CIT 215 COURSE TITLE: Introduction to Programming Languages
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A Beginner's Guide to Freebasic
A Beginner’s Guide to FreeBasic Richard D. Clark Ebben Feagan A Clark Productions / HMCsoft Book Copyright (c) Ebben Feagan and Richard Clark. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". The source code was compiled under version .17b of the FreeBasic compiler and tested under Windows 2000 Professional and Ubuntu Linux 6.06. Later compiler versions may require changes to the source code to compile successfully and results may differ under different operating systems. All source code is released under version 2 of the Gnu Public License (http://www.gnu.org/copyleft/gpl.html). The source code is provided AS IS, WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Microsoft Windows®, Visual Basic® and QuickBasic® are registered trademarks and are copyright © Microsoft Corporation. Ubuntu is a registered trademark of Canonical Limited. 2 To all the members of the FreeBasic community, especially the developers. 3 Acknowledgments Writing a book is difficult business, especially a book on programming. It is impossible to know how to do everything in a particular language, and everyone learns something from the programming community. I have learned a multitude of things from the FreeBasic community and I want to send my thanks to all of those who have taken the time to post answers and examples to questions. -
Charles Munson
Charles Munson Current Address Permanent Address France [email protected] Florida, USA http://www.JetWhiz.com OBJECTIVE To obtain a software development or web programming position that utilizes a wide range of computer languages. EDUCATION Georgia Institute of Technology GPA 3.8 Doctor of Philosophy in Electrical & Computer Engineering (Ph.D. in progress) The University of Florida – Gainesville, Florida GPA 3.8, w/ honors Bachelor of Science in Computer Engineering RELEVANT Environments: KNOWLEDGE Experienced in Linux, BSD and Windows environments Knowledgeable with Macintosh-based systems Programming: Expert experience with Perl (14 years), PHP (14 years), JavaScript (15 years), C/C++ (11 years) and SQL Skilled with C# (7 years), Java (10 years), JSON/AJAX (Web 2.0 design), shell scripting (*Nix and Windows) and mobile application development Experience with assembly programming for various processors and microcontrollers (such as the MSP430 and 68HC12), including SPI communication Knowledge with Python, VBScript, QBasic, Pascal, ABAP (SAP), ASP.NET, Haskell Graphical interface (GUI) and user interface design using Java AWT and Swing, and also in C with the GTK+ toolkit and Win32 API Markup Languages: Expert knowledge of HTML5, (X)HTML, DHTML and XML (incl. Atom and RSS) Highly experienced with document formatting and transformations using XSL/XSLT and CSS Hardware: Reconfigurable computing with FPGA and CPLD devices in conjunction with VHDL and schematic design (Quartus) Circuit board (PCB) layout using Altium Designer -
Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
Baxedit Is an Editor for Programs in Basic Usable by Bax58c Compiler
BaxEdit is an editor for programs in Basic usable by Bax58C compiler . © 2011 Pierre Houbert (21/11/2020) Page 1 SUMMARY Basic language ................................................................................ 3 The Menus .......................................................................................... 4 New ............................................................................................. 6 Open .................................................................................................. 9 Save .......................................................................................... 12 Print ............................................................................................. 13 Quit ................................................................................................. 15 Cut / Copy / Paste ..................................................................... 16 Find ......................................................................................... 17 Replace .......................................................................................... 18 Font .................................................................................................. 19 Colors ............................................................................................. 20 Language .............................................................................................. 21 About ............................................................................................. 22 File Explorer -
