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Welcome to the Tardis Mod Wiki!
Welcome!
Meet the team!
Links
Frequently Asked Questions
Installation
Mod Compatibilities
Addon Mods
Changelogs
Changelog: 1.4-1.4.1-The Renaissance Update
Changelog: 1.3-1.3.1-The Corridor Update
Changelog: 1.2-The Crash Update
Changelog-1.0 to 1.1.1-First Stable 1.14.4 Version
Changelog: 0.0.1-0.0.3 Pre-Alpha (1.14.4)
Changelog: 0.1.4-0.1.4A - The End of 1.12.2 Development
Changelog: 0.1.3-0.1.3A - The Artron Update
Changelog: 0.1.2
Changelog: 0.1.1A - 0.1.1C
Changelog: 0.1.0A-0.1.0E - Further Stabilisation and Bug Fixes
Changelog: 0.0.9A - 0.0.9B - Stabilisation and Quality of Life Updates
Changelog: 0.0.8A - The Exploration Update
Changelog: 0.0.7A
Changelog: 0.0.6A
Changelog: 0.0.5A - The BOTI Update
Changelog: 0.0.1A-0.0.4A - The Early Days Welcome!
The 1.12 Versions of the mod are now deprecated. To view its archived information, please
click here: Deprecated Features
Welcome to the New Tardis Mod Wiki!
In order to navigate the wiki, click "Shelves" or "Books" categories to view different topics or use the search bar at the top of every page.
Popular and useful pages
About the Tardis
Tardis Operation and Maintenance
Commands About
The New TARDIS Mod integrates a fully functional TARDIS time machine into Minecraft, inspired by the television show, Doctor Who.
This mod allows you to find, repair and pilot a living alien Timeship, that can be a good friend and double as a comfortable mobile home. Unlock and upgrade versatile systems, and integrate them with many of your other favourite mods!
This mod was inspired by the original Tardis Mod by ShaneDarkholme but has no relation with the original mod.
Further information:
Team Members
Related Links
Frequently Asked Questions
Downloads and Installation
The mod is available for Minecraft 1.14.4 and Minecraft 1.12.2. The mod requires the installation of the latest Minecraft Forge. Please see the below links for more information.
Installation
Mod Compatibility
I have a suggestion/issue?
Issues
Please submit a report on the Gitlab Issues page. This is the fastest method as it is easily seen and managed by the developers!
When reporting an issue, please be sure to provide specific details such as:
Mod Version (E.g. 1.4):
Minecraft Version (1.14.4/1.12.2) :
Location (Singleplayer/Multiplayer):
List of installed mods:
What you were doing when the issue occurred:
Relevant screenshots/video evidence:
Relevant Crash report and/or the appropriate log files:
Suggestions
Join the Tardis Mod Discord! See below for more information!
Discord
Join our Discord and discuss the mod with others! We can look into your suggestions and help you with any crashes or issues.
Just click the image below to join! Meet the team!
Spectre: Hey, I'm Spectre, I'm the main programmer and owner of the TARDIS Mod. I pretty much handle most of the code / final decisions.
Swirtzly: Hey! I'm Swirtzly! I work on the Regeneration and Weeping Angels Mod.
I'm slightly insane and am pretty much tired 24/7, I work on the Tardis mod and help out when I can spare some time to do so.
I mostly break things and have Spectre yell at me when I change the registries.
Usually I help out with issues and crash reports, or well, do my best to.
Swirtzly's Youtube, Swirtzly's Twitter, Swirtzly's Github
Lotux: Hey ! I'm Lotux, I work on the K9 mod and on the Handles mod (2 addons of TARDIS mod).
I translate the team's mods into French in my spare time, because we're nice people. I bore Sub and Spectre with questions about Forge very often, but they seem to be holding up.
I've added a lot of commands, interior hums and a few other little things in the "New TARDIS Mod".
Lotux's Twitter, Lotux's Github
DocArcane: Hi, I'm a freelance artist that colors comics and draws monsters for a living. I'm also making models and textures for the Tardis Mod (and others). My speciality is making steampunk stuff.
DocArcane's Website
50ap5ud5: Hi! I'm 50ap5ud5, I do some programming for the mod and maintain its documentation.
50ap5ud5's Github Links
Below are links to the team social media and repositories.
Team
YouTube : https://www.youtube.com/channel/UCEsEmYoj0NXjmFOG-CeWSZQ
Source
1.14.4 Source
Source 1.14.4: https://gitlab.com/Spectre0987/TardisMod-1-14
1.12.2 Source
Source 1.12.2: https://github.com/Spectre0987/TardisMod Issues
1.14.4 Issues Tracker
Issues 1.14.4: https://gitlab.com/Spectre0987/TardisMod-1-14/issues
1.12.2 Issue Tracker
Isssues 1.12.2: https://github.com/Spectre0987/TardisMod/issues Frequently Asked Questions
General
Q: Is this mod a continuation of the original Tardis Mod by ShaneDarkholme?
A: No, while the New Tardis Mod was inspired by the original mod, it has no relation to it.
Q: Who made this mod?
A: The New Tardis Mod was founded by Spectre0987, but is developed by a group of people. The developers are the Tardis Team: https://tardis-mod.com/books/home/page/meet-the-team .
Q: I was told by X that Y was added/implemented this way. Why does it not work this way?
A: Your installed version of the mod may not match with the version the information is referring to, or the information may be inaccurate.
First check if the information provided is accurate by referring to reliable, up-to-date sources such as the FAQ, Tardis Team member responses and the wiki. If you are finding conflicting information, cross reference and analyse the information between different sources.
If you are still unsure, feel free to ask a question on the #mod-discussion channel on the discord server.
Installation
Q: Are core mods required?
A: No. You only need the Tardis mod jar file. Q: Which version of Forge do I need?
A: The recommended version is the latest version of Forge for Minecraft 1.14.4.
Q: Will you add support for cracked versions?
A: No, the developers do not support cracked Minecraft versions.
Releases
Q: When will the mod release its next update?
A: When it’s ready
Q: What’s in the next version of the mod?
A: See the #114-git and #previews-114 channel on the discord server.
Q: Is there a changelog?
A: More or less, see the #114-git channel in the discord server.
Mod Usage
Q: How do I make a TARDIS
A: In the 1.14.4 versions, Tardises are now obtained by finding them and encouraging them to open for you. In 1.12.2, you would craft a Tardis Coral and wait for it to grow.
1.14 information: https://tardis-mod.com/books/tutorials/page/obtaining-a-tardis
1.12 information: https://tardis-mod.com/books/deprecated-features/page/creating-your-
tardis
Q: I can't see the bigger in the inside (BOTI) effect? A: By default BOTI is turned on, you may have turned it off. See the in-game config options - >
BOTI.
Q: How do I fly the TARDIS?
A: You need to insert the required sub systems into the Tardis Engine and refuel the ship. The current required sub systems are the Dematerialisation Circuit and Fluid Links (As of Version 1.1 for Minecraft 1.14.4) . Then, disengage the Handbrake, and right click on the Throttle lever.
Q: Why is the Tardis not taking off/What are Sub-systems?
A: The Tardis requires the installation of special components to make it operational for flight.
Currently, it requires the Dematerialisation Circuit and Fluid Links. Other sub systems such as the
Chameleon Circuit are required for some of the features in the Monitor. (As of Version 1.1 for
Minecraft 1.14.4)
Q: What are the Tardis controls?
A: https://tardis-mod.com/books/controls/page/tardis-console-controls
Q: How do I summon my TARDIS?
A: You will need to obtain a Stattenheim remote. Then, select the remote in your hotbar and right click on a block. The Tardis will take 10 seconds or more to reach its destination, depending on how far it was from your current position.
Q: How do I obtain mercury bottles?
A: See the article: https://tardis-mod.com/books/blocks/page/alembic
Q: How do I generate rooms?
A: You cannot. You must make one.
Q: Can I have more than one Tardis per world save? A: No.
Q: Why can’t I enter my Tardis interior?
A: Try using the command /tardis interior. In the 1.12.2 versions, a probable cause is the
Dimensional Dams Sub-system may be destroyed. To fix this, craft a Time Vector Generator and right click with it on the exterior.
If the issue persists, post an report on the Gitlab issues page.
Q: I heard the Tardis can land inside itself. How?
A: In the 1.12.2 versions, if the Thermal-Couplings sub system is destroyed the Tardis will always land inside itself until the sub-system is repaired and reinstalled.
To resolve this issue,
1. Craft a new thermocoupling and reinstall it into the Tardis console unit.
2. Check that the flight systems, fluid links, dimensional dams and artron banks are above
20% durability.
3. If they any sub system is not above 20% durability, repair or replace the component.
4. Reinstall the repaired/new component by right clicking with the component on the Tardis
console unit
5. Pull the Time Rotor Handbrake to take off. The Tardis exterior will now slowly
dematerialise from the interior.
Note: If you are on a multiplayer server, use the /tardis interior command to access your interior or ask a server administrator to assist if needed. If you are on a singleplayer world, turn on cheats to access the command.
Suggestions
Q: Will feature X be added into the next update?
A: Please see the #previews-114, #114-git channels in the discord first before asking. They show what is planned for the next update. You can also use the search bar in the discord server to see if your requested feature is being added.
This reduces duplicate questions and allows the developers more time to work on the mod.
Common Issues
Gitlab Issues page: https://gitlab.com/Spectre0987/TardisMod-1-14/issues
Q: My game crashed when the mod was installed. What do I do?
A: Open an issue on the Gitlab page and attach the relevant crash report file.
Q: Do you accept issues from WIP/unreleased builds? Such as compiled .jar files from the github with features have not been released on the Curseforge page?
A: No, the developers don't accept issues from mod builds they are working on. If it was ready, it would be released.
Q: I install another mod that adds more dimensions, now my game crashes!
A: For 1.12.2 versions, this is often caused by other mods adding dimensions with the same ID as this mod, but there is quite a simple fix!
1. Navigate to %appdata%/.minecraft/config
2. Open "Tardis mod.cfg" in any text editor
3. Change setDimension to true
4. Change tardisDimension to any number that doesn't conflict with other mods Q: Why doesn’t the Tardis land on the block I summoned it to?
A: The Tardis is set to always try to land on the exact block. It can miss the landing location by 5-
10 blocks as it checks for sufficient space around the exterior. If this check was not in place, the player will often spawn in blocks upon exiting a Tardis and suffocate to death.
Another factor that could cause is the Tardis Mood system. If the Tardis doesn't like the pilot, it can land more inaccurately, up to a 100 block inaccuracy factor.
Q: Why does the Tardis not travel to the specified biome via Telepathic Circuits?
A: It could be because the biome is too far away. The biome has to be within 500 blocks to allow the Tardis to detect it.
Q: Why did a mob/player suddenly appear in my Tardis after landing?
A: The Tardis teleports any entity on its landing position into the Tardis interior. The entity would have been at the coordinates of your destination during landing.
Q: Why does the monitor text disappear? How do I fix it? A: This is a known issue in the 1.12.2 versions. It won't be fixed because the mod developers don't work on that version anymore
If you have modified the world in a certain manner, the world “forgets” you own a Tardis. This can be fixed if the Tardis owner list is loaded again.
Use the /tardis remove command and grow a new Tardis coral. This should link the new exterior to the previous interior you owned.
If the game displays the error, “No Tardis found” after this, then please wait until the patch for this bug is released.
Q: I can see the interior of my Tardis being fully shown incorrectly behind the Tardis?
A: Performance enhancing mods such as Optifine are not compatible with the Bigger On the Inside effect. This is because their source code is closed-source, so we cannot work with or work around their rendering changes.
A fix for the Optifine incompatibility can be done by turning off Fast Render in Optifine. This can allow one to use shaders and Optifine features with the Bigger On the Inside effect, but is not guaranteed for all computers due to differences in graphics hardware or drivers.
Q: I’m trapped in the Tardis dimension. How do I escape?
A: If you are trapped in the Tardis dimension, either use /kill . You can also use
/tardis exterior [Username]to teleport you to the exterior of the Tardis.
Keep in mind that using /kill without the keepInventory gamerule enabled deletes all inventory items.
