L3 Dungeon Module L3 Deep Dwarven Delve by Len Lakofka an ADVENTURE for CHARACTER LEVELS 3-6
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Dragon Magazine #105
D RAGON 1 SPECIAL ATTRACTION 43 BETRAYED! — Designed by Jim Bengtson A new challenge for AD&D® game player characters Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan Editorial staff 10 Leomunds Tiny Hut Lenard Lakofka Patrick Lucien Price Toning down the new demi-human PC races Roger Moore 14 Travel works both ways Paul Vernon Art director and graphics PCs arent the only characters on the road Roger Raupp Subscriptions 20 Seeing is believing Geoffrey Meissner Georgia Moore It isnt easy, but heres a look at invisibility Advertising 24 The rest of the Papers Mary Parkinson Odds and ends to add to our centaur coverage Contributing editors Ed Greenwood 30 The well-equipped victim Ed Greenwood Katherine Kerr Detailed treasure types for O-level encounters This issue's contributing artists A world of difference Fraser Sherman Robin Wood 36 Use parallel worlds to open up new gaming vistas Roger Raupp Marvel Bullpen Spys advice Merle M. Rasmussen David Trampier 56 Answers and suggestions for the TOP SECRET® game Ted Goff A.J. Toos On the Rocks at Slabs -John Gregory Betancourt Joseph Pillsbury 64 Tavern patrons protect their happy haunting grounds Richard Tomasic E.B. Wagner Stephen Hearon Larry Elmore DEPARTMENTS 3 Letters 62 TSR Profiles 90 Wormy 4 World Gamers Guide 69 The ARES Section 92 Dragonmirth 6 The forum 86 Convention calendar 94 Snarfquest 6 0 TSR Previews COVER People are still writing in to say how much they liked Robin Woods first cover paint- ing, back on issue #97. This piece depicts an entirely different scene, but we expect the painting to be just as popular as its predecessor. -
L2 the Assassin's Knot.Pdf
The Assassin’s Knot by Len Lakofka AN ADVENTURE MODULE FOR CHARACTER LEVELS 2-5 This module can be played alone or as the second part of the LENDORE ISLE Series. Baron Grellus of Resternford is dead. All clues point to the small town of Garrotten, a day’s journey to the south. The sorceror Pelltar of Restenford has asked you to undertake a secret investigation of the crime. Can you succeed before the murderer strikes again? ADVANCED DUNGEONS & DRAGONS is a registered trademark owned by TSR Hobbies, Inc. AD&D is a trademark owned by TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House. Inc., and in Canada by Random House of Canada Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. This module is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR Hobbies, Inc. ©1983 TSR Hobbies, Inc. All Rights Reserved. TSR Hobbies Inc. TSR Hobbies (UK) Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, PRINTED IN U.S.A. Cambridge CB1 4AD WI 53147 United Kingdom ISBN 0-935696-70-9 394-51835-7TSR600 9057 Dungeon Module L2 The Assassin’s Knot This module is a sequel to module L1 Secret of Bone Hill. Although that module is not necessary to play this one, they can be used together as parts of a continuing adventure. -
Rules for Medieval Miniatures Gary Gygax & Jeff Perren
rules for medieval miniatures by Gary Gygax & Jeff Perren 2nd Edition <!CbainmaiI rules for medieval miniatures 2nd Edition by GaryGygax & Jeff Perren ILLUSTRATED BY DON LOWRY With thanks toall the Fantasy and Medieval enthusiasts who offered so many helpful suggestitDns--especially Len Lakofka, Ken Bourne, Stu Trembly and Ernie the Barbarian. 1st Edition., Copyright 1971, Donald S. Lowry 2nd Edition, Copyright 1972, Donald S. Lowry PRINTED IN U.S.A. TABLE OF CONTENTS Page WARGAMING WITH MINIATURES 1 RULES FOR MEDIEVAL MINIATURES 4 Turn Sequence .................. ,....................... 5 Terrain Effects Upon Movement ".......................... 6 Terrain Selection ............ "........................... 6 Movement............................................... 7 Formation and Facing ..........................•......•.. 7 Fatigue .•...........•......•.......•.................... 8 Missile Fire (excluding Gunpowder and Catapults) ........... 8 Catapult Fire ........•.................•................. 9 Gunpowder Weapons ...................................... 10 Melees .....•...........................•............... 12 Melee Optionals ............. "........................... 14 Morale ........ -.......................................... 15 Historical Characteristics <Optional) ...........•.......•.... 16 Weather ........................ -......................... 19 Sieges .•.••.•.............. , . 19 - Man-to-man Combat ......... "............................ 22 Jousting .•.................. "........................... 23 Suggested -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