Africa Centre of Excellence on Technology Enhanced Learning (ACETEL)
CIT 215: INTRODUCTION TO PROGRAMMING LANGUAGE Africa Centre of Excellence on Technology Enhanced Learning (ACETEL) Course Guide 1 NATIONAL OPEN UNIVERSITY OF NIGERIA FACULTY OF SCIENCE COURSE CODE: CIT 215 COURSE TITLE: INTRODUCTION TO PROGRAMMING LANGUAGE 2 Introduction CIT 215 Introduction to Programming Languages is a three [3] credit unit course of twenty units. It deals with Introduction to Programming languages. Programming languages are not very different from spoken languages. Learning any language requires an understanding of the building blocks and the grammar that govern the construction of statements in that language. This book will serve as an introduction to programming languages, taking you through the history of programming languages. We will also learn about the various universal properties of all programming languages and identify distinct design features of each programming language. By the end of this book, you will have a deeper understanding of what a programming language is and the ability to recognize the properties of programming languages. You will also take overview of some programming languages such as to Basic, Fortran, Pascal, C++ , HTML and Visual Basic. Module 1 provides a foundation for the course. In this module we introduce the art of computer programming; explained computer programming languages, and introductory theory of algorithms. Also covered in the module are Flowcharting Techniques and structured programming Module 2: In this module, we provide introductions to the rudiments of BASIC and FORTRAN programming language. In this module we introduce BASIC Programming; explained more programming statements in BASIC, and introduce you to FORTRAN Language. Also covered in the module are FORTRAN Keywords and Library Functions. -
Screenshot Showcase 1
Volume 125 June, 2017 VirtualBox: Going Retro On PCLinuxOS Inkscape Tutorial: Creating Tiled Clones, Part Three An Un-feh-gettable Image Viewer Game Zone: Sunless Sea PCLinuxOS Family Member Spotlight: arjaybe GOG's Gems: Star Trek 25th Anniversary Tip Top Tips: HDMI Sound On Encrypt VirtualBox Virtual Machines PCLinuxOS Recipe Corner PCLinuxOS Magazine And more inside ... Page 1 In This Issue... 3 From The Chief Editor's Desk... Disclaimer 4 Screenshot Showcase 1. All the contents of The PCLinuxOS Magazine are only for general information and/or use. Such contents do not constitute advice 5 An Un-feh-gettable Image Viewer and should not be relied upon in making (or refraining from making) any decision. Any specific advice or replies to queries in any part of the magazine is/are the person opinion of such 8 Screenshot Showcase experts/consultants/persons and are not subscribed to by The PCLinuxOS Magazine. 9 Inkscape Tutorial: Create Tiled Clones, Part Three 2. The information in The PCLinuxOS Magazine is provided on an "AS IS" basis, and all warranties, expressed or implied of any kind, regarding any matter pertaining to any information, advice 11 ms_meme's Nook: Root By Our Side or replies are disclaimed and excluded. 3. The PCLinuxOS Magazine and its associates shall not be liable, 12 PCLinuxOS Recipe Corner: Skillet Chicken With Orzo & Olives at any time, for damages (including, but not limited to, without limitation, damages of any kind) arising in contract, rot or otherwise, from the use of or inability to use the magazine, or any 13 VirtualBox: Going Retro On PCLinuxOS of its contents, or from any action taken (or refrained from being taken) as a result of using the magazine or any such contents or for any failure of performance, error, omission, interruption, 30 Screenshot Showcase deletion, defect, delay in operation or transmission, computer virus, communications line failure, theft or destruction or unauthorized access to, alteration of, or use of information 31 Tip Top Tips: HDMI Sound On contained on the magazine. -
Microsoft Small Basic
Katolickie Gimnazjum i Liceum Ogólnokształcące im. Jana Pawła II w Łodzi Microsoft Small Basic Translated by Anna Wilk (klasa 2a 2009/2010) Wstęp Small Basic i programowanie Programowanie komputerowe jest zdefiniowane jako proces tworzenia oprogramowania komputerowego używającego języki programowania. Tylko jak mówimy i rozumiemy Anglików albo Hiszpana albo Francuzów, komputery mogą zrozumieć programy napisane w pewnych językach. To tzw. języki programowania. Na początku było niewiele takich języków, były proste i zrozumiałe. Z czasem oprogramowanie i komputery stały się bardziej skomplikowane i wyszukane, więc języki programowania również musiały ewaluować. W efekcie są to trudne do zrozumienia metody programowania, szczególnie dla początkujących. Small Basic przedstawia programowanie w przyjemny, niezwykle łatwy i ciekawy sposób, usuwa bariery, by każdy mógł wkroczyć w świat programowania. Small Basic - Środowisko Zacznijmy od przedstawienia interfejsu Small Basic’a i poruszania się w nim. Po pierwszym uruchomieniu zobaczycie właśnie takie okno: Obrazek 1 To jest Small Basic Środowisko, gdzie napiszemy nasze programy. Opiszemy każdy element zaznaczony numerem. 