Q: My Tardis crashed and now there's two exteriors. How do I fix this?
A: The duplicate exterior is caused by a bug when the Tardis crashes.
The Tardis crash can be caused by broken flight systems, fluid links, dimensional dams, low artron banks or a known bug in real world flight mode. This wearing down of sub systems can be due to user negligence in maintaining their Tardis circuits, users travelling ridiculously long distances, or pulling the time rotor handbrake during flight which forcefully stops the flight and severely damages all flight related sub systems.
To solve this issue, stand on top of the duplicate exterior and use the command
/setblock ~ ~-1 ~ air .
Then, repair or replace the necessary sub-systems.
Q: My Tardis crashed. Why do I keep taking damage in the interior?
A: In the 1.12.2 versions, it’s likely your Fluid Link sub-systems are destroyed. When they are destroyed it causes mercury leaks in the Tardis which damage the player over a period of time. In
1.14.4 versions, there isn't such a feature. Check if other mods add a feature that does that.
Q: I looked at the coordinates on the Tardis key but the Tardis is not there.
A: The coordinates on the key is for the console's position in the TARDIS's dimension, not where the TARDIS lands. Mouse over a synced Stattenheim remote to view the exterior coordinates.
Q: In the 1.12.2 versions, the Stattenheim Remote states my Tardis exterior as "None"?
What does this mean?
A: Your Tardis exterior no longer exists in the world. Try using the command /tardis interior command to access your interior, then pulling the Time Rotor Handbrake to land the Tardis.
If you are unable to use the command, it's likely the Tardis' Dimensional Dams are destroyed. If you know where your exterior is, right click on the exterior with a Time Vector Generator.
Alternatively, try using the command /tardis restoresys [Username] * to restore all sub-systems.
If the above solutions do not work, you will need to remove the Tardis from your playerdata and grow a new one. Installation
Below are the installation information for the New Tardis Mod
Dependencies
Minecraft 1.14.4 (No cracked versions)
Link: https://minecraft.net/
Latest 1.14.4 Minecraft Forge.
Link: https://files.minecraftforge.net/
New Tardis Mod.
Link: https://minecraft.curseforge.com/projects/new-tardis-mod
No core mods are required for installation of the New Tardis Mod.
Installation
1. Download and install Minecraft 1.14.4
2. Download and install the latest Minecraft Forge version for 1.14.4. See the Minecraft Wiki
for a more in-depth tutorial.
3. Download the New Tardis Mod.
4. Navigate to your minecraft folder. By default this is the .minecraft folder. See the
Minecraft Wiki page for its location.
5. Create a folder in your minecraft folder named mods .
6. Drag the New Tardis Mod jar file to the mods folder.
7. Launch Minecraft
8. Select Forge 1.14.4 profile and press Play. The mod should now be installed. Mod Compatibilities
Compatible Mods
The following mods have built-in integrations with the New Tardis Mod.
K9 Mod (1.12.2 Only)
Handles
Doctor Who - Weeping Angels Mod
Doctor Who - Regeneration
Galacticraft (1.12.2 Only)
Industrial Craft 2 (1.12.2 Only)
BuildCraft (1.12.2 Only)
XNet (1.12.2 Only)
Incompatible Mods
The following mods can cause technical conflicts or detract from the New Tardis Mod's gameplay experience.
Optifine
Details: Rendering issues with BOTI (Bigger on the Inside) feature and some blocks and/or items.
BetterFPS
Details: Rendering issues with certain blocks and/or items. Addon Mods
You can experience additional content via addon mods created by external developers
(unaffiliated with the Tardis Team). Some of these addons include:
The Master's Delight
Author: CommandrMoose
Content: Adds nefarious ways to exploit Tardises (mwhahaha) and tweaks Tardis
mechanics
Link: https://www.curseforge.com/minecraft/mc-mods/the-masters-delight-a-new-tardis-
mod-add-on Changelogs
A list of changes made to the mod Changelogs Changelog: 1.4-1.4.1-The Renaissance Update
1.4.1
Removed
Feedback from snap keybind
Added
Tardis
Method to unlock Panamax Interior
Gain Hero of the Village Advancement and get “hugged” (attacked) by an Iron Golem
Misc
Hard dependency for Forge version 28.2.23 so users will receive a better error message
when they do not use that version of Forge
Updated
Made it where you can right click the TARDIS entity to get it to go back to block mode
Increased the amount of time you have to do to initiate Time Rams ARS Egg GUI
Left clicking a block button will now only give you 1 block at a time
If you hold Left Shift on keyboard and left click, you will get 16 blocks
Bug Fixes
Artron values flickering in some multiplayer servers
You could go over the maximum artron limit when refuelling
Exterior block being deleted when the Exterior Remat Type is set to PULSE
Caused by exterior duplicate removal system logic bug
Plaque Block not showing in any creative tab
Plaque Block and Diagnostic tool now showing username, and always using uuid
Plaque Block not dropping itself
Library room containing an interior door entity inside
Advancements not unlocking their respective interior/exterior
Due to advancement folder structure change, unlock method was not updated to use
new folder structure
Added friction to the TARDIS entity
Tardises will no longer be able to fly into the air forever when moved by explosions
Made the monitor show you the correct dimension when in flight
Reverted change that made people take damage when entering
Made username be shown with Diagnostic tool and Dedication Plaque instead of UUID
1.4 - The Renaissance Update
Overview
This update focuses on many quality of life (QoL) updates, innovative features, bug fixes as well as making many systems data driven. Among these data driven systems, is a new system that allows you to add your own Console
Rooms into the mod without needing to learn how to code.
More information here: Tardis Mod: Data Driven Console Rooms Release Document
An overhaul was made to the flight system which made it possible for users to stay in the Vortex
(flying limbo without materialising the exterior). If the stabilisers are left off, the Tardis will be able to stay in the Vortex after it reaches its destination until you pull the throttle down to 0,or wait until a component or fuel runs out.
Additionally, this flight update allows for the introduction of custom events. One of these is the
Time Ram, a multistep event which involves another player's Tardis. You must collaborate with the other player to prevent both Tardises falling out of flight.
We are proud to showcase our implementation of the Dynamic Tardis Chameleon Circuit system.
This allows your Tardis exteriors to take on different structures such as cactus, trees or villager huts depending on the biome type and surrounding blocks at the destination point
Some of you may have noticed our previews about adding the moon and space dimensions. This will not be in this update. It was the original focus of this update, but due to the support we’ve received for adding quality of life enhancements, and the fact that the space concepts have not been fully fleshed out yet, we decided to go with the former instead.
Upon release of this update, please UPDATE YOUR FORGE VERSION to 28.2.23. The mod will not load without using this new version as it uses a feature added by this version of Forge.
Important Notes
This version of the mod requires Forge Version 28.2.23 for Minecraft 1.14.4.
Please UPGRADE your FORGE VERSION OR THE MOD WILL NOT LOAD!
Removed /tardis exterior command in favour of /tardis interior.
The /tardis interior command allows for more precise syncing between interior and
exterior.
Previously, it was possible for /tardis exterior command to teleport you to a cached
position and not the real-time position of the exterior.
Added
Commands
/tardis remove_exterior - removes the exterior of the Tardis at specified block position. This
is because /setblock command will no longer work on the exterior
Configuration Options
Client side config to toggle rendering of monitor scanning mode
Client side config to blacklist certain blocks from rendering in the monitor scanner
Client side only config option - allows you to toggle whether the Vortex Manipulator will open
when you right click with an empty hand
Collision range config - determines block radius in which tardis should collide with another
tardis if both Tardises are within this range.
ARS Deletion config - configures number of seconds required between deleting an ARS Room
Datapacks Added the ability to add your own console rooms into the mod.
See the release document for this feature
Tardis Mod: Data Driven Console Rooms Release Document
Added a data pack entity type tag file called “Ignored_alarm_entities”.json. This allows
entities to not trigger the Tardis alarm.
Datapack json file called "tardis_proof". Tardises won't be able to land on any of the blocks
listed in this file
Gameplay
Security Drone Entity
Hostile mob that will become a pet when “tamed”
UNFINISHED
Tardis Mod Dimensions can now have oxygen levels, and any players that don't have enough
oxygen will suffocate and take damage
New Clothing - Spacesuit! Protects you from suffocating
Distress Signal Function for Vortex Manipulator - allows you to target specific player Tardises
with distress call
Accessed as a sub function of the teleport function
Blocks
Waypoint Bank
Adds more 5 waypoint slots to the Tardis
Holo Observatory
Adjusts the skybox of the current dimension for your screen
Tardis Plaque
Decorative sign that shows the owner of a Tardis when placed inside the Tardis.
Shows uuid of Tardis owner if the player who looks at it doesn't have the owner's
username stored in their usernamecache.json file in minecraft install folder
Transduction Barrier -
A machine block that stores a landing code which prevents Tardises from landing in a
32 block radius around the block if the Tardis' landing codes don't match the barrier's codes.
It will redirect unauthorised Tardises to land somewhere else.
Requires sonic screwdriver to modify and view landing codes.
Tardis Landing Pad
Allows a Tardis to home in on the block's position and land there if it is within 16 blocks
on the tardis' destination position.
If a Transduction Barrier is nearby and the Tardis’ landing codes don’t match the
transduction barrier’s ones, the Tardis will not land at the landing pad.
ARS Structure Void Block
Allows any corridor or room to be deleted.
To use this, right click with an ARS tablet on a Corridor Kill block that is located at the
entrance of a room.
A countdown will show on screen showing time to deletion. In Creative mode this
countdown time will be reduced
A cooldown will apply to ARS tablet items when a room has been deleted. The
cooldowns are configurable using the config file. In Creative mode, the cooldown is
removed
If you are inside the deleted room, you will be teleported to the console.
You cannot create a new room whilst deleting an existing room
Oxygen Sealer Block, checks for “non-permeable” and “permeable” blocks in an area. If a room is entirely made of non-permeable blocks, you will be able to survive in the room without a fully enclosed spacesuit.
The Oxygen block itself is permeable, so make sure you place it inside the room
Config defined permeable blocks shown in “tardis_oxygen_config.json” file in the
config folder
Airlock block.
A multiblock door that prevents air from escaping when closed. When opened, allows
for easy access to the exterior of a build
Rotating Monitor
A Tardis monitor that can rotate to face any direction by sneak and right clicking on
the block. Right click to open the monitor gui
Holographic Ladders
Ladders that don’t require a support block Items
Tardis Diagnostic Tool- locates your Tardis and shows its subsystem health
To track your Tardis exterior, look around the world with your mouse whilst holding the
item in your hotbar. If you are looking within 10 degrees on either side of your Tardis
exterior, the item will show a green arrow pointing to the exterior, and play a beeping
sound.
There is a 1 second response delay between syncing updates to improve server
performance
You can also track the console unit block using this item if you are in your Tardis
interior. This can help you navigate when you've created alot of rooms
Shows subsystem health when looking at the console
Shows the owner of any Tardis when you look at an exterior.
Monitor Remote
Changes the view angle of the monitor scanner mode
Adjusts the arm length of the Rotatable Monitor Block.
Sneak and Right click on a Monitor Block to open the GUI
NW (North West), SE (South East), Orbit buttons indicate the direction of view
Waypoint Data Crystal
Transfers waypoints between Tardises
Given via reclamation unit when you change interior which previously contains
Waypoint banks. This helps you restore old waypoints
Artron Capacitor (Medium)
Adds 128 additional Artron Units to total fuel banks
Adds Recharge multiplier of 1
Artron Capacitor (High)
Adds 256 additional Artron Units to total fuel banks
Adds Recharge multiplier of 1
Tardis
New ability to limbo in the Vortex If you turn off stabilisers, you will continue to fly even after you reach your destination,
allowing your exterior to not materialise until you want to.
You can still use the monitor scanner whilst in Vortex Flight
To exit Vortex Flight, pull the throttle down to 0 (sneak and left click).