Dragon Magazine, Are Being Accepted Now
The Dragon Vol. IV, No. 12 n this corner. .the undisputed champeen of gaming mag- This month’s cover illustration is by John Barnes, who also did azines, back again to knock you out with one of the most the dragon renderings which appear on TD #33 and Best of The diverse issues we’ve ever assembled! Dragon. The cover is a lead-in to our latest tale of Niall of the Far Our biggest drawing card is RINGSIDE, an easy-to- Travels, written by Gardner Fox, called The Cup of Golden Death. learn game in which players take the roles of fighters and managers, trying to rise to the top of the professional boxing world. In the “dungeon dressing” department, we offer a couple of The game was designed and written by Brian Blume, vice-presi- unusual ways to spice up a playing environment. Allen Wells dent of TSR Hobbies, Inc. It can be found in the center of the discusses the application of tesseracts, and Tom Moldvay provides magazine, from where it can be easily removed with a little dexterous descriptions of planetary correspondences, which can be used to maneuvering of the staples. lend a consistent theme to any fantasy milieu. It’s no secret how Top Secret came into being-not any more, since Jerry Epperson acquired some information from the files of designer Merle Rasmussen and delivered it to TD in the dark of night. Speaking of designers, John Ball has time-warped an article to us from England, in which he sets forth strategy and tactics for 4th Dimension. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- and Written Large Enough So We Don’T Beg, Borrow, Or Steal?
D RAGON 1 Letter etiquette Publisher: Mike Cook There was a time when the editor of Editor-in-Chief: Kim Mohan Vol. VII, No. 7 December 1982 this magazine implored readers to write Editorial staff: Marilyn Favaro letters, so that we could be sure of hav- Gali Sanchez ing some stuff to put in “Out on a Limb” SPECIAL ATTRACTION Roger Raupp every month. Those days are long gone; Weather in the Patrick L. Price hundreds of thousands of people now WORLD OF GREYHAWK . 42 Business manager: Debra Chiusano read DRAGON™ Magazine, and even A climate for campaigning though still only a small fraction of our Office staff: Sharon Walton readers write Ietters to the editor, our Contributing editors: Roger Moore “Limb” file is always overflowing. OTHER FEATURES Ed Greenwood How can you give your letter the best Be a two-fisted fighter. 7 possible chance of being printed? There This issue's contributing artists: are some simple, and fairly obvious, Using weapons in both hands Carl Lundgren Dave Trampier Jeff Easley guidelines you should follow. Phil Foglio The most obvious, and most often vio- GEN CON® Miniature Kim Gromoll Daniel Wickstrom Open winners. 11 Jim Holloway L. Blankenship lated, guideline is simply this: Write it so Mike Carroll M. Hanson-Roberts we can read it. We don’t require letter- Up, up and away . 14 Roger Raupp Brian Born perfect typewritten copy, but we do ex- The DAWN PATROL™ game pect legible handwriting, loosely spaced DRAGON Magazine (ISSN 0279-6848) is pub- and written large enough so we don’t Beg, borrow, or steal? . -
THE G EN CON'xiv Convention Caugusi
