galacticraft Provides infinite oxygen and Level 1 Thermal protection

Fixed Tardis landing sound still playing After The Landing Took Place

Fixed some spelling mistakes

Fixed two server crashes

Bug Fixes

0.0.3A - 3rd June, 2018

Fixed crashes on a dedicated server.

Misc. Bugfixes

0.0.2A -29th May 2018

Added config option for the TARDIS's dimension ID

Bug fixes!

Changed the model of the Tardis key.

Fixed some of the blocks.

Added Cloister bell sound when Tardis crashes.

Made the Dalek ray glow.

Renamed Isotope 64 to Trionic Power cell.

Linked the Interior door to the exterior door and vice-versa.

Added Animations for some controls.

Added sounds for the doors opening / closing

0.0.1A - First Release -26th May 2018

Notes

This changelog is a work in progress due to lack of documentation

Changelog:

Temporal Laboratory block