Time Ram Event
if you and another TARDIS’ flight paths cross, a time- ram happens
the TARDIS colliding with the other gets a special event, (complete with custom sound
and alarm) if they fail they fall out of flight, taking massive damage, and the rammed
TARDIS takes damage too
If the pilot who is causing the ramming succeeds in preventing the ram, the TARDIS
being rammed gets a different custom event. If they fail, both TARDISes take massive
damage and crash in the same place
If both Tardises successfully complete their custom events, the two Tardises will
materialise in the interior of the other, which avoids any damage to the subsystems.
Fully dynamically changing Chameleon Circuit Disguise Exteriors.
These exteriors will try to pick a disguise that blends in with the world.
E.g. If in a desert, tries to become a cactus
Added the ability to “snap” open the Tardis doors using a keybind
Tardis Loyalty must be more than 100.
The key is H by default.
You must be within 20 blocks of the exterior to do this.
Rifts - allow users to extract artron energy from it or refuel Tardises quicker.
Has a 0.1% chance to spawn in any chunk within a 3 chunk radius of the player every
20 seconds
All rifts within that 3 chunk radius have the ability to increase their power reserves by
10% every 20 seconds
All exterior blocks are now fully waterlogged.
All Tardis Consoles that contained a “monitor” as part of their model will now display the monitor block’s information on the model!
Tardis Custom names will display on different parts of the exterior instead of always above the exterior. The position is dependent for each exterior.
E.g. A police box will show the custom name on the Pull to Open Door, whilst the Trunk
Exterior shows the name on the front section of the exterior.
Screen shaking
Your screen will now shake during:
Tardis takeoff
Tardis landing
When using Unstabilised Flight mode
When you are inside an ARS Room that is about to be deleted, screen will shake
If the exterior is hit by a projectile or explosions and you are inside the interior.
Your Tardis will play a sad cloister bell sound when you die
Anti Gravity Monitor Protocol.
If turned on, prevents the exterior from falling when the block beneath the exterior is
broken
Landing Code Monitor Protocol
Sets the Tardis’ Landing Codes.
If the landing codes matches that set in a transduction barrier block, the Tardis will be
able to go through the barrier
Forcefield Protocol
Prevents pilots from being sucked out into space.
Does not prevent pilots from being sucked out during flight, however.
Uses 1 durability of the shield generator subsystem every second
Interdimensional Fluids
Any fluids (modded or waterlogged blocks) outside the exterior door will now flow into
the interior via the interior door.
Currently this only works for exterior to interior.
Known Issue: Flowing fluids will repeatedly appear and reappear at the interior. This
is being looked into for future updates.
Your Tardis will prevent you from being sucked out if the doors are open. This requires a
certain amount of loyalty. (which we won't disclose to keep it a surprise)
Consoles
Xion Console (with texture variants) Neutron Console (with texture variants)
Interiors
Architect Interior
Unlocked by default
Toyota Interior
Unobtainable unless you use /tardis unlock interior command
Using mc functions in datapack advancements is not possible
Coralised Interior
Unobtainable unless you use /tardis unlock interior command
Using mc functions in datapack advancements is not possible
Traveler Interior
Unlocked by entering 6 structures:
Shipwreck
Stronghold
Desert Pyramid
Mineshaft
Woodland Mansion
Jungle Temple
Panamax Interior
Locked by default
Envoy Interior
Unlocked by trading with a villager that holds a good reputation of you (if their prices
are discounted), then right clicking the villager after you traded with them.
Exterior
TT 2000
Clock Exterior
Phased Optic Shell Exterior (Dynamic exteriors depending on surroundings)
Disguises include: 2-3 variants of Jungle, Acacia, Oak, Spruce and Birch trees
Cactus
Stone Pillar
Subsystems and Upgrades
Added Shield Generator subsystem
Prevents other subsystems from being damaged when the exterior is damaged
Gets damaged every second when the Forcefield is in effect
Rooms
Hydroponics agriculture room
Large Hydroponics Room
Archive Library Room
Anti gravity shaft
ARS Tree Room
Miscellaneous
Large Coralised Roundel
Small Coralised Roundel
Metal grate trapdoor
Tech floor dark pattern slab
Tech floor dark pattern stairs
Tech floor dark pipes slab
Tech floor dark pipes stairs
Tech floor plate slab
Tech floor plate stairs
Tech wall dark blank slab
Tech wall dark blank stairs
Regolith Sand
Regolith Packed
Ebony Bookshelf - Decoration
Alabaster Bookshelf - Decoration Tardis Plaque Block - Decoration
Large Coralised Roundels
Small Coralised Roundels
Tech Wall Lamp Roundels
Biodome Glass - Cool looking glass that drops itself when broken, unlike vanilla glass
Updated
Commands
/tardis interior command now works more like a vanilla teleport command. The new syntax
for this is:
/tardis interior - teleport yourself into your interior
/tardis interior [target] [destination_player’s_tardis]
Tardis
Tardises can now travel to the End again, a workaround was implemented to allow the end
portal to not override the exterior.
This will remove 2 pieces of bedrock in the end portal in the End Dimension
This workaround means you can no longer use /setblock on the exterior
Your player will now retain its rotation and yaw when entering/exiting the Tardis.
Tardis refuelling is now slower
Tardis refuelling can take fuel if the Exterior is parked in a rift chunk.
This increases overall recharge fuel intake
Coral Console Model and new texture variants
Coralised Roundels and Coral Dividers now use new textures
Coral console monitor now uses its own gui texture
Model G console now has a monitor on the console with its own gui texture
You can no longer change the dimension, fast return and XYZ controls whilst in flight. Fixes
an exploit where you can change dimensions, etc without using more fuel.
You can no longer use the /setblock command to remove Tardis exteriors, you must use
the /tardis remove exterior command. Tardis Monitor Exterior Facing now gets the cached value of the exterior direction, instead of
the actual direction of the exterior that is updated every tick.
Reduces performance cost when users place down hundreds of monitors to abuse
servers
Tardis Exteriors now have gravity
If you break the block beneath and there is a gap larger than 1 block, it will fall until it
hits a solid block.
Tardis Exterior will now hover if anti-gravs are enabled and the block beneath it is broken
TARDIS Exteriors can now take damage, from both explosions and projectiles
If a Tardis Exterior lands on an entity when it falls, it will damage the entity
Tardis Exterior render distance has been extended to 128 blocks
Tardis will now close its interior doors during flight only if the pilot of the Tardis is the owner,
preventing the player from being sucked out.
For non owners, the Tardis won't shut the door and will let the player be sucked out
If any player is mounting an entity such as a chair during flight, if the door is open they will
also be sucked out
If you were sleeping in a bed when the door sucks you out, you will be woken up and sucked
out
Any hostile mobs that was attacking the player at the exterior will now continue to chase the
player into the interior’s dimension
Any hostile mobs that was attacking the player in the interior will now continue to chase the
player to the exterior’s dimension
Tameable entities such as dogs or cats will now be able to follow the player in and out of the
Tardis if they are not sitting
Fluid links AND Artron Capacitors are now required to refuel
Console will now produce spark particles and sounds if important subsystems
(Dematerialisation Circuit and Fluid Links) are under 30% health
The Exterior block will now support plants
Allows for disguises that involve crop blocks to not easily pop off the crops
Tardis Waypoints now require Waypoint banks.
Blocks
Anti gravity particles updated to show circular pattern instead of enchantment particles Toyota spinny block is now a multiblock, allowing for better block collisions.
You now need a 3x3x3 area to place it
Gameplay
All subsystems and upgrades will have tooltips that can be accessed by hovering the mouse
over the item and holding the Shift key
Dimension names in dimensional control now have the first letter of a word capitalised
Sonics now use up charge when an action is processed successfully. The charge used up
depends on the target, some blocks or entities may take up more charge
Sonics can now be charged via the Charging Panel in the Tardis Engine
Sonic Mode - Tardis Coordinates will now print target position to chat
Sonic will now show warning to player if the target block or entity is not valid
Sonics will now show the landing code of a Transduction Barrier Block
Sonic Screwdrivers will now use a cooldown when action is processed successfully and when
switching modes. This gives time for the server to sync the sonic’s data and prevent abuse
of the sonic functions
Waypoint delete button now shows a confirmation screen. The delete button is also shifted
higher so you don't accidentally click on it if you opened the Waypoints GUI
Feedback for when a map is used on the monitor
Better particle positioning for Quantiscope
Technical
TardisHelper#getConsole method is now a LazyOptional
If any addon mods are targeting this version, please update your compatibility handlers
Flight Logic has been reworked.
Before: Flight time will count down until 0
New: Flight time will count upwards until it reaches the amount of flight time for the
journey
TardisRegistries are now a ConcurrentList. This means there are less chances of addon mods loading before the Tardis Mod and
causing the game to not load.
Added TardisForgeRegistries
An additional registry to TardisRegistries that uses Forge’s native registration system
to add addon features for your mods.
Added an oxygen API for other space mods to hook into.
Checks for any blocks that have the “permeable” block tag (adjusted via datapacks)
and let oxygen escape through it.
Unlike other mods, it will not replace air blocks with modded air blocks, so it won’t
conflict with other oxygen systems.
Tardis damage is now calculated as follows:
Damage to each subsystem = (Damage / No. Installed Subsystems)
If Shield Generators are installed:
Other sub systems won’t take damage
Damage to shield generator = (Damage / No. Installed Subsystems)
WELD RECIPES List moved from net.tardis.mod.recipes.Recipes to
net.tardis.mod.recipes.WeldRecipe
Bug fixes
Fixed Sonics mode desync issue, required users to restart world for it to work again
Fixed Tardis Exteriors and ARS structure tiles having a desync issue on multiplayer,
singleplayer and LAN worlds. The issue caused users to have to relog to make either tile
work again.
(Needs testing, if this is not resolved, report this to our issue tracker, including steps to
reproduce the issue)
Tardis energy capability returning undefined value when trying to add the FE buffer to
Tardises created in older worlds
Tardis Mod blocks not able to transmit redstone signals through them
Trunk Exterior advancement description using mismatched translation key
Daleks could not be killed with the /kill command
Cybergun lasers spawning before they are actually fired, causing a visual issue where it
seemed like a duplicate laser entity appears right before the laser is fired by the gun Possible undefined value server issue when Tardises in old worlds created in v1.2 are converted to v1.3, the new energy buffer in 1.3 would return null and freeze the server
Typo fixes to manual entries
Ship’s Computer not being saved by reclamation unit - didn’t have the item handler capability attached
All Tardis mod slabs not dropping two slab items if the double slab blockstate is broken
Players sucked out the Tardis becoming stuck in blocks after exiting the vortex
Tardis cloister sound could be heard over extremely long distances when it is in range of a bell that was clicked by player, now only rings roughly within 3 chunks (as originally intended)
Patch to Roundel Tap recipe conflict with Artron Convertor, gave Roundel Tap new unique recipe
Stattenheim Remote and Tardis Key owner tooltips crashing the client if the owner of the key is not online, now caches username of the player’s uuid and in the case where username is null for some reason, displays raw uuid
Tardis exterior duplication bug that occurs when someone pilots a Tardis away, but the owner is near death, so the Tardis will still fly away but also spawn a new exterior block on the owner.
Unintended behaviour of Vortex Manipulator blacklist looking for any match, meaning if you typed the ModID of one mod, the entire mod’s dimensions will be blacklisted. You will now need to type individual dimension names for each dimension you want to blacklist
Getting sucked out of the Tardis and into the Vortex would place the player in bedrock when they exit the Vortex. You will now end up at the Tardis exterior position
Quantiscope recipes sometimes not showing on the client unless the user relogs
Unstabilised flight QuickTime events will be less likely to continue to explode more than once after you miss a control
Exploit where right clicking with a map on the monitor would allow you to travel to dimension the map was made in. This allowed people to travel to blacklisted dimensions
Exploit where the Ender dragon can teleport into the console room and destroy the console.
This may not crash servers but it would dupe the exterior and cause syncing issues between the interior and exterior.
All Exteriors and consoles will now be immune to Wither and Ender Dragon block breaking actions
Server crash when Tardis materialises below y level 0 Addressed monitor scanner mode bug being “locked up”. https://gitlab.com/Spectre0987/TardisMod-1-14/-/issues/76
Monitor scanner image not being saved when the world is reloaded
Control animations always showing default state when world is reloaded, now shows last state of the control
Fixed Exterior to interior animations and sounds being out of sync with each other
Fixed Vortex Manipulator Scanner Function not scanning from the player’s position
Fixed Alembic causing a Compatibility crash with Botania ItemFinderItem
Fixed a bug where opening the inventory of a Storyteller Villager would crash the client if you’ve already bought a map from it before.
Fixed Minecraft shields causing the Tardis Monitor to unable to show its scanner feature until you relog
Attempted to address a critical server issue where Tardis landing can cause a world to stop responding and lock up.
If this issue has not been addressed please reply to:
https://gitlab.com/Spectre0987/TardisMod-1-14/-/issues/95
Fixed entities with the fish inside interiors that have the Tardis-entities_to_kill tag not actually being killed when the interior changes
Made a patch to help address Tardis exterior duplications - if the Tardis thinks it is in flight but it is not actually dematting or rematting for more than 2 seconds, it will remove the exterior.
If duplications continue to occur be sure to find out how to reproduce the issue, then
report it to Gitlab issue tracker Changelogs Changelog: 1.3-1.3.1-The Corridor Update
1.3.1
Bug Fixes
Tardis interior lighting always shows sad lighting for old worlds upgraded to 1.3, even when
its mood is ecstatic. Caused by an unfinished rgb lighting feature not having a valid default
value. This has been removed
Better foliage compatibility crash
Check for reclamation unit to not be placed if there are no items to put in it, fixes demat
sound being heard when changing interiors
Missing Localisation for Trunk Exterior advancement, and console texture variants
Blank Upgrade item using the filled upgrade item texture instead of the blank upgrade one
Missing manual entries about the new flight events, ars room generation system and the
Temporal grace circuits
Vortex Manipulator Functions not working on the server
Anti Gravity Block TE not saving its range values on chunk reload
ARS Tablet not showing all structures in the gui, all pages should now show up.
1.3 - The Corridor Update
Removed Stattenheim Remote Recipe, it will return later and is intended to be difficult to obtain
Added
Gameplay
Room Generation System
ARS Tablet - used for generating corridors and rooms!
ARS Structure Block - Used to allow corridors and rooms to be created at the block’s position
ARS Structure Void
User generated rooms/corridors!
Tardis owners can create new rooms or corridors by selecting a room type with the
ARS Tablet, then right clicking with the tablet on an ARS Structure Start block
Corridors
Straight corridor (short and long)
T junction
Left turn
Right turn
Rooms
Library
Laboratory
Storage Room
3 Workspaces
Consoles
Coral Console
Type 40 Mk1 Console
Art Deco Console
Model G Console (Toyota Console, used by 12th/11th Doctor)
Exteriors
Modern Police box exterior. Safe Exterior (Safe as in shape of a security locker, not that you will be any safer
mwhahahaha)
TT capsule exterior
Interiors
Abandoned Steam Interior - this is now the default interior for newly created Tardises
Updated Steam, Nautilus, Jade, Omega interiors to work with the corridor system
Controls, Protocols
Monitor Control - allows you to open monitor gui for some Consoles that have a monitor part
in the model
Monitor sub menu - Timeship Flight Information - allows you to view information normally
rendered on the monitor block, except for the External Scanner monitor mode
Texture Variants protocol, allows you to change exterior/console textures. Accessed via
Interior Submenu Properties menu in the monitor gui
Texture variants for Steampunk, Trunk and Fortune Teller exteriors
Texture variants for Trunk Exterior, Steam Exterior, Nemo Console, Steam Console,
Toyota Console, Galvanic console
Subsystems and Upgrades
Electrolytic Convertor Upgrade - allows living entities in water around a 16x16 block radius
around the exterior to be able to breathe, requires fluid link system to function
Structure Locator upgrade (Creative Only for now) - locates modded and vanilla structures
Temporal Grace Circuits - new optional subsystem that allows players to not take damage
when in the Tardis interior
Emotional systems
You can now perceive your Tardis' mood by sneak right clicking the telepathic circuit control,
then sleeping in a bed that is placed in the Tardis interior dimension
Energy Systems Tardises now have a Forge Energy Buffer. This allows Forge energy capable objects to
interact with the Tardis. See this diagram for a visual interpretation:
https://imgur.com/a/sgXP9Q4
Tardis Exterior now takes energy from the Tardis' artron banks via other mod cables.
Connect a power source to output into a Roundel Tap, then connect cables up to the Tardis
exterior to take out energy.
Artron Capacitor - allows the Tardis to gain and use fuel - without it, you cannot fly the
Tardis. Artron capacitors are placed in the “Artron” panel of the Tardis Engine
Leaky capacitor - default artron capacitor that spawns in the engine when you first unlock a
Tardis - it has low capacity and very low recharge rate
Artron batteries are now functional, and use Artron energy. Can be charged by using the
charging panel in Tardis Engine
Roundel Tap, allows you to push or pull FE from / to the Tardis’ FE Buffer when inside the
interior
Artron Converter block - allows you to convert Artron Units (AU) to Forge Energy (FE). Right
click on it to turn it into an Artron Emitter, which allows for Forge Energy to be converted to
Artron Units
Blocks and Items
RCA Monitor - monitor variant
Psychic Cube - a one time use block that allows nearby Tardises with Interstitial Antennas
installed to pick up the signal and load the beacon’s coordinates to the navcom. Place it
down and right click it to activate it.
Toyota Spinning Rotor - animated decoration block that plays sounds and animations during
flight. Only plays animations and sounds when placed in the Tardis interior dimension.
Blinking light decoration block
3 new chair blocks!
Pirate style Tardis key - decorative
Iron Quantiscope - texture variant
Port of the Super Structure Block Mod by Spectre0987 - a custom structure block that allows
for unlimited sized structures. Used for creating new interiors Misc
Unique sounds when opening certain monitor GUIs
Vortex Manipulator battery function - opens a container that allows you to insert artron
batteries. This container is unique to one instance of a Vortex Manipulator itemstack
Vortex Manipulator Scanner sub function - reads out number of hostiles and other players
near you. This is a sub function of the battery function
You now use up and down arrow keys to cycle through the Vortex Manipulator Sub functions
when the Vortex Manipulator gui is open
Plains variant of Observatory, Observatories now spawn in Plains biomes
New unstabilised flight events
Exterior bulkhead - requires door switch
Dimension Drift - this should be obvious
Commands and Permissions
Command feedback when /tardis commands are executed
Added “Tardis Administrator Permissions System” - certain protocols can now only be
executed if the user is the Tardis’ owner and the loyalty is greater than 50. These protocols
include:
Change Interior
Change Console
Generating rooms/corridors with ARS Tablet
Command: /tardis unlock [interior/exterior] [*] - unlocks all exteriors/interiors if you use * as
the fourth argument
/tardis setup command. Makes your existing Tardis ready for flight and gives you a Tardis key
Configuration Options
Config option for interior change cooldown time and interior change fuel usage
Config options for Vortex Manipulator Teleport Range, Side effects, cooldown, fuel
consumption Updated
Technical
TardisHelper#getConsoleFromWorld now expects a Lazy Optional, update your addon mods
if they used this method
Added a system for Vortex Manipulator to have hierarchical, parent and child functions
E.g You can sync an unlimited list of child functions to a parent function
Quantiscope recipes are now Json based and can be adjusted by datapacks
Tardis interiors that allow corridors to connect to it must have an ARS Structure Block placed
exactly 30 blocks horizontally away and 1 block above the Console Unit, facing north from
the console. This allows for the interiors to seamlessly connect with existing corridors when
you change the interior
Tardis Interiors now have a 60x60x60 size limit via saving structures using the Super
Structure Block. (If the size were larger there will be potential large performance issue, as
the interior structure needs to clear a radius the size of the largest interior, which can be
extremely large)
Content
Tardis Related
Tardis doors now suck you out into the Vortex if you open them during flight, you won't get
sucked out if you are behind a block. When you exit the vortex you may be teleported into
blocks, so be prepared to take suffocation damage!
Tardis doors no longer automatically close when you start flight. Be careful of intruders
entering the Tardis when you take off and don’t get sucked out of the interior!
Missing a control in unstabilised flight now has more severe consequences, which are related
to the control. E.g. Missing the Dimensional Controls makes you teleport to random
dimension, missing refuel control makes your Tardis lose more fuel
Change Console, Change Exterior indexes now start from the last one you selected. so you
don’t have to keep cycling from the beginning of the list TARDISes can no longer travel to the End dimension AT ALL (including waypoints previously
set in the End). This eliminates a conflict with vanilla MC behaviour where if the end was not
unlocked via end portals, end portals at 0,0 of the end will delete the Tardis Exterior block
after the Tardis lands because the portal structure is always placed last.
Tardises will now teleport any entity it lands on into the interior!
Tardises will now try to save its owner if it has a loyalty of over 100 towards the owner, and
the owner’s health is below 3 hearts by landing on the position from when the owner was
last damaged
Tardis loyalty can only be increased/decreased by the owner of the Tardis, this means it can
slow down malicious attempts by users to change the interior of another user’s Tardis
Tardis loyalty gain rates are now changed
Tardis refuel rate significantly slower
Tardis refuelling now requires an Artron capacitor to be placed in the Artron panel of the
Tardis Engine
Steam, Nautilus, Alabaster, Jade, Omega Interiors updated to support corridors/rooms
Tardis mood lighting is now brighter to better indicate the Tardis’ mood
Broken Exteriors now play a sparking sound whenever sparks fly out from it
Telepathic circuits search results are no longer required to be case sensitive
Gameplay
Recipes for Tardis Keys, uses Ender Pearl instead of Ender Eye, and each variant has an
identifier item to make the variant recipes more easy to remember and craft
Anti Grav blocks now requires to be toggled on and off with redstone signals, can no longer
be activated/deactivated by hand
Sonic Screwdrivers can now display the Forge Energy reading of blocks that are capable of
using Forge Energy. This requires the sonic mode to be set to Block Interactions mode and
the player must hold the sonic when looking at the Forge Energy capable block
Tardis Mod blocks with the TARDIS_LIGHT blockstate property (E.g. Roundels) will now emit a
redstone signal, with the signal strength depending on how bright the interior lighting is set
to
ARS Egg block GUI - ARS Corridor Start block, monitors, blinking lights and other blocks
added
The Broken Exterior now plays a spark sound when displaying the lava particles. Quantiscopes now play a spark sound when repairing or crafting items
Tardis owner tooltips now show entity display names instead of UUID
Tardis interior change cooldown will be instant if you use it in creative mode
Crashed ship computers can now use loot tables, meaning randomised loot can generate
Crashed Ship computers have a random chance of containing a schematic of a police box or
modern police box
Crashed ship generation tweaked
Vortex Manipulator Item model fix - hinge parts on the open variant are now more smooth
Vortex Manipulator item model now changes to open state when gui is open, and changes to
closed state when gui is closed
Vortex Manipulator can now be used even if you aren’t holding the item, it just has to be in
your inventory. If you have more than one Vortex Manipulator in the inventory, the itemstack
closest to slot 0 will be selected. If you are holding a Vortex Manipulator itemstack, it will still
behave as before.
Vortex Manipulator now renders on the opposite arm of your player’s main arm if the player
is not holding the item and the item is in the inventory (Rendering animations are a Work in
Progress)
Vortex Manipulator will now take fuel when in the Vortex dimension, if you don't have
enough fuel you cannot start another journey
If a player teleports over half of the teleport limit with the Vortex Manipulator, the player will
now receive potion effects
The height at which you teleport to in the Vortex dimension via the Vortex Manipulator will
now scale depending on how far you set the coordinates. Larger coordinates means you take
more time to teleport and use more fuel
Reclamation Unit usage enhancements - taking items out is now smoother’
Texture update for Grate blocks
Commands
/tardis create command has an optional parameter for player name, allowing you to create a
Tardis for another player
Advancements
New advancement to unlock the Safe Exterior, enter an End Stronghold Advancement required to unlock trunk exterior - enter a shipwreck
Bug Fixes
Client null value crash where if you already bought a map from a storyteller villager, clicking
on the same villager causes the client to crash
Monitor scanner mode being able to change its field of view if you sprint towards the block
whilst looking at it
Fixed Tardis light blocks range not being able to be modified by interior light properties after
a certain range
Tardis mood draining too quickly if left alone
Telepathic Circuit client crash when searching in search bar
Sleeping in the Tardis dimension not starting the sleep timer like vanilla beds, caused vanilla
phantoms to keep spawning even after sleeping
Vortex Manipulator getting players stuck in a loop in the Vortex dimension if they spam the
teleport function (blocked users from opening the Teleport gui whilst in the Vortex
Dimension and added a method to change the player’s destination to overworld if they
somehow set their destination to the Vortex)
Metal grate stairs dropping the incorrect block item
Metal grate block dropping the incorrect block item
Fixed Alembic item duplication bug
Reclamation Unit not saving items from previous interior change event if you didn’t take
items from the previous event out of the container
Ship Computer not dropping inventory Items
Stattenheim Remote tooltips not updating properly
NullPointer Server crash involving the Tardis attempting to teleport entities without an entity
type. Fixes fishing rods used on the Tardis doors causing servers to crash.
Player experience not being saved on the client when teleporting through the Tardis doors
Life Scan Protocol no longer includes armor stands
Fixed player potion effects being lost when teleporting through the Tardis doors
Fixed Quantiscope recipes sometimes not being synced between the client and server
Fixed a server crash involving the Anti Grav block unable to be rendered on the Scanner
mode of the Tardis Monitor Telepathic Circuit search radius being bit shifted by 4, causing the centre of the search radius to start close to world spawn and not from the exterior as originally intended
Sonic casing not syncing properly Changelogs Changelog: 1.2-The Crash Update
1.2
Added
New villager trades - ancient artefact map will lead to crashed ships and maybe timeships too
Story Teller Villager, maybe they have heard of legends of old crash sites based on sights
they saw on their telescope :)
Telescope Block, decorative, used as a workbench block for StoryTeller Villagers
Crashed ship structures generated randomly in the world
Observatory village structures spawn near desert or savanna plateau type villages, houses
the Story Teller Villager
Police Box Exterior and Interior Door model!
Tardis Monitor Scanner Mode - allows you to see a live preview of the chunk around the
Exterior, including blocks, tile entities and fluids!
Hold Sneak then right click the monitor to switch between Scanner Mode and the
standard Information mode
Ships Computers - can extract exterior schematics from it using a sonic
Sonic Slot Control - placing sonic in it will download any schematics the sonic has in it to the
Tardis
Communicator Control - allows you to find distress calls! Requires interstitial antenna sub
system to be installed
Door Control - toggle opening, closing, unlocking and locking of Tardis door
Stabiliser control - toggles unstabilised flight
Unstabilised Flight! Quicktime events turned on by default
Has a certain timeframe in which to press the correct control, the time you have
depends on the throttle setting. Minimum throttle is 10 seconds, maximum throttle
means 5 seconds
May require multiple controls to be pressed
Failing to press a control can damage sub systems
Is twice as fast as stabilised flight, but uses double the fuel
Item Reclamation Unit Block - saves all items placed in containers, item frames or armor
stands and any used leashes within a 20 block radius of the console, spawns beside the
console after you change interior
Fortune Teller Exterior and Interior Door
Galvanic Console
Alabaster Interior
Interstitial Antenna subsyem, required for communicator to pick up distress signals
Updated
Tardis Manual now is data driven, uses jsons that can be replaced using data packs
Some exteriors are now locked behind "ship schematics" that found in crash ship computers,
download them with your sonic and plug it into your console
Fortune Teller Exterior now requires an advancement to unlock - find and enter a witch hut
Nautilus interior now requires an advancement to unlock - hold a Nautilus shell
Tardis Manual entries - new information on sub systems, controls and a start on flight modes
Sub system damage values changed
Dematerialisation Circuit durability increased from 250 to 1000,takes 1 damage per 1-5
seconds of flight
Fluid links take 1 damage on takeoff, 1 damage on land
Chameleon Circuit takes 1 damage on land, and a random chance to taking more damage as
well
Vortex Manipulator GUI - now prevents teleport if a non-integer character is inputted, tells
you which textbox the issues is occuring in and shows the current player’s coordinates in its
corresponding textboxes
Vortex Manipulator now plays a sound at its start point and a different sound at its
destination Waypoint GUIs - reordered to be more user friendly, Waypoint Creation GUI now has textbox
and positioning enhancements to clarify user interactions
Sonics can now make dispensers dispense items!
Chameleon Circuit item model update
Control Nametag Displays now render lower
Stattenheim remote is now functional, tool tips still need work
Tardis Emotional changes:
Gain 1 loyalty every 4 seconds during unstabilized flight
5 loyalty and 20 mood penalty for flight event fucked up
Can't gain more than 1.5x Estatic threshold by flying
A TARDIS can get all the way to sad by being abandonment
Bug Fixes
Vortex Manipulator will no longer teleport you into bedrock if you use the top block setting,
original search logic from v1.0 has been restored
Vortex Manipulator GUIs not scaling with different GUI scales
Fixed a bug where you can still give gifts to Tardises if that Tardis is owned by someone else
or you already own a Tardis, the client was previously desynced from the Server
Alembic not saving its progress on the client when the world reloads
Server crash issue involving client classes trying to load on servers
Dimension helper crash
Fixed TARDISes being able to travel past the world border
Sonics always interacting twice
Sonics not rendering when in search creative tab, they will now display the mk2 casing by
default
External Scanner crash involving mob heads
Tardises spawning infinite armor stands
Tardis Exteriors not unloading the chunk they were in once they have dematted, caused
severe server lag and prevented mobs from spawning Changelogs Changelog-1.0 to 1.1.1-First Stable 1.14.4 Version
1.1.1 Hotfix
Added
Improved commands
/tardis refuel command
/tardis refuel [Player] [Amount]
Requires Operators status to work
Time Vortex Dimension - You will teleport to the top of this dimension when you use the
Vortex Manipulator and when you reach the bottom, you will teleport to the coordinates you
entered
Bug Fixes
Server crash involving the Tardis setting the facing of its exterior which shouldn’t exist
1.1
Added
Players can now respawn in the Tardis if they sleep in a bed there. If the spawn position is
overwritten or the bed in the Tardis broken, you will spawn at the updated location Waypoints monitor protocol - Save, Load and Delete specific locations. Can save a name of
waypoints, position, dimension and exterior facing direction. Up to 15 waypoints can be
saved
Change Exterior protocol
Trunk exterior
K2 Booth Exterior
Anti Gravity Block, look up or down to travel in respective directions, right click to toggle on
or off, sneak and right click to set the detection range. Available in ARS Egg
Fast return control - returns you to the immediate previous position, dimension and exterior
facing
Telepathic Circuit control - allows you to search for biomes only.
Updated
Interiors are now unlocked via advancements
Chameleon Circuit item is now required for Change Exterior protocol to function, but is not
required for flight
Reduced generation chance of Xion crystals
Daleks have a hover sound when they move
Bug Fixes
Guis opening on all player screens on LAN servers
Interior change image not scaling with different gui scales
All monitor guis should now scale with gui scales
Atrium circuit upgrade landing the player at 0,0,0
Exteriors will now be waterlogged if you change exteriors
Ambient Tardis sounds are now less frequent
Entity sounds no longer loop infinitely
1.0 (MC 1.14.4) Removed
Chalkboard
Change Exterior monitor protocol - it was a test feature and will return when it's fully
functional
Sonic Cane
Copper interior (may return in the future)
Toyota interior (may return in the future)
Added
Tardis Manual with in game documentation about everything in the mod, right click to open.
Also shows console control names if you hold it and hover over a control
Added way to blacklist dimensions
Config file
Config option to blacklist or whitelist dimensions for the Tardis
Config option to toggle sonic features
Added landing system
JEI integrations for recipes, ARS system and more
Code hooks to allow other mods to have integrations with this mod
Added Alarm toggle
Makes console room flash red and plays a Cloister bell sound
Added Lifeform Scan protocol
Interior and exterior light level adjustment - makes all nearby light emitting tardis mod
blocks change light level
Added Wall Eye monitor
Added Change Interior protocol
You MUST take any items out from containers placed in the interior because changing
interior will delete the container and its items.
There will be a future feature that will store the items to a storage capability
Has 1 minute cooldown between uses
Requires 100 Artron Units in fuel banks in order to use Kills all non living entities, so items etc won't just lie on the ground. This also means all
armor stands and item frames will be deleted
Places player 1 block north of the console, to prevent player from falling into the void if
the new interior doesn't have blocks at the player's position
Added Jade, Omega, Nautilus interiors
Added Nemo console
Added Console Changing system
Added Tech Struts block
Cybergun (Work in Progress, unobtainable in survival)
Stattenheim Remote (Work in Progress)
Alabaster Roundels, blocks, slabs, Stairs and walls (original decoration block)
Metal Grate Block, slabs and stairs
TARDIS exteriors (Broken and otherwise) will respond with a cloister bell if you ring a bell within 3 chunks of them
Added Tardis Engine (WIP) - Allows you to insert sub systems, upgrades and charge items with artron energy
Added support for Interior-specific ambient noises
Added Nautilus interior Ambient sounds
Added Artron system
Added refueler controls to Nemo and Steam console
Added the ability to crash the Tardis.
Added stutter noise when fuel is out
Added creaking ambient sounds in the TARDIS
Added system to make each Tardis interior have its own ambient sounds
Added Tardis hum sounds
Made exterior and interior doors sync states
Metal Grate Block, Slab, Stairs
Comfy Chair and its recipe
Green Comfy Chair and it's recipe
Sonic Screwdriver
Sonic Modes Block, Entity Interaction and Tardis Coordinates Modes
Shift Left click to switch modes
Right click to use
Sonic Part mixing
Allows user to mix and match different sonic parts for customisation
Sonic Charges
Made Sonics able to be charged using the Tardis Engine
ARS Block - gives user defined blocks for the cost of Artron units
Custom collision shapes for Alembic, ARS Egg, Monitors and comfy chair
Tardis create command - creates a broken exterior at the player's position
Depressant pill - Creative only item that decreases the Tardis' mood. Lower mood means the
Tardis more likely to land inaccurately
Antidepressant pill- Creative only item to increase the Tardis' mood.
Tardis emotional system expansion
Low mood will have cooler coloured lighting in the interior (for best effect, don't use
optifine,)
Good moods will make interior lighting a warmer colour
TARDISes that have a poor mood will land more inaccurately
Upgrade system in Tardis Engine
Atrium Upgrade circuit - if places in upgrades panel of Tardis Engine allows the Tardis to take any blocks that are above Atrium frame blocks with it when it dematerialises
Atrium Frame blocks - allows blocks in a 11 block radius above the block to be taken with the
Tardis when it dematerialises
Tardis landing position will now consider if it can fit inside the landing spot - if it has blocks attached to it from the Atrium system it will take that into account
Tardis console will emit particles that show its mood
Time Vortex renderer (WIP)
Artron battery (WIP)
Will be used to charge items by collecting artron energy from the Tardis
Workbench renamed to Quanitscope with new model
Quantiscope can be used to mix and match sonics
Quantiscope can used to craft custom recipes or repair components
Pocket watch - tells the time of the dimension you are in and malfunctions if near a 25 block radius of a broken tardis exterior, could be a useful Tardis tracking tool ;) Ability to play a knocking sound in the Tardis interior if you left click on the exterior block
whilst it's locked
Crafting recipes for:
Exotronic Circuit
Blank Upgrade Circuit
Atrium Upgrade Circuit
Atrium Frame block
Wall Eye Monitor
Quantiscope
Sonic Screwdriver
Sonic Emitter
Sonic Activator
Sonic Handle
Sonic Endcap
Comfy Chair Red
Comfy Chair Green
Interior door
ARS block
Alternate Tardis key
Fluid Link (Quanitscope recipe)
Updated
Steam interior structure - now has updated blocks and includes a Tardis Engine
Exterior now shows Demat and remat animations
Steampunk exterior now has a second block below the main tile
Monitor gui system
Support for sub-menus
Support for different monitor gui background textures
Emotional system
Broken TARDIS is cheered up with gifts
TARDISes feeling ‘Apathetic’ or worse gain +100 block inaccuracy when landing
TARDISes feeling sad make the lighting in the dimension turn more blue
Interior Editing System Can select light level
Changes exterior light as well
Monitor now shows the percentage of journey traveled instead of time left
Tardis now has a fuel system, this is required for flight
Artron Energy
Units: AU (Artron Units)
Exterior doors and interior doors now have opening, closing locking and unlocking sounds!
Flight time is now calculated
Flight journeys can be stopped at any time by setting the throttle to 0, and won't cause
damage to the Tardis
Using the throttle to stop a journey mid flight will not damage the Tardis, while using the
handbrake will, like a car
Tardis exterior doors will now shut closed and will be locked when taking off
Exterior door cannot no longer be opened if the Tardis is dematting or rematting
Interior and Exterior Doors now have open and closed sounds!
TARDIS spawns particles when mood changes
Tardis key now shows the player's uuid the key is bound to
Tardis keys can now lock and unlock the Tardis Exterior.
You can lock or unlock a Tardis from the inside by sneak and right clicking the interior door
Starting flight will now increase Tardis' mood by 10 and loyalty by 1 value.
Alembic - now has a gui
Alembic now requires coal, water, Cinnabar and a glass bottle to make bottle of mercury
Dematerialisation Circuit and Fluid Links are now required for flight
Dematerialisation Circuit recipe replaced with custom quanitscope recipe
Hid debug items from creative tab, was only there for dev testing
Vortex Manipulator Teleport GUI now warns player about potential danger if they choose to
use the precise teleport type
Daleks are now immune to fire, suffocation, lightning, anvil, sweet Berry Bush and fall
damage.
Bug Fixes
Exteriors and console can no longer be broken in survival mode, can no longer be destroyed
by explosions Exteriors and console are now chunk loaded, fixes exteriors not removing themself after dematting and fixes players always appearing at the console unit instead of the interior door
Fixed Vortex Manipulator Gui not working for servers (was not opening on the client, only on the server)
Steampunk interior door model not being scaled properly.
Steampunk exterior not being scaled properly
Consoles spawn their controls everytime the console block changes
Entities face the correct direction when entering / exiting the TARDIS
Control entities disappearing on the client, requiring the user to relog
Monitor showing 0,0,0 after relogging
Laser entity crashing server when trying to spawn a client side particle
Controls desyncing their state when reloading world
Controls spawning extra ones if you change the console blockstate
Patched an exploit involving Vortex Manipulator where you could travel beyond the world border, go above the Nether roof and below the world
Alembic losing its data on dimension reload
Broken exterior floating above ground
Control Entity duplication when you enter or exit the world Changelogs Changelog: 0.0.1-0.0.3 Pre- Alpha (1.14.4)
The following versions are very early in development and contain alot of bugs. If you
encounter any bugs, please report them to our issue tracker.
These versions of the mod are completely new versions built from the ground up for Minecraft
Forge 1.14.4.
None of the features in the 1.14.4 versions will be ported down to 1.12.2.
Pre-Alpha 0.0.3 (1.14.4 Forge) - 2nd March 2020
Added
Steam Console Room
Tardis Commands
/tardis interior
/tardis exterior
Dalek
Dalek Variants + Spawner items
Supreme (Red)
Classic
Time War
Special Weapons Fires explosive lasers
Sec
Imperial
Dalek Flight
Dalek formations
Allows them to concentrate firepower
Target is selected by a commander unit
When current commander is killed, another Daleks is promoted to commander position
Steampunk Monitor GUI (WIP)
Tardis Protocols (WIP)
Tardis Components - need to be installed in console unit (Wip)
Chameleon Circuit
Dematerialisation Circuit
Fluid Links
Thermocouplings
Sounds and status messages to controls when right clicked or punched
Coordinates Increment Modifier control
Landing Type control
Technology blocks - Decoration
Copper Console unit
Tardis Workbench (WIP)
Used to construct some items
Technology blocks - decoration blocks
Mercury Bottle - used for crafting fluid links
Obtained through Alembic
Experimental BOTI (WIP)
Broken down Tardis Exterior
Will generate underground in the world
Can be opened by giving it items it likes
Ender pearls
Filled map
Clock
Crafting recipes
Blue Concrete slab Chalkboard
Chameleon Circuit
Clutter Books
Clutter Paper
Dematerialisation Circuit
Fluid Link
Interior door
Sonic Cane
Steampunk Monitor
Tardis Key
Tardis Key Alternate
Thermocoupling
Tardis Workbench
Vortex Manipulator
Alembic
Cybergun - Earthshock
WIP
Cinnabar Ore
In veins of 1-5, two veins per chunk, generates between y level 0 and 24
Gives Crushed Cinnabar when mined with Pickaxe
More Cinnabar received if Pickaxe is enchanted with Fortune
Drops Ore block if pickaxe has Silk Touch enchantment
Alembic
Requires Crushed Cinnabar and Water to distill
To distill mercury enough for one mercury bottle, requires 1 Crushed Cinnabar
and 1 water level
Water Bucket increases water level by 8
Potions increased water level by 4
Can hold 64 mercury bottle’s worth of mercury
Requires user to hold Glass Bottles when getting mercury
Automatically distills mercury if there is enough Cinnabar and Water and if chunk is
loaded Updated
Forge Version - now uses 1.14.4-28.1.76
Clutter Paper now has break sound
Clutter Books now turn into clutter paper when broken
Vortex Manipulator Module recipe
Now requires Dematerialisation Circuit and Blaze rod instead of ender pearls
Loyalty system
Tardis loyalty value determines if the broken down Tardis will open for you
Increased by certain percentage when you give the broken Tardis items it likes
Filled maps
Clocks
Ender pearls
Decreases if you use a lead with a horse or fence to force the door open
Low loyalty can lead to Tardis feeling angry at you, may change course
At 100 loyalty, door will open
You can now use key inputs in Vortex Manipulator main GUI
Left and right arrow key: cycle through functions
Enter key: Select function
Escape key: Close GUI
Bug Fixes/Enhancement
Vortex Manipulator Server crash
Chalkboard null check (temporary fix)
Vortex Manipulator GUI not scaling with window size
All blocks now drop their respective items
Tardis exterior rendering invisible on load
Exiting interior displaces player to 0,0,0 if the Tardis has not been flown before
Tardis consoles rendering full bright when scaled
Tardis console render bounds
Tardis exterior render bounds Tardis interior lightmap not loading when entering for the first time (interior would be black
even with light sources)
Improved interior door teleportation
Pre-Alpha 0.0.2 (1.14.4 Forge) - 3rd October 2019
Updated
Disabled Vortex Manipulator
Stopped Server Crash (At least this one)
Made it where when you enter the TARDIS you are put at the interior door
Pre-Alpha 0.0.1 (1.14.4 Forge) - 28th September 2019
Requires the latest 1.14.4 Forge version for Minecraft 1.14.4
Added
Tardis Exterior
Steampunk variant
Clock variant
Tardis Interior
One dimension for each player’s Tardis (infinite space)
Each dimension is saved in the following file path:
.minecraft/saves/WORLD_SAVE_NAME/tardis/PLAYER_UUID
Emotional System Likes taking flight
Doesn’t like being alone
Tardis key
Brass Console unit
Console Flight controls
Adjusts speed of flight
Toggles flight
X
Y
Z
Animated
Dimensional Control
Throttle
Handbrake
Randomiser
Direction Facing
Coordinate flight
Working basic flight system
Tardis interior door
Sonic Cane
Opens Iron doors, iron trapdoors, temporarily lights up Redstone lamp, detonates TNT
Has 5 second cooldown per successful use
Roundels
Concrete palette
Wood palette
Whittaker Tardis blocks
Vortex Manipulator
Iterable list of functions
Working teleport function
Chalkboard
Displays text Changelogs Changelog: 0.1.4-0.1.4A - The End of 1.12.2 Development
0.1.4A - 17th March, 2020 (MC 1.12.2)
The final update for Minecraft 1.12.2! We’ll be focusing on developing the 1.14.4 version of the mod after this. The 1.12.2 version has also been made open source. We will no longer be updating the 1.12.2 version, in terms of both new features and bug fixes.
Please see our updated license for more information on future contributions and distribution of the mod.
Fixes a bug where respawning in the TARDIS dimension would put the player in an infinite
death loop.
Fixes a bug where old Tardises have a negative Artron value and cannot update to the new
Artron Units system.
0.1.4 - The 2 year Anniversary Update (MC 1.12.2)
Released: 17th March, 2020
Added Tardis Diagnostic Tool, allows you to see Tardis sub systems outside of the Tardis and help in
deducting the reason for Tardis remotes not working
Special 2 year Anniversary Interior - ‘Explorer’ interior (Exclusive to 1.12)
Bug Fixes
Mysterious Suitcase not dropping clothes unless you use a pickaxe
Forcefield not deflecting throwable entities
Toyota Spinnymajig should no longer break surrounding unbreakable blocks such as Bedrock
Telepathic Circuit now shows if the requested Structure/Biome is out of Tardis range Changelogs Changelog: 0.1.3-0.1.3A - The Artron Update
Alpha 0.1.3A (MC 1.12.2) - 12th March 2020
Fixed a bug with old Tardises having 0 artron when converted to the new artron unit system
Alpha 0.1.3 (MC 1.12.2) - The Artron Update
Released: 12th March 2020
This update brings some major updates to the Artron fueling system and fixes a number of bugs.
BOTI
Fixed SOTO being mis-aligned by about 12 blocks
Made interior door update BOTI info instantly after opening
Artron
Completely rewrote fuel, now has actual units instead of just a percentage
Added a recharge config open, being in a rift will double it
Costs 1AU/S in flight, 0.5 if unstabilised flight
Artron capacitor now fills 100AU
Food machine cost 5AU per food
Added Artron Banks - Machines you can place in the TARDIS to add capacity to
max Artron
Added functionality to VoidSpecs
They now spawn particles in nearby rift chunks
Are not obtainable by placing wool in a sonic workbench
Protocols - to balance the Artron re-write, you can use the escape protocol with any fuel amount (including zero), but It will always drain the banks completely
Bugs Fixed
Entities can now enter the TARDIS
The Player no longer can get thrown into the void when exiting RWF
One of the interiors not being centred inside the room Changelogs Changelog: 0.1.2
Alpha 0.1.2 (MC 1.12.2) - 3rd February 2020
Added
Added Forcefield
Will kill projectiles if they hit the forcefield
Will repulse hostile mobs
Will stop water from flowing into the interior (but doesn’t displace water on the
exterior)
Uses 1% fuel over 6 seconds
Updated Tweaked TARDIS landing parameters
TARDIS will overwrite:
Water
Plants
Material can be replaced by other blocks when placed - E.g. Snow, Vines and Tall
Grass.
Carpet
Liquids
Snow
Food machine will now spawn 16 food when you Sneak and Right Click on it
Fixes
Food machine no longer spawns stacks behind it Changelogs Changelog: 0.1.1A - 0.1.1C
0.1.1C - 20th January 2020
Removed
Temporarily removed the Tardis exterior gravity feature
Bug fixes/Enhancement
Various client and server crashes and bugs fixed
0.1.1B - 28th October 2019
Removed
Spacesuit
Ruby
Ruby ore
Marker
Fob watch
Monitor Protocol: Stealth mode
Tardis Manual GUI (Users will be able to more easily understand the usage of the manual,
which is to reveal console control names) Added
Tractor beam - pulls entities upwards or downwards depending on setting
Dalek Spaceship Hull block and slab
Updated
Tardis Items Creative Tab icon now rotates its 3D model passively
Bug Fixes/Enhancement
RWF
Player was able to use /tardis exterior and /tardis interior commands during flight but
Tardis would still be in flight
Fixed being able to ride a TARDIS without being inside
Creative tab Tardis model not rendering doors
Spacesuit performance issues (removed item entirely)
Rendering fixes to BOTI
Fixed desync between worlds
Water showing no texture when viewed from the interior
Player not being sucked out of the interior during flight if doors are left open
Tardis exterior duping when crashing
Added Dalek Tractor beam + Dalek Ship Hull blocks
Fixed BOTI having issues if the model checks sides (If you still crash make sure BOTI >
checkSides=false)
0.1.1A - 13th August 2019 Removed
Vortex Manipulator
Added
Real World Flight
Updated
Food machine can now produce bread in rift chunks in other dimensions
Tardis toolkit now takes durability damage when used
Tardis hum sound now at lower volume
Tardis now automatically dematerialisation if Thermocouplings are repaired
Bug Fixes/Enhancement
Tardis coral stages now actually show growth stage
Significant BOTI performance improvements
BOTI now displays rotations correctly for stairs and fences
Invasion Cybermen now has correct model
Being unable to turn the player's head when riding Bessie
Fix for OTG incompatibility
Added null checks to hellbent monitor
Fixed client crash when adjusting Tardis hum Changelogs Changelog: 0.1.0A-0.1.0E - Further Stabilisation and Bug Fixes
0.1.0E Hotfix 1 - 10th July 2019
Added
Gallifrey dimension
Bug fixes/Enhancement
Server crash with ClassNotFound error
Missing mcmod.info file
Being unable to edit configuration file in-game
0.1.0E - 8th July 2019
Removed
Real World Flight
Mob - Adipose Mob - Raiders
Kerblam Box
Added
Repair Capsule
Allows users to repair Tardis sub-systems without needing to access the console unit
Handy for users who are trapped in their Tardis due to Thermocoupling breakage
Monitor Protocol: Escape Protocol
Teleports all players in the TARDIS to overworld spawn at the cost of 10% of Artron
banks
TARDIS now falls if there is no block beneath it
Updated
Symbiotic Nuclei Model - now 3D!
Companions now path through and open doors
Bug fixes/Enhancement Tardis exterior duplication bug
Occurs when Tardis crashes due to depleted fuel and/or sub-system, which forces the
Tardis exterior to materialise
Caused by chunk not unloading fully before Tardis exterior demats fully
Each Tardis door now handles its own chunk loading instead of the console unit
handling it
Being unable to add modded blocks to ARS GUI
Toyota Spinnymajig crash
Tardis commands rework
Performance enhancements
BOTI
Interior door now instantly updates when flight ends or if client loads it.
0.1.0D - 3rd May 2019
Updated
ARS Tree egg
Can now be obtained in survival mode by right clicking with a Minecraft Egg on a
Tardis console unit
Improved rendering
Commands
Can now be run from server console
Bug fixes/Enhancement
Possible solution to Tardis duplication error
Occurs after exiting Real World Flight mode
Disabled Ice shrine interior
Exploitable resource blocks present
Cybermen not rendering - causing them to be invisible to players Moon dimension gravity
Space dimension gravity
Food Machine
Can now face all directions
Cannot be spammed
Now takes time to break in survival
0.1.0C - 24th April 2019
Added
Basic HTML and image support for TARDIS manual (support for custom content)
Protocol Stealth mode
Maximum stealth mode time can be achieved with using the default exterior shell and
a chameleon circuit at full durability. This gives 500 sec=8.33 minutes of stealth mode
Renders the exterior invisible
Activated via TARDIS monitor
Uses chameleon circuit durability - 1% durability per 5 seconds.
Tardis demat/remat configurable keybind
Default key: J
ARS Egg
Opens a gui that contains a list of decorative blocks
Upon clicking on a block icon, the player is given a stack of decorative blocks in
exchange for 0.5% of the TARDIS's Artron Energy banks (i.e. 0.5% artron per stack of
blocks)
Json file in config folder allows for custom blocks to be added to the list
Wardrobe TARDIS exterior
Updated
Real World Flight Activated using configurable keybind (J by default)
Flight noise loop
When TARDIS has fuel
Cloister bell
When TARDIS is collided horizontally with a block and TARDIS out of fuel
Fuel Depleted sound
If TARDIS is out of fuel and is not on ground
TARDIS now tips in direction of motion
Demat and remat animations
Sounds
TARDIS no longer takes knock back when hit by a damage source
Companion GUI
Buttons are now interfaces
Artron capacitors can now refuel TARDIS when right clicking with it on the console unit. Each use decreases the capacitor’s charge capacity (maximum: 100)
Adds 10% of total Tardis artron bank capacity
Adding fuel to the TARDIS decreases charge capacity of artron capacitor instead of its
durability.
Artron capacitors are now rechargable if it is in the player's inventory and the player is standing in a rift chunk.
The charge value can be seen in the item’s tooltip
Recharges 0.5% of total capacity per second
No longer repairable with microwelding station
Food machine logic
Now takes 5 seconds to make food instead of 7 seconds
Sonic screwdriver block interaction
Now turns on redstone lamps and dispensers
Sonic screwdriver entity interaction
Added interaction for parrots
Food machine Model updated
Monitor GUI updated
All protocols now use command prompt style interface
Food machine model updated, displays are fixed
Dalek Ray gun Right click action uses bow animation
Ammo left now displayed as a percentage of its total capacity
Now has 10 second cool down per use
Tooltip with loading instructions
Sonic screwdriver tooltip
Now displays tooltip if player mouse's over item and holds sneak key (default: Shift)
Bug fixes/Enhancement
Reduced performance issues with BOTI when door is closed
BOTI
Smooth lighting rendering is non functional, still a work in progress
Fixed a bug with transparent block
No longer renders everything as full bright
Fixed blocks that are unable to see the sky(e.g. a block under a solid block) rendering
black
Fixed bug where some tiles were rendered as always facing north
Companions now display the item they were given
Fixed flight time not recalculating when destination coordinates are changed whilst in flight
Fixed stattenheim remote being able to summon TARDIS whilst it is in flight
Real world flight bug - Y position is now shifted up by 1
Fixed bug where Client sends a message of "None" when server has a waypoint that
overlaps with client waypoint
Fixed missing blockstates
Lang file fixes
Brachacki doors closed now named TARDIS Ancillary doors
Flight mode
Fixed player being able to damage entities
Render fixes
TARDISes in real world flight being able to enter another TARDIS’ interior via open
doors
Issue with stealth mode
Missing left hand display for TARDIS keys Sonic screwdriver block interactions
Opens if player uses sonic on top of iron doors - no need to interact with bottom of iron
door
0.1.0B - 2nd April 2019
Download Link: https://minecraft.curseforge.com/projects/new-tardis-mod/files/2694663
Bug fixes/Enhancement
Fixed BOTI Lighting code using clientside only code on the server side
Caused multiplayer server crash while ticking console control
0.1.0A - 2nd April 2019
Download Link: https://minecraft.curseforge.com/projects/new-tardis-mod/files/2694621
Removed
Holoprojector
Added
Console Rooms - accessed via “Change interior” monitor protocol
Aquatic
Builder
Grey Matter
Helian Ice Shrine
Industrial
Lodge
Study
Magmatic
Console units
Sharp Original
Sharp Season 13
Command /tardis exterior
Restricted version
Requires permission command.exterior
Teleports player to the exterior position of their Tardis
Administrator version
Requires permission command.exterior.other
Teleports the command executor to the exterior location of a specified player’s
TARDIS.
/tardis exterior [Username]
Real World Flight (Very WIP)
Activate by Sneak+Right click Telepathic Circuits
Uses fuel
Wears down flight circuits
Allows doors to be opened during flight
If Tardis entity is hit by any damage source during flight, sub systems will take
damage
Mob: Raiders
Hostile to players and companions
Will run from arrows, TNT and Daleks
Updated
Replaced TARDIS monitor UI with command prompt style
Monitor protocol Toggle Hum has GUI based interface, renamed to Hum Selection Monitor protocol Change Console has graphical based interface, renamed to “Console
Selection”
More Tardis console sounds
Daleks cannot be hurt by arrows - arrows will bounce off Daleks
Daleks AI behaviour - will now fly above the target when attacking a target, if player is higher than the Dalek, it will fly up to meet the player’s Y position
Daleks are now immune to fire damage
Dalek Lasers now ignite TNT
Command /tardis restoresys autocomplete message
tardis restoresys
Companion AI behaviour- will now avoid TNT, Daleks and Raiders - has same priority as entering the player's Tardis
Telepathic circuits now travels to biomes from modded biomes (previously viewable, but could not travel to the biome)
Interior change monitor protocol now has confirmation prompt
Interior change GUI will now close itself when the player presses the confirm button
Command /tardis restoresys can now restore all sub systems with one parameter - a [ * ] symbol
Usage: /tardis restoresys *
Players can no longer travel to other console rooms within the Tardis Interior dimension - they will be confined to the interior they entered.
The confine radius is 8 chunks around the console unit
Tardis interior doors can now be placed on any block - slabs,snow layers, flowers, anvils etc.)
Tardis interior door positions will now change based on the top hitbox of the block
below it
Players can now use multiple doors in the Tardis interior dimension.
Any interior door within a 16x16 radius to the console unit can be used to exit the
interior dimension.
Punching (left click) a console control now activates it much like a right click action
Stattenheim remote model
TARDIS key 0 and TARDIS key 1 model
Has different displays for main hand and off hand.
Master’s Clock exterior door now opens with a wider angle Sonic Screwdrivers will now have 100% charge when taken from Creative menu
Sonic screwdrivers now have infinite charge and can no longer be charged by the Sonic
Charging Slot
Sonic Workbench
Can now change models for Tardis keys in addition to Sonic Screwdrivers
Companions
Can now take items given to them by the player
Fixed pathing (less likely to kill themselves)
Bug fixes/Enhancement
Significantly reduced performance impact of BOTI rendering when viewing the interior from
the exterior
BOTI packets now only send if requested, reduces huge network traffic on servers with
multiple Tardises in concentrated area.
Better lighting when viewing BOTI window!
Interior door tile entities from the previous console room are now killed when changing
console rooms
Solution to duplicate Tardis exteriors when Tardis crashes
Dalek Laser crash
Fixed Dalek ray rendering
Default console room not generating correct room
Cyberman Crash
Tardis Interior Changing Protocol - Preview image size and aesthetics
Orange fog appearing in Overworld - due to unintentional release of unreleased features
Command /tardis restoresys - didn’t have correct permission check
Brachaki Secondary Doors were unable to be destroyed - can now be broken by punching -
has 50 health
Solution to incompatibility issue with BetweenLands and Open Terrain Generator Mod
Thermocouplings are now more durable
Increased size of BOTI window, shows more of TARDIS interior
TARDIS repair kit decreased TARDIS hull health Default console room (Hell Bent) did not generate when a new TARDIS was created, instead an alternative console room was generated
Fixed demat circuit and vortex manipulator recipe - spelling mistake - circut to circuit
Fixed TARDIS coral still being present after the TARDIS has fully grown
Added IRenderBox to TARDIS top block and chair block
Fixed TARDIS monitor box render being shown
Blocked Ender dragons from entering the interior and destroying the console room
Remapped sounds - prevents game from backing up the world due to a missing registry
(useful to servers with large world size)
Sonic cooldown check - cooldown animation played but cooldown did not prevent player from using the sonic during the cooldown period
Fixed bug where setting gamerule daylight cycle to false will result in all Tardis sub systems being instantly destroyed when taking off without stabilisers enabled
Increased block hardness of TM blocks, makes them less likely to be broken by accident
Alembic
Microwelding station
Fixed server crash
https://github.com/Spectre0987/TardisMod/issues/242 Changelogs Changelog: 0.0.9A - 0.0.9B - Stabilisation and Quality of Life Updates
0.0.9B - February 22 2019
Removed
Monitor protocol: Regenerate Console Room
Replaced by using Change Interior protocol to reload your selected console room
Added
Gallifrey Grass, Dirt, Stone
New Creative mode tab
Brachaki Secondary Interior Door
Sonic Workbench Crafting Recipe (was added previously, but not registered)
Thermocouplings Crafting Recipe
Thermocouplings microwelding station repair recipe - iron ingot
Updated
Dalek flight behaviour
TARDIS Coral acts more like a Sapling. Players can walk through it and the hitbox has been
altered to fit the size of model - no longer a full block
Permission is now required for command /tardis grow Tardis.command.grow
Toyota Lights now required to be powered by redstone to light up
Bug fixes/Enhancement
Logging into a server when in front of an open Tardis door kicks the player
BOTI improvements
Not rendering Player’s hand when in first person
Fixed chat spam when restoring all sub systems with command /tardis restoresys
Desync issue when removing dimensional dams
https://github.com/Spectre0987/TardisMod/issues/183#issuecomment-462086734
Blocks no longer drop themselves when broken in creative mode.
Blocks not making the right noises. (Coral sounding like stone, now sounds like a plant)
You will no longer suffocate next to a Zero Room Slab.
Telos Sand now sounds like Sand.
Stattenheim remote plays a noise on successful summoning (No more guessing if it worked)
Game crash when opening the doors of a newly created Tardis
Glitched texture UV for Tardis coral state 1 and 4 (named tardis_coral0 and 3 in files)
Protocol: Interior change fixes
Added a check to allow interior changing if not in flight
Fixed crash when interacting with Toyota Spinnymajig block
Lang file updates
Fixed “Sonics workbench” to “Sonic Workbench”
Grammar, spelling, duped entries
0.0.9A - February 9th 2019
Notes:
Major stabilization of mod features - bug fixes Removed
Command /tardis summon
Replaced by using ./tardis restoresys on a tardis, then ./tardis interior [username] to
sync a remote to the target tardis,
Monitor protocol: Double Lock doors
Artron Capacitor abilities - Rift Detection, refuelling Tardis Artron banks, no longer able to be
repaired with Microwelding station
Sonic Shades (uncraftable) are still able to detect rift chunks
Finger Snap
Opens Tardis doors within a 30 block radius
Moved to Handles Mod
Added
Toggleable and Customizable Tardis Hum sounds via toggling Tardis Hum protocol
Copper Hum
Coral Hum
1963 Hartnell Hum
1980’s Hum
1970’s Hum
Toyota Hum
New sonics
2nd Doctor
3rd Doctor
4th Doctor
5th Doctor
7th Doctor
War Doctor
9th/10th Doctor
Sonic Lance
Sonic Lipstick Sonic Trowel
Sonic Pen
Sonic Workbench
Confirmation message when removing subsystems
Sub-system: Thermal Coupling.
(Addons) Code event to help addon makers
Able to be cancelled
TardisCrashEvent
TardisTakeOffEvent
TardisLandEvent
TardisSubsystemBrokeEvent
Warning message on startup of mod for Optifine users :)
New sounds
Brachaki Table (Mel needs to fix the displays...)
Tardis Monitor protocol: Interior changing system
New Tardis interior
Updated
Tardis Monitor GUI
Tardises now spawn with all sub-systems. Each sub-system has a random durability value
TARDIS now land more precisely
Command /tardis restoresys improved
/tardis restoresys
repair)
/tardis restorsys
E.g.
/tardis restoresys flight dimensional antenna …
NOTE: command does not restore an offline player’s Tardis sub systems when on
multiplayer server.
Command /tardis interior improved
New optional parameter: /tardis interior [Username]
Only with a specific permission
Command /tardis remove improved Now removes the console unit
Tardis growing process now has different coral model for different growth stages.
Sonic Shades model
Sonic Pen model
Bug Fixes/Enhancement
BOTI improvement
BOTI now syncs with different interior door rotations and positions (North, South, East, West)
Various bug fixes
Dalek raygun improvement
Aiming is improved
Lasers shoot out of the gun again
Offline support for few commands
/tardis remove
/tardis interior
Offline support mean you can autocomplete the player username when it’s offline, that use
the usernamecache.json on server.
E.g. autocomplete command parameters
Tardis entry and exit points now sync with interior door position changes
Tardis exterior to interior teleportation only occurs when player steps into the door and not
the block in front of it.
Entity teleportation between Tardis exterior and interior
Fixed Cinnabar Ore not dropping Cinnabar dust
Fixed bug where interior door state does not sync with exterior door state. (E.g. If closed
from inside, does not close on the outside)
Breaking Tardis monitor in survival mode drops 2 monitors instead of 1.
Cinnabar dust does not drop from Cinnabar ore when mined by a non-silk touch pickaxe
Cinnabar ore obtained via Silk Touch enchanted pickaxe does not smelt in furnace
When removing Dimensional Dams from Sub-System, the Tardis kicks the player from the
interior without giving back the Time Vector Generator
Changelogs Changelog: 0.0.8A - The Exploration Update
0.0.8A Patch 3 -19th December, 2018
Major bug fixes
Removed Sonic charging port on select consoles
Hell Bent
Adds Toyota Spinny Thingamajig
Fixes multiple crashes and bugs
Made the Toyota controls glow
The monitor now takes a while to break and always drops itself.
Fixed inaccuracy in TARDIS landing position
0.0.8A Patch 2 - 20th November, 2018
Fixed all reported crashes, and most bugs reported prior to November 20, 2018
Added Toyota console.
0.0.8A Hotfix 1 - 10th November, 2018
Fixed a client crash
0.0.8A - “The Exploration Update”
Released: 7th November, 2018 “Don’t know, don’t care” - Spectre0987 - November 7th, 2018
Bessie headlights now glows in low level lighting
Added Moon dimension - with gravity Changelogs Changelog: 0.0.7A
0.0.7A Hotfix 2 -11th September, 2018
Fixed Sonic Screwdriver crashing the game.
Fixed Monitors only working within 8 blocks of the console
Added French Localization
0.0.7A Hotfix 1 -10th September, 2018
Added Telos dimension
Write pending keys to json if player is offline
Added sonic screwdriver port on consoles
Hell Bent
Human Nature
Added Bessie
Added Adipose
Added Signal Mode on sonic screwdriver
Sets the player’s current position to the Tardis’ destination coordinates.
This does not summon the Tardis - only Stattenheim Remote does so
Fixed BOTI
Fixed Cinnabar ore from not being destroyed by explosions
TARDIS can consume rifts from Dimensional Doors Mod - refuels artron banks
Added new console sounds
Added Camo exterior
Oak tree with leaf colour changes depending on biome
Cactus when in desert biome
Added living animations to Cybermen
Made gold weapons do more damage to Cybermen Made BOTI render the sky
Made Telepathic Circuits use the target dimension (destination dimension)
Added confirmation screen when regenerating the console room
Added Companions
Friendly mobs that can befriend player if rescued (right click on companion to do so)
Has following abilities
Follow/wait for player
Return to the player’s Tardis
Has “Companion XP” that increases when the companion watches the player fly the
Tardis using manual flight mode (“console dancing”)
After companions xp exceeds 0.03XP, the companion gains a new ability - fly
Tardis to player’s current position.
Added Electric Panel recipe
Added Chameleon Circuit recipe Changelogs Changelog: 0.0.6A
0.0.6A - 25th August, 2018
Tardis Coral Block
Tardises are now obtained by growing a Tardis coral
Place down coral to start growth process
Takes 4 Minecraft days, 2 Minecraft days if coral is placed in a rift chunk
Can be sped up using the /time set 23999 command
Removed original interior
Roundel blocks can no longer be exposed by Sonic Screwdriver
Tardis rooms/corridors can no longer be generated - build your own
Added Hellbent interior
Added Communications system
Added Thirteen's Sonic
Stopped Beds from exploding in the TARDIS dimension
Made monitors a block instead of an entity
Made the interior door moveable
Added camera shake on takeoff and landing (Configurable)
Added Suggestions to the Telepathic Circuits interface - now has buttons which input all
available biomes/players. Removes need to type biome name
Added Commands:
grow - Grows the TARDIS Coral you're looking at
transfer - Transfers ownership of your TARDIS to the specified player
tp - Teleports you to your TARDIS interior
summon - Summons your TARDIS
remove - removes your TARDIS from list of owned ones
Added ability to remove components of your TARDIS
Added knocking when a player left clicks your TARDIS exterior
Fixed cybermen spawning too much If a filled map is right clicked on the Tardis monitor, the Tardis will travel to the coordinates of the map’s centre
Updated open Tardis door behaviour - nows sucks all entities out and deposits them at start of Tardis flight path (i.e. Where it took off) - does not kill entities. Changelogs Changelog: 0.0.5A - The BOTI Update
0.0.5A - “The BOTI Update” - 10th August, 2018
This version is the first version of the mod with a functional Bigger On the Inside feature.
Added new exteriors + Chameleon Circuit
Added interior doors which change depending on the exterior
Added new console unit (interior yet to come)
Hell Bent
Added Cybermen and Daleks
Tomb Cybermen
Invasion Cybermen
Time War Daleks
Skaro Daleks
Added TARDIS systems which get damaged in flight
Added Bigger On The Inside (experimental)
DOES NOT WORK WITH OPTIFINE
Added a Stattenheim Remote to summon the TARDIS
Needs to be synced to Tardis using 1 of two methods:
Right click console with remote
Combine remote with a synced Tardis key in a crafting grid. This gives the player
a synced remote and the original key
Can be desyned from a Tardis by placing synced remote in a crafting grid. This gives
back an empty remote
Added Fluid link system Essential for flight
Added TARDIS Coral which is used to grow a TARDIS
Added Rift chunks which speed up the growth and fuel time of a TARDIS
Updated some textures and models
Space suit lets you breathe underwater
Added clothing
4th doctor’s hat
13th Coat
Added rematerialization and dematerialization animations for exterior
Added randomly occurring dalek invasions of villages
Added a holoprojector to display your TARDIS' surroundings - one chunk area around Tardis exterior
Added symbiotic nuclei to grant the player regenerations (WIP)
Prevents player from dying 12 times, no animation etc.
Added TARDIS sub systems
Added bio-dampener
Bug fixes
Tardis in a Tardis - (Let Tardis A be one Tardis and Tardis B be another Tardis)
Tardis A can land in Tardis B’s interior if Tardis A lands on the exact position of Tardis
B’s exterior block
https://www.youtube.com/watch?v=J_TY2Ir3AJw
Leaving Tardis doors open when in flight will suck player towards door and instantly kill player (as they are exposed to time vortex)
Tardis exterior block now emits Tardis hum if doors are left open Changelogs Changelog: 0.0.1A-0.0.4A - The Early Days
0.0.4A - 23rd June, 2018
Added a Manual (Acquire by Right Clicking a Console With A Book)
Added Fast Return Switch
Added Telepathic Circuits
Allows you to teleport to any biome (must type in exact name) within 5000 blocks of
the exterior
Figure can be adjusted in config
Teleport to any online player in the same multiplayer server.
Player cannot be teleported to if they have a Biodampener in their inventory
Added Door Switch - opens doors from the interior
Added a travel timer to The TARDIS's Screen
Displays remaining time left in flight time
Added Sonic Pen - variant of base Sonic Screwdriver
Added full set of Space Suit
Helmet
Chestpiece
Leggings
(Boots not needed)
Added a way to reset the Controls (Shift - Right Click on Console)
Change the way players enter the TARDIS (Walk In)
Entities can now enter / exit TARDIS
Compatibility with Sub's Weeping Angels
(Sub's) Weeping Angels will steal the TARDIS key from player's inventory
Made Space Suit Compatible with Galacticraft Provides infinite oxygen and Level 1 Thermal protection
Fixed Tardis landing sound still playing After The Landing Took Place
Fixed some spelling mistakes
Fixed two server crashes
Bug Fixes
0.0.3A - 3rd June, 2018
Fixed crashes on a dedicated server.
Misc. Bugfixes
0.0.2A -29th May 2018
Added config option for the TARDIS's dimension ID
Bug fixes!
Changed the model of the Tardis key.
Fixed some of the Meglos blocks.
Added Cloister bell sound when Tardis crashes.
Made the Dalek ray glow.
Renamed Isotope 64 to Trionic Power cell.
Linked the Interior door to the exterior door and vice-versa.
Added Animations for some controls.
Added sounds for the doors opening / closing
0.0.1A - First Release -26th May 2018
Notes
This changelog is a work in progress due to lack of documentation
Changelog:
Temporal Laboratory block