THE G EN CON'XIV coNvENTION cAugusi- 1.5-16'61.981 PROGRAM at SCHEDULE OF EVENTS- U_WPARKSIDE Oen Con' and -the Gen ConComyass Logo are registered Service marks of TSIZI-tobbics,Iac. THE GEN CON° XIV (about 150 yards south of the main com- GAME CONVENTION AND plex). TRADE SHOW The Student Union contains the two cam- AUGUST 13.16, 1981 pus cafeterias (one fast food type and a tra- INFORMATION BROCHURE ditional cafeteria), a 400 seat theatre, and a recreation room with a twelve lane bowling The Gen Con Game Convention is the alley, pool tables, ping pong tables, foosball We've taken the oldest in America, dating back to 1967, tables, and pinball machines. when a group of garners from the Milwau- Dungeons & Dragons game kee-Chicago area got together for a week- end devoted to nothing but gaming. They all Convention Registration out of the Dark Ages. enjoyed it so much that in 1968 they decid- ed to invite everyone for the fun; the result Fees was the Gen Con I Game Convention—a At the door, 4 days $15.00 one day event which, despite its short dura- At the door, 3 days $15.00 tion, drew hobbyists from both the East and At the door, 2 days $12.00 West Coasts, Texas and Canada. From that At the door, 1 day $ 7.00 beginning the Gen Con Game Fair has grown as a national convention year by year Upon paying the convention registration —and when the International Federation of fee you are entitled to: Wargaming was no longer able to sponsor 1. -
Footprints#07.Pdf
Issue Number 7 April 2006 Contents % In Lair............................................................................................................... 1 Artisans by Len Lakofka.................................................................................... 2 New Spells by Len Lakofka............................................................................... 4 Little Prayers by Len Lakofka............................................................................ 8 Cat Of Nine Lives by Len Lakofka................................................................. 11 Boggarts! by John A. Turcotte....................................................................... 14 Scion of Cthulhu by Jeff Childers and Kálmán Faragó.............................. 18 Spells for the Sophisticated Traveling Wizard by Dennis Hes...................... 22 Clerics Turning Undead by Bryan Fazekas.................................................... 23 Random Encounters by Stuart Marshall........................................................ 31 Master Encumbrance Guide by John A. Turcotte....................................... 33 The Staff Publisher Steve Yates Editor Chris Gonnerman Associate Editors John Turcotte, Michael Haskell, and Jonathan Foster Cover Art Erik Wilson Title Graphics Jim Lassiter Interior Art Steve Zeiser, Dan Dalton, Tamaris Tregarth, and Erik Wilson Footprints is published three times a year by dragonsfoot.org. It is available at the Dragonsfoot website for download; visit http://www.dragonsfoot.org/fp/ to download other issues. -
Dragon Magazine Dungeon Grimtooth's Traps the Strategic
over art this month has been rendered for us by long-time contributor Dean Morrissey. Inspiration for Dean’s painting came from this month’s adventure of Niall of the Far Travels, “The Cube from Beyond” by Gardner Fox. Title page and interior art are also courtesy of Dean’s talented hand. Gar will have further accounts of Niall in upcoming issues of The Dragon, so don’t go ’way. This month The Dragon welcomes game designer, advertising agency ex- ecutive, and new publisher/editor of The Space Gamer, Steve Jackson. Steve (in my opinion) makes the game he designed even greater with his variant “Stellar Conquest for Two.” It is our hope that Steve will find time in his busy schedule to contribute to The Dragon again in the future. FEATURES The Cube from Beyond— Gardner F. Fox ............4 Up on a Soapbox this month is Larry DiTillio. Larry examines an aspect Up on a Soapbox Larry DiTillio .................... 8 of D&D not integral to the game, but important nonetheless, as his article Sorcerer’s Scroll— Gary Gygax .....................10 “Painted Ladies and Potted Monks” relates to the older player/younger player relationship that has been discussed under “Out on a Limb” over the Sage Advice— Jean Wells .......................... 12 past few months. Readers should also examine Dragon Rumbles as an Honorable Samurai Designer Speaks!— Dan Campagna...... 14 introduction to Larry’s piece. Leomund’s Tiny Hut— Lenard Lakofka ..............17 The History of Immer— G. Arthur Rahman ...........20 There’s a little something for everyone in this month’s issue. Samurai fans The Dragon #36½ ...............................