1. Edytor(1) to miejsce, w którym piszemy program. Otwierając przykładowy program lub poprzednio zapisany, pojawi się on w tym oknie. Możesz otworzyć i korzystać z kilku edytorów na raz. 2. Pasek narzędzi(2) nadaje komendy w edytorze. O różnych zadaniach nauczymy się później. 3. Powierchnia pod edytorem (3) to obszar na wszystkie okna edycji. Nasz pierwszy Program Już znasz podstawy, więc zacznijmy programować. Wpiszmy poniższą linijkę do edytora. TextWindow.WriteLine(„Hello World”) Jeżeli wszystko zostało wpisane poprawnie, to ujżymy coś takiego: Pierwszy Program Teraz, kiedy już napisaliśmy nasz pierwszy program, włączmy go. Możemy to zrobić klikajać na przycisk RUN w pasku narzędzi lub naciskając F5. -
Microsoft Small Basic
Microsoft Small Basic An introduction to Programming Chapter 1 An Introduction Small Basic and Programming Computer Programming is defined as the process of creating computer software using programming languages. Just like we speak and understand English or Spanish or French, computers can understand programs written in certain languages. These are called programming languages. In the beginning there were just a few programming languages and they were really easy to learn and comprehend. But as computers and software became more and more sophisticated, programming languages evolved fast, gathering more complex concepts along the way. As a result most modern programming languages and their concepts are pretty challenging to grasp by a beginner. This fact has started discouraging people from learning or attempting computer programming. Small Basic is a programming language that is designed to make programming extremely easy, approachable and fun for beginners. Small Basic’s intention is to bring down the barrier and serve as a stepping stone to the amazing world of computer programming. The Small Basic Environment Let us start with a quick introduction to the Small Basic Environment. When you first launch SmallBasic, you will see a window that looks like the following figure. Figure 1 - The Small Basic Environment This is the Small Basic Environment, where we’ll write and run our Small Basic programs. This environment has several distinct elements which are identified by numbers. The Editor, identified by [1] is where we will write our Small Basic programs. When you open a sample program or a previously saved program, it will show up on this editor. -
Contents at a Glance
02_088702 ftoc.qxp 9/26/06 10:13 PM Page ix Contents at a Glance Introduction .................................................................1 Part I: Programming a Computer....................................7 Chapter 1: Learning Computer Programming for the First Time .................................9 Chapter 2: All about Programming Languages .............................................................19 Chapter 3: How to Write a Program ...............................................................................37 Chapter 4: The Tools of a Computer Programmer.......................................................49 Part II: The Building Blocks of Programming ................63 Chapter 5: Getting Started...............................................................................................65 Chapter 6: The Structure of a Computer Program.......................................................75 Chapter 7: Variables, Constants, and Comments.........................................................91 Chapter 8: Crunching Numbers and Playing with Strings.........................................103 Chapter 9: Making Decisions with Branching Statements ........................................119 Chapter 10: Repeating Yourself with Loops................................................................143 Chapter 11: Dividing a Program into Subprograms ...................................................157 Chapter 12: Storing Stuff in Arrays...............................................................................175 Chapter -
Programmierung Unter GNU/Linux Für Einsteiger
Programmierung unter GNU/Linux fur¨ Einsteiger Edgar 'Fast Edi' Hoffmann Community FreieSoftwareOG [email protected] 7. September 2016 Programmierung (von griechisch pr´ogramma Vorschrift\) bezeichnet die T¨atigkeit, " Computerprogramme zu erstellen. Dies umfasst vor Allem die Umsetzung (Implementierung) des Softwareentwurfs in Quellcode sowie { je nach Programmiersprache { das Ubersetzen¨ des Quellcodes in die Maschinensprache, meist unter Verwendung eines Compilers. Programmierung Begriffserkl¨arung 2 / 35 Dies umfasst vor Allem die Umsetzung (Implementierung) des Softwareentwurfs in Quellcode sowie { je nach Programmiersprache { das Ubersetzen¨ des Quellcodes in die Maschinensprache, meist unter Verwendung eines Compilers. Programmierung Begriffserkl¨arung Programmierung (von griechisch pr´ogramma Vorschrift\) bezeichnet die T¨atigkeit, " Computerprogramme zu erstellen. 2 / 35 Programmierung Begriffserkl¨arung Programmierung (von griechisch pr´ogramma Vorschrift\) bezeichnet die T¨atigkeit, " Computerprogramme zu erstellen. Dies umfasst vor Allem die Umsetzung (Implementierung) des Softwareentwurfs in Quellcode sowie { je nach Programmiersprache { das Ubersetzen¨ des Quellcodes in die Maschinensprache, meist unter Verwendung eines Compilers. 2 / 35 Programme werden unter Verwendung von Programmiersprachen formuliert ( kodiert\). " In eine solche Sprache ubersetzt\¨ der Programmierer die (z. B. im Pflichtenheft) " vorgegebenen Anforderungen und Algorithmen. Zunehmend wird er dabei durch Codegeneratoren unterstutzt,¨ die zumindest -
The MSX Red Book (Revised Version 1997/08/06) Notes from The
The MSX Red Book (revised version 1997/08/06) Notes from the editor: - The book was scanned and converted (via O.C.R.) by one person and edited by another (using an IBM PC compatible), independently. - All pages have a fix size of 64 lines. The width was not justified to make future modifications easier, though no line is longer than 80 columns. - This book only covers standard MSX. The BIOS entry points from 0000H to 01B5H should be used instead of the called entries described in the book, because other machines (MSX2, MSX2+, MSX turbo R and customized ones) have different positions for the routines. The use of internal BIOS routine addresses are responsible for many programs only running in MSX. - Some errors present in the original book were fixed, though it was tried to keep it as unaltered as possible. All page numbers match the originals, except undetected errors already present in the original. - Most figures were modificated due to the text-only nature of this file. The character set used during edition was the International IBM PC's one. The following special characters were used and should be changed to the corresponding ones of other character sets: Frame ÚÄÂÄ¿ Pound: œ characters: ³ ³ ³ Micro: æ ÃÄÅÄ´ ³ ³ ³ ÀÄÁÄÙ ------------------------------------------------------------------------------- CONTENTS Introduction .............................. 1 1. Programmable Peripheral Interface ...... 3 2. Video Display Processor ................ 8 3. Programmable Sound Generator ........... 21 4. ROM BIOS ............................... 26 5. ROM BASIC Interpreter .................. 89 6. Memory Map ............................. 208 7. Machine Code Programs .................. 240 Contents Copyright 1985 Avalon Software Iver Lane, Cowley, Middx, UB8 2JD MSX is a trademark of Microsoft Corp. -
IT Acronyms.Docx
List of computing and IT abbreviations /.—Slashdot 1GL—First-Generation Programming Language 1NF—First Normal Form 10B2—10BASE-2 10B5—10BASE-5 10B-F—10BASE-F 10B-FB—10BASE-FB 10B-FL—10BASE-FL 10B-FP—10BASE-FP 10B-T—10BASE-T 100B-FX—100BASE-FX 100B-T—100BASE-T 100B-TX—100BASE-TX 100BVG—100BASE-VG 286—Intel 80286 processor 2B1Q—2 Binary 1 Quaternary 2GL—Second-Generation Programming Language 2NF—Second Normal Form 3GL—Third-Generation Programming Language 3NF—Third Normal Form 386—Intel 80386 processor 1 486—Intel 80486 processor 4B5BLF—4 Byte 5 Byte Local Fiber 4GL—Fourth-Generation Programming Language 4NF—Fourth Normal Form 5GL—Fifth-Generation Programming Language 5NF—Fifth Normal Form 6NF—Sixth Normal Form 8B10BLF—8 Byte 10 Byte Local Fiber A AAT—Average Access Time AA—Anti-Aliasing AAA—Authentication Authorization, Accounting AABB—Axis Aligned Bounding Box AAC—Advanced Audio Coding AAL—ATM Adaptation Layer AALC—ATM Adaptation Layer Connection AARP—AppleTalk Address Resolution Protocol ABCL—Actor-Based Concurrent Language ABI—Application Binary Interface ABM—Asynchronous Balanced Mode ABR—Area Border Router ABR—Auto Baud-Rate detection ABR—Available Bitrate 2 ABR—Average Bitrate AC—Acoustic Coupler AC—Alternating Current ACD—Automatic Call Distributor ACE—Advanced Computing Environment ACF NCP—Advanced Communications Function—Network Control Program ACID—Atomicity Consistency Isolation Durability ACK—ACKnowledgement ACK—Amsterdam Compiler Kit ACL—Access Control List ACL—